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Code Of Honor

Code Of Honor
Credit where credit is due I feel fortunate to have been part of Blizzard Entertainment when it started, now over thirty years...
3 months ago
62
3 months ago
I feel fortunate to have been part of Blizzard Entertainment when it started, now over thirty years ago. I got to work with amazing people; make games players loved; and learn a lot about design, programming, and business along the way. Some of those lessons were hard-earned, as...
Code Of Honor
HandmadeCon 2015 interview transcript In 2015 I participated in HandmadeCon, a convention created and run by programming guru Casey...
4 months ago
55
4 months ago
In 2015 I participated in HandmadeCon, a convention created and run by programming guru Casey Muratori about game development. The event included five speakers: Tommy Refenes, Mike Acton, Jonathan Blow, Ron Gilbert, and myself. The event was hosted at the Seattle Public Library,...
Code Of Honor
Tough times on the road to Starcraft I’ve been writing about the early development of Warcraft, but a recent blog post I read prompted me...
over a year ago
28
over a year ago
I’ve been writing about the early development of Warcraft, but a recent blog post I read prompted me to start scribbling furiously, and the result is this three-part, twenty-plus page article about the development of StarCraft, along with my thoughts about writing more reliable...
Code Of Honor
Stay Awhile and Listen Developing games is a full-time occupation, so it is no surprise that I’ve had less time for...
over a year ago
28
over a year ago
Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But...
Code Of Honor
The StarCraft path-finding hack Game-unit path-finding is something that most players never notice until it doesn’t work quite...
over a year ago
27
over a year ago
Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. During the development of StarCraft there were times when path-finding just didn’t work at all. As...
Code Of Honor
Uh-oh: was the company site hacked? Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your...
over a year ago
24
over a year ago
Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your log files to know that hackers running site-scanners are constantly hitting your servers looking for unpatched vulnerabilities to exploit. One of the servers I wrote for Guild...
Code Of Honor
Avoiding game crashes related to linked lists In this post I’m going to talk about linked lists, a seemingly trivial subject that many programmers...
over a year ago
23
over a year ago
In this post I’m going to talk about linked lists, a seemingly trivial subject that many programmers — even good ones — seem to get terribly wrong! Then I’m going to share techniques (with source code) to make your game engine code simpler, faster, more memory efficient and more...
Code Of Honor
The making of Warcraft part 3 The first-ever multiplayer game of Warcraft was a crushing victory, an abject defeat, and a tie, all...
over a year ago
23
over a year ago
The first-ever multiplayer game of Warcraft was a crushing victory, an abject defeat, and a tie, all at once. Wait, how is that possible? Well, therein lies a tale. This tale grew organically during the writing to include game AI, the economics of the game business, fog of war...
Code Of Honor
StarCraft: Orcs in space go down in flames In my previous article about StarCraft I talked about why we rebooted the project and changed it...
over a year ago
22
over a year ago
In my previous article about StarCraft I talked about why we rebooted the project and changed it from a follow-on to Warcraft — derisively called “Orcs in space” in 1996 — into the award-winning game that we were finally able to deliver after two more years of hardship. But one...
Code Of Honor
The making of Warcraft part 2 In my previous article about Warcraft I talked about the beginnings of a series that would come to...
over a year ago
22
over a year ago
In my previous article about Warcraft I talked about the beginnings of a series that would come to define Blizzard Entertainment and lead it to being one of the best-known and most-loved game companies in the world. But how did Warcraft go from an idea to a full-fledged game? Let...
Code Of Honor
Whose bug is this anyway?!? At a certain point in every programmer’s career we each find a bug that seems impossible because the...
over a year ago
20
over a year ago
At a certain point in every programmer’s career we each find a bug that seems impossible because the code is right, dammit! So it must be the operating system, the tools or the computer that’s causing the problem. Right?!? Today’s story is about some of those bugs I’ve discovered...
Code Of Honor
Debugging running server applications So you’ve written an awesome online game that works perfectly in the test environment, but when real...
over a year ago
20
over a year ago
So you’ve written an awesome online game that works perfectly in the test environment, but when real users are playing the game server doesn’t work properly. Now what?!? I was reading an article by Mike Perham called Debugging with Thread Dumps and wanted to share a related...