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A roundup of my notes from April. I’ve done this for the last few months: March February January Things I published I published a small UI tip about rounding percentages. In short, I don’t think you should show “100%” to the user unless it’s truly done, or “0%” unless it truly hasn’t started. Though this is a bit of a lie, I think it’s clearer to users. I posted clippings from Life in Code: A Personal History of Technology, a book of essays by Ellen Ullman. The book criticizes Silicon Valley (where I was born and raised!) and the modern tech scene. Yet Ullman seems to retain hope that these tools can be part of a better world. Perhaps I’m projecting, because that’s basically how I feel. I read the Economist’s style guide book and published my main takeaways. I think my writing is better after reading! Not something I published, but I was featured on DWeb’s social media and they chose a truly dreadful photo of me. Also, an old post of mine was featured on Remember The Milk’s...
2 weeks ago

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More from Evan Hahn's blog

Things I wish I knew about Ring Fit Adventure

I’ve played a lot of Ring Fit Adventure, the fitness game for Nintendo Switch. Here are some things I wish I knew when I got started. Jump over battles to skip them You can jump over enemies to avoid fighting them! I first discovered this when watching a speedrun of the game. If you see some enemies in a level, you can use your (double) jump to avoid the battle completely. This is useful if you want to get to the end of a level faster, or if you don’t want to stop running. Sometimes this is a little tricky and I miss, and I believe some fights can’t be skipped. And skipping too many fights seems to defeat the purpose of the game! Jiggle the Ring-Con to delay an exercise Ring Fit typically waits for you to be in position for about three seconds before it starts an exercise, but sometimes it guesses wrong and starts before you’re ready! To avoid this, I jiggle the Ring-Con. That way, the game doesn’t think I’m standing still ready for the excercise. Remove the leg strap during static stretching Ring Fit will usually complain if you remove the leg strap, but it won’t during some moments, such as the final stretch. I like doing this because (1) it’s a bit more comfortable (2) it lets me put it away sooner, saving me a little bit of time. Use “double money” and “double EXP” smoothies effectively There are smoothies that double your EXP or double your money from a battle. I save these for fights with rare or gold Hoplins, because those give you a boatload of rewards which you can double. Don’t try learning a new language I’ve been trying to improve my Spanish. I tried changing the game’s voice language to Spanish for practice, and didn’t like it. First, the game is not designed to teach you a second language. Most of the words are uncommon. You’re probably not going to be saying “overhead hip shake” very often in real life. Second, it’s bad if you miss something! You could miss some important advice and injure yourself. I kept the voice language as English. “Uno, dos”? Speaking of Spanish, I want to clear up confusion I had. Some exercises have you alternate between two positions: 1-2, 1-2, 1-2. Sometimes the English voice will say—in Spanish—"uno, dos, uno, dos". It took me a long time to understand what they were saying! I thought they were spouting nonsense words for a long time. Maybe this is obvious to everyone else, but it wasn’t to me. New Game Plus The last thing I’ll say without spoiling anything: there is a “New Game Plus”. You’ll have to beat the game to see what it entails! Overall, I like Ring Fit Adventure, and I’m glad it’s reasonably compatible with the Nintendo Switch 2 coming out later this year. I hope to keep playing it for a long time!

a week ago 3 votes
UI tip: maybe don't round percentages to 0% or 100%

In short: maybe don’t round to 0% or 100% in your UI. I am not a UI expert. But I sometimes build user interfaces, and I sometimes want to render a percentage to the user. For example, something like “you’ve downloaded 45% of this file”. In my experience, it’s often better to round this number but avoid rounding to 0% or 100%. Rounding to 0% is bad because the user may think there’s been no progress. Even the smallest nonzero ratio, like 0.00001%, should render as 1%. Rounding to 100% is bad because the user may think things are done when they aren’t, and it’s better to show 99%. Ratios like 99.9% should still render as 99%, even if they technically round to 100%. For example, in your UI: Ratio (out of 1) Rendered 0 0% 0.00001 1% 0.01 1% 0.02 2% 0.99 99% 0.99999 99% 1 100% Here’s some Python code that demonstrates the algorithm I like to use: def render_ratio(ratio): if ratio <= 0: return "0%" if ratio >= 1: return "100%" if ratio <= 0.01: return "1%" if ratio >= 0.99: return "99%" return f"{round(ratio * 100)}%" This isn’t right for all apps, of course. Sometimes you want to show the exact percentage to the user, and sometimes you don’t want the app to appear “stuck” at 1% or 99%. But I’ve found this little trick to be useful.

3 weeks ago 12 votes
Takeaways from The Economist's style guide book

I’ve been trying to improve my writing so I read Writing with Style, the Economist’s style guide book. Here were my main takeaways: Use short sentences. They’re more memorable. They’re easier to read. They’re generally easier to write. Colons are for setup and delivery. They describe them as “dramatic”. One thought per paragraph. The paragraph is a “unit of thought”, according to this book and to H.W. Fowler. Sometimes, you have a one-sentence paragraph because the thought fits into a single sentence. Prefer simpler terms. Use “get” instead of “obtain”, “make” instead of “manufacture”, or “give up” instead of “relinquish”. Ask if you ever use the word when talking to friends. And don’t soften difficult topics: “a poor person has no more money, opportunity or dignity when described as ‘deprived’, ‘disadvantaged’ or ‘underprivileged’.” The right word can eliminate others. More specific words let you “dispense with adjectives and adverbs entirely. Consider the difference between ‘walk’ and ‘strut’, or ‘say’ and ‘murmur’.” Find big-picture issues with a “reverse outline”. When editing, they recommend extracting the main point from each paragraph. This can catch structural issues. Watch out for differences between English dialects. I knew about a lot of these, like how I’d spell it “color” and a Brit would spell it “colour”. But I didn’t know about “quite”: in American English, it’s a synonym for “very”; in British English, it can mean “fairly”. (The book failed to mention other dialects of English, to my disappointment.) There were things I didn’t like about the book. It seemed allergic to whimsy. A lot of its rules felt arbitrary. The Economist writes for a different audience than I do. But these disagreements helped me clarify my own writing style, so they were still helpful. I think my writing is better as a result of this book. I recommend checking it out!

a month ago 9 votes
Notes from "Life in Code: A Personal History of Technology"

Life in Code: A Personal History of Technology is a book of essays by Ellen Ullman. In the book, Ullman laments the bad parts of computers and the internet. These systems eroded privacy, deepened income inequality, and enabled the rise of modern fascism. And they were built by a tiny subset of people—young men, mostly white and Asian, mostly wealthy—to the exclusion of almost everyone else. Despite all this, she maintains a hopeful fascination with technology. Perhaps humanity can use these tools as part of a better world. I share this sentiment, I think. Many of the stories are old by Silicon Valley standards, but they feel prescient. The book is filled with ideas that could be written today, if you modernized a few incidental details. These are my notes and quotes from the book. “Outside of Time” (1994) Ullman on the idea that low-level development is more respected: “If you want money and prestige, you need to write code that only machines or other programmers understand.” Oh, and these prestigious and lucrative jobs are primarily held by young men. And these boys impart their ideas into the systems they build: As the computer’s pretty, helpfully waiting face […] penetrates deeply into daily life, the cult of the boy engineer comes with it. The engineer’s assumptions and presumptions are in the code. “Come in, CQ” (1996) Learned about The WELL, an online community that’s been around since 1985. I also learned that the elm email client was succeed by Pine, another tree name. Pine was then succeeded by Alpine, another piece of wordplay. Quips like this resonate with me: I do believe that the operational definition of a thing—how it works—is its most eloquent self-expression. A lot of user interfaces seem to encourage immediate action: Although we seemed to be delaying, prolonging the time of imagination, the email was only rushing us. I read a message. The prompt then sat there, the cursor blinking. It was waiting for me to type “r” for “reply.” The whole system is designed for it, is pressing me, is pulsing, insisting: Reply. Reply right now. Even though I meant to hold the message awhile, even though I wanted to treat it as if it were indeed a “letter”—something to hold in my hand, read again, mull over—I cannot resist the voice of the software, which was murmuring, murmuring: Go ahead. You know you want to. Reply right now. A poignant paragraph about the demise of Morse code: The [Morse] code had a personality to it, a signature in the touch and rhythm on the key. For Turner, the signature’s origin was no mystery: “It’s coming from a person’s hand.” Makes me think about the things you trade for convenience, and the information that’s lost when you measure. “The Dumbing Down of Programming” (1998) This essay was originally published in Salon. I learned what “BIOS” stands for: Basic Input/Output System. Never thought about it before! To anyone who laments the messy design of modern terminals: […] we build our computers the way we build our cities—over time, without a plan, on top of ruins. This was written in 1998 and sounds similar to modern opinions about LLMs: My programming tools were full of wizards. Little dialogue boxes waiting for me to click “Next” and “Next” and “Finish.” Click and drag, and—shazzam—thousands of lines of working code. No need to get into the “hassle” of remembering the language. No need even to learn it. It is a powerful siren-song lure: You can make your program do all these wonderful and complicated things, and you don’t really need to understand. […] This not-knowing is a seduction. I feel myself drifting up, away from the core of what I’ve known programming to be: text that talks to the system and its other software, talk that depends upon knowing the system as deeply as possible. What a sweet temptation it is to succumb: Wizard, dazzle me. Ullman explains the risks of these systems. When something inevitably goes wrong, you may be powerless to debug it. I liked this bit which acknowledged the tradeoffs engineers have to make: We were reminded that software engineering was not about right and wrong but only better and worse, solutions that solved some problems while ignoring or exacerbating others. “What We Were Afraid of As We Feared Y2K” (1999—2000) This essay was heavily adapted from a 1999 Wired article. This essay made me think I should read an entire book about the history of Y2K. (If you know of a good one, let me know.) “The Museum of Me” (1998) Related to an earlier point about the developers encoding their worldview into the software they build: I have long believed that the ideas embedded in technology have a way of percolating up and outward into the nontechnical world at large, and that technology is made by people with intentions and, as such, is not neutral. The author talks about how the Internet glorified self-service, and only the very rich could afford human help. Here’s one of those prescient passages. Remember that this was written 27 years ago: But now, without leaving home, from the comfort of your easy chair, you can divorce yourself from the consensus on what constitutes “truth.” Each person can live in a private thought bubble, reading only those websites that reinforce his or her desired beliefs, joining only those online groups that give sustenance when the believer’s courage flags. “Fiber Optic Nights” (1999) You might be skeptical of the tech world. But when you’re surrounded by the techno-optimism of Silicon Valley, it’s hard to resist: At this stage of inebriation, I can’t resist the atmosphere of wild optimism. I let myself fall under the delicious cloud of dreams: the great global internet that will change human life—indeed, change humans themselves. Ullman laments how San Francisco’s diversity made way for tech startups, a “colonization” I noticed myself when I lived there. She expands on this much more in the final essay. And another sentence talking about how engineers only value “hard” engineering: Any serious software engineer would scoff at my dragging in philosophy, the fuzz of the humanities. “Off the High” (2000) Sad that this is still true 25 years later: Maybe what has put the damper on this year’s conference is that, after the Canadians pass their law, the United States will be the sole nation in the highly industrialized world without legal data-protections. Or maybe it’s the fact of being in Canada, where everyone who is an American knows that, on crossing back into the United States, they will lose their constitutional right not to be subjected to unreasonable searches. “Programming the Post-Human” (2002) This essay originally appeared in Harper’s Magazine in a slightly different form. Comparing Moore’s Law to software development: […] there is no Moore’s Law for software. On the contrary, as systems increase in complexity, it becomes harder—very much harder—to write reliable code. This essay is mostly about AI, and what it means to be alive and conscious. I think this quote succinctly sums up the whole thing: The more I thought about it, the more I decided that huge swaths of existence would be impenetrable—indescribable, un-programmable, utterly unable to be represented—to a creature that did not eat or shit. “Dining with Robots” (2004) Ullman rejects the often-used comparison that programming is like a recipe. Could a computer understand many of the subtle, and perhaps ancillary, parts of cooking? (To be fair, I’m a bad cook, so I probably can’t either.) The world resists the rigidity of software: The world, the actual world we inhabit, showed itself to be too marvelously varied, too ragged, too linked and interconnected, to be sorted into any set of frames or classes or problem spaces. Reminds me of a point repeatedly made in Beyond Measure, another book I took notes on. Computers are described as “fast, efficient, untiring, correct, standardized, organized”. “Close to the Mainframe” (2014) Ullman describes the intoxicating feeling of being sucked in by a tricky bug. This is one of the sweetest parts of computer programming! The Party Line (2015) Ullman talks about a small farm being affected by technological “efficiency”. This farm needed to start putting their milk in something called a bulk tank, or be left behind. Technology promises efficiency, but it also messes things up: Bulk-tank collection was surely more efficient [than] picking up individual cans. Consumers might benefit from the lower costs of production. It was technology at what it does best: standardize and homogenize and monetize, create efficiencies in sales and markets and distribution chains. It was also technology at its worst. The coming of the bulk tank was another of those ruptures in society. Yet this one did not widen the scope of individual freedoms. The tank would effectively drive the small family dairy farm out of existence. Programming for the Millions (2016) Ullman describes a programmer’s job as that of a “translator”. That’s sometimes how it feels! It reminds me of “meeting the computer halfway”. I liked this bit about breaking down the divide between humanities and software: I dare to imagine the general public learning how to write code. I do not mean that knowledge of programming should be elevated to the ranks of the other subjects that form basic literacy: languages, literature, history, psychology, sociology, economics, the basics of science and mathematics. I mean it the other way around. What I hope is that those with knowledge of the humanities will break into the closed society where code gets written: invade it. Boom Two: A Farewell (January 2017) The final essay really laments how San Francisco has changed. This quote sums it up best: The startup culture has overtaken San Francisco. It was once a place for kids running away from home, where people in their teens and early twenties came to get away from the lives they were supposed to lead but didn’t want to, to be gay or bisexual or other combinations of sexuality, all looking for some version of the old, wild, open San Francisco: the Beats, hippies, free love, the gay revolution. Yet nothing abides forever, and now we live in a city whose former identities, however mythical, have been swept away. A new wave of youthful seekers has come a-searching for yet another mythical San Francisco: a place where dreams of founding a successful internet startup are born, and fulfilled. There’s also a short passage about someone pitching their tech as being easy-to-use, using a phrase like “Even Grandma can use it.” Ullman (rightly) calls this out as sexist and ageist. I used to say stuff like this and am embarrassed by that! I’ll end with a quote about tech saviorism: How far away was and is the true work of creating a more egalitarian world, the slow, hard job of organizing, the hours of contentious community meetings: the clash of need against need. Only those who work close to that ground, and take the code into their own hands, can tell us what technology is good for.

a month ago 9 votes

More in technology

Optimize maintenance with the Arduino Rileva ME Opta Bundle

When your machines run smoothly, your business can go far. That’s why condition monitoring – once a “nice to have” – is quickly becoming a must in maintenance strategies across industrial settings. But most dedicated systems can be complex to set up or difficult to scale. To make things easier, we’re introducing the Arduino Rileva ME Opta […] The post Optimize maintenance with the Arduino Rileva ME Opta Bundle appeared first on Arduino Blog.

2 days ago 3 votes
Dr. Dobb's Journal Interviews Jef Raskin (1986)

They discuss interface design and Raskin's hatred of the mouse.

3 days ago 4 votes
2025-05-11 air traffic control

Air traffic control has been in the news lately, on account of my country's declining ability to do it. Well, that's a long-term trend, resulting from decades of under-investment, severe capture by our increasingly incompetent defense-industrial complex, no small degree of management incompetence in the FAA, and long-lasting effects of Reagan crushing the PATCO strike. But that's just my opinion, you know, maybe airplanes got too woke. In any case, it's an interesting time to consider how weird parts of air traffic control are. The technical, administrative, and social aspects of ATC all seem two notches more complicated than you would expect. ATC is heavily influenced by its peculiar and often accidental development, a product of necessity that perpetually trails behind the need, and a beneficiary of hand-me-down military practices and technology. Aviation Radio In the early days of aviation, there was little need for ATC---there just weren't many planes, and technology didn't allow ground-based controllers to do much of value. There was some use of flags and signal lights to clear aircraft to land, but for the most part ATC had to wait for the development of aviation radio. The impetus for that work came mostly from the First World War. Here we have to note that the history of aviation is very closely intertwined with the history of warfare. Aviation technology has always rapidly advanced during major conflicts, and as we will see, ATC is no exception. By 1913, the US Army Signal Corps was experimenting with the use of radio to communicate with aircraft. This was pretty early in radio technology, and the aircraft radios were huge and awkward to operate, but it was also early in aviation and "huge and awkward to operate" could be similarly applied to the aircraft of the day. Even so, radio had obvious potential in aviation. The first military application for aircraft was reconnaissance. Pilots could fly past the front to find artillery positions and otherwise provide useful information, and then return with maps. Well, even better than returning with a map was providing the information in real-time, and by the end of the war medium-frequency AM radios were well developed for aircraft. Radios in aircraft lead naturally to another wartime innovation: ground control. Military personnel on the ground used radio to coordinate the schedules and routes of reconnaissance planes, and later to inform on the positions of fighters and other enemy assets. Without any real way to know where the planes were, this was all pretty primitive, but it set the basic pattern that people on the ground could keep track of aircraft and provide useful information. Post-war, civil aviation rapidly advanced. The early 1920s saw numerous commercial airlines adopting radio, mostly for business purposes like schedule coordination. Once you were in contact with someone on the ground, though, it was only logical to ask about weather and conditions. Many of our modern practices like weather briefings, flight plans, and route clearances originated as more or less formal practices within individual airlines. Air Mail The government was not left out of the action. The Post Office operated what may have been the largest commercial aviation operation in the world during the early 1920s, in the form of Air Mail. The Post Office itself did not have any aircraft; all of the flying was contracted out---initially to the Army Air Service, and later to a long list of regional airlines. Air Mail was considered a high priority by the Post Office and proved very popular with the public. When the transcontinental route began proper operation in 1920, it became possible to get a letter from New York City to San Francisco in just 33 hours by transferring it between airplanes in a nearly non-stop relay race. The Post Office's largesse in contracting the service to private operators provided not only the funding but the very motivation for much of our modern aviation industry. Air travel was not very popular at the time, being loud and uncomfortable, but the mail didn't complain. The many contract mail carriers of the 1920s grew and consolidated into what are now some of the United States' largest companies. For around a decade, the Post Office almost singlehandedly bankrolled civil aviation, and passengers were a side hustle [1]. Air mail ambition was not only of economic benefit. Air mail routes were often longer and more challenging than commercial passenger routes. Transcontinental service required regular flights through sparsely populated parts of the interior, challenging the navigation technology of the time and making rescue of downed pilots a major concern. Notably, air mail operators did far more nighttime flying than any other commercial aviation in the 1920s. The post office became the government's de facto technical leader in civil aviation. Besides the network of beacons and markers built to guide air mail between cities, the post office built 17 Air Mail Radio Stations along the transcontinental route. The Air Mail Radio Stations were the company radio system for the entire air mail enterprise, and the closest thing to a nationwide, public air traffic control service to then exist. They did not, however, provide what we would now call control. Their role was mainly to provide pilots with information (including, critically, weather reports) and to keep loose tabs on air mail flights so that a disappearance would be noticed in time to send search and rescue. In 1926, the Watres Act created the Aeronautic Branch of the Department of Commerce. The Aeronautic Branch assumed a number of responsibilities, but one of them was the maintenance of the Air Mail routes. Similarly, the Air Mail Radio Stations became Aeronautics Branch facilities, and took on the new name of Flight Service Stations. No longer just for the contract mail carriers, the Flight Service Stations made up a nationwide network of government-provided services to aviators. They were the first edifices in what we now call the National Airspace System (NAS): a complex combination of physical facilities, technologies, and operating practices that enable safe aviation. In 1935, the first en-route air traffic control center opened, a facility in Newark owned by a group of airlines. The Aeronautic Branch, since renamed the Bureau of Air Commerce, supported the airlines in developing this new concept of en-route control that used radio communications and paperwork to track which aircraft were in which airways. The rising number of commercial aircraft made in-air collisions a bigger problem, so the Newark control center was quickly followed by more facilities built on the same pattern. In 1936, the Bureau of Air Commerce took ownership of these centers, and ATC became a government function alongside the advisory and safety services provided by the flight service stations. En route center controllers worked off of position reports from pilots via radio, but needed a way to visualize and track aircraft's positions and their intended flight paths. Several techniques helped: first, airlines shared their flight planning paperwork with the control centers, establishing "flight plans" that corresponded to each aircraft in the sky. Controllers adopted a work aid called a "flight strip," a small piece of paper with the key information about an aircraft's identity and flight plan that could easily be handed between stations. By arranging the flight strips on display boards full of slots, controllers could visualize the ordering of aircraft in terms of altitude and airway. Second, each center was equipped with a large plotting table map where controllers pushed markers around to correspond to the position reports from aircraft. A small flag on each marker gave the flight number, so it could easily be correlated to a flight strip on one of the boards mounted around the plotting table. This basic concept of air traffic control, of a flight strip and a position marker, is still in use today. Radar The Second World War changed aviation more than any other event of history. Among the many advancements were two British inventions of particular significance: first, the jet engine, which would make modern passenger airliners practical. Second, the radar, and more specifically the magnetron. This was a development of such significance that the British government treated it as a secret akin to nuclear weapons; indeed, the UK effectively traded radar technology to the US in exchange for participation in US nuclear weapons research. Radar created radical new possibilities for air defense, and complimented previous air defense development in Britain. During WWI, the organization tasked with defending London from aerial attack had developed a method called "ground-controlled interception" or GCI. Under GCI, ground-based observers identify possible targets and then direct attack aircraft towards them via radio. The advent of radar made GCI tremendously more powerful, allowing a relatively small number of radar-assisted air defense centers to monitor for inbound attack and then direct defenders with real-time vectors. In the first implementation, radar stations reported contacts via telephone to "filter centers" that correlated tracks from separate radars to create a unified view of the airspace---drawn in grease pencil on a preprinted map. Filter center staff took radar and visual reports and updated the map by moving the marks. This consolidated information was then provided to air defense bases, once again by telephone. Later technical developments in the UK made the process more automated. The invention of the "plan position indicator" or PPI, the type of radar scope we are all familiar with today, made the radar far easier to operate and interpret. Radar sets that automatically swept over 360 degrees allowed each radar station to see all activity in its area, rather than just aircraft passing through a defensive line. These new capabilities eliminated the need for much of the manual work: radar stations could see attacking aircraft and defending aircraft on one PPI, and communicated directly with defenders by radio. It became routine for a radar operator to give a pilot navigation vectors by radio, based on real-time observation of the pilot's position and heading. A controller took strategic command of the airspace, effectively steering the aircraft from a top-down view. The ease and efficiency of this workflow was a significant factor in the end of the Battle of Britain, and its remarkable efficacy was noticed in the US as well. At the same time, changes were afoot in the US. WWII was tremendously disruptive to civil aviation; while aviation technology rapidly advanced due to wartime needs those same pressing demands lead to a slowdown in nonmilitary activity. A heavy volume of military logistics flights and flight training, as well as growing concerns about defending the US from an invasion, meant that ATC was still a priority. A reorganization of the Bureau of Air Commerce replaced it with the Civil Aeronautics Authority, or CAA. The CAA's role greatly expanded as it assumed responsibility for airport control towers and commissioned new en route centers. As WWII came to a close, CAA en route control centers began to adopt GCI techniques. By 1955, the name Air Route Traffic Control Center (ARTCC) had been adopted for en route centers and the first air surveillance radars were installed. In a radar-equipped ARTCC, the map where controllers pushed markers around was replaced with a large tabletop PPI built to a Navy design. The controllers still pushed markers around to track the identities of aircraft, but they moved them based on their corresponding radar "blips" instead of radio position reports. Air Defense After WWII, post-war prosperity and wartime technology like the jet engine lead to huge growth in commercial aviation. During the 1950s, radar was adopted by more and more ATC facilities (both "terminal" at airports and "en route" at ARTCCs), but there were few major changes in ATC procedure. With more and more planes in the air, tracking flight plans and their corresponding positions became labor intensive and error-prone. A particular problem was the increasing range and speed of aircraft, and corresponding longer passenger flights, that meant that many aircraft passed from the territory of one ARTCC into another. This required that controllers "hand off" the aircraft, informing the "next" ARTCC of the flight plan and position at which the aircraft would enter their airspace. In 1956, 128 people died in a mid-air collision of two commercial airliners over the Grand Canyon. In 1958, 49 people died when a military fighter struck a commercial airliner over Nevada. These were not the only such incidents in the mid-1950s, and public trust in aviation started to decline. Something had to be done. First, in 1958 the CAA gave way to the Federal Aviation Administration. This was more than just a name change: the FAA's authority was greatly increased compared tot he CAA, most notably by granting it authority over military aviation. This is a difficult topic to explain succinctly, so I will only give broad strokes. Prior to 1958, military aviation was completely distinct from civil aviation, with no coordination and often no communication at all between the two. This was, of course, a factor in the 1958 collision. Further, the 1956 collision, while it did not involve the military, did result in part from communications issues between separate distinct CAA facilities and the airline's own control facilities. After 1958, ATC was completely unified into one organization, the FAA, which assumed the work of the military controllers of the time and some of the role of the airlines. The military continues to have its own air controllers to this day, and military aircraft continue to include privileges such as (practical but not legal) exemption from transponder requirements, but military flights over the US are still beholden to the same ATC as civil flights. Some exceptions apply, void where prohibited, etc. The FAA's suddenly increased scope only made the practical challenges of ATC more difficult, and commercial aviation numbers continued to rise. As soon as the FAA was formed, it was understood that there needed to be major investments in improving the National Airspace System. While the first couple of years were dominated by the transition, the FAA's second director (Najeeb Halaby) prepared two lengthy reports examining the situation and recommending improvements. One of these, the Beacon report (also called Project Beacon), specifically addressed ATC. The Beacon report's recommendations included massive expansion of radar-based control (called "positive control" because of the controller's access to real-time feedback on aircraft movements) and new control procedures for airways and airports. Even better, for our purposes, it recommended the adoption of general-purpose computers and software to automate ATC functions. Meanwhile, the Cold War was heating up. US air defense, a minor concern in the few short years after WWII, became a higher priority than ever before. The Soviet Union had long-range aircraft capable of reaching the United States, and nuclear weapons meant that only a few such aircraft had to make it to cause massive destruction. Considering the vast size of the United States (and, considering the new unified air defense command between the United States and Canada, all of North America) made this a formidable challenge. During the 1950s, the newly minted Air Force worked closely with MIT's Lincoln Laboratory (an important center of radar research) and IBM to design a computerized, integrated, networked system for GCI. When the Air Force committed to purchasing the system, it was christened the Semi-Automated Ground Environment, or SAGE. SAGE is a critical juncture in the history of the computer and computer communications, the first system to demonstrate many parts of modern computer technology and, moreover, perhaps the first large-scale computer system of any kind. SAGE is an expansive topic that I will not take on here; I'm sure it will be the focus of a future article but it's a pretty well-known and well-covered topic. I have not so far felt like I had much new to contribute, despite it being the first item on my "list of topics" for the last five years. But one of the things I want to tell you about SAGE, that is perhaps not so well known, is that SAGE was not used for ATC. SAGE was a purely military system. It was commissioned by the Air Force, and its numerous operating facilities (called "direction centers") were located on Air Force bases along with the interceptor forces they would direct. However, there was obvious overlap between the functionality of SAGE and the needs of ATC. SAGE direction centers continuously received tracks from remote data sites using modems over leased telephone lines, and automatically correlated multiple radar tracks to a single aircraft. Once an operator entered information about an aircraft, SAGE stored that information for retrieval by other radar operators. When an aircraft with associated data passed from the territory of one direction center to another, the aircraft's position and related information were automatically transmitted to the next direction center by modem. One of the key demands of air defense is the identification of aircraft---any unknown track might be routine commercial activity, or it could be an inbound attack. The air defense command received flight plan data on commercial flights (and more broadly all flights entering North America) from the FAA and entered them into SAGE, allowing radar operators to retrieve "flight strip" data on any aircraft on their scope. Recognizing this interconnection with ATC, as soon as SAGE direction centers were being installed the Air Force started work on an upgrade called SAGE Air Traffic Integration, or SATIN. SATIN would extend SAGE to serve the ATC use-case as well, providing SAGE consoles directly in ARTCCs and enhancing SAGE to perform non-military safety functions like conflict warning and forward projection of flight plans for scheduling. Flight strips would be replaced by teletype output, and in general made less necessary by the computer's ability to filter the radar scope. Experimental trial installations were made, and the FAA participated readily in the research efforts. Enhancement of SAGE to meet ATC requirements seemed likely to meet the Beacon report's recommendations and radically improve ARTCC operations, sooner and cheaper than development of an FAA-specific system. As it happened, well, it didn't happen. SATIN became interconnected with another planned SAGE upgrade to the Super Combat Centers (SCC), deep underground combat command centers with greatly enhanced SAGE computer equipment. SATIN and SCC planners were so confident that the last three Air Defense Sectors scheduled for SAGE installation, including my own Albuquerque, were delayed under the assumption that the improved SATIN/SCC equipment should be installed instead of the soon-obsolete original system. SCC cost estimates ballooned, and the program's ambitions were reduced month by month until it was canceled entirely in 1960. Albuquerque never got a SAGE installation, and the Albuquerque air defense sector was eliminated by reorganization later in 1960 anyway. Flight Service Stations Remember those Flight Service Stations, the ones that were originally built by the Post Office? One of the oddities of ATC is that they never went away. FSS were transferred to the CAB, to the CAA, and then to the FAA. During the 1930s and 1940s many more were built, expanding coverage across much of the country. Throughout the development of ATC, the FSS remained responsible for non-control functions like weather briefing and flight plan management. Because aircraft operating under instrument flight rules must closely comply with ATC, the involvement of FSS in IFR flights is very limited, and FSS mostly serve VFR traffic. As ATC became common, the FSS gained a new and somewhat odd role: playing go-between for ATC. FSS were more numerous and often located in sparser areas between cities (while ATC facilities tended to be in cities), so especially in the mid-century, pilots were more likely to be able to reach an FSS than ATC. It was, for a time, routine for FSS to relay instructions between pilots and controllers. This is still done today, although improved communications have made the need much less common. As weather dissemination improved (another topic for a future post), FSS gained access to extensive weather conditions and forecasting information from the Weather Service. This connectivity is bidirectional; during the midcentury FSS not only received weather forecasts by teletype but transmitted pilot reports of weather conditions back to the Weather Service. Today these communications have, of course, been computerized, although the legacy teletype format doggedly persists. There has always been an odd schism between the FSS and ATC: they are operated by different departments, out of different facilities, with different functions and operating practices. In 2005, the FAA cut costs by privatizing the FSS function entirely. Flight service is now operated by Leidos, one of the largest government contractors. All FSS operations have been centralized to one facility that communicates via remote radio sites. While flight service is still available, increasing automation has made the stations far less important, and the general perception is that flight service is in its last years. Last I looked, Leidos was not hiring for flight service and the expectation was that they would never hire again, retiring the service along with its staff. Flight service does maintain one of my favorite internet phenomenon, the phone number domain name: 1800wxbrief.com. One of the odd manifestations of the FSS/ATC schism and the FAA's very partial privatization is that Leidos maintains an online aviation weather portal that is separate from, and competes with, the Weather Service's aviationweather.gov. Since Flight Service traditionally has the responsibility for weather briefings, it is honestly unclear to what extend Leidos vs. the National Weather Service should be investing in aviation weather information services. For its part, the FAA seems to consider aviationweather.gov the official source, while it pays for 1800wxbrief.com. There's also weathercams.faa.gov, which duplicates a very large portion (maybe all?) of the weather information on Leidos's portal and some of the NWS's. It's just one of those things. Or three of those things, rather. Speaking of duplication due to poor planning... The National Airspace System Left in the lurch by the Air Force, the FAA launched its own program for ATC automation. While the Air Force was deploying SAGE, the FAA had mostly been waiting, and various ARTCCs had adopted a hodgepodge of methods ranging from one-off computer systems to completely paper-based tracking. By 1960 radar was ubiquitous, but different radar systems were used at different facilities, and correlation between radar contacts and flight plans was completely manual. The FAA needed something better, and with growing congressional support for ATC modernization, they had the money to fund what they called National Airspace System En Route Stage A. Further bolstering historical confusion between SAGE and ATC, the FAA decided on a practical, if ironic, solution: buy their own SAGE. In an upcoming article, we'll learn about the FAA's first fully integrated computerized air traffic control system. While the failed detour through SATIN delayed the development of this system, the nearly decade-long delay between the design of SAGE and the FAA's contract allowed significant technical improvements. This "New SAGE," while directly based on SAGE at a functional level, used later off-the-shelf computer equipment including the IBM System/360, giving it far more resemblance to our modern world of computing than SAGE with its enormous, bespoke AN/FSQ-7. And we're still dealing with the consequences today! [1] It also laid the groundwork for the consolidation of the industry, with a 1930 decision that took air mail contracts away from most of the smaller companies and awarded them instead to the precursors of United, TWA, and American Airlines.

4 days ago 7 votes
Sierpiński triangle? In my bitwise AND?

Exploring a peculiar bit-twiddling hack at the intersection of 1980s geek sensibilities.

5 days ago 8 votes
Reverse engineering the 386 processor's prefetch queue circuitry

In 1985, Intel introduced the groundbreaking 386 processor, the first 32-bit processor in the x86 architecture. To improve performance, the 386 has a 16-byte instruction prefetch queue. The purpose of the prefetch queue is to fetch instructions from memory before they are needed, so the processor usually doesn't need to wait on memory while executing instructions. Instruction prefetching takes advantage of times when the processor is "thinking" and the memory bus would otherwise be unused. In this article, I look at the 386's prefetch queue circuitry in detail. One interesting circuit is the incrementer, which adds 1 to a pointer to step through memory. This sounds easy enough, but the incrementer uses complicated circuitry for high performance. The prefetch queue uses a large network to shift bytes around so they are properly aligned. It also has a compact circuit to extend signed 8-bit and 16-bit numbers to 32 bits. There aren't any major discoveries in this post, but if you're interested in low-level circuits and dynamic logic, keep reading. The photo below shows the 386's shiny fingernail-sized silicon die under a microscope. Although it may look like an aerial view of a strangely-zoned city, the die photo reveals the functional blocks of the chip. The Prefetch Unit in the upper left is the relevant block. In this post, I'll discuss the prefetch queue circuitry (highlighted in red), skipping over the prefetch control circuitry to the right. The Prefetch Unit receives data from the Bus Interface Unit (upper right) that communicates with memory. The Instruction Decode Unit receives prefetched instructions from the Prefetch Unit, byte by byte, and decodes the opcodes for execution. This die photo of the 386 shows the location of the registers. Click this image (or any other) for a larger version. The left quarter of the chip consists of stripes of circuitry that appears much more orderly than the rest of the chip. This grid-like appearance arises because each functional block is constructed (for the most part) by repeating the same circuit 32 times, once for each bit, side by side. Vertical data lines run up and down, in groups of 32 bits, connecting the functional blocks. To make this work, each circuit must fit into the same width on the die; this layout constraint forces the circuit designers to develop a circuit that uses this width efficiently without exceeding the allowed width. The circuitry for the prefetch queue uses the same approach: each circuit is 66 µm wide1 and repeated 32 times. As will be seen, fitting the prefetch circuitry into this fixed width requires some layout tricks. What the prefetcher does The purpose of the prefetch unit is to speed up performance by reading instructions from memory before they are needed, so the processor won't need to wait to get instructions from memory. Prefetching takes advantage of times when the memory bus is otherwise idle, minimizing conflict with other instructions that are reading or writing data. In the 386, prefetched instructions are stored in a 16-byte queue, consisting of four 32-bit blocks.2 The diagram below zooms in on the prefetcher and shows its main components. You can see how the same circuit (in most cases) is repeated 32 times, forming vertical bands. At the top are 32 bus lines from the Bus Interface Unit. These lines provide the connection between the datapath and external memory, via the Bus Interface Unit. These lines form a triangular pattern as the 32 horizontal lines on the right branch off and form 32 vertical lines, one for each bit. Next are the fetch pointer and the limit register, with a circuit to check if the fetch pointer has reached the limit. Note that the two low-order bits (on the right) of the incrementer and limit check circuit are missing. At the bottom of the incrementer, you can see that some bit positions have a blob of circuitry missing from others, breaking the pattern of repeated blocks. The 16-byte prefetch queue is below the incrementer. Although this memory is the heart of the prefetcher, its circuitry takes up a relatively small area. A close-up of the prefetcher with the main blocks labeled. At the right, the prefetcher receives control signals. The bottom part of the prefetcher shifts data to align it as needed. A 32-bit value can be split across two 32-bit rows of the prefetch buffer. To handle this, the prefetcher includes a data shift network to shift and align its data. This network occupies a lot of space, but there is no active circuitry here: just a grid of horizontal and vertical wires. Finally, the sign extend circuitry converts a signed 8-bit or 16-bit value into a signed 16-bit or 32-bit value as needed. You can see that the sign extend circuitry is highly irregular, especially in the middle. A latch stores the output of the prefetch queue for use by the rest of the datapath. Limit check If you've written x86 programs, you probably know about the processor's Instruction Pointer (EIP) that holds the address of the next instruction to execute. As a program executes, the Instruction Pointer moves from instruction to instruction. However, it turns out that the Instruction Pointer doesn't actually exist! Instead, the 386 has an "Advance Instruction Fetch Pointer", which holds the address of the next instruction to fetch into the prefetch queue. But sometimes the processor needs to know the Instruction Pointer value, for instance, to determine the return address when calling a subroutine or to compute the destination address of a relative jump. So what happens? The processor gets the Advance Instruction Fetch Pointer address from the prefetch queue circuitry and subtracts the current length of the prefetch queue. The result is the address of the next instruction to execute, the desired Instruction Pointer value. The Advance Instruction Fetch Pointer—the address of the next instruction to prefetch—is stored in a register at the top of the prefetch queue circuitry. As instructions are prefetched, this pointer is incremented by the prefetch circuitry. (Since instructions are fetched 32 bits at a time, this pointer is incremented in steps of four and the bottom two bits are always 0.) But what keeps the prefetcher from prefetching too far and going outside the valid memory range? The x86 architecture infamously uses segments to define valid regions of memory. A segment has a start and end address (known as the base and limit) and memory is protected by blocking accesses outside the segment. The 386 has six active segments; the relevant one is the Code Segment that holds program instructions. Thus, the limit address of the Code Segment controls when the prefetcher must stop prefetching.3 The prefetch queue contains a circuit to stop prefetching when the fetch pointer reaches the limit of the Code Segment. In this section, I'll describe that circuit. Comparing two values may seem trivial, but the 386 uses a few tricks to make this fast. The basic idea is to use 30 XOR gates to compare the bits of the two registers. (Why 30 bits and not 32? Since 32 bits are fetched at a time, the bottom bits of the address are 00 and can be ignored.) If the two registers match, all the XOR values will be 0, but if they don't match, an XOR value will be 1. Conceptually, connecting the XORs to a 32-input OR gate will yield the desired result: 0 if all bits match and 1 if there is a mismatch. Unfortunately, building a 32-input OR gate using standard CMOS logic is impractical for electrical reasons, as well as inconveniently large to fit into the circuit. Instead, the 386 uses dynamic logic to implement a spread-out NOR gate with one transistor in each column of the prefetcher. The schematic below shows the implementation of one bit of the equality comparison. The mechanism is that if the two registers differ, the transistor on the right is turned on, pulling the equality bus low. This circuit is replicated 30 times, comparing all the bits: if there is any mismatch, the equality bus will be pulled low, but if all bits match, the bus remains high. The three gates on the left implement XNOR; this circuit may seem overly complicated, but it is a standard way of implementing XNOR. The NOR gate at the right blocks the comparison except during clock phase 2. (The importance of this will be explained below.) This circuit is repeated 30 times to compare the registers. The equality bus travels horizontally through the prefetcher, pulled low if any bits don't match. But what pulls the bus high? That's the job of the dynamic circuit below. Unlike regular static gates, dynamic logic is controlled by the processor's clock signals and depends on capacitance in the circuit to hold data. The 386 is controlled by a two-phase clock signal.4 In the first clock phase, the precharge transistor below turns on, pulling the equality bus high. In the second clock phase, the XOR circuits above are enabled, pulling the equality bus low if the two registers don't match. Meanwhile, the CMOS switch turns on in clock phase 2, passing the equality bus's value to the latch. The "keeper" circuit keeps the equality bus held high unless it is explicitly pulled low, to avoid the risk of the voltage on the equality bus slowly dissipating. The keeper uses a weak transistor to keep the bus high while inactive. But if the bus is pulled low, the keeper transistor is overpowered and turns off. This is the output circuit for the equality comparison. This circuit is located to the right of the prefetcher. This dynamic logic reduces power consumption and circuit size. Since the bus is charged and discharged during opposite clock phases, you avoid steady current through the transistors. (In contrast, an NMOS processor like the 8086 might use a pull-up on the bus. When the bus is pulled low, would you end up with current flowing through the pull-up and the pull-down transistors. This would increase power consumption, make the chip run hotter, and limit your clock speed.) The incrementer After each prefetch, the Advance Instruction Fetch Pointer must be incremented to hold the address of the next instruction to prefetch. Incrementing this pointer is the job of the incrementer. (Because each fetch is 32 bits, the pointer is incremented by 4 each time. But in the die photo, you can see a notch in the incrementer and limit check circuit where the circuitry for the bottom two bits has been omitted. Thus, the incrementer's circuitry increments its value by 1, so the pointer (with two zero bits appended) increases in steps of 4.) Building an incrementer circuit is straightforward, for example, you can use a chain of 30 half-adders. The problem is that incrementing a 30-bit value at high speed is difficult because of the carries from one position to the next. It's similar to calculating 99999999 + 1 in decimal; you need to tediously carry the 1, carry the 1, carry the 1, and so forth, through all the digits, resulting in a slow, sequential process. The incrementer uses a faster approach. First, it computes all the carries at high speed, almost in parallel. Then it computes each output bit in parallel from the carries—if there is a carry into a position, it toggles that bit. Computing the carries is straightforward in concept: if there is a block of 1 bits at the end of the value, all those bits will produce carries, but carrying is stopped by the rightmost 0 bit. For instance, incrementing binary 11011 results in 11100; there are carries from the last two bits, but the zero stops the carries. A circuit to implement this was developed at the University of Manchester in England way back in 1959, and is known as the Manchester carry chain. In the Manchester carry chain, you build a chain of switches, one for each data bit, as shown below. For a 1 bit, you close the switch, but for a 0 bit you open the switch. (The switches are implemented by transistors.) To compute the carries, you start by feeding in a carry signal at the right The signal will go through the closed switches until it hits an open switch, and then it will be blocked.5 The outputs along the chain give us the desired carry value at each position. Concept of the Manchester carry chain, 4 bits. Since the switches in the Manchester carry chain can all be set in parallel and the carry signal blasts through the switches at high speed, this circuit rapidly computes the carries we need. The carries then flip the associated bits (in parallel), giving us the result much faster than a straightforward adder. There are complications, of course, in the actual implementation. The carry signal in the carry chain is inverted, so a low signal propagates through the carry chain to indicate a carry. (It is faster to pull a signal low than high.) But something needs to make the line go high when necessary. As with the equality circuitry, the solution is dynamic logic. That is, the carry line is precharged high during one clock phase and then processing happens in the second clock phase, potentially pulling the line low. The next problem is that the carry signal weakens as it passes through multiple transistors and long lengths of wire. The solution is that each segment has a circuit to amplify the signal, using a clocked inverter and an asymmetrical inverter. Importantly, this amplifier is not in the carry chain path, so it doesn't slow down the signal through the chain. The Manchester carry chain circuit for a typical bit in the incrementer. The schematic above shows the implementation of the Manchester carry chain for a typical bit. The chain itself is at the bottom, with the transistor switch as before. During clock phase 1, the precharge transistor pulls this segment of the carry chain high. During clock phase 2, the signal on the chain goes through the "clocked inverter" at the right to produce the local carry signal. If there is a carry, the next bit is flipped by the XOR gate, producing the incremented output.6 The "keeper/amplifier" is an asymmetrical inverter that produces a strong low output but a weak high output. When there is no carry, its weak output keeps the carry chain pulled high. But as soon as a carry is detected, it strongly pulls the carry chain low to boost the carry signal. But this circuit still isn't enough for the desired performance. The incrementer uses a second carry technique in parallel: carry skip. The concept is to look at blocks of bits and allow the carry to jump over the entire block. The diagram below shows a simplified implementation of the carry skip circuit. Each block consists of 3 to 6 bits. If all the bits in a block are 1's, then the AND gate turns on the associated transistor in the carry skip line. This allows the carry skip signal to propagate (from left to right), a block at a time. When it reaches a block with a 0 bit, the corresponding transistor will be off, stopping the carry as in the Manchester carry chain. The AND gates all operate in parallel, so the transistors are rapidly turned on or off in parallel. Then, the carry skip signal passes through a small number of transistors, without going through any logic. (The carry skip signal is like an express train that skips most stations, while the Manchester carry chain is the local train to all the stations.) Like the Manchester carry chain, the implementation of carry skip needs precharge circuits on the lines, a keeper/amplifier, and clocked logic, but I'll skip the details. An abstracted and simplified carry-skip circuit. The block sizes don't match the 386's circuit. One interesting feature is the layout of the large AND gates. A 6-input AND gate is a large device, difficult to fit into one cell of the incrementer. The solution is that the gate is spread out across multiple cells. Specifically, the gate uses a standard CMOS NAND gate circuit with NMOS transistors in series and PMOS transistors in parallel. Each cell has an NMOS transistor and a PMOS transistor, and the chains are connected at the end to form the desired NAND gate. (Inverting the output produces the desired AND function.) This spread-out layout technique is unusual, but keeps each bit's circuitry approximately the same size. The incrementer circuitry was tricky to reverse engineer because of these techniques. In particular, most of the prefetcher consists of a single block of circuitry repeated 32 times, once for each bit. The incrementer, on the other hand, consists of four different blocks of circuitry, repeating in an irregular pattern. Specifically, one block starts a carry chain, a second block continues the carry chain, and a third block ends a carry chain. The block before the ending block is different (one large transistor to drive the last block), making four variants in total. This irregular pattern is visible in the earlier photo of the prefetcher. The alignment network The bottom part of the prefetcher rotates data to align it as needed. Unlike some processors, the x86 does not enforce aligned memory accesses. That is, a 32-bit value does not need to start on a 4-byte boundary in memory. As a result, a 32-bit value may be split across two 32-bit rows of the prefetch queue. Moreover, when the instruction decoder fetches one byte of an instruction, that byte may be at any position in the prefetch queue. To deal with these problems, the prefetcher includes an alignment network that can rotate bytes to output a byte, word, or four bytes with the alignment required by the rest of the processor. The diagram below shows part of this alignment network. Each bit exiting the prefetch queue (top) has four wires, for rotates of 24, 16, 8, or 0 bits. Each rotate wire is connected to one of the 32 horizontal bit lines. Finally, each horizontal bit line has an output tap, going to the datapath below. (The vertical lines are in the chip's lower M1 metal layer, while the horizontal lines are in the upper M2 metal layer. For this photo, I removed the M2 layer to show the underlying layer. Shadows of the original horizontal lines are still visible.) Part of the alignment network. The idea is that by selecting one set of vertical rotate lines, the 32-bit output from the prefetch queue will be rotated left by that amount. For instance, to rotate by 8, bits are sent down the "rotate 8" lines. Bit 0 from the prefetch queue will energize horizontal line 8, bit 1 will energize horizontal line 9, and so forth, with bit 31 wrapping around to horizontal line 7. Since horizontal bit line 8 is connected to output 8, the result is that bit 0 is output as bit 8, bit 1 is output as bit 9, and so forth. The four possibilities for aligning a 32-bit value. The four bytes above are shifted as specified to produce the desired output below. For the alignment process, one 32-bit output may be split across two 32-bit entries in the prefetch queue in four different ways, as shown above. These combinations are implemented by multiplexers and drivers. Two 32-bit multiplexers select the two relevant rows in the prefetch queue (blue and green above). Four 32-bit drivers are connected to the four sets of vertical lines, with one set of drivers activated to produce the desired shift. Each byte of each driver is wired to achieve the alignment shown above. For instance, the rotate-8 driver gets its top byte from the "green" multiplexer and the other three bytes from the "blue" multiplexer. The result is that the four bytes, split across two queue rows, are rotated to form an aligned 32-bit value. Sign extension The final circuit is sign extension. Suppose you want to add an 8-bit value to a 32-bit value. An unsigned 8-bit value can be extended to 32 bits by simply filling the upper bits with zeroes. But for a signed value, it's trickier. For instance, -1 is the eight-bit value 0xFF, but the 32-bit value is 0xFFFFFFFF. To convert an 8-bit signed value to 32 bits, the top 24 bits must be filled in with the top bit of the original value (which indicates the sign). In other words, for a positive value, the extra bits are filled with 0, but for a negative value, the extra bits are filled with 1. This process is called sign extension.9 In the 386, a circuit at the bottom of the prefetcher performs sign extension for values in instructions. This circuit supports extending an 8-bit value to 16 bits or 32 bits, as well as extending a 16-bit value to 32 bits. This circuit will extend a value with zeros or with the sign, depending on the instruction. The schematic below shows one bit of this sign extension circuit. It consists of a latch on the left and right, with a multiplexer in the middle. The latches are constructed with a standard 386 circuit using a CMOS switch (see footnote).7 The multiplexer selects one of three values: the bit value from the swap network, 0 for sign extension, or 1 for sign extension. The multiplexer is constructed from a CMOS switch if the bit value is selected and two transistors for the 0 or 1 values. This circuit is replicated 32 times, although the bottom byte only has the latches, not the multiplexer, as sign extension does not modify the bottom byte. The sign extend circuit associated with bits 31-8 from the prefetcher. The second part of the sign extension circuitry determines if the bits should be filled with 0 or 1 and sends the control signals to the circuit above. The gates on the left determine if the sign extension bit should be a 0 or a 1. For a 16-bit sign extension, this bit comes from bit 15 of the data, while for an 8-bit sign extension, the bit comes from bit 7. The four gates on the right generate the signals to sign extend each bit, producing separate signals for the bit range 31-16 and the range 15-8. This circuit determines which bits should be filled with 0 or 1. The layout of this circuit on the die is somewhat unusual. Most of the prefetcher circuitry consists of 32 identical columns, one for each bit.8 The circuitry above is implemented once, using about 16 gates (buffers and inverters are not shown above). Despite this, the circuitry above is crammed into bit positions 17 through 7, creating irregularities in the layout. Moreover, the implementation of the circuitry in silicon is unusual compared to the rest of the 386. Most of the 386's circuitry uses the two metal layers for interconnection, minimizing the use of polysilicon wiring. However, the circuit above also uses long stretches of polysilicon to connect the gates. Layout of the sign extension circuitry. This circuitry is at the bottom of the prefetch queue. The diagram above shows the irregular layout of the sign extension circuitry amid the regular datapath circuitry that is 32 bits wide. The sign extension circuitry is shown in green; this is the circuitry described at the top of this section, repeated for each bit 31-8. The circuitry for bits 15-8 has been shifted upward, perhaps to make room for the sign extension control circuitry, indicated in red. Note that the layout of the control circuitry is completely irregular, since there is one copy of the circuitry and it has no internal structure. One consequence of this layout is the wasted space to the left and right of this circuitry block, the tan regions with no circuitry except vertical metal lines passing through. At the far right, a block of circuitry to control the latches has been wedged under bit 0. Intel's designers go to great effort to minimize the size of the processor die since a smaller die saves substantial money. This layout must have been the most efficient they could manage, but I find it aesthetically displeasing compared to the regularity of the rest of the datapath. How instructions flow through the chip Instructions follow a tortuous path through the 386 chip. First, the Bus Interface Unit in the upper right corner reads instructions from memory and sends them over a 32-bit bus (blue) to the prefetch unit. The prefetch unit stores the instructions in the 16-byte prefetch queue. Instructions follow a twisting path to and from the prefetch queue. How is an instruction executed from the prefetch queue? It turns out that there are two distinct paths. Suppose you're executing an instruction to add 12345678 to the EAX register. The prefetch queue will hold the five bytes 05 (the opcode), 78, 56, 34, and 12. The prefetch queue provides opcodes to the decoder one byte at a time over the 8-bit bus shown in red. The bus takes the lowest 8 bits from the prefetch queue's alignment network and sends this byte to a buffer (the small square at the head of the red arrow). From there, the opcode travels to the instruction decoder.10 The instruction decoder, in turn, uses large tables (PLAs) to convert the x86 instruction into a 111-bit internal format with 19 different fields.11 The data bytes of an instruction, on the other hand, go from the prefetch queue to the ALU (Arithmetic Logic Unit) through a 32-bit data bus (orange). Unlike the previous buses, this data bus is spread out, with one wire through each column of the datapath. This bus extends through the entire datapath so values can also be stored into registers. For instance, the MOV (move) instruction can store a value from an instruction (an "immediate" value) into a register. Conclusions The 386's prefetch queue contains about 7400 transistors, more than an Intel 8080 processor. (And this is just the queue itself; I'm ignoring the prefetch control logic.) This illustrates the rapid advance of processor technology: part of one functional unit in the 386 contains more transistors than an entire 8080 processor from 11 years earlier. And this unit is less than 3% of the entire 386 processor. Every time I look at an x86 circuit, I see the complexity required to support backward compatibility, and I gain more understanding of why RISC became popular. The prefetcher is no exception. Much of the complexity is due to the 386's support for unaligned memory accesses, requiring a byte shift network to move bytes into 32-bit alignment. Moreover, at the other end of the instruction bus is the complicated instruction decoder that decodes intricate x86 instructions. Decoding RISC instructions is much easier. In any case, I hope you've found this look at the prefetch circuitry interesting. I plan to write more about the 386, so follow me on Bluesky (@righto.com) or RSS for updates. I've written multiple articles on the 386 previously; a good place to start might be my survey of the 368 dies. Footnotes and references The width of the circuitry for one bit changes a few times: while the prefetch queue and segment descriptor cache use a circuit that is 66 µm wide, the datapath circuitry is a bit tighter at 60 µm. The barrel shifter is even narrower at 54.5 µm per bit. Connecting circuits with different widths wastes space, since the wiring to connect the bits requires horizontal segments to adjust the spacing. But it also wastes space to use widths that are wider than needed. Thus, changes in the spacing are rare, where the tradeoffs make it worthwhile. ↩ The Intel 8086 processor had a six-byte prefetch queue, while the Intel 8088 (used in the original IBM PC) had a prefetch queue of just four bytes. In comparison, the 16-byte queue of the 386 seems luxurious. (Some 386 processors, however, are said to only use 12 bytes due to a bug.) The prefetch queue assumes instructions are executed in linear order, so it doesn't help with branches or loops. If the processor encounters a branch, the prefetch queue is discarded. (In contrast, a modern cache will work even if execution jumps around.) Moreover, the prefetch queue doesn't handle self-modifying code. (It used to be common for code to change itself while executing to squeeze out extra performance.) By loading code into the prefetch queue and then modifying instructions, you could determine the size of the prefetch queue: if the old instruction was executed, it must be in the prefetch queue, but if the modified instruction was executed, it must be outside the prefetch queue. Starting with the Pentium Pro, x86 processors flush the prefetch queue if a write modifies a prefetched instruction. ↩ The prefetch unit generates "linear" addresses that must be translated to physical addresses by the paging unit (ref). ↩ I don't know which phase of the clock is phase 1 and which is phase 2, so I've assigned the numbers arbitrarily. The 386 creates four clock signals internally from a clock input CLK2 that runs at twice the processor's clock speed. The 386 generates a two-phase clock with non-overlapping phases. That is, there is a small gap between when the first phase is high and when the second phase is high. The 386's circuitry is controlled by the clock, with alternate blocks controlled by alternate phases. Since the clock phases don't overlap, this ensures that logic blocks are activated in sequence, allowing the orderly flow of data. But because the 386 uses CMOS, it also needs active-low clocks for the PMOS transistors. You might think that you could simply use the phase 1 clock as the active-low phase 2 clock and vice versa. The problem is that these clock phases overlap when used as active-low; there are times when both clock signals are low. Thus, the two clock phases must be explicitly inverted to produce the two active-low clock phases. I described the 386's clock generation circuitry in detail in this article. ↩ The Manchester carry chain is typically used in an adder, which makes it more complicated than shown here. In particular, a new carry can be generated when two 1 bits are added. Since we're looking at an incrementer, this case can be ignored. The Manchester carry chain was first described in Parallel addition in digital computers: a new fast ‘carry’ circuit. It was developed at the University of Manchester in 1959 and used in the Atlas supercomputer. ↩ For some reason, the incrementer uses a completely different XOR circuit from the comparator, built from a multiplexer instead of logic. In the circuit below, the two CMOS switches form a multiplexer: if the first input is 1, the top switch turns on, while if the first input is a 0, the bottom switch turns on. Thus, if the first input is a 1, the second input passes through and then is inverted to form the output. But if the first input is a 0, the second input is inverted before the switch and then is inverted again to form the output. Thus, the second input is inverted if the first input is 1, which is a description of XOR. The implementation of an XOR gate in the incrementer. I don't see any clear reason why two different XOR circuits were used in different parts of the prefetcher. Perhaps the available space for the layout made a difference. Or maybe the different circuits have different timing or output current characteristics. Or it could just be the personal preference of the designers. ↩ The latch circuit is based on a CMOS switch (or transmission gate) and a weak inverter. Normally, the inverter loop holds the bit. However, if the CMOS switch is enabled, its output overpowers the signal from the weak inverter, forcing the inverter loop into the desired state. The CMOS switch consists of an NMOS transistor and a PMOS transistor in parallel. By setting the top control input high and the bottom control input low, both transistors turn on, allowing the signal to pass through the switch. Conversely, by setting the top input low and the bottom input high, both transistors turn off, blocking the signal. CMOS switches are used extensively in the 386, to form multiplexers, create latches, and implement XOR. ↩ Most of the 386's control circuitry is to the right of the datapath, rather than awkwardly wedged into the datapath. So why is this circuit different? My hypothesis is that since the circuit needs the values of bit 15 and bit 7, it made sense to put the circuitry next to bits 15 and 7; if this control circuitry were off to the right, long wires would need to run from bits 15 and 7 to the circuitry. ↩ In case this post is getting tedious, I'll provide a lighter footnote on sign extension. The obvious mnemonic for a sign extension instruction is SEX, but that mnemonic was too risque for Intel. The Motorola 6809 processor (1978) used this mnemonic, as did the related 68HC12 microcontroller (1996). However, Steve Morse, architect of the 8086, stated that the sign extension instructions on the 8086 were initially named SEX but were renamed before release to the more conservative CBW and CWD (Convert Byte to Word and Convert Word to Double word). The DEC PDP-11 was a bit contradictory. It has a sign extend instruction with the mnemonic SXT; the Jargon File claims that DEC engineers almost got SEX as the assembler mnemonic, but marketing forced the change. On the other hand, SEX was the official abbreviation for Sign Extend (see PDP-11 Conventions Manual, PDP-11 Paper Tape Software Handbook) and SEX was used in the microcode for sign extend. RCA's CDP1802 processor (1976) may have been the first with a SEX instruction, using the mnemonic SEX for the unrelated Set X instruction. See also this Retrocomputing Stack Exchange page. ↩ It seems inconvenient to send instructions all the way across the chip from the Bus Interface Unit to the prefetch queue and then back across to the chip to the instruction decoder, which is next to the Bus Interface Unit. But this was probably the best alternative for the layout, since you can't put everything close to everything. The 32-bit datapath circuitry is on the left, organized into 32 columns. It would be nice to put the Bus Interface Unit other there too, but there isn't room, so you end up with the wide 32-bit data bus going across the chip. Sending instruction bytes across the chip is less of an impact, since the instruction bus is just 8 bits wide. ↩ See "Performance Optimizations of the 80386", Slager, Oct 1986, in Proceedings of ICCD, pages 165-168. ↩

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