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Losing Steve affected me more than it probably should have, given that I never met him or had any correspondence with him. But losing him was devastating — not just to my world, but the world. He was a sort of virtual father figure: I was always hoping that maybe Steve would notice something I did. We all wanted his attention and approval, and that drove us to do better work — even those of us who never worked at Apple. Nobody replaced him in this role. Nobody can. But as an outsider who had no personal relationship with him to mourn, it has been most depressing to consider how much of his work the world missed out on. He wasn’t taken from us after a long, complete life — he was taken in his prime. He had so much more to offer the world.
over a year ago

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More from Marco.org

Ten years of Overcast: A new foundation

Today, on the tenth anniversary of Overcast 1.0, I’m happy to launch a complete rewrite and redesign of most of the iOS app, built to carry Overcast into the next decade — and hopefully beyond. Like podcasts better than blog posts? Listen to ATP #596 for more! What’s new Much faster, more responsive, more reliable, and more accessible. Modern design, optimized for easily-reached controls on today’s phone sizes. Improvements throughout, such as undoing large seeks, new playlist-priority options, easier navigation, and more. What’s not Most features. Overcast is still Overcast! The audio engine. It’s the best part of Overcast, and still leads the industry in sound quality, silence skipping, and volume normalization. (More soon!) The business. I’m still a one-person operation, with no funding or external ownership, serving only my customers. My principles. I always want to make the best podcast app, and I’ll never disrespect your time, attention, or privacy. What’s gone Streaming. Most big podcasts now use dynamic ad insertion, which causes bugs and problems for streaming playback.1 Downloading episodes completely before they begin playback is much more reliable. Tapping a non-downloading episode will now open the playback screen, download it, then start playback. It works similarly to the way streaming did before, but playback begins after the download completes, not after a portion of it is buffered. On today’s fast networks, this usually only takes a few extra seconds. And in the near future, I’ll be adding smarter options and more control over selective downloading of episodes to further improve the experience for people who don’t automatically download every episode. What’s next The last few missing features from the old app, such as Shortcuts support, storage management, and OPML. These are absent now, but will return soon. More options for downloading and deleting episodes. Upgrading the Apple Watch app to the new, faster sync engine. (The Watch app is currently unchanged from the previous one.) And, of course, more features, including some of your most-requested features over the last decade. Getting this rewrite out the door was a monumental task. Thank you for your patience as I work through this list! Why? Most of Overcast’s core code was 10 years old, which made it cumbersome or impossible to easily move with the times, adopt new iOS functionality, or add new features, especially as one person. That’s why there haven’t been many new features or changes in years. You saw it, and I saw it. I wasn’t able to serve my customers as well as I wanted. For Overcast to have a future, it needed a modern foundation for its second decade. I’ve spent the past 18 months rebuilding most of the app with Swift, SwiftUI, Blackbird, and modern Swift concurrency. Now, development is rapidly accelerating. I’m more responsive, iterating more quickly, and ultimately making the app much better. Thank you all so much for the first decade of Overcast. Here’s to the next one. Dynamic ad insertion (DAI) splices ads into each download, and no two downloads are guaranteed to have the same number or duration of ads. So, for example, if the first half of an episode downloads, then the download fails, and it downloads the second half with another request, the combined audio may jump forward or back at the halfway mark, losing or repeating content. ↩︎

7 months ago 57 votes
The Overcast Redesign: Part One

Overcast’s latest update (2022.2) brings the largest redesign in its nearly-eight-year history, plus many of the most frequently requested features and lots of under-the-hood improvements. I’m pretty proud of this one. For this first and largest phase of the redesign, I focused on the home screen, playlist screen, typography, and spacing. (I plan to revamp the now-playing and individual-podcast screens in a later update.) The home screen is radically different: Home screen, before (left) and after (right). Playlists now have strong visual identities for nicer and easier navigation. Each playlist has a customizable color, and a custom icon can be selected from over 3,000 SF Symbols to match modern iOS design and the other icons within Overcast. And playlists can be manually reordered with drag-and-drop. Recently played and newly published episodes can now be displayed on the home screen for quick access, much like the widget and CarPlay experience. Podcasts can now be pinned to the top of the home-screen list. Pinned podcasts can also be manually reordered with drag-and-drop. I’ve also rethought the old stacked “Podcasts” and “Played Podcasts” sections to better match people’s needs and expectations. Now, the toggle atop the podcast list switches between three modes: podcasts with current episodes, all followed podcasts, and inactive podcasts (those that you don’t follow and therefore won’t get any more episodes from, or haven’t posted a new episode in a long time). The playlist screen’s structure remains mostly the same, while refining the design for the modern era: Playlist screen, before (left) and after (right). Here, it’s more apparent that I’ve replaced the system San Francisco font with an alternate variant, San Francisco Rounded, to increase legibility and better match the personality of the app. I’ve also added highly demanded features: By far, Overcast’s most-requested feature is a Mark as Played feature. That’s now available as a checkmark button on episode rows, as well as a left-side swipe action. The second-most-requested feature is a way to view all starred episodes. Special playlists for Starred, Downloaded, and In Progress can now be created. The light and dark themes now each have a customizable tint color from the modern iOS UI-color palette, including these favorites from beta testers: And throughout the app, I’ve made tons of tweaks and bug fixes, including: Notifications and background downloads are now much more reliable. Episode downloads can now be individually deleted or re-downloaded. Links can now be opened in Safari. (under Nitpicky Details) Performance is now significantly better with very large playlists and collections. Fixed bugs with episode-duration detection, CarPlay lists, Mac-app sharing, and much more. So much is better in this update that I can’t even remember it all. Thank you so much to everyone who helped me beta-test this massive update. As always, Overcast is free in the App Store. Go get it!

over a year ago 27 votes
The future of the App Store

After the dust settles from the developer class-action settlement, the South Korean law, the JFTC announcement, and the Apple v. Epic decision, I think the most likely long-term outcome isn’t very different from the status quo — and that’s a good thing. Allowing external purchases Here’s what I think we’ll end up with: Apple will still require apps to use their IAP system for any qualifying purchases that occur in the apps themselves. All app types will be allowed to link out to a browser for other purchase methods. Most apps will be required to also offer IAP side-by-side with any external methods.1 Only “Reader apps” will be exempt from this requirement.2 Apple will have many rules regarding the display, descriptions, and behavior of external purchases, many of which will be unpublished and ever-changing. App Review will be extremely harsh, inconsistent, capricious, petty, and punitive with their enforcement.3 Apple won’t require price-matching between IAP and external purchases. These few but important corrections reduce Apple’s worst behavior and should relieve most regulatory pressure. The result won’t look much different than the status quo: Most big media apps (qualifying as “reader” apps) won’t offer IAP, but will finally be allowed to link to their websites from their apps and offer purchases there. Many games will offer both IAP and external purchases, with the external choice offering a discount, bonus gems, extra loot boxes, or other manipulative tricks to optimize the profitability of casino games for children (commissions from which have been the largest portion of Apple’s “services revenue” to date). Most importantly, many products, services, and business models will become possible that previously weren’t, leading to more apps, more competition, and more money going to more places. External purchase methods will evolve to be almost as convenient as IAP (especially if Apple Pay is permitted in this context), and payment processors will reduce the burden of manual credit-card entry with shared credentials available across multiple apps. The payment-fraud doomsday scenarios argued by Apple and many fans mostly won’t happen, in part because App Review will prevent most obvious cases, but also because parents don’t typically offer their credit cards to untrustworthy children; and for buyers of all ages, most credit cards themselves provide stronger fraud prevention and easier recourse from unwanted charges than the App Store ever has. No side-loading I don’t expect side-loading or alternative app stores to become possible, and I’m relieved, because that is not a future I want for iOS. When evaluating such ideas, I merely ask myself: “What would Facebook do?” Facebook owns four of the top ten apps in the world. If side-loading became possible, Facebook could remove Instagram, WhatsApp, the Facebook app, and Messenger from Apple’s App Store, requiring customers to install these extremely popular apps directly from Facebook via side-loading. And everyone would. Most people use a Facebook-owned app not because it’s a good app, but because it’s a means to an important end in their life. Social pressure, family pressure, and network lock-in prevent most users from seeking meaningful alternatives. People would jump through a few hoops if they had to. Facebook would soon have apps that bypassed App Review installed on the majority of iPhones in the world. Technical limitations of the OS would prevent the most egregious abuses, but there’s a lot they could still do. We don’t need to do much imagining — they already have attempted multiple hacks, workarounds, privacy invasions, and other unscrupulous and technically invasive behavior with their apps over time to surveil user behavior outside of their app and stay running longer in the background than users intend or expect. The OS could evolve over time to reduce some of these vulnerabilities, but technical measures alone cannot address all of them. Without the threat of App Review to keep them in check, Facebook’s apps would become even more monstrous than they already are. As a user and a fan of iOS, I don’t want any part of that. No alternative app stores Alternative app stores would be even worse. Rather than offering individual apps via side-loading, Facebook could offer just one: The Facebook App Store. Instagram, WhatsApp, the Facebook app, and Messenger could all be available exclusively there. The majority of iOS users in the world would soon install it, and Facebook would start using leverage in other areas — apps’ social accounts, stats packages, app-install ads, ad-attribution requirements — to heavily incentivize (and likely strong-arm) a huge number of developers to offer their apps in the Facebook App Store, likely in addition to Apple’s. Maybe I’d be required to add the Facebook SDK to my app in order to be in their store, which they would then use to surveil my users. Maybe I’d need to buy app-install ads to show up in search there at all. Maybe I’d need to pay Facebook to “promote” each app update to reach more than a tiny percentage of my existing customers. And Facebook wouldn’t even be the only app store likely to become a large player on iOS. Amazon would almost certainly bring their garbage “Appstore” to iOS, but at least that one probably wouldn’t go anywhere. Maybe Google would bring the Play Store to iOS and offer a unified SDK to develop a single codebase for iOS and Android, effectively making every app feel like an Android app and further marginalizing native apps when they’re already hurting. Media conglomerates that own many big-name properties, like Disney, might each have their own app stores for their high-profile apps. Running your own store means you can promote all of your own apps as much as you want. What giant corporation would resist? Don’t forget games! Epic and Steam would come to iOS with their own game stores. Maybe Microsoft and Nintendo, too. Maybe you’d need to install seven different app stores on your iPhone just to get the apps and games you already use — and all without App Review to keep them in check. Most developers would probably need to start submitting our apps to multiple app stores, each with its own rules, metadata, technical requirements, capabilities, approval delays, payment processing, stats, crash reports, ads, promotion methods, and user reviews. As a user, a multiple-app-store world sounds like an annoying mess; as a developer, it terrifies me. Apple’s App Store is the devil we know. The most viable alternatives that would crop up would be far worse. Course correction The way Apple runs its business isn’t perfect, but it’s also not a democracy. I loved this part of Judge Yvonne Gonzalez Rogers’ decision in Apple v. Epic, as quoted by Ben Thompson’s excellent article that you should read: Apple has not offered any justification for the actions other than to argue entitlement. Where its actions harm competition and result in supracompetitive pricing and profits, Apple is wrong. I interpret “entitlement” without a negative connotation here — Apple is entitled to run their platform mostly as they wish, with governmental interference only warranted to fix market-scale issues that harm large segments of commerce or society. As a developer, I’d love to see more changes to Apple’s control over iOS. But it’s hard to make larger changes without potentially harming much of what makes iOS great for both users and developers. Judge Gonzalez Rogers got it right: we needed a minor course correction to address the most egregiously anticompetitive behavior, but most of the way Apple runs iOS is best left to Apple. If the South Korean law holds, IAP may not be required — but only in South Korea. With this exception, I expect the rest of these rules to be enforced the same way globally. ↩︎ Apple defines “reader” apps as “[allowing] a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, and video).” This includes many apps that Apple’s services compete with, such as Netflix, Spotify, and Kindle, that raise anticompetitive concerns among regulators and legislators when forced to give Apple 30%. ↩︎ App Review has higher-level queues for managerial review of controversial rules or edge cases, typically identifiable from the outside by an app stuck with “In Review” status for days or weeks, and often ending in a phone call from “Bill”. I’d expect any app offering external purchases to have a very high chance of being escalated to a slower, more pain-in-the-ass review process, possibly causing it not to be worthwhile for most small developers to deal with. I have no plans to add external purchases to Overcast for multiple reasons, including this — but mostly because, for my purposes, I’m satisfied with Apple’s IAP system. ↩︎

over a year ago 27 votes
Developer relations

Apple’s leaders continue to deny developers of two obvious truths: That our apps provide substantial value to iOS beyond the purchase commissions collected by Apple. That any portion of our customers came to our apps from our own marketing or reputation, rather than the App Store. For Apple to continue to deny these is dishonest, factually wrong, and extremely insulting — not only to our efforts, but to the intelligence of all Apple developers and customers. This isn’t about the 30%, or the 15%, or the prohibition of other payment systems, or the rules against telling our customers about our websites, or Apple’s many other restrictions. (Not today, at least.) It’s about what Apple’s leadership thinks of us and our work. *     *     * It isn’t the App Store’s responsibility to the rest of Apple to “pay its way” by leveraging hefty fees on certain types of transactions. Modern society has come to rely so heavily on mobile apps that any phone manufacturer must ensure that such a healthy ecosystem exists as table stakes for anyone to buy their phones. Without our apps, the iPhone has little value to most of its customers today. If Apple wishes to continue advancing bizarre corporate-accounting arguments, the massive profits from the hardware business are what therefore truly “pay the way” of the App Store, public APIs, developer tools, and other app-development resources, just as the hardware profits must fund the development of Apple’s own hardware, software, and services that make the iPhone appeal to customers. The forced App Store commissions, annual developer fees, and App Store Search Ads income are all just gravy. The “way” is already paid by the hardware — but Apple uses their position of power to double-dip. And that’s just business. Apple’s a lot of things, and “generous” isn’t one. But to bully and gaslight developers into thinking that we need to be kissing Apple’s feet for permitting us to add billions of dollars of value to their platform is not only greedy, stingy, and morally reprehensible, but deeply insulting. *     *     * Apple further extends the value argument, and defends their justification for forced commissions, by claiming responsibility for and ownership of the customer relationship between all iOS users and each app they choose to use. This argument only makes sense — and even then, only somewhat — when apps are installed by a customer browsing the App Store, finding an app they hadn’t previously heard of, and choosing to install it based on App Store influence alone. But in the common case — and for most app installations, the much more common case — of searching for a specific app by name or following a link or ad based on its developer’s own marketing or reputation, Apple has served no meaningful role in the customer acquisition and “deserves” nothing more from the transaction than what a CDN and commodity credit-card processor would charge. The idea that the App Store is responsible for most customers of any reasonably well-known app is a fantasy. It isn’t the App Store that has enabled all of the commerce on iOS — it’s the entire world of computing and modern society, created by a symbiotic ecosystem in which Apple played one part alongside many others. The world was already moving in this direction, and had Apple not played its part, someone else would’ve. The App Store is merely one platform’s forced distribution gateway, “facilitating” the commerce no more and no less than a web browser, an ISP or cellular carrier, a server-hosting company, or a credit-card processor. For Apple to continue to claim otherwise is beyond insulting, and borders on delusion. *     *     * At WWDC next week, these same people are going to try to tell us a different story. They’re going to tell us how amazing we are, how important our work is, and how much they value us. And for thousands of Apple employees who’ve made the great products and platforms that we love, including the hundreds of engineers presenting the sessions and working the labs, it’ll be genuine and true. But the leaders have already shown us who they really are, what they really think of us, and how much they value our work. Please forgive some sloppiness in my metaphors or phrasing — my writing skills are pretty rusty — and I’ll return the favor to anyone who responds.

over a year ago 29 votes

More in programming

Supa Pecha Kucha

slug: supapechakucha

20 hours ago 3 votes
The Power of Principles in Web Development Decision-Making (article)

Discover how The Epic Programming Principles can transform your web development decision-making, boost your career, and help you build better software.

12 hours ago 2 votes
Closing the borders alone won't fix the problems

Denmark has been reaping lots of delayed accolades from its relatively strict immigration policy lately. The Swedes and the Germans in particular are now eager to take inspiration from The Danish Model, given their predicaments. The very same countries that until recently condemned the lack of open-arms/open-border policies they would champion as Moral Superpowers.  But even in Denmark, thirty years after the public opposition to mass immigration started getting real political representation, the consequences of culturally-incompatible descendants from MENAPT continue to stress the high-trust societal model. Here are just three major cases that's been covered in the Danish media in 2025 alone: Danish public schools are increasingly struggling with violence and threats against students and teachers, primarily from descendants of MENAPT immigrants. In schools with 30% or more immigrants, violence is twice as prevalent. This is causing a flight to private schools from parents who can afford it (including some Syrians!). Some teachers are quitting the profession as a result, saying "the Quran run the class room". Danish women are increasingly feeling unsafe in the nightlife. The mayor of the country's third largest city, Odense, says he knows why: "It's groups of young men with an immigrant background that's causing it. We might as well be honest about that." But unfortunately, the only suggestion he had to deal with the problem was that "when [the women] meet these groups... they should take a big detour around them". A soccer club from the infamous ghetto area of Vollsmose got national attention because every other team in their league refused to play them. Due to the team's long history of violent assaults and death threats against opposing teams and referees. Bizarrely leading to the situation were the team got to the top of its division because they'd "win" every forfeited match. Problems of this sort have existed in Denmark for well over thirty years. So in a way, none of this should be surprising. But it actually is. Because it shows that long-term assimilation just isn't happening at a scale to tackle these problems. In fact, data shows the opposite: Descendants of MENAPT immigrants are more likely to be violent and troublesome than their parents. That's an explosive point because it blows up the thesis that time will solve these problems. Showing instead that it actually just makes it worse. And then what? This is particularly pertinent in the analysis of Sweden. After the "far right" party of the Swedish Democrats got into government, the new immigrant arrivals have plummeted. But unfortunately, the net share of immigrants is still increasing, in part because of family reunifications, and thus the problems continue. Meaning even if European countries "close the borders", they're still condemned to deal with the damning effects of maladjusted MENAPT immigrant descendants for decades to come. If the intervention stops there. There are no easy answers here. Obviously, if you're in a hole, you should stop digging. And Sweden has done just that. But just because you aren't compounding the problem doesn't mean you've found a way out. Denmark proves to be both a positive example of minimizing the digging while also a cautionary tale that the hole is still there.

22 hours ago 2 votes
We all lose when art is anonymised

One rabbit hole I can never resist going down is finding the original creator of a piece of art. This sounds simple, but it’s often quite difficult. The Internet is a maze of social media accounts that only exist to repost other people’s art, usually with minimal or non-existent attribution. A popular image spawns a thousand copies, each a little further from the original. Signatures get cropped, creators’ names vanish, and we’re left with meaningless phrases like “no copyright intended”, as if that magically absolves someone of artistic theft. Why do I do this? I’ve always been a bit obsessive, a bit completionist. I’ve worked in cultural heritage for eight years, which has made me more aware of copyright and more curious about provenance. And it’s satisfying to know I’ve found the original source, that I can’t dig any further. This takes time. It’s digital detective work, using tools like Google Lens and TinEye, and it’s not always easy or possible. Sometimes the original pops straight to the top, but other times it takes a lot of digging to find the source of an image. So many of us have become accustomed to art as an endless, anonymous stream of “content”. A beautiful image appears in our feed, we give it a quick heart, and scroll on, with no thought for the human who sweated blood and tears to create it. That original artist feels distant, disconected. Whatever benefit they might get from the “exposure” of your work going viral, they don’t get any if their name has been removed first. I came across two examples recently that remind me it’s not just artists who miss out – it’s everyone who enjoys art. I saw a photo of some traffic lights on Tumblr. I love their misty, nighttime aesthetic, the way the bright colours of the lights cut through the fog, the totality of the surrounding darkness. But there was no name – somebody had just uploaded the image to their Tumblr page, it was reblogged a bunch of times, and then it appeared on my dashboard. Who took it? I used Google Lens to find the original photographer: Lucas Zimmerman. Then I discovered it was part of a series. And there was a sequel. I found interviews. Context. Related work. I found all this cool stuff, but only because I knew Lucas’s name. Traffic Lights, by Lucas Zimmerman. Published on Behance.net under a CC BY‑NC 4.0 license, and reposted here in accordance with that license. The second example was a silent video of somebody making tiny chess pieces, just captioned “wow”. It was clearly an edit of another video, with fast-paced cuts to make it accommodate a short attention span – and again with no attribution. This was a little harder to find – I had to search several frames in Google Lens before I found a summary on a Russian website, which had a link to a YouTube video by metalworker and woodworker Левша (Levsha). This video is four times longer than the cut-up version I found, in higher resolution, and with commentary from the original creator. I don’t speak Russian, but YouTube has auto-translated subtitles. Now I know how this amazing set was made, and I have a much better understanding of the materials and techniques involved. (This includes the delightful name Wenge wood, which I’d never heard before.) https://youtube.com/watch?v=QoKdDK3y-mQ A piece of art is more than just a single image or video. It’s a process, a human story. When art is detached from its context and creator, we lose something fundamental. Creators lose the chance to benefit from their work, and we lose the opportunity to engage with it in a deeper way. We can’t learn how it was made, find their other work, or discover how to make similar art for ourselves. The Internet has done many wonderful things for art, but it’s also a machine for endless copyright infringement. It’s not just about generative AI and content scraping – those are serious issues, but this problem existed long before any of us had heard of ChatGPT. It’s a thousand tiny paper cuts. How many of us have used an image from the Internet because it showed up in a search, without a second thought for its creator? When Google Images says “images may be subject to copyright”, how many of us have really thought about what that means? Next time you want to use an image from the web, look to see if it’s shared under a license that allows reuse, and make sure you include the appropriate attribution – and if not, look for a different image. Finding the original creator is hard, sometimes impossible. The Internet is full of shadows: copies of things that went offline years ago. But when I succeed, it feels worth the effort – both for the original artist and myself. When I read a book or watch a TV show, the credits guide me to the artists, and I can appreciate both them and the rest of their work. I wish the Internet was more like that. I wish the platforms we rely on put more emphasis on credit and attribution, and the people behind art. The next time an image catches your eye, take a moment. Who made this? What does it mean? What’s their story? [If the formatting of this post looks odd in your feed reader, visit the original article]

yesterday 1 votes
Apple does AI as Microsoft did mobile

When the iPhone first appeared in 2007, Microsoft was sitting pretty with their mobile strategy. They'd been early to the market with Windows CE, they were fast-following the iPod with their Zune. They also had the dominant operating system, the dominant office package, and control of the enterprise. The future on mobile must have looked so bright! But of course now, we know it wasn't. Steve Ballmer infamously dismissed the iPhone with a chuckle, as he believed all of Microsoft's past glory would guarantee them mobile victory. He wasn't worried at all. He clearly should have been! After reliving that Ballmer moment, it's uncanny to watch this CNBC interview from one year ago with Johny Srouji and John Ternus from Apple on their AI strategy. Ternus even repeats the chuckle!! Exuding the same delusional confidence that lost Ballmer's Microsoft any serious part in the mobile game.  But somehow, Apple's problems with AI seem even more dire. Because there's apparently no one steering the ship. Apple has been promising customers a bag of vaporware since last fall, and they're nowhere close to being able to deliver on the shiny concept demos. The ones that were going to make Apple Intelligence worthy of its name, and not just terrible image generation that is years behind the state of the art. Nobody at Apple seems able or courageous enough to face the music: Apple Intelligence sucks. Siri sucks. None of the vaporware is anywhere close to happening. Yet as late as last week, you have Cook promoting the new MacBook Air with "Apple Intelligence". Yikes. This is partly down to the org chart. John Giannandrea is Apple's VP of ML/AI, and he reports directly to Tim Cook. He's been in the seat since 2018. But Cook evidently does not have the product savvy to be able to tell bullshit from benefit, so he keeps giving Giannandrea more rope. Now the fella has hung Apple's reputation on vaporware, promised all iPhone 16 customers something magical that just won't happen, and even spec-bumped all their devices with more RAM for nothing but diminished margins. Ouch. This is what regression to the mean looks like. This is what fiefdom management looks like. This is what having a company run by a logistics guy looks like. Apple needs a leadership reboot, stat. That asterisk is a stain.

2 days ago 3 votes