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Scott Jenson

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The Ma of a New Machine Fast AI requires slow thinking The current Silicon Valley flex is trading notes on your favorite new...
13th Apr 2026
1

The Ma of a New Machine

from Scott Jenson [alt+shift+b] in design

13th Apr 2026
Fast AI requires slow thinking The current Silicon Valley flex is trading notes on your favorite new AI tools over lunch. Each week brings another one to explore. Some of these tools are very impressive; I’ve been able to reply to someone with an alternative UI design in less...
Boring is good The initial, feverish enthusiasm for large language models (LLMs) is beginning to cool, and for good...
15th Sep 2025
52

Boring is good

from Scott Jenson [alt+shift+b] in design

15th Sep 2025
The initial, feverish enthusiasm for large language models (LLMs) is beginning to cool, and for good reason. It’s time to trade the out-of-control hype for a more pragmatic, even “boring,” approach. A recent MIT report shows that 95% of companies implementing this technology have...
Hype is a Business Tool Remember WAAAY back in late 2022 (what feels like ancient history now) when you first started...
6th Aug 2025
72

Hype is a Business Tool

from Scott Jenson [alt+shift+b] in design

6th Aug 2025
Remember WAAAY back in late 2022 (what feels like ancient history now) when you first started playing with ChatGPT? Like everyone else, you probably created a poem in a pirate’s voice. “Pirate Poetry” was fun, exciting, and even playful. Today, EVERYONE is talking about AI, and...
Design for a Small Planet Back in 1971, “Diet for a Small Planet” by Frances Moore Lappé made it clear the costs of eating...
18th Mar 2025
71

Design for a Small Planet

from Scott Jenson [alt+shift+b] in design

18th Mar 2025
Back in 1971, “Diet for a Small Planet” by Frances Moore Lappé made it clear the costs of eating meat were far greater than we had assumed. If we wanted the planet to thrive, we needed to shift to a more resource-efficient way to eat. UX Design is going through its own “you cost...
Reactive Haptics When people think of haptics, they usually think of typing on mobile keyboards or tapping on...
11th Feb 2025
64

Reactive Haptics

from Scott Jenson [alt+shift+b] in design

11th Feb 2025
When people think of haptics, they usually think of typing on mobile keyboards or tapping on trackpads. While impressive, these are fairly limited uses of haptics, both attempting to recreate a simple “click.” These are one-shot user events that don’t respond dynamically to the...
Tactile Controls In A Digital World This article was written by Scott Jenson and Michael DiTullo and published at Core77 in April 2024 A...
31st May 2024
136

Tactile Controls In A Digital World

from Scott Jenson [alt+shift+b] in design

31st May 2024
This article was written by Scott Jenson and Michael DiTullo and published at Core77 in April 2024 A few recent tech writers have leaked that the new AirPods case will likely have a touch screen. Other earbud makers have tried this as well but it’s Apple, so people will naturally...
Sotto Voce “AI” and “The Cloud” are both hot topics, but couldn’t be more different. AI is new, unproven, and...
26th Mar 2024
136

Sotto Voce

from Scott Jenson [alt+shift+b] in design

26th Mar 2024
“AI” and “The Cloud” are both hot topics, but couldn’t be more different. AI is new, unproven, and surrounded by hyperbole, whereas “The Cloud” is older, established, and broadly accepted. But online, criticism is mounting against both, not so much for the technology itself but...
The invisible problem Whenever I explain my research at Google into mobile text editing, I’m usually met with blank stares...
22nd Sep 2023
111

The invisible problem

from Scott Jenson [alt+shift+b] in design

22nd Sep 2023
Whenever I explain my research at Google into mobile text editing, I’m usually met with blank stares or a slightly hostile “Everyone can edit text on their phones, right? What’s the problem?” Text editing on mobile isn’t ok. It’s actually much worse than you think, an invisible...
Design can be free (part 3) This is the third in a series. The first two showed how confusing products could be fixed with...
7th Feb 2023
56

Design can be free (part 3)

from Scott Jenson [alt+shift+b] in design

7th Feb 2023
This is the third in a series. The first two showed how confusing products could be fixed with fairly simple changes. It’s often possible to significantly improve a product even using the same hardware. This one tackles a much trickier problem: improving the quality of hardware....
Design can be free As consumer devices get ‘smart’, they tend to sprout a large number push buttons. It’s almost cliche...
15th Jan 2023
43

Design can be free

from Scott Jenson [alt+shift+b] in design

15th Jan 2023
As consumer devices get ‘smart’, they tend to sprout a large number push buttons. It’s almost cliche at this point to complain about them. The tiny buttons, hidden modes, and Konami Code interaction encourages mistakes and forces frequent trips to the user manual. Of course, they...
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