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I know, I know. Yet another “how to Mastodon” post. That said, I feel like I’ve finally gotten at least a semblance of traction on making my Mastodon feed worthwhile. Reader, it was not easy. I should also point out that I was incredibly invested in Twitter for staying on top of industry goings on, networking, friendship, and entertainment. A lot of the following is an attempt of a highly motivated individual in a state of mourning trying to recapture what I once had. Weekly I do the following every Sunday: Debirdify The reason I use Debirdify on a weekly basis is to try and keep up with expatriation as Twitter’s death spiral speeds up. Once authorized, Debirdify can search through both people you follow on Twitter and people who follow you. Debirdify will attempt to identify the presence of a Mastdon link in someone’s Twitter profile, and then add it to a CSV you can import on Mastodon to mass-follow. Mastodon allows for granular control over bulk import of data such as followers,...
over a year ago

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More from Eric Bailey

Tag, you’re it

I’ve been seeing, and enjoying reading these posts as they pop up in my RSS reader. Dave Rupert tagged me into the chain, so here we go! Why did you start blogging in the first place? With the gift of hindsight, I guess I came up being blog-adjacent. Like Dave, I also had a background in publishing as a youth. I worked for my high school newspaper, and had a part- and then later full-time job at my local newspaper. I also published a weirdo, monkey cheese nerd zine. Its main claims to fame were both pissing off the principal and preventing me from getting dates. Zines are cool and embracing cringe will set you free. I read a ton of blogs, but I never initially thought I’d be be someone who published one. This was due to fear of dog-piling criticism, as well as not thinking I had anything meaningful to contribute. Then I got Kivikoskied. Reader, I strongly encourage you to get Kivikoskied yourself. The first post I put on my site was a reaction to the WebAIM Millions report. Reading through it generated enough feelings that I needed a place to put them in a constructive way. What platform are you using to manage your blog and why did you choose it? The reaction to the WebAIM Millions report was originally just a HTML page with a dream. That page seemed to resonate with people, so with that encouragement I had to build blogging infrastructure after the fact. That infrastructure wound up being Eleventy. I love Eleventy, and it’s only gotten better since that initial adoption. Zach Leatherman is a mensch, and I sing the praises of his project every chance I can get. I love blogging with Eleventy because it prioritizes speed, stability, and performance. Static web pages generated via Markdown are easy enough to wrangle, and it means I can spend the majority of my time focusing on writing, and not managing dependencies or database updates. Have you blogged on other platforms before? WordPress, Jekyll, thoughtbot’s homegrown CMS, and a few others. May you never have to work with Méthode. How do you write your posts? For example, in a local editing tool, or in a panel/dashboard that’s part of your blog? I’ve evaluated countless writing apps, but find myself keep coming back to Dropbox Paper. I’m highly distractible, and love to fiddle and tinker. Because of this, I find that Paper’s intentional, designed simplicity keeps me focused and on-task. It’s a shame that we live in the rot economy—where innovation is synonymous with value extraction—and there is apparently no longer enough incentive to maintain it. The post is then exported as a Markdown file from Paper, has its contents pasted into VS Code, cleaned up a little bit, metadata is added, merged into GitHub, and voilà! Blog post! There are more efficient ways to do this, but I find the ritual of it all soothing. When do you feel most inspired to write? I’m going to share a little secret with you: Nearly every technical blog post I write is a longform subtweet. By this, I mean I use writing as a way to channel a lot of my anxieties and frustrations into something constructive. I wish I wrote more silly posts, but it’s difficult to prioritize them given the state of things. Do you publish immediately after writing, or do you let it simmer a bit as a draft? I’ll chip away at a draft for weeks, moving sections around and tweaking language until the entire thing feels cohesive. It’s less perfectionism and more wanting to be sure I’m communicating my thoughts as clearly as I can. There is also the inevitable flurry of edits that follow hitting publish. I’d bottle that feeling of sudden, panicked clarity if I could. What are you generally interested in writing about? The intersection of accessibility, usability, design systems, and the web platform. I’m also a sucker for CSS, tech culture, and a good metaphor. Who are you writing for? I write for people who are curious about the web, accessibility, and frontend technology at a medium-to-high level of familiarity. It has been so liberating to not have to explain the basics of accessibility and why it matters anymore. I also write for myself as augmented memory. This, along with services like Pinboard help with my memory. Blog posts are also conversations. It is also a disservice to both audiences if I’m not weaving a lot of contextually relevant voices into the work as outgoing links. What’s your favorite post on your blog? My favorite post on my website is my opus, Accessibility annotation kits only annotate. It took forever to put those thoughts into words. My favorite post on another website is Consider the Tomato. thoughtbot tolerated and encouraged a lot of my shenanigans, and I’m thankful for that. Any future plans for your blog? Maybe a redesign, a move to another platform, or adding a new feature? This website is in desperate need of a redesign, and the “updating in the open” banner is an albatross around my neck. Ironically, the time I should spend on that is spent writing blog posts. I’m now at the point where I fantasize about taking a month off of work to make said redesign happen. Grinning face with sweat emoji. Tag ‘em I’d tag everyone on my RSS reader, if I could. Until then: Adrian Roselli. I’m more or less contractually obligated to include a link to Adrian’s site any time I write about accessibility, as chances are he’s already covered it. Ben Myers. Another favorite accessibility author. I really enjoy his takes on disability and digital accessibility. Jan Maarten. Coworker and samebrain friend, whose longform pieces are always worth reading. Jim Nielsen. A Melanie Richards. Melanie is, in a word, prolific. I’m in awe of her digital gardening efforts. Miriam Suzanne. Less a triple threat and more a, uh, quintuple threat? Brilliance at every turn.

2 weeks ago 10 votes
Harm reduction principles for digital accessibility practitioners

I debuted these principles in my axe-con 2025 talk, It is designed to break your heart: Cultivating a harm reduction mindset as an accessibility practitioner. They are adapted from The National Harm Reduction Coalition’s original eight principles. My adapted principles reflect philosophical and behavioral changes I’ve been cultivating. This is done to try and offset, and defend against systemic trauma and its resultant depression, burnout, and other negative experiences you can incur when doing digital accessibility work. If you have the time, I’d advise reading the original eight principles. I also recommend watching or reading the talk. I say this not in a self-promotional way, but instead that there is a lot of context that will be helpful in understanding: How these adapted principles came to be, and also The larger mindset shifts and practices that led to their creation. The principles There are eight principles in total. They are delivered in the context of how to approach evaluating a team’s efforts, and are: Accepting ableism and minimizing it Accepting, for better or worse, that ableism is a part of our world and choosing to work to minimize its harmful effects, rather than simply ignoring or condemning it. The original principle this is derived from is: “Accepts, for better or worse, that licit and illicit drug use is part of our world and chooses to work to minimize its harmful effects rather than simply ignore or condemn them.” Provisioning of resources is non-judgemental Calling for the non-judgemental provision of services and resources for people who create access barriers within the disciplines in which they work, in order to assist them in reducing harm. The original principle this is derived from is: “Calls for the non-judgmental, non-coercive provision of services and resources to people who use drugs and the communities in which they live in order to assist them in reducing attendant harm.” Do not minimize or ignore real harm Does not attempt to minimize or ignore the real and tragic harm and danger that can be created by inaccessible experiences. The original principle this is derived from is: “Does not attempt to minimize or ignore the real and tragic harm and danger that can be associated with illicit drug use.” Some barriers are worse than others Understands that how access barriers are created is a complex, multi-faceted phenomenon that encompasses a range of severities from life-endangering to annoying, and acknowledges that some barriers are clearly worse than others. The original principle this is derived from is: “Understands drug use as a complex, multi-faceted phenomenon that encompasses a continuum of behaviors from severe use to total abstinence, and acknowledges that some ways of using drugs are clearly safer than others.” Social inequalities affect vulnerability Recognizes that the realities of poverty, class, racism, social isolation, past trauma, sex-based discrimination, and other social inequalities affect both people’s vulnerability to, and capacity for effectively dealing with creating inaccessible experiences. The original principle this is derived from is: “Recognizes that the realities of poverty, class, racism, social isolation, past trauma, sex-based discrimination, and other social inequalities affect both people’s vulnerability to and capacity for effectively dealing with drug-related harm.” Improvement of quality is success Establishes quality of individual and team life and well-being—not necessarily cessation of all current workflows—as the criteria for successful interventions and policies. The original principle this is derived from is: “Establishes quality of individual and community life and well-being—not necessarily cessation of all drug use—as the criteria for successful interventions and policies.” Empowering people also helps their peers Affirms people who create access barriers themselves as the primary agents of reducing the harms of their efforts, and seeks to empower them to share information and support each other in creating and using remediation strategies that are effective for their daily workflows. The original principle this is derived from is: “Affirms people who use drugs themselves as the primary agents of reducing the harms of their drug use and seeks to empower people who use drugs to share information and support each other in strategies which meet their actual conditions of use.” Ensure that disabled people have a voice in change Ensures that people who are affected by access barriers, and those who have been affected by your organization’s access barriers, have a real voice in the creation of features and services designed to serve them. The original principle this is derived from is: “Ensures that people who use drugs and those with a history of drug use routinely have a real voice in the creation of programs and policies designed to serve them.” Reframe My talk digs deeper into into the parallels between the adapted and original principles, as well as the similarities between digital accessibility and harm reduction work. This is in the service of attempting to reframe our efforts. By this, I mean that we are miscategorized participants in imperfect, trauma-generating systems. The change in perspective I am advocating for also compels changes in behavior in order to not only survive, but also flourish as digital accessibility practitioners. The adapted principles are integral to making this effort successful.

3 weeks ago 17 votes
Evaluating overlay-adjacent accessibility products

I get asked about my opinion on overlay-adjacent accessibility products with enough frequency that I thought it could be helpful to write about it. There’s a category of third party products out there that are almost, but not quite an accessibility overlay. By this I mean that they seem a little less predatory, and a little more grounded in terms of the promises they make. Some of these products are widgets. Some are browser extensions. Some are apps. Some are an odd fourth thing. Sometimes it’s a case of a solutioneering disability dongle grift, sometimes its a case of good intentions executed in a less-than-optimal way, and sometimes it’s something legitimately helpful. Oftentimes it’s something that lies in the middle area of all of this. Many of them also have some sort of “AI” integration, which is the unfortunate upsell du jour we have to collectively endure for the time being. The rubric I use to evaluate these products remains very similar to how I scrutinize overlays. Hopefully it’s something that can be helpful for your own efforts. Should the product’s functionality be patented? I’m not very happy with the idea that the mechanism to operate something in an accessible way is inhibited by way of legal restriction. This artificially limits who can use it, which is in opposition to the overall mission of digital accessibility. Ideally the technology is the free bit, and the service that facilitates it is what generates the profit. Do I need to subscribe to use it? A subscription-based model is a great way to run a business, but you don’t need to pay a recurring fee to use an accessible website. The nature of the web’s technology means it can be operated via keyboard, voice control, and other assistive technology if constructed properly. Workarounds and community support also exist for some things where it’s not built well. Here I’d also like you to consider the disability tax, and how that factors into a rental model. It’s not great. Does the browser or operating system already have this functionality? A lot of the time this boils down to an issue of discovery, digital literacy, or identity. As touched on in the previous section, browsers and operating systems offer a lot to help you self-serve. Notable examples are reading mode, on-screen narration, color filters, interface and text zoom, and forced color inversion. Can it be used across multiple experiences, or just one website? Stability and predictability of operation and output are vital for technology like this. It’s why I am so bullish on utilizing existing browser and operating system features. Products built to “enhance” the accessibility of a single website or app can’t contribute towards this. Ironically, their presence may actually contribute friction towards someone’s existing method of using things. A tricky little twist here is products that target a single website are often advertised towards the website owner, and not the people who will be using said website. Can I use the keyboard to operate it? I’ve gotten in the habit of pressing Tab a few times when I first check out the product’s website and see if anything happens. It’s a quick and easy test to see if the company walks the walk in addition to talking the talk. Here, I regrettably encounter missing focus indicators and non-semantic interactive controls more often than not. I might also sometimes run the homepage through axe DevTools, to see if there are other egregious errors. I then try to use the product itself with a keyboard if a demo is offered. I am usually found wanting here. How reliable is the AI? There are two broad considerations here: How reliable is the output? How can bias affect someone’s interpretation of things? While I am a skeptic, I can also acknowledge that there are some good use cases for LLMs and related technology when it comes to disability. I think about reliability in terms of the output in terms of the “assistive” part of assistive technology. By this, I mean it actually helps you do what you need to get done. Here, I’d point to Salma Alam-Naylor’s experience with newer startups in this space versus established, community supported solutions. Then consider LLM-based image description products. Here we want to make sure the content is accurate and relevant. Remember that image descriptions are the mechanism that some people rely on to help them understand the world. If that description is not accurate, it impacts how they form an understanding of their environment. A step past that thought is the biases inherent in, and perpetuated by LLM-based technology. I recall Ben Myers’ thoughts on implicit, hegemonic normalization, as well as the sobering truth that this technology can exert influence over its users worldview at scale. Can the company be trusted with your data? A lot of assistive technology is purposely designed to not announce the fact that it is being used. This is to stave off things like discrimination or ineffective, separate-yet-equal “accessibility only” sites. There’s also the murky world of data brokerage, and if the company is selling off this information or not. AccessiBe comes to mind here, and not in a good way. Also consider if the product has access to everything you visit and interact with, and who has access to that information. As a companion concern, it is also worth considering the product’s data security practices—or lack thereof. Here, I would like to point out that startups tend to deprioritize this boring kind of infrastructure work in favor of feature creation. Not having any personal information present in a system is the best way to guard against its theft. Also know that there is no way to undo a data breach once it occurs. Leaked information stays leaked. Will the company last? Speaking of startups, know that more fail than succeed. Are you prepared for an outcome where the product you rely on is is no longer updated or supported because the company that made it went out of business? It could also be a case where the company still exists, but ceases to support the product you use. Here, know that sometimes these companies will actively squash attempts for community-based resurrection and support of the service because it represents potential liability. This concern is another reason why I’m bullish on operating system and browser functionality. They have a lot more resiliency and focus on the long view in this particular area. But also I’m not the arbiter of who can use what. In the spirit of “the best camera is the one you have on you:” if something works for your specific access needs, by all means use it.

a month ago 27 votes
Stanislav Petrov

A lieutenant colonel in the Soviet Air Defense Forces prevented the end of human civilization on September 26th, 1983. His name was Stanislav Petrov. Protocol dictated that the Soviet Union would retaliate against any nuclear strikes sent by the United States. This was a policy of mutually assured destruction, a doctrine that compels a horrifying logical conclusion. The second and third stage effects of this type of exchange would be even more catastrophic. Allies for each side would likely be pulled into the conflict. The resulting nuclear winter was projected to lead to 2 billion deaths due to starvation. This is to say nothing about those who would have been unfortunate enough to have survived. Petrov’s job was to monitor Oko, the computerized warning systems built to centralize Soviet satellite communications. Around midnight, he received a report that one of the satellites had detected the infrared signature of a single launch of a United States ICBM. While Petrov was deciding what to do about this report, the system detected four more incoming missile launches. He had minutes to make a choice about what to do. It is impossible to imagine the amount of pressure placed on him at this moment. Source: Stanislav Petrov, Soviet officer credited with averting nuclear war, dies at 77 by Schwartzreport. Petrov lived in a world of deterministic systems. The technologies that powered these warning systems have outputs that are guaranteed, provided the proper inputs are provided. However, deterministic does not mean infallible. The only reason you are alive and reading this is because Petrov understood that the systems he observed were capable of error. He was suspicious of what he was seeing reported, and chose not to escalate a retaliatory strike. There were two factors guiding his decision: A surprise attack would most likely have used hundreds of missiles, and not just five. The allegedly foolproof Oko system was new and prone to errors. An error in a deterministic system can still lead to expected outputs being generated. For the Oko system, infrared reflections of the sun shining off of the tops of clouds created a false positive that was interpreted as detection of a nuclear launch event. Source: US-K History by Kosmonavtika. The concept of erroneous truth is a deep thing to internalize, as computerized systems are presented as omniscient, indefective, and absolute. Petrov’s rewards for this action were reprimands, reassignment, and denial of promotion. This was likely for embarrassing his superiors by the politically inconvenient shedding of light on issues with the Oko system. A coerced early retirement caused a nervous breakdown, likely him having to grapple with the weight of his decision. It was only in the 1990s—after the fall of the Soviet Union—that his actions were discovered internationally and celebrated. Stanislav Petrov was given the recognition that he deserved, including being honored by the United Nations, awarded the Dresden Peace Prize, featured in a documentary, and being able to visit a Minuteman Missile silo in the United States. On January 31st, 2025, OpenAI struck a deal with the United States government to use its AI product for nuclear weapon security. It is unclear how this technology will be used, where, and to what extent. It is also unclear how OpenAI’s systems function, as they are black box technologies. What is known is that LLM-generated responses—the product OpenAI sells—are non-deterministic. Non-deterministic systems don’t have guaranteed outputs from their inputs. In addition, LLM-based technology hallucinates—it invents content with no self-knowledge that it is a falsehood. Non-deterministic systems that are computerized also have the perception as being authoritative, the same as their deterministic peers. It is not a question of how the output is generated, it is one of the output being perceived to come from a machine. These are terrifying things to know. Consider not only the systems this technology is being applied to, but also the thoughtless speed of their integration. Then consider how we’ve historically been conditioned and rewarded to interpret the output of these systems, and then how we perceive and treat skeptics. We don’t live in a purely deterministic world of technology anymore. Stanislav Petrov died on September 18th, 2017, before this change occurred. I would be incredibly curious to know his thoughts about our current reality, as well as the increasing abdication of human monitoring of automated systems in favor of notably biased, supposed “AI solutions.” In acknowledging Petrov’s skepticism in a time of mania and political instability, we acknowledge a quote from former U.S. Secretary of Defense William J. Perry’s memoir about the incident: [Oko’s false positives] illustrates the immense danger of placing our fate in the hands of automated systems that are susceptible to failure and human beings who are fallible.

a month ago 26 votes
GitHub’s updated Commits page and the interactive list component

GitHub has updated the page template used to list Commits on a repository. Central to this experience is an interactive list component that I was responsible for architecting. This work was done alongside input from James Scholes, whose guidance was instrumental to the effort’s success. An interactive list is a construct that’s more commonplace on desktop applications than the web. That does not mean its approach is forbidden from being used for web experiences, however. What concerns does an interactive list address? The main concern an interactive list addresses is when each discrete item in a series contains multiple interactive child elements. Navigating through every child interactive element placed with each parent list item can be a tedious enough chore that it makes the effort a non-starter. For example, if the list has ten items and each item has seven interactive child elements, that means it takes up to seventy Tab keypresses someone needs to perform to get what they need. That’s an exhausting experience to endure. It could also be agonizing. Think motor control disabilities, where individual movements in aggregate can exceed someone’s pain tolerance threshold. Making each list item’s container itself focusable and traversable addresses this problem, as it lowers the number of keypresses someone needs to use. It also supports allowing you to quickly jump to the start or end of the list for even more navigation options. On GitHub, navigating an interactive list via your keyboard can be accomplished by pressing: Tab: Places focus on the interactive list item that last received focus. Defaults to the first item in the list if the list was previously not interacted with. Down: Moves focus to the next list item, if present. Up: Moves focus to the previous list item, if present. End: Moves focus to the last list item in the interactive list. Home: Moves focus to the first list item in the interactive list. There’s a trick here: We want to make sure each list item’s announcement contains enough information that someone can make an informed choice when navigating via a screen reader. We also do not want to make the announcement so verbose that it slows down the navigation process. For example, we only include the commit title when navigating via list item on the Commits page. For an Issue, we use: The Issue title, Its status, and Its author (there is currently a bug here, we’re working on fixing it). There is an intentionality behind the order of content in this announcement, as we want to include the most pertinent information first. This, in turn, helps people navigating by list item announcement make more informed choices faster. This lets us know: What the problem is, Has it been dealt with yet, and Who found the problem? We also use the term “More information available below” to signal that someone can explore the list item’s child content in more detail. This is accomplished via pressing: Tab: Navigates forwards through each child interactive element in sequence. Shift + Tab: Navigates backwards through each child interactive element in sequence. Esc: Moves focus out of the child interactive elements and places it back on the parent list item itself. Examples of child content that someone could encounter are an Issues’ author, its labels, linked Pull Requests, comment tally, and assignees. Problems The use of the phrase “More information available below” does not sit well with me, despite being the person who oversaw its inclusion. There’s a couple of reasons here: First, I’m normally loathe to hardcode interaction hints for screen readers. The interactive list component is a bit of an exception to that rule. It is an uncommon interaction pattern on the web, so the hint needs to be included until efforts to formalize it both: Manifest, and Get widespread support from assistive technology vendors. Without these two things, I fear that blind and low vision individuals will not be able to fully utilize the experience the same way their peers can. Second, the hint phrasing itself isn’t that great. The location-based term “below” is shorthand to try and communicate that there’s subsequent child content that is related to the list item’s main content. While “subsequent child content that is related to the list item’s main content” is more descriptive, it’s an earful. I am very much open to suggestions for a replacement phrase. And this potential for change sets up other things that weigh on me. Bigger problems Using this interactive list component on the Commits page template means there are now two main areas on GitHub where the component is present. The second being the lists of repository Issues for logged-in accounts. Large, structural changes to a design’s underlying semantics disrupts the mental model and muscle memory of how many people who use screen readers operate an experience. It’s an act that I’m always nervous about undertaking. The calculated bet here is that the prominence of the components on these high-traffic areas means that understanding how to operate them becomes easier over time. I’ve also hedged that bet by including alternate ways of navigating the interactive list, including baking headings into each Commit and Issue title. HeadingsMap. I do think that this update to each page’s semantic structure is net better than what came before it. However, it is still going to manifest as a large and sudden change for people who use screen readers. And for the record, I view changing the “More information available below” phrasing as another large and disruptive change. Subsequent large and sudden changes is what I want to avoid at all costs. That said, we’re running out the clock on a situation where an interactive list will someday contain non-interactive content. The component’s current approach does not have a great way for people to be aware of, and subsequently read that kind of content. That’s not great. Because of this inevitability, I would like to replace the list’s interaction approach with the one we’re using for nested/sub-Issues. There are a few reasons for this, but the main ones are: Improving consistency and uniformity of interaction across all of GitHub for this kind of clustering of content. Leaning on more well-known interaction techniques for secondary content within an item by using dialogs instead of Tab keypresses. Providing a mechanism that can more easily handle exploring non-interactive content being placed within a list item. Making these changes would mean a drastic update on top of another drastic update. While I do think it would be a better overall experience, rolling it out would require a lot of careful effort and planning. Even bigger problems In many ways, GitHub is a battleship. It is slow to turn just by virtue of the sheer size and scale of concerns it needs to cover. Enacting my goal of replacing and unifying these kinds of interactions would take time: It would mean petitioning for heavy investment in something that may be perceived as an already “solved” problem. It also would require collaboration across multiple siloed product areas, each with their own pre-existing and planned objectives and priorities. I have the gift of hindsight in writing this. The interactive list was originally intended to address just the list of repository Issues. Its usage has since has grown to cover more use cases—not all of them actually applicable. This is one of the existential problems of a design system. You can write all the documentation you want, but people are ultimately going to use what they’re going to use regardless of if its appropriate or not. Replacing or excising misapplied components is another effort that runs counter to organization priorities. That truth lives hand-in-hand with the need to maintain the overall state of usability for everyone who uses the service. You’re gonna carry that weight Making dramatic changes to core parts of GitHub’s assistive technology user experience, followed by more dramatic changes, then potentially followed by even more dramatic changes is an outcome we’re potentially facing. It is the nature of software—especially websites and web apps—to change. That said, I worry about the overall churn this all could represent. I feel the weight of that responsibility as the person who set this course. I also feel the consequent pressure it exerts. I’ll continue to write about and plead the case internally. However, I worry that I’ve blown my one chance to get things right. I know my colleagues who produce visual designs also may feel this way, but I also think it’s a more acute problem for digital accessibility. I also don’t think that this sort of situation is one that’s talked about that often in accessibility spaces, hence me writing about it. This is to say nothing about quantifying it, either. Centering I’m pretty proud of what we accomplished, but those feelings are moot if all this effort does not serve the people it was intended to. It’s also not about me. Our efforts to be more inclusive may ironically work against us here. How much churn is the point where it’s too much and people are pushed away? To that point, feedback helps. Constructive reports on access barriers and friction are something that can bypass the internal perception of the things I’ve outlined as being seen as non-problems. I am twice heartened when I see reports. First, it is a signal that means someone is still present and cares. Second, there has been renewed internal interest in investing in acting on these user-reported accessibility problems. The work never stops This post is about interactive lists on GitHub, and how to use them. It’s also about: The responsibilities, pressures, and politics of creating complex components like the interactive list and ensuring they are accessible, How these types of components affect the larger, holistic experience of GitHub as a whole, The need to ensure these components actually work for the people they serve, and The value of providing feedback if they don’t. These are powerful things to internalize if you also do this sort of work, but also valuable to keep in mind if you don’t. The have served me well in my journey at GitHub, and I hope they help to serve you too.

3 months ago 25 votes

More in programming

What Is Software Quality?

Everyone wants the software they work on to produce quality products, but what does that mean? In addition, how do you know when you have it? This is the longest single blog post I have ever written. I spent four decades writing software used by people (most of the server

23 hours ago 4 votes
[April Cools] Gaming Games for Non-Gamers

My April Cools is out! Gaming Games for Non-Gamers is a 3,000 word essay on video games worth playing if you've never enjoyed a video game before. Patreon notes here. (April Cools is a project where we write genuine content on non-normal topics. You can see all the other April Cools posted so far here. There's still time to submit your own!) April Cools' Club

an hour ago 1 votes
Name that Ware, March 2025

The Ware for March 2025 is shown below. I was just taking this thing apart to see what went wrong, and thought it had some merit as a name that ware. But perhaps more interestingly, I was also experimenting with my cross-polarized imaging setup. This is a technique a friend of mine told me about […]

yesterday 3 votes
Great AI Steals

Picasso got it right: Great artists steal. Even if he didn’t actually say it, and we all just repeat the quote because Steve Jobs used it. Because it strikes at the heart of creativity: None of it happens in a vacuum. Everything is inspired by something. The best ideas, angles, techniques, and tones are stolen to build everything that comes after the original. Furthermore, the way to learn originality is to set it aside while you learn to perfect a copy. You learn to draw by imitating the masters. I learned photography by attempting to recreate great compositions. I learned to program by aping the Ruby standard library. Stealing good ideas isn’t a detour on the way to becoming a master — it’s the straight route. And it’s nothing to be ashamed of. This, by the way, doesn’t just apply to art but to the economy as well. Japan became an economic superpower in the 80s by first poorly copying Western electronics in the decades prior. China is now following exactly the same playbook to even greater effect. You start with a cheap copy, then you learn how to make a good copy, and then you don’t need to copy at all. AI has sped through the phase of cheap copies. It’s now firmly established in the realm of good copies. You’re a fool if you don’t believe originality is a likely next step. In all likelihood, it’s a matter of when, not if. (And we already have plenty of early indications that it’s actually already here, on the edges.) Now, whether that’s good is a different question. Whether we want AI to become truly creative is a fair question — albeit a theoretical or, at best, moral one. Because it’s going to happen if it can happen, and it almost certainly can (or even has). Ironically, I think the peanut gallery disparaging recent advances — like the Ghibli fever — over minor details in the copying effort will only accelerate the quest toward true creativity. AI builders, like the Japanese and Chinese economies before them, eager to demonstrate an ability to exceed. All that is to say that AI is in the "Good Copy" phase of its creative evolution. Expect "The Great Artist" to emerge at any moment.

yesterday 2 votes