More from Daniel De Laney
An objective, external world is a non-falsifiable assumption. The prevailing theory is that our subjective experiences correspond to an external reality. However, they may simply be subjective through and through. That which we claim to be evidence of external reality is actually subjective experience, which may or may not have an external and objective cause. Any test devised to prove objectivity is evaluated within subjectivity and therefore does not require objectivity to explain the result. Some object to this, claiming that the consistency of experience is best explained by an external world. However, consistent experience does not require any external mechanism, let alone the specific one we have assumed. Claiming that belief in an external world is simpler is like claiming that belief in God is simpler; in truth we are inventing something vast and complex without evidence and agreeing not to question it. This is not science, it is a substitute for epistemic humility. Much as dreams appear consistent while dreaming, that which we consider waking experience may not actually be as consistent as we believe. However, questioning this is unproductive reasoning because it undermines the value of reason itself. We must assume our experiences are rational and consistent, or else give up thinking altogether. Experience is the only reality which is detectable. Whatever experience is, it is real and directly perceptible, unlike objectivity. Claims that experience is an illusion presuppose an objective world to which experience does not correspond. Pragmatic truth is supportable, correspondence is not. If an objective world can’t be proven, neither can we prove that knowledge does or does not correspond with it. That which produces a consistent effect in experience is useful in influencing experience in the desired way, therefore science is useful. Materialism is religious faith. Just as we once invented a spirit world to help explain our experiences, we invented an objective world for which there is similar quality evidence. Both are assumed to explain experience, yet neither is directly known. The assertion that matter gives rise to experience is no more compelling than the assertion that experience gives rise to matter. The assumption of an external world has zero explanatory power, as consistent experience does not require it. Materialism is superior to classical religions in that it responds to pragmatic truth, but it still accepts unsupportable metaphysical claims and regards them as unquestionable. By contrast, noting that we have experiences does not require extrapolation or invention. Modern civilization is optimizing materials, not experiences. Focus on economic metrics has allowed us to make tremendous progress in reducing starvation and otherwise improve the experience of the least fortunate. Nonetheless, the subtle error of conflating material improvement with improvement in well-being has consequences. In advanced societies, increases in abstract indicators of material wealth like GDP have been accompanied by negative changes in consciousness: stress, social disconnection, and increased suicide. The materialist assumption that improving external conditions will always trickle down to better experiences is demonstrably unreliable. Often, this assumption results in methods which improve economic indicators by reducing experiential well-being, and in these cases it is worse than nothing. In addition to misallocating its priorities, modern civilization also conditions people to feel powerless over their own well-being. As materialist structures (corporations, governments, economic systems) become more dominant, individuals are increasingly absorbed into mechanisms designed to optimize external conditions rather than subjective experience. People come to believe that their quality of life is dictated by forces beyond their control. The best way to improve experience is to optimize it directly. The only rational goal is maximizing satisfaction. Long-term positive changes in consciousness are what is best in life. If a person achieves material or hedonistic aims but is unsatisfied in the long term, they are having a negative experience and are working against themselves. Secure, nourish, nurture, and build yourself and your community. Seek what is satisfying and aesthetic—that which feels good and true and beautiful. Unlike materialist assumptions, this requires no external faith, only a direct commitment to improving the reality we actually experience.
“I like to use sketches to validate ideas quickly, without a lot of investment in the wrong direction.” The Challenge The computing power that runs the world is hidden away in data centers that few people get to see. While many data centers are lights-out operations most of the time, people are still needed to update them, keep them running, and prevent and resolve outages. Those people need to know where their critical assets are in the labyrinth that is their global data center network. They need to know when areas get too hot, or get so cold and humid that condensation becomes a worry. In addition to data centers, large enterprises will also have smaller compute sites scattered across the nation or the world. Those sites are often physically unmanned with poor visibility into the health of critical systems. Operators need to know when potential issues arise and how to prioritize them. I help solve both of those problems. My Process Every design challenge starts with research. I put together extensive design research presentations with photos and video inside of real, working data centers. These included profiles of specific data center operators, personas/archetypes extracted from them, and detailed notes on pain points that customers face. Due to confidentiality concerns, heavily redacted and anonymized excerpts are available for eyes-only review upon request. Once the context and specific challenges are understood, it’s time to start rapidly prototyping solutions. I like to use sketches to validate ideas quickly, without a lot of investment in the wrong direction. Once I’ve put ideas in front of customers and gotten enough feedback to be confident in a direction, I produce specs for engineers to build the real thing. This frequently involves extensive annotation. In many cases the sketch is sufficient because the visual design of reusable elements has already been defined as part of a component library or as part of the product design guidelines. Of course, while sketches can convey functionality, if new elements are used for which I don’t already have a visual design specification, it’s important to provide fully realized mockups. Once the appropriate specifications are produced, I work extensively with software engineers. I write stories in JIRA, collaborate to find clever solutions to performance problems on Slack, and even contribute CSS here and there. Whatever I can do to ensure that the finished product is as good as our intentions.
In 2018 I worked with argodesign on an artificial intelligence client project, and Fast Company published an article on our work: This Is The World’s First Graphical AI Interface. For confidentiality reasons I can’t publicly go into more detail on the project than to link to that article. For the full case study, please contact me at hello@danieldelaney.net. AIGA Event During my time at argodesign we held an event with AIGA, the professional association for design, during which the team explained our point of view on artificial intelligence, and the way we approached designing interfaces for new technologies.
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More in technology
I’m very much into genealogy. I came to realize that my interest was more specifically as a kind of photograph genealogist.
We’re seeing a substantial turn towards online social interaction replacing in-person social interaction — especially among the younger generations. That was exacerbated and accelerated by the COVID-19 pandemic. But mountains of research show that physical touch is critical to a person’s mental wellbeing and online interactions haven’t been able to provide that. One solution may […] The post Could these VR haptic gloves replace human touch? appeared first on Arduino Blog.
reading it was, "Is he Deommodore 64?" (No, unfortunately, Deommodore Lenoir's jersey number is 2, and I'm not even a 49ers fan.)