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Acko.net
Curvature Beziers Acko.queue(function () { renderMathInElement(document.querySelector('article'), {delimiters: [ ...
15th Aug 2026
1
15th Aug 2026
Acko.queue(function () { renderMathInElement(document.querySelector('article'), {delimiters: [ {left: "$$", right: "$$", display: true}, {left: "$", right: "$", display: false}, ]}); }); Improving on a timeless recipe The bezier curve is a staple of CAD and...
Acko.net
The L in "LLM" Stands for Lying On Evitability in Use of AI If the hype is to be believed, software development as we know it...
3rd Mar 2026
1
3rd Mar 2026
On Evitability in Use of AI If the hype is to be believed, software development as we know it is over. Strangely though, despite now years of LLM-powered tooling, the results look, feel and function mostly the same as they ever did: barely. It's undeniable there's a metric...
Acko.net
HTML is Dead, Long Live HTML Rethinking DOM from first principles Browsers are in a very weird place. While WebAssembly has...
5th Aug 2025
50
5th Aug 2025
Rethinking DOM from first principles Browsers are in a very weird place. While WebAssembly has succeeded, even on the server, the client still feels largely the same as it did 10 years ago. Enthusiasts will tell you that accessing native web APIs via WASM is a solved...
Acko.net
Occlusion with Bells On Modern SSAO in a modern run-time Use.GPU 0.14 is out, so here's an update on my...
23rd Mar 2025
36
23rd Mar 2025
Modern SSAO in a modern run-time Use.GPU 0.14 is out, so here's an update on my declarative/reactive rendering efforts. The highlights in this release are: dramatic inspector viewing upgrades a modern ambient-occlusion (SSAO/GTAO) implementation newly revised render pass...
Acko.net
The Bouquet Residence Keeping up appearances in tech The word "rant" is used far too often,...
23rd Jul 2024
32
23rd Jul 2024
Keeping up appearances in tech The word "rant" is used far too often, and in various ways. It's meant to imply aimless, angry venting. But often it means: Naming problems without proposing solutions, this makes me feel confused. Naming problems and...
Acko.net
I is for Intent Why your app turned into spaghetti "I do not like your software sir, There's a...
4th Feb 2024
29
4th Feb 2024
Why your app turned into spaghetti "I do not like your software sir, There's a certain kind of programmer. Let's call him Stanley. Stanley has been around for a while, and has his fair share of war stories. The common thread is that poorly conceived and specced...
Acko.net
Stable Fiddusion Acko.queue(function () { renderMathInElement(document.querySelector('article'), {delimiters: [ ...
1st Oct 2023
27
1st Oct 2023
Acko.queue(function () { renderMathInElement(document.querySelector('article'), {delimiters: [ {left: "$$", right: "$$", display: true}, {left: "$", right: "$", display: false}, ]}); }); Frequency-domain blue noise generator In computer graphics, stochastic...
Acko.net
Sub-pixel Distance Transform High quality font rendering for WebGPU This page includes diagrams in WebGPU, which has limited...
16th Jul 2023
24
16th Jul 2023
High quality font rendering for WebGPU This page includes diagrams in WebGPU, which has limited browser support. For the full experience, use Chrome on Windows or Mac, or a developer build on other platforms. In this post I will describe Use.GPU's text rendering, which uses...
Acko.net
Fuck It, We'll Do It Live How the Live effect run-time is implemented In this post I describe how the Live run-time...
24th May 2023
16
24th May 2023
How the Live effect run-time is implemented In this post I describe how the Live run-time internals are implemented, which drive Use.GPU. Some pre-existing React and FP effect knowledge is useful. I have written about Live before, but in general terms. You may therefor have...
Acko.net
Use.GPU Goes Trad Old is new again I've released a new version of Use.GPU, my experimental reactive/declarative...
13th Jan 2023
16
13th Jan 2023
Old is new again I've released a new version of Use.GPU, my experimental reactive/declarative WebGPU framework, now at version 0.8. My goal is to make GPU rendering easier and more sane. I do this by applying the lessons and patterns learned from the React world, and...
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