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37

Three ways formally verified code can go wrong in practice

from Computer Things [alt+shift+b] in programming

New Logic for Programmers Release! v0.12 is now available! This should be the last major content release. The next few months are going to be technical review, copyediting and polishing, with a hopeful 1.0 release in March. Full release notes here. Three ways formally verified code can go wrong in practice I run this small project called Let's Prove Leftpad, where people submit formally verified proofs of the eponymous meme. Recently I read Breaking “provably correct” Leftpad, which argued that most (if not all) of the provably correct leftpads have bugs! The lean proof, for example, should render leftpad('-', 9, אֳֽ֑) as ---------אֳֽ֑, but actually does ------אֳֽ֑. You can read the article for a good explanation of why this goes wrong (Unicode). The actual problem is that correct can mean two different things, and this leads to confusion about how much formal methods can actually guarantee us. So I see this as a great opportunity to talk about the nature of proof, correctness, and how "correct" code can still have bugs. What we talk about when we talk about correctness In most of the real world, correct means "no bugs". Except "bugs" isn't a very clear category. A bug is anything that causes someone to say "this isn't working right, there's a bug." Being too slow is a bug, a typo is a bug, etc. "correct" is a little fuzzy. In formal methods, "correct" has a very specific and precise meaning: the code conforms to a specification (or "spec"). The spec is a higher-level description of what is supposed the code's properties, usually something we can't just directly implement. Let's look at the most popular kind of proven specification: -- Haskell inc :: Int -> Int inc x = x + 1 The type signature Int -> Int is a specification! It corresponds to the logical statement all x in Int: inc(x) in Int. The Haskell type checker can automatically verify this for us. It cannot, however, verify properties like all x in Int: inc(x) > x. Formal verification is concerned with...
10th Oct 2025

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The Angels and Demons of Nondeterminism

Greetings everyone! You might have noticed that it's September and I don't have the next version of Logic for Programmers ready. As penance, here's ten free copies of the book. So a few months ago I wrote a newsletter about how we use nondeterminism in formal methods. The overarching idea: Nondeterminism is when multiple paths are possible from a starting state. A system preserves a property if it holds on all possible paths. If even one path violates the property, then we have a bug. An intuitive model of this is that for this is that when faced with a nondeterministic choice, the system always makes the worst possible choice. This is sometimes called demonic nondeterminism and is favored in formal methods because we are paranoid to a fault. The opposite would be angelic nondeterminism, where the system always makes the best possible choice. A property then holds if any possible path satisfies that property.1 This is not as common in FM, but it still has its uses! "Players can access the secret level" or "We can always shut down the computer" are reachability properties, that something is possible even if not actually done. In broader computer science research, I'd say that angelic nondeterminism is more popular, due to its widespread use in complexity analysis and programming languages. Complexity Analysis P is the set of all "decision problems" (basically, boolean functions) can be solved in polynomial time: there's an algorithm that's worst-case in O(n), O(n²), O(n³), etc.2 NP is the set of all problems that can be solved in polynomial time by an algorithm with angelic nondeterminism.3 For example, the question "does list l contain x" can be solved in O(1) time by a nondeterministic algorithm: fun is_member(l: List[T], x: T): bool { if l == [] {return false}; guess i in 0..<(len(l)-1); return l[i] == x; } Say call is_member([a, b, c, d], c). The best possible choice would be to guess i = 2, which would correctly return true. Now call is_member([a, b], d). No matter what we guess, the algorithm correctly returns false. and just return false. Ergo, O(1). NP stands for "Nondeterministic Polynomial". (And I just now realized something pretty cool: you can say that P is the set of all problems solvable in polynomial time under demonic nondeterminism, which is a nice parallel between the two classes.) Computer scientists have proven that angelic nondeterminism doesn't give us any more "power": there are no problems solvable with AN that aren't also solvable deterministically. The big question is whether AN is more efficient: it is widely believed, but not proven, that there are problems in NP but not in P. Most famously, "Is there any variable assignment that makes this boolean formula true?" A polynomial AN algorithm is again easy: fun SAT(f(x1, x2, …: bool): bool): bool { N = num_params(f) for i in 1..=num_params(f) { guess x_i in {true, false} } return f(x_1, x_2, …) } The best deterministic algorithms we have to solve the same problem are worst-case exponential with the number of boolean parameters. This a real frustrating problem because real computers don't have angelic nondeterminism, so problems like SAT remain hard. We can solve most "well-behaved" instances of the problem in reasonable time, but the worst-case instances get intractable real fast. Means of Abstraction We can directly turn an AN algorithm into a (possibly much slower) deterministic algorithm, such as by backtracking. This makes AN a pretty good abstraction over what an algorithm is doing. Does the regex (a+b)\1+ match "abaabaabaab"? Yes, if the regex engine nondeterministically guesses that it needs to start at the third letter and make the group aab. How does my PL's regex implementation find that match? I dunno, backtracking or NFA construction or something, I don't need to know the deterministic specifics in order to use the nondeterministic abstraction. Neel Krishnaswami has a great definition of 'declarative language': "any language with a semantics has some nontrivial existential quantifiers in it". I'm not sure if this is identical to saying "a language with an angelic nondeterministic abstraction", but they must be pretty close, and all of his examples match: SQL's selects and joins Parsing DSLs Logic programming's unification Constraint solving On top of that I'd add CSS selectors and planner's actions; all nondeterministic abstractions over a deterministic implementation. He also says that the things programmers hate most in declarative languages are features that "that expose the operational model": constraint solver search strategies, Prolog cuts, regex backreferences, etc. Which again matches my experiences with angelic nondeterminism: I dread features that force me to understand the deterministic implementation. But they're necessary, since P probably != NP and so we need to worry about operational optimizations. Eldritch Nondeterminism If you need to know the ratio of good/bad paths, the number of good paths, or probability, or anything more than "there is a good path" or "there is a bad path", you are beyond the reach of heaven or hell. Angelic and demonic nondeterminism are duals: angelic returns "yes" if some choice: correct and demonic returns "no" if !all choice: correct, which is the same as some choice: !correct. ↩ Pet peeve about Big-O notation: O(n²) is the set of all algorithms that, for sufficiently large problem sizes, grow no faster that quadratically. "Bubblesort has O(n²) complexity" should be written Bubblesort in O(n²), not Bubblesort = O(n²). ↩ To be precise, solvable in polynomial time by a Nondeterministic Turing Machine, a very particular model of computation. We can broadly talk about P and NP without framing everything in terms of Turing machines, but some details of complexity classes (like the existence "weak NP-hardness") kinda need Turing machines to make sense. ↩

4th Sep 2025 • 47 votes
Software books I wish I could read

New Logic for Programmers Release! v0.11 is now available! This is over 20% longer than v0.10, with a new chapter on code proofs, three chapter overhauls, and more! Full release notes here. Software books I wish I could read I'm writing Logic for Programmers because it's a book I wanted to have ten years ago. I had to learn everything in it the hard way, which is why I'm ensuring that everybody else can learn it the easy way. Books occupy a sort of weird niche in software. We're great at sharing information via blogs and git repos and entire websites. These have many benefits over books: they're free, they're easily accessible, they can be updated quickly, they can even be interactive. But no blog post has influenced me as profoundly as Data and Reality or Making Software. There is no blog or talk about debugging as good as the Debugging book. It might not be anything deeper than "people spend more time per word on writing books than blog posts". I dunno. So here are some other books I wish I could read. I don't think any of them exist yet but it's a big world out there. Also while they're probably best as books, a website or a series of blog posts would be ok too. Everything about Configurations The whole topic of how we configure software, whether by CLI flags, environmental vars, or JSON/YAML/XML/Dhall files. What causes the configuration complexity clock? How do we distinguish between basic, advanced, and developer-only configuration options? When should we disallow configuration? How do we test all possible configurations for correctness? Why do so many widespread outages trace back to misconfiguration, and how do we prevent them? I also want the same for plugin systems. Manifests, permissions, common APIs and architectures, etc. Configuration management is more universal, though, since everybody either uses software with configuration or has made software with configuration. The Big Book of Complicated Data Schemas I guess this would kind of be like Schema.org, except with a lot more on the "why" and not the what. Why is important for the Volcano model to have a "smokingAllowed" field?1 I'd see this less as "here's your guide to putting Volcanos in your database" and more "here's recurring motifs in modeling interesting domains", to help a person see sources of complexity in their own domain. Does something crop up if the references can form a cycle? If a relationship needs to be strictly temporary, or a reference can change type? Bonus: path dependence in data models, where an additional requirement leads to a vastly different ideal data model that a company couldn't do because they made the old model. (This has got to exist, right? Business modeling is a big enough domain that this must exist. Maybe The Essence of Software touches on this? Man I feel bad I haven't read that yet.) Computer Science for Software Engineers Yes, I checked, this book does not exist (though maybe this is the same thing). I don't have any formal software education; everything I know was either self-taught or learned on the job. But it's way easier to learn software engineering that way than computer science. And I bet there's a lot of other engineers in the same boat. This book wouldn't have to be comprehensive or instructive: just enough about each topic to understand why it's an area of study and appreciate how research in it eventually finds its way into practice. MISU Patterns MISU, or "Make Illegal States Unrepresentable", is the idea of designing system invariants in the structure of your data. For example, if a Contact needs at least one of email or phone to be non-null, make it a sum type over EmailContact, PhoneContact, EmailPhoneContact (from this post). MISU is great. Most MISU in the wild look very different than that, though, because the concept of MISU is so broad there's lots of different ways to achieve it. And that means there are "patterns": smart constructors, product types, properly using sets, newtypes to some degree, etc. Some of them are specific to typed FP, while others can be used in even untyped languages. Someone oughta make a pattern book. My one request would be to not give them cutesy names. Do something like the Aarne–Thompson–Uther Index, where items are given names like "Recognition by manner of throwing cakes of different weights into faces of old uncles". Names can come later. The Tools of '25 Not something I'd read, but something to recommend to junior engineers. Starting out it's easy to think the only bit that matters is the language or framework and not realize the enormous amount of surrounding tooling you'll have to learn. This book would cover the basics of tools that enough developers will probably use at some point: git, VSCode, very basic Unix and bash, curl. Maybe the general concepts of tools that appear in every ecosystem, like package managers, build tools, task runners. That might be easier if we specialize this to one particular domain, like webdev or data science. Ideally the book would only have to be updated every five years or so. No LLM stuff because I don't expect the tooling will be stable through 2026, to say nothing of 2030. A History of Obsolete Optimizations Probably better as a really long blog series. Each chapter would be broken up into two parts: A deep dive into a brilliant, elegant, insightful historical optimization designed to work within the constraints of that era's computing technology What we started doing instead, once we had more compute/network/storage available. c.f. A Spellchecker Used to Be a Major Feat of Software Engineering. Bonus topics would be brilliance obsoleted by standardization (like what people did before git and json were universal), optimizations we do today that may not stand the test of time, and optimizations from the past that did. Sphinx Internals I need this. I've spent so much goddamn time digging around in Sphinx and docutils source code I'm gonna throw up. Systems Distributed Talk Today! Online premier's at noon central / 5 PM UTC, here! I'll be hanging out to answer questions and be awkward. You ever watch a recording of your own talk? It's real uncomfortable! In this case because it's a field on one of Volcano's supertypes. I guess schemas gotta follow LSP too ↩

6th Aug 2025 • 45 votes
Logical Quantifiers in Software

I realize that for all I've talked about Logic for Programmers in this newsletter, I never once explained basic logical quantifiers. They're both simple and incredibly useful, so let's do that this week! Sets and quantifiers A set is a collection of unordered, unique elements. {1, 2, 3, …} is a set, as are "every programming language", "every programming language's Wikipedia page", and "every function ever defined in any programming language's standard library". You can put whatever you want in a set, with some very specific limitations to avoid certain paradoxes.2 Once we have a set, we can ask "is something true for all elements of the set" and "is something true for at least one element of the set?" IE, is it true that every programming language has a set collection type in the core language? We would write it like this: # all of them all l in ProgrammingLanguages: HasSetType(l) # at least one some l in ProgrammingLanguages: HasSetType(l) This is the notation I use in the book because it's easy to read, type, and search for. Mathematicians historically had a few different formats; the one I grew up with was ∀x ∈ set: P(x) to mean all x in set, and ∃ to mean some. I use these when writing for just myself, but find them confusing to programmers when communicating. "All" and "some" are respectively referred to as "universal" and "existential" quantifiers. Some cool properties We can simplify expressions with quantifiers, in the same way that we can simplify !(x && y) to !x || !y. First of all, quantifiers are commutative with themselves. some x: some y: P(x,y) is the same as some y: some x: P(x, y). For this reason we can write some x, y: P(x,y) as shorthand. We can even do this when quantifying over different sets, writing some x, x' in X, y in Y instead of some x, x' in X: some y in Y. We can not do this with "alternating quantifiers": all p in Person: some m in Person: Mother(m, p) says that every person has a mother. some m in Person: all p in Person: Mother(m, p) says that someone is every person's mother. Second, existentials distribute over || while universals distribute over &&. "There is some url which returns a 403 or 404" is the same as "there is some url which returns a 403 or some url that returns a 404", and "all PRs pass the linter and the test suites" is the same as "all PRs pass the linter and all PRs pass the test suites". Finally, some and all are duals: some x: P(x) == !(all x: !P(x)), and vice-versa. Intuitively: if some file is malicious, it's not true that all files are benign. All these rules together mean we can manipulate quantifiers almost as easily as we can manipulate regular booleans, putting them in whatever form is easiest to use in programming. Speaking of which, how do we use this in in programming? How we use this in programming First of all, people clearly have a need for directly using quantifiers in code. If we have something of the form: for x in list: if P(x): return true return false That's just some x in list: P(x). And this is a prevalent pattern, as you can see by using GitHub code search. It finds over 500k examples of this pattern in Python alone! That can be simplified via using the language's built-in quantifiers: the Python would be any(P(x) for x in list). (Note this is not quantifying over sets but iterables. But the idea translates cleanly enough.) More generally, quantifiers are a key way we express higher-level properties of software. What does it mean for a list to be sorted in ascending order? That all i, j in 0..<len(l): if i < j then l[i] <= l[j]. When should a ratchet test fail? When some f in functions - exceptions: Uses(f, bad_function). Should the image classifier work upside down? all i in images: classify(i) == classify(rotate(i, 180)). These are the properties we verify with tests and types and MISU and whatnot;1 it helps to be able to make them explicit! One cool use case that'll be in the book's next version: database invariants are universal statements over the set of all records, like all a in accounts: a.balance > 0. That's enforceable with a CHECK constraint. But what about something like all i, i' in intervals: NoOverlap(i, i')? That isn't covered by CHECK, since it spans two rows. Quantifier duality to the rescue! The invariant is equivalent to !(some i, i' in intervals: Overlap(i, i')), so is preserved if the query SELECT COUNT(*) FROM intervals CROSS JOIN intervals … returns 0 rows. This means we can test it via a database trigger.3 There are a lot more use cases for quantifiers, but this is enough to introduce the ideas! Next week's the one year anniversary of the book entering early access, so I'll be writing a bit about that experience and how the book changed. It's crazy how crude v0.1 was compared to the current version. MISU ("make illegal states unrepresentable") means using data representations that rule out invalid values. For example, if you have a location -> Optional(item) lookup and want to make sure that each item is in exactly one location, consider instead changing the map to item -> location. This is a means of implementing the property all i in item, l, l' in location: if ItemIn(i, l) && l != l' then !ItemIn(i, l'). ↩ Specifically, a set can't be an element of itself, which rules out constructing things like "the set of all sets" or "the set of sets that don't contain themselves". ↩ Though note that when you're inserting or updating an interval, you already have that row's fields in the trigger's NEW keyword. So you can just query !(some i in intervals: Overlap(new, i')), which is more efficient. ↩

2nd Jul 2025 • 57 votes
AI is a gamechanger for TLA+ users

New Logic for Programmers Release v0.10 is now available! This is a minor release, mostly focused on logic-based refactoring, with new material on set types and testing refactors are correct. See the full release notes at the changelog page. Due to conference pressure v0.11 will also likely be a minor release. AI is a gamechanger for TLA+ users TLA+ is a specification language to model and debug distributed systems. While very powerful, it's also hard for programmers to learn, and there's always questions of connecting specifications with actual code. That's why The Coming AI Revolution in Distributed Systems caught my interest. In the post, Cheng Huang claims that Azure successfully used LLMs to examine an existing codebase, derive a TLA+ spec, and find a production bug in that spec. "After a decade of manually crafting TLA+ specifications", he wrote, "I must acknowledge that this AI-generated specification rivals human work". This inspired me to experiment with LLMs in TLA+ myself. My goals are a little less ambitious than Cheng's: I wanted to see how LLMs could help junior specifiers write TLA+, rather than handling the entire spec automatically. Details on what did and didn't work below, but my takeaway is that LLMs are an immense specification force multiplier. All tests were done with a standard VSCode Copilot subscription, writing Claude 3.7 in Agent mode. Other LLMs or IDEs may be more or less effective, etc. Things Claude was good at Fixing syntax errors TLA+ uses a very different syntax than mainstream programming languages, meaning beginners make a lot of mistakes where they do a "programming syntax" instead of TLA+ syntax: NotThree(x) = \* should be ==, not = x != 3 \* should be #, not != The problem is that the TLA+ syntax checker, SANY, is 30 years old and doesn't provide good information. Here's what it says for that snippet: Was expecting "==== or more Module body" Encountered "NotThree" at line 6, column 1 That only isolates one error and doesn't tell us what the problem is, only where it is. Experienced TLA+ users get "error eyes" and can quickly see what the problem is, but beginners really struggle with this. The TLA+ foundation has made LLM integration a priority, so the VSCode extension naturally supports several agents actions. One of these is running SANY, meaning an agent can get an error, fix it, get another error, fix it, etc. Provided the above sample and asked to make it work, Claude successfully fixed both errors. It also fixed many errors in a larger spec, as well as figure out why PlusCal specs weren't compiling to TLA+. This by itself is already enough to make LLMs a worthwhile tool, as it fixes one of the biggest barriers to entry. Understanding error traces When TLA+ finds a violated property, it outputs the sequence of steps that leads to the error. This starts in plaintext, and VSCode parses it into an interactive table: Learning to read these error traces is a skill in itself. You have to understand what's happening in each step and how it relates back to the actually broken property. It takes a long time for people to learn how to do this well. Claude was successful here, too, accurately reading 20+ step error traces and giving a high-level explanation of what went wrong. It also could condense error traces: if ten steps of the error trace could be condensed into a one-sentence summary (which can happen if you're modeling a lot of process internals) Claude would do it. I did have issues here with doing this in agent mode: while the extension does provide a "run model checker" command, the agent would regularly ignore this and prefer to run a terminal command instead. This would be fine except that the LLM consistently hallucinated invalid commands. I had to amend every prompt with "run the model checker via vscode, do not use a terminal command". You can skip this if you're willing to copy and paste the error trace into the prompt. As with syntax checking, if this was the only thing LLMs could effectively do, that would already be enough1 to earn a strong recommend. Even as a TLA+ expert I expect I'll be using this trick regularly. Boilerplate tasks TLA+ has a lot of boilerplate. One of the most notorious examples is UNCHANGED rules. Specifications are extremely precise — so precise that you have to specify what variables don't change in every step. This takes the form of an UNCHANGED clause at the end of relevant actions: RemoveObjectFromStore(srv, o, s) == /\ o \in stored[s] /\ stored' = [stored EXCEPT ![s] = @ \ {o}] /\ UNCHANGED <<capacity, log, objectsize, pc>> Writing this is really annoying. Updating these whenever you change an action, or add a new variable to the spec, is doubly so. Syntax checking and error analysis are important for beginners, but this is what I wanted for myself. I took a spec and prompted Claude Add UNCHANGED <> for each variable not changed in an action. And it worked! It successfully updated the UNCHANGED in every action. (Note, though, that it was a "well-behaved" spec in this regard: only one "action" happened at a time. In TLA+ you can have two actions happen simultaneously, that each update half of the variables, meaning neither of them should have an UNCHANGED clause. I haven't tested how Claude handles that!) That's the most obvious win, but Claude was good at handling other tedious work, too. Some examples include updating vars (the conventional collection of all state variables), lifting a hard-coded value into a model parameter, and changing data formats. Most impressive to me, though, was rewriting a spec designed for one process to instead handle multiple processes. This means taking all of the process variables, which originally have types like Int, converting them to types like [Process -> Int], and then updating the uses of all of those variables in the spec. It didn't account for race conditions in the new concurrent behavior, but it was an excellent scaffold to do more work. Writing properties from an informal description You have to be pretty precise with your intended property description but it handles converting that precise description into TLA+'s formalized syntax, which is something beginners often struggle with. Things it is less good at Generating model config files To model check TLA+, you need both a specification (.tla) and a model config file (.cfg), which have separate syntaxes. Asking the agent to generate the second often lead to it using TLA+ syntax. It automatically fixed this after getting parsing errors, though. Fixing specs Whenever the ran model checking and discovered a bug, it would naturally propose a change to either the invalid property or the spec. Sometimes the changes were good, other times the changes were not physically realizable. For example, if it found that a bug was due to a race condition between processes, it would often suggest fixing it by saying race conditions were okay. I mean yes, if you say bugs are okay, then the spec finds that bugs are okay! Or it would alternatively suggest adding a constraint to the spec saying that race conditions don't happen. But that's a huge mistake in specification, because race conditions happen if we don't have coordination. We need to specify the mechanism that is supposed to prevent them. Finding properties of the spec After seeing how capable it was at translating my properties to TLA+, I started prompting Claude to come up with properties on its own. Unfortunately, almost everything I got back was either trivial, uninteresting, or too coupled to implementation details. I haven't tested if it would work better to ask it for "properties that may be violated". Generating code from specs I have to be specific here: Claude could sometimes convert Python into a passable spec, an vice versa. It wasn't good at recognizing abstraction. For example, TLA+ specifications often represent sequential operations with a state variable, commonly called pc. If modeling code that nonatomically retrieves a counter value and increments it, we'd have one action that requires pc = "Get" and sets the new value to "Inc", then another that requires it be "Inc" and sets it to "Done". I found that Claude would try to somehow convert pc into part of the Python program's state, rather than recognize it as a TLA+ abstraction. On the other side, when converting python code to TLA+ it would often try to translate things like sleep into some part of the spec, not recognizing that it is abstractable into a distinct action. I didn't test other possible misconceptions, like converting randomness to nondeterminism. For the record, when converting TLA+ to Python Claude tended to make simulators of the spec, rather than possible production code implementing the spec. I really wasn't expecting otherwise though. Unexplored Applications Things I haven't explored thoroughly but could possibly be effective, based on what I know about TLA+ and AI: Writing Java Overrides Most TLA+ operators are resolved via TLA+ interpreters, but you can also implement them in "native" Java. This lets you escape the standard language semantics and add capabilities like executing programs during model-checking or dynamically constrain the depth of the searched state space. There's a lot of cool things I think would be possible with overrides. The problem is there's only a handful of people in the world who know how to write them. But that handful have written quite a few overrides and I think there's enough there for Claude to work with. Writing specs, given a reference mechanism In all my experiments, the LLM only had my prompts and the occasional Python script as information. That makes me suspect that some of its problems with writing and fixing specs come down to not having a system model. Maybe it wouldn't suggest fixes like "these processes never race" if it had a design doc saying that the processes can't coordinate. (Could a Sufficiently Powerful LLM derive some TLA+ specification from a design document?) Connecting specs and code This is the holy grail of TLA+: taking a codebase and showing it correctly implements a spec. Currently the best ways to do this are by either using TLA+ to generate a test suite, or by taking logged production traces and matching them to TLA+ behaviors. This blog post discusses both. While I've seen a lot of academic research into these approaches there are no industry-ready tools. So if you want trace validation you have to do a lot of manual labour tailored to your specific product. If LLMs could do some of this work for us then that'd really amplify the usefulness of TLA+ to many companies. Thoughts Right now, agents seem good at the tedious and routine parts of TLA+ and worse at the strategic and abstraction parts. But, since the routine parts are often a huge barrier to beginners, this means that LLMs have the potential to make TLA+ far, far more accessible than it previously was. I have mixed thoughts on this. As an advocate, this is incredible. I want more people using formal specifications because I believe it leads to cheaper, safer, more reliable software. Anything that gets people comfortable with specs is great for our industry. As a professional TLA+ consultant, I'm worried that this obsoletes me. Most of my income comes from training and coaching, which companies will have far less demand of now. Then again, maybe this an opportunity to pitch "agentic TLA+ training" to companies! Anyway, if you're interested in TLA+, there has never been a better time to try it. I mean it, these tools handle so much of the hard part now. I've got a free book available online, as does the inventor of TLA+. I like this guide too. Happy modeling! Dayenu. ↩

5th Jun 2025 • 45 votes

More in programming

Contract testing implementation challenges

This post was previously published through my newsletter on October 19, 2026. From time to time, I will republish newsletter issues on my blog here if I think people (and search engines) might benefit from it. If you want to read everything I’ve written once it is posted, I recommend signing up for the newsletter. For the last 5-6 years or so, I’ve been talking about, teaching and helping teams implement contract testing on a regular basis. To make that more concrete: at the moment, I’m having ongoing conversations with four different potential clients about helping them in some way with their contract testing implementation, and so far, I’ve run my contract testing workshop four times this year. It probably doesn’t come as a surprise to you when I say that I really like the concept of contract testing as a means of addressing integration testing challenges in distributed software systems. However, no matter if I’m speaking, teaching or implementing contract testing, certain challenges almost always come up at some point, and I want to highlight some of those today. Understanding the concept of contract testing First of all, it often takes people a while to understand the concept of contract testing, especially when they’re used to what I call the ‘traditional’ approach to integration testing: deploying the systems and services in scope to a shared testing environment and then testing them ‘as a whole’. Of course, the more distributed your system and your development process is, and the higher the deployment frequency, the more complex and the slower this integration testing approach is going to be. The premise behind contract testing is to break that integration testing puzzle down into small chunks of individual consumer-provider pairs, and then test the integration between those two in an asynchronous manner. By asynchronous, I mean that there is no need to deploy consumer and provider into a shared environment; both parties perform their part of the process in their own, local development environment. This means you can detect potential integration issues before you deploy, instead of stumbling onto them after you do so. This makes contract testing (or contract-based integration testing, to use its proper name) a significantly different approach to integration testing compared to the more ‘traditional’ approach. In my experience, it usually takes people time to wrap their head around how the process actually works, which steps you should take and in which order, and what you (do not yet) know after each step. It often takes going through several contract testing cycles before people start to ‘get it’. That’s not their fault, that is to be expected, since the contract-based approach to integration testing is, again, quite different from what they’ve been doing for so long. To better cater to this, I redesigned my contract testing workshop a year and a half or so ago. It is now a full-day workshop (half a day is simply too short), and I take much smaller steps and repeat them more often. From what I see, this has led to a better understanding of the concepts with my audience, and that’s the whole point. Contract testing === Pact I’ve talked to quite a few teams that had heard of contract testing somewhere, decided that that was the way out of their integration testing problems, and then immediately started writing contract tests with Pact. Understandable, because Pact is a very useful, very powerful and very popular tool, plus, it’s open source, which makes it easy for teams to get started. Often, they skipped a step in the process. Pact is very much a consumer-driven contract testing tool by nature, and while consumer-driven contract testing is the richest and most powerful of the different approaches to contract testing, it is not necessarily the best fit for every team and every context. It’s a classic example of using the wrong tool for the problem at hand, because they didn’t take enough time looking at the problem and the available solutions. That’s not the problem of Pact, even though it is often framed that way (‘Pact didn’t solve my problems, therefore Pact is not a good tool’). That’s a ‘we didn’t fully understand the problem and the context’ problem. Contract testing removes the need for communication Another challenge that I often see when I talk about or help teams with contract testing is the fact that teams don’t talk to each other. This then leads to integration issues, because team A expects something from team B that team B doesn’t supply. Contract testing is not the solution to these problems. It can’t be - tools alone do not solve problems, let alone communication problems. What contract testing does do is make potential integration issues visible early on in the development process, often earlier than (again) more ‘traditional’ approaches to integration testing. That’s where the value of contract testing can be found. It is not a means to replace communication between teams. In fact, and this is especially true for consumer-driven contract testing, contract testing cannot succeed without good communication between consumer and provider teams. Contract testing replaces all other types of integration testing This one comes up less often than it used to, but sometimes, I still hear people saying that when they will have contract-based integration tests in place, they don’t need other types of integration tests anymore - including E2E tests. That’s simply not true. While contract testing is a great way to find out earlier about the impact of a change in a specific consumer or provider further downstream, in many cases, I wouldn’t rely on these tests alone before moving to production. Because of its asynchronous nature, contract-based integration testing only verifies whether a consumer and a provider speak the same language - can a consumer understand the message returned by a provider in a specific situation? It does not verify that the request or the response message reaches the other party in the first place, for example. In other words, it doesn’t test connectivity between a consumer and a provider. And because integration testing is broken down into individual consumer-provider pairs, you don’t see the entire system working ‘as a whole’. This means you might want to keep a few end-to-end tests in place, even when you’ve got good contract testing coverage across the board. The above is not a complete list of challenges with contract testing, but the ones I mentioned here are those that come up most often.

yesterday • 1 votes
Suffering as a Feature

Have you seen this? If you haven't, you should. I think everyone needs to. Wealth inequality on a scale this extreme is almost impossible to explain. You have to experience it to understand. Go ahead. Try it out. Where is the top of this graph? Good question. Keep

2 days ago • 1 votes
The upvote dilemma

Hiding upvotes on the discovery feed

3 days ago • 2 votes
The slopocalypse survival guide

Slop is without a doubt everywhere. Be it in restaurant’s menus, music playlists, or online game storefronts, it is now impossible to escape it. Yet, I’ve never met anyone who was actually looking forward to consuming that. No matter how hard it’s shoved down our throats, the human longing to connect with other people through art still remains. Raymond Kotewicz They will not let you filter A simple solution would be to have slop filters. Automatically label AI-generated trash, and let users hide it if they don’t want to see it. So far, I don’t think any of the major internet platforms has implemented this. The common excuse for why they don’t let you easily filter out slop is that it would be technically too difficult. Let me be clear with everyone here: this is complete bullshit. We’re talking about companies that can hire some of the most talented engineers in the world. I don’t think anyone seriously believes they can’t come up with a way to guess if a file has been generated by AI or not. 90% of the slop out there stands out so much everyone can see how it was made after looking at it for 5 seconds. A more plausible reason for the lack of slop filter is that they are simply testing out the waters. They are checking if users will tolerate it. The question tech executives want answered is: will people buy this garbage? And if the answer to that question is yes, here’s what they will do: they will start generating it themselves. They don’t need the useless meat proxies who think typing ten words and pressing enter makes them creative. They definitely don’t want to verse anyone royalties when they could just be making a one time purchase of tokens. If you think this is not real, just ask Tim Sweeney. I bet he will be more than happy to confirm. Roman Navarro Curation by humans for humans So now that it’s clear that tech companies will not save us from drowning in slop, it’s time to turn back to actual humans instead. The good news is they are a lot of people who are here to help you. There are thousands of people on the internet who will search through mountains of content to find the perfect piece of art they want to share with the world. We don’t explicitly call them curators. They are streamers, bloggers, journalists, DJs, overly enthusiast fans, or simply your friends. Some of those people are seriously amazing. There are DJs out there who will spend thousands of hours digging through crates to craft you the perfect ninety minutes of music. Why do you still need those machine-generated playlists? The alternative to blindly trusting the output of a recommendation algorithm isn’t always to become an expert in every field of art. Sometimes you just have to put the trust you had in a machine back into another person. Back to the real world? The real long term solution would be to stop relying only on the internet for distribution. This is already a thing in the music industry. Every city has a record shop that will sell you a carefully selected set of vinyls. For many musicians, physical sales (and concerts) are a much better source of income than streaming. The same goes for the movie. While text-to-video AI is a thing, the real money isn’t made by generating 30 second TikTok dramas. The real money comes from people paying tickets to see a full-length movie in a theater. Sadly I’m not too optimistic about my own field: video games. Somehow it seems the direction we’ve taken is the opposite. We’re all in on online distributions platforms. We have fully accepted them as our new digital overlords. Next month GTA V is coming out without a disk in the box. Sony already announced that the next Playstation will not support physical media. Physical distribution is not even mentioned in the pitch of the average indie publisher. In Breda, the small Dutch city where I live, we used to have two dedicated video games shop. Higher interests rates, expensive rents, and various policy failures have done their jobs: they are both closed. I don’t think this is a good sign for the survivability of the gaming industry.

3 days ago • 2 votes
LARPing with Agents (and Why It Works)

Understanding how assigning anthropomorphic traits to agents can improve their effectiveness and interaction.

3 days ago • 1 votes
📚 BoredReading

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