Full Width [alt+shift+f] Shortcuts [alt+shift+k]
Sign Up [alt+shift+s] Log In [alt+shift+l]

Improve your reading experience

Logged in users get linked directly to articles resulting in a better reading experience. Please login for free, it takes less than 1 minute.

More from Identity Designed

WHEN

Designed by Universal Favourite, Sydney.

4 months ago 87 votes
Mountainview Brewing

Designed by Memory, Salt Spring Island.

6 months ago 81 votes
Ashton

Designed by LG2, Quebec.

10 months ago 103 votes
The Dinner Ladies

Designed by Universal Favourite, Sydney.

11 months ago 98 votes
Apex

Designed by Gold Front, San Francisco.

11 months ago 119 votes

More in design

Fang Eyewear Showroom by M-D Design Studio

the Fang Eyewear Showroom by architecture firm M-D Design Studio, a project which reimagines the traditional showroom in the town...

7 hours ago 2 votes
Screens Are Good, Actually

A screen isn’t a technological distraction to overcome but a powerful cognitive prosthetic for external memory. Screens get a lot of blame these days. They’re accused of destroying attention spans, ruining sleep, enabling addiction, isolating us from one another, and eroding our capacity for deep thought. “Screen time” has become shorthand for everything wrong with modern technology and its grip on our lives. And as a result, those of us in more design and technology-focused spheres now face a persistent propaganda that screens are an outmoded interaction device, holding us back from some sort of immersive techno-utopia. They are not, and that utopia is a fantasy. The screen itself is obviously not to blame — what’s on the screen is. When we use “screen” as a catch-all for our digital dissatisfaction, we’re conflating the surface with what it displays. It’s like blaming paper for misleading news. We might dismiss this simply as a matter of semantics, but language creates understanding and behavior. The more we sum up the culture of what screens display with the word “screens,” the more we push ourselves toward the wrong solution. The most recent version of this is the idea of the “screenless interface” and the recurring nonsense of clickbait platitudes like “The best interface is no interface.” What we mean when we talk about the “screen” matters. And so it’s worth asking, what is a screen, really? And why can’t we seem to get “past” screens when it comes to human-computer interaction? For all our talk of ambient computing, voice interfaces, and immersive realities, screens remain central to our digital lives. Even as companies like Apple and Meta pour billions into developing headsets meant to replace screens, what do they actually deliver? Heavy headgear that just places smaller screens closer to our eyes. Sure, they can provide a persistent immersive experience that a stationary panel cannot. But a headset’s persistent immersion doesn’t make a panel’s stationary nature a bug. What makes a screen especially useful is not what it projects at you, but what happens when you look away from it. It is then that a screen serves a fundamental cognitive purpose that dates back to the earliest human experiences and tools. A screen is a memory surrogate. It’s a surface that holds information so we don’t have to keep it all in our heads. In this way, it’s the direct descendant of some of humanity’s most transformative devices: the dirt patch where our ancestors scratched out the first symbols, the cave wall that preserved their visions, the clay tablet that tracked their trades, the papyrus that extended their memories, the parchment that connected them across distances, the chalkboard that multiplied their teaching. Think of Einstein’s office at Princeton, with its blackboards covered in equations. Those boards weren’t distractions from his thought — they were extensions of it. They allowed him to externalize complex ideas, manipulate them visually, and free his mind from the burden — the impossibility — of holding every variable simultaneously. Our digital screens serve the same purpose, albeit with far greater complexity and interactivity. They hold vast amounts of information that would overwhelm our working memory. They visualize data in ways our minds can grasp. They show us possibilities we couldn’t otherwise envision. They hold them all in place for us, so that we can look away and then easily find them again when we return our gaze. Comparing screens to Einstein’s chalkboards, of course, is a limited metaphor. Screens also display endless streams of addictive content designed to capture and hold our attention. But that’s not an inherent property of screens themselves — it’s a consequence of the business models driving what appears on them. The screen isn’t the attention thief; it’s merely the scene of the crime. (And yes, I do think that future generations will think of today’s attention economy in the same way that we think of other past norms as injustices.) The connection between screens and attention matters, of course, because our brains have evolved to emphasize and prioritize visual processing. We can absorb and interpret visual information with remarkable efficiency; simply scanning a screen can convey more, faster, than listening to the same content read aloud. Visual processing also operates somewhat independently from our verbal reasoning, allowing us to think about what we’re seeing rather than using that cognitive capacity to process incoming language. We can scan at the speed of thought, but we can only listen at the speed of speech. This is why efforts to create “screenless” interfaces often end up feeling limiting rather than liberating. Voice assistants work beautifully for discrete, simple tasks but become frustrating when dealing with complex information or multiple options. Information conveyed in sound has no place to be held; it can only be repeated. The screen persists because it matches fundamental aspects of human cognition by being a tool that, among other things, offers us persistence: a place to hold information. None of this is to dismiss legitimate concerns about how we currently use screens. The content displayed, the contexts of use, the business models driving development — all deserve critical examination. But blaming the screen itself misses the point, misdirects our efforts to build healthier relationships with technology, and wastes our time on ridiculous technological fetch-quests for the next big device. Perhaps instead of dreaming about moving “beyond screens,” we should focus on creating better screens and better screen experiences. “Better screens” is a problem of materials, longevity, energy consumption, light, and heat. There’s so many things we could improve! “Better screen experiences” is a matter of cultural evolution, a generational project we can undertake together right now by thinking about what kind of information is worth being held for us by screens, as opposed to what kind of information is capable of holding our gaze captive. The screen isn’t the problem. It’s one of our most powerful cognitive prosthetics, a brain buffer. Our screens are, together, a platform for cultural creation, the latest in a long line of surfaces that have enriched human existence. De-screening is not just a bad idea that misunderstands how brains work, and not just an insincere sales pitch for a new gadget. It’s an entirely wrong turn toward a worse future with more of the same, only noisier.

14 hours ago 1 votes
nuvéa body lotion by Aiham Othman

This project involves a packaging series for nuvéa, a brand focused on hydration, softness, and sensory beauty. The design seamlessly...

yesterday 2 votes
Language Needs Innovation

In his book “The Order of Time” Carlo Rovelli notes how we often asks ourselves questions about the fundamental nature of reality such as “What is real?” and “What exists?” But those are bad questions he says. Why? the adjective “real” is ambiguous; it has a thousand meanings. The verb “to exist” has even more. To the question “Does a puppet whose nose grows when he lies exist?” it is possible to reply: “Of course he exists! It’s Pinocchio!”; or: “No, it doesn’t, he’s only part of a fantasy dreamed up by Collodi.” Both answers are correct, because they are using different meanings of the verb “to exist.” He notes how Pinocchio “exists” and is “real” in terms of a literary character, but not so far as any official Italian registry office is concerned. To ask oneself in general “what exists” or “what is real” means only to ask how you would like to use a verb and an adjective. It’s a grammatical question, not a question about nature. The point he goes on to make is that our language has to evolve and adapt with our knowledge. Our grammar developed from our limited experience, before we know what we know now and before we became aware of how imprecise it was in describing the richness of the natural world. Rovelli gives an example of this from a text of antiquity which uses confusing grammar to get at the idea of the Earth having a spherical shape: For those standing below, things above are below, while things below are above, and this is the case around the entire earth. On its face, that is a very confusing sentence full of contradictions. But the idea in there is profound: the Earth is round and direction is relative to the observer. Here’s Rovelli: How is it possible that “things above are below, while things below are above"? It makes no sense…But if we reread it bearing in mind the shape and the physics of the Earth, the phrase becomes clear: its author is saying that for those who live at the Antipodes (in Australia), the direction “upward” is the same as “downward” for those who are in Europe. He is saying, that is, that the direction “above” changes from one place to another on the Earth. He means that what is above with respect to Sydney is below with respect to us. The author of this text, written two thousand years ago, is struggling to adapt his language and his intuition to a new discovery: the fact that the Earth is a sphere, and that “up” and “down” have a meaning that changes between here and there. The terms do not have, as previously thought, a single and universal meaning. So language needs innovation as much as any technological or scientific achievement. Otherwise we find ourselves arguing over questions of deep import in a way that ultimately amounts to merely a question of grammar. Email · Mastodon · Bluesky

2 days ago 2 votes
Solid Order Jewelry by ADS

Solid Order is a young fine jewelry brand from China, known for its neutral aesthetic inspired by geometric forms and...

2 days ago 2 votes