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The packaging design draws inspiration from the rich culture and iconic landmarks of Siwa, a renowned city in Egypt celebrated...
9 months ago

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More in design

The Compound Interest of Small Ideas

Many Small Ideas Are Worth More Than One Big One When it comes to thinking, we’ve been sold a high-risk investment strategy. Our cultural narratives around innovation celebrate the breakthrough, the paradigm shift, the disruptive, revolutionary * concept that changes everything overnight. We romanticize the lone genius with the world-altering epiphany — the risk-taker who bets everything on a single, volatile stock rather than building a diverse portfolio of ideas. There are few of those, because most of the time, risk-taking like that does not pay out. But when risk-taking like this does pay out, it’s at a high enough margin to shape culture, both in terms of what it is and the stories we tell about it later. Those stories distort how we think. What if the most reliable path to value creation isn’t the jackpot but the compound interest of many small, good ideas accumulated over time? What if consistent good thinking — applied daily, generating modest but regular returns — ultimately outperforms the high-risk, high-reward strategy of innovation hunting? Despite the jackpot narratives, this kind of thinking is what creates progress in every field. The iPhone wasn’t just one big idea; it was thousands of small ideas about interface design, material science, battery technology, and user psychology converging at the right moment and then persisting in its pace. Remember, the first generation iPhone was exciting, but it took a few versions of enormous collective effort before it fully delivered on its promise. Even something as seemingly revolutionary as penicillin required countless incremental improvements in cultivation, production, and delivery before it could save lives at scale. The mythology of the big idea is as harmful as it is inaccurate. It creates a distorted view of how meaningful work happens and how careers develop. It suggests that value creation is binary and sudden rather than cumulative and gradual. It implies that if you haven’t had your “big breakthrough” yet, you’re somehow failing or falling behind. What history records as “big ideas” were usually the visible peaks of mountains built from countless smaller insights, most attributed to others or lost to history entirely. When we romanticize the peak, we terraform the mountain with impatience in defiance of reality. This myth particularly undermines those whose contributions come through consistent, quality thinking rather than abrupt, visible change. The designer who improves a dozen user flows each year might never have a portfolio piece that makes the industry press, but their cumulative impact can transform a product used by millions. The researcher who methodically explores adjacent questions might never publish the headline-grabbing study, but their work builds the foundation upon which others’ insights depend. I’ve seen this play out in my own career in design. My most successful work has not been built upon single breakthrough concepts but on a series of small, interconnected insights about user needs, technological constraints, and business goals. Nearly every useful idea I have had seems, on its own, quite minor — a tweak to a navigation pattern, a refinement of how information is presented, a subtle shift in terminology — but together, they have created experiences that worked meaningfully better than what came before. And, in my estimation, the greatest value I have created in my career has been by teaching others to think this way too. The practice of generating many little ideas creates a resilience that big-idea hunting lacks. When your value comes from consistent good thinking rather than occasional brilliance, you’re not dependent on lightning striking. You’re building a renewable resource — your ability to notice problems and formulate potential solutions — rather than extracting a finite one. The practice aspect of this is critical. The reality is that good ideas come from experience. The more you act on small insights — or just good thinking — the more you learn, which makes your next notions all the more potent. We tend to think of ideas as gems to be mined — rare, unique, coveted, priceless — but they are actually among our most renewable of resources. One begets another. You just have to do things — most of them routine — not wait for something entirely new to do. The desire for novelty robs us of repetition’s treasure. This is particularly true in our rapidly changing technological landscape. A single big idea, even if genuinely novel, can quickly become irrelevant as the context around it shifts. But the ability to consistently produce relevant small ideas adapts alongside changing circumstances. The person who can generate ten thoughtful approaches to a problem will outlast the one still searching for the perfect solution. Conceptual breakthroughs, are, of course, real. But for most of us, in most fields, our contribution will come through consistent, quality thinking applied over time — perhaps in pursuit of a breakthrough but not always. Often, in pursuit of maintenance, stability, or just getting something basic done well. That’s not settling for less; it’s recognizing where true value often lies. Instead of asking ourselves “What’s my big idea?” we should be asking “What’s my next good idea?” And the one after that. And after that. The compound interest of regular, thoughtful contribution almost always outperforms the lottery ticket of the big breakthrough. Write every idea down. Most will be useless, late, mimics, and impossible. But some will be good and you never really know in advance when their time will come. When you do this, you’ll eventually realize that compound interest – the ideas will be all around you. In a world obsessed with disruption and overnight success, there’s something radical about valuing consistency, incrementalism, and the patient accumulation of small improvements.   Don’t get me started on how words like “disruption” and “revolutionary” are a form of semantic gaslighting. We used to call these things “theft,” “piracy,” and “racketeering.”

17 hours ago 1 votes
Fang Eyewear Showroom by M-D Design Studio

the Fang Eyewear Showroom by architecture firm M-D Design Studio, a project which reimagines the traditional showroom in the town...

2 days ago 4 votes
Screens Are Good, Actually

A screen isn’t a technological distraction to overcome but a powerful cognitive prosthetic for external memory. Screens get a lot of blame these days. They’re accused of destroying attention spans, ruining sleep, enabling addiction, isolating us from one another, and eroding our capacity for deep thought. “Screen time” has become shorthand for everything wrong with modern technology and its grip on our lives. And as a result, those of us in more design and technology-focused spheres now face a persistent propaganda that screens are an outmoded interaction device, holding us back from some sort of immersive techno-utopia. They are not, and that utopia is a fantasy. The screen itself is obviously not to blame — what’s on the screen is. When we use “screen” as a catch-all for our digital dissatisfaction, we’re conflating the surface with what it displays. It’s like blaming paper for misleading news. We might dismiss this simply as a matter of semantics, but language creates understanding and behavior. The more we sum up the culture of what screens display with the word “screens,” the more we push ourselves toward the wrong solution. The most recent version of this is the idea of the “screenless interface” and the recurring nonsense of clickbait platitudes like “The best interface is no interface.” What we mean when we talk about the “screen” matters. And so it’s worth asking, what is a screen, really? And why can’t we seem to get “past” screens when it comes to human-computer interaction? For all our talk of ambient computing, voice interfaces, and immersive realities, screens remain central to our digital lives. Even as companies like Apple and Meta pour billions into developing headsets meant to replace screens, what do they actually deliver? Heavy headgear that just places smaller screens closer to our eyes. Sure, they can provide a persistent immersive experience that a stationary panel cannot. But a headset’s persistent immersion doesn’t make a panel’s stationary nature a bug. What makes a screen especially useful is not what it projects at you, but what happens when you look away from it. It is then that a screen serves a fundamental cognitive purpose that dates back to the earliest human experiences and tools. A screen is a memory surrogate. It’s a surface that holds information so we don’t have to keep it all in our heads. In this way, it’s the direct descendant of some of humanity’s most transformative devices: the dirt patch where our ancestors scratched out the first symbols, the cave wall that preserved their visions, the clay tablet that tracked their trades, the papyrus that extended their memories, the parchment that connected them across distances, the chalkboard that multiplied their teaching. Think of Einstein’s office at Princeton, with its blackboards covered in equations. Those boards weren’t distractions from his thought — they were extensions of it. They allowed him to externalize complex ideas, manipulate them visually, and free his mind from the burden — the impossibility — of holding every variable simultaneously. Our digital screens serve the same purpose, albeit with far greater complexity and interactivity. They hold vast amounts of information that would overwhelm our working memory. They visualize data in ways our minds can grasp. They show us possibilities we couldn’t otherwise envision. They hold them all in place for us, so that we can look away and then easily find them again when we return our gaze. Comparing screens to Einstein’s chalkboards, of course, is a limited metaphor. Screens also display endless streams of addictive content designed to capture and hold our attention. But that’s not an inherent property of screens themselves — it’s a consequence of the business models driving what appears on them. The screen isn’t the attention thief; it’s merely the scene of the crime. (And yes, I do think that future generations will think of today’s attention economy in the same way that we think of other past norms as injustices.) The connection between screens and attention matters, of course, because our brains have evolved to emphasize and prioritize visual processing. We can absorb and interpret visual information with remarkable efficiency; simply scanning a screen can convey more, faster, than listening to the same content read aloud. Visual processing also operates somewhat independently from our verbal reasoning, allowing us to think about what we’re seeing rather than using that cognitive capacity to process incoming language. We can scan at the speed of thought, but we can only listen at the speed of speech. This is why efforts to create “screenless” interfaces often end up feeling limiting rather than liberating. Voice assistants work beautifully for discrete, simple tasks but become frustrating when dealing with complex information or multiple options. Information conveyed in sound has no place to be held; it can only be repeated. The screen persists because it matches fundamental aspects of human cognition by being a tool that, among other things, offers us persistence: a place to hold information. None of this is to dismiss legitimate concerns about how we currently use screens. The content displayed, the contexts of use, the business models driving development — all deserve critical examination. But blaming the screen itself misses the point, misdirects our efforts to build healthier relationships with technology, and wastes our time on ridiculous technological fetch-quests for the next big device. Perhaps instead of dreaming about moving “beyond screens,” we should focus on creating better screens and better screen experiences. “Better screens” is a problem of materials, longevity, energy consumption, light, and heat. There’s so many things we could improve! “Better screen experiences” is a matter of cultural evolution, a generational project we can undertake together right now by thinking about what kind of information is worth being held for us by screens, as opposed to what kind of information is capable of holding our gaze captive. The screen isn’t the problem. It’s one of our most powerful cognitive prosthetics, a brain buffer. Our screens are, together, a platform for cultural creation, the latest in a long line of surfaces that have enriched human existence. De-screening is not just a bad idea that misunderstands how brains work, and not just an insincere sales pitch for a new gadget. It’s an entirely wrong turn toward a worse future with more of the same, only noisier.

2 days ago 4 votes
nuvéa body lotion by Aiham Othman

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3 days ago 5 votes
It’s far past time to control the algorithm

Weekly curated resources for designers — thinkers and makers.

6 days ago 5 votes