More from Matt Mullenweg
It looks like the code that the newly announced Figma Sites is producing isn’t the best. There are some cool Figma-to-WordPress workflows; I hope Sites gets more people exploring those options.
Gravatar has always been about giving people control over their identity online. One avatar, one profile, synced across the web, verified connections, with a fully open API. Gravatar is a true open identity layer for the internet, and now for AI. For developers, we’ve rolled out mobile SDKs and a revamped REST API that lets … Continue reading Remember Gravatar? →
I’ve checked off a bucket list item: I’m attending a Berkshire Hathaway shareholder meeting. It’s really an event! Thousands flock to Omaha, Nebraska, for the legendary Q&A sessions with Warren Buffett and shareholder deals. They’ve made it quite the circus, with every Berkshire Hathaway company having a booth of some sort, and typically selling their … Continue reading Berkshire Hathaway Meeting →
I’ve been blogging now for approximately 8,465 days since my first post on Movable Type. My colleague Dan Luu helped me compile some of the “greatest hits” from the archives of ma.tt, perhaps some posts will stir some memories for you as well: Where Did WordCamps Come From? (2023) A look back at how Foo … Continue reading Greatest Hits →
More in technology
We’re seeing a substantial turn towards online social interaction replacing in-person social interaction — especially among the younger generations. That was exacerbated and accelerated by the COVID-19 pandemic. But mountains of research show that physical touch is critical to a person’s mental wellbeing and online interactions haven’t been able to provide that. One solution may […] The post Could these VR haptic gloves replace human touch? appeared first on Arduino Blog.
reading it was, "Is he Deommodore 64?" (No, unfortunately, Deommodore Lenoir's jersey number is 2, and I'm not even a 49ers fan.)
Modern virtual reality headsets provide really great visuals and audio, but many experiences can’t be conveyed through those alone. There have been many attempts to expand on that to create more immersive experiences — we’ve even seen hardware to provide scent and thermal feedback. However, we’ve yet to see anything that can replicate eating food […] The post VirCHEW Reality finally lets people gnaw on VR food appeared first on Arduino Blog.