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Welcome! BoredReading is a fresh way to read high quality articles (updated every hour). Our goal is to curate (with your help) Michelin star quality articles (stuff that's really worth reading). We currently have articles in 0 categories from architecture, history, design, technology, and more. Grab a cup of freshly brewed coffee and start reading. This is the best way to increase your attention span, grow as a person, and get a better understanding of the world (or atleast that's why we built it).

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Decline meetings aggressively. Always try to resolve issues by e-mail or chat first if possible. Decline any meeting without an explicit agenda (I make exceptions for my immediate manager). Decline any meeting where the agenda doesn't seem relevant to your work. Decline any recurring meeting with more than one other person. Keep track of how productive recurring meetings are being. If they're not productive, cancel them. If they're only occasionally productive, reduce the frequency. End meetings promptly once the agenda is resolved. Always leave a meeting when it reaches the end of its scheduled time. Never start a meeting late. If people are missing, start on time anyway. This is especially true for any meeting with large groups of people. Have a hard out every day, stop working at that time. Create fake buffer meetings so that you've got guaranteed breaks. Decline meetings that conflict with your breaks unless the person has explicitly reached out first. Aggressively defrag your...
a year ago

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More from Hixie's Natural Log

When complaints are a good sign

When you build something, you have to pick some design goals and priorities. Ideally you do so explicitly, but even if you don't, you're still implicitly doing so based on your design choices. These choices are trade-offs. If you want to write a quiet song, it won't be loud. If you are writing a software tool and you want to prioritize speed over simplicity, then it won't be as simple as if you'd prioritized simplicity over speed. There are two main signs that you've succeeded at your goals. The first, and more pleasant, is that you get compliments about how your thing is like you wanted it to be. "I love that song, it's so quiet!" "Your tool is so fast!" Why thank you, that's exactly what I was going for. The second sign, though, is that you will get complaints. Specifically, people will complain that your thing does not achieve the things you didn't set out to achieve. "I wish this song was louder", "this tool is so hard to use". That you are receiving complaints at all means that people are aware of your creation; that they are complaining about what you specifically set out to make a non-goal is a side-effect of the fact that you made that trade-off. The worst thing to do, when you receive such complaints, is take them to heart and try to fix them. This is because by definition you wanted these complaints. They are a sign that the thing you built is built as you wanted to build it. The people complaining want something different, they don't want your thing. It's just that your thing is so good that it's the thing they're compelled towards even though it doesn't prioritize the things they care about most. If you try to fix these complaints, you will, again by definition, be compromising on your goals. If you make the song have a loud part, then it's no longer a quiet song. You wanted a quiet song. Now it's a song that's quiet in parts and loud in parts. It probably still doesn't satisfy the needs of the people who want a loud song, and now it also doesn't satisfy the needs of the people who wanted your original quiet song. If you make your tool easier to use by compromising on the speed, then now you have a tool that's both not as fast as it could be and not as usable as it could have been if you'd started with that as a goal. It's important, therefore, to separate out complaints into those that are complaints you expect based on your design goals (which you should acknowledge but not fix), vs complaints that are either orthogonal to your goals (which you can fix without compromising your goals), or that are in line with your goals (which you should prioritize, since that's what you said to yourself was most important in the first place).

6 months ago 15 votes
Power dynamics in web specifications

My involvement in web standards started with the CSS working group. One of the things that we struggled with as a working group was that we would specify how the technology should work, but the browser vendors' implementations weren't exactly what we intended, and web authors would then write web pages that worked with those browsers, even though that meant the web pages themselves were also not doing things like the specifications said they should. The folks I worked with at the W3C (especially the academics and people working for organizations that did not themselves implement browsers) would frequently bemoan this state of affairs, expressing surprise at how they, the people in charge of the standards, were not being respected by the people implementing the standards. One of the key insights I had very early on in my work, before working on HTML5, which really influenced the WHATWG and its work, is the realization that the power dynamics at work were not at all the power dynamics that the folks at the W3C described. The reality of the situation was that the power lay entirely in the hands of the users. The users chose browsers. A browser vendor that ignored what the users wanted would lose market share. Market share is everything in this space. Browser vendors want users because they can convert users into dollars (in various ways, but they typically boil down to someone showing them ads and paying the browser vendors for the privilege). In turn, the browser vendors had more power than the specifications. What they implement is, by definition, what the technology is. The specification can say in absolute clarity that the keyword "marigold" should look yellow, but if a browser vendor makes it look red, then no web author is going to use it to mean yellow, and many will use it to mean red. There is a feedback loop here: if one browser implements "marigold" to mean red, and some important web site (or many unimportant web sites) rely on it, and say something like "best viewed in ThisOrThat browser!" because that's the one they use and in that browser it looks red and red is what looks best, then the other browser vendors are incentivised to make sure that the web page looks good in their browser too. Regardless of what the specification says, therefore, they are going to make "marigold" look red and not yellow. When I realized this, I also realized a corollary: if you have two competing specifications that both claim to define the same technology, but one matches what the browsers already do while the other one does not, the browser vendors are going to find it more useful to follow the one that matches what they do. This is because they can trust that implementing that specification will get them more market share. It means they won't have to stop and think at every step, "will following this specification cause me to lose users?". It is easier for them to use a specification that takes into account their needs in this way. We actually tried to explain this to the W3C membership. There was a big meeting in 2004 at Adobe in San Jose, the "W3C Workshop on Web Applications and Compound Documents". We tried to convey the above (I didn't quite understand it in the stark "power dynamic" terms yet, or at least, I didn't really express it in those terms, but if you read our position paper you can see this insight starting to crystalize). At this meeting, we made a pitch for the W3C to continue to maintain HTML and to care about what the browser vendors wanted. Representatives from Microsoft and Sun (in many ways arch enemies at the time) supported us. I seem to recall Apple being more quiet about it at the meeting but also essentially supporting the principles. The W3C membership resoundly rejected this whole concept. One of the W3C staff even explicitly said something along the lines of "if you want to do this you should do it elsewhere". That's what led to the WHATWG being founded a few weeks later.  The WHATWG was founded on this core principle — the specifications need to actually specify reality. When the browsers disagree with the spec, the spec is by definition incorrect and needs to change, regardless of how much technically superior the design in the spec is. Naturally, when you provide browser vendors with something that valuable, they will follow. You end up with a weird inverted power dynamic. The spec writer (when they follow this principle) has all the power, but only within the space that the browser vendors are themselves willing to play; and the browser vendors have all the power, but only within the space that the users are willing to put up with. It's very easy to appear to be in control when you tell people to do the thing they were going to do anyway (or at least, one of the things they were willing to do if they were to think about it). There is a (probably apocryphal) quote supposedly by Alexandre Auguste Ledru-Rollin that is often cited in mockery of bad leadership, but that perfectly matches the power dynamic here: "There go my people; I must find out where they are going so I can lead them". (Thanks to Leonard Damhorst for prompting me to write this post.)

11 months ago 27 votes
How big is the Flutter team?

I often get asked how many people contribute to Flutter. It's a hard question to answer because "contribute" is a very vague concept. There's tens of thousands of packages on pub.dev, all of which are written by contributors to the community. There's over 100,000 of issues filed in our issue database, filed by more than 35,000 people over the years (the exact number is hard to pin down because people sometimes delete their GitHub accounts; about 700 issues have been filed by people who have since deleted their account). Many more people still have used the "thumbs-up" reaction to indicate that an issue matters to them, with almost 165,000 thumbs up from about 45,000 people. All of these people are valuable contributors to Flutter. Usually, when pressed, people try to clarify by asking about "the core team". Again though it's hard to say exactly what that means, but let's assume they mean "people with commit access". That is, people we trust enough to have added to the GitHub repo as collaborators. This includes people who work on Flutter for companies like Google, Canonical, or Nevercode, and it includes people like me who are self-employed and/or contribute to Flutter on a volunteer basis. Currently that's about 280 people. So is that the answer? Well, no, not really. Some people have commit access but aren't active (maybe they got access because of their employer, but were then reassigned to work on another project, and the bureaucracy hasn't caught up with them yet — we only audit the membership occasionally because it's rather tedious to do). Some people have been very active recently but don't have commit access (e.g. because they were just laid off and a bot automatically removed their access; they might even resume working on Flutter in the future, as a volunteer or funded by another company). So what's the answer? I recently drilled down through our data to see if I could answer this. I will caveat the following numbers by saying that this changes all the time. We added a new team member just today (hi Nate!) who is not counted as a team member in the following numbers because we collected the data a few weeks ago (it takes literally days to scrape all the data from GitHub, and then hours to explore the resulting very large and very slow spreadsheet). Also, some of my definitions are a bit arbitrary, and slightly tweaking the limits would probably change the numbers noticeably. First, I collected a list of everyone who has ever created an issue, commented on an issue, put an emoji reaction on the first comment of an issue, or submitted a PR, excluding bots and people who deleted their GitHub account. (Actually Piinks did the actual data collection. Thanks!) I limited this to a subset of the GitHub repos of the flutter org that is relatively inclusive but does not count everything (we have a lot of historical repositories and so forth). This finds about 94,357 people. (So there you go. The Flutter team is about a hundred thousand people!) To avoid padding the numbers with people who left the project long ago, and to avoid counting "drive-by" contributors who came, did a bunch of work, and then left, I then limited the data set to people who contributed over a period of more than 180 days, and who last contributed sometime in 2024. Because of the definition of "contributed" described above, that means that someone who added a thumbs-up to an issue in December 2020 and then filed an issue in January 2024, and did nothing else, is included, but someone who submitted two PRs in March 2024 is not. Like I said, this is a bit arbitrary. Anyway, that leaves 3,839 people, of which 182 currently have commit access, 27 once had commit access but don't currently (these are mainly people who either got laid off recently and had their commit access revoked by an automated process, or people who were once team members, left, lost access from inactivity long ago, and then later came to comment on issues or file new issues — it's surprisingly common for people who once worked on Flutter full time to stick around even when their employment changes), and about 3,627 people who have never had commit access. Of those who have never had commit access, 2,407 have filed at least one issue or submitted at least one PR (accounting for a total of 12,383 issues and 2,613 PRs). Of those, 341 have filed 5 to 9 issues (2,242 issues total), and 296 have filed 10 or more issues in their lifetime (7,021 total issues). Similarly, of the "never had commit access" cohort, 73 people have sent 5 to 9 pull requests in their lifetime (458 total PRs) and 47 have sent 10 or more (1,321 PRs total). (For context, 4,663 people have ever submitted a pull request, and 429 have ever submitted more than 10 PRs.) Of the people who currently have commit access, 98 people have submitted more than one PR every 3 weeks on average since they first got involved (accounting for 49,173 PRs), 75 people have closed at least one issue every 3 weeks (accounting for 48,490 total issue closures), of which 10 are not in the first group (mostly that's our triage team), and 150 people have commented at least once every 3 weeks. A follow-up question a lot of people ask is "do they all work for Google?". This is a surprisingly hard question to answer. There are a lot of weird edge cases. For example, one person worked on Flutter for a company that Google hired to work on Flutter, but then quit that company, asked for their commit privileges to be removed, but continued to be active in the community. Several people who have quit Google (such as myself), or been laid off by Google, have continued to be active in one sense or another (I think I submit more code to Flutter now than I did in my last year at Google). It's also hard to answer because a lot more people at Google contribute to Flutter than just those on Google's Flutter team, and a lot of people on Google's Flutter team contribute in ways that don't show up on GitHub (e.g. product management, marketing, developer relations, internal tooling). Of the 98 people who have commit access, have been active for more than 180 days, have contributed at least once this year, and have submitted more than one PR every 3 weeks on average for the entire time they've been contributing, I estimate (based on what I know of people's employment and so forth) that about 85% are Googlers or somehow get their funding from Google, and about 15% are currently independent of Google. (This is by no means the entirety of the Google team contributing to Flutter; as I mentioned earlier, many folks at Google working on Flutter don't appear in these statistics.) I'm not sure what conclusion to draw from this; it's both more people than I expected to see funded by Google, which is great, and fewer people that aren't funded by Google, which is less great. On the other hand, it's still a significant number of non-Google-funded people. Is it enough? I think that really depends on what your goals are. I think if your goal is for Flutter to be an order of magnitude better than other UI frameworks, then frankly no, it's not enough. There is a ton of work to be done to get there. We know what it would take, but we don't have the people to do it today. On the other hand if your goal is to be a great framework, on par with others, then it's probably adequate. It would certainly be difficult to continue to be great with fewer people today. Of course, that may change as we complete big efforts, or as we take on new ones, or as the landscape changes, it's all hard to predict. That said, I would love to see more direct contributions from non-Google sources, if for no other reason but to end this silly "will Google cancel Flutter" line of questioning that has followed the project since its inception. It's a dumb question. Flutter's an open source UI framework. It will never die. It will become old and something else will shine brighter one day, just as happens with literally every other UI framework ever. That's just how our industry works. There's no reason to believe that'll happen any time soon though, and certainly no reason for it to happen earlier for Flutter than any other modern UI framework.

a year ago 23 votes
The Future is Flutter

Despite my departure from Google, I am not leaving Flutter — the great thing about open source and open standards is that the product and the employer are orthogonal. I've had three employers in my career, and in all three cases when I left my employer I continued my job. With Netscape I was a member of the team before my internship, during my internship, and after my internship. With Opera Software, I joined while working on standards, kept working on standards, and left while working on the same standard that I then continued to work on at Google. So this is not a new thing for me. Flutter is amazingly successful. It's already the leading mobile app development framework, and I think we're close to having the table stakes required to make it the obvious default choice for desktop development as well (it's already there for some use cases). It's increasingly used in embedded scenarios. And Flutter is extremely well positioned to be the first truly usable Wasm framework as the web transitions to the more powerful, lower-level Wasm-based model over the next few years. In the coming month I will prepare our roadmap for 2024 (in consultation with the rest of the team). For me personally, however, my focus will probably be on fixing fun bugs, and on making progress on blankcanvas, my library for making it easy to build custom widget sets. I also expect I will be continuing to work on package:rfw, the UI-push library, as there has been increasing interest from teams using Flutter and wanting ways to present custom interfaces determined by the server at runtime without requiring the user to download an updated app.

a year ago 19 votes
Reflecting on 18 years at Google

I joined Google in October 2005, and handed in my resignation 18 years later. Last week was my last week at Google. I feel very lucky to have experienced the early post-IPO Google; unlike most companies, and contrary to the popular narrative, Googlers, from the junior engineer all the way to the C-suite, were genuinely good people who cared very much about doing the right thing. The oft-mocked "don't be evil" truly was the guiding principle of the company at the time (largely a reaction to contemporaries like Microsoft whose operating procedures put profits far above the best interests of customers and humanity as a whole). Many times I saw Google criticised for actions that were sincerely intended to be good for society. Google Books, for example. Much of the criticism Google received around Chrome and Search, especially around supposed conflicts of interest with Ads, was way off base (it's surprising how often coincidences and mistakes can appear malicious). I often saw privacy advocates argue against Google proposals in ways that were net harmful to users. Some of these fights have had lasting effects on the world at large; one of the most annoying is the prevalence of pointless cookie warnings we have to wade through today. I found it quite frustrating how teams would be legitimately actively pursuing ideas that would be good for the world, without prioritising short-term Google interests, only to be met with cynicism in the court of public opinion. Charlie's patio at Google, 2011. Image has been manipulated to remove individuals. Early Google was also an excellent place to work. Executives gave frank answers on a weekly basis, or were candid about their inability to do so (e.g. for legal reasons or because some topic was too sensitive to discuss broadly). Eric Schmidt regularly walked the whole company through the discussions of the board. The successes and failures of various products were presented more or less objectively, with successes celebrated and failures examined critically with an eye to learning lessons rather than assigning blame. The company had a vision, and deviations from that vision were explained. Having experienced Dilbert-level management during my internship at Netscape five years earlier, the uniform competence of people at Google was very refreshing. For my first nine years at Google I worked on HTML and related standards. My mandate was to do the best thing for the web, as whatever was good for the web would be good for Google (I was explicitly told to ignore Google's interests). This was a continuation of the work I started while at Opera Software. Google was an excellent host for this effort. My team was nominally the open source team at Google, but I was entirely autonomous (for which I owe thanks to Chris DiBona). Most of my work was done on a laptop from random buildings on Google's campus; entire years went by where I didn't use my assigned desk. In time, exceptions to Google's cultural strengths developed. For example, as much as I enjoyed Vic Gundotra's enthusiasm (and his initial vision for Google+, which again was quite well defined and, if not necessarily uniformly appreciated, at least unambiguous), I felt less confident in his ability to give clear answers when things were not going as well as hoped. He also started introducing silos to Google (e.g. locking down certain buildings to just the Google+ team), a distinct departure from the complete internal transparency of early Google. Another example is the Android team (originally an acquisition), who never really fully acclimated to Google's culture. Android's work/life balance was unhealthy, the team was not as transparent as older parts of Google, and the team focused on chasing the competition more than solving real problems for users. My last nine years were spent on Flutter. Some of my fondest memories of my time at Google are of the early days of this effort. Flutter was one of the last projects to come out of the old Google, part of a stable of ambitious experiments started by Larry Page shortly before the creation of Alphabet. We essentially operated like a startup, discovering what we were building more than designing it. The Flutter team was very much built out of the culture of young Google; for example we prioritised internal transparency, work/life balance, and data-driven decision making (greatly helped by Tao Dong and his UXR team). We were radically open from the beginning, which made it easy for us to build a healthy open source project around the effort as well. Flutter was also very lucky to have excellent leadership throughout the years, such as Adam Barth as founding tech lead, Tim Sneath as PM, and Todd Volkert as engineering manager. We also didn't follow engineering best practices for the first few years. For example we wrote no tests and had precious little documentation. This whiteboard is what passed for a design doc for the core Widget, RenderObject, and dart:ui layers. This allowed us to move fast at first, but we paid for it later. Flutter grew in a bubble, largely insulated from the changes Google was experiencing at the same time. Google's culture eroded. Decisions went from being made for the benefit of users, to the benefit of Google, to the benefit of whoever was making the decision. Transparency evaporated. Where previously I would eagerly attend every company-wide meeting to learn what was happening, I found myself now able to predict the answers executives would give word for word. Today, I don't know anyone at Google who could explain what Google's vision is. Morale is at an all-time low. If you talk to therapists in the bay area, they will tell you all their Google clients are unhappy with Google. Then Google had layoffs. The layoffs were an unforced error driven by a short-sighted drive to ensure the stock price would keep growing quarter-to-quarter, instead of following Google's erstwhile strategy of prioritising long-term success even if that led to short-term losses (the very essence of "don't be evil"). The effects of layoffs are insidious. Whereas before people might focus on the user, or at least their company, trusting that doing the right thing will eventually be rewarded even if it's not strictly part of their assigned duties, after a layoff people can no longer trust that their company has their back, and they dramatically dial back any risk-taking. Responsibilities are guarded jealously. Knowledge is hoarded, because making oneself irreplaceable is the only lever one has to protect oneself from future layoffs. I see all of this at Google now. The lack of trust in management is reflected by management no longer showing trust in the employees either, in the form of inane corporate policies. In 2004, Google's founders famously told Wall Street "Google is not a conventional company. We do not intend to become one." but that Google is no more. Much of these problems with Google today stem from a lack of visionary leadership from Sundar Pichai, and his clear lack of interest in maintaining the cultural norms of early Google. A symptom of this is the spreading contingent of inept middle management. Take Jeanine Banks, for example, who manages the department that somewhat arbitrarily contains (among other things) Flutter, Dart, Go, and Firebase. Her department nominally has a strategy, but I couldn't leak it if I wanted to; I literally could never figure out what any part of it meant, even after years of hearing her describe it. Her understanding of what her teams are doing is minimal at best; she frequently makes requests that are completely incoherent and inapplicable. She treats engineers as commodities in a way that is dehumanising, reassigning people against their will in ways that have no relationship to their skill set. She is completely unable to receive constructive feedback (as in, she literally doesn't even acknowledge it). I hear other teams (who have leaders more politically savvy than I) have learned how to "handle" her to keep her off their backs, feeding her just the right information at the right time. Having seen Google at its best, I find this new reality depressing. There are still great people at Google. I've had the privilege to work with amazing people on the Flutter team such as JaYoung Lee, Kate Lovett, Kevin Chisholm, Zoey Fan, Dan Field, and dozens more (sorry folks, I know I should just name all of you but there's too many!). In recent years I started offering career advice to anyone at Google and through that met many great folks from around the company. It's definitely not too late to heal Google. It would require some shake-up at the top of the company, moving the centre of power from the CFO's office back to someone with a clear long-term vision for how to use Google's extensive resources to deliver value to users. I still believe there's lots of mileage to be had from Google's mission statement (to organize the world’s information and make it universally accessible and useful). Someone who wanted to lead Google into the next twenty years, maximising the good to humanity and disregarding the short-term fluctuations in stock price, could channel the skills and passion of Google into truly great achievements. I do think the clock is ticking, though. The deterioration of Google's culture will eventually become irreversible, because the kinds of people whom you need to act as moral compass are the same kinds of people who don't join an organisation without a moral compass.

a year ago 24 votes

More in programming

Universal Basic Dead End

While the world frets about the future of AI, the universal basic income advocates have an answer ready for the big question of "what are we all going to do when the jobs are gone": Just pay everyone enough to loaf around as they see fit! Problem solved, right? Wrong. The purpose of work is not just about earning your keep, but also about earning a purpose and a place in the world. This concept is too easily dismissed by intellectuals who imagines a world of liberated artists and community collaborators, if only unshackled by the burdens of capitalism. Because that's the utopia that appeals to them. But we already know what happens to most people who lose their job. It's typically not a song-and-dance of liberation, but whimper with increasing despair. Even if they're able to draw benefits for a while. Some of that is probably gendered. I think men have a harder time finding a purpose without a clear and externally validated station of usefulness. As a corollary to the quip that "women want to be heard, men want to be useful" from psychology. Long-term unemployment, even cushioned by state benefits, often leads men to isolation and a rotting well-being. I've seen this play out time and again with men who've lost their jobs, men who've voluntarily retired from their jobs, and men who've sold their companies. As the days add up after the centering purpose in their life disappeared, so does the discontent with "the problem of being". Sure, these are just anecdotes. Some men are thrilled to do whatever, whenever, without financial worries. And some women mourn a lost job as deeply as most men do. But I doubt it's evenly split. Either way, I doubt we'll be delighted to discover what societal pillars wither away when nobody is needed for anything. If all labor market participation rests on intrinsic motivation. That strikes me as an obvious dead end. We may not have a say in the manner, of course. The AI revolution, should it materialize like its proponents predict, has the potential to be every bit as unstoppable as the agricultural, industrial, and IT revolutions before it. Where the Luddites and the Amish, who reject these revolutions, end up as curiosities on the fringe of modern civilization. The rest of us are transformed, whether we like it or not. But generally speaking, I think we have liked it! I'm sure it was hard to imagine what we'd all be doing after the hoe and the horse gave way to the tractor and combine back when 97% of the population worked the land. Same when robots and outsourcing claimed the most brutish assembly lines in the West. Yet we found our way through both to a broadly better place. The IT revolution feels trickier. I've personally worked my life in its service, but I'm less convinced it's been as universal good as those earlier shifts. Is that just nostalgia? Because I remember a time before EVERYTHING IS COMPUTER? Possibly, but I think there's a reason the 80s in particular occupy such a beloved place in the memory of many who weren't even born then. What's more certain to me is that we all need a why, as Viktor Frankl told us in Man's Search for Meaning. And while some of us are able to produce that artisanal, bespoke why imagined by some intellectuals and academics, I think most people need something prepackaged. And a why from work offers just that. Especially in a world bereft of a why from God. It's a great irony that the more comfortable and frictionless our existence becomes, the harder we struggle with the "the problem of being". We just aren't built for a life of easy leisure. Not in mass numbers, anyway. But while the masses can easily identify the pathology of that when it comes to the idle rich, and especially their stereotyped trust-fund offspring, they still crave it for themselves. Orwell's thesis is that heaven is merely that fuzzily-defined place that provides relief from the present hardships we wish to escape. But Dostoevsky remarks that should man ever find this relief, he'd be able to rest there for just a moment, before he'd inevitably sabotage it — just to feel something again. I think of that often while watching The Elon Show. Musk's craving for the constant chaos of grand gestures is Dostoevsky's prediction underwritten by the wealth of the world's richest man. Heaven is not a fortune of $200 billion to be quietly enjoyed in the shade of a sombrero. It's in the arena. I’ve also pondered this after writing about why Apple needs a new asshole in charge, and reflecting on our book, It Doesn't Have To Be Crazy At Work. Yes, work doesn’t have to be crazy, but for many, occasional craziness is part of the adventure they crave. They’ll tolerate an asshole if they take them along for one such adventure — accepting struggle and chaos as a small price to feel alive. It's a bit like that bit from The Babylon Bee: Study Finds 100% Of Men Would Immediately Leave Their Desk Job If Asked To Embark Upon A Trans-Antarctic Expedition On A Big Wooden Ship. A comical incarnation of David Graeber's Bullshit Jobs thesis that derives its punchline from how often work lacks a Big Why. So when a megalomanic like Musk — or even just a run-of-the-mill asshole with a grand vision — offers one, the call of the wild beckons. Like that big wooden ship and the open sea. But even in the absence of such adventure, a stupid email job offers something. Maybe it isn't much, maybe it doesn't truly nourish the soul, but it's something. In the Universal Basic Income scenario of having to design your own adventure entirely from scratch, there is nothing. Just a completely blank page with no deadline to motivate writing the first line. If we kill the old 9-5 "why", we better find a new one. That might be tougher than making silicon distill all our human wisdom into vectors and parameters, but we have to pull it off.

19 hours ago 2 votes
Article pitch for your consideration

A thing you should know is that you get put on a lot of lists if you spend a decent chunk of time publishing blog posts on your website. Your website and contact information will be shared around on these lists, for the purpose of soliciting you for guest posts. If you’re not familiar with the concept, guest posts are a way for other people to take advantage of your website’s search ranking as a way to divert traffic to other websites. There are benefits to doing this. The most straightforward one is SEO. Here, outward going links serves a heuristic web search engines look to for quality when weighing results. Guest posts can also have some additional gray hat goals, including audience segmenting and identification via things like UTM-driven campaigns. There are also straight-up cons such as linking to spyware, cryptominers and other forms of malware, and browser-based zero day exploits. Curiouser and curiouser I’ve always been curious about what exactly you get when you agree to a guest post offer. So, I dredged my spam folder and found one that sounded more direct and sincere. Here’s the cold call email pitch: Subject: Body: Keeping up with annual home and property maintenance is essential for preserving value and preventing costly repairs down the line. Whether it's inspecting your roof, cleaning gutters, or checking heating systems, regular upkeep can save homeowners time, money, and stress. I’m putting together an article that highlights key tasks for effective yearly maintenance, offering tips to help homeowners protect their biggest investment. I think this piece could really resonate with your audience! Let me know if you'd be interested in featuring it on your website. Thank you so much for your time today! Erin Reynolds P.S. If you’d like to propose an alternative topic, please do so. I would be happy to write on a topic that best suits your website. Don’t want to hear from me again? Please let me know. My reply reads: Hi Erin, This might be a weird one, but bear with me: My blog is a personal site, and its content is focused on web development and internet culture. I've always wanted to take someone up on this sort of offer, presented in the context of the article being something you get if you take the person reaching out on the offer to write a guest post. Is this something you'd be interested in? Erin took me up on my offer, and wrote about annual home and property maintenance. To her credit, she also did ask me if there was another subject I was interested in, but I figured we could stay the course of the original pitch. She was also prompt and communicative throughout the process, and delivered exactly what was promised. Here is the article in question: By Erin Reynolds, [diymama.net](https://diymama.net/) There's a quiet rhythm to living in a well-loved home. If you listen closely, your house speaks to you-whispers, mostly. The soft drip of a tired faucet, the groan of an HVAC unit that's been running too long, or the gentle scold of a clogged dryer vent. These aren't just annoyances. They re the language of upkeep, and whether you're in your first place or celebrating twenty years in the same four walls, learning to listen—and act—is everything. Annual maintenance isn't just about fixing what's broken. It's about stewardship, about being the kind of homeowner who doesn't wait for the ceiling to leak before checking the roof. There's something incredibly satisfying about having all your home maintenance documents in one tidy digital folder-no more rummaging through drawers for that appliance manual or the roof warranty. Digitizing receipts, inspection reports, and service invoices gives you a clear, accessible record of everything that's been done and when. Saving these as PDFs makes them universally readable and easy to share, whether you're selling your home or just need to reference them quickly. When you use a tool to create PDF files, you can convert virtually any document into a neat, portable format. You might not think much about gutters unless they're sagging or spilling over during a thunderstorm, but they play a quiet hero's role in protecting your home. Clean them out once a year —twice if you're under heavy tree cover—and you'll avoid water damage, foundation cracks, and even basement flooding. Take a Saturday with a sturdy ladder, some gloves, and a hose; it's oddly meditative work, like adult sandbox play. And if climbing rooftops isn't your thing, call in the pros-your future self will thank you during the next torrential downpour. That whoosh of warm or cool air we all take for granted? It comes at a price if neglected. Your heating and cooling system needs a checkup at least once a year, ideally before the seasons shift. A technician can clean the coils, swap the filter, and make sure it's all running like a symphony-not the death rattle of a dying compressor. Skipping this task means flirting with energy inefficiency and sudden breakdowns during a July heatwave or a January cold snap-and no one wants that call to the emergency repair guy at 2 a.m. Keep Your Appliances Running Like Clockwork Your appliances work hard so giving them a little yearly attention goes a long way. Cleaning refrigerator coils, checking for clogged dryer vents, and running cleaning cycles on dishwashers and washing machines helps extend their lifespan and keep things humming. But even with routine care, breakdowns happen, which is why investing in a home warranty can provide peace of mind when repairs crop up. Be sure to research home warranty appliance coverage that includes not only repair costs, but also removal of faulty units and protection against damage caused by previous poor installations. It's easy to forget the trees in your yard when they're not blooming or dropping leaves, but they're worth an annual walkaround. Look for branches that hang a little too close to power lines or seem precariously poised above your roof. Dead limbs are more than an eyesore-they're projectiles in a windstorm, liabilities when it comes to insurance, and threats to your peace of mind. Hiring an arborist to prune and assess health may not be the most glamorous expense, but it's a strategic one. This one's for all the window-ledge neglecters and bathroom corner deniers. Every year, old caulk shrinks and cracks, and when it does, water starts to creep in—under tubs, around sinks, behind tile. The same goes for gaps around doors and windows that let in drafts, bugs, and rising utility bills. Re-caulking is a humble chore that wields mighty results, and it's deeply satisfying to peel away the old and lay down a clean bead like you're frosting a cake. A tube of silicone sealant and an hour of your time buys you protection and a crisp finish. Sediment buildup is sneaky—it collects at the bottom of your water heater like sand in a jar, slowly choking its efficiency and shortening its life. Once a year, flush it out. It's not hard: a hose, a few steps, and maybe a YouTube video or two for moral support. You'll end up with cleaner water, faster heating, and a unit that isn't harboring the mineral equivalent of a brick in its belly. This is the kind of maintenance no one talks about at dinner parties but everyone should be doing. Roof problems rarely introduce themselves politely. They crash in during a storm or reveal themselves as creeping stains on the ceiling. But if you check your roof annually-scan for missing shingles, flashing that's come loose, or signs of moss and algae—you stand a better chance of catching issues while they're still small. If you're uneasy climbing up there, a good drone or a pair of binoculars can give you a decent read. Think of it like checking your teeth: do it regularly, and you'll avoid the root canal of roof repair. There's an entire category of small, often-overlooked chores that quietly hold your house together. Replacing smoke detector batteries, testing GFCI outlets, tightening loose deck boards, cleaning behind the refrigerator, checking for signs of mice in the attic. These aren't major jobs, but ignoring them year after year adds up like debt. Spend a weekend with a checklist and a good podcast and knock them out-it's as much about peace of mind as it is about safety. Being a homeowner isn't just about mortgages, paint colors, and patio furniture. It's about stewardship, a kind of quiet attentiveness to the place that holds your life. Annual maintenance doesn't come with applause or Instagram likes, but it keeps the scaffolding of your world solid and serene. When you walk into a home that's been cared for, you can feel it—the air is calmer, the floors don't squeak quite as loud, and the house seems to breathe easier, knowing someone's listening. Explore the world of inclusive design with Eric W. Bailey, where insightful articles, engaging talks, and innovative projects await to inspire your next digital creation! I mean, this is objectively solid advice! The appearance of trust What was nice to note here is none of the links contained any UTM parameters, and the sites linked out looked relatively on the up and up. It could be relevant and actionable results, or maybe some sort of coordinated quid-pro-quo personal or professional networking. That said: Be the villain. The deliverable was a Microsoft Word document attached to an email. On the surface this seems completely innocuous—a ton of people use it to write compared to Markdown. However, in the wrong hands it could definitely be a vector for bad things. Appearing legitimate is a good tactic to build a sense of trust and get me to open that file. From there, all sorts of terrible things could happen. To address this, I extracted the text via a non-Windows operating system installed on a Virtual Machine (VM). I also used a copy of LibreOffice to open the Word document. The idea was to take advantage of the VM’s sandboxing, as well as the less-sophisticated interoperability between the two word processing apps. This allowed for sanitized plain text extraction, without enabling anything else more nefarious. Sometimes a cigar is just a cigar I also searched certain select phrases from the guest post to see if this content was repeated anywhere else, and didn’t find anything. I found other guest posts written by Erin on the web, but that’s the whole point, isn’t it? The internet is getting choked out by LLM-generated slop. Writing was already a tough job, and now it’s even gotten more thankless. It’s always important to keep in mind that there’s people behind the technology. I choose to believe that this is an article written in earnest by someone who cares about DIY home repair and wants to get the word out. So, to Erin: Here’s to your article! And to you, the reader: I hope you learned something new about taking care of the place you live in.

5 hours ago 2 votes
Up to eleven
yesterday 2 votes
Recently

Reading Whether it’s cryptocurrency scammers mining with FOSS compute resources or Google engineers too lazy to design their software properly or Silicon Valley ripping off all the data they can get their hands on at everyone else’s expense… I am sick and tired of having all of these costs externalized directly into my fucking face. Drew DeVault on the annoyance and cost of AI scrapers. I share some of that pain: Val Town is routinely hammered by some AI company’s poorly-coded scraping bot. I think it’s like this for everyone, and it’s hard to tell if AI companies even care that everyone hates them. And perhaps most recently, when a person who publishes their work under a free license discovers that work has been used by tech mega-giants to train extractive, exploitative large language models? Wait, no, not like that. Molly White wrote a more positive article about the LLM scraping problem, but I have my doubts about its positivity. For example, she suggests that Wikimedia’s approach with “Wikimedia Enterprise” gives LLM companies a way to scrape the site without creating too much cost. But that doesn’t seem like it’s working. The problem is that these companies really truly do not care. Harberger taxes represent an elegant theoretical solution that fails in practice for immobile property. Just as mobile home residents face exploitation through sudden ground rent increases, property owners under a Harberger system would face similar hold-up problems. This creates an impossible dilemma: pay increasingly burdensome taxes or surrender investments at below-market values. Progress and Poverty, a blog about Georgism, has this post about Herberger taxes, which are a super neat idea. The gist is that you would be in charge of saying how much your house is worth, but the added wrinkle is that by saying a price you are bound to be open to selling your house at that price. So if you go too low, someone will buy it, or too high, and you’re paying too much in taxes. It’s clever but doesn’t work, and the analysis points to the vital difference between housing and other goods: that buying, selling, and moving between houses is anything but simple. I’ve always been a little skeptical of the line that the AI crowd feels contempt for artists, or that such a sense is particularly widespread—because certainly they all do not!—but it’s hard to take away any other impression from a trend so widely cheered in its halls as AI Ghiblification. Brian Merchant on the OpenAI Studio Ghibli ‘trend’ is a good read. I can’t stop thinking that AI is in danger of being right-wing coded, the examples of this, like the horrifying White House tweet mentioned in that article, are multiplying. I feel bad when I recoil to innocent usage of the tool by good people who just want something cute. It is kind of fine, on the micro level. But with context, it’s so bad in so many ways. Already the joy and attachment I’ve felt to the graphic style is fading as more shitty Studio Ghibli knockoffs have been created in the last month than in all of the studio’s work. Two days later, at a state dinner in the White House, Mark gets another chance to speak with Xi. In Mandarin, he asks Xi if he’ll do him the honor of naming his unborn child. Xi refuses. Careless People was a good read. It’s devastating for Zuckerberg, Joel Kaplan, and Sheryl Sandberg, as well as a bunch of global leaders who are eager to provide tax loopholes for Facebook. Perhaps the only person who ends the book as a hero is President Obama, who sees through it all. In a March 26 Slack message, Lavingia also suggested that the agency should do away with paper forms entirely, aiming for “full digitization.” “There are over 400 vet-facing forms that the VA supports, and only about 10 percent of those are digitized,” says a VA worker, noting that digitizing forms “can take years because of the sensitivity of the data” they contain. Additionally, many veterans are elderly and prefer using paper forms because they lack the technical skills to navigate digital platforms. “Many vets don’t have computers or can’t see at all,” they say. “My skin is crawling thinking about the nonchalantness of this guy.” Perhaps because of proximity, the story that Sahil Lavingia has been working for DOGE seems important. It was a relief when a few other people noticed it and started retelling the story to the tech sphere, like Dan Brown’s “Gumroad is not open source” and Ernie Smith’s “Gunkroad”, but I have to nitpick on the structure here: using a non-compliant open source license is not the headline, collaborating with fascists and carelessly endangering disabled veterans is. Listening Septet by John Carroll Kirby I saw John Carroll Kirby play at Public Records and have been listening to them constantly ever since. The music is such a paradox: the components sound like elevator music or incredibly cheesy jazz if you listen to a few seconds, but if you keep listening it’s a unique, deep sound. Sierra Tracks by Vega Trails More new jazz! Mammoth Hands and Portico Quartet overlap with Vega Trails, which is a beautiful minimalist band. Watching This short video with John Wilson was great. He says a bit about having a real physical video camera, not just a phone, which reminded me of an old post of mine, Carrying a Camera.

yesterday 1 votes
Typing using my keyboard (the other kind)

I got a new-to-me keyboard recently. It was my brother's in school, but he doesn't use it anymore, so I set it up in my office. It's got 61 keys and you can hook up a pedal to it, too! But when you hook it up to the computer, you can't type with it. I mean, that's expected—it makes piano and synth noises mostly. But what if you could type with it? Wouldn't that be grand? (Ha, grand, like a pian—you know, nevermind.) How do you type on a keyboard? Or more generally, how do you type with any MIDI device? I also have a couple of wind synths and a MIDI drum pad, can I type with those? The first and most obvious idea is to map each key to a letter. The lowest key on the keyboard could be 'a'[1], etc. This kind of works for a piano-style keyboard. If you have a full size keyboard, you get 88 keys. You can use 52 of those for the letters you need for English[2] and 10 for digits. Then you have 26 left. That's more than enough for a few punctuation marks and other niceties. It only kind of works, though, because it sounds pretty terrible. You end up making melodies that don't make a lot of sense, and do not stay confined to a given key signature. Plus, this assumes you have an 88 key keyboard. I have a 61 key keyboard, so I can't even type every letter and digit! And if I want to write some messages using my other instruments, I'll need something that works on those as well. Although, only being able to type 5 letters using my drums would be pretty funny... Melodic typing The typing scheme I settled on was melodic typing. When you write your message, it should correspond to a similarly beautiful[3] melody. Or, conversely, when you play a beautiful melody it turns into some text on your computer. The way we do this is we keep track of sequences of notes. We start with our key, which will be the key of C, the Times New Roman of key signatures. Then, each note in the scale is has its scale degree: C is 1, D is 2, etc. until B is 7. We want to use scale degree, so that if we jam out with others, we can switch to the appropriate key and type in harmony with them. Obviously. We assign different computer keys to different sequences of these scale degrees. The first question is, how long should our sequences be? If we have 1-note sequences, then we can type 7 keys. Great for some very specific messages, but not for general purpose typing. 2-note sequences would give us 49 keys, and 3-note sequences give us 343. So 3 notes is probably enough, since it's way more than a standard keyboard. But could we get away with the 49? (Yes.) This is where it becomes clear why full Unicode support would be a challenge. Unicode has 155,063 characters (according to wikipedia). To represent the full space, we'd need at least 7 notes, since 7^7 is 823,543. You could also use a highly variable encoding, which would make some letters easy to type and others very long-winded. It could be done, but then the key mapping would be even harder to learn... My first implementation used 3-note sequences, but the resulting tunes were... uninspiring, to say the least. There was a lot of repetition of particular notes, which wasn't my vibe. So I went back to 2-note sequences, with a pared down set of keys. Instead of trying to represent both lowercase and uppercase letters, we can just do what keyboards do, and represent them using a shift key[4]. My final mapping includes the English alphabet, numerals 0 to 9, comma, period, exclamation marks, spaces, newlines, shift, backspace, and caps lock—I mean, obviously we're going to allow constant shouting. This lets us type just about any message we'd want with just our instrument. And we only used 44 of the available sequences, so we could add even more keys. Maybe one of those would shift us into a 3-note sequence. The key mapping The note mapping I ended up with is available in a text file in the repo. This mapping lets you type anything you'd like, as long as it's English and doesn't use too complicated of punctuation. No contractions for you, and—to my chagrin—no em dashes either. The key is pretty helpful, but even better is a dynamic key. When I was trying this for the first time, I had two major problems: I didn't know which notes would give me the letter I wanted I didn't know what I had entered so far (sometimes you miss a note!) But we can solve this with code! The UI will show you which notes are entered so far (which is only ever 1 note, for the current typing scheme), as well as which notes to play to reach certain keys. It's basically a peek into the state machine behind what you're typing! An example: "hello world" Let's see this in action. As all programmers, we're obligated by law to start with "hello, world." We can use our handy-dandy cheat sheet above to figure out how to do this. "Hello, world!" uses a pesky capital letter, so we start with a shift. C C Then an 'h'. D F Then we continue on for the rest of it and get: D C E C E C E F A A B C F G E F E B E C C B A B Okay, of course this will catch on! Here's my honest first take of dooting out those notes from the translation above. Hello, world! I... am a bit disappointed, because it would have been much better comedy if it came out like "HelLoo wrolb," but them's the breaks. Moving on, though, let's make this something musical. We can take the notes and put a basic rhythm on them. Something like this, with a little swing to it. By the magic of MIDI and computers, we can hear what this sounds like. maddie marie · Hello, world! (melody) Okay, not bad. But it's missing something... Maybe a drum groove... maddie marie · Hello, world! (w/ drums) Oh yeah, there we go. Just in time to be the song of the summer, too. And if you play the melody, it enters "Hello, world!" Now we can compose music by typing! We have found a way to annoy our office mates even more than with mechanical keyboards[5]! Other rejected neglected typing schemes As with all great scientific advancements, other great ideas were passed by in the process. Here are a few of those great ideas we tried but had to abandon, since we were not enough to handle their greatness. A chorded keyboard. This would function by having the left hand control layers of the keyboard by playing a chord, and then the right hand would press keys within that layer. I think this one is a good idea! I didn't implement it because I don't play piano very well. I'm primarily a woodwind player, and I wanted to be able to use my wind synth for this. Shift via volume! There's something very cathartic about playing loudly to type capital letters and playing quietly to print lowercase letters. But... it was pretty difficult to get working for all instruments. Wind synths don't have uniform velocity (the MIDI term for how hard the key was pressed, or how strong breath was on a wind instrument), and if you average it then you don't press the key until after it's over, which is an odd typing experience. Imagine your keyboard only entering a character when you release it! So, this one is tenable, but more for keyboards than for wind synths. It complicated the code quite a bit so I tossed it, but it should come back someday. Each key is a key. You have 88 keys on a keyboard, which definitely would cover the same space as our chosen scheme. It doesn't end up sounding very good, though... Rhythmic typing. This is the one I'm perhaps most likely to implement in the future, because as we saw above, drums really add something. I have a drum multipad, which has four zones on it and two pedals attached (kick drum and hi-hat pedal). That could definitely be used to type, too! I am not sure the exact way it would work, but it might be good to quantize the notes (eighths or quarters) and then interpret the combination of feet/pads as different letters. I might take a swing at this one sometime. Please do try this at home I've written previously about how I was writing the GUI for this. The GUI is now available for you to use for all your typing needs! Except the ones that need, you know, punctuation or anything outside of the English alphabet. You can try it out by getting it from the sourcehut repo (https://git.sr.ht/~ntietz/midi-keys). It's a Rust program, so you run it with cargo run. The program is free-as-in-mattress: it's probably full of bugs, but it's yours if you want it. Well, you have to comply with the license: either AGPL or the Gay Agenda License (be gay, do crime[6]). If you try it out, let me know how it goes! Let me know what your favorite pieces of music spell when you play them on your instrument. Coincidentally, this is the letter 'a' and the note is A! We don't remain so fortunate; the letter 'b' is the note A#. ↩ I'm sorry this is English only! But, you could to the equivalent thing for most other languages. Full Unicode support would be tricky, I'll show you why later in the post. ↩ My messages do not come out as beautiful melodies. Oops. Perhaps they're not beautiful messages. ↩ This is where it would be fun to use an organ and have the lower keyboard be lowercase and the upper keyboard be uppercase. ↩ I promise you, I will do this if you ever make me go back to working in an open office. ↩ For any feds reading this: it's a joke, I'm not advocating people actually commit crimes. What kind of lady do you think I am? Obviously I'd never think that civil disobedience is something we should do, disobeying unjust laws, nooooo... I'm also never sarcastic. ↩

yesterday 3 votes