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Doom iPhone code review

from Fabien Sanglard [alt+shift+b] in technology

I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone. I was very interested in finding out how a pixel oriented engine made the transition to openGL. Here are my notes, as usual I got a bit carried away with the drawings.
1st Feb 2010

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