More from Hixie's Natural Log
Over the past few months I've been writing notes for how I would write an LLM-based development tool. Specifically, giving these tools the power to run programs (especially compilers and tests) without having to either check every command for unexpected side-effects or trusting an LLM to do this checking for you, so as to avoid <a href="https://embracethered.com/blog/posts/2025/the-normalization-of-deviance-in-ai/">a disaster. This week, I dumped the <a href="https://github.com/Hixie/llmdevsilo/blob/main/docs/DESIGN.md">entire notes document into Anthropic's <a href="https://www.anthropic.com/news/claude-fable-5-mythos-5">Fable with a 1M context window and "Ultracode" mode, and gave it the following prompt: Implement this design in ~/dev/llmdevsilo/ Continue uninterrupted until it is complete. Two hours and about 2 million tokens later (approx $10 cost based on the plan I'm using), it had implemented the entire thing. There were cosmetic issues, to be sure. The native UI overflowed on small window sizes, the web client needed a tweak to work around browsers not liking the self-signed cert on the local websocket, that kind of thing. But overall it had implemented the entire thing. One shot, first attempt. (I'm not counting the two false starts caused by bugs in the Claude desktop app; those attempts were canceled within the first few minutes and didn't influence the prompt of the actual attempt.) Fable is... well, <a href="https://simonwillison.net/2026/Jun/11/fable-is-relentlessly-proactive/">relentlessly proactive is pretty accurate. So, I can now present <a href="https://github.com/Hixie/llmdevsilo/tree/main">llmdevsilo, or just "Silo" as Claude decided to call it. The details are in the design doc (and the additional documentation Claude generated, some as a result of additional prompting later), but at a high level: You launch a desktop app, and tell it to start a session ("harness"), pointing it at a directory and an LLM model. Currently it supports the Anthropic REST API, the Open AI REST and WebSocket APIs, and local models. (I've no idea how the local model stuff works; the design notes just said to support it and something was implemented for it, but I haven't tested it.) A harness process is instantiated. The directory you specified gets locked behind a disk image and mounted inside a sandbox. The only sandbox I've tested so far is macOS sandbox-exec, which seems to be the state of the art on Mac (despite being deprecated). On Linux it supports gVisor, but I haven't tested that yet. You can now talk to the LLM, and the LLM can run programs in the sandbox (it is given a set of tools similar to what the Claude interfaces implement, like Read/Write, Bash, etc). It cannot read your local files, only what was in the directory you gave it and a select set of binaries (like those in /usr/bin). The sandbox is also provided with a scratch directory. By default, any code running in the sandbox (and thus the LLM) can't access the network. If configured, the harness can provide the sandbox with network access via an HTTP proxy. The proxy supports TLS, there's a whole mechanism whereby a freshly minted temporary root CA is injected into the sandbox and the proxy generates certificates on the fly. Under gVisor, DNS is also proxied; only allow-listed names can be resolved. What all this means is you can use an LLM with untrusted third party dependencies, give it access to the web, give it a real dev environment with compilers, and be safe in the knowledge that none of your secrets will be <a href="https://medium.com/@nem841425bal/openais-codex-leaks-secrets-28f0bd749cc3">exfiltrated, your <a href="https://www.reddit.com/r/vibecoding/comments/1r96647/gpt_53_codex_wiped_my_entire_f_drive_with_a/">hard disk won't be wiped, and you never need to see a permissions prompt again, so no risk of prompt fatigue. This isn't the inherently imperfect "model watches the model" security, it's enforced by real sandbox boundaries. A core part of the design that I like is that the UI is separate from the harness. You can run the harness on one computer and connect to it from another, or from your phone. There is a Flutter-based app UI that works as a native app on desktop and mobile (so far only tested on macOS) and also works on web. There is a Rust-based terminal client. In principle there could be any number of other apps too. The UIs have a secure mechanism to connect (by design; as with everything else, I haven't studied the implementation). To add another client, you get a pairing code from an existing client and connect; they then mint asymmetric key pairs for reconnecting securely later. There are some limitations. The biggest is that I haven't audited any of this code yet. It could be full of holes. The entire codebase is itself written by an LLM. The security-sensitive parts are mainly in Rust and I am not fluent in Rust, nor in the security technologies it attempts to leverage and implement. Another big one is that if you're not able to use local models, you will need to use one of the APIs, which are a lot more expensive than the plans. For example, eyeballing the price tables, I think the original one-shot to create this would have cost about $100-$150 dollars in about two hours. Open AI and Claude only seem to allow you to use their plans with their own software, custom software is billed by the token. The final limitation worth being explicit about is that while everything outside the sandbox is supposed to be safe from exfiltration, if you allow any network egress then the contents of the sandbox are not. This matters if what you're developing isn't going to be open source, for example. I am happy to accept patches, but I may be slow to adopt them. Feel free to fork and run with this if you are interested. I have not finished tweaking it, I decided to post this in its current state because I ran out of tokens, and it seemed interesting enough to publish as is. The <a href="https://github.com/Hixie/llmdevsilo/commit/a252a24407a64aab2c7a08624ea13165787c5ea2">first commit in the repo is what the original prompt generated; subsequent commits are from additional discussions with the agent.
Over the past few months, I've been putting together some notes for future creators of UI frameworks, based on my experiences of the past 25-30 years. The work was originally commissioned by a customer for their use, but it seems like it might be of wider interest so I've decided to publish it. The primary copy is a Google doc, available at https://software.hixie.ch/ui-frameworks, on which people can leave comments. There is also a canonical PDF copy of this first edition of the document if that is a more convenient format for anyone. As always, I welcome feedback. The most helpful way to leave comments is on the Google doc itself.
When you build something, you have to pick some design goals and priorities. Ideally you do so explicitly, but even if you don't, you're still implicitly doing so based on your design choices. These choices are trade-offs. If you want to write a quiet song, it won't be loud. If you are writing a software tool and you want to prioritize speed over simplicity, then it won't be as simple as if you'd prioritized simplicity over speed. There are two main signs that you've succeeded at your goals. The first, and more pleasant, is that you get compliments about how your thing is like you wanted it to be. "I love that song, it's so quiet!" "Your tool is so fast!" Why thank you, that's exactly what I was going for. The second sign, though, is that you will get complaints. Specifically, people will complain that your thing does not achieve the things you didn't set out to achieve. "I wish this song was louder", "this tool is so hard to use". That you are receiving complaints at all means that people are aware of your creation; that they are complaining about what you specifically set out to make a non-goal is a side-effect of the fact that you made that trade-off. The worst thing to do, when you receive such complaints, is take them to heart and try to fix them. This is because by definition you wanted these complaints. They are a sign that the thing you built is built as you wanted to build it. The people complaining want something different, they don't want your thing. It's just that your thing is so good that it's the thing they're compelled towards even though it doesn't prioritize the things they care about most. If you try to fix these complaints, you will, again by definition, be compromising on your goals. If you make the song have a loud part, then it's no longer a quiet song. You wanted a quiet song. Now it's a song that's quiet in parts and loud in parts. It probably still doesn't satisfy the needs of the people who want a loud song, and now it also doesn't satisfy the needs of the people who wanted your original quiet song. If you make your tool easier to use by compromising on the speed, then now you have a tool that's both not as fast as it could be and not as usable as it could have been if you'd started with that as a goal. It's important, therefore, to separate out complaints into those that are complaints you expect based on your design goals (which you should acknowledge but not fix), vs complaints that are either orthogonal to your goals (which you can fix without compromising your goals), or that are in line with your goals (which you should prioritize, since that's what you said to yourself was most important in the first place).
My involvement in web standards started with the CSS working group. One of the things that we struggled with as a working group was that we would specify how the technology should work, but the browser vendors' implementations weren't exactly what we intended, and web authors would then write web pages that worked with those browsers, even though that meant the web pages themselves were also not doing things like the specifications said they should. The folks I worked with at the W3C (especially the academics and people working for organizations that did not themselves implement browsers) would frequently bemoan this state of affairs, expressing surprise at how they, the people in charge of the standards, were not being respected by the people implementing the standards. One of the key insights I had very early on in my work, before working on HTML5, which really influenced the WHATWG and its work, is the realization that the power dynamics at work were not at all the power dynamics that the folks at the W3C described. The reality of the situation was that the power lay entirely in the hands of the users. The users chose browsers. A browser vendor that ignored what the users wanted would lose market share. Market share is everything in this space. Browser vendors want users because they can convert users into dollars (in various ways, but they typically boil down to someone showing them ads and paying the browser vendors for the privilege). In turn, the browser vendors had more power than the specifications. What they implement is, by definition, what the technology is. The specification can say in absolute clarity that the keyword "marigold" should look yellow, but if a browser vendor makes it look red, then no web author is going to use it to mean yellow, and many will use it to mean red. There is a feedback loop here: if one browser implements "marigold" to mean red, and some important web site (or many unimportant web sites) rely on it, and say something like "best viewed in ThisOrThat browser!" because that's the one they use and in that browser it looks red and red is what looks best, then the other browser vendors are incentivised to make sure that the web page looks good in their browser too. Regardless of what the specification says, therefore, they are going to make "marigold" look red and not yellow. When I realized this, I also realized a corollary: if you have two competing specifications that both claim to define the same technology, but one matches what the browsers already do while the other one does not, the browser vendors are going to find it more useful to follow the one that matches what they do. This is because they can trust that implementing that specification will get them more market share. It means they won't have to stop and think at every step, "will following this specification cause me to lose users?". It is easier for them to use a specification that takes into account their needs in this way. We actually tried to explain this to the W3C membership. There was a big meeting in 2004 at Adobe in San Jose, the "W3C Workshop on Web Applications and Compound Documents". We tried to convey the above (I didn't quite understand it in the stark "power dynamic" terms yet, or at least, I didn't really express it in those terms, but if you read our position paper you can see this insight starting to crystalize). At this meeting, we made a pitch for the W3C to continue to maintain HTML and to care about what the browser vendors wanted. Representatives from Microsoft and Sun (in many ways arch enemies at the time) supported us. I seem to recall Apple being more quiet about it at the meeting but also essentially supporting the principles. The W3C membership resoundly rejected this whole concept. One of the W3C staff even explicitly said something along the lines of "if you want to do this you should do it elsewhere". That's what led to the WHATWG being founded a few weeks later. The WHATWG was founded on this core principle — the specifications need to actually specify reality. When the browsers disagree with the spec, the spec is by definition incorrect and needs to change, regardless of how much technically superior the design in the spec is. Naturally, when you provide browser vendors with something that valuable, they will follow. You end up with a weird inverted power dynamic. The spec writer (when they follow this principle) has all the power, but only within the space that the browser vendors are themselves willing to play; and the browser vendors have all the power, but only within the space that the users are willing to put up with. It's very easy to appear to be in control when you tell people to do the thing they were going to do anyway (or at least, one of the things they were willing to do if they were to think about it). There is a (probably apocryphal) quote supposedly by Alexandre Auguste Ledru-Rollin that is often cited in mockery of bad leadership, but that perfectly matches the power dynamic here: "There go my people; I must find out where they are going so I can lead them". (Thanks to Leonard Damhorst for prompting me to write this post.)
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The CSS Working Group resolved to use cursor: pointer for buttons and other clickable form controls in the new appearance: base styles. That happened on October 21, but I posted about it yesterday and, uh, people have feelings about cursors. I wrote about buttons and cursors back in 2022, when a post titled "Buttons shouldn't have a hand cursor" was making the rounds. I admitted I didn't have a strong opinion either way, then argued that not using the hand cursor had become the new anti-pattern anyway. The web isn't an operating system, and people expect clickable things to show a hand. The issue is Cursors For Base Appearance in CSS Forms Level 1. The group adopted the rules from this comment, and the part that's triggering half the Web is: select, option, input[type=checkbox], input[type=radio], button, input[type=button], input[type=submit], input[type=reset], input[type=color], input[type=image], ::file-selector-button { cursor: pointer; } It seems like we have a tabs vs. spaces sort of debate. Again. Nicole Sullivan pulled cursor data from a bunch of design systems and, in September, 27 of the 33 systems that set a cursor used pointer. After she added more systems, it was closer to a 50/50 split. Elika Etemad made the usability case in the meeting. Per the minutes, she said the hand "makes it clear, as soon as you're hovering an interactive control, you're supposed to click on it," and called it a "usability benefit even if not historically done on some platforms." "But the hand means it's a link" Haz had an interesting reaction: The debate is over, and evil has won. His point is that he can't tell whether ⌘-clicking something will open it in a new window anymore. He feels more confident clicking a button when he knows it won't change the URL, like when it just opens a popover or a panel. He's not wrong about that.* I replied that I've been on team evil since 2022 (albeit without a strong opinion, just following what users seem to expect). Touch screens don't have a cursor at all, and on desktop, browsers show a link's URL in the corner when you hover it. That's some type of hint, at least. Haz pushed back that he'd have to watch the bottom-left corner with his peripheral vision, which is fair. He also said he never cared which cursor buttons got, he just wanted links to have their own. I can appreciate that. "But desktop apps don't do it!" Jacob Paris liked the standard cursor on buttons because it makes web apps feel more like desktop apps than websites. My opinion hasn't changed, though. People have already learned that a hand cursor means clickable on the Web. It's by no means mandatory, but it's familiar and satisfying, so it stuck. Either way, nothing changes today. The resolution only covers appearance: base, which browsers haven't shipped yet. Buttons and selects still use appearance: auto, and their cursor is still default. If your CSS reset, design system, or web components already set cursor: pointer on buttons, keep it. When appearance: base ships, controls that opt in will get the same cursors by default. But remember, these are only defaults! You can still add whatever cursor you want to whatever element you want. Nobody's gonna stop you. In 2022, I said I'd keep changing the cursor on buttons until there's a good reason to stop. In 2026, I still haven't found one…and neither has the CSS Working Group. *Thinking about this more, if 50% of design systems opted to add cursor: pointer to buttons already, isn't this already a moot argument? **In general, I think the Web should be more personal and expressive so who even cares about a default? This is especially true for personal and fun sites. Just don't go too crazy, especially when it affects accessibility and the overall user experience.