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Imagine you could take a train ride to space. Tracks that slope up into the sky, higher and higher, until you reach a plateau above the planet where it’s a straight line up to orbital velocity. That’s what’s possible with a Lofstrom Loop. But sending you into orbit is just one of the things it can do! The mechanics of a Lofstrom Launch Loop (presented here) are simple and straightforward but it is the implementation of each of its parts that is difficult.  Let’s start with what we have today: rocket launch. A see-through SLS rocket revealing how much of it is just propellant liquids. Modern rocket engines are very effective at converting the chemical energy stored in their fuel and oxidizer into heat. Large expansion nozzles then do a decent job at turning that heat energy into thrust to accelerate a spacecraft. However, most of a launch vehicle today is propellant, not payload. And nearly all of that propellant is spent accelerating the rest of the propellant. A vehicle...
a year ago

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The Laser Revolution Part I: Megawatt beams to the skies

There’s a laser revolution coming: a time when megawatt-scale beams will radically transform how we produce electricity, conduct war and even upset the nuclear world order. All they have to do it reach a certain convergence of price and power. And by current projections, it will happen in the next two decades.  It’s hard to imagine a world without lasers. They’ve been around since 1960, when a ruby rod managed to produce a few watts of deep red coherent light. The first designs were costly, heavy and incredibly inefficient. But today they are both affordable and powerful, with widespread applications from entertaining light shows to cutting steel to delivering this blog’s content down fiber optic cables. Laser cutters in the 1-10 kW come standard in the automotive and aerospace industry. Soon, we'll have to consider a vastly expanded role for them, with serious consequences. In other words, a laser revolution. In this Part I, we'll describe how laser power vs price is progressing and how techniques are being developed to overcome the obstacles to beaming them through the air, then try to work out what consequences they'll have: first militarily, on the threat of nuclear weapons and how air warfare is conducted. In Part II, we'll continue looking at the consequences of ground and sea warfare, before expanding on the civilian side and the exciting opportunities megawatt lasers will create, from space launch to power generation. Powerful Lasers What exactly is a ‘revolutionary’ laser? It can only be described in relation to current output and price levels. Lasers are getting more power and cheaper at the same time, following a progression that resembles Moore’s law. The sorts of lasers you personally have access to range from milliwatts to kilowatts. The smallest are so cheap and widespread that they can be bought from local stores.  Lockheed Martin's HELSI program wants this box to produce a 500 kW laser You can order a 1 watt laser pointer online for around $150, and a 10 watt laser module for around $350. Kilowatt-scale fiber lasers are advertised at under $1800. Regular businesses can access commercially available 10 kW-class lasers, such as a laser cutting machine that is listed for around $100,000, and 100 kW-class lasers aren’t far away. You can buy a 100 kW CW fibre laser from Raycus. Now. These are all relatively efficient designs with good beam quality, continuous output and operate in near-infrared to visible wavelengths.  Here are rough costs of beam sources by wavelength, from GerritB: Infrared lasers would be around $100/watt, while visible wavelength lasers achieved through frequency doubling or tripling sit above $1000/watt. Lasers as ‘complete packages’, including a power source, cooling, optical train and a mirror to focus them over long distances also exist in the 10 kW scale. Military designs like the Raytheon HELWS H4 fit on the back of a pickup truck and have undergone 25,000 hours of testing, managing up to 15 kW at full power from atop a British Army Wolfhound. Raytheon's palletized laser weapon in the back of a pickup truck.  Rafael’s Iron Beam is a container-sized air defense system with 100 kW output, and its mobile version focuses 50 kW through a 25 cm beam director. DARPA’s HELLADS is developing a 150 kW laser with the goal of 200 W/kg power density and fitting inside 3 m^3, allowing it to be mounted on small vehicles and aircraft. Meanwhile, the US Navy’s HELCAP is testing 300 kW lasers aboard Arleigh Burke destroyers. These are all effective and affordable for their users, which are militaries with big budgets.  The US Army's HEL-TD on an Oshkosh HEMTT truck. A ‘revolutionary’ laser is the next step up: 1 to 10 MW output, with even better efficiency and beam quality, yet more affordable. Megawatt-scale lasers are already expected before 2030 based on development contracts and other reports. An AFRL publication predicted directed energy weapons in the 100 - 1000 MW range by 2060, so this is on the right track. We’re looking at current trends to determine when they will acquire revolutionary qualities. Here’s what they look like: Rapid decreases in $/W are expected in the next decades. This chart gives us exponential fits we could use. A flattening curve is more realistic, but it's still rapid progression. In fact, the progression of laser brilliance has been compared to Moore’s law for the number of transistors on a chip: From these trends, it looks like lasers will become roughly 100 times cheaper per watt by 2045. If you believe this timeline is too aggressive, then add 5, 10, 15 years to the estimate and you’ll find the conclusions of the rest of the post will remain the same. Regardless, it means 1 MW of raw infrared diode laser output will have a price on the order of $10,000, while visible wavelength lasers would be several tens of thousands of dollars. Increasing beam quality or shortening the wavelength will cost more, but costs remain within that order of magnitude. Achieving this might require combining 1000 fiber-laser modules of 1 kW each, a ten-fold improvement over the roughly 100 module coherent beam combining possible today. Experimental set-up for combining 100 beams. ‘Full package’ lasers as described above will likely match appropriate cooling equipment and correctly sized optics to the increased laser power, but they won’t see a 100x price decrease. The laser generator inside can be compared to the engine of a car: an essential component that contributes significantly to the cost of the full vehicle, but cannot eliminate the price tag on its own.  AFRL's roadmap for laser weapons. Military equipment is very expensive. Existing devices that can track a rapidly moving target and point a laser at it, like a LITENING pod with its 10 cm aperture and many sensors, costs $3 million. The newer 15 cm Sniper Advanced Targeting Pod has been sold in contracts for $3.3 million each. Turkey’s equivalent ASELPOD goes for $1.5 million. The 'Sniper' ATP. A 2024 congressional report on shipboard solid-state lasers for the US Navy estimates that a 60 kW laser weapon costs $100 million, while a 250 kW weapon would reach $200 million. These are within the cost bracket of existing kinetic (gun, missile) based weapon systems, so their only advantage is that their ‘ammunition’ is electricity instead of expensive missiles (one SM-6 interceptor missile is over $4.8m). The report suggests that the cost of a ‘full package’ laser is not strongly tied to the beam power; by its estimates, a 4x more powerful weapon is less than 2x as expensive. Based only on this sort of data, it’s more likely that 1 - 10 MW lasers will remain very expensive even as their laser generating components get much cheaper, allowing them to increase their output. For example, today’s $100 million design that outputs 100 kW might still cost $100 million in 2030, but output 1 MW. Everyone gets a laser. On the other hand, lasers are clearly a technology that is still developing rapidly, leaving an immature early phase where they’re very expensive and progressing in leaps and bounds to a settled status where only incremental improvements remain. We mustn't forget how much progress can be made in 20 years of rapid development. Aviation progress in the 60s, which resulted in the XB-70, could be the model for today's lasers. In 1945, the first P-80 Shooting Stars were produced for the USAAF. At 956 km/h, their engines had an output of 5.3 MW each. In 1965, the XB-70 Valkyrie broke Mach 3. Its six engines had a combined output of 662 MW at 3310 km/h, making each engine 21 times more powerful than the one on the P-80. Meanwhile, the commercial aviation industry had access to Boeing 727s with 3x17 MW engines or The Vickers VC10 with 4x24 MW engines. A PowerLight beaming demonstration, one of the few long-range laser developments with near-term civilian uses. A look at commercial equipment paints a more promising picture. Heat exchangers, coolant pumps, power handling equipment and large mirrors on precision mountings are not seeing the same dramatic price drops year after year as laser generators do, but they are making relatively rapid progress.  For example, when it comes to electrical power handling, the PNNL Grid Energy Storage Technology Cost and Performance Assessment from 2022 placed rectifier plus inverter costs at only $0.123/Watt. This figure is for a fixed installation, so a mobile version would cost more. Commercially available ‘deluxe’ 28 cm telescopes with a robotic mount and computer control come in under $8000. How much effort is needed to turn this into a laser mount? A half-meter telescope can cost a few tens of thousands of dollars. A meter-wide mirror in its mount is around $100,000 while a whole astronomy-grade observatory with tracking motors is more like $250,000 to $500,000. A "low-cost, 0.5 meter, robotic telescope" for DEMONEX. A laser might need special low-expansion glass like ZERODUR with a cooling system attached, which would raise the cost of a full mount with a meter-wide mirror by up to an order of magnitude. ZERODUR low thermal expansion glass. However, if efforts like Trex/ABT’s attempt to reduce the cost of telescope-grade mirrors to $100,000/m^2 by using diffusion-bonded (no adhesive) CVC silicon carbide instead of traditionally machined and polished glass are successful, then the costs wouldn’t rise so much. They would instead start to fit pre-existing scaling laws.  So, based on these commercial figures, a 1 megawatt laser generator paired with a robotic mount, large low-expansion mirror, sufficient cooling and power-handling modules adds up to around $1 million in the near future, or at worst $10 million. This excludes the power source, which depends on the laser’s intended use.  In summary, a pessimistic progression for 1 MW lasers would place them in the $100 million bracket by 2045, an optimistic one would have them under $1 million, while a realistic one would be somewhere around $10 million. At that price, we obtain something more than a mere improvement over current lasers - it’ll be revolutionary. Beaming Megawatts Bad weather conditions can render today's lasers difficult to use. Powerful lasers are an oft-visited topic at ToughSF. However, they are usually considered for use in space, where their beams travel through a vacuum. It allows us to basically ignore what happens to the beam as it travels between its focusing mirror and its destination. The diffraction equation (spot size = 1.27 x wavelength x target distance / mirror diameter) tells us almost everything we need to know, so maximizing beam range and effectiveness means simply looking for the beam with the shortest wavelength focused by the largest mirror possible. For lasers inside the atmosphere, there are other factors that cannot be ignored. There are at least nine types of beam-air interaction, including two-photon absorption, stimulated scattering, ionization, cascade breakdown and filamentation. Thankfully, most of these are only relevant to very intense lasers or wavelengths considered to be ‘vacuum-only frequencies’, such as X-rays. The megawatt-class lasers of the next decades are expected to have infrared or visible wavelength beams with continuous output, operating far below the intensities needed to tear apart air molecules, so instead we have to deal with thermal blooming, both types of attenuation and twinkling. Thermal blooming A powerful beam travelling through the atmosphere will heat up a channel of air along its path. Hot air has a lower density than cold air. Just like a mirage in a desert is the result of hot air bending light, a channel of hot air will act like a lens that de-focuses a laser travelling through it. The more intense the beam and the longer it heats the air, the stronger the de-focusing effect. The simplest solution to thermal blooming is to reduce the lasing time. A short burst of power doesn’t heat up the air so much. The continuous-wave lasers of the next decades might not have the capability to concentrate their power into pulses, or we may need them to keep beaming for extended periods, so this isn’t always an applicable solution. Another simple solution is to let the beam wander in circles, so it is always moving out of its own hot air channel into fresh air. This is great if the target is also moving, but not so great if the beam must remain focused on a single spot.  How much will this affect a powerful laser? There are equations to estimate the level of distortion. We find that for a visible or near-infrared laser of 1 MW focused by a 1 meter diameter mirror, focused onto a 1 cm spot 50 kilometers away, the effect of thermal blooming can be ignored. For lasers ten times more powerful, we must counter the blooming with linear adaptive optics. How adaptive optics work. It’s 100 MW lasers and beyond that need additional corrective actions, or hope for a slight wind to help clear their hot air channel.       Twinkling  Stars twinkle because their light is distorted as it travels down through the turbulent atmosphere. Lasers twinkle too when the medium they travel through moves randomly and deflects the beam.  Astronomers found a solution to provide clear images to their telescopes. They use adaptive optics that detect the level of distortion in the light being received with a wavefront sense, then bend their mirror accordingly to negate those distortions.  Lasers can also use adaptive optics, to correct twinkling and many other types of distortion.  Attenuation from atmospheric absorption This sort of attenuation is caused by the air absorbing light passing through it. Our terrestrial mix of oxygen, nitrogen, carbon dioxide and water vapour is extremely unfriendly to wavelengths shorter than UV. Water vapour makes many infrared wavelengths unsuitable as well. Taking these into account gives us ‘transmission windows’ that are ideal for a laser to exploit. Here’s a chart: You want to minimize laser divergence to increase its range and form a smaller spot with the beam at its target, so the ideal laser uses the shortest wavelength within these transmission windows. Agatha’s analysis suggests that 400 nm lasers (cyan) are the best for going through an atmosphere from top to bottom. Deep blue lasers seem to be optimal. However, a practical laser may choose to sacrifice some performance in ideal conditions to get some better ability to handle water vapour. Weather conditions like cloud cover or fog can place a lot of water in the beam’s path. The more water the laser is expected to encounter, the more interest there is in a green laser (around 500 nm) rather than a blue one, as that is the wavelength that gets through water the best. Going through water imposes another constraint. Other practical considerations include the nature of the laser generator; a CO2 laser may only offer long infrared 9600 or 10600 nanometer wavelength beams. A modern diode-pumped solid state laser using a GaAlAs diode and Nd:YAG lasing crystal produces a 1064 nm beam, which is commonly frequency-doubled to 532 nm (this is where we get green laser pointers), which is slightly longer than the 500 nm optimal for penetrating water.  Let’s try to estimate the effect of this type of attenuation. Chart from the Galactic Library, by Luke Campbell! In dry air, a 500 nm beam has an absorption length in the tens of millions of kilometers. It means the laser has to travel that distance through air to lose 63% of its power. Adding in 1% water by volume (corresponding to 60% relative humidity), this length decreases to a few thousands of kilometers. Earth’s atmosphere is 100 kilometers deep vertically, close to 1000 km deep tangentially from the horizon. So, we can ignore this type of attenuation for green lasers. A deep red or near-infrared laser fares much worse, with an absorption length as short as 10 km. That means it will lose 86% of its power after travelling two absorption lengths, or 20 km. A laser with a short absorption length suffers the double trouble of more intense thermal blooming, as the air along its path is more easily heated up. Attenuation from aerosols If you can see a laser beam, then it means the beam is losing energy to scattered light. For air- and water-penetrating wavelengths, the attenuation caused by various small particles in the atmosphere, such as water droplets and dust, is much more relevant.  The effect is very difficult to estimate because of the variety of conditions that can exist. A general rule of thumb to follow is that if your sensors can see a target, then a laser can reach it too. This is especially true if the main focusing optics for the laser also serves to collect light for the sensor. If your sensors cannot get a good image of the target, then a laser won’t reach it easily either. A useful estimate for how much aerosols affect visible wavelength lasers is the meteorological visibility scale: it can range from perfectly clear conditions where visibility exceeds 50 km, to dense fog where visibility is less than 50 meters. A visible wavelength laser would have the same effective range as this visibility scale. Empirical testing for how lasers traverse various weather conditions has been done. Balloon and searchlight data at 550 nm gives a wide range of attenuation coefficients: We see on the chart that at ground level, aerosol attenuation coefficient is roughly 0.01/km, meaning that traversing 20 km saps away 1 - e^(- 20 x 0.01) = 0.181 or 18% of the laser energy.  Transmitting 550 nm lasers across in Chesapeake Bay in humid conditions, a distance of 5.5 to 16.25 km, leads to losses of 50 to 70% of the original beam power: A more modern study of laser communications finds an attenuation coefficient as high as 0.04 at 500 nm near the ground, so across 20 km, this is 55% of the beam being lost to aerosols. Meanwhile, a LIDAR study gives data on transmission of different wavelengths through bad weather: Since aerosols scatter the laser light in all directions, it is difficult or impossible to counter the effects using adaptive optics from the laser source. So it is a major challenge for lasers to overcome.  Are there ways to deal with aerosols?  A proposal to clear fog over airports using hundreds of megawatts of infrared lasers. A brute-force solution is to vaporize all the water in the beam’s path. Turning water droplets into water vapour means there are no more particles that can affect the beam via Mie scattering (from particles close to the scale of the laser wavelength) or Rayleigh scattering (from particles smaller than the laser wavelength). However, boiling water costs a lot of energy. Luke Campbell has this to say: “I find that a cloud has 1 to 4 kg of water per square meter per kilometer thickness, but rarely exceeds 2.5 kg/m^2 per km thickness. Considering only the heat of vaporization, it will take about 5.5 MJ to evaporate a one square meter hole through a kilometer thick cloud. The most extreme cases we will have to deal with include nimbostratus clouds and cumulonimbus clouds. The former tend to be 2 to 3 km thick with extreme examples up to 4.5 km thick, the latter average 2 km in height but in extreme cases can reach 20 km high. This leads to 10 to 15 MJ to burn a one square meter hole through typical heavy rain clouds and thunderstorms, with extremes of 100 MJ to burn a 1 m^2 hole through the highest thunderstorms. Once a tunnel is formed through the cloud, you will need an additional input of power to keep that tunnel clear as wind blows additional cloud droplets into the tunnel. The power required will be the energy needed per square meter to form the cloud tunnel times the wind speed times the tunnel diameter. For a 2 km thunderstorm with 10 m/s winds, a 1 m^2 hole will thus require a power of ~100 MW to keep the tunnel open. 2 km thick heavy rain clouds with 3 m/s winds will require 30 MW to keep the tunnel open. As the radius of the beam increases, the initial energy to form the tunnel scales with the square of the beam diameter, while the power to keep the tunnel open scales linearly with beam diameter.” Based on the above, the upper limit of laser power needed to cut a channel through the worst weather conditions is 100 MW/m^2. If the total laser power available is 1 MW, then it can only vaporize a 0.01 m^2 hole through clouds in its path, which is a circle about 11 cm wide. Limiting the diameter of the beam restricts its range due to the diffraction limit. A beam that’s normally 1 meter in diameter, that’s restricted to 11 cm in diameter, would have a range 9 times shorter.  Thick fog would place similar amounts of water in the beam’s path, but the wind speed would be lower (strong winds break up fog). ‘Regular’ weather consisting of white clouds a few hundred meters thick would still require over a megawatt to clear in a light breeze.  Clouds by type and altitude. Lasers from the next 20 years won’t have the power output to spend 1-100 MW just to clear a channel through clouds. So, their effectiveness will depend on the weather. If a target flies into a large cloud, it cannot be reached by lasers. If thick fog descends on a laser-equipped site, it might be put out of action.  But, there are other options. There have been claims of existing lasers being able to circumvent wind and fog despite only having kW-level outputs.  There are methods to clear a path for lasers through clouds or fog in a much more efficient manner. Two laboratory- or field-tested techniques stand out: -Shattering the water droplets This technique attempts to reduce the size of the water droplets so that they are no longer close to the wavelength of the laser. The light scattering effect from aerosols becomes much weaker once the aerosol and the laser wavelength don’t match up. For example, reducing the droplets to a size 10x smaller decreases the scattering effect by 10,000x! One approach is to use an intense pulsed laser that only vaporizes a portion of the water droplet, turning it into a superheated mass that explodes and destroys the rest of the droplet. This costs much less energy than vaporizing the whole droplet. According to this study, a channel can be cleared through clouds and fog by splitting droplets with at least 7x less energy than fully vaporizing the droplets. Shockwave generation inside droplets by picosecond lasers. Another paper suggests that laser pulses of 0.1 to 6.5 J/cm^2 are enough to shatter droplets across all weather conditions, compared to 33 to 500 J/cm^2 for complete vaporization, meaning that shattering droplets can be 76x to 330x more efficient that the brute-force method. An energy cost 0.8 to 2.5 J/cm^2 is suggested here. Finally, a figure of 1.2 J/cm^2 is said to be enough to clear a channel through clouds by shattering droplets that lasts for half a second, meaning an average power output of 24 kW/m^2 is sufficient.  If we average these results we get an upper end of 50 kW/m^2 for shattering water droplets. This is only 5% of the power output of the 1 MW ‘main beam’, but it must be delivered in the form of short intense pulses. If the long wavelengths described in the papers above (10.6 microns) is also a requirement, then it becomes necessary to deliver these pulses via a separate dedicated mid-infrared laser that is installed parallel to the ‘main beam’ laser. If an intense pulse of any wavelength is enough to produce these effects, then a Q-switch can be added to the ‘main beam’ to give it a pulsed mode of operation.  -Dispersing the droplets with shockwaves A plasma filament generated in air by a femtosecond laser. This technique aims to simply move the water droplets out of the way. Ultra-intense laser pulses can generate self-focusing plasma filaments in air; essentially brightly visible lightning bolts that travel in a straight line for their entire length. These filaments mostly ignore beam divergence or other dispersion effects, and modern techniques are able to extend them into “megafilaments” of dozens of meters, potentially hundreds of meters. They’re also only a few micrometers in diameter, and explode after a few microsecond.  This means it is unrealistic for laser filaments to propagate across kilometers to their target, especially not when channeling ‘main beam’ power of over 1 MW. Instead, their explosive end can be used to generate a pressure wave that sweeps water droplets out of a channel of air surrounding the filament.  Experimental data shows that a 1.3 picosecond laser with pulsed power of 76 GW was able to create plasma filaments in air that were 50 cm long. The shockwave and expanding hot air from the exploding filaments was able to accelerate surrounding water droplets to 60 mm/s, which was enough to clear out a channel through fog if the pulse rate exceeded 1 kHz. However, they only assume a cleared channel width of 100 micrometers. That is far too small to send a ‘main beam’ through.  633nm laser going through a cloud before and after droplet scattering. Another experiment used 0.05 picosecond pulses with a peak power of 100 GW. The Ti:Sapphire laser could generate red (800 nm) or blue (400 nm) wavelengths. The cleared channel was measured to be around 1 to 2 millimeters in diameter (FWHM 1.6 mm in the best case), that lasted for more than 90 milliseconds. It means a laser pulse frequency as low as 10 Hz could be enough to keep the channel open. Still, it is far too small to be useful for a ‘main beam’.  Multiple other sources confirm that channel diameter is in the millimeter range when using 0.1 J-scale pulses. Theoretically, if the cleared channel is a long thin cylinder with the plasma filament at its center, its diameter would scale with the square of the pulse energy. 10,000x the pulse energy would heat up the plasma filament 10,000x more, causing it to expand 100x further. That means 1 kJ pulses could potentially clear out channels a meter wide. If the pulse frequency can also be as low as 10 Hz, then about 10 kW of average laser power is sufficient to clear meter-wide channels. But that is very optimistic, as the channel diameter scaling is likely to have a 3D component (explosions expand in all directions), and the picosecond timescale of these pulses means the laser’s peak power has to be in the 1000 J / 10^-15 s = 10^18 Watt range. This is what a 10^16 Watt laser facility producing 1.5 kJ pulses looks like: You’d need 100 of those facilities. It’s not practical.  There is hope for a practical solution in “Molecular Quantum Wakes”: Without generating plasma nor laser filaments, an acoustic wave is formed to move water droplets out of a wide channel. The laser pulses act on the air itself to create a strong temperature gradient, which launches the acoustic wave. It seems that eight pulses with a total energy of 3.8 mJ are enough to clear a 0.5 mm radius channel that’s 10 cm long. That’s an energy cost of 4.8 kJ/m^2. If the 10 Hz pulse frequency requirements from previous channel-clearing studies holds, and energy requirements scale up by area, then a pulsed laser with 38 kW average power is enough to clear a path for 1m wide ‘main beam’. As before, this can be delivered by a pulsed mode of operation using a Q-switch ‘adaptor’ to the powerful continuous laser.    In the next sections, we try to work out the consequences of powerful yet affordable lasers becoming available in the next 20 years.  Overthrowing the Nuclear Order Missile interception test, at night. We can start with the most dramatic and disruptive effect. Consider a 1 MW laser producing a 532 nm wavelength beam, focused by a 1 meter wide mirror fitted with adaptive optics to counter thermal bloom and twinkling, operating at 50% efficiency once cooling and power handling losses are included. It is fed by 2 MW of electricity.  Accounting for beam jitter and atmospheric interference, it can focus its beam onto a 20 cm diameter spot at 200 km (about 1.5x the diffraction limit). This translates into a spot intensity of 32 MW/m^2 or 3.2 kW/cm^2. The laser damage calculator finds that this is enough to burn through 6 mm/s of aluminium alloy, 1 mm/s of stainless steel or 0.18 mm/s of graphite. Test of the UK's Dragonfire laser. At 50 km, the spot diameter tightens to 5 cm, raising the drilling rate to 8.2 cm/s of aluminium alloys or 0.95 cm/s of stainless steel. At 10 km, these increase again to an astounding 122 cm/s of aluminium alloys or 20 cm/s of stainless steel. The laser would actually prefer to not reduce the spot diameter below 1 cm at closer distances to avoid thermal blooming effects. It would remain a destructive weapon regardless, capable of boring holes all the way through flying targets instead of meekly trying to cut off fins or ignite onboard fuel.  Their ultimate test would be a nuclear attack. From the US, it can be delivered in three ways: a low-altitude cruise missile like the AGM-86B, a bomb from aircraft like the B-2 or F-15E, or the re-entering warhead of an ICBM like the Minuteman III.  An AGM-86B is likely to be detected by an air defence radar as soon as it rises over the horizon, perhaps from 20 km away. B-52H dropping an AGM-86B cruise missile. Travelling at 900 km/h, there is an interception window of 80 seconds. The 1 MW laser would start by cutting through 61 cm of aluminium alloy per second, and its penetration rate increases exponentially from there…. which means it only needs to dwell 3.3 - 16.4 milliseconds on each missile to get through their 2 - 10 mm of aluminium. In fact, if we use the 1-10 kJ/cm^2 “hardness” rating of missiles, we get similarly short dwell times of 3.1 - 31 milliseconds.   That delay is practically insignificant compared to the switching time between targets. If we assume it takes 1 second to switch between targets, and cut off the last kilometer from the engagement as the laser turret may not be able to slew fast enough to track its targets at the short distance, then we get 75 missiles shot down. Internal bay of the B-1 Lancer with rotating rack of cruise missiles. One single $10 million defender, with sufficient sensor infrastructure highlighting its targets, could take out the payload of three B-1 Lancers or nearly four fully-loaded B-52 bombers. Newer, stealthier AGM-158s for the B-52 This forces the use of massively more missiles per attack, or a replacement of the majority of existing cruise missile arsenals by costly stealthy designs like the AGM-158 family. Aircraft find themselves in a worse position. Radar arrays like the S-400’s 1N6E primary search radar might detect an older non-stealthy fighter like the F-15E from a distance of 200 km. In the time the pilot takes to notice their radar warning tone, pull on the stick and start diving to the ground, a 1 MW laser weapon would have drilled through several millimeters of aluminium. If the plane is exposed for three whole seconds at that distance, it would have already exceeded its 10,000 J/cm^2 hardness rating.  A stealthy aircraft like the F-35 fighter or the B-2 bomber might not be detected (or more importantly, tracked!) before they are able to deploy their weapons and turn away. F-35A dropping a B61-12 nuclear bomb from an internal bay. That would prevent them from being engaged by a laser at extreme range. Though, if they encounter a radar site at an unexpected angle, face an advanced infrared or electro-optical sensor, or increase their radar signature when deploying weapons, they they'll be detected, starting a 0.03s (at 20 km) to 3s (at 200 km) clock on their expected lifetime (plus up to 1 second for the laser turret to swing around). And while their platform might be stealthy, nuclear bombs in the air won’t be. A disassembled B61 bomb reveals its steel case isn't very thick Large bombs can have steel casings 25 mm thick, yet it still only takes a 1 MW laser about 0.01 seconds to drill through it from a distance of 10 km. Target switching time dominates again. Even if the B61 bombs are released by a supersonic throw, they’d take about 30 seconds to reach their target, meaning one 1 MW laser defender can take out 29 of them. Toss bombing is seeing use in the Ukraine war. So, the laser weapon forces air-launched nuclear attacks to be carried by expensive stealth platforms, and be fitted into stealth packages themselves. That excludes the existing arsenals of unguided bombs, including the USA’s 950 B61s or Russia’s few hundred non-strategic air-dropped warheads, and severely limits the number of potential launch platforms. There are only 19 B-2 Spirit bombers, for example, and about 300 F-35As, compared to 300 F-15s, 800+ F-16s and 900+ F-18s.   ICBM attack creates the hardest targets. Their MIRV warheads enter the atmosphere at near-orbital velocities and do not slow down much until they hit the ground. Falling stars of destruction. While drifting in space, they can deploy massive numbers of decoys to complicate interception, and might even pre-detonate some nukes at high altitude to mess with radar targeting. A large number of decoys makes it impractical to intercept a nuclear strike in space using missiles. Once they enter the atmosphere however, at an altitude of 100 km, the decoys are separated from the dense warheads and the laser engagement can begin in earnest.  At a 10 degree re-entry angle, the MIRVs traverse 567 km at 7.3 km/s before reaching the ground. At a 60 degree re-entry angle, they only traverse 115 km at 9.6 km/s. This is the range of re-entry trajectories. Re-entry warhead hardness is around 25 kJ/cm^2 to 100 kJ/cm^2. We'll use the higher rating. At 567 km, it takes the 1 MW green laser with a 1m diameter mirror over 115 seconds to accumulate 100 kJ/cm^2 of damage. At 115 km, this is reduced to 4.8 seconds. At around 53 km, the laser is eliminating one warhead per second, and further intercepts are almost entirely limited by the target switching delays.  Spinning and covered in ablative shielding, MIRV warheads are already well protected from lasers. If we work iteratively in 0.1 second steps, and add 1 second of target switching delay each time the laser damage accumulates to 100 kJ/cm^2, then a 1 MW defender can intercept 13 warheads in the 10 degree re-entry scenario, down to 7 warheads in the 60 degree scenario. Within the final 50 kilometers, target switching time by far dominates over the warhead destruction time.  These don’t seem like impressive numbers, but they must be put into perspective: this is accomplished by a defence system that costs as much as a single SM-3 Block IB that can intercept one warhead at best. Lasers can operate indefinitely, putting a minimum threshold of 7-13 nuclear warheads per turret to push an attack through. This defence cannot be depleted by repeated attacks, and the lightspeed beam has a strong advantage against maneuvers meant to throw off kinetic interceptors.  Rafael's Iron Beam operates from a standard-sized self-sufficient container that can be placed anywhere. Theoretically, spending $1 billion on laser defences (with radar already available) would shield any site from nuclear attacks of 700-1300 warheads. That’s nearly all the active nuclear warheads Russia has ready for launch, even after they’re forced to arrive at one location within the same one-minute window. We also find that small increases in the cost of each turret (perhaps by doubling their mirror diameter to 2m and increasing their cost to $12m each) massively increases the number of warheads taken out, by 50% or more. Practically, raising the threshold for a nuclear attack to roughly 100 warheads, at the cost of $100 million, is enough to greatly trouble the largest nuclear powers as they can no longer divide their strike across dozens of targets; they’d have to concentrate their nukes on a few heavily defended locations and thereby become unable to guarantee ‘complete destruction’ of their opponent.  The 'ready to launch' arsenal of nuclear nations. The nuclear capability of smaller nations, like France, the UK, India, Pakistan, Israel and North Korea, who only have a few hundred to a few dozen active warheads, could be countered by laser defences worth $100m or less. As a reference, a single Patriot battery has a domestic cost of $1000m and an export cost of $2500m while an S-400 battery is sold for $1125m. Even if laser anti-ballistic missile defences end up being as expensive as existing missile-based defences, we're dealing with an expendable vs an unlimited system. Both usually come with 32 missiles, which is worth 16-32 intercepts depending on whether warheads are single- or double-targeted. They then have to spend up to an hour reloading. Truck-mounted MEADS air defence radar, costing around $30m. The radar and control elements are about half the cost ($500m) of these air defense batteries, meaning an equivalent a laser defence system with the same elements and total cost but missiles replaced by 1 MW beam turrets would be able to take out 350-500 warheads, and be ready for the next engagement in seconds. Cheaper radar systems would multiply this number. And as we will find out later, protection against nuclear strikes is also excellent defence against conventional attack, and building up laser defences for one purpose grants the other.  However, anti-ICBM laser defences like these would come with limitations. They only cover a single site, so the investment into 1 MW turrets would have to be multiplied for each location that needs protection. They are dependent on sensor systems to find and track their targets: half the cost of the Patriot missile battery is in its radar systems, and multiplying radar sites might not be economically feasible.  Lasers would only serve the 'terminal defence' role. Laser weapons are tied to their power generators and become useless if they are cut off. A mobile application must drag along multiple megawatts of power generating capability for each turret. We discussed how techniques for clearing channels through clouds and fog could become available, but megawatt lasers would still retain a vulnerability to bad weather. Nations could suddenly change from ‘immune to nuclear attack’ to ‘partially exposed’ over the course of hours because of a random thunderstorm or hurricane. It's possible that the level of sensor support needed to make use of laser defences prevents any significant cost saving... The warheads themselves could be fitted with armor to better resist laser beams. It could be an easy retrofit, like an additional cone of ablative material fitted onto the warheads, that serves mainly to extend the firing time needed to take them out at long ranges (100 km+). However, by the time the warheads enter ranges of 50 km or below, the time-to-destruction is measured in milliseconds and additional armor does not meaningfully reduce the total number of warheads destroyed. In fact, raising the amount of damage needed to destroy a warhead from 100 kJ/cm^2 to 300 kJ/cm^2 only reduces the number of warheads eliminated in the harshest 60 degree 9.6 km/s scenario from 7 per turret to 4. Raising it to 600 kJ/cm^2 reduces the number eliminated to 3. It’s an exponential race the attackers will lose to the defenders. Worse, the warheads become heavier, so each ICBM has to be loaded with fewer warheads, further diluting any nuclear strike capabilities. What does this all mean for the Nuclear Order that has kept nuclear-armed nations from engaging in all-out war for the past 80 years? The notorious Plan A simulation. It becomes weaker and less reliable. Most nations would be able to afford laser defences that raise the threshold of nuclear attack to several dozen warheads. Their existence requires entire arsenals to be refreshed, with older portions rendered obsolete decades before their planned end-of-life. Certain avenues of attack, like France’s airborne nuclear strike capability relying on ASMPs carried by Rafales and Mirage 2000Ns, would become totally infeasible. Because France has a nuclear arsenal that cannot entirely destroy its enemies, it must brandish it aggressively. Dispersed submarines who are only able to deliver 32, 48 or 60 warheads per strike would not be effective against defended sites; they’d have to group up and coordinate their strikes, rendering them less flexible and vulnerable to anti-submarine warfare efforts. ICBM arsenals that nuclear nations have spent decades and billions of dollars building up would become ineffective faster than they can be updated. The US is currently engaged in a twenty-year-long replacement of its Minuteman III ICBMs by the LGM-35 Sentinel, which are expected to operate until 2075. There are concerns Russia is unable to maintain its existing nuclear arsenal, let alone rebuild it with advanced missiles. Megawatt-scale lasers pointed at the sky might render this effort pointless long before then. Russia is still counting four-decades-old missiles among its active nuclear arsenal. These are the largest nuclear powers, and they take two to four decades to renew their arsenal, let alone expand it to deal with additional defences… if expansion is even allowed under anti-proliferation treaties.  Updated ICBMs for the laser era would be much larger, so that they can lift heavy warheads coated in thick ablative shielding. Air delivery would remain an option if both the launch platforms and the payloads become stealthy or fast; such as B-21s carrying AGM-158 LRASMs or ‘Dark Eagle’ LRHWs, but they'd be far less numerous than before. The B-21 Raider. Sneakier and more aggressive tactics would be favoured. Nuclear policy will shift towards more confrontational use, more along the lines of French rejection of no-first-strike and Russian threats of tactical deployment. All this is expensive, in dollars, time and political capital.  Less fortunate nuclear powers like Pakistan would feel the most threatened by the arrival of cheap yet powerful missile interception systems. They are the least able to sustain the expense of maintaining their nuclear offensive capabilities. However, countries with moderate military budgets and neighbouring nuclear states would have a lot to gain. For example, Taiwan could render its six largest cities nearly immune to a 100-warhead strike over the course of 5 years, using 6 x ($100 million lasers + $500 million radars) / ($16.5 billion x 5 years) = 4.4% of their military budget. Japan could do it for 1.3%, Australia for 2.1%. Then, in one further year of similar spending but without purchasing new radars, they would quintuple the effectiveness of their laser shields to 500 warheads. China is thought to have only about 400 warheads in an ‘undeployed’ state. So, it could find itself surrounded by nations who can flout its nuclear threat within a couple of years.  Chinese DF-41 ICBMs, capable of carrying 3x 425 kT yield warheads. Overall, weaker nuclear strike capability means a weaker nuclear deterrent, but it is not completely gone. Even the richest nations cannot protect all of their cities and infrastructure without spending billions upon billions of dollars. The political fallout from raising a full-scale anti-ballistic missile shield would be terrible, like starting a bonfire calling for immediate nuclear war. Instead, megawatt-scale lasers are the boiling pot, gradually raising the warhead threshold for nuclear strikes while keeping major nuclear powers vulnerable to severe damage from each other. But there will be consequences. An attempt to map the aftermath of an all-out nuclear strike. Suppose the United States raised a 100-warhead shield over its ten largest cities and ten more significant industrial or military sites, like Port Arthur Refinery in Texas and Eglin Air Force Base in Florida, at the cost of $12 billion. If it tried invading Russia, then Russia could concentrate 1000 warheads onto 5 targets, overmatching their local defences and exacting a terrible cost. The United States would not pay that cost to defeat Russia, so some nuclear deterrence remains. However, if India raised that same shield over its major cities and went to war with Pakistan, the latter’s 170 warheads could only hope to annihilate one Indian city. Perhaps that is a cost someone would be willing to pay to defeat a nuclear rival…  In another scenario, South Korea easily builds a number of laser interceptors that renders its entire territory immune to North Korean ICBMs. By military logic, this forces North Korea to act as soon as the laser turrets start appearing, before its nuclear threat is neutered. In fact, it would be in its interest to spend its nuclear card as soon as possible (either attacking with it or negotiating a disarmament while that still matters) before laser interceptors raise the threshold too far.  In short, megawatt scale lasers used to intercept nuclear strikes will create more openings for international aggression, embolden nuclear states in acting against each other, while also increasing pressure to both expand nuclear weapon arsenals while making them more menacing.  The Air War Lockheed Martin's 300 kW IFPC-HEL demonstrator. With 3x the power, it will take out fighter jets. There are many more military consequences to revolutionary lasers. The effects on aviation would be extreme. Some of this has been discussed in a previous blog post. As suggested in calculations in the previous section, aircraft survivability in the face of 1 MW laser beams focused by 1m diameter mirrors is a few seconds at the extreme range of 200 km. Long-range weapons like the massive Kh-28 or the AGM-88 HARM require the aircraft to come within 40-80 km of their ground target. These are today considered ‘standoff’ weapons, but they’d force aircraft to come to a distance where expected lifetime under laser fire is less than half a second. An EA-18G Growler with 4x AGM-88E missiles. Using shorter ranged weapons, like AGM-65 Mavericks, Kh-29s or any regular bomb like the GBU-24, would require aircraft to enter conditions where they can be cut in half in a literal blink of an eye. Against laser weapons, speed and altitude lose their importance. Instead, stealth must be relied upon to avoid early detection, and advanced munitions that keep aircraft far away from laser defences must be used. This all comes with several drawbacks. For example, the F-35 can only carry two weapons like the Joint Strike Missile while maintaining its own stealth. Laser turrets can take out dozens of incoming munitions each, even if the engagement starts at minimal ranges. There are of course solutions to this dilemma. SPEAR-3 standoff weapons have the best combination of anti-laser traits. Weapons like the SPEAR 3 and GBU-53/B can be carried in great numbers and keep aircraft over 100 km away from laser defences. An F-35 could carry eight of them internally, up to 16 using external hardpoints. They’re not stealthy weapons but they’re not easy to detect either, which might let them slip closer to the laser turrets.  Let’s estimate how many SPEAR 3s a powerful laser could intercept. Amateur analysis suggests the radar cross-section of a SPEAR 3 is 0.03 m^2 frontally, compared to a clean-configuration F-35 that comes as low as 0.005 m^2. If an air defence radar can detect regular aircraft with 4 m^2 radar cross-section at a distance of 300 km, then it can detect the tiny SPEAR 3s at 300 km x (0.03 / 4)^0.25 = 88.3 km. They would be approaching at perhaps 800 km/h, giving the lasers 6.6 minutes to engage them. At 88.3 km, a 1 MW beam would deliver a crippling 1-10 kJ/cm^2 blow to each SPEAR 3 in 0.06 - 0.6 seconds. As they approach, the time to destruction decreases quadratically. So again, we are in a regime where the target switching delay dominates, meaning each laser turret with 1 second of switching time can intercept upwards of 300 missiles. If the SPEAR 3s are ordered to stay low, skim the ground and pop-up on radar just 20 km from their target, losing external guidance and sight of their target on their way, then the lasers would only have 1.5 minutes to intercept them, reducing the number destroyed to around 90 per laser turret.  In practical terms, this means it takes 12 F-35s loaded exclusively with internal air-to-ground weapons to get past one 1 MW turret in the best scenario, or 38+ in a more typical engagement.   Notional rendering of the next-generation F-47. Near-future stealth craft, like the F-47 with bigger internal bays, might carry 16 upgraded small weapons that could approach even closer before being fired upon. The weapons themselves might be very stealthy, detectable only from 10 km away. Under these constraints, a 1 MW turret would destroy only 45 missiles, which can be delivered by three F-47s, or one F-47 leading a couple of YFQ-42/44 drones..  How would air warfare adapt? Militaries are excited about the possibility of lasers countering drone swarms. The laser defenders can specialize themselves. The 1 MW beam focused by 1m mirror is very dangerous to flying targets out to hundreds of kilometers, but it is overkill at shorter distances and is mostly constrained by target switching time against large numbers of projectiles. Alongside the main 1 MW lasers, miniature turrets with smaller mirrors and reduced beam power can be installed. A 250 kW beam at 532 nm wavelength, focused by a 0.5 m diameter mirror, will have a spot diameter of 10 cm (1.5x the diffraction limit) at 50 km distance. The intensity will be 31.8 MW/m^2 or 3.1 kW/cm^2. That means it can defeat flying targets (with 1-10 kJ/cm^2) within 0.32 - 3.2 seconds at 50 km, down to 0.051 - 0.51 seconds at 20 km. Assuming it retains a 1 second target switching time, this turret would be capable of defeating around 170 targets with 10 kJ/cm^2 hardness starting from 50 km away, down to 90 targets from 20 km away. And, it would be around half the cost of a 1 MW 1m turret. In other words, spending $20 million on one big megawatt turret plus two small 250 kW turrets would create a defence worth at least 270 low-flying stealthy targets, compared to just 180 from two megawatt turrets. While the smaller turrets swat away hundreds of incoming missiles, the megawatt turret can keep watch for the launch platform… literally. NASAMS electro-optical sensor for air defence. A 1 meter diameter mirror on a fast moving, accurate mount is actually an awesome telescope. It would have 2-3x the resolution of regular electro-optical and infrared detection systems and 4-9x the light collecting area, supplemented by an integrated adaptive optics system to get rid of atmospheric blur. Just using the main laser mirror as a passive telescope means it can become a very effective long-ranged sensor that does not tip off a target, unlike radar. Even better, it can be turned into a giant searchlight.  Scanning the sky with a low-intensity beam would be an interesting way to turn a laser turret into an active sensor that counters stealth. It would be a 1 megawatt ‘searchlight’ that helps contrast stealth aircraft against their background. Its turret would spin fast enough to cover the entire sky every few seconds, and it could focus its beam onto distant points of interest (acting like a LIDAR) or even poke through clouds to investigate them.  And then what? The Aero-adaptive Aero-optic Beam Control test aboard an AFRL jet.  As mentioned before, a stealthy aircraft with long ranged weaponry would be ideal. Future adaptations would push these advantages further. A jet attacker in a theater where megawatt lasers are present would want to go on prolonged flights while staying very low to the ground. Supersonic speed and maneuverability don’t matter against lightspeed beams, so a subsonic turbofan-propelled design with great endurance and even greater payload capacity is better. Ideally, it can launch its many weapons without ever exposing itself to enemy sensors. However this requires that the precise location of its targets already be known, meaning external information gathering is necessary.  Reconnaissance can be conducted by drones, but these cannot loiter above the battlefield like they do today when lasers can take them down on sight. Today’s militaries are acutely aware of the threat of small disposable drones too, so they would bring along sensors that can effectively find them and target them with laser beams, such as short-wave radars. Take out the eyes! That leaves satellites orbiting overhead and old-school on-the-ground scouting. Low orbit observation satellites, especially the smaller and cheaper kind that fill mega-constellations, would be totally vulnerable to big lasers firing up at them. A 1 MW beam could clear out all satellites it can see out to hundreds of kilometers in altitude: it can produce a 0.8 m diameter spot at 800 km, enough for an intensity of 1.93 MW/m^2 or 193 W/cm^2. That would achieve a 1 kJ/cm^2 damage threshold in a little over 5 seconds. Medium altitude (2000 km+) or geostationary (35,786 km) satellites would be safe, but they have reduced availability (fewer in number, fewer latitudes covered and slower orbits) and either lower resolution or much higher cost.   US Marines training to use JTAC-LTD to find and designate targets. ‘Force recon’ using specialized troops and ground assets like UK’s Ajax or the Chenowth Advanced Light Strike Vehicle would remain effective. A future laser-hunting party. A major difference from today is that they cannot use simple laser designators to point out targets to an incoming wave of missiles; laser warning systems (which already come standard on tanks and helicopters) would immediately warn their targets and reveal the designators’ location. They’d have to transmit passively-collected information on the targets, which means electronic warfare activity, especially broadband jamming, can determine if that information gets out and an attack is successful.  If neither satellite nor ground reconnaissance is available, then aircraft have expose themselves to potential detection to designate targets for their weapons using onboard sensors. Thankfully, they might only need a short ‘glimpse’ to do this. We could imagine very smart cruise missiles that identify their own targets, retain stealth all the way to them, then release massed submunition attacks, as a perfect munition in a laser-interceptor environment. Then attacks won’t need to rely on much reconnaissance. Effects of cluster bomb strike when low accuracy is ... unquestioned. But, this blurs the line with autonomous weapons, can have the downside of unintended or collateral damage, and we’d still expect them to remain an expensive limited option in the future.      What about lasers ON airplanes? F-16 with a Lockheed Martin laser weapon pod. If laser generating equipment continues to get lighter and more powerful, then large lasers can be mounted on aircraft. There are already plans to install laser weapon pods on jet fighters like the F-16 or F-15. Laser pod for the F-15 from General Atomics. What could be a Self-Protect High-Energy Laser Demonstrator pod for the F-15. Even the F-35 had an upgrade path to equip it with a laser weapon that would fit inside the F-35B’s lift fan chamber; the engine shaft (with 20 MW available) would turn an alternator to generate enough electricity to run a 100 kW solid-state laser. General Atomic recently revealed plans for a 25 kW laser pod to be carried by the MQ-9B Skyguardian drone. They could even be an evolution of Direct Infrared Countermeasure systems that shine lasers at the IR seekers of aircraft and missiles. Add more and more power until they are destroying instead of merely blinding their targets. DIRCM systems already come with miniature turrets. Lasers aboard jet fighters would be limited foremost by volume, weight and cooling capacity. They’re unlikely to grow to the same scale as ground-based lasers, so flying megawatt lasers are further in the future. They might still reach the 100 kW scale. 100 kW of laser light would first serve as an electronic warfare tool: it would dazzle sensors trying to lock on to the flier and delay the 1 MW that could take it down. Is it enough to  defeat (hard-kill) laser turrets on the ground with counter-battery fire? A 1 MW laser subjects its own 1m mirror to 127 W/cm^2. If it is not blemish-free, that light will be absorbed as heat instead of reflected. The “Laser Induced Damage Threshold” for mirrors, which is the beam intensity sufficient to destroy the mirror surface, is around 10 kW/cm^2 against 535 nm light (half of the LIDT against 1070 nm, as listed). LIDT values, that can rise higher with better coating. A 100 kW laser with a 532 nm wavelength, focused by a 0.5m diameter mirror at 1.5x the diffraction limit, can produce a spot with that intensity by firing from within 22 km. Such an attack would burn and crack the turrets’ mirrors, making them unable to handle their own 1 MW beams without exploding into pieces. The trouble is that this is a relatively short distance where a counter-counter-attack by an unaffected laser turret would destroy the 100 kW platform within milliseconds. Only one laser turret can be disabled at a time, and expensive stealth jets do not want to enter a numbers contest against $10m turrets over who can let loose the most beams and the most mirrors.  Disabling strikes on laser turrets would therefore have to be conducted by a ground-skimming airplane (or helicopter!) that could quickly pop up over the horizon from that distance, or a very stealthy one could simply approach that far without being detected. Or, a sort of very expensive missile-drone is sent to accompany other long-range missiles to respond to laser interception with its own laser. It would be the direct energy weapon equivalent of a jammer mounted on a missile, an example of which is the SPEAR-EW with a jammer in its nose. Each part of this of electronic attack against enemy air defences could have a DEW counterpart. Immediately, you should think that laser turrets could be equipped with shutters that protect their mirror when they are not firing. With shutters in play, a 1 MW turret will win a damage threshold contest against a 100 kW flying laser. A laser turret, but with armored doors that close. However, the flying laser could simply try to hide among the swarm of other missiles and wait for the laser turrets to open their shutters and start burning down other targets before firing in response. It’s unclear how the use of pulsed lasers would affect the situation, as the LIDT of typical mirrors against such beams is merely 20 J/cm^2. Delivered from 20 km away through a 4 cm spot, that’s a total pulse energy of 260 J. From 100 km away, it’s 6.5 kJ. It’s unknown if aircraft could carry pulsed lasers with that performance in the next 20 years. Lasers add a whole other level of complexity to air-to-air engagements. Aircraft equipped with powerful lasers can shoot down missiles fired at them, especially from long range. At shorter distances, aircraft equipped with 100 kW lasers become lethal to each other. Northrop Grumman depiction of a laser-armed sixth generation fighter. Nations with large military budgets that can install lasers on their aircraft soonest would have a huge advantage over every other air force, as a jet that can shoot down incoming missiles and then approach for a direct-fire kill that ignores most air combat kinematics (altitude, speed, relative position) would dominate opponents without a laser. Even after lasers arrive, the more powerful beam focused by the largest mirror would outrange opponents in a head-to-head engagement. But between peer opponents, laser weapons would lead to stalemates or suicidal attacks. So, aircraft would try to exploit the terrain below. Being unable to reasonably armor themselves, they can only use solid ground as protection.  Skilled pilots would be able to hide in depressions, hug mountains and pop out for lightning-quick laser strikes or to launch a short-ranged missile that curves around cover to find its target in seconds. Funnily enough, the best aircraft at this sort of game is a helicopter. It can hover behind cover indefinitely, maneuver in all directions to deny enemy fire and only needs to expose a mirror mounted on its rotor mast to retaliate. A helicopter only needs to expose a mast-mounted laser to both see and fire at targets from behind terrain cover. Another interesting outcome is that large lumbering planes, such as the Boeing E-767 or Beriev A-50, that are thought to be increasingly at risk today from ultra-long-range ‘AWACS killer’ air-to-air missiles such as the AIM-174B or PL-17, would flip the situation once powerful lasers become available. The Airborne Laser Laboratory mounted on an NKC-135A. They can shoot down long range missiles effectively, and out-range any smaller plane with direct laser fire. That raises a defensive net around large military aircraft that may be dozens of kilometers wide. The failed ancestor of this approach is the Boeing YAL-1, which had a 1-2 MW chemical 1315 nm wavelength COIL with a 1.57 m diameter mirror.  The Boeing YAL-1 first flew in 2002 and was cancelled in 2014. Should have picked a better wavelength! Because of their affordability and effectiveness, megawatt lasers for air defence would mean most nations, and even non-national military groups, could make air strikes a very complicated and expensive affair. Modern militaries that have historically relied on the strength of their air forces will be the most affected, as they’d quickly find their hundreds of 4th generation jets (expected to operate until 2050+) and thousands of short-ranged missiles and bombs ineffective against defended sites. Their ability to deliver air strikes will have to be rebuilt using next-generation stealth craft, a slow and expensive process at best. There’d be diplomatic consequences in the meantime: a US Carrier Air Group sent sailing down the Red Sea becomes a much less potent message to surrounding nations when they can add megawatt lasers to their air defences for a few tens of millions of dollars.

yesterday 4 votes
Riding Sunbeams with Solar Sails

Reset your expectations of solar sails. They are a fast and free way to travel to any point in the Solar System, as many times as you want, any time of the year. Solar sails can carry passengers and they have a nearly unlimited number of uses. You just have to... think big! Solar Sails Art by Stepan Polivanov. Sunlight is abundant. The energy needs of any activity can be met by simply collecting enough of it. All of human civilization, for example, could be powered by the perfectly using the sunlight passing through an 86 km square near Earth. There’s more than enough sunlight to power space travel. How convenient that we can just harvest what we need to get anywhere in the solar system! The usual approach is to use photovoltaic devices. They convert sunlight into electricity, which can then power electrical devices directly. They’ve had a long history: the first solar panels in space were launched with Vanguard 1 in 1958. Those panels produced 1 Watt in total. Today, the largest solar-powered installation in orbit is the International Space Station. Its eight arrays could generate up to 240 kW when new. Accumulated damage from micrometeorites and radiation will necessitate their gradual replacement though. The latest development is the large-scale use of electric thrusters. The DART mission used the NEXT-C thruster at a 3.5 kW power level, and thousands of Hall-effect thrusters are deployed with the SpaceX Starlink constellation. However, solar panels are not the only way to make use of solar power. Solar sails directly convert sunlight into thrust. Their efficiency usually exceeds 90% and they’re very resistant to degradation. A spacecraft equipped with these sails can accelerate endlessly without requiring a drop of propellant. How is this possible? How much acceleration can be achieved? How far can we push this technology? Let’s dive into these questions in the following sections. Light and Speed  Space sailing! By Jett Furr. The way a solar sail works is pretty simple. Light has no mass but it has momentum. When it strikes a surface, it generates radiation pressure proportionate to its intensity. If the surface is reflective, that pressure can nearly be doubled.  An equation describes radiation pressure: Radiation Pressure = Light Intensity x (1 + Reflectivity) / C Radiation Pressure is in Pascals (Pa). Light Intensity is in W/m^2. Reflectivity is a figure between 0 and 1. C is the speed of light in m/s. In the vacuum near Earth’s orbit, the intensity of sunlight is 1361 W/m^2. A surface with a reflectivity of 0.9 (90% of sunlight is reflected) would feel a radiation pressure of about 1361 x (1 + 0.9) / (3 x 10^8) = 8.6 x 10^-6 Pa or 8.6 microPascals.  You can convert radiation pressure into thrust if you know the area of the reflective surface. Radiation Thrust = Radiation Pressure x Area Radiation Thrust is in Newtons (N). Radiation Pressure is in Pascals (Pa). Area is in m^2.  A square solar sail that’s 10m on each side would have an area of 100 m^2. Following the previous example, it is feeling a pressure of 8.6 microPascals. The total thrust it generates is 8.6 x 10^-6 x 100 = 8.6 x 10^-4 or 0.86 milliNewtons. That’s not a lot of thrust; it’s equivalent to the weight of 3 grains of rice.  From thrust, we can work out acceleration if we know the mass of the sail. The mass of a sail is related to its area: usually a sail with 10x the area is also 10x heavier. We’ll therefore use the area density. Solar Sail Acceleration = Radiation Thrust / (Area Density x Area) Solar Sail Acceleration is in m/s^2. Radiation Thrust is in Newtons (N). Area Density is in kg/m^2. Area is in m^2. A typical area density for today’s solar sails is 10 grams per square meter, or 0.01 kg/m^2, as found on the IKAROS sail. A 100 m^2 sail would therefore mass 1 kg. The acceleration we can expect from 0.86 milliNewtons of thrust is 0.00086 m/s^2, or 0.086 milligee. It would take this sail nearly two minutes to gain 1 m/s. In more familiar terms: its “0-100 km/h” time is 9 hours! If we combine all the previous equations, we can write: Sail Acceleration = Light Intensity x (1 + Reflectivity) / (C x Area Density) Notice how ‘Area’ disappears from the equation. A bigger sail will not accelerate faster. Improving reflectivity does not affect acceleration much as the difference between a good 90% reflectivity and an incredible 99.999% reflectivity is small. That leaves two factors that really affect acceleration: Light Intensity and Area Density. Light Intensity varies between 64 MW/m^2 at the surface of the Sun to 0.873 W/m^2 near Pluto. Increasing that figure means getting closer to the Sun, but that might not always be where you’re headed. Area Density is the only contributor to sail acceleration that we can really affect.  In the example we used, we ended up with a solar sail that accelerates about four times slower than a snail because it only had access to Earth-levels of sunlight and had a 0.01 kg/m^2 mass per area. If we attach a payload to that sail, it will accelerate even more slowly. Angles relevant to a solar sail. What’s more, conventional solar sails can only reflect sunlight back in the direction it came from or off to the side. For a spacecraft trying to spiral out of its current orbit then into a new one, this is a problem. It will have to angle its solar sail to produce sideways thrust to increase its orbital velocity. The efficient angle is 35° to the Sun. At this angle, the sail’s ‘effective thrust’ is actually 82% of maximum as it is not fully facing the Sun. The result is a space vehicle that takes months to years to accomplish the most minor of maneuvers, let alone interplanetary transfers that require deltaV changes in the thousands of m/s. This is currently acceptable for small probes that can fit inside rocket upper stages as secondary payloads.  But can we do better? Less is More Lightsail 2's deployment. The material that today’s solar sails are made of is aluminized Mylar supported by extensible trusses. It is only a few micrometers thick (7.5 micrometers in the case of IKAROS) and manages to reflect 90% of sunlight. 2 micrometer thick aluminized PEN being spooled and handled manually The main struggle is getting a reflective surface that can be packaged like origami into a very small volume, survive the vibrations of a rocket launch, then reliably deploy out in space into a rigid structure. Solar sail deployment Also, since solar sails so far have been of modest size, the mass of secondary equipment like control actuators or deployment mechanisms take up a proportionally larger fraction of total mass. Simply making larger sails will improve their area density. They also need features to prevent tears from ripping through the entire sail, or to keep edges of the sail material from curling inwards.  The first step to improving area density is to take current materials and improve them. The DLR/ESA 60m sail is an example of a realistic near-term goal. Reducing Mylar sheet thickness to just 3 micrometers could reduce area density to 4.2 g/m^2. Add in the mass of the aluminium coating and the graphite booms and you achieve 5.3 g/m^2. The Encounter sail is even larger, and projected Mylar sheets of just 1 micrometer thickness, for an overall area density of 1.9 g/m^2.  Another avenue to reduce area density is to cut away solid support structures in favour of other ways to keep the sail to its intended shape. Inflatable booms can be lighter than graphite rods. Rotating sails can be lighter still - they can use centripetal forces to both extend the sail and to keep it under tension. These result in circular sails, or even ‘heliogyros’ where the sail is divided into ‘blades’ kept under tension like a helicopter’s rotor. Controlling their motion is more complicated though. A heliogyro sail catching up to Halley's Comet. If we put together the thinner materials and innovative configurations, we are likely to achieve sails with 1 g/m^2 area density. This would grant them accelerations on the order of 0.86 milligee, likely to be 0.5 milligee with payload included. That’s enough to get a spacecraft from geostationary orbit to Earth escape in about a week. But we can do even better. A better material than Mylar can be considered. Carbon fibers supporting an aluminium layer can achieve 0.5 g/m^2 or better. At some point, we can imagine removing the supporting layer entirely and relying instead on the metal reflector alone. This layer can be very thin: as low as 0.14 micrometres in this proposed example. It is a way to achieve sails with an area density of 0.33 g/m^2, rising to 0.45 g/m^2 when including support booms.    Nanotechnology can come to our aid.  Sub-wavelength metasurfaces allow solar sails to remain reflective while having gaps smaller than the wavelengths of sunlight. It is similar to how the metal screen in your microwave oven’s door reflects the 2.45 GHz (12.2 cm) wavelengths inside but lets visual wavelengths (0.4 to 0.7 micrometers) through. A solar sail can use the same concept to become mostly empty space while remaining reflective. The shortest wavelength we want to capture would be 0.4 micrometers, so we could use a quarter-wavelength grid spacing of 0.1 micrometers (so it would be 75% empty). That would reduce the sail mass four-fold, down to 0.1 g/m^2.  More advanced sail configurations. Theoretically, we can shave down the reflective surface down to the absolute minimum thickness that can interact with sunlight. This seems to be 10 nanometers for Aluminium. A sail of that thickness would have an area density of 0.027 g/m^2. If we further apply the sub-wavelength gaps, we could bring it down to the level of 0.01 g/m^2. That would enable accelerations on the order of 87 milligee. But it comes with many downsides. This sort of ultra-thin surface is very weak (tensile strength of 0.225 Pa) so while it would survive the radiation pressure of the Sun, it might not handle any other sort of disturbance. It would also become vulnerable to the ambient space environment: solar wind, interplanetary dust, radiation damage and so on. Radiation damage to solar sail surfaces. Better performance can be achieved if we abandon reflective sails and use diffraction instead. The many ways a diffractive sail can manipulate light. Diffractive sails let sunlight pass through them while bending the angle at which it emerges, which produces a force at the opposite angle. If they bend sunlight to the right, they feel recoil from the left. Diffraction gratings made with very thin transparent materials like silica, or reflective strips made of aluminium spaced by about a micrometer, can do the job. There are few details on how such a grating could be constructed, but they are often directly compared to conventional sails in terms of area density.   Diffractive sail thrust. The most interesting feature is that control of their optical properties (switching the angle of the grating, for example) allows them to redirect that sunlight in any direction, and therefore control the direction of their thrust. Conventional sails can only accelerate away from the Sun or at an angle away from it. Refractive sails would work more like an engine in that they can choose with direction to accelerate. They can do this with over 90% of the energy they gather, as described here. This allows the sail to always point at the Sun for maximum efficiency while thrusting sideways or even towards it. Advanced control would even allow them to discard control thrusters or control gyroscopes for further mass savings. A 'photon thruster' sail. Another interesting configuration for solar sails is the ‘photon thruster’. It’s essentially a set of two mirrors working together: one large collector and a smaller mobile mirror to redirect the light in any direction. The advantages are a much wider range of maneuvers that become possible, and since the collector mirror can always face the Sun directly, there is no loss of efficiency from angling the thrust. The downside is increased complexity and the additional weight of the mobile mirror. There are even more speculative types of solar sail, but their applications are limited.  ‘Black sails’, for example, absorb sunlight. They do not reflect or redirect the sunlight, so they only accelerate away from the Sun (try using the equations above with R=0). It’s useful for well timed exploration of the outer solar system or interstellar missions, but not much else. The upside is that they can use the thinnest and strongest materials available: carbon nanomaterials. Their very low density works in their favour. Aerographite, for example, has a density of just 0.18 kg/m^3. A 1 mm layer of it is opaque and could create a solar sail with an area density of 0.18 g/m^2. It is unclear whether it remains opaque at 0.1 mm thickness, which translates to 0.018 g/m^2. The potential acceleration would be as high as 0.25 m/s^2. A 3mm wide graphene light sail under testing At the material limit, we have a single layer of graphene. It’s just one atom thick (0.345 nanometers) and its area density would be 0.00077 g/m^2. However, pure graphene only absorbs 2% of sunlight while letting the rest through. That limits its acceleration to 0.12 m/s^2 near Earth. It has been suggested that adding a layer of Molybdenum disulfide (MoS2) can increase the absorption to 37% of sunlight. The area density of a graphene/MoS2 bilayer would increase to 0.004 g/m^2 allowing its potential acceleration to become 0.4 m/s^2. It’s also possible to create black sails with area density below the material limit, by using dusty plasmas. These sails would magnetically confine a plasma that can hold charged particles within itself. Those particles would absorb sunlight. Since plasma sails can grow to immense sizes of several tens of kilometers in diameter, with very little mass within them, they effectively constitute solar sails with area density as little as 0.001 g/m^2 or less. Few studies have focused on dusty plasmas or their characteristics, so there is no data on their sunlight-absorbing properties. We therefore can’t guess at their potential acceleration. The Sails Let’s design four solar sails to use as a reference for the rest of this post. They’re meant for increasing payloads and more demanding missions with each technology level. Note that we’re adding 20% to the area density to account for all the other equipment a sailcraft needs to navigate. Characteristic Acceleration is the acceleration the sail manages when receiving full illumination at Earth sunlight levels (1361 W/m^2).  Modern Sail Area Density: 10 g/m^2 Sunlight Interaction: 190% Area: 100 m^2 Sail mass: 1.2 kg Payload: 1 kg Total Mass: 2.2 kg Characteristic Acceleration: 0.00039 m/s^2 This Modern Sail is of the type we have already launched into space. 190% efficiency is thanks to 90% reflection nearly doubling the momentum it gains from sunlight. It’s made of Aluminized Mylar several micrometers thick, held up by 10 m wide square rigging, propelling a microsat-sized payload. Due to its tiny total mass, several of these can be sent into orbit by the smallest of launchers. Advanced Heliogyro Sail Area Density: 2 g/m^2 Sunlight Interaction: 190% efficiency thanks to reflection Area: 50,000 m^2 Sail mass: 120 kg Payload: 100 kg Total Mass: 220 kg Characteristic Acceleration: 0.0019 m/s^2 This sail is made of six blades rotating around a central truss. Thanks to its Mylar layer being thinned to 1 micrometer, its area density is much improved over the Modern Sail. It’s small enough to fit into the secondary payloads of a regular rocket like a Falcon 9 on a geostationary transfer orbit mission.  Nanofilm Sail Area Density: 0.1 g/m^2 Sunlight Interaction: 180 % Area: 4,000,000 m^2 Sail mass: 480 kg Payload: 1000 kg Total Mass: 1480 kg Characteristic Acceleration: 0.022 m/s^2 This sail uses a reflective surface that’s just a tenth of a micrometer thick, further lightened with sub-wavelength holes. Carbon nanotube struts hold it up into a 2000 m wide square. Since some shorter wavelengths pass through its holes, it has a reduced sunlight interaction efficiency. At this scale, it is matching the useful payloads of deep space probes while requiring only a fraction of the initial mass. Launching it up from the ground is a dubious proposition though. Diffractive Meta-Sail Area Density: 0.01 g/m^2 Sunlight Interaction: 90% Area: 2,500,000,000 m^2 Sail mass: 30,000 kg Payload: 10,000 kg Total Mass: 40,000 kg Characteristic Acceleration: 0.26 m/s^2 This sail is 50 km wide. Despite its immense size, it’s still only the equivalent of the payload of a single heavy lift rocket today. The sail surface is a nanostructured diffraction grating about 10 nanometers thick, actively controlled by piezoelectric actuators to be able to give complex shapes to the sunlight that passes through it. Its sunlight interaction efficiency is 90% as it does not reflect the light but merely redirects it. This is a sail large enough to transport humans on interplanetary missions. However, it is certainly too fragile to be launched atop a rocket or even folded before deployment. The whole structure would have to be assembled in orbit.  Solar trajectories The most important aspect of solar sail travel is the sail’s acceleration relative to the local gravity.  A sail with very low acceleration spiralling out of LEO to escape velocity In Low Earth Orbit, local gravity is quite similar to the 1g found on the surface. Solar sail acceleration would be much much smaller than the local gravity. The Modern Sail would have an acceleration of 0.039 milligees, for example.  In this environment, solar sails can only make very gradual spiralling trajectories as they attempt to raise or lower their orbit. A useful approximation for how long this takes is to divide the difference between the initial and destination orbits’ velocities by the sail’s acceleration.  Let’s try it. The orbital velocity at 1000 km altitude is 7350 m/s. The orbit velocity at 35,800 km (geostationary) altitude is 3075 m/s. The difference is 4275 m/s. The Modern Sail would take 4275/0.00039 = 10,961,538 seconds or about 4.16 months to complete the maneuver. Realistically, it will take a while longer as we have not accounted for the time spent in Earth’s shadow, the inefficiencies from accelerating sideways to the sunlight and the effects of atmospheric drag, which can be significant even far above the atmosphere. The Advanced Heliogyro Sail with its 0.0019 m/s^2 acceleration would do it in 26 days.  This approximation holds true so long as sail acceleration is far below local gravity.  In the following table, epsilon E is the ratio between the spacecraft’s acceleration and local gravity. The third column is the ratio between the deltaV needed to reach escape velocity, and the initial orbital velocity. And in the fourth column, we have the number of orbits needed to complete the maneuver.  When E is very low (10^-5), we have to expend practically as much deltaV as our current orbital velocity to escape into deep space. In this specific example, your deltaV requirement is 95.75% of your current orbital velocity. It also takes an incredible number of orbits to complete this sort of maneuver (over 50,000!). As E increases, you need less deltaV and less orbits to reach escape velocity. When E is a hundredth (10^-2) of local gravity, you only need to spend 76% of current orbital velocity to escape and it takes just 51 orbits to do this. While deltaV savings don’t mean much to a solar sail, they do translate into additional time savings.  However, you will notice that solar sails with the performance levels we find interesting will achieve accelerations comparable to or exceeding local gravity. Consider what happens as we move away from Earth. At an altitude of 100,000 km, the local gravity is 0.035 m/s^2. At 400,000 km, or 1 lunar distance, it is only 0.0024 m/s^2. Compare these values to the accelerations that advanced solar sail designs can achieve. The Advanced Heliogyro Sail manages 0.79 times the local gravity at 1 lunar distance. That’s a ‘thrust to weight’ ratio we typically find on fighter jets! In other words, high performance sails can pull off acrobatic maneuvers, albeit in slow motion from our perspective. Throughout the rest of the solar system, we have this useful chart: At 1 AU from the Sun, solar gravity is 0.0059 m/s^2. At 5.2 AU (Jupiter’s orbit), it falls to 0.00022 m/s^2. Note that the Sun’s gravity and the intensity of sunlight follow the same inverse square scaling with distance (D^-2). Intensity of sunlight determines a sail’s acceleration. Therefore, a solar sail will always maintain the same ratio of acceleration to gravity, regardless of how far it is from the Sun. We call this the sail’s beta B or ‘lightness ratio’. For example, if a sail manages an acceleration of 0.001 m/s^2 at 1 AU, which is six times lower than solar gravity, then it will achieve 0.000037 m/s^2 near Jupiter, which is also six times lower than solar gravity over there.  Small lightness ratios leads to very long travel times. A ratio of 0.015, which is an acceleration of around 0.00008 m/s^2 near Earth, would mean an annoying long transfer time of 1647 days to Mars. That’s 4.5 years. Increasing the lightness ratio dramatically shortens travel times. It makes solar sails act more like powerful rockets. A lightness ratio of 0.1 is enough to take on fast trajectories to Mars. 176 days is about 6 months, which is shorter than the usual 9 month Hohmann transfer chemical rockets can manage. And unlike regular rockets, a solar sail can make its way from Earth to Mars or back without having to wait for any transfer windows. Another study shows that a Mars mission can take less than 120 days using sails with a lightness ratio as low as 0.2. However, that involved meeting Mars with a velocity of 5-12 km/s. An Advanced Heliogyro sail would make up that velocity gap in 70-170 days. The other option, as the study suggests, is aerocapture into Mars orbit.  We can reasonably assume that sails in that performance category can complete trips to the Outer Planets at least as fast as minimum energy Hohmann transfers: 2.7 years to Jupiter, 6 years to Saturn. Solar sails are relatively quick even with low performance levels. But if we increase performance to a lightness ratio of 0.5, we would enable a solar sail to directly move away from the Sun and accelerate onto a solar escape trajectory that eventually resembles a straight line into interstellar space.  We have this trajectory for a sail with a lightness ratio of 0.6, where it takes 2.8 years to reach Jupiter: The same paper finds an 11.5 year trajectory to Saturn with a lightness ratio of 0.5: And we know solar sails can do even better. At the upper end of their performance, they will act like advanced propulsion systems, such as nuclear-electric thrusters or fusion rockets. Their lightness ratio exceeds 1, so they can effectively ‘cancel out’ the Sun’s gravity and pick up straight line trajectories to wherever they want. Metaphorically, they’re unleashed to go wherever they please.  The trajectories possible with different lightness ratios. If a solar sail with a lightness ratio of exactly one exits Earth’ sphere of influence, it will start to travel in a straight line with Earth’s orbital velocity and tangent to Earth’s orbit at that point. If it is timed correctly, it will drift at 29.78 km/s straight towards its target, whether it be Mars, Jupiter or beyond. That is enough to reach those planets in 88 days and 243 days respectively. With a lightness ratio exceeding one, a solar sail can take that initial orbital velocity and add to it. It can shorten the trip by many months. The Nanofilm Sail has a lightness ratio of 3.73. It can keep accelerating towards a target like Jupiter, crossing the 4.2 AU minimum distance to that planet in 103 days. At the end of the trip, it is travelling at 85.8 km/s. The Diffractive Meta-Sail has a lightness ratio of 44. It completes that same trip to Jupiter in 37 days, reaching a velocity of 253.1 km/s by the end of it. Those same sails can reach Saturn in 203 days and 66 days respectively. A solar sail cannot accelerate into the Sun. Of course, just zipping past your destination isn’t always desirable. A sail can just turn itself edge-on to the Sun to stop accelerating away from it and let gravity take over. Solar gravity is however very weak. The sail performance doesn’t really matter in that case: the trip always takes about 630 days (1.72 years). For Saturn it is 1660 days (4.5 years). Caution! These are only rough calculations that have to be taken with a grain of salt, as they are basically assuming the sail makes a straight line for its target and stops at the end with near-zero velocity. A realistic trajectory, such as one that tries to reduce the relative velocity during the encounter with Jupiter (13 km/s) or Saturn (9.7 km/s) will be different and might take a bit longer. Still, they are much faster than minimum energy Hohmann transfers, and they can be launched any time during half the year where Earth and the target planet are on the same side of the solar system. Now, there are tricks to make those trips shorter.  From "Multiple-satellite-aided capture trajectories at Jupiter using the Laplace resonance" Jupiter and Saturn have large moons that can help capture a solar sail into an orbit around the gas giants. Gravity assists can change the velocity of a passing spacecraft by a maximum of twice the planet or moon’s orbital velocity. The Moon, for example, orbits Earth at about 1 km/s, so theoretically it could grant a velocity change of up to 2 km/s. Lunar Gravity Assists have been calculated to provide 1.5 km/s of deltaV savings for capturing asteroids into Earth orbit from a single pass. Earth's Moon used for gravity assists and slingshots. We can therefore expect proportional deltaV savings from other large moons. Jupiter has Io, which orbits at 17.3 km/s. A Nanofilm Sail that only has to slow down to 17.3 km/s before reaching Jupiter could shorten its trip time to 312 days (-50%). If Enceladus and its 12.6 km/s orbital velocity can be used to capture into Saturn, then the Nanofilm Sail’s trip is reduced by 51% to 814 days. Again, gravity assists are much more complicated than this but we do get a rough estimate for what sort of benefits we get from them. A solar sail at Saturn Returning from the gas giants is not easy. It takes a very long time to maneuver far from the Sun, and even in the best case afterwards, only solar gravity can pull the sails inwards. For example, the Nanofilm sail has an acceleration of 0.000813 m/s^2 near Jupiter. It would take it around 185 days to cancel out Jupiter’s orbit velocity and start falling straight into the Sun. From a distance of 5.2 AU, it would ‘fall’ for 740 days until it is at a 1 AU distance from the Sun. Intercepting Earth is done near the Sun, using maneuvers that take up to 25 additional days. The total mission time is therefore 950 days or 2.6 years. That’s only slightly faster than a Hohmann transfer. Using a better sail can shorten the 185 day and 25 day portions of the trip, but does nothing to the 740 day freefall period. Inner solar system missions don’t have to cover as much distance as missions to the gas giants, but they do have to contend with targets that have much higher orbital velocities: Venus at 35 km/s and Mercury at 47 km/s. Neither of them has a useful moon for gravity assists either. Capture into those planetary systems is therefore quite challenging. A Mercury sample return mission. For low performance solar sails, we expect to see slow spiralling trajectories. Thankfully, their acceleration increases as they get closer to the Sun. On the way to Venus, a solar sail’s acceleration nearly doubles. The average acceleration is 145% of its characteristic acceleration. Near Mercury, a solar sail is zipping around at 6.7 times its characteristic acceleration. A sail’s average acceleration is 383% its Earth-normal acceleration on the way to Mercury.  We have here data on Venus transfers with a sail of characteristic acceleration of 0.1, 1 or 2 mm/s^2. That’s lightness ratios of 0.017, 0.17 and 0.34. We see that increasing performance brings the transfer time closer to the Hohmann minimum-energy trajectory that takes 146 days to Venus. Mercury remains a challenging target for low performance sails. One way around that is a flyby of Venus to shorten the travel time to the innermost planet. We can see significant benefits for sails with lightness ratio below 0.1. Venus flyby on the way to Mercury. Another paper studies interplanetary trajectories for a diffractive sail. The range of characteristic accelerations is 0.1 to 1 mm/s^2. Surprisingly, it takes about the same amount of time to reach Venus as it does Mercury; about 200 days.  To Venus: To Mercury: High performance sails with excellent lightness ratios have similar troubles with the inner planets as they do returning from the outer planets. It’s the ‘cannot fall inwards faster than gravity’ problem. Even if they cancel out all of their orbital velocity, they can only be pulled inwards by the relatively weak solar gravity.  At Earth’s orbit of 1 AU, solar gravity is 0.0059 m/s^2. Near Venus’ 0.72 AU, it is 0.0113 m/s^2. Mercury is the closest to the Sun at 0.39 AU and experiences 0.0387 m/s^2 of solar gravity.  We can use a table to calculate the position of an object falling into the Sun every 1 hour. It should take about 42 days to fall from Earth to Venus, accumulating about 26 km/s of velocity by the end of it. Falling from Earth to mercury takes 57 days, reaching 52.5 km/s. Falling all the way into the Sun takes 65 days, which matches theoretical results. The direct trajectory that gives the minimum possible travel time from Earth to Venus or Mercury for a high performance solar sail is the following: cancel out Earth’s orbital velocity (29.78 km/s), fall to the desired altitude, cancel out the accumulated fall velocity, accelerate to the target’s orbital velocity.  For a Nanofilm sail travelling to Venus, the Earth maneuver takes 15.7 days. Falling towards Venus takes 42 days. Cancelling out the 26 km/s inwards velocity and gaining the planet’s 35 km/s orbital velocity take together (26,000+35,000)/(0.022 x 1.91): 16.8 days. The total trip is 58.5 days before optimizations. A high-tech Diffractive Meta-sail travelling to Mercury would cancel out Earth’s orbital velocity in 1.3 days. It then falls for 57 days. Removing the 52.5 km/s inwards velocity and catching up to Mercury orbiting at 45 km/s can be done in one intense 97.5 km/s maneuver. It is made more manageable by the 3.83x boost to sail acceleration nearer the Sun, so it only takes  (97,500)/(0.26 x 3.83): 1.1 days. The total trip duration is 59.4 days, with 96% of the time spent just falling towards the Sun. Returning from Venus or Mercury to Earth is like to be even faster.  'Sundiver' maneuvers with a sail You may have noticed how much faster sails get when they approach the Sun. The fact is exploited fully with the SunDiver maneuver (also called a solar photonic assist), where sails get to within 0.1 AU of the Sun for a massive 100x increase to their characteristic acceleration. Even a sail with a modest lightness ratio of 0.3 can reach Neptune in 933 days thanks to a single SunDiver maneuver. It greatly speeds up travel to the far reaches of the Solar System. Combined with the Oberth effect from swinging around so quickly near the Sun, you can get sails with modest characteristic acceleration to incredible velocities exceeding 400 km/s. Characteristics of an aerographite spherical sail At the upper limit, using carbon nanomaterials like Aerographite, we can push solar sails to 2% of the speed of light. Of course, there is no way to stop these sails afterwards. They can fly past planetary targets or simply head out into interstellar space.  'Pole sitter' statite Finally, high performance solar sails, especially designs with a lightness ratio equal or exceeding one, have the notable ability to just… stop. They can hover in any place. This turns them into ‘statites’; stationary satellites. These are useful if you want to place an observatory or telescope in an exact position or lay down a fusion highway.  A solar sail following a 'displaced orbit' A high performance sail could also enter ‘short orbits’ that only partially cancel out gravity near a planet, or follow complex trajectories (neither lines nor orbits) that take them between arbitrary points in space, like sitting exactly halfway between the Moon and Earth or above a specific crater on a spinning asteroid. Since they need no propellant, they can keep this up indefinitely.  Hybrid Braking So far we have talked about solar sails exclusively using sunlight for propulsion. This doesn’t have to be the case. ‘Hybrid sails’ use a mix of propulsion systems. OKEANOS combines a solar sail with thin film photovoltaic cells. For example, the payload of a solar sail can maneuver independently. Several sailing missions propose dropping a capsule during a flyby of Mars so that it can aerobrake to the surface. This saves on having the solar sail fight the planet’s gravity all the way down to a low orbit and then back out to escape velocity. A payload could also detach and use its own thrusters to go down to a planet, then rendezvous with the sail to return to interplanetary space. This can be the case with a lander with in-situ refuelling that lands nearly empty then returns to orbit nearly empty again.  A solar sail aerocapture into Saturn. The large area of a solar sail also makes it very useful for aerocapture. The Modern Sail has an average mass per area of 0.022 kg/m^2. The Mars 2020 mission that landed the Perseverance rover used an aeroshell with a mass per area of about 95 kg/m^2. This means the solar sail can slow down 4320x faster in Mars’ thin atmosphere. Aerocapture into Mars orbit with a sail. Or more realistically: it can brake from interplanetary velocities into a Mars orbit using the thin gases present high above Mars. The same is possible with the more advanced sails in the upper atmospheres of the gas giants. Whether the sails can survive the maneuver without being damaged is another question.   A simple hybrid sail. A “hybrid sail” is a more interesting design where the solar sail serves double-duty as part of another propulsion system. The obvious use case is a solar collector for a photovoltaic system. The huge reflective surfaces of a solar sail interact with large amounts of solar power but only convert a tiny fraction of it into useful kinetic energy. The Nanofilm Sail and its 4,000,000 m^2 surface area collects 5.44 GW of sunlight near Earth. If only a tiny fraction of that power is converted into electricity and fed into an ion thruster, we would get useful thrust levels throughout the solar system. It is most useful when braking towards the outer planets like Jupiter or Saturn. In that situation, the solar sail is still handling hundreds of megawatts of power but it still takes months to slow down into a capture orbit. If the Nanofilm Sail sacrificed half of its payload to a 400 kW solar-electric propulsion system weighing 200 kg (including a 9000s Isp thruster) and had 488 kg of propellant, it would be able to provide 9 Newtons of thrust anywhere. It would be enough to slow down by 20 km/s within 34.5 days. That’s an average of 0.0067 m/s^2 or 8.3x the photon-only acceleration near Jupiter. The major benefit is that when combined with gravity assists from a moon like Io, the sail only needs to slow down to (20+17.3): 37.3 km/s. That saves a massive amount of time. The usual 343 day trip that’s been reduced to 235 days with the gravity assist is further reduced to 159 days with the electric thruster. An even greater benefit is to be had near Saturn. At that distance, the sail is still capturing 59.3 MW of power but the photon-only acceleration falls to just 0.00024 m/s^2. The electric thruster would provide 28x that much acceleration. And it would mean the sail only needs to slow down to (20+12.6):32.6 km/s, which shortens the 748 day trip to 364 days! Similar calculations can be made for the other sails. There may be trade-offs where adding an engine and propellant to the payload lowers the sail’s characteristic acceleration but shortens the overall trip. You only need to find the right balance. This tends to favour high power density (W/kg) propulsion systems with very high specific impulse. However, do be wary of the fact that many propulsion systems cannot easily be scaled down. A Modern Sail with 1 kg of payload might find room for cold-gas micro-thrusters but probably not for an electromagnetic nozzle. The sails themselves are very fragile so an unshielded nuclear reactor is not a good idea either.   The ultimate hybrid sail is probably one where the sail material serves as a photonic thruster near the Sun, and then a second stage is used for braking for which the sail material is consumed as propellant.  A plasma thruster - VASIMR - could theoretically use aluminium gas as propellant. Imagine a plasma thruster that can turn solar sail material into a cloud of ions, ready to be shot out of a nozzle by magnetic fields. Apply this idea to the Diffractive Meta-Sail design. The sail alone represents 75% of the total mass of the vehicle. Its massive 2,500,000,000 m^2 area can capture 3.4 TW of sunlight near Earth, decreasing to 125.6 GW near Jupiter and 9.23 GW near Uranus. Instead of redirecting 90% of that sunlight into empty space to produce photon thrust, it could focus it instead onto an advanced photovoltaic receiver behind the sail. A 200 MW propulsion system (30% efficiency) would never need more than 666 MW of Sunlight, or 7% of the sail area to function. We can therefore consume 93% of the sail material as propellant and still have enough area to power the plasma thruster. The overall mass ratio is 3.3. The electric propulsion system would occupy half the payload capacity (5 tons) if we assume a fantastic power density of 40 kW/kg, achievable with fully superconducting designs. If the plasma thruster has a specific impulse of 12,000s, we’d get an average acceleration of 0.13 m/s^2 and a total of 140.5 km/s of deltaV.  In other words, a Diffractive Meta-Sail that swaps out half its payload for a high-Isp propulsion system could shorten its 112 day trip to Jupiter to less than 44 days. It would use its solar sail to accelerate all the way out to 2.1 AU, reaching a peak velocity of 210.8 km/s, before braking, then switching to its electric thruster for the last 12.5 days. The final maneuver is a capture around Io at 17.3 km/s.  Could we have just relied on the electric thruster alone? Probably not. The solar sail provided a ‘free’ 263.8 km/s of deltaV - more if we count the climb out of Earth’s gravity. An electric-only mission would have to provide a full (263.8+140.5): 404.3 km/s of deltaV to complete the same mission. Even with 12,000s Isp, that entails a mass ratio of 31, which is totally impractical.   The fission sail concept uses a very thin layer of uranium. Fission events are started by antimatter or neutrons from a nuclear reactor. There are even more options for combining propulsion systems with a solar sail. Solar thermal thrusters would provide a quick burst of thrust but not much deltaV. The backside of a solar sail could be coated with radioactive materials, turning it into a two-sided fission sail. The electric sail rides the solar wind instead of sunlight. The sail could be electrically charged, turning it into an electric sail that rides the solar wind. That resource is available everywhere in the solar system and doesn't have the same drop-off as sunlight. We can imagine a craft that starts as a solar sail, then consumes its sail materials and spins them back out as a web of charged elements, creating a much larger electric sail.   Riding more than sunlight A massive 'pinwheel' helio-gyro with human-sized payload capacity. In previous ToughSF posts, we frequently mention how well space infrastructure pairs with various propulsion systems. The same goes for solar sails. A simple example would be space tugs. They would move solar sails out of the deep gravity wells of planets, saving them the weeks of spiralling outwards to deep space. Or, they could ‘catch’ sails coming in from interplanetary trajectories, which would be especially useful for settlements around Jupiter or Saturn waiting for cargo deliveries.  There is no reason why a solar sail couldn't also work as a laser sail (with low intensity beams) Another well-described piece of space infrastructure is beamed power. Laser beams especially work very well with solar sails. Most sails would be able to receive a large range of laser wavelengths owing to the fact that they are supposed to reflect most solar wavelengths from UV to infrared. Lasers could boost solar sails away from Earth, or help them brake into capture orbits around the gas giants. The beam energy can be used to directly provide thrust via radiation pressure, or indirectly by being directed in hybrid sails that have photovoltaic cells to power electric thrusters (and similar designs). We’ve mentioned already how reducing the braking deltaV can drastically shorten trip times.  A Skyhook is a low orbit rotating tether. Rotating tethers are another classic example. They can fling solar sails into higher orbits or catch them on the way down. If a solar sail is too fragile to survive the g-forces from swinging around a tether, it could detach its payload and the two would go separate ways: the payload making a short trip down a rotating tether and the sail performing long spirals to park in another orbit.  One unique pairing between tethers and sails is the ‘self-winding tether’. In this previous post, we explained how tethers are two-way momentum exchange devices. They absorb momentum from incoming payloads, store it, and then spend momentum to launch payloads to higher orbits. An imbalance between incoming and outgoing momentum has to be compensated by using rocket engines or electrodynamic propulsion. But what if there wasn’t an ambient magnetic field to exploit or enough propellant to keep up with the demand for momentum? The solution would be a solar sail. It could carry a dumb weight up to a high altitude then ‘drop it’ down to the tether. The tether absorbs its momentum. The sail then spirals down to the tether’s orbit, picks up the weight again and carries it back up for another drop. This process can be repeated indefinitely, with nothing expended except free sunlight. Solar sails can also enable mass stream propulsion. Basically, many sails in a row, all working together like a train, carry a number of masses each. The sails head out on a long loop that takes them far away from where another spaceship is sitting. They then accelerate back in, picking up free velocity from sunlight. At the last moment, they all drop their masses and divert to the side. The masses continue in a stream up to a high velocity rendezvous with the spaceship. If the spaceship has a sort of receiver/nozzle like a pusher plate, magnetic nozzle or other such device, it can ‘ride’ the mass stream without having to spend any energy or propellant of its own. The mass stream effectively concentrates the energy gathered by solar sails over a long period into short bursts. A fleet of solar sails, perhaps bringing a mass stream up to speed. Mass stream propulsion has been described in previous posts. Essentially, it strips a spaceship down to just a payload and a nozzle. The nozzle converts the mass stream into thrust. Since the spaceship does not have propellant, reactors, radiators or any such equipment, it is very lightweight. Thrust comes externally without being limited by mass ratios, and it can be used to both accelerate and brake. Combined, we get a way to accelerate hard up to incredible velocities for rapid trips around the solar system. The high velocity masses would be consumed in a magnetic nozzle like this one. If sails use the SunDiver maneuver, we get sails up to 400 km/s and beyond. They would release (or become, with sacrificial micro-sails) mass streams that drift to a rendezvous with a mass-stream-rider spaceship, which would also accelerate to those velocities. It’s enough for an Earth to Saturn trip in less than 37 days. Braking would be handled by pre-positioned mass streams orbiting the destination. Best of all, the energy to drive all these mass streams is gathered for free from the Sun. There would be no need for giant railguns positioned at both the departure and destination points! Another feature of solar sails can be exploited to maximum effect. Sails with a lightness ratio better than one can position themselves anywhere as statites. This means that rotating tethers or laser beams and relay mirrors can be placed wherever they are needed. A statite could release a string of masses at the right place to act as a slow mass stream that a fast spaceship can brake into. There’s a huge range of creative uses for equipment or mass that can be moved freely to any point in the Solar System.  Sailing prospects So, where and how could Solar Sails be used? We’ve clearly shown how solar sails are not necessarily slow or restricted to small payloads. They can get to places quickly and are very flexible in their uses. Solar sailing should become commonplace in the future. Solar sails are most likely to be used to send low-cost probes to the rocky planets first. Then they would find use as ‘asteroid hoppers’ travelling from asteroid to asteroid as long their control electronics keep working. ‘Moon Tour’ missions where they survey the many bodies orbiting Jupiter and Saturn would come later. These sorts of missions make use of sails’ zero-propellant travel capability. What happens next is more speculative.  The 'Lunar Flashlight' uses the sail as large light source to explore the Moon. Nuclear propulsion in the future may be fast, but it costs fuels like uranium or tritium. Solar sailing is nearly free once the sail is built. There will always be a niche for ‘free’. Sails could be used to return precious metals from asteroids back to Earth. They can redirect whole asteroids, given enough time - for either Earth's defense or other operations. Only a 'free' propulsion system could make use of large masses of otherwise low value resources, like icy comets They could also shuttle supplies from Earth to Mars on a predictable schedule, all year round. With the SunDiver maneuver and aerocapture, they could be the first missions to actually enter orbit around Uranus or Neptune.  Mining with sails. Once we master solar sail technology and produce better lightness ratio designs, the options expand greatly. Uncrewed missions could use gigantic solar sails to carry payloads anywhere in the solar system. Passengers would use mass streams accelerated by solar sails to get to distant locations within days or weeks. Hybrid sails would bridge the gap for payloads that don’t need to get to places so quickly, or could be used when transport infrastructure is not available.  A sail on a 'non-Keplerian' orbit. Beamed power infrastructure to keep colonies alive around icy moons could rely on mirror relays held in position by statites. We might even see huge sail ‘motherships’ that have an onboard laser to move around a fleet of smaller dedicated laser sails. Meanwhile, statites sitting over the Sun’s poles read solar activity and warn everyone else of approaching solar storms within minutes.  The possibilities are numerous. Don’t dismiss solar sailing!

a year ago 15 votes
Hypervelocity Tether Rockets

Rotating tethers can reach incredible velocities when they are built out of high strength materials. With some design features, they can greatly surpass the exhaust velocities of chemical or even nuclear rockets. They can become propulsion systems with impressive performance... and might look like the classic 'saucer' spaceship. How would they work? What performance could they achieve? Rotating Tethers Cover art by Mack Szbtaba. Rotating tethers are a fascinating topic that have been treated in depth by previous posts on ToughSF, such as using them to extract energy from planetary motion or make space travel much shorter.  Two SpaceX Starships in a 1500m tether formation spun to generate artificial gravity. In summary, a tether made of high strength-to-weight ratio material can withstand enormous forces while remaining lightweight. If spun in a circle, usually many kilometers wide, it can support a load on one end as long as it is supported by a counter-weight on the opposite side. The tip velocity achievable before the tether breaks from centrifugal force will reach several kilometers per second. It can be boosted even further if the tether is tapered: wider at the base and thinner towards the tip. With this technique, tethers made of mass-produced materials like Kevlar can cover a significant fraction of orbital velocity, making it good enough to be used to build a skyhook. Skyhook principle of operation. The important factor here is how heavy of a tether we need to handle a certain payload mass spinning at a certain velocity. First we need to work out the characteristic velocity of a tether, which depends on its material properties: tensile strength and density. Characteristic velocity = (2 * Tensile Strength / Density)^0.5 Characteristic velocity in m/s Tensile Strength in Pascals Density in kg/m^3 For Kevlar, the values we have are 3,620,000,000 Pa and 1,440 kg/m^3. Kevlar’s characteristic velocity is 2242 m/s Then we need to find the ratio between the tether’s tip velocity and the characteristic velocity, which we’ll simply call the Velocity Ratio VR. VR = Tip Velocity / Characteristic Velocity If our tether is spinning at 3300 m/s, then the VR is 3300/2442 = 1.351 Finally we get to the Tether Mass Ratio. It is the ratio between the tether mass and the payload mass it can handle.  Tether Mass Ratio (TMR) = 1.772 * VR * e^(VR^2) A tether with a VR of 1.351 will have a Tether Mass Ratio of 1.772 * 1.351 * e^(1.351^2) = 14.85. It means that a 1485 kg Kevlar tether can handle a 100 kg payload at its tip while spinning at 3300 m/s.  The HASTOL concept relied on 3250 m/s tethers.  The Tether Mass Ratio is square-exponential. It climbs extremely rapidly with increasing VR. Doubling the tip velocity to 6600 m/s, for example, raises the Tether Mass Ratio of a Kevlar tether to 7122. Now a 712.2 ton tether is needed for the same 100 kg payload; a nearly 48x increase. As a consequence of this scaling relationship, large rotating tethers are optimized for velocities only slightly above their material’s characteristic velocity. Then some safety margin has to be added on top. It is not practical to have a 10 ton capsule matched with a tether of several thousand tons. Hundreds of launches would be needed to justify the presence of the tether.  Large tethers also have some additional complications limiting their performance, such as the need to add multiple redundancy against micro-meteorite strikes and shielding against solar radiation that would otherwise degrade their materials. All of these measures cut into the mass actually dedicated to supporting a payload. Hoytether multiple redundant tether lines. But that is not the only way to use tethers. We can design them for an entirely different role. Higher Velocities It is possible to imagine much smaller tethers, perhaps a few meters across, spinning at much higher velocities. They would be completely enclosed in a protective container. The idea of a smaller, faster tether launching objects is not new. In fact, it is being worked on at full scale by alternative launch companies like SpinLaunch today. The idea is that we can increase tether velocity to many kilometers per second, then release small masses from the tether tips. This can be water or dust grains or whatever can flow down the tether’s length. Their release generates recoil in the opposite direction: that’s thrust. Momentum is lost with each release, though it can be regenerated by an electric motor that spins the tether.  Counter-rotating tethers ejecting water for propulsion. If we mount a tether like this on a spacecraft, it can be used as a rocket engine as propellant exiting in one direction and thrust produced in the opposite direction. As long as two counter-rotating tethers are used, there is no torque. Essentially, they become an electric thruster with an ‘exhaust velocity’ equal to the tether tip velocity.  There are many advantages. The tethers can use nearly any propellant they can pipe to their tips. Whether it is dust gathered from an asteroid’s surface, nitrogen scooped up from the edge of Earth’s atmosphere or water derived from a lunar mining operation, it can all go in the propellant tanks with minimal processing. That means there is no need to haul a chemical factory with you to every landing site in the Solar System. An orbital gas scoop. The tether itself should be practically frictionless and have nearly 100% efficiency. It operates mechanically (no electric currents or coolant flows) so it should produce negligible heat even at extreme power outputs, which are in turn limited only by its RPM.  A frictionless magnetic bearing is necessary to enable high efficiency rotating tethers. A tether rocket compares favourably in many ways to existing technology like Hall effect thrusters or MPD thrusters. They do not have to pay the energy penalty to ionize their propellant, nor do they have the pulsed energy storage concerns of mass drivers (railguns, coilguns). Further advantages will be described later in this post.   These tethers can be spun to very high velocities at the expense of impressive mass ratios. The g-forces exerted at their tips would be immense, but it is acceptable as their payloads won’t be fragile spacecraft. Also, since they are on a much smaller scale, it becomes much more affordable to build them out of the best materials available. For example, Toray’s polyacrylonitrile fiber T1100G with a characteristic velocity of 2,796 m/s or new UHMWPE fibres (Dyneema) being tested to a characteristic velocity of 2900 m/s.  These may seem like tiny gains over the characteristic velocity of widely available Kevlar, but remember that the Tether Mass Ratio is square-exponential. Small improvements lead to huge decreases in tether mass. Here is a table of the performance we can get: All of these materials make it possible to achieve tether tip velocities exceeding the best performance of chemical rockets (460s Isp or 4512 m/s) with a moderate mass ratio. Kevlar struggles when going faster than that. T1100G or UHMWPE can get us 7500 m/s exhaust velocity with a Tether Mass Ratio in the thousands. An exhaust velocity exceeding that of nuclear thermal rockets (1000s Isp or 9810 m/s) is achieved with T1100G at TMR 2.27 million and UHMWPE at TMR 0.89 million. A Tether Mass Ratio in the millions sounds extreme but consider it in these terms: a tether of 1 ton mass would be handling 1 gram of propellant at its tip. If it is 1 meter in radius, and the tip velocity is 10,000 m/s, then it makes a complete rotation 1591 times a second 95,460 RPM). It is not so extreme: commercial hard-drive disks spin at 7200 RPM and ultracentrifuges manage 100,000 RPM. We could compare at them to uranium gas centrifuges spinning at 90,000 RPM.  Rows of uranium gas ultracentrifuges. If this 1m long tether releases a 1 gram drop of water every time it completes a rotation, it will have a mass flow rate of 1.59 kg per second. Thrust is propellant flow rate times exhaust velocity, so multiplying that figure by 10,000 m/s gives us a thrust of 15.9 kN. Thrust power is equal to half the thrust times exhaust velocity, which in this case is 0.5 * 15,900 * 10,000 = 79.5 MegaWatts! Let’s try to design two realistic Hypervelocity Tether Rockets, one with T1100G aiming for an exhaust velocity of 6000 m/s which is ideal for travel between the Earth and Moon, and another using slightly more advanced UHMWPE aiming for 10,000 m/s which is better for interplanetary travel. The g-forces at the tether tips will exceed 1,000,000g, which is troublesome as there would have to be some moving part that controls the flow of propellant that can open and close thousands of times a second. A piezoelectric poppet valve that can open and close 2000 times a second. Putting as many components as possible on the external container (control electronics, magnetic actuators) rather than on the moving tip could help. Lunar Tether Rocket The Toray T1100G material is selected because you can order spools of it right now. The individual fibres have a tensile strength of 7000 MPa and a density of 1790 kg/m^3. With its characteristic velocity, 6000 m/s tip velocity means a Tether Mass Ratio of 380. Why 6000 m/s? Because it allows a rocket to make the 8400m m/s deltaV trip from Low Earth Orbit to Low Lunar Orbit and back with a propellant mass ratio of 4 (that’s 3 kg of propellant for each 1 kg of empty rocket). That is modest for an upper stage of a launch vehicle, let alone a lunar transfer stage. The tether here can have a length of 3.67 m. It would rotate at 15,607 RPM. If it aims to shoot off 10 grams of water with each rotation, then it will have a mass flow rate of 2.6 kg/s. The tether itself will mass 3.8 kg but we can bump that up to 5.7 kg to add a 50% safety margin. A counter-weight doubles that value to 11.4 kg. It will feel 60 Newtons of recoil with each release, which seems like it can easily be handled by a suspension mechanism. To counter torque effects, we must add a second tether rotating in the opposite direction, which adds another 11.4 kg for a total of 22.8 kg. Average thrust from both tethers is 31.2 kN. Thrust power is 93.6 MW.   This power can be delivered by a high power density megawatt-scale electric motor. An example of this today would be the H3X HPDM-3000 that manages 2.8 MW of output with a power density of 12.7 kW/kg. It is already meant to be stacked in multiple units. 93.6 MW of power would need to be delivered by 7370 kg of these electric motors. The motors are 94% efficient, so there’s 5.97 MW of waste heat to consider. The motors operate at 60°C, so 4282 m^2 of double-sided radiator panels are needed to handle their waste heat. This may need 4282 kg of 1 kg/m^2 radiator panels based on carbon fibre heat pipe technology.   In total, this propulsion system masses 11,675 kg. If we add a 10% mass margin for equipment like water pumps, tether container walls, coolant pipes, we arrive at a total mass of 12,843 kg. The tethers are by far the smallest component, representing only 0.178% of the mass total. Toray T1100G Tether Rocket Performance Tip velocity = 6000 m/s Total Mass = 12,843 kg  Thrust = 31.2 kN Thrust-to-weight ratio = 0.247 Average power density = 7.3 kW/kg If you add a power supply, propellant tanks, structural components and a payload, you get the rough draft of an Earth-Moon spaceship. The Hypervelocity Tether Rocket here far exceeds the performance of most electric propulsion systems you could slot into its place on such a spaceship. Aerojet Rocketdyne’s Hall thrusters struggle to reach 0.26 kW/kg. NASA’s more advanced electric thrusters aim for up to 4 kW/kg, but at a reduced efficiency of 60 to 85%. They are superior in terms of specific impulse, but that is not particularly needed in cis-lunar space.  Interplanetary Tether Rocket Now we look at a 10,000 m/s UHMWPE tether. It will be more advanced but still within the realm of ‘near future technology’. Tether Mass Ratio is 891,437.  The tether is short: 0.95 m in radius. It spins at 100,000 RPM. The amount of propellant released with each rotation is 1 gram. That means a tether mass of 891.4 kg and a mass flow rate of 1.67 kg/s. With counter-weights and a second counter-rotating tether, the tether assembly adds up to 3566 kg. We bump this up to 5349 kg for a 50% safety margin. The average thrust produced from the two tethers is 33.4 kN. Thrust power is 167 MW.  Fully superconducting electric motors can reach astounding kW/kg values At this power level, it is sensible to switch superconducting devices. NASA’s 2035 goals for turboelectric propulsion on aircraft uses high temperature superconductors to achieve 40 kW/kg at 99.99% efficiency. The electric motor mass would only need to be 4175 kg. The waste heat produced at 65 Kelvin would be 16.7 kW. A superconducting design. A 201 kW Stirling cryocooler of 300 W/kg, would raise the temperature to 300 Kelvin (30% of Carnot efficiency) and 670 kg of equipment. The radiators to handle the final heat load (16.7 + 201 * 0.7 = 157.4 kW) add another 171 kg.  In total, this propulsion system masses 10,365 kg. If we add a 10% mass margin as before, we arrive at a total mass of 11,401 kg.  UHMWPE Tether Rocket Performance Tip velocity = 10,000 m/s Total Mass = 11,401 kg  Thrust = 33.4 kN Thrust-to-weight ratio = 0.298 Average power density = 14.65 kW/kg This design has even higher performance and better specific impulse. It is well suited for missions to Mars. Its performance is somewhat comparable to a solid-core nuclear thermal rocket using liquid hydrogen, as it has the same exhaust velocity but it does not need bulky cryogenic propellant tanks or a full electrolyzing ISRU plant to refuel it. If solar or beamed power is available, it could do away with nuclear technology altogether and still achieve comparable performance.  Neither of these designs are optimized. There could be further performance gains to be had from selecting a better tip velocity or cooling solution. For example, the propellant water could first be used to cool the electric motors to save on the mass of radiators needed. Or, we could employ several tethers to multiply the thrust the engine could produce without having to also increase RPM or tip velocity.   Staging tethers on tethers Rockets get around the problem of exponential mass ratio by using staging. Tethers can employ the same strategy. Instead of placing a payload on the tip of a tether, another smaller tether can be attached. Each tether would spin independently of each other, and at the right moment, their tip velocities would add up.  Here is an example with Kevlar: We want a tip velocity of 10,000 m/s. As we calculated previously, this would require an impractical tether with a Tether Mass Ratio of over 139.1 million. If we instead break it down into tethers of 5,000 m/s velocity, and stage them tip-to-tip, we would obtain stages with a mass ratio of 240. Two stages would add their tip velocities to 10,000 m/s and multiply their mass ratios to 240 x 240 = 57,600. This is obviously much lower than one huge tether.  There is very little literature available on this idea. The closest concept is the Tillotson Two-Tier Tether, as depicted here. There will be challenges to designing a two-stage tether for use as a rocket. There’s the issue of transferring propellant between the tethers, which could be very troublesome if you want solid particles as propellant. Designing a rotating joint that can work smoothly when under high g-forces can’t be easy. Then there’s the difficulty of restoring momentum to the second-stage tether. A second-stage tether also needs its own counter-weight, which could double the overall mass ratio. But, if all these challenges can be solved, then we would get much more impressive tether rockets. Here is a table for two-stage performance: The same material selection as in the previous section is given a second stage so that the total Tether Mass Ratio for both stages reaches 500, 50,000 and then 500,000. The final ratio is doubled to account for the second stage tether’s counterweight. In this arrangement, even Kevlar exceeds 11 km/s tip velocity. UHWPE manages 13.1 km/s with a final tether ratio of 1 million.  Let’s update the two tether rocket designs with staged tethers: Toray T1100G Two-Stage Tether Rocket Performance Tip velocity = 7430 m/s Total Mass = 12,843 kg  Thrust = 25.2 kN Thrust-to-weight ratio = 0.2 Average power density = 7.3 kW/kg We maintained the 380 final tether mass ratio from the Toray 1100G tether rocket. However, with two stages, we get an exhaust velocity of 7.43 km/s. Thrust power from the electric motor is identical so the thrust-to-weight ratio has to fall to 0.2. UHMWPE Two-Stage Tether Rocket Performance Tip velocity = 10,000 m/s Total Mass = 6095 kg  Thrust = 33.4 kN Thrust-to-weight ratio = 0.56 Average power density = 27.4 kW/kg The UHMWPE tether rocket aims for the same tip velocity, but with two stages the final Tether Mass Ratio (x2) can fall from 891,437 to just 7128. The tether assembly is reduced from 5349 kg to 42.7 kg, raising the overall thrust-to-weight ratio and average power density significantly.  Note that for both of these designs, we are only calculating the mass of the engine - the part that converts electrical power to thrust. A complete spaceship would have to include an electrical generator, be it an onboard reactor, solar panels or a laser-photovoltaic receiver. In a realistic study, you will find that high engine power densities means the average power density of the propulsion module of a spaceship approaches that of the power generating section alone. The overall performance of a spaceship won’t improve much if you have a terrible power generator (0.2 kW/kg solar panels) but excellent engines (20 kW/kg).  Solar-electric spacecraft with football fields of photovoltaic panels might not benefit much. Two-stage tether tip velocities means we obtain a propulsion system that can make shorter interplanetary trips. 1200 seconds of specific impulse means that a spaceship that’s 75% water (a mass ratio of 4) has 16.3 km/s of deltaV. It can start in Low Earth Orbit and arrive in Low Mars Orbit in 88 days, or complete a trip to Io’s orbit around Jupiter in 1.73 years instead of the usual Hohmann transfer of 2.73 years. This is without the assistance of aerobraking and with the ability to quickly load up on propellant at the destination for the return trip.  A relatively quick trip from Earth to Jupiter. Theoretically, a third tether stage is possible. It would push the potential performance of tether rockets well into the domain of electric thrusters (2016s Isp with UHMWPE) while retaining the upper hand in thrust-to-weight and power density. However, the problems mentioned above would all be exacerbated.  Carbon extraordinaire So far we have restricted ourselves to materials available in bulk today. Better materials exist; we only need to learn how to manufacture them in large quantities. The most promising of these are carbon nanomaterials: nanotubes and graphene. Carbon nanotubes are being grown right now, up to lengths of 50 centimeters. Graphene flakes are regularly added to epoxy resins and nanocomposite materials to enhance their strength. In the future, we could see them being produced in much larger quantities, enough to use for tethers.  In order of difficulty of manufacture, we have multi-walled carbon nanotubes, single-walled carbon nanotubes and then graphene. Here are their ‘perfect’ properties: The characteristic velocity of these materials can exceed 10 km/s. When used in a tether with a Tether Mass Ratio (TMR) of 100, they can achieve tip velocities approaching 20 km/s. In a TMR 10,000 tether, they approach 30 km/s and they can push beyond 60 km/s with a TMR of 1 million. That’s better than what most electric thrusters are capable of today. Of course, it is unlikely we will be able to form tethers of several meters in length with zero defects, errors or safety margins using these materials in the near future. The strength of a single perfect fibre is reduced when it has to be bundled with many other fibres, bringing down the ‘engineering strength’ to about half of the maximum with no other factors involved. Even at their weakest, carbon nanotubes far surpass other materials. If we assume that a half of the theoretical maximum could be achieved in bulk quantities, the tip velocities we would actually achieve would be reduced by 42%. Then, we could apply staging. A two-stage hypervelocity tether rocket with specific impulse of 2000 to 4800s seems achievable with these materials. The overall power density of the rocket is difficult to estimate because access to carbon nanomaterials would also affect the weight of components like electric motors or radiator panels. The final design could easily exceed 100 kW/kg. It does mean that the performance of the power generating source becomes critical to good overall performance. Even a nuclear reactor with radiators and a turbine that we consider excellent today at 10 kW/kg would become a performance bottleneck when paired with a 100 kW/kg carbon nanotube tether rocket.  Mechanical Rocketry What’s it like to use hypervelocity tether rocket engines? The radiators are tapered to fit inside the reactor's shadow shield, with the water tanks serving as extra shielding.  They can simply be mounted on spacecraft and used to travel by throwing propellant out. It would look rather weird: they have no nozzles, only need small propellant tanks and their most distinguishing feature might look like a wheel... or if the tethers are placed internally, the whole spaceship might be configured like a disk. Not aliens, a spaceship with equatorial tether-rockets (and fancy lighting)! Meaning, your diamond hard science fiction can have fully justified 'flying saucers' roaming the Solar System. The tethers can thrust in different directions by selecting a different firing port for their exhaust. A disk-shaped spaceship with firing ports along its rim can accelerate in any direction. It just has to take care not to aim its exhaust at nearby objects.  Docking might have to be done entirely using secondary propulsion (RCS thrusters). Water can drill holes through asteroids, space stations and other spacecraft when shot out at 10 km/s. Over long distances, it would disperse into harmless mist but at short distances it would be dangerous. Dust or other solid particle propellant would not disperse and would remain dangerous forever. Their use in the Outer Solar System or between asteroids might be justified by the vast distances involved, but not in cluttered low planetary orbits, especially if exhaust velocity is less than escape velocity (the dust would circle back around).  Spaceship pilots might need to pay attention to how long it takes for their tethers to reach operational RPM. Thrust would not be instantaneous, which makes delicate or urgent manoeuvres troublesome.  Thrust levels can be adjusted by firing more or less frequently. Theoretically, the tether can be spun down to a lower tip velocity to allow for more propellant to be fired with each rotation. The potential thrust would increase exponentially as the tether velocity is decreased. However, the other critical component in a tether rocket is the electric motor. Its output is tied to its RPM, so spinning slower might also mean less watts from the motor. The solution to this is a gearbox… but the practical details of building a MW-scale 100,000 RPM set of gears are best left to people in the future. It should be noted that electric motor power does not have to exactly match the thrust power of a tether rocket. The spinning mass of a tether can be considered a type of flywheel, so it can store energy. Energy can be accumulated gradually by a small motor (which enables some mass savings), then released quickly from the tether. This is most useful for spacecraft that aim to raise their orbit via multiple short burns at the periapsis of their orbit. It maximizes the contribution of the Oberth effect and was used by Rocketlab’s Photon stage for the CAPSTONE lunar mission. It’s possible to rely on rotating energy storage alone for propulsion. An asteroid mining spacecraft could land on a target, hollow it out for raw materials, build flywheels-tethers out of the leftovers and spin them up before leaving. Those tethers would then eject pieces of asteroid dust for propulsion until their energy ran out. RAMA proposed this architecture but with a different way of converting stored energy into thrust (using catapult sling arms). In fact, asteroid mining is one of the best applications of tether rockets. The ability to use any propellant, the decent exhaust velocity (for an electric rocket) and the ability to store energy then release it quickly combine to make tether rockets ideal for asteroid hopping spacecraft. The deltaV for travelling between asteroids can be very low, which suits the tether rocket perfectly. An asteroid mining spaceship. Perhaps the ring sections could be tether-rockets... Sunlight may be too weak to keep a powerful motor running continuously in the asteroid belt, so slowly accumulating energy into a flywheel is a good option to have.  Being able to use asteroid dust as propellant means the mining ships can hop to very ‘dry’ targets without worrying about the availability of water to refuel themselves. The tether itself could be made of locally sourced materials, such as glass or basalt fibres that exhibit ‘good-enough’ characteristic velocities of 1.5 km/s to 2 km/s. Glass fibre tethers would be larger and heavier than carbon nanotubes, but that’s actually an advantage if they double as energy storage flywheels. Manufacturing basalt fibres. This creates a ‘low performance’ niche for tether rockets. They could excel here as well as they do in the ‘high performance’ role with super-materials and extreme tip velocities. Other Applications Beyond simple use as rockets, hypervelocity tethers can have a variety of further applications. Drilling and excavation A high pressure water drill. A series of high velocity impacts concentrated onto a small area can serve as an efficient drill. Water or dust at 10 km/s can overcome the mechanical strength of practically any material, so what the target is made of does not matter. The impacts can be tuned to bore a hole through a target, or create shockwaves that fracture it into smaller pieces for easy excavation. One idea is to have the spinning tether first serve as a rocket to bring a spaceship close to an asteroid, then become part of mining equipment to dig into the asteroid’s surface and expose the dense core potentially loaded with precious metals. Just make sure to anchor the tether well! Mass Streams 'Pellet beam' propulsion. A tether could launch those pellets. The hypervelocity tether can be used as a mass driver to shoot a series of projectiles to propel other spacecraft. This is known as mass stream propulsion. The spacecraft riding these mass streams only need a device to catch the projectiles - it can be as simple as an ablative pusher plate or as complex as a magnetic nozzle that drops solid targets into the path of the mass streams and pushes off the resulting plasma explosions. Either way, the riders are unburdened by propellant, reactors or radiators, so they can have fantastic acceleration. Mass drivers are usually fixed structures that do not have to worry about their weight, so the tethers can aim for extreme mass ratios. A two-stage T1100G tether with a TMR of 100,000 per stage would have a tip velocity of 17.5 km/s. Spacecraft riding these mass streams could achieve a good fraction of this velocity, perhaps 16 km/s. More mass streams headed in the opposite direction would be waiting for them at their destination for braking. Together, they enable fast interplanetary travel.   Railguns or coilguns could also be used as mass drivers, but they are usually much less efficient and take up a lot more room than tethers.  Stealth Drive Dark, non-radiating and doesn't even leave a trail of hydrogen behind it. You might imagine that a hypervelocity tether would make for a good weapon. It could drill through any target and its firing rate would allow for enough shots to ensure hits at long range. However, this is unlikely. Hypervelocity tethers have no barrel, so they are inaccurate. It would be difficult to put them in a turret. Their large rotating mass means they act like a gyroscope that resists turning. The way the tether mass scales with projectile mass means that only the smallest projectiles are possible. That removes the option of using ‘smart’ guided projectiles with sensors and RCS thrusters to track a target as these may have a minimum mass of several hundred grams.  Worse, they would be extremely vulnerable to battle damage. A small cut on the tether might lead to it completely disintegrating… inside your spaceship.    So spinning tethers are a bad weapon. Does that mean they have no military use? There is one final advantage that comes into play. The exhaust of a tether rocket can be cryogenically cold. The entire launch process does not release any heat. Even the electric motor can be of a superconducting design bathed in liquid helium at <4 Kelvin. So long as you have access to electrical power, the tether rocket can be a completely stealthy propulsion system.

over a year ago 14 votes
Fusion without Fissiles: Superbombs and Wilderness Orion

Fusion technology today relies on expensive, building-sized equipment for ignition, or the help of an already powerful fission detonation. What if we could do away with both? Fusion power without the need for fissiles, but also small enough to be launched into space. It is possible, and eventually it will be practical. Let’s look at how that would work and its implications.  The lead image is artwork commissioned from the talented Daemoria on the ToughSF Discord. It features a spacecraft powered by an Orion-type nuclear pulse propulsion system refueling using the ices of an asteroid deep in the Outer Solar System. Click to zoom in! Too big to launch The point of convergence of all the National Ignition Facility's 192 lasers.  Fusion research today focuses on igniting small quantities of deuterium and tritium using the concentrated energy of lasers, magnetic fields, plasma jets or particle beams. This puts the fuel in conditions far more intense than the core of our Sun, which is enough to ignite the nuclear reaction. However, the total amount of energy being handled is not all that great. The latest record-breaking fusion attempt at the National Ignition Facility added 1.8 MegaJoules of energy in the form of a laser pulse to a tiny gold Hohlraum containing a few milligrams of frozen fuel. Only 150 kiloJoules was actually absorbed by the fuel. From this, the fusion fuel yielded 1.3 MJ, or 8.6 times the input.  The energies involved here are equivalent to the kinetic energy of a small truck at highway speeds or the heat released by burning about 50 milliliters of gasoline. Even if we include the total electrical input of the NIF facility during the attempt, 422 MJ (mainly due to the ridiculously low 0.8% efficiency of the lasers), then we are talking about equivalent to the kinetic energy of a medium-sized passenger jet on takeoff or the explosives in a Mark 82 bomb. It is more than we usually encounter in everyday life, but within reach with a little effort. The full NIF facility houses 7680 xenon flash lamps and 3072 glass slab lasers. The NIF cost $3.5 billion to build and spans at least 300 meters. It probably weighs thousands of tons. All just to deliver 150 kJ to a tiny ball of DT. Sure, a more efficient laser and a more compact arrangement of the components could be used, but it is clear that existing fusion technology cannot fit inside the size and mass constraints of modern space launch capabilities. Even the upcoming SpaceX Starship, a superheavy lift vehicle, can only accommodate 100 ton payloads that are less than 8 meters wide. There is a gap of several orders of magnitude between the two.  So how do we move fusion technology into space? Stars in small boxes There is an easy path and a hard path to placing fusion technology in space. We are on the hard path. It involves progressing our current technological development of ignition methods to the point where the equipment needed for fusion ignition becomes lightweight and manages an input-to-output energy ratio (the fusion gain factor) by two orders of magnitude. For example, we could look at the Gradient Field Imploding Liner concept. This design pushes 50 tons of payload to Mars using a 1.2 GW fusion drive. It uses a novel method for ignition (an imploding lithium liner shot through a magnetic coil of over 20 Tesla) that produces a fusion gain factor of 982. After adding up the mass of the equipment needed to generate electricity from the fusion reaction (to power the ignition process) and radiators to remove waste heat, it ends up with a fantastic power density of over 10 kW per kg.  A single Starship launch of 100 tons would be able to deliver a reactor with an output of 1 GigaWatt if fusion technology achieved that performance. That’s enough to tend to the needs of over a million people.  However, these advances are a long way away. It will require immense effort and research investment over the course of several decades to even come close to these figures. What about the easy path? The 15 Megaton yield Castle Bravo test. Fusion reactions have been produced easily and in small packages since the 1950s in thermonuclear bombs. The shortcut here is to create the necessary conditions for igniting fusion fuel using the awesome power of another nuclear reaction: fission. It is much easier to extract energy from unstable uranium or plutonium isotopes. It can be as simple as bringing enough of these substances together in one place. The only challenge that remains is to channel that energy into the fusion fuel - an idea first proposed by Enrico Fermi that resulted in the Teller-Ulam design that used the radiation from a fission stage (the primary) to implode a fusion stage (the secondary). From a physics perspective, it is very elegant: it turns a hard problem (igniting fusion) into two easy problems (igniting fission, then transferring the energy).  From a practical perspective, it is terrifying. Any plane or rocket that could lift a few hundred kilograms had its destructive capability upgraded to levelling an entire city. The W56 warhead weighs only 272 kg but manages a yield of 1.2 million tons (megatons) of TNT.  The incredible yield-to-weight ratios of nuclear warheads. ICBMs have carried these thermonuclear warheads into space, but not into orbit. These missiles cannot achieve orbital velocity, but only because it is not necessary and not because it is impossible. Their deltaV capability is about 6 to 7 km/s and they would need an additional stage to achieve the necessary 9 km/s for Low Earth Orbit. Incidentally, this is how we got the Soyuz rocket; by adding an extra stage to the R-7 ICBM. Thermonuclear weapons have been tested in space. The most famous example is the Starfish Prime shot. A W49 warhead with a yield of 1.4 megatons was detonated at an altitude of 400 km. The Starfish Prime test of 1962. A naïve calculation would find that a SpaceX Starship could be filled with W56 warheads and hold a combined yield equivalent to 441 megatons of TNT. The previous 1 GW reactor would have to work for 58 years to match the energy these warheads could release in microseconds.  It is not so straightforward though. Thermonuclear warheads have many downsides that prevent them from being an acceptable fusion technology in space. The first is their minimum size. The fusion reaction must be initiated by a fission reaction, which requires a critical mass of fissile material. In the smallest warheads, this is brought down to a few kilograms, resulting in a minimum yield of roughly 42 GJ or 10 tons of TNT. A warhead at this scale is extremely wasteful in its use of fissile material. The smallest design that actually liberates a good fraction of its potential energy would release 4,200 GJ or 1000 tons of TNT. Funnily enough, it obtains this from the same amount of fissile material but with a much larger and more complex compression scheme. A fusion stage on top would need to release a multiple of this yield (10 to 20 times more) to be worth its inclusion.  A propulsion system that uses thermonuclear bombs would have trouble if it were hammered by pulses with a yield equivalent to tens of thousands of tons of TNT. A nozzle or pusher plate that receives this blast would be immense, and the suspension system needed to translate the pulses into a continuous acceleration would bring us back to the building-sized equipment we are trying to avoid in the first place.  The second is their need for fissile material. It is in fact the biggest problem with producing thermonuclear warheads. Today, it means that they need a highly controlled substance, which is enriched uranium or plutonium. It is expensive, difficult to manufacture, easily weaponizable and dangerous if accidentally dispersed. Political considerations and social fears have already prevented the launch of much milder nuclear propulsion system, in the form of Nuclear Thermal Rockets, and ruled out designs like the Orion nuclear pulse propulsion rocket by international law.  Even in a fictional setting or alternate-future where these concerns are minimized, there is still the logistical problem of sustaining the use of these materials. The Midnite mine. Uranium is only found in high concentrations on Earth thanks to the action of the terrestrial water cycle. Dry surfaces like the Moon or small bodies like asteroids have their uranium dispersed within them at concentrations similar to the primordial composition of our Solar System. Instead of mining rich veins for uranium at 200,000 parts per million, settlers on Venus or Ceres would be sifting through vast quantities of rock to extract less than 2 parts per million. Map of uranium on the Moon. That’s 5 grams per cubic meter of rock. Worse, only 0.7% of this uranium is of the desired U235 isotope, so only 35 milligrams of enriched material would go towards the thermonuclear warhead. The rest would have to go through a laborious burnup and transmutation process inside breeder reactors. If the minimum critical mass is about 2 kilograms, then over 57,000m^3 of rock would need to be processed for each thermonuclear pulse. A rocket that uses these pulses for propulsion may need thousands of pulse units to complete a trip… it is clearly unsustainable! Deuterium/Hydrogen ratios in the Solar System The fusion fuel is a minor concern in comparison. Deuterium is abundant in all waters of the solar system at 312 parts per million (0.312 grams per kg), and can be higher in the outer solar system. Deuterium concentration was 3 times higher in the samples returned from the comet 67P/Churyumov-Gerasimenko than on Earth. It can be melted out of the ices of a comet and separated by electrolysis. Tritium is trickier to obtain, but it can be manufactured out of lithium, which is a rather common element. It decays with a half-life of 12 years but with the speed of fusion propulsion, most trips will be completed well before then. Helium 3 is very rare in comparison, but obtaining it is still possible from the lunar surface or by scooping up the atmospheres of Venus or the gas giants. Filtering gases is a much easier task than digging through kilometers of rock after all.  Going by the abundance of their fuels, we would want to use Deuterium-Deuterium fusion, then Deuterium-Tritium, then Deuterium-Helium 3.   Pure Fusion A hemispherical implosion test device. The solution is to find a way to use a simple non-nuclear energy source, and concentrate it in a way that can ignite a fusion reaction but without the need for complex or heavy machinery to serve as an intermediary. Fusion, without the ‘dirty’ fissile aspect. This is the ‘pure fusion’ concept that has long been on the minds of scientists since the first fusion bomb was tested. It found renewed interest ahead of and following the Comprehensive Test Ban Treaty in 1996. Some of the methods for achieving pure fusion ignition, especially by Soviet and then Russian scientists, were tested in the 1990s and 2000s in collaboration with LANL. It might be because they feared that they might not have access to the multiple billion dollar investment needed to pursue conventional ignition research. More recent concepts have appeared too. Interest in them has waned since fusion research has become a well funded international effort, like JET and NIF. 'The Gadget' from the Manhattan project. This is a prickly topic to discuss with any nuclear scientist today. The design of a pure fusion device overlaps significantly with that of a regular nuclear warhead. Discussing this topic in detail with the general public generally goes against the rules they have to follow to retain their security clearances. They might inadvertently reveal facts or figures they are not allowed to share, even for far off speculation like this. It is wise to not test their patience. Nuclear weapons after all threaten human civilization on one hand, and offer absolute protection against invasion or loss of sovereignty on the other. Aggressive posturing by small and otherwise weak states like North Korea is only possible because they have incredible destructive power at their disposal. The proliferation of nuclear weapons weakens the protection they offer to existing holders while increasing the risk that they are deployed by someone who doesn’t have much to lose. Anything that threatens to share nuclear power to a wider group is therefore taken very seriously. Pure fusion technology could be considered to be one such proliferation concern. The creation of nuclear weapons that circumvent the most effective anti-proliferation control, which is access to fissile material, could destabilize the relations between nuclear states. Global annihilation would come closer. More specifically, it is a restriction on the enrichment of uranium from 99.3% U238 into >90% U235 (or into Pu239). Uranium gas centrifuges for U235 enrichment. Natural uranium cannot be made into a bomb, and it is regularly shipped around the world by the hundreds of tons to feed nuclear reactors. It would be practically impossible to restrict access to it. ‘Reactor grade’ uranium, which is enriched to less than 5% U235, won’t work either. Climbing up to ‘weapons grade’ is a long and arduous process that requires gas centrifuges that take up several football fields and many megawatts of electricity. The machinery is delicate and needs trained personnel to run… even moderate damage or a cyber attack can take them down. India's Bhabha Atomic Research Centre reactor. The other route, which is to operate a reactor specifically designed to produce Plutonium 239, is also difficult to hide, but it has been successful in the past.  Pure fusion ignition does not need enriched uranium. There is discussion around how the technology could destabilize the current nuclear arms balance, especially since the Comprehensive Test Ban Treaty left open the door to conventional ignition research and therefore there is a legal ground for the development of alternate ignition schemes. However, as we will calculate later, pure fusion devices cannot result in weapons with the same destructive potential as actual nuclear warheads. They might have an effect on warfare at the tactical scale but not really at the strategic level.  Still, there is a real possibility that these designs will be developed seriously in the future, for military purposes or not. They have advantages that are not useful today but might be critical for a space settlement at the edge of the Solar System. Looking into these pure fusion concepts can help inform us about their future potential in propulsion, energy generation and elsewhere. We will look at two plausible concepts for igniting a pure fusion device. The first is Magnetized Target Fusion using explosive-driven flux generators. The second is Multi-Stage High Explosive-driven Implosion Fusion. To these documented concepts we will add invented variants based on other speculative technologies that have been demonstrated in some way or another.  Magnetized Target Fusion using Explosive-driven Flux Generators A helical explosive-driven flux generator design for the MAGO experiments. Explosive-driven Flux Generators are able to convert the chemical potential of a high explosive (HE) into a powerful magnetic pulse. This is done by first creating a strong magnetic field by running an electrical current from a small capacitor through a number of conducting disks (Disk Explosive Magnetic Generator or DEMG) or coils (Helical Explosive Magnetic Generator or HEMG). The detonation of a high explosive compresses these conducting structures into a smaller and smaller volume, which magnifies the electrical current and multiplies the initial magnetic field to several hundred tesla. These steps can be staged, with the magnetic field produced by the first compression being multiplied again by a second compression.  The Tsar Bomba was developed at the Russian VNIIEF. Experiments at the Russian VNIIEF (All-Russian Scientific Research Institute of Experimental Physics) demonstrated a 20 to 25% conversion of high explosive energy into magnetic energy, with electrical currents on the order of 100 MegaAmperes producing magnetic fields of 200 Tesla strength. It should be noted that actual efficiency is likely much higher (1.5x times higher, so in the 30-40% range) but only a fraction of the total output is delivered at a useful rate, as explained in the Efficiencies section in this document. There is also an explanation that these results are from designs that did not really require high explosive-to-magnetic efficiency, and that instead of 70% is possible with end-initiated coaxial generators. A DEMG with 3 modules, containing disks a meter wide, was shown to deliver 100 MJ of energy and an electrical current of 256 MA, and it is possible to stack 25 of these modules and maybe more.  DEMGs tested at the VNIIEF. These powerful magnetic pulses can be used to drive Magnetized Target Fusion (MTF). In this ignition scheme, fusion fuel is first heated into a ‘warm’ plasma, and then it is rapidly compressed by imploding a spherical metal shell (the liner). The shell implodes because of the powerful magnetic pulse we have created using a flux generator. It achieves a substantial velocity of several tens of kilometers per second, enough to raise the pressure and temperature of the plasma trapped inside to fusion ignition conditions. Almost all the fusion energy that is then released is absorbed by the metal shell, causing it to vaporize and expand as a plasma explosion, which can be redirected for thrust or absorbed to generate electricity. MTF has been demonstrated successfully several times with actual fusion neutrons being detected. The biggest current project aiming to use MTF is General Fusion. General Fusion's piston-compressed MTF scheme. It has many advantages over achieving fusion using conventional means. The pressure it can achieve far exceeds anything a tokamak can manage by using static (non-pulsed) magnetic fields, which really helps push fusion fuel particles together. The implosion velocity is much lower than the several hundreds of km/s that need to be achieved at the NIF or most other inertial confinement fusion schemes and it receives that energy far more efficiently than could be managed by a laser or particle beam blasting away at a pellet of frozen fusion fuel. However, it has its own set of challenges and far less investment in its development than the other ignition methods.  For our purposes, we are looking at the following chain of events: HE -> Flux Generator -> Metal Liner -> Fusion Ignition -> Fusion Output Each arrow has a certain efficiency figure associated with it. The only source of energy input is the high explosive, and the only source of energy output is from the fusion reaction. There are some small steps we are omitting here, like losses to electrical switching or the initial heating of the fusion fuel, but they are far smaller (kJ scale) than the energies involved in the main steps (MJ scale). The objective is to have a far greater fusion output than the HE energy input. The MAGO plasma chamber. The VNIIEF’s MAGO project (MAGnitnoye Obzhatiye or magnetic compression) found that if the metal liner had a kinetic energy of 65 MJ and imploded at 20 km/s, it could get 8.9 milligrams of deuterium-tritium plasma pre-heated to 1 million Kelvin to undergo fusion and release 1 GJ of energy. Deuterium-Tritium reactions have an output of 340 TeraJoules per kilogram. The full potential of the 8.9 milligrams of fuel is 3.03 GJ. This means that the implosion got 33% of the fuel to undergo fusion (also called the burnup ratio). The result is a ‘fusion gain’ of 16x. They based these results on experiments with 200 MJ flux generators creating >1000 Tesla fields adding up to 25 MJ into the metal liners. If we assume that 25% of the high explosive’s energy can be converted into magnetic energy, and that 60% of the magnetic HE is around 5 MJ/kg for denser compositions like ‘PBX 9501’, so working backwards, it would take 86.6 kg of HE to deliver 433 MJ as energy input, that gets converted into 108.25 MJ of magnetic energy, which results in 65 MJ of metal liner kinetic energy. The final output is 1000 MJ, giving a return on energy investment of 2.3 times. Component weights for a DEMG-powered pure fusion device. Other estimates in this document’s appendix B suggest that a multi-stage device with a plasma chamber would fit 320 kg of HE inside 3400 kg of equipment to be able to deliver 100 MJ to a metal liner that compresses up to 30 milligrams of DT fuel. The fusion output is 10 GJ, which is a 33% burnup ratio. The performance of the flux generators is pessimistic, with only 6% of the 1600 MJ chemical potential in the HE actually being delivered to the plasma chamber. That means a return on energy investment of 6.25 times. The majority of the mass is dedicated to a 2000 kg DEMG device. In the footnotes, it is explained as a necessarily conservative estimate, far greater than the minimum amount of copper wires needed for simply conducting the electrical current. In fact, it seems like the masses of all the explosive flux generators have been estimated by multiplying the mass of the explosive they contain by a factor 10.  There are few other figures to rely upon for further speculation. Nonetheless, we can put together the data we have to obtain a ‘reasonable’ MTF design that is powered by high explosives. We’ll call this the Early EMG-MTF device. Early EMG-MTF Total mass: 1600 kg HE mass: 100 kg HE energy: 500 MJ HE-to-magnetic efficiency: 25% Magnetic energy: 125 MJ Magnetic-to-kinetic efficiency: 60% Liner kinetic energy: 75 MJ DT fuel: 22.5 milligrams DT burnup: 33% Fusion output: 2.52 GJ Average energy density: 1.57 MJ/kg This design is admittedly not very powerful. 2.52 GJ of fusion output might sound like a lot, but it is only a 5 times return on energy invested. It is also important to look at the average energy density of the device. It is much less powerful than the same mass of simple HE, so it would be a terrible weapon and even worse propulsion system - for comparison, a mixture of hydrogen and oxygen in a rocket engine has an average energy density of 15 MJ/kg. It actually compares poorly to lithium-ion batteries, which is laughable for a thermonuclear reaction. Comparison of the huge structures need to provide an electrical pulse with capacitors or high explosives. Technology is expected to improve. If we conceived of this technology today instead of in 1998, we should hope to get better results. This can include the use of stronger materials, aluminium conductors instead of copper wires or even high temperature superconductors, better HE compositions and perhaps a different explosive flux generator design that comes closer to the 70% HE-to-magnetic efficiency mentioned previously. These would all lead to a lighter device. It is unlikely to fall below 2x the weight of the explosives, because the HE needs to push against something to transfer its momentum efficiently, but a reduction from 10x to 5x the weight is plausible.  More explosive flux generator configurations. Today’s MTF schemes also aim for much higher fusion gain ratios. Tricks to improve the efficiency of the reaction, such as turning the initial warm fuel plasma into a field reversed configuration that is self-containing and prevents heat losses by touching the imploding metal liner too early, can be used.  General Fusion’s initial Acoustic MTF concept had pistons compressing a plasma, with 14 MJ being delivered to the plasma in the final step. This was enough to release 704 MJ of fusion energy, which is a fusion gain of 50 times. We can work out that they use 10 milligrams of fusion fuel with each shot, and that the burnup ratio they assume is 20%. The Fusion Driven Rocket's magneto-inertial ignition concept. John Slough’s Fusion-Driven Rocket uses a type of Magnetized Target Fusion where the metal liner is made of lithium and receives a kinetic energy of 2.8 MJ. In return, it provides a fusion gain of 200. This is far above the fusion gains mentioned previously. There are hotspot ignition schemes that can attain fusion gain ratios in the thousands by starting a burn wave in a much larger quantity of fuel, but let’s not be excessively optimistic.   If we assume that these promises will be fulfilled, then we can guess at the performance of an EMG-MTF built to an advanced technology standard.  Advanced EMG-MTF Total mass: 500 kg HE mass: 100 kg HE energy: 500 MJ HE-to-magnetic efficiency: 70% Magnetic energy: 350 MJ Magnetic-to-kinetic efficiency: 60% Liner kinetic energy: 210 MJ DT fuel: 150 milligrams DT burnup: 33% Fusion output: 16.8 GJ Average energy density: 33.66 MJ/kg We get a much more interesting device. It is 6.7 times more powerful than HE on its own and exceeds the performance of any chemical reaction. But even these improved figures are nowhere near the power of a conventional nuclear warhead which manages energy densities on the order of 10,000,000 MJ/kg.  Multi-Stage High Explosive-driven Implosion Fusion This approach attempts to ignite a fusion reaction by imploding the fuel without using a flux generator as an intermediary. High explosives press directly against a metal sphere to cause it to implode into fusion ignition conditions. Normally, this is impossible. HE is powerful and their detonation velocity ranges from 7 km/s to over 10 km/s. The Gurney Equations state that they can push a plate of metal (called a flyer in this situation) up to a third of their detonation velocity, so 2.3 to 3.3 km/s. The UTIAS explosive-drive implosion of a hemispherical chamber. However, some ignition schemes get around this by concentrating the energy of the high explosive shockwaves in some manner. This was demonstrated by using a Voitenko compressor to send a shockwave into a hemispherical chamber filled with deuterium gas. Fusion neutron were successfully produced and detected. The theoretically simple collapsing spherical chamber. Even more effective (in theory) is use explosives to surround a 1m wide sphere of metal and get it to implode into a tiny 0.1 cm-sized volume. This 1000x decrease in volume would bring the initial inward velocity to several thousand km/s and multiply the internal pressure by tens of millions of times, enough to ignite a fusion reaction. Tests have successfully demonstrated 1 MJ-scale detonations imploding metal spheres and hemispheres and causing some fusion reactions to occur. However, they used 20 cm wide spheres and tried to explain how scaling up their designs will not provide much improvement.  Rayleigh-Taylor instabilities forming. The tiniest imperfections in the sphere or the explosive would be magnified as the sphere’s size decreases and would cause the compression to fail. Rayleigh–Taylor instabilities would also cause the smooth surface of the metal sphere to bubble over into a turbulent storm that isn’t very effective at compression fusion fuel. Mitigating these imperfections involves scaling up the sphere to tens of meters in width, and therefore surrounding it with thousands of tons of HE. Not a great solution either.  Instead, what we could do is perform a more moderate implosion, and then convert the energy into another form that can do more work on compressing the fusion fuel. Two methods are documented.  Winterberg's magnetic booster concept. The most complicated method involves the use of a ‘magnetic booster’. The metal sphere that the HE will implode is given an electrical current, which produces a magnetic field. The sphere is also filled with low density fusion fuel in the form of a gas and at its center is a special target. The initial implosion takes place at a velocity of 5 to 8 km/s, depending on the initial size of the metal sphere. Near the end, the walls are closing in at over 20 km/s. This is enough to raise the temperature within the fuel gas to millions of Kelvin. Not enough for ignition, but enough to get the special target to work. The implosion also multiplies the initial magnetic field into something of massive strength. A diagram of this mag-booster concept. The special target is the magnetic booster and a fuel pellet surrounded by ablative material in a small closed chamber next to it. The magnetic booster is a Z-pinch device, basically a number of coils connected to a capacitor and surrounding a conductive tube. The circuit is open, so there is no electrical current. At the final stage of the metal sphere’s implosion, the circuit is closed. Current runs through the coils and creates a small magnetic field. This does nothing on its own, but it does react to the massively strong magnetic field that surrounds it. The interaction of the fields causes a similarly massive electrical current to start running through the conductive tube. This causes the Z-pinch effect, which exerts enormous pressure on the tube and causes it to collapse. This collapse causes the remains of the tube to radiate heat. This comes in the form of energetic UV and X-rays. Penetrating radiation digs into the adjacent chamber that has held the fuel pellet safe so far. The ablative layer surrounding the fuel pellet vaporizes. The reaction force of the vaporized gases forces the fuel pellet inwards, in turn bringing it to fusion ignition conditions. You may have noticed the similarities between this ‘magnetic booster’ and the steps taken by the Teller-Ulam design of a thermonuclear warhead to turn the energy released by a fission primary into X-rays that then cause a fusion secondary to implode and ignite. The ignition of the tiny fuel pellet raises the temperature of all the gases compressed within the metal sphere. It creates a much larger fusion reaction, which could then be used to ignite even larger quantities of fusion fuel… if we were not tired yet of the great complexity and number of steps involved so far.  The complete propulsion system. Winterburg gives us some estimates for the performance of this pure fusion device. It would be a 20 cm wide metal sphere, about a millimeter thick and weighing 40 kg, surrounded by a 10 cm thick layer of HE. The explosive is assumed to be Octol, which has a density of 1700 kg/m^3 and an energy density of 5.3 MJ/kg. This layer is itself contained inside a 10 cm thick iron sphere (the tamper) that weighs 800 kg. The iron is the single biggest contributor to the device’s mass. Its job is to contain the 70 MJ high explosive detonation for a maximally efficient implosion.  The total mass of the device is 853 kg, rounded up to 1000 kg by Winterberg. The fusion reaction within it releases 400 GJ of energy. Most of it is in the form of neutrons, but the iron sphere does an excellent job at absorbing them all. We can call it the Magnetic Booster Implosion Fusion device or MBIF. Here is the summary: Winterberg MBIF Total mass: 1000 kg Tamper mass: 800 kg HE mass: 53 kg HE energy: 70 MJ DT fuel: 2.53 grams DT burnup: 50% Fusion output: 400 GJ Average energy density: 400 MJ/kg This is an incredible performance, blowing away even the best assumptions for the Advanced EMG-MTF. We can attribute this to the much larger quantity of fuel that gets heated to ignition conditions and the elimination of the heavy flux-generator equipment. Still, this is nowhere near the power of a conventional nuclear warhead. A Winterberg pure fusion design, this time relying on compressed 'super-explosives'. Winterberg’s original conception of a ‘mini-nuke’ had a metal sphere collapsing to the point where it radiates in the X-ray wavelengths and causes another ablative stage to compress fusion fuel to the point of ignition, without the need for a complex ‘magnetic booster’. It might reduce the number of steps needed to achieve fusion, at the cost of tightened tolerances on how smooth the metal sphere is and how evenly the HE detonates. These advantages would be seen during the manufacturing stage and not in the actual performance.  Another method attempts to improve on the design offered by Winterberg but combining it with more recent techniques. Finn van Donkelaar suggests that a staged HE accelerator using overdriven detonations can do away with the imploding spheres and heavy iron tamper. It is a less rigorous treatment of the topic, but it does have some interesting figures to offer. There are four steps: acceleration of metal plates (flyers), piston-compression of deuterium-tritium gas followed by a spherical implosion, and finally a fuel pellet surrounded by ablative material that undergoes the final compression. The same principles as those for creating EFPs are used here.  The HE is separated into disks lined up behind metal plates (called flyers). The first HE stage is ignited and it pushes a flyer to 3 km/s. This flyer hits the back of the second stage, creating a shockwave. This second stage adds its own velocity to its own flyer, allowing for flyer velocities greater than what is possible with a single stage - a solution very similar to one adopted by rockets to overcome the deltaV limitations of a single stage. Explosives act differently when compressed due to a shockwave. The shockwave has an additional effect. It causes a sudden compression of the material it passes through. Compressed matter has a higher density and therefore a greater speed of sound. The compression also causes the chemical composition to ignite. Theoretically, the travelling wave will pick up more energy from this combustion, causing it to compress more HE even harder, which again increases the speed of sound and allows it to reach higher velocities. The result is an 'overdriven' detonation velocity superior to the ordinary uncompressed detonation velocity. The combined effects of staging and overdriven explosion velocity would allow flyer plates to achieve 8-12 km/s.  The final flyer hits a converging section that focuses its energy on a ‘cup’. That cup acts like a piston travelling down a tube that contains DT gas before meeting a ‘bowl’. The temperature at this point has increased to 9500 K. The cup and bowl then meet to form a sphere that undergoes its own implosion that forces the fusion fuel into a volume a thousand times smaller. Temperatures reach millions of Kelvin, providing the X-ray radiation needed to make the surface of the fuel pellet surrounded by ablative material explode and finally achieve ignition. The fusion reaction in the fuel pellet provides the spark that gets the rest of the fuel gas to react. We have some performance figures, but with few details. A scaled up device would mass 1600 kg in total, have a length of 2.5m and a width of 0.4m, and yield an output of 8,368,000 MJ. Energy density is 5,230 MJ/kg. The amount of fusion fuel consumed is between 50 and 100 grams, depending on assumptions about burnup ratio. We can call it the Staged Overdriven Accelerator Fusion device. SOAF device Total mass: 1600 kg DT fuel: 50 grams DT burnup: 50% Fusion output: 8.37 TJ Average energy density: 5.23 GJ/kg This performance figure is ridiculously high, and it speaks to the true potential of fusion technology. And yet, it is about 1900 times weaker than a thermonuclear warhead. Other ways to spark the fire There are even more ways to get fusion reactions without needing any fissile material or heavy equipment. They are, however, even more speculative. A SMES device using niobium-tin coils. One example is to use Superconducting Magnetic Energy Storage (SMES) devices. SMESs pushed to the limits of the tensile strength of the materials holding them together can manage impressive energy densities. The quenching process allows them to release their stored energy nearly instantaneously too. Using the maximum strength-to-weight ratio of modern mass-produced materials, such as the 7 GPa strength at 1790 kg/m^3 density of Toray T1100G carbon fibers, would be able to store 3.9 MJ/kg. This is less energy than the 5 MJ/kg of dense explosives like RDX. However, SMES output their energy in the form of electricity, allowing it to be converted into magnetic energy with near-perfect efficiency, and at extremely rapid rates. They also greatly reduce the mass of copper conductors and various magnetic coils needed as they can pass huge currents through small wires (assuming the wires are also superconductors). In effect, 1 kg of Toray 1100G-backed SMES is worth 1.4 to 3.1 kg of HE due to increased efficiency. It would be even better in practice as SMES do not need to explode or push against something to operate (so no need for a heavy tamper), so they can allow for even greater mass savings. At their best, SMES backed by more advanced materials, such as carbon nanomaterials, could exceed 50 MJ/kg while retaining the efficiency benefits over HE. Superconducting materials applied to other parts of an explosive flux generator could result in the following device: SMES-EMG-MTF Total mass: 200 kg SMES mass: 100 kg SMES energy: 5000 MJ SMES-to-magnetic efficiency: 99% Magnetic energy: 4950 MJ Magnetic-to-kinetic efficiency: 80% Liner kinetic energy: 3960 MJ DT fuel: 2.83 grams DT burnup: 33% Fusion output: 320 GJ Average energy density: 1.6 GJ/kg This would bring it more in line with the performance of the staged HE accelerator. Of course, applying SMES technology to the SOAF device itself would bring performance to an even greater level. Simulation of a shear-flow-stabilized Z-pinch, one of the most promising approaches. There are even more ways to use the energy of a large explosion. The flux generators could exploit their ability to produce electrical currents in the hundreds of mega-amperes to drive a large Z-pinch. This could be used to directly compress a metal liner around a fuel pellet, as in the HOPE Fusion propulsion approach (an MTF version was also designed). In that design, 333 MJ is delivered to the specially shaped fuel target, and in return, 1 GJ of fusion energy is released. This energy gain ratio of just 3x is too slim to work with HE, but an improved concept could allow it.  An explosive-driven railgun. Or, the electrical current could be used to power a short but extremely high acceleration electromagnetic gun. It would be connected by long wires to the EMG so the debris from its remains do not damage the accelerator. Whether it is a coilgun or a railgun, a projectile velocity of 20 km/s could be achieved before the current falls off. This is enough to start the multi-staged compression cycle proposed here for low velocity fusion ignition. It would be even easier to use the electrical discharge from SMES, although that raises the difficult question between throwing away empty SMES or installing the equipment to recharge them. The Wilderness Orion The application that stands out the most for these pure fusion devices is in the domain of space propulsion.  A pure fusion device could be used to create a large plasma explosion. A magnetic nozzle or pusher plate could be used to turn that fusion energy into thrust, similarly to the various nuclear pulse propulsion designs.  To estimate the performance of these devices as rockets, we use the method described in a previous blog post. This equation is most useful: Plasma RMS velocity = (2 * Energy Density)^0.5 Plasma RMS (Root Mean Square) velocity is in m/s. Energy density is in J/kg We can turn this into an exhaust velocity by including an efficiency figure for how good a nozzle is at turning an expanding plasma into an exhaust stream. Exhaust velocity = Nozzle efficiency * (2 * Energy Density)^0.5 Exhaust velocity is in m/s. Nozzle efficiency is a ratio. We’ll use 90% (0.9) for the following calculations. Energy density is in J/kg The energy density we use here is that of the entire device. This is because we must assume that the fusion reaction and its X-rays, charged particles, neutrons and other products are all fully absorbed into the device’s mass and converted into heat.  For the Early EMG-MTF design, we get Energy Density = 1,570,000 J/kg. With a nozzle efficiency of 90%, we calculate an exhaust velocity of 1594 m/s. That’s a specific impulse (Isp, or exhaust velocity divided by 9.81) of 162 seconds, which is worse than most cold gas thrusters. No spaceship is going to bother with that. The Advanced EMG-MTF and its 33.66 MJ/kg is much more interesting. We calculate an exhaust velocity of 7384 m/s. That’s an Isp of 752s. This is better than any chemical thruster and comparable to a low performance solid-core nuclear thermal rocket or a solar thermal thruster restricted by poor materials.  The Winterberg MBIF manages 400 MJ/kg. That results in an exhaust velocity of 25,455 m/s. An Isp of nearly 2600s is better than most high-thrust electric thrusters and is only matched by advanced gas-core nuclear rockets. Performance reaches another level once energy density is measured in GJ/kg. The SMES-EMG-MTF would get us 5,200s Isp and the SOAF design manages an even higher 9.400s. Even the most advanced electric thruster would struggle to meet this performance level. For the higher specific impulses, you would want a magnetic nozzle to handle the plasma, as shown in this beautiful piece by Seth Pritchard. This is not to say that high specific impulse is the only thing to aim for. Like other forms of nuclear pulse propulsion, a rocket that drops pure fusion devices into its nozzle also gets very high thrust. More thrust can be delivered by simply sending out these devices to explode more frequently behind the spaceship. All the ignition energy is contained inside the devices, so there is no major rate limit to how often they can be used. Drop a single 1 GJ device per second, and the drive power is 1 GW. Drop ten of them, and it becomes 10 GW. This is most similar to the original Orion design and its Outer Space Treaty-violating nuclear pulse units. The Advanced EMG-MTF dropped at a rate of 1 per second would get you a drive power of 16.8 GW and a thrust (with 90% nozzle efficiency) of 4.1 MegaNewtons.  The main interest in these devices is how they free space propulsion from the need to obtain fissile material from Earth, while also providing a level of performance unmatched by chemical or solar energy. Fusion fuels can be found in any patch of ice in the solar system. High explosives are composed of nitrogen, oxygen, carbon and hydrogen. The red-coloured ices on some comets and icy moons is due to organic compounds, as we can see in this Viktus Justinas piece. Various volatiles like ammonia and carbon dioxide can be found on the surfaces of comets or icy moons. It is not a good idea to research exactly how they are made, but turning those raw materials into the H2N2O2 nitroamide building blocks for C3H6N6O6 cannot be more complex than the processes needed to resupply life support systems. A potential obstacle is the need for metals like copper to create conductors and coils. It is the 25th most abundant element in the Solar System, which might not sound like a lot, but you might expect to find 1 kg of copper for every 1724 kg of iron. A metal-rich asteroid like 16 Psyche or 21 Lutetia would contain 10^18 to 10^19 kg of iron. Roughly, we would expect a near-limitless supply of 10^14 to 10^15 kg of copper. Similar ratios would exist on the surfaces of Mars and the Moon. 3D printing and ISRU are key to NASA's future plans. 3D printing of metals and laser cutting of the HE can create the structures needed to implode the fusion fuel. It should be of similar difficulty as printing solar panels, and NASA already considers that a press-to-print process in the near future. This is the origin of the Wilderness adjective: pure fusion devices allow for ‘wilderness refuelling’ or In-Situ Resource Utilization, the same way chemical rockets can manufacture new fuel out of any mass of water they encounter.    How would these devices look like on a spaceship? Let’s draft two designs for pulse propulsion spacecraft. The first one, the ‘Mars Circuit’ spaceship, aims to travel from Earth to Mars and back, and the second one, the ‘Saturn Circuit’ spaceship, will jet around the outer Solar System.  The Mars Circuit spaceship uses the Advanced EMG-MTF devices. It is a 100 ton spaceship carrying onboard power generation, radiators, life support system, habitation spaces and everything else needed for drifting through interplanetary space. It also has a payload bay that can fit 100 tons. Behind it is a magazine stack of fusion devices. The stack is 35 tons while empty. For a Mars mission, it is filled with 5064 units of half-size (250 kg) versions of the Advanced EMG-MTF devices, totalling 1266 tons. These provide a specific impulse of 753s. Utilizing them is a propulsion system of 108 tons. A USAF Orion with its pulse unit magazines highlighted. This system includes a pusher plate, suspension arms and structural support that can handle 2 MN thrust per pulse. It is directly modelled on the propulsion section of the 10m USAF Orion design (although it would be overbuilt by modern standards). It can drop one pulse unit every 0.8s. Average thrust would be 2.5 MN.   Here is the summary for this spaceship: Mars Circuit spaceship Payload: 100 tons Dry mass: 243 tons Propellant mass: 1266 tons Total mass: 1609 tons DeltaV: 11.4 km/s Acceleration: 0.16g (full) to 0.74g (empty) This is not a zippy ship that can just take straight lines to its destination. It does however have enough deltaV to complete fast 120 day trips to Mars. It curves out of Low Earth Orbit and gently slows down into an orbit around Mars, without aerobraking. All neutrons are absorbed within the EMG-MTF units so this is not a radioactive hazard to its surroundings and won’t be ‘hot’ after use. It can directly approach space stations or other spacecraft, like the vehicles that will take the payload down to the Martian surface. Fresh pulse units can be manufactured entirely out of the resources available from the moons Phobos and Deimos. Within the 1266 tons of propellant, there would only be 37.8 grams of fusion fuel.  The Saturn Circuit spaceship is much larger and goes much faster by exploiting the power of SMES-EMG-MTF devices. It has 500 tons of onboard equipment, which include comfortable living spaces and a fully self-contained manufacturing facility. Payload capacity is 100 tons. Its magazine stack is filled with 100 kg pure fusion devices that contain 0.566 grams of fusion fuel and output 63.5 GJ thanks to SMES technology that stores 10 MJ/kg. Each unit provides a specific impulse of 3632s and a thrust of 3.56 MN. The average temperature of the plasma created by the use of each fusion device is 600,000 K. The Mini-Mag Orion. This allows it to be harnessed by a magnetic nozzle at the rear of the spaceship. A 40 ton propulsion system (based on that of the Mini-Mag Orion) drops a total of 20,000 of these units at a rate of 1 per second. Here is the summary for this spaceship: Saturn Circuit spaceship Payload: 100 tons Dry mass: 560 tons Propellant mass: 2000 tons Total mass: 2660 tons DeltaV: 49.6 km/s Acceleration: 0.14g (full) to 0.55g (empty) This spaceship can really build up speed. Starting in Low Earth Orbit, it stops at Mars in 38 days, orbits Jupiter after 6 months or gets to Saturn in 1 year. It is not the fastest craft conceivable at that technology level, but it can be relied upon to connect the furthest planets without any initial infrastructure or external support. Even its longest trips are short enough that the 12 year half-life of tritium is not really a concern. It does all this using just 11.3 kg of fusion fuel so carrying an excess isn’t difficult.  At 3632s Isp and technically unlimited thrust, made possible by detonating pulse units more frequently or just using larger plasma explosions, there is a clear opening for high performance spacecraft with military potential. The Orion Battleship, a 4000 ton design equipped with 20 Megaton nuclear missiles and naval guns. The combination of wilderness refueling and high performance makes wandering fleets, or more likely pirates, a realistic possibility. Stealth also becomes more effective if you do not need to heat up a nuclear reactor or ignite a fusion core to start maneuvering. Superbombs It is obvious that pure fusion devices have a real potential as weapons.  But by now, we hope that the numbers we have arrived at make it clear that they have nowhere near the destructive potential of existing nuclear warheads. They are thousands to hundreds of thousands of times weaker than a thermonuclear device initiated by a fission primary. An F-35A testing the deployment of a B61 thermonuclear bomb. A B61 nuclear bomb with a yield of 300 kilotons of TNT can easily be carried by any aircraft with a hardpoint capable of more than 324 kg. Matching its performance with the wildest SOAF design would mean a warhead with a mass of  235 tons. It would barely fit inside the payload limits of the An-225, the largest cargo plane in the world. Using the Early EMG-MTF design would require 800,000 tons to reach that yield. That’s closer to the weight of all the US Navy’s nuclear aircraft carriers… combined! The destructive radius of a 2000 lb bombs. It does not mean that there would be no consequences to the development of pure fusion devices. A plausible design with an energy density of 30 MJ/kg would be six times more powerful than simple HE. Real weapons are about 40% to 60% filled with HE, so it is practically a 12x increase in destructive potential. It would be a ‘superbomb’. By another comparison, the effect of a 907 kg (2000 lb) bomb could be matched by that of a 75 kg (165 lb) pure fusion device. Warfare at the tactical scale has already known a significant shift in the effectiveness of bombs with the introduction of precision guidance systems. It allows large and bulky loads, like a Vietnam-era B-52D Stratofortress bay filled with 66 of the US Air Force’s 340 kg (750 lbs) bombs, to replaced by a precision strike by a JDAM-equipped GBU-12 at 227 kg (1000 lbs), of which fighter jets can carry several. A Super Hornet with a full bomb loadout. Superbombs would cause another change in loadouts. The F/A-18 Super Hornet could be carrying 3600 kg of bombs and 1800 kg fuel for a long range strike mission. It would rely on other aircraft to protect it with their air-to-air missiles, and yet more to guide its munitions using equipment like Litening pods. With 30 MJ/kg Superbombs, its loadout could instead be 360 kg of bombs, 1800 kg of fuel and 3240 kg distributed between missiles, electronic warfare equipment, targeting pods or even more fuel. A single fighter could replace an entire squadron. It might even be able to hide its bombs inside internal bays to be able to maintain a stealthy outline, like an F-35B, while delivering the same power as an F/A-18 bristling with weapons.  An MQ-9 Reaper drone equipped with precision-guided Mk 82 bombs.  Or, the expensive jets could be replaced by small drones, each only having to hold a few hundred kg of munitions. Pure fusion devices would make delivering destruction to far away targets even cheaper and easier.  A side-effect of the development of pure fusion devices is the access to ‘neutron bombs’. These are weapons that intentionally leak the radiation produced by the fusion reaction instead of trying to absorb it to maximize the amount of energy that becomes heat. The intention is to deal a lethal effect via penetrating radiation out to a further radius than the blast effect can manage. The Early EMG-MTF device with its 2.52 GJ output would have a blast radius of 36 meters. An Advanced EMG-MTF yielding 16.8 GJ increases this radius to 68m. If these were converted into neutron bombs, they would deliver a lethal dose of radiation out to 272 meters and 512 meters respectively. It is enough to depopulate multiple entire city blocks. These radii are only reduced by about 50% when concrete walls stand in the way. Another consequence is that tank armor becomes much less useful. Today, a nuclear warhead that can kill a tank crew by radiation has to be close enough to destroy the tank itself by blast effect anyway. In this case, a near miss with a small superbomb is enough to deliver a lethal dose. It is unlikely that the neutron effect can be scaled up to many kilometers (which would empty an entire city center with one hit) as air absorbs and scatters the neutrons after some distance, but it is still enough to create a frightening change of priorities during battle.  An invading force could hit populated areas with neutron bombs and rid them of any inhabitants, whether they are innocent civilians or potential defenders. They could then move in and easily hold it. No siege involved, no prolonged cries of the oppressed on social media and news channels. Just a single action that hands an entire city and its economic value, infrastructure and factories, mostly undamaged. Offensive actions would be immensely profitable. Defenders would have to pay an even higher price for letting any missile through their defenses.   The general result would be a gradual evolution of the state of warfare. Nothing as drastic as the invention of the nuclear weapon, far from disrupting the balance between nuclear-armed states, and not worthy of proliferation fears. Significant enough however to change what military planners worry about or aim for. Conclusion Pure fusion devices are still a thing of the future. But, we must start considering the potential consequences of their development today. If their arrival is expected and regulated, we could open up human exploration of the Solar System like never before with spaceships untied from the rest of civilization for years.  But if we are unprepared, or we dismiss their potential effectiveness, then we could end up with yet another shift of warfare towards greater destruction at lower cost.

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The Most Implausible Tunneling Method

[Note that this article is a transcript of the video embedded above.] The original plan to get I-95 over the Baltimore Harbor was a double-deck bridge from Fort McHenry to Lazaretto Point. The problem with the plan was this: the bridge would have to be extremely high so that large ships could pass underneath, dwarfing and overshadowing one of the US’s most important historical landmarks. Fort McHenry famously repelled a massive barrage and attack from the British Navy in the War of 1812, and inspired what would later become the national anthem. An ugly bridge would detract from its character, and a beautiful one would compete for it. So they took the high road by building a low road and decided to go underneath the harbor instead. Rather than bore a tunnel through the soil and rock below like the Channel Tunnel, the entire thing was prefabricated in sections and installed from the water surface above - a construction technique called immersed tube tunneling. This seems kind of simple at first, but the more you think about it, the more you realize how complicated it actually is to fabricate tunnel sections the length of a city block, move them into place, and attach them together so watertight and safe that, eventually, you can drive or take a train from one side to the other. Immersed tube construction makes tunneling less like drilling a hole and more like docking a spacecraft. Materials and practices vary across the world, but I want to try and show you, at least in a general sense, how this works. I’m Grady, and this is Practical Engineering. One of the big problems with bridges over navigable waterways is that they have to be so tall. Building high up isn’t necessarily the challenge; it’s getting up and back down. There are limits to how steep a road can be for comfort, safety, and efficiency, and railroads usually have even stricter constraints on grade. That means the approaches to high bridges have to be really long, increasing costs and, in dense cities, taking up more valuable space. This is one of the ways that building a tunnel can be a better option; They greatly reduce the amount of land at the surface needed for approaches. But traditional tunnels built using boring have to be installed somewhat deep into the ground, maintaining significant earth between the roof of the tunnel and the water for stability and safety. Since they’re installed from above, immersed tube tunnels don’t have the same problem. It’s basically a way to get the shortest tunnel possible for a given location, which often means the cheapest tunnel too. That’s a big deal, because tunnels are just about the most expensive way to get from point A to point B. Anything you can do to reduce their size goes a long way. And there are other advantages too. Tunnel boring machines make one shape: a circle. It’s not the best shape for a tunnel, in a lot of ways. Often there’s underutilized space at the top and bottom - excavation you had to perform because of the machinery that is mostly just a waste. Immersed tubes can be just about any shape you need, making them ideal for wider tunnels like combined road and rail routes where a circular cross-section isn’t a good fit. One of the other benefits of immersed tubes is that most of the construction happens on dry land. I probably don’t have to say this, but building stuff while underground or underwater is complex and difficult work. It requires specialty equipment, added safety measures, and a lot of extra expense. Immersed tube sections are built in dry docks or at a shipyard where it's much easier to deliver materials and accomplish the bulk of the actual construction work. Once tunnel sections are fabricated, they have to be moved into place, and I think this is pretty clever. These sections can be enormous - upwards of 650 feet or 200 meters long. But they’re still mostly air. So if you put a bulkhead on either side to trap that air inside, they float. You can just flood the dry dock, hook up some tugboats, and tow them out like a massive barge. Interestingly, the transportation method means that the tunnel segments have to be designed to work as a watercraft first. The weight, buoyancy, and balance of each section are engineered to keep them stable in the water and avoid tipping or rolling before they have to be stable as a structure. Once in place, a tunnel segment is handed over to the apparatus that will set it into place. In most cases, this is a catamaran-style behemoth called a lay barge. Two working platforms are connected by girders, creating a huge floating gantry crane. Internal tanks are filled with water to act as ballast, allowing the segment to sink. But when it gets to the bottom, it doesn’t just sit on the sea or channel floor below. And this is another benefit of immersed tube construction. Especially in navigable waterways, you need to protect a tunnel from damage from strong currents, curious sea life, and ship anchors. So most immersed tube tunnels sit in a shallow trench, excavated using a clamshell or suction dredger. Most waterways have a thick layer of soft sediment at the surface - not exactly ideal as a foundation. This is another reason most boring machines have to be in deeper material. Drilling through soft sediment is prone to problems. Imagine using a power drill to make a nice, clean hole through pudding. But, at least in part due to being full of buoyant air, immersed tubes aren’t that heavy; in fact, in most cases, they’re lighter than the soil that was there in the first place, so the soft sediment really isn’t a problem. You don’t need a complicated foundation. In many cases, it’s just a layer of rock or gravel placed at the bottom of the trench, usually using a fall pipe (like a big garden hose for gravel) to control the location. This layer is then carefully leveled using a steel screed that is dragged over the top like an underwater bulldozer. Even in deep water, the process can achieve a remarkably accurate surface level for the tunnel segments to rest on. The lowering process is the most delicate and important part of construction. The margins are tight because any type of misalignment may make it impossible for the segment to seal against its neighbor. Normally, you’d really want to take your time with this kind of thing, but here, the work usually has to happen in a narrow window to avoid weather, tides, and disruption to ship traffic. The tunnel section is fitted with rubber seals around its face, creating a gasket. Sometimes, the segment will also have a surveying tower that pokes above the water surface, allowing for measurements and fine adjustments to be made as it’s set into place. In some cases, the lowering equipment can also nudge the segment against its neighbor. In other cases, hydraulic jacks are used to pull the segments together. Divers or remotely operated submersibles can hook up the jacks. Or couplers, just like those used on freight trains, can do it without any manual underwater intervention. The jacks extend to couple the free segment to the one already installed, then retract to pull them together, compressing the gasket and sealing the area between the two bulkheads. This joint is the most important part of an immersed tunnel design. It has to be installed blindly and accommodate small movements from temperature changes, settlement, and changes in pressure as water levels go up and down. The gasket provides the initial seal, but there’s more to it. Once in place, valves are opened in the bulkheads to drain the water between them. That actually creates a massive pressure difference between one side of the segment and the other. Hydrostatic force from the water pushes against the end of the tunnel, putting it in even firmer contact with its neighbor and creating a stronger seal. Once in its final place, the segment can be backfilled. The tunnel segment connection is not like a pipe flange, where the joints are securely bolted together, completely restraining any movement. The joints on immersed tunnels have some freedom to move. Of course, there is a restraint for axial compression since the segments butt up against each other. In addition, keys or dowels are usually installed along the joint so that shear forces can transfer between segments, keeping the ends from shifting during settlement or small sideways movements. However, the joints aren’t designed to transfer torque, called moments. And there’s rarely much mechanical restraint to axial tension that might pull one joint away from the other. So you can see why the backfill is so important. It locks each segment into place. In fact, the first layer of backfill is called locking fill for that exact reason. I don’t think they make underwater roller compactors, and you wouldn’t want strong vibrations disturbing the placement of the tunnel segments anyway. So this material is made from angular rock that self-compacts and is placed using fall pipes in careful layers to secure each segment without shifting or disturbing it. After that, general backfill - maybe even the original material if it wasn’t contaminated - can be used in the rest of the trench, and then a layer is placed over the top of everything to protect the backfill and tunnel against currents caused by ships and tides. Sometimes this top layer includes bands of large rock meant to release a ship’s anchor from the bottom, keeping it from digging in and damaging the tunnel. Once a tunnel segment is secured in place, the bulkhead in the previous segment can be removed from the inside, allowing access inside the joint. The usual requirement is that access is only allowed when there are two or more bulkheads between workers and the water outside. A second seal, called an omega seal (because of its shape), then gets installed around the perimeter of the joint. And the process keeps going, adding segments to the tunnel until it’s a continuous, open path from one end to the other. When it reaches that point, all the other normal tunnel stuff can be installed, like roadways, railways, lights, ventilation, drainage, and pumps. By the time it’s ready to travel through, there’s really no obvious sign from inside that immersed tube tunnels are any different than those built using other methods. This is a simplification, of course. Every one of these steps is immensely complicated, unique to each jobsite, and can take weeks to months, to even years to complete. And as impressive as the process is, it’s not without its downsides. The biggest one is damage to the sea or river floor during construction. Where boring causes little disturbance at the surface, immersed tube construction requires a lot of dredging. That can disrupt and damage important habitat for wildlife. It also kicks up a lot of sediment into suspension, clouding the water and potentially releasing buried contaminants that were laid down back when environmental laws were less strict. Some of these impacts can be mitigated: Sealed clamshell buckets reduce turbidity and mobilization of contaminated sediment. And construction activities can be scheduled to avoid sensitive periods like migration of important species. But some level of disturbance is inevitable and has to be weighed against the benefits of the project. Despite the challenges, around 150 of these tunnels have been built around the globe. Some of the most famous include the Øresund Link between Denmark and Sweden, the Busan-Geoje tunnel in South Korea, the Marmaray tunnel crossing the Bosphorus in Turkey, of course, the Fort McHenry tunnel in Baltimore I mentioned earlier, and the BART Transbay Tube between Oakland and San Francisco. And some of the most impressive projects are under construction now, including the Fehmarn Belt between Denmark and Germany, which will be the world’s longest immersed tunnel. My friend Fred produced a really nice documentary about that project on The B1M channel if you want to learn more about it, and the project team graciously shared a lot of very cool clips used in this video too. There’s something about immersed tube tunnels that I can’t quite get over. At a glance, it’s dead simple - basically like assembling lego blocks. But the reality is that the process is so complicated and intricate, more akin to building a moon base. Giant concrete and steel segments floated like ships, carefully sunk into enormous trenches, precisely maneuvered for a perfect fit while completely submerged in sometimes high-traffic areas of the sea, with tides, currents, wildlife, and any number of unexpected marine issues that could pop up. And then you just drive through it like it’s any old section of highway. I love that stuff.

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The Laser Revolution Part I: Megawatt beams to the skies

There’s a laser revolution coming: a time when megawatt-scale beams will radically transform how we produce electricity, conduct war and even upset the nuclear world order. All they have to do it reach a certain convergence of price and power. And by current projections, it will happen in the next two decades.  It’s hard to imagine a world without lasers. They’ve been around since 1960, when a ruby rod managed to produce a few watts of deep red coherent light. The first designs were costly, heavy and incredibly inefficient. But today they are both affordable and powerful, with widespread applications from entertaining light shows to cutting steel to delivering this blog’s content down fiber optic cables. Laser cutters in the 1-10 kW come standard in the automotive and aerospace industry. Soon, we'll have to consider a vastly expanded role for them, with serious consequences. In other words, a laser revolution. In this Part I, we'll describe how laser power vs price is progressing and how techniques are being developed to overcome the obstacles to beaming them through the air, then try to work out what consequences they'll have: first militarily, on the threat of nuclear weapons and how air warfare is conducted. In Part II, we'll continue looking at the consequences of ground and sea warfare, before expanding on the civilian side and the exciting opportunities megawatt lasers will create, from space launch to power generation. Powerful Lasers What exactly is a ‘revolutionary’ laser? It can only be described in relation to current output and price levels. Lasers are getting more power and cheaper at the same time, following a progression that resembles Moore’s law. The sorts of lasers you personally have access to range from milliwatts to kilowatts. The smallest are so cheap and widespread that they can be bought from local stores.  Lockheed Martin's HELSI program wants this box to produce a 500 kW laser You can order a 1 watt laser pointer online for around $150, and a 10 watt laser module for around $350. Kilowatt-scale fiber lasers are advertised at under $1800. Regular businesses can access commercially available 10 kW-class lasers, such as a laser cutting machine that is listed for around $100,000, and 100 kW-class lasers aren’t far away. You can buy a 100 kW CW fibre laser from Raycus. Now. These are all relatively efficient designs with good beam quality, continuous output and operate in near-infrared to visible wavelengths.  Here are rough costs of beam sources by wavelength, from GerritB: Infrared lasers would be around $100/watt, while visible wavelength lasers achieved through frequency doubling or tripling sit above $1000/watt. Lasers as ‘complete packages’, including a power source, cooling, optical train and a mirror to focus them over long distances also exist in the 10 kW scale. Military designs like the Raytheon HELWS H4 fit on the back of a pickup truck and have undergone 25,000 hours of testing, managing up to 15 kW at full power from atop a British Army Wolfhound. Raytheon's palletized laser weapon in the back of a pickup truck.  Rafael’s Iron Beam is a container-sized air defense system with 100 kW output, and its mobile version focuses 50 kW through a 25 cm beam director. DARPA’s HELLADS is developing a 150 kW laser with the goal of 200 W/kg power density and fitting inside 3 m^3, allowing it to be mounted on small vehicles and aircraft. Meanwhile, the US Navy’s HELCAP is testing 300 kW lasers aboard Arleigh Burke destroyers. These are all effective and affordable for their users, which are militaries with big budgets.  The US Army's HEL-TD on an Oshkosh HEMTT truck. A ‘revolutionary’ laser is the next step up: 1 to 10 MW output, with even better efficiency and beam quality, yet more affordable. Megawatt-scale lasers are already expected before 2030 based on development contracts and other reports. An AFRL publication predicted directed energy weapons in the 100 - 1000 MW range by 2060, so this is on the right track. We’re looking at current trends to determine when they will acquire revolutionary qualities. Here’s what they look like: Rapid decreases in $/W are expected in the next decades. This chart gives us exponential fits we could use. A flattening curve is more realistic, but it's still rapid progression. In fact, the progression of laser brilliance has been compared to Moore’s law for the number of transistors on a chip: From these trends, it looks like lasers will become roughly 100 times cheaper per watt by 2045. If you believe this timeline is too aggressive, then add 5, 10, 15 years to the estimate and you’ll find the conclusions of the rest of the post will remain the same. Regardless, it means 1 MW of raw infrared diode laser output will have a price on the order of $10,000, while visible wavelength lasers would be several tens of thousands of dollars. Increasing beam quality or shortening the wavelength will cost more, but costs remain within that order of magnitude. Achieving this might require combining 1000 fiber-laser modules of 1 kW each, a ten-fold improvement over the roughly 100 module coherent beam combining possible today. Experimental set-up for combining 100 beams. ‘Full package’ lasers as described above will likely match appropriate cooling equipment and correctly sized optics to the increased laser power, but they won’t see a 100x price decrease. The laser generator inside can be compared to the engine of a car: an essential component that contributes significantly to the cost of the full vehicle, but cannot eliminate the price tag on its own.  AFRL's roadmap for laser weapons. Military equipment is very expensive. Existing devices that can track a rapidly moving target and point a laser at it, like a LITENING pod with its 10 cm aperture and many sensors, costs $3 million. The newer 15 cm Sniper Advanced Targeting Pod has been sold in contracts for $3.3 million each. Turkey’s equivalent ASELPOD goes for $1.5 million. The 'Sniper' ATP. A 2024 congressional report on shipboard solid-state lasers for the US Navy estimates that a 60 kW laser weapon costs $100 million, while a 250 kW weapon would reach $200 million. These are within the cost bracket of existing kinetic (gun, missile) based weapon systems, so their only advantage is that their ‘ammunition’ is electricity instead of expensive missiles (one SM-6 interceptor missile is over $4.8m). The report suggests that the cost of a ‘full package’ laser is not strongly tied to the beam power; by its estimates, a 4x more powerful weapon is less than 2x as expensive. Based only on this sort of data, it’s more likely that 1 - 10 MW lasers will remain very expensive even as their laser generating components get much cheaper, allowing them to increase their output. For example, today’s $100 million design that outputs 100 kW might still cost $100 million in 2030, but output 1 MW. Everyone gets a laser. On the other hand, lasers are clearly a technology that is still developing rapidly, leaving an immature early phase where they’re very expensive and progressing in leaps and bounds to a settled status where only incremental improvements remain. We mustn't forget how much progress can be made in 20 years of rapid development. Aviation progress in the 60s, which resulted in the XB-70, could be the model for today's lasers. In 1945, the first P-80 Shooting Stars were produced for the USAAF. At 956 km/h, their engines had an output of 5.3 MW each. In 1965, the XB-70 Valkyrie broke Mach 3. Its six engines had a combined output of 662 MW at 3310 km/h, making each engine 21 times more powerful than the one on the P-80. Meanwhile, the commercial aviation industry had access to Boeing 727s with 3x17 MW engines or The Vickers VC10 with 4x24 MW engines. A PowerLight beaming demonstration, one of the few long-range laser developments with near-term civilian uses. A look at commercial equipment paints a more promising picture. Heat exchangers, coolant pumps, power handling equipment and large mirrors on precision mountings are not seeing the same dramatic price drops year after year as laser generators do, but they are making relatively rapid progress.  For example, when it comes to electrical power handling, the PNNL Grid Energy Storage Technology Cost and Performance Assessment from 2022 placed rectifier plus inverter costs at only $0.123/Watt. This figure is for a fixed installation, so a mobile version would cost more. Commercially available ‘deluxe’ 28 cm telescopes with a robotic mount and computer control come in under $8000. How much effort is needed to turn this into a laser mount? A half-meter telescope can cost a few tens of thousands of dollars. A meter-wide mirror in its mount is around $100,000 while a whole astronomy-grade observatory with tracking motors is more like $250,000 to $500,000. A "low-cost, 0.5 meter, robotic telescope" for DEMONEX. A laser might need special low-expansion glass like ZERODUR with a cooling system attached, which would raise the cost of a full mount with a meter-wide mirror by up to an order of magnitude. ZERODUR low thermal expansion glass. However, if efforts like Trex/ABT’s attempt to reduce the cost of telescope-grade mirrors to $100,000/m^2 by using diffusion-bonded (no adhesive) CVC silicon carbide instead of traditionally machined and polished glass are successful, then the costs wouldn’t rise so much. They would instead start to fit pre-existing scaling laws.  So, based on these commercial figures, a 1 megawatt laser generator paired with a robotic mount, large low-expansion mirror, sufficient cooling and power-handling modules adds up to around $1 million in the near future, or at worst $10 million. This excludes the power source, which depends on the laser’s intended use.  In summary, a pessimistic progression for 1 MW lasers would place them in the $100 million bracket by 2045, an optimistic one would have them under $1 million, while a realistic one would be somewhere around $10 million. At that price, we obtain something more than a mere improvement over current lasers - it’ll be revolutionary. Beaming Megawatts Bad weather conditions can render today's lasers difficult to use. Powerful lasers are an oft-visited topic at ToughSF. However, they are usually considered for use in space, where their beams travel through a vacuum. It allows us to basically ignore what happens to the beam as it travels between its focusing mirror and its destination. The diffraction equation (spot size = 1.27 x wavelength x target distance / mirror diameter) tells us almost everything we need to know, so maximizing beam range and effectiveness means simply looking for the beam with the shortest wavelength focused by the largest mirror possible. For lasers inside the atmosphere, there are other factors that cannot be ignored. There are at least nine types of beam-air interaction, including two-photon absorption, stimulated scattering, ionization, cascade breakdown and filamentation. Thankfully, most of these are only relevant to very intense lasers or wavelengths considered to be ‘vacuum-only frequencies’, such as X-rays. The megawatt-class lasers of the next decades are expected to have infrared or visible wavelength beams with continuous output, operating far below the intensities needed to tear apart air molecules, so instead we have to deal with thermal blooming, both types of attenuation and twinkling. Thermal blooming A powerful beam travelling through the atmosphere will heat up a channel of air along its path. Hot air has a lower density than cold air. Just like a mirage in a desert is the result of hot air bending light, a channel of hot air will act like a lens that de-focuses a laser travelling through it. The more intense the beam and the longer it heats the air, the stronger the de-focusing effect. The simplest solution to thermal blooming is to reduce the lasing time. A short burst of power doesn’t heat up the air so much. The continuous-wave lasers of the next decades might not have the capability to concentrate their power into pulses, or we may need them to keep beaming for extended periods, so this isn’t always an applicable solution. Another simple solution is to let the beam wander in circles, so it is always moving out of its own hot air channel into fresh air. This is great if the target is also moving, but not so great if the beam must remain focused on a single spot.  How much will this affect a powerful laser? There are equations to estimate the level of distortion. We find that for a visible or near-infrared laser of 1 MW focused by a 1 meter diameter mirror, focused onto a 1 cm spot 50 kilometers away, the effect of thermal blooming can be ignored. For lasers ten times more powerful, we must counter the blooming with linear adaptive optics. How adaptive optics work. It’s 100 MW lasers and beyond that need additional corrective actions, or hope for a slight wind to help clear their hot air channel.       Twinkling  Stars twinkle because their light is distorted as it travels down through the turbulent atmosphere. Lasers twinkle too when the medium they travel through moves randomly and deflects the beam.  Astronomers found a solution to provide clear images to their telescopes. They use adaptive optics that detect the level of distortion in the light being received with a wavefront sense, then bend their mirror accordingly to negate those distortions.  Lasers can also use adaptive optics, to correct twinkling and many other types of distortion.  Attenuation from atmospheric absorption This sort of attenuation is caused by the air absorbing light passing through it. Our terrestrial mix of oxygen, nitrogen, carbon dioxide and water vapour is extremely unfriendly to wavelengths shorter than UV. Water vapour makes many infrared wavelengths unsuitable as well. Taking these into account gives us ‘transmission windows’ that are ideal for a laser to exploit. Here’s a chart: You want to minimize laser divergence to increase its range and form a smaller spot with the beam at its target, so the ideal laser uses the shortest wavelength within these transmission windows. Agatha’s analysis suggests that 400 nm lasers (cyan) are the best for going through an atmosphere from top to bottom. Deep blue lasers seem to be optimal. However, a practical laser may choose to sacrifice some performance in ideal conditions to get some better ability to handle water vapour. Weather conditions like cloud cover or fog can place a lot of water in the beam’s path. The more water the laser is expected to encounter, the more interest there is in a green laser (around 500 nm) rather than a blue one, as that is the wavelength that gets through water the best. Going through water imposes another constraint. Other practical considerations include the nature of the laser generator; a CO2 laser may only offer long infrared 9600 or 10600 nanometer wavelength beams. A modern diode-pumped solid state laser using a GaAlAs diode and Nd:YAG lasing crystal produces a 1064 nm beam, which is commonly frequency-doubled to 532 nm (this is where we get green laser pointers), which is slightly longer than the 500 nm optimal for penetrating water.  Let’s try to estimate the effect of this type of attenuation. Chart from the Galactic Library, by Luke Campbell! In dry air, a 500 nm beam has an absorption length in the tens of millions of kilometers. It means the laser has to travel that distance through air to lose 63% of its power. Adding in 1% water by volume (corresponding to 60% relative humidity), this length decreases to a few thousands of kilometers. Earth’s atmosphere is 100 kilometers deep vertically, close to 1000 km deep tangentially from the horizon. So, we can ignore this type of attenuation for green lasers. A deep red or near-infrared laser fares much worse, with an absorption length as short as 10 km. That means it will lose 86% of its power after travelling two absorption lengths, or 20 km. A laser with a short absorption length suffers the double trouble of more intense thermal blooming, as the air along its path is more easily heated up. Attenuation from aerosols If you can see a laser beam, then it means the beam is losing energy to scattered light. For air- and water-penetrating wavelengths, the attenuation caused by various small particles in the atmosphere, such as water droplets and dust, is much more relevant.  The effect is very difficult to estimate because of the variety of conditions that can exist. A general rule of thumb to follow is that if your sensors can see a target, then a laser can reach it too. This is especially true if the main focusing optics for the laser also serves to collect light for the sensor. If your sensors cannot get a good image of the target, then a laser won’t reach it easily either. A useful estimate for how much aerosols affect visible wavelength lasers is the meteorological visibility scale: it can range from perfectly clear conditions where visibility exceeds 50 km, to dense fog where visibility is less than 50 meters. A visible wavelength laser would have the same effective range as this visibility scale. Empirical testing for how lasers traverse various weather conditions has been done. Balloon and searchlight data at 550 nm gives a wide range of attenuation coefficients: We see on the chart that at ground level, aerosol attenuation coefficient is roughly 0.01/km, meaning that traversing 20 km saps away 1 - e^(- 20 x 0.01) = 0.181 or 18% of the laser energy.  Transmitting 550 nm lasers across in Chesapeake Bay in humid conditions, a distance of 5.5 to 16.25 km, leads to losses of 50 to 70% of the original beam power: A more modern study of laser communications finds an attenuation coefficient as high as 0.04 at 500 nm near the ground, so across 20 km, this is 55% of the beam being lost to aerosols. Meanwhile, a LIDAR study gives data on transmission of different wavelengths through bad weather: Since aerosols scatter the laser light in all directions, it is difficult or impossible to counter the effects using adaptive optics from the laser source. So it is a major challenge for lasers to overcome.  Are there ways to deal with aerosols?  A proposal to clear fog over airports using hundreds of megawatts of infrared lasers. A brute-force solution is to vaporize all the water in the beam’s path. Turning water droplets into water vapour means there are no more particles that can affect the beam via Mie scattering (from particles close to the scale of the laser wavelength) or Rayleigh scattering (from particles smaller than the laser wavelength). However, boiling water costs a lot of energy. Luke Campbell has this to say: “I find that a cloud has 1 to 4 kg of water per square meter per kilometer thickness, but rarely exceeds 2.5 kg/m^2 per km thickness. Considering only the heat of vaporization, it will take about 5.5 MJ to evaporate a one square meter hole through a kilometer thick cloud. The most extreme cases we will have to deal with include nimbostratus clouds and cumulonimbus clouds. The former tend to be 2 to 3 km thick with extreme examples up to 4.5 km thick, the latter average 2 km in height but in extreme cases can reach 20 km high. This leads to 10 to 15 MJ to burn a one square meter hole through typical heavy rain clouds and thunderstorms, with extremes of 100 MJ to burn a 1 m^2 hole through the highest thunderstorms. Once a tunnel is formed through the cloud, you will need an additional input of power to keep that tunnel clear as wind blows additional cloud droplets into the tunnel. The power required will be the energy needed per square meter to form the cloud tunnel times the wind speed times the tunnel diameter. For a 2 km thunderstorm with 10 m/s winds, a 1 m^2 hole will thus require a power of ~100 MW to keep the tunnel open. 2 km thick heavy rain clouds with 3 m/s winds will require 30 MW to keep the tunnel open. As the radius of the beam increases, the initial energy to form the tunnel scales with the square of the beam diameter, while the power to keep the tunnel open scales linearly with beam diameter.” Based on the above, the upper limit of laser power needed to cut a channel through the worst weather conditions is 100 MW/m^2. If the total laser power available is 1 MW, then it can only vaporize a 0.01 m^2 hole through clouds in its path, which is a circle about 11 cm wide. Limiting the diameter of the beam restricts its range due to the diffraction limit. A beam that’s normally 1 meter in diameter, that’s restricted to 11 cm in diameter, would have a range 9 times shorter.  Thick fog would place similar amounts of water in the beam’s path, but the wind speed would be lower (strong winds break up fog). ‘Regular’ weather consisting of white clouds a few hundred meters thick would still require over a megawatt to clear in a light breeze.  Clouds by type and altitude. Lasers from the next 20 years won’t have the power output to spend 1-100 MW just to clear a channel through clouds. So, their effectiveness will depend on the weather. If a target flies into a large cloud, it cannot be reached by lasers. If thick fog descends on a laser-equipped site, it might be put out of action.  But, there are other options. There have been claims of existing lasers being able to circumvent wind and fog despite only having kW-level outputs.  There are methods to clear a path for lasers through clouds or fog in a much more efficient manner. Two laboratory- or field-tested techniques stand out: -Shattering the water droplets This technique attempts to reduce the size of the water droplets so that they are no longer close to the wavelength of the laser. The light scattering effect from aerosols becomes much weaker once the aerosol and the laser wavelength don’t match up. For example, reducing the droplets to a size 10x smaller decreases the scattering effect by 10,000x! One approach is to use an intense pulsed laser that only vaporizes a portion of the water droplet, turning it into a superheated mass that explodes and destroys the rest of the droplet. This costs much less energy than vaporizing the whole droplet. According to this study, a channel can be cleared through clouds and fog by splitting droplets with at least 7x less energy than fully vaporizing the droplets. Shockwave generation inside droplets by picosecond lasers. Another paper suggests that laser pulses of 0.1 to 6.5 J/cm^2 are enough to shatter droplets across all weather conditions, compared to 33 to 500 J/cm^2 for complete vaporization, meaning that shattering droplets can be 76x to 330x more efficient that the brute-force method. An energy cost 0.8 to 2.5 J/cm^2 is suggested here. Finally, a figure of 1.2 J/cm^2 is said to be enough to clear a channel through clouds by shattering droplets that lasts for half a second, meaning an average power output of 24 kW/m^2 is sufficient.  If we average these results we get an upper end of 50 kW/m^2 for shattering water droplets. This is only 5% of the power output of the 1 MW ‘main beam’, but it must be delivered in the form of short intense pulses. If the long wavelengths described in the papers above (10.6 microns) is also a requirement, then it becomes necessary to deliver these pulses via a separate dedicated mid-infrared laser that is installed parallel to the ‘main beam’ laser. If an intense pulse of any wavelength is enough to produce these effects, then a Q-switch can be added to the ‘main beam’ to give it a pulsed mode of operation.  -Dispersing the droplets with shockwaves A plasma filament generated in air by a femtosecond laser. This technique aims to simply move the water droplets out of the way. Ultra-intense laser pulses can generate self-focusing plasma filaments in air; essentially brightly visible lightning bolts that travel in a straight line for their entire length. These filaments mostly ignore beam divergence or other dispersion effects, and modern techniques are able to extend them into “megafilaments” of dozens of meters, potentially hundreds of meters. They’re also only a few micrometers in diameter, and explode after a few microsecond.  This means it is unrealistic for laser filaments to propagate across kilometers to their target, especially not when channeling ‘main beam’ power of over 1 MW. Instead, their explosive end can be used to generate a pressure wave that sweeps water droplets out of a channel of air surrounding the filament.  Experimental data shows that a 1.3 picosecond laser with pulsed power of 76 GW was able to create plasma filaments in air that were 50 cm long. The shockwave and expanding hot air from the exploding filaments was able to accelerate surrounding water droplets to 60 mm/s, which was enough to clear out a channel through fog if the pulse rate exceeded 1 kHz. However, they only assume a cleared channel width of 100 micrometers. That is far too small to send a ‘main beam’ through.  633nm laser going through a cloud before and after droplet scattering. Another experiment used 0.05 picosecond pulses with a peak power of 100 GW. The Ti:Sapphire laser could generate red (800 nm) or blue (400 nm) wavelengths. The cleared channel was measured to be around 1 to 2 millimeters in diameter (FWHM 1.6 mm in the best case), that lasted for more than 90 milliseconds. It means a laser pulse frequency as low as 10 Hz could be enough to keep the channel open. Still, it is far too small to be useful for a ‘main beam’.  Multiple other sources confirm that channel diameter is in the millimeter range when using 0.1 J-scale pulses. Theoretically, if the cleared channel is a long thin cylinder with the plasma filament at its center, its diameter would scale with the square of the pulse energy. 10,000x the pulse energy would heat up the plasma filament 10,000x more, causing it to expand 100x further. That means 1 kJ pulses could potentially clear out channels a meter wide. If the pulse frequency can also be as low as 10 Hz, then about 10 kW of average laser power is sufficient to clear meter-wide channels. But that is very optimistic, as the channel diameter scaling is likely to have a 3D component (explosions expand in all directions), and the picosecond timescale of these pulses means the laser’s peak power has to be in the 1000 J / 10^-15 s = 10^18 Watt range. This is what a 10^16 Watt laser facility producing 1.5 kJ pulses looks like: You’d need 100 of those facilities. It’s not practical.  There is hope for a practical solution in “Molecular Quantum Wakes”: Without generating plasma nor laser filaments, an acoustic wave is formed to move water droplets out of a wide channel. The laser pulses act on the air itself to create a strong temperature gradient, which launches the acoustic wave. It seems that eight pulses with a total energy of 3.8 mJ are enough to clear a 0.5 mm radius channel that’s 10 cm long. That’s an energy cost of 4.8 kJ/m^2. If the 10 Hz pulse frequency requirements from previous channel-clearing studies holds, and energy requirements scale up by area, then a pulsed laser with 38 kW average power is enough to clear a path for 1m wide ‘main beam’. As before, this can be delivered by a pulsed mode of operation using a Q-switch ‘adaptor’ to the powerful continuous laser.    In the next sections, we try to work out the consequences of powerful yet affordable lasers becoming available in the next 20 years.  Overthrowing the Nuclear Order Missile interception test, at night. We can start with the most dramatic and disruptive effect. Consider a 1 MW laser producing a 532 nm wavelength beam, focused by a 1 meter wide mirror fitted with adaptive optics to counter thermal bloom and twinkling, operating at 50% efficiency once cooling and power handling losses are included. It is fed by 2 MW of electricity.  Accounting for beam jitter and atmospheric interference, it can focus its beam onto a 20 cm diameter spot at 200 km (about 1.5x the diffraction limit). This translates into a spot intensity of 32 MW/m^2 or 3.2 kW/cm^2. The laser damage calculator finds that this is enough to burn through 6 mm/s of aluminium alloy, 1 mm/s of stainless steel or 0.18 mm/s of graphite. Test of the UK's Dragonfire laser. At 50 km, the spot diameter tightens to 5 cm, raising the drilling rate to 8.2 cm/s of aluminium alloys or 0.95 cm/s of stainless steel. At 10 km, these increase again to an astounding 122 cm/s of aluminium alloys or 20 cm/s of stainless steel. The laser would actually prefer to not reduce the spot diameter below 1 cm at closer distances to avoid thermal blooming effects. It would remain a destructive weapon regardless, capable of boring holes all the way through flying targets instead of meekly trying to cut off fins or ignite onboard fuel.  Their ultimate test would be a nuclear attack. From the US, it can be delivered in three ways: a low-altitude cruise missile like the AGM-86B, a bomb from aircraft like the B-2 or F-15E, or the re-entering warhead of an ICBM like the Minuteman III.  An AGM-86B is likely to be detected by an air defence radar as soon as it rises over the horizon, perhaps from 20 km away. B-52H dropping an AGM-86B cruise missile. Travelling at 900 km/h, there is an interception window of 80 seconds. The 1 MW laser would start by cutting through 61 cm of aluminium alloy per second, and its penetration rate increases exponentially from there…. which means it only needs to dwell 3.3 - 16.4 milliseconds on each missile to get through their 2 - 10 mm of aluminium. In fact, if we use the 1-10 kJ/cm^2 “hardness” rating of missiles, we get similarly short dwell times of 3.1 - 31 milliseconds.   That delay is practically insignificant compared to the switching time between targets. If we assume it takes 1 second to switch between targets, and cut off the last kilometer from the engagement as the laser turret may not be able to slew fast enough to track its targets at the short distance, then we get 75 missiles shot down. Internal bay of the B-1 Lancer with rotating rack of cruise missiles. One single $10 million defender, with sufficient sensor infrastructure highlighting its targets, could take out the payload of three B-1 Lancers or nearly four fully-loaded B-52 bombers. Newer, stealthier AGM-158s for the B-52 This forces the use of massively more missiles per attack, or a replacement of the majority of existing cruise missile arsenals by costly stealthy designs like the AGM-158 family. Aircraft find themselves in a worse position. Radar arrays like the S-400’s 1N6E primary search radar might detect an older non-stealthy fighter like the F-15E from a distance of 200 km. In the time the pilot takes to notice their radar warning tone, pull on the stick and start diving to the ground, a 1 MW laser weapon would have drilled through several millimeters of aluminium. If the plane is exposed for three whole seconds at that distance, it would have already exceeded its 10,000 J/cm^2 hardness rating.  A stealthy aircraft like the F-35 fighter or the B-2 bomber might not be detected (or more importantly, tracked!) before they are able to deploy their weapons and turn away. F-35A dropping a B61-12 nuclear bomb from an internal bay. That would prevent them from being engaged by a laser at extreme range. Though, if they encounter a radar site at an unexpected angle, face an advanced infrared or electro-optical sensor, or increase their radar signature when deploying weapons, they they'll be detected, starting a 0.03s (at 20 km) to 3s (at 200 km) clock on their expected lifetime (plus up to 1 second for the laser turret to swing around). And while their platform might be stealthy, nuclear bombs in the air won’t be. A disassembled B61 bomb reveals its steel case isn't very thick Large bombs can have steel casings 25 mm thick, yet it still only takes a 1 MW laser about 0.01 seconds to drill through it from a distance of 10 km. Target switching time dominates again. Even if the B61 bombs are released by a supersonic throw, they’d take about 30 seconds to reach their target, meaning one 1 MW laser defender can take out 29 of them. Toss bombing is seeing use in the Ukraine war. So, the laser weapon forces air-launched nuclear attacks to be carried by expensive stealth platforms, and be fitted into stealth packages themselves. That excludes the existing arsenals of unguided bombs, including the USA’s 950 B61s or Russia’s few hundred non-strategic air-dropped warheads, and severely limits the number of potential launch platforms. There are only 19 B-2 Spirit bombers, for example, and about 300 F-35As, compared to 300 F-15s, 800+ F-16s and 900+ F-18s.   ICBM attack creates the hardest targets. Their MIRV warheads enter the atmosphere at near-orbital velocities and do not slow down much until they hit the ground. Falling stars of destruction. While drifting in space, they can deploy massive numbers of decoys to complicate interception, and might even pre-detonate some nukes at high altitude to mess with radar targeting. A large number of decoys makes it impractical to intercept a nuclear strike in space using missiles. Once they enter the atmosphere however, at an altitude of 100 km, the decoys are separated from the dense warheads and the laser engagement can begin in earnest.  At a 10 degree re-entry angle, the MIRVs traverse 567 km at 7.3 km/s before reaching the ground. At a 60 degree re-entry angle, they only traverse 115 km at 9.6 km/s. This is the range of re-entry trajectories. Re-entry warhead hardness is around 25 kJ/cm^2 to 100 kJ/cm^2. We'll use the higher rating. At 567 km, it takes the 1 MW green laser with a 1m diameter mirror over 115 seconds to accumulate 100 kJ/cm^2 of damage. At 115 km, this is reduced to 4.8 seconds. At around 53 km, the laser is eliminating one warhead per second, and further intercepts are almost entirely limited by the target switching delays.  Spinning and covered in ablative shielding, MIRV warheads are already well protected from lasers. If we work iteratively in 0.1 second steps, and add 1 second of target switching delay each time the laser damage accumulates to 100 kJ/cm^2, then a 1 MW defender can intercept 13 warheads in the 10 degree re-entry scenario, down to 7 warheads in the 60 degree scenario. Within the final 50 kilometers, target switching time by far dominates over the warhead destruction time.  These don’t seem like impressive numbers, but they must be put into perspective: this is accomplished by a defence system that costs as much as a single SM-3 Block IB that can intercept one warhead at best. Lasers can operate indefinitely, putting a minimum threshold of 7-13 nuclear warheads per turret to push an attack through. This defence cannot be depleted by repeated attacks, and the lightspeed beam has a strong advantage against maneuvers meant to throw off kinetic interceptors.  Rafael's Iron Beam operates from a standard-sized self-sufficient container that can be placed anywhere. Theoretically, spending $1 billion on laser defences (with radar already available) would shield any site from nuclear attacks of 700-1300 warheads. That’s nearly all the active nuclear warheads Russia has ready for launch, even after they’re forced to arrive at one location within the same one-minute window. We also find that small increases in the cost of each turret (perhaps by doubling their mirror diameter to 2m and increasing their cost to $12m each) massively increases the number of warheads taken out, by 50% or more. Practically, raising the threshold for a nuclear attack to roughly 100 warheads, at the cost of $100 million, is enough to greatly trouble the largest nuclear powers as they can no longer divide their strike across dozens of targets; they’d have to concentrate their nukes on a few heavily defended locations and thereby become unable to guarantee ‘complete destruction’ of their opponent.  The 'ready to launch' arsenal of nuclear nations. The nuclear capability of smaller nations, like France, the UK, India, Pakistan, Israel and North Korea, who only have a few hundred to a few dozen active warheads, could be countered by laser defences worth $100m or less. As a reference, a single Patriot battery has a domestic cost of $1000m and an export cost of $2500m while an S-400 battery is sold for $1125m. Even if laser anti-ballistic missile defences end up being as expensive as existing missile-based defences, we're dealing with an expendable vs an unlimited system. Both usually come with 32 missiles, which is worth 16-32 intercepts depending on whether warheads are single- or double-targeted. They then have to spend up to an hour reloading. Truck-mounted MEADS air defence radar, costing around $30m. The radar and control elements are about half the cost ($500m) of these air defense batteries, meaning an equivalent a laser defence system with the same elements and total cost but missiles replaced by 1 MW beam turrets would be able to take out 350-500 warheads, and be ready for the next engagement in seconds. Cheaper radar systems would multiply this number. And as we will find out later, protection against nuclear strikes is also excellent defence against conventional attack, and building up laser defences for one purpose grants the other.  However, anti-ICBM laser defences like these would come with limitations. They only cover a single site, so the investment into 1 MW turrets would have to be multiplied for each location that needs protection. They are dependent on sensor systems to find and track their targets: half the cost of the Patriot missile battery is in its radar systems, and multiplying radar sites might not be economically feasible.  Lasers would only serve the 'terminal defence' role. Laser weapons are tied to their power generators and become useless if they are cut off. A mobile application must drag along multiple megawatts of power generating capability for each turret. We discussed how techniques for clearing channels through clouds and fog could become available, but megawatt lasers would still retain a vulnerability to bad weather. Nations could suddenly change from ‘immune to nuclear attack’ to ‘partially exposed’ over the course of hours because of a random thunderstorm or hurricane. It's possible that the level of sensor support needed to make use of laser defences prevents any significant cost saving... The warheads themselves could be fitted with armor to better resist laser beams. It could be an easy retrofit, like an additional cone of ablative material fitted onto the warheads, that serves mainly to extend the firing time needed to take them out at long ranges (100 km+). However, by the time the warheads enter ranges of 50 km or below, the time-to-destruction is measured in milliseconds and additional armor does not meaningfully reduce the total number of warheads destroyed. In fact, raising the amount of damage needed to destroy a warhead from 100 kJ/cm^2 to 300 kJ/cm^2 only reduces the number of warheads eliminated in the harshest 60 degree 9.6 km/s scenario from 7 per turret to 4. Raising it to 600 kJ/cm^2 reduces the number eliminated to 3. It’s an exponential race the attackers will lose to the defenders. Worse, the warheads become heavier, so each ICBM has to be loaded with fewer warheads, further diluting any nuclear strike capabilities. What does this all mean for the Nuclear Order that has kept nuclear-armed nations from engaging in all-out war for the past 80 years? The notorious Plan A simulation. It becomes weaker and less reliable. Most nations would be able to afford laser defences that raise the threshold of nuclear attack to several dozen warheads. Their existence requires entire arsenals to be refreshed, with older portions rendered obsolete decades before their planned end-of-life. Certain avenues of attack, like France’s airborne nuclear strike capability relying on ASMPs carried by Rafales and Mirage 2000Ns, would become totally infeasible. Because France has a nuclear arsenal that cannot entirely destroy its enemies, it must brandish it aggressively. Dispersed submarines who are only able to deliver 32, 48 or 60 warheads per strike would not be effective against defended sites; they’d have to group up and coordinate their strikes, rendering them less flexible and vulnerable to anti-submarine warfare efforts. ICBM arsenals that nuclear nations have spent decades and billions of dollars building up would become ineffective faster than they can be updated. The US is currently engaged in a twenty-year-long replacement of its Minuteman III ICBMs by the LGM-35 Sentinel, which are expected to operate until 2075. There are concerns Russia is unable to maintain its existing nuclear arsenal, let alone rebuild it with advanced missiles. Megawatt-scale lasers pointed at the sky might render this effort pointless long before then. Russia is still counting four-decades-old missiles among its active nuclear arsenal. These are the largest nuclear powers, and they take two to four decades to renew their arsenal, let alone expand it to deal with additional defences… if expansion is even allowed under anti-proliferation treaties.  Updated ICBMs for the laser era would be much larger, so that they can lift heavy warheads coated in thick ablative shielding. Air delivery would remain an option if both the launch platforms and the payloads become stealthy or fast; such as B-21s carrying AGM-158 LRASMs or ‘Dark Eagle’ LRHWs, but they'd be far less numerous than before. The B-21 Raider. Sneakier and more aggressive tactics would be favoured. Nuclear policy will shift towards more confrontational use, more along the lines of French rejection of no-first-strike and Russian threats of tactical deployment. All this is expensive, in dollars, time and political capital.  Less fortunate nuclear powers like Pakistan would feel the most threatened by the arrival of cheap yet powerful missile interception systems. They are the least able to sustain the expense of maintaining their nuclear offensive capabilities. However, countries with moderate military budgets and neighbouring nuclear states would have a lot to gain. For example, Taiwan could render its six largest cities nearly immune to a 100-warhead strike over the course of 5 years, using 6 x ($100 million lasers + $500 million radars) / ($16.5 billion x 5 years) = 4.4% of their military budget. Japan could do it for 1.3%, Australia for 2.1%. Then, in one further year of similar spending but without purchasing new radars, they would quintuple the effectiveness of their laser shields to 500 warheads. China is thought to have only about 400 warheads in an ‘undeployed’ state. So, it could find itself surrounded by nations who can flout its nuclear threat within a couple of years.  Chinese DF-41 ICBMs, capable of carrying 3x 425 kT yield warheads. Overall, weaker nuclear strike capability means a weaker nuclear deterrent, but it is not completely gone. Even the richest nations cannot protect all of their cities and infrastructure without spending billions upon billions of dollars. The political fallout from raising a full-scale anti-ballistic missile shield would be terrible, like starting a bonfire calling for immediate nuclear war. Instead, megawatt-scale lasers are the boiling pot, gradually raising the warhead threshold for nuclear strikes while keeping major nuclear powers vulnerable to severe damage from each other. But there will be consequences. An attempt to map the aftermath of an all-out nuclear strike. Suppose the United States raised a 100-warhead shield over its ten largest cities and ten more significant industrial or military sites, like Port Arthur Refinery in Texas and Eglin Air Force Base in Florida, at the cost of $12 billion. If it tried invading Russia, then Russia could concentrate 1000 warheads onto 5 targets, overmatching their local defences and exacting a terrible cost. The United States would not pay that cost to defeat Russia, so some nuclear deterrence remains. However, if India raised that same shield over its major cities and went to war with Pakistan, the latter’s 170 warheads could only hope to annihilate one Indian city. Perhaps that is a cost someone would be willing to pay to defeat a nuclear rival…  In another scenario, South Korea easily builds a number of laser interceptors that renders its entire territory immune to North Korean ICBMs. By military logic, this forces North Korea to act as soon as the laser turrets start appearing, before its nuclear threat is neutered. In fact, it would be in its interest to spend its nuclear card as soon as possible (either attacking with it or negotiating a disarmament while that still matters) before laser interceptors raise the threshold too far.  In short, megawatt scale lasers used to intercept nuclear strikes will create more openings for international aggression, embolden nuclear states in acting against each other, while also increasing pressure to both expand nuclear weapon arsenals while making them more menacing.  The Air War Lockheed Martin's 300 kW IFPC-HEL demonstrator. With 3x the power, it will take out fighter jets. There are many more military consequences to revolutionary lasers. The effects on aviation would be extreme. Some of this has been discussed in a previous blog post. As suggested in calculations in the previous section, aircraft survivability in the face of 1 MW laser beams focused by 1m diameter mirrors is a few seconds at the extreme range of 200 km. Long-range weapons like the massive Kh-28 or the AGM-88 HARM require the aircraft to come within 40-80 km of their ground target. These are today considered ‘standoff’ weapons, but they’d force aircraft to come to a distance where expected lifetime under laser fire is less than half a second. An EA-18G Growler with 4x AGM-88E missiles. Using shorter ranged weapons, like AGM-65 Mavericks, Kh-29s or any regular bomb like the GBU-24, would require aircraft to enter conditions where they can be cut in half in a literal blink of an eye. Against laser weapons, speed and altitude lose their importance. Instead, stealth must be relied upon to avoid early detection, and advanced munitions that keep aircraft far away from laser defences must be used. This all comes with several drawbacks. For example, the F-35 can only carry two weapons like the Joint Strike Missile while maintaining its own stealth. Laser turrets can take out dozens of incoming munitions each, even if the engagement starts at minimal ranges. There are of course solutions to this dilemma. SPEAR-3 standoff weapons have the best combination of anti-laser traits. Weapons like the SPEAR 3 and GBU-53/B can be carried in great numbers and keep aircraft over 100 km away from laser defences. An F-35 could carry eight of them internally, up to 16 using external hardpoints. They’re not stealthy weapons but they’re not easy to detect either, which might let them slip closer to the laser turrets.  Let’s estimate how many SPEAR 3s a powerful laser could intercept. Amateur analysis suggests the radar cross-section of a SPEAR 3 is 0.03 m^2 frontally, compared to a clean-configuration F-35 that comes as low as 0.005 m^2. If an air defence radar can detect regular aircraft with 4 m^2 radar cross-section at a distance of 300 km, then it can detect the tiny SPEAR 3s at 300 km x (0.03 / 4)^0.25 = 88.3 km. They would be approaching at perhaps 800 km/h, giving the lasers 6.6 minutes to engage them. At 88.3 km, a 1 MW beam would deliver a crippling 1-10 kJ/cm^2 blow to each SPEAR 3 in 0.06 - 0.6 seconds. As they approach, the time to destruction decreases quadratically. So again, we are in a regime where the target switching delay dominates, meaning each laser turret with 1 second of switching time can intercept upwards of 300 missiles. If the SPEAR 3s are ordered to stay low, skim the ground and pop-up on radar just 20 km from their target, losing external guidance and sight of their target on their way, then the lasers would only have 1.5 minutes to intercept them, reducing the number destroyed to around 90 per laser turret.  In practical terms, this means it takes 12 F-35s loaded exclusively with internal air-to-ground weapons to get past one 1 MW turret in the best scenario, or 38+ in a more typical engagement.   Notional rendering of the next-generation F-47. Near-future stealth craft, like the F-47 with bigger internal bays, might carry 16 upgraded small weapons that could approach even closer before being fired upon. The weapons themselves might be very stealthy, detectable only from 10 km away. Under these constraints, a 1 MW turret would destroy only 45 missiles, which can be delivered by three F-47s, or one F-47 leading a couple of YFQ-42/44 drones..  How would air warfare adapt? Militaries are excited about the possibility of lasers countering drone swarms. The laser defenders can specialize themselves. The 1 MW beam focused by 1m mirror is very dangerous to flying targets out to hundreds of kilometers, but it is overkill at shorter distances and is mostly constrained by target switching time against large numbers of projectiles. Alongside the main 1 MW lasers, miniature turrets with smaller mirrors and reduced beam power can be installed. A 250 kW beam at 532 nm wavelength, focused by a 0.5 m diameter mirror, will have a spot diameter of 10 cm (1.5x the diffraction limit) at 50 km distance. The intensity will be 31.8 MW/m^2 or 3.1 kW/cm^2. That means it can defeat flying targets (with 1-10 kJ/cm^2) within 0.32 - 3.2 seconds at 50 km, down to 0.051 - 0.51 seconds at 20 km. Assuming it retains a 1 second target switching time, this turret would be capable of defeating around 170 targets with 10 kJ/cm^2 hardness starting from 50 km away, down to 90 targets from 20 km away. And, it would be around half the cost of a 1 MW 1m turret. In other words, spending $20 million on one big megawatt turret plus two small 250 kW turrets would create a defence worth at least 270 low-flying stealthy targets, compared to just 180 from two megawatt turrets. While the smaller turrets swat away hundreds of incoming missiles, the megawatt turret can keep watch for the launch platform… literally. NASAMS electro-optical sensor for air defence. A 1 meter diameter mirror on a fast moving, accurate mount is actually an awesome telescope. It would have 2-3x the resolution of regular electro-optical and infrared detection systems and 4-9x the light collecting area, supplemented by an integrated adaptive optics system to get rid of atmospheric blur. Just using the main laser mirror as a passive telescope means it can become a very effective long-ranged sensor that does not tip off a target, unlike radar. Even better, it can be turned into a giant searchlight.  Scanning the sky with a low-intensity beam would be an interesting way to turn a laser turret into an active sensor that counters stealth. It would be a 1 megawatt ‘searchlight’ that helps contrast stealth aircraft against their background. Its turret would spin fast enough to cover the entire sky every few seconds, and it could focus its beam onto distant points of interest (acting like a LIDAR) or even poke through clouds to investigate them.  And then what? The Aero-adaptive Aero-optic Beam Control test aboard an AFRL jet.  As mentioned before, a stealthy aircraft with long ranged weaponry would be ideal. Future adaptations would push these advantages further. A jet attacker in a theater where megawatt lasers are present would want to go on prolonged flights while staying very low to the ground. Supersonic speed and maneuverability don’t matter against lightspeed beams, so a subsonic turbofan-propelled design with great endurance and even greater payload capacity is better. Ideally, it can launch its many weapons without ever exposing itself to enemy sensors. However this requires that the precise location of its targets already be known, meaning external information gathering is necessary.  Reconnaissance can be conducted by drones, but these cannot loiter above the battlefield like they do today when lasers can take them down on sight. Today’s militaries are acutely aware of the threat of small disposable drones too, so they would bring along sensors that can effectively find them and target them with laser beams, such as short-wave radars. Take out the eyes! That leaves satellites orbiting overhead and old-school on-the-ground scouting. Low orbit observation satellites, especially the smaller and cheaper kind that fill mega-constellations, would be totally vulnerable to big lasers firing up at them. A 1 MW beam could clear out all satellites it can see out to hundreds of kilometers in altitude: it can produce a 0.8 m diameter spot at 800 km, enough for an intensity of 1.93 MW/m^2 or 193 W/cm^2. That would achieve a 1 kJ/cm^2 damage threshold in a little over 5 seconds. Medium altitude (2000 km+) or geostationary (35,786 km) satellites would be safe, but they have reduced availability (fewer in number, fewer latitudes covered and slower orbits) and either lower resolution or much higher cost.   US Marines training to use JTAC-LTD to find and designate targets. ‘Force recon’ using specialized troops and ground assets like UK’s Ajax or the Chenowth Advanced Light Strike Vehicle would remain effective. A future laser-hunting party. A major difference from today is that they cannot use simple laser designators to point out targets to an incoming wave of missiles; laser warning systems (which already come standard on tanks and helicopters) would immediately warn their targets and reveal the designators’ location. They’d have to transmit passively-collected information on the targets, which means electronic warfare activity, especially broadband jamming, can determine if that information gets out and an attack is successful.  If neither satellite nor ground reconnaissance is available, then aircraft have expose themselves to potential detection to designate targets for their weapons using onboard sensors. Thankfully, they might only need a short ‘glimpse’ to do this. We could imagine very smart cruise missiles that identify their own targets, retain stealth all the way to them, then release massed submunition attacks, as a perfect munition in a laser-interceptor environment. Then attacks won’t need to rely on much reconnaissance. Effects of cluster bomb strike when low accuracy is ... unquestioned. But, this blurs the line with autonomous weapons, can have the downside of unintended or collateral damage, and we’d still expect them to remain an expensive limited option in the future.      What about lasers ON airplanes? F-16 with a Lockheed Martin laser weapon pod. If laser generating equipment continues to get lighter and more powerful, then large lasers can be mounted on aircraft. There are already plans to install laser weapon pods on jet fighters like the F-16 or F-15. Laser pod for the F-15 from General Atomics. What could be a Self-Protect High-Energy Laser Demonstrator pod for the F-15. Even the F-35 had an upgrade path to equip it with a laser weapon that would fit inside the F-35B’s lift fan chamber; the engine shaft (with 20 MW available) would turn an alternator to generate enough electricity to run a 100 kW solid-state laser. General Atomic recently revealed plans for a 25 kW laser pod to be carried by the MQ-9B Skyguardian drone. They could even be an evolution of Direct Infrared Countermeasure systems that shine lasers at the IR seekers of aircraft and missiles. Add more and more power until they are destroying instead of merely blinding their targets. DIRCM systems already come with miniature turrets. Lasers aboard jet fighters would be limited foremost by volume, weight and cooling capacity. They’re unlikely to grow to the same scale as ground-based lasers, so flying megawatt lasers are further in the future. They might still reach the 100 kW scale. 100 kW of laser light would first serve as an electronic warfare tool: it would dazzle sensors trying to lock on to the flier and delay the 1 MW that could take it down. Is it enough to  defeat (hard-kill) laser turrets on the ground with counter-battery fire? A 1 MW laser subjects its own 1m mirror to 127 W/cm^2. If it is not blemish-free, that light will be absorbed as heat instead of reflected. The “Laser Induced Damage Threshold” for mirrors, which is the beam intensity sufficient to destroy the mirror surface, is around 10 kW/cm^2 against 535 nm light (half of the LIDT against 1070 nm, as listed). LIDT values, that can rise higher with better coating. A 100 kW laser with a 532 nm wavelength, focused by a 0.5m diameter mirror at 1.5x the diffraction limit, can produce a spot with that intensity by firing from within 22 km. Such an attack would burn and crack the turrets’ mirrors, making them unable to handle their own 1 MW beams without exploding into pieces. The trouble is that this is a relatively short distance where a counter-counter-attack by an unaffected laser turret would destroy the 100 kW platform within milliseconds. Only one laser turret can be disabled at a time, and expensive stealth jets do not want to enter a numbers contest against $10m turrets over who can let loose the most beams and the most mirrors.  Disabling strikes on laser turrets would therefore have to be conducted by a ground-skimming airplane (or helicopter!) that could quickly pop up over the horizon from that distance, or a very stealthy one could simply approach that far without being detected. Or, a sort of very expensive missile-drone is sent to accompany other long-range missiles to respond to laser interception with its own laser. It would be the direct energy weapon equivalent of a jammer mounted on a missile, an example of which is the SPEAR-EW with a jammer in its nose. Each part of this of electronic attack against enemy air defences could have a DEW counterpart. Immediately, you should think that laser turrets could be equipped with shutters that protect their mirror when they are not firing. With shutters in play, a 1 MW turret will win a damage threshold contest against a 100 kW flying laser. A laser turret, but with armored doors that close. However, the flying laser could simply try to hide among the swarm of other missiles and wait for the laser turrets to open their shutters and start burning down other targets before firing in response. It’s unclear how the use of pulsed lasers would affect the situation, as the LIDT of typical mirrors against such beams is merely 20 J/cm^2. Delivered from 20 km away through a 4 cm spot, that’s a total pulse energy of 260 J. From 100 km away, it’s 6.5 kJ. It’s unknown if aircraft could carry pulsed lasers with that performance in the next 20 years. Lasers add a whole other level of complexity to air-to-air engagements. Aircraft equipped with powerful lasers can shoot down missiles fired at them, especially from long range. At shorter distances, aircraft equipped with 100 kW lasers become lethal to each other. Northrop Grumman depiction of a laser-armed sixth generation fighter. Nations with large military budgets that can install lasers on their aircraft soonest would have a huge advantage over every other air force, as a jet that can shoot down incoming missiles and then approach for a direct-fire kill that ignores most air combat kinematics (altitude, speed, relative position) would dominate opponents without a laser. Even after lasers arrive, the more powerful beam focused by the largest mirror would outrange opponents in a head-to-head engagement. But between peer opponents, laser weapons would lead to stalemates or suicidal attacks. So, aircraft would try to exploit the terrain below. Being unable to reasonably armor themselves, they can only use solid ground as protection.  Skilled pilots would be able to hide in depressions, hug mountains and pop out for lightning-quick laser strikes or to launch a short-ranged missile that curves around cover to find its target in seconds. Funnily enough, the best aircraft at this sort of game is a helicopter. It can hover behind cover indefinitely, maneuver in all directions to deny enemy fire and only needs to expose a mirror mounted on its rotor mast to retaliate. A helicopter only needs to expose a mast-mounted laser to both see and fire at targets from behind terrain cover. Another interesting outcome is that large lumbering planes, such as the Boeing E-767 or Beriev A-50, that are thought to be increasingly at risk today from ultra-long-range ‘AWACS killer’ air-to-air missiles such as the AIM-174B or PL-17, would flip the situation once powerful lasers become available. The Airborne Laser Laboratory mounted on an NKC-135A. They can shoot down long range missiles effectively, and out-range any smaller plane with direct laser fire. That raises a defensive net around large military aircraft that may be dozens of kilometers wide. The failed ancestor of this approach is the Boeing YAL-1, which had a 1-2 MW chemical 1315 nm wavelength COIL with a 1.57 m diameter mirror.  The Boeing YAL-1 first flew in 2002 and was cancelled in 2014. Should have picked a better wavelength! Because of their affordability and effectiveness, megawatt lasers for air defence would mean most nations, and even non-national military groups, could make air strikes a very complicated and expensive affair. Modern militaries that have historically relied on the strength of their air forces will be the most affected, as they’d quickly find their hundreds of 4th generation jets (expected to operate until 2050+) and thousands of short-ranged missiles and bombs ineffective against defended sites. Their ability to deliver air strikes will have to be rebuilt using next-generation stealth craft, a slow and expensive process at best. There’d be diplomatic consequences in the meantime: a US Carrier Air Group sent sailing down the Red Sea becomes a much less potent message to surrounding nations when they can add megawatt lasers to their air defences for a few tens of millions of dollars.

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Out of the Wild: How A.I. Is Transforming Conservation Biology

Artificial intelligence is being called a game changer for enabling scientists and conservationists to process vast troves of data collected remotely. But some warn its use could keep biologists from getting out in the field with the animals and ecosystems they are studying. Read more on E360 →

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