More from Krzysztof Kowalczyk blog
New in the SumatraPDF pre-release builds: DDE commands accept arguments Commands sent via DDE can take arguments, the same as in custom shortcuts (#5383). Loading message in tab While a document loads, its tab shows a “loading” message instead of the home page (#5385). Install 32-bit on 64-bit Windows The installer lets you install the 32-bit version on 64-bit Windows (#5379). Changes for this day · Full changelog
I’m porting gpui-component (a Rust UI component library built on GPUI) to C++ as gpui-cpp. By which I mean: my friend Claude does the porting, I’m just directing. It uses markdown-rs (a CommonMark + GFM parser) markdown parser so I ported it too. Then I optimized it. This post describes what I did with the intention of teaching other how to optimize C++ code. The starting point There are 2 kinds of markdown parser: those that stream nodes as they parse those that build an AST in memory markdown-rs builds an AST. The game is about minimizing the size of AST node. In Rust there are various kinds of nodes, the largest being 152 bytes. Claude generated a single Node struct of 232 bytes. I got it down to 16 bytes. Here’s the initial Node struct, before optimizations: Node, 232 bytes k children 24 position 24 8 string fields — 128 bytes align 24 nums 16 grey = padding and small fields · blue = growable vector · yellow = pointer+length strings Node, 16 bytes (same scale) lastKid · sibling · firstStr · kind+flags Where the 232 went: 8 string fields at 16 bytes each (a char* plus a length), two growable vectors at 24 bytes each (children and table alignments), a 24-byte unist Position (line, column and offset at each end), six bools one to a byte, and the padding all of that dragged in. Every node in the tree pays for every field, whichever kind it is. A Text node uses one string field and nothing else. Arena allocator It’s important that all allocations are done in an arena. Nodes in a parse tree all have the same lifetime which makes it a perfect use for an arena: a bump allocator that can only grow. The only way to free memory is to reset the arena. This is different than calling malloc() to allocate each node individually and then having to call free(). It makes it easy to measure memory usage: check the arena size after parsing. It also allows optimization tricks like compressing pointers. How I measured bun cmd/bench.ts markdown parses 64 KB of markdown in four shapes and reports the arena bytes the parse allocated: prose — paragraphs, emphasis, links nested lists — deep blockquotes and lists gfm tables — tables all the way down entities — text that is mostly &-style character references The number is the whole arena: nodes, the tokenizer’s event list, and the strings. Not just sizeof(Node) × node count. We also measure parsing time to make sure we don’t trade size for speed. Baseline, 64 KB of source: prose 1646.1 KB (25.7× the source) nested lists 1067.9 KB gfm tables 2926.0 KB entities 660.2 KB 1. Pointer compression for strings (bed71ee) On 64-bit platforms, pointers are 8 bytes. Pointer compression reduces this to 4 bytes by calculating a 32-bit offset against a base pointer. Google used compressed pointers in v8 with great result. Reduced memory usage and increased speed. Our string type is the simplest possible string: struct Str { char* data; size_t len; }; That’s at least 12 bytes per string, if len is 4 bytes. Due to alignment, the size is 16 bytes. Strings are allocated in Arena so we can use the beginning of an arena as a base pointer and optimize the pointer from 8 bytes to 4 bytes. We typedef ArenaStr as uint64_t. The lower 4 bytes is uint32_t compressed pointer and upper uint32_t is size. We reduced the overhead of strings from 16 bytes to 8 bytes. Times 8 strings that’s 64 bytes saved per node. Added helper functions for allocating ArenaStr in arena and converting ArenaStr to Str. Savings: 8 strings * 8 bytes, 64 bytes per node: 232 → 168 bytes. shape start before after vs before vs start prose 1646.1 KB 1646.1 KB 1285.9 KB -21.9% -21.9% nested lists 1067.9 KB 1067.9 KB 867.5 KB -18.8% -18.8% gfm tables 2926.0 KB 2926.0 KB 2269.7 KB -22.4% -22.4% entities 660.2 KB 660.2 KB 626.2 KB -5.1% -5.1% 2. Growing arena strings in place (a9d4f3a) Some strings had to grow. Arena allocator doesn’t provide freeing or reallocation. You can only allocate new strings, which wastes memory by leaving dead copies of the string we were appending to. We can grow the last allocated string and that’s what this change does. Luckily, most appends were done to the last string. ArenaStrAppend checks whether the string ends exactly where the arena’s next allocation would begin. If it does, the new bytes are pushed straight onto it and nothing is copied. Decoding HTML entities (e.g. &) broke that optimization by doing an allocation before appending to the string. We switched to decoding entities into a 4-byte stack buffer which enabled optimized append. shape start before after vs before vs start prose 1646.1 KB 1285.9 KB 1285.9 KB +0.0% -21.9% nested lists 1067.9 KB 867.5 KB 729.2 KB -15.9% -31.7% gfm tables 2926.0 KB 2269.7 KB 2269.7 KB +0.0% -22.4% entities 660.2 KB 626.2 KB 163.8 KB -73.8% -75.2% 3. Re-order struct fields, pack the bools (5c0ce6e) Unless told to pack the layout of the struct, C++ compilers align struct fields to the size of the largest primitive type. If you sandwich a bool between 2 uint64_t values, the bool will occupy 8 bytes (sizeof(uint64_t)) instead of 1 byte as it should. Our Node had such wasted space due to padding. My friend Claude was careless. A simple fix is to re-arrange fields, putting the largest first. We also had six bool field which we packed into a uint8_t flags field. Result: 168 → 144 bytes, with no padding at all. We’re beating Rust version now. declaration order: bool after vector = 7 bytes of padding, six times over vector b padding strings b padding largest first, bools in one byte: no padding vectors strings nums f shape start before after vs before vs start prose 1646.1 KB 1285.9 KB 1150.9 KB -10.5% -30.1% nested lists 1067.9 KB 729.2 KB 654.0 KB -10.3% -38.8% gfm tables 2926.0 KB 2269.7 KB 2023.6 KB -10.8% -30.8% entities 660.2 KB 163.8 KB 151.0 KB -7.8% -77.1% Free bytes: same fields, same code, different order. 4. Pointer compression for everything (07ec80f) We compress pointer for all objects allocated in the arena, like we compressed a pointer to the string. ArenaVec<Node*> children held 8-byte addresses; ArenaPtr<T> is a 4-byte offset into the arena’s position space, resolved by ArenaAtOffset. Zero is null, which costs nothing because no allocation ever lands at offset zero. The Node itself doesn’t change size — a vector handle is the same three words whatever it holds — so all of the saving is in the child arrays. shape start before after vs before vs start prose 1646.1 KB 1150.9 KB 1091.9 KB -5.1% -33.7% nested lists 1067.9 KB 654.0 KB 611.6 KB -6.5% -42.7% gfm tables 2926.0 KB 2023.6 KB 1866.9 KB -7.7% -36.2% entities 660.2 KB 151.0 KB 144.9 KB -4.0% -78.1% These shapes rank by children-per-node rather than by node count, which is why tables moved most. 5. Varint encoding string length (f9ebc34) ArenaStr was an offset and a length in 8 bytes. Now it’s the offset alone — 4 bytes — and the length is varint-encoded at the beginning of the string data: [varint len][string bytes][NUL] There are many varint encoding schemes. This one is for unsigned number and codes number < 128 as a single byte. Most strings are below that threshold, so they use a single byte for the varint length, saving roughly 3 bytes per string. Node shrinks from 144 → 112 bytes. Str — pointer + length, 16 bytes per field char* s int64 len ArenaStr — offset + length, 8 bytes u32 off u32 len ArenaStr — offset alone, 4 bytes; the length lives in the arena u32 off len characters 0 Caveat: An offset-and-length string can point at a slice of another string, and a length-prefixed one can’t. We weren’t doing it so it doesn’t apply here. shape start before after vs before vs start prose 1646.1 KB 1091.9 KB 918.0 KB -15.9% -44.2% nested lists 1067.9 KB 611.6 KB 512.3 KB -16.2% -52.0% gfm tables 2926.0 KB 1866.9 KB 1543.6 KB -17.3% -47.2% entities 660.2 KB 144.9 KB 128.5 KB -11.3% -80.5% 6. Fusing exclusive fields (5467a18) A List has a start number. A Heading has a depth. No node is ever both, so they became one uint32_t startOrDepth and kind says which it means. It didn’t shrink the size of Node due to the alignment padding but we did it anyway hoping that future optimization would shrink below padding. shape start before after vs before vs start prose 1646.1 KB 918.0 KB 918.0 KB +0.0% -44.2% nested lists 1067.9 KB 512.3 KB 512.3 KB +0.0% -52.0% gfm tables 2926.0 KB 1543.6 KB 1543.6 KB +0.0% -47.2% entities 660.2 KB 128.5 KB 128.5 KB +0.0% -80.5% 7. Compressing text position (ed5e807) Each Node carried the info about its position in parsed text. It was expensive because it was stored as start and end fields and each of them was: a uint32_t line a uint32_t column a uint32_t offset That’s 4*3*2 = 24 bytes. I assume this info is for debugging so not important for me. I replaced it with 2 uint32_t offsets into a source markdown string, srcStart and srcEnd. We can reconstruct the line/column position from that and the source string. shape start before after vs before vs start prose 1646.1 KB 918.0 KB 828.0 KB -9.8% -49.7% nested lists 1067.9 KB 512.3 KB 462.2 KB -9.8% -56.7% gfm tables 2926.0 KB 1543.6 KB 1379.6 KB -10.6% -52.9% entities 660.2 KB 128.5 KB 120.0 KB -6.6% -81.8% 8. Further compression text position (6a558c4) srcEnd is always after srcStart so we can delta-encode it and shrink to uint16_t. What if it’s bigger than 64 KB? I don’t care, we store it as 65535. This is another case where due to padding we didn’t shrink the struct size. But wait for it. shape start before after vs before vs start prose 1646.1 KB 828.0 KB 828.0 KB +0.0% -49.7% nested lists 1067.9 KB 462.2 KB 462.2 KB +0.0% -56.7% gfm tables 2926.0 KB 1379.6 KB 1379.6 KB +0.0% -52.9% entities 660.2 KB 120.0 KB 120.0 KB +0.0% -81.8% 9. Optimizing storing children (d6c4abc) Some nodes have children that were stored as a growable vector. Empty vector was 24 bytes in the node. We replaced it with a ring of compressed pointers: the parent names its last child, each child names the next one, and the last child wraps back to the first. vector: 24 bytes in the node + a separate array of links ptr · len · cap kid0 kid1 kid2 spare spare ring: 4 bytes in the parent, 4 in each child, nothing else allocated parent kid0 kid1 kid2 lastKid We use a ring and not just a linked list because appending is the only thing the parser does to a child list. A single linked list requires walking the list to find the end, while a ring does not. Saving: 96 → 80 bytes. shape start before after vs before vs start prose 1646.1 KB 828.0 KB 619.0 KB -25.2% -62.4% nested lists 1067.9 KB 462.2 KB 308.8 KB -33.2% -71.1% gfm tables 2926.0 KB 1379.6 KB 898.7 KB -34.9% -69.3% entities 660.2 KB 120.0 KB 98.9 KB -17.6% -85.0% Caveat: accessing a child by index would require a walk through the ring, so indexing in a loop would be quadratic. In our code we only ask for the first or the last. 10. Compressing table alignments info (ca0818c) For tables we were storing column alignments in a separate vector on every node, even though only Table nodes have them. Another 24 bytes per node. We switched to a compressed pointer which points to an optimized representation of the column alignments. There are four alignments (left, right, center, none), so a column needs 2 bits: [varint count][2 bits a column, four to a byte] The whole list is known when the table is entered, so it’s counted, allocated once and filled. For an 8-column table that’s 3 bytes in the arena and a 4-byte offset in the node. Saving: 80 → 60 bytes. We saved more than the 20 bytes because with the last pointer-holding member gone alignof(Node) fell from 8 to 4. shape start before after vs before vs start prose 1646.1 KB 619.0 KB 519.3 KB -16.1% -68.5% nested lists 1067.9 KB 308.8 KB 256.3 KB -17.0% -76.0% gfm tables 2926.0 KB 898.7 KB 710.3 KB -21.0% -75.7% entities 660.2 KB 98.9 KB 89.2 KB -9.8% -86.5% The block is pushed byte-aligned rather than through the general allocator, which rounds to 8 and would have handed back exactly what the varint saved. 11. Fusing exclusive fields (07444d6) Previously we fused exclusive fields start of a List node and depth of a Heading node into a single uint32_t. We fused Table node column alignments info from previous optimization into the same field. We called it uint32_t perKind, and kind says what kind of value it is. Saving: 60 → 56 bytes. shape start before after vs before vs start prose 1646.1 KB 519.3 KB 483.9 KB -6.8% -70.6% nested lists 1067.9 KB 256.3 KB 233.7 KB -8.8% -78.1% gfm tables 2926.0 KB 710.3 KB 646.1 KB -9.0% -77.9% entities 660.2 KB 89.2 KB 86.1 KB -3.5% -87.0% 12. Optimizing eight strings (521e32e) We had 8 strings that were not all used by all nodes. Instead of figuring out how many strings we need at most, I created a linked list of strings in the arena. They are different than regular strings in that they carry a 4 byte compressed pointer to the next string within the arena and the kind of the strings. [u32 next][u8 kind][varint len][len bytes][NUL] We can add as many kinds of strings as we need but we only pay for used strings + 5 byte per-string overhead. Some nodes don’t have any strings. 8 fields: 32 bytes on every node, 7 of them empty on almost all of them value url title alt ident label lang meta 1 field: 4 bytes, and a record only for what the node actually carries first next kind len characters 0 a stored string costs 5 bytes more · a node storing none saves 28 New records go on the head, so storing is O(1), and the walk that finds a kind is at most 8 long and is almost always 1 or 0. In-place growth still works, because a record being the newest thing in the arena is the same condition it always was. Saving: 56 → 28 bytes. shape start before after vs before vs start prose 1646.1 KB 483.9 KB 358.3 KB -26.0% -78.2% nested lists 1067.9 KB 233.7 KB 159.1 KB -31.9% -85.1% gfm tables 2926.0 KB 646.1 KB 402.9 KB -37.6% -86.2% entities 660.2 KB 86.1 KB 73.7 KB -14.4% -88.8% 13. Fusing two enums into one (f3c14b9) As it happened we had two enums: one needed 6 bits another needed 2 bits We fused them from 2 bytes to 1 byte. Because this 1 byte saving dropped below padding we saved 4 bytes and went from 28 → 24 bytes. shape start before after vs before vs start prose 1646.1 KB 358.3 KB 321.2 KB -10.4% -80.5% nested lists 1067.9 KB 159.1 KB 136.5 KB -14.2% -87.2% gfm tables 2926.0 KB 402.9 KB 341.9 KB -15.1% -88.3% entities 660.2 KB 73.7 KB 70.4 KB -4.5% -89.3% 14. Remove position, reduce allocator’s alignment (861c803) At this point I decided that I didn’t need the position so I removed it. Other markdown parsers don’t carry it around so it doesn’t seem very useful. I reduced overhead of perKind by converting it to a record in the string list from step 12 — varint-encoded, under its own kind byte. A List, Heading or Table pays ~8 bytes for it; every other node pays nothing, where a field cost 4 bytes on all of them. Savings: 24 → 16 bytes. For safety arena allocator aligns allocations to 8 bytes but a 16 bytes Node can be allocated at 4 bytes, which we did. This reduces wasted space between allocations. shape start before after vs before vs start prose 1646.1 KB 321.2 KB 272.0 KB -15.3% -83.5% nested lists 1067.9 KB 136.5 KB 110.2 KB -19.3% -89.7% gfm tables 2926.0 KB 341.9 KB 250.5 KB -26.7% -91.4% entities 660.2 KB 70.4 KB 65.6 KB -6.8% -90.1% End results The results are pretty dramatic: sizeof(Node) prose nested tables entities start 232 1646.1 KB 1067.9 KB 2926.0 KB 660.2 KB end 16 272.0 KB 110.2 KB 250.5 KB 65.6 KB -93% -83.5% -89.7% -91.4% -90.1% A parse of 64 KB of prose cost 25.7× the source in arena bytes. It costs 4.2× now. The entities shape went from 10.3× to 1.02×. The speed was unchanged. Fastest of 3 runs: prose 8.47 → 8.22 ms nested 9.45 → 9.26 ms tables 12.88 → 12.92 ms entities 5.90 → 5.85 ms Those are within margin of error. The phase of building the tree got a measurable speed up: 0.397 → 0.302 ms, about 24% faster. This is from allocating less and touching fewer cache lines. This is not visible on micro benchmarks, but using less memory will slightly speed up the rest of the application. Lessons learned Arranging struct fields by size is good. It costs literally nothing. Pointer compression is good. 8 bytes become 4 bytes and the cost of converting back and forth is negligible, as Google shown in their v8 blog post and is re-inforced by our benchmarks Varint-encoding is good. Most strings are short so varint encoding can save 3 bytes per string on average. Moving rare fields out of line is good. The way we reduced 8 strings into an out-of-line list. Only pays off if savings is bigger than the cost of additional metadata. sizeof only drops when the saving crosses an alignment boundary. Two of our changes didn’t reduce size of Node struct but it paid off in later optimizations. The allocator’s alignment is part of sizeof. A 28-byte struct from an 8-aligned bump allocator is 32 bytes. We need benchmarks. You can’t improve what you can’t measure. Our benchmarks measured both memory usage and speed, to ensure we didn’t regress speed to save memory.
A new JavaScript library pretext for fast text measuring / layout popped up on social media. Potentially interesting given its focus on speeding up text rendering in web apps and me writing web apps and liking them being fast. I looked at the code and saw a function isCJK(). Given my 3 decades of programming and performance optimization, it looked like it could be sped up. This is a story about ideas on making JavaScript faster and the process of quickly implementing and benchmarking them. The code export function isCJK(s: string): boolean { for (const ch of s) { const c = ch.codePointAt(0)! if ((c >= 0x4E00 && c <= 0x9FFF) || (c >= 0x3400 && c <= 0x4DBF) || (c >= 0x20000 && c <= 0x2A6DF) || (c >= 0x2A700 && c <= 0x2B73F) || (c >= 0x2B740 && c <= 0x2B81F) || (c >= 0x2B820 && c <= 0x2CEAF) || (c >= 0x2CEB0 && c <= 0x2EBEF) || (c >= 0x30000 && c <= 0x3134F) || (c >= 0xF900 && c <= 0xFAFF) || (c >= 0x2F800 && c <= 0x2FA1F) || (c >= 0x3000 && c <= 0x303F) || (c >= 0x3040 && c <= 0x309F) || (c >= 0x30A0 && c <= 0x30FF) || (c >= 0xAC00 && c <= 0xD7AF) || (c >= 0xFF00 && c <= 0xFFEF)) { return true } } return false } My spider sense tingling To make code run fast you have to have mechanical sympathy. You need a good mental model of how CPUs and programming languages work, at the low level. Because I have mechanical sympathy, I know that to evaluate multiple || statements, the program has to check every statement until it finds one that is true. For the case of not matching any range, it has to do all 15 comparisons. My immediate thought was that most characters are ascii (non-cjk) and therefore require 15 comparisons. An early exit should speed things up: if (c < 0x300) continue;. It adds 1 comparison for matching cases but removes 14 (15 - 1) for the most common case of ascii characters. Hunch is good, benchmark is better Micro-benchmarking is subtle. In the past I would google for a JavaScript benchmarking library and trust that it’s sound. Claude wrote a sound, simple benchmark function: function bench(name, fn, iterations = 1_000_000) { for (let i = 0; i < 10_000; i++) fn(); // warmup const start = performance.now(); for (let i = 0; i < iterations; i++) fn(); const elapsed = performance.now() - start; const opsPerSec = ((iterations / elapsed) * 1000).toFixed(0); console.log(`${name}: ${elapsed.toFixed(2)} ms (${opsPerSec} ops/sec)`); } // to call: bench("isCJKRegex ", () => isCJKRegex(input)); The subtle part is warmup phase. JavaScript JIT engines that you’re likely to use (v8 in Chrome, JavaScriptCore in Safari, SpiderMonkey in FireFox) have several optimization tiers and only do most aggressive optimization for frequently called functions. The warmup phase forces JIT to compile fn with most aggressive settings. This is only fair - I assume isCJK is called frequently. If it wasn’t, there’s no point sweating to optimize it. The new AI normal In the past I would have to manually implement each optimization idea. With AI I can delegate the coding and therefore test more ideas. The following was done with Claude 4.6. 100% vibe coding There are levels of delegating things to AI. On the extreme side of giving up control is 100% vibe coding. I had 2 ideas for performance optimization: early exit replace 15 linear checks with binary search But what if I didn’t? What if I just ask AI to come up with ideas? The following is my conversation with Claude 4.6 and what I’ve learned. I created is_cjk.js file and pasted the original function. look at is_cjk.js. come up with 2 ideas for how to speed up isCJK(). Implement those as separate functions and write a javascript micro-benchmark that compares those 2 new implementations against isCJK Two ideas: Pre-compiled regex — push the entire check into the native regex engine, avoiding JS-level for…of iteration and codePointAt() overhead. Typed array bitmap for BMP — for BMP characters (the vast majority of real text), a Uint8Array bitmap gives O(1) lookup with a single array access. Fall back to range checks only for supplementary plane characters. I have to admit: I recognize those as valid optimization ideas but they didn’t immediately occur to me. Regex works because regex implementations in JavaScript engines are insanely optimized. Bitmap is a known optimization for doing true/false lookup for numbers. Let’s say you have total range 0-255 and you want a function that checks if a number is in range 1-10, 20-30, 40-50, 60-70, 80-90. That’s 5 if statements, each doing 2 comparisons. You can instead use 1 bit for each of the 256 numbers (i.e. 256⁄8 = 32 bytes), pre-compute the array of bytes and set the bit for the ranges. Then lookup is just math to get byte offset and bit, load the byte, check the bit. Super fast. Claude not only wrote the benchmark function, 2 new implementations but also ran the benchmarks using node and showed me results in a readable way. The bitmap approach was significantly faster. Human assisted coding Bitmap was the fastest and yet I discarded it using my human judgement. The bitmap needed 65kB of memory and that’s just too much for this function. That’s where human judgement comes in to improve collaboration with AI. I didn’t specify that I also care about memory usage so AI wrote fast code that was using too much memory. You’re benchmarking what? Here’s another tricky part of benchmarking: knowing what you benchmark. There are 3 popular JavaScript engines. Claude ran benchmarks using node which uses Chrome’s v8. That’s good because that’s the most popular browser and therefore most popular JavaScript JIT engine. It’s also good to sanity-check with at least one other JavaScript engine. bun uses Safari’s JavaScriptCore so I asked Claude: run the tests using bun The results were similar, which is good. We don’t want code that is fast in one engine but slow in another. We don’t control which browser the user of our code is running. Continuing collaboration with AI I had some more ideas so here’s the rest of my conversation with Claude. don’t benchmark bitmap, it uses too much memory; write a variant of isCJK that does an early false exit if char is less than smallest Early exit is my first insight I wanted to test. As expected, early exit is good 2x speedup for latin strings, although regex beats it on cjk strings. That is the curse of engineering trade-offs: you have to decide if you want to optimize for cjk strings or non-cjk strings. now implement a variant that does inline bisect / binary search That was my second idea: do a binary search instead of sequential if comparisons. It was faster than original but slower than regex / early exit. Also, Claude didn’t do what I meant. It stored the ranges as array: // Flat array: [lo0, hi0, lo1, hi1, ...] sorted by lo const cjkRanges = new Uint32Array([ 0x3000, 0x303f, 0x3040, 0x309f, ... That’s what I meant: implement a variant isCJBisect that doesn’t use array but unrolls binary search logic into if statements The implementation is gnarly: function inCJKUnrolled(c) { if (c < 0x3000) return false; if (c < 0xff00) { if (c < 0x3400) { if (c < 0x3040) { return c <= 0x303f; } else if (c > 0x309f) { return c >= 0x30a0 && c <= 0x30ff; } return true; // ... more gnarly code But what do I care? Claude wrote it. Arguably it’s hard for me to review for correctness but it’s perfectly testable. We can write a test to compare if it returns the same result as original function for every possible input. As expected, unrolled version was faster than array-based but not always faster than regex or early exit. But Claude wrote something that caught my eye: The for…of + codePointAt iterator overhead remains the bottleneck shared by all non-regex variants on long strings. It’s well known that for ... of loop is slower than for (let i = 0; i < n; i++). It’s one of those things that you need to know. I knew this but I didn’t connect the dots in this particular case. write variant of isCJKEarly which replaces for of with a faster loop Result: isCJKEarlyFast crushes everything across the board on both runtimes The code for isCKJEarlyFast. Looks like we have a winner: Replacing for…of + codePointAt() with charCodeAt() + index loop eliminates the iterator overhead, which was the main bottleneck. The early c < 0x3000 bail then skips all range checks for ASCII/latin characters cheaply. Only regex still wins on Node’s long latin miss case thanks to V8’s native string scanning. There’s a subtlety that makes the rewrite of for .. of into for (let i = 0; i < n; i++) tricky. Logically JavaScript strings are composed from 16-bit numbers (characters). Some Unicode code-points are bigger than 16-bit and are stored as 2 16-bit numbers, called surrogate pairs. So writing a loop over unicode codepoints needs to take this into account. It’s tricky code but again, what do I care? Claude wrote it and it’s perfectly testable. Pressing on The good thing about claude writing most of the code and removing other tedium like running the benchmarks is that we can do more in the same amount of time. So I explored even more. I noticed: export function isCJKUnrolled(s) { for (const ch of s) { if (inCJKUnrolled(ch.codePointAt(0))) return true; } return false; } What happens when inCJKUnrolled is inlined? inline inCJKUnrolled into isCJKUnrolled Result: Done. Inlining didn’t help — it actually got slightly slower in most cases (the engine was already inlining the small function). No change in rankings; EarlyFast remains the winner. Turns out it’s not faster, which was surprising. Inlining is supposed to remove overhead of function calls, which matters in loops. Surprising isn’t bad. We run benchmarks to validate our hunches. For completness, I wanted to compare with original where for .. of was rewritten. also write original with for of replaced by standard for loop and bench all and give results as markdown table Claude was nice enough to show benchmark results in a nicely formatted table, without me even asking. It just knows things. But as you can see above, you can ask it for results in markdown table to e.g. include in a GitHub bug report. Here are final results. The number is operations/second in millions. Higher is better. Bun Scenario Original Regex Early Bisect Unrolled EarlyFast ForLoop Single CJK 11M 22M 12M 12M 16M 79M 57M Single latin 20M 24M 49M 21M 22M 40M 36M CJK string 12M 18M 17M 12M 14M 42M 42M Latin string 1.5M 4.7M 3.6M 3.0M 3.5M 17M 6.5M Mixed string 6.5M 5.9M 9.9M 8.6M 13M 62M 34M Node Scenario Original Regex Early Bisect Unrolled EarlyFast ForLoop Single CJK 85M 54M 51M 44M 56M 112M 110M Single latin 59M 72M 83M 55M 74M 115M 103M CJK string 79M 55M 60M 55M 64M 90M 129M Latin string 4.2M 57M 4.3M 2.8M 4.5M 12M 8.3M Mixed string 14M 15M 16M 10M 15M 41M 38M Conclusions AI is a big unlock. It took me under 30 minutes to test various hypotheses and find out a significant speed up. Without Claude it would take several hours and I would likely not do it at all. It’s just not important enough to spend a working day on it. To get best results we still need to apply human judgement and guide the AI. Programming expert knowledge An expert is simply someone who knows things. We know things because we learn them. If you were paying attention you might have learned the following things: importance of warmup phase when benchmarking JIT compilers for .. of is slower than for (let i = 0; i < n; i++) regex matching in JavaScript engines is fast subtlety of surrogate pairs in JavaScript strings using bitmaps to speed up range lookups Resources All the code is in https://gist.github.com/kjk/bdbea9d90c3bb0454fbe26353c521bfd I like to write fast code. If you want a fast bookmark manager / note taker, try MarkLexis. If you want a fast PDF / ebook / comic book reader for Windows, try SumatraPDF.
So you’ve installed Visual Studio and you want to run the compiler cl.exe from command-line. Microsoft makes it surprisingly hard. They give you a shortcut which opens a terminal window with cmd.exe setup for compilation. But I don’t want a separate window, I want to use the terminal app. You can run cmd.exe /k "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" x64 (location for your setup can be different). But I don’t want to run inside cmd.exe. I want to use powershell. What exactly does vcvarsall.bat do? Not much: it just sets some env variables and updates PATH. We can reverse-engineer what it does: cmd.exe set >before.txt cmd.exe /k "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" x64 set >after.txt Now compare before.txt and after.txt to see what changed. I asked AI to do it for me and here’s the beginning of what I found: CommandPromptType=Native DevEnvDir=C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\ ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs EXTERNAL_INCLUDE=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\ATLMFC\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\um;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\shared;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\winrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\cppwinrt;C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um Framework40Version=v4.0 FrameworkDir=C:\Windows\Microsoft.NET\Framework64\ FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\ ... more stuff I saved that to diff.txt file. Now that we have that we can ask our friendly AI to convert this to a powershell function: write powershell function that sets variables as seen in @diff.txt I get something like this: function set-msvc { <# .SYNOPSIS Sets Visual Studio Developer Command Prompt environment variables. .DESCRIPTION This function sets all the environment variables needed for Visual Studio 2022 native x64 development, equivalent to running vcvars64.bat. .EXAMPLE Set-VsDevEnv #> [CmdletBinding()] param() $env:CommandPromptType = "Native" $env:DevEnvDir = "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\" ... more stuff We need to change one thing: $env::PATH from absolute to just adding paths to current $env::PATH so that it’ll adapt to future changes in PATH. Now add that to $PROFILE and you can type set-msvc to setup powershell to have access to cl.exe, msbuild and other tools. Below is the whole function but note that this is only for amd64 toolset. For 32-bit or arm setup would be different. You can get by re-running the above logic for vcvarsall.bat with different arguments. function set-msvc { <# .SYNOPSIS Sets Visual Studio Developer Command Prompt environment variables. .DESCRIPTION This function sets all the environment variables needed for Visual Studio 2022 native x64 development, equivalent to running vcvars64.bat. .EXAMPLE Set-VsDevEnv #> [CmdletBinding()] param() $env:CommandPromptType = "Native" $env:DevEnvDir = "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\" $env:ExtensionSdkDir = "C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs" $env:EXTERNAL_INCLUDE = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\ATLMFC\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\um;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\shared;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\winrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\cppwinrt;C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" $env:Framework40Version = "v4.0" $env:FrameworkDir = "C:\Windows\Microsoft.NET\Framework64\" $env:FrameworkDir64 = "C:\Windows\Microsoft.NET\Framework64\" $env:FrameworkVersion = "v4.0.30319" $env:FrameworkVersion64 = "v4.0.30319" $env:FSHARPINSTALLDIR = "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\FSharp\Tools" $env:HTMLHelpDir = "C:\Program Files (x86)\HTML Help Workshop" $env:INCLUDE = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\ATLMFC\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\um;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\shared;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\winrt;C:\Program Files (x86)\Windows Kits\10\\include\10.0.26100.0\\cppwinrt;C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" $env:is_x64_arch = "true" $env:LIB = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\ATLMFC\lib\x64;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\lib\x64;C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64;C:\Program Files (x86)\Windows Kits\10\lib\10.0.26100.0\ucrt\x64;C:\Program Files (x86)\Windows Kits\10\\lib\10.0.26100.0\\um\x64" $env:LIBPATH = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\ATLMFC\lib\x64;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\lib\x64;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\lib\x86\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.26100.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.26100.0;C:\Windows\Microsoft.NET\Framework64\v4.0.30319" $env:NETFXSDKDir = "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\" $env:Path = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\VC\VCPackages;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\bin\Roslyn;C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\x64\;C:\Program Files (x86)\HTML Help Workshop;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\FSharp\Tools;C:\Program Files\Microsoft Visual Studio\2022\Community\Team Tools\DiagnosticsHub\Collector;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64\bin;C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\\x64;C:\Program Files (x86)\Windows Kits\10\bin\\x64;C:\Program Files\Microsoft Visual Studio\2022\Community\\MSBuild\Current\Bin\amd64;C:\Windows\Microsoft.NET\Framework64\v4.0.30319;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\Tools\;" + $env::Path + ";C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja;C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\VC\Linux\bin\ConnectionManagerExe;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg" $env:Platform = "x64" $env:UCRTVersion = "10.0.26100.0" $env:UniversalCRTSdkDir = "C:\Program Files (x86)\Windows Kits\10\" $env:VCIDEInstallDir = "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\VC\" $env:VCINSTALLDIR = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\" $env:VCPKG_ROOT = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg" $env:VCToolsInstallDir = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\" $env:VCToolsRedistDir = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112\" $env:VCToolsVersion = "14.44.35207" $env:VisualStudioVersion = "17.0" $env:VS170COMNTOOLS = "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\Tools\" $env:VSCMD_ARG_app_plat = "Desktop" $env:VSCMD_ARG_HOST_ARCH = "x64" $env:VSCMD_ARG_TGT_ARCH = "x64" $env:VSCMD_VER = "17.14.24" $env:VSINSTALLDIR = "C:\Program Files\Microsoft Visual Studio\2022\Community\" $env:WindowsLibPath = "C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.26100.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.26100.0" $env:WindowsSdkBinPath = "C:\Program Files (x86)\Windows Kits\10\bin\" $env:WindowsSdkDir = "C:\Program Files (x86)\Windows Kits\10\" $env:WindowsSDKLibVersion = "10.0.26100.0\" $env:WindowsSdkVerBinPath = "C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\" $env:WindowsSDKVersion = "10.0.26100.0\" $env:WindowsSDK_ExecutablePath_x64 = "C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\x64\" $env:WindowsSDK_ExecutablePath_x86 = "C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\" $env:__DOTNET_ADD_64BIT = "1" $env:__DOTNET_PREFERRED_BITNESS = "64" $env:__VSCMD_PREINIT_PATH = "C:\Program Files\PowerShell\7;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\Microsoft VS Code\bin;c:\Users\kjk\AppData\Local\Programs\cursor\resources\app\bin;C:\Program Files\gs\gs10.03.1\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files\GitHub CLI\;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files\Rust stable MSVC 1.88\bin;C:\Program Files\PowerShell\7\;C:\Program Files\nodejs\;C:\Program Files\dotnet\;C:\Program Files\CMake\bin;C:\Program Files\Go\bin;C:\Program Files\RedHat\Podman\;C:\Program Files\Tailscale\;C:\Program Files\Git\cmd;C:\Program Files\Docker\Docker\resources\bin;C:\Users\kjk\AppData\Local\Microsoft\WindowsApps;C:\Users\kjk\AppData\Local\Microsoft\WinGet\Links;C:\Users\kjk\.bun\bin;C:\Users\kjk\.dotnet\tools;C:\Users\kjk\go\bin;C:\Users\kjk\AppData\Local\Programs\superfile\;C:\Users\kjk\AppData\Local\Microsoft\WindowsApps;C:\Users\kjk\AppData\Local\GitHubDesktop\bin;C:\Users\kjk\AppData\Local\Programs\cursor\resources\app\bin;C:\Users\kjk\AppData\Roaming\npm;C:\Users\kjk\.dotnet\tools;C:\Users\kjk\AppData\Local\Programs\Antigravity\bin;C:\Users\kjk\AppData\Local\Programs\Zed\bin;C:\Users\kjk\go\bin;C:\Users\kjk\OneDrive\bin;C:\Users\kjk\.bin\jai\bin;C:\Users\kjk\.bin\mupdf-1.27.0;C:\Users\kjk\.local\bin;C:\Users\kjk\AppData\Local\Programs\WinMerge;C:\Users\kjk\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.12_qbz5n2kfra8p0\LocalCache\local-packages\Python312\Scripts;C:\Users\kjk\OneDrive\bin\sublime_text" Write-Host "Visual Studio 2022 Developer Environment configured for x64." -ForegroundColor Green }
More in programming
It's time for a dev blogger's favorite topic: blogging about my new blogging setup. After migrating my blog from Hexo to Eleventy, building a photography website and creating a personal one-pager, it was time to find a new digital home for all my projects. If you notice any issue after the migration, please let me know. I redirect the RSS feed to the new domain, but you might want to update the feed URL in your reader. Motivation I've been maintaining three different websites under two different names: a mostly developer-oriented blog, a photography portfolio and a one-pager gluing everything together. When I started blogging about my sabbatical journey, I was thinking about making yet another page to create a clear separation. I've decided to do the opposite and merge all my websites into one instead. As I further reduce my dependency on social media and third-party services, it has become even more important to have my own space and practice POSSE. Every decision I've made was driven by two main goals: simplicity and personality. Setup I've stopped chasing the latest and greatest. I want to keep the setup as clean as possible, which means pulling fewer dependencies. Every package adds complexity and maintainability costs, so I've only added what was necessary — no more Gulp, Sass or Tailwind. Instead of taking one of my existing websites as a starting point, I created this project from scratch. I reused some of my previous code, but I didn't want to take over any technical debt (especially with the advancements in CSS). The foundation of this website hasn't changed: Eleventy (Build Awesome). It covers the fundamentals of a static site and offers a great level of customization. I've made my project more and less dependent on Eleventy at the same time: I replaced Gulp as my build pipeline with pure Eleventy processing. I replaced most shortcodes with Markdown alternatives (and markdown-it plugins), which are better supported by editors like Obsidian. I've also replaced the Nunjucks template engine with Liquid, which comes with a few trade-offs. The main reason was to avoid creating a new collection for every set of posts I render. With Liquid, you can apply array functions like filtering or sorting in the template itself: {% assign drafts = collections.all | where: "data.isDraft" | reverse %} {% for draft in drafts %} … {% endfor %} Another advantage is having date formatting included, so I don't need another library or custom code. You can even set a default date format, so you don't have to provide it each time. What I don't like is the verbosity of the template language, although I've gotten used to it by now. Nunjucks: {{ "/tags/" + tag + "/" }} {{ modified or created or date }} {% set perspectives = ["dev", "photography", "life"] %} Liquid: {{ "/tags/" | append: tag | append: "/" }} {{ modified | default: created | default: date }} {% assign perspectives = "dev, photography, life" | split: ", " %} After migrating my existing content, I've noticed the build taking way too long, both in the dev server and the production build. I've found out that the Eleventy template cache is turned off for Liquid by default. This was useful during development, but when updating actual content, it caused every template and partial to be constantly recalculated. After turning the cache on, this issue was resolved: eleventyConfig.setLiquidOptions({ cache: true }); Check the colophon for the full tech stack overview. Perspectives The main challenge was finding a way to separate and present my main personas. The Venn diagram intersection of people interested in software development, photography and my personal life is probably small. I could use tags, but they don't offer the level of personalization I was looking for. Most personal blogs separate the content by post type (blog post, note, photo), but this doesn't fit my use case. Instead, I've decided to structure my website around three perspectives, a term I have borrowed from the Eclipse IDE. Each perspective comes with its own avatar, tagline and bio. If someone is interested in everything I share (hi Mom!), they can still view all my posts. Design Since building my photography website, I've made many changes, but I never got around to share an update. The biggest change was the design, which I have used as a blueprint for the new website. I've decided to mimic a social timeline/feed, which most people are familiar with. At the same time, it should be clear that it's a personal website and not yet another walled garden. Typography is an important part of every design. The first step is to choose between a system font stack and a custom font, which comes with the usual performance vs. personality trade-offs. I've decided to go with a uniform look across all devices. I've settled on Source Sans 3 for copy text and Hack for code. Another big change was introducing a sidebar. I always felt like the empty horizontal space was "wasted" on a desktop device, but getting the sidebar UX right is challenging. I'm happy with the result, especially with the last two panels adding a personal touch to the design. Images I've made several changes to the handling of image files. To make them compatible with Markdown editors, I had to replace my custom picture shortcode. The official Eleventy image plugin is a popular choice, but it violates my simplicity goal and doesn't support everything I needed. I've decided to go with a plain Markdown image markup and a single image file (no format fallback or 2x version for retina displays). Additionally, I wrote a markdown-it plugin to turn the optional title parameter into a caption. As for the file format, both WebP and AVIF have excellent browser support. For each image, I select the format based on the quality and file size. For my photos, I'm using WebP for the timeline thumbnails and JPG for the full-size version. Theme picker There have been some recent discussions about dark mode toggles, and I considered going for a light/dark solution based on the user's OS preference. Driven by the personality goal, I knew I had to add at least one more theme, so a proper theme picker was necessary. Similar to navigation, people like to hide the theme selection on mobile devices behind a burger menu or a dropdown. I prefer the solution by Sarah L. Fossheim, where all available themes are displayed above the page footer. A friend was scrolling through my new website, and their first question was "Why is the theme picker in the footer?". This tells me the solution was a good idea — I don't think he would have noticed a typical theme button in the header. The implementation follows standard practices: Use the light or dark theme as default based on the user's OS or browser preference. Store a selected theme in the local storage and use it as the single source of truth. Prevent a flash of inaccurate color theme. Make the theme play nicely with bfcache. I might have slightly gone overboard with my third theme, but the nostalgia kept me adding more and more features. Enjoy going back to the 90s: Feeds As browser vendors decided to remove XSLT support, I didn't bother to style my feed. Instead, I've created a new web feeds page, listing all available feeds and a short explanation. I provide one feed for every perspective and one with all my posts combined. I once offered tag-based RSS feeds. This was useful for my sabbatical, but even there I had only a single subscriber. Now, all tag feeds redirect to their main perspective feed. I've also dropped the JSON feed, despite having at least 16 subscribers. Given that every web feed reader supports Atom feeds, I don't see the value of providing a JSON alternative. A JSON feed doesn't add much complexity, but handling different media types (post, photo) and properly escaping the content is one more thing to implement and maintain. Quality assurance I've put a lot of effort into my new digital home, and I want to make sure it stays in good shape. I've included several tools, most running automatically as part of the CI pipeline: eleventyDataSchema — lint Eleventy data values like titles or dates markdownlint — format/lint Markdown files Vale — lint content (grammar, writing style, formatting) Lychee — find broken links (internal and external) Evaluatory — check accessibility and validate HTML Oxlint — lint JavaScript files Eleventy linters are another option to analyze a template's output, but I haven't found a use case for it yet. Not everything can be automated, so I also did the following manually: Test with Chrome, Firefox and Safari Test with Polypane Test with Google Lighthouse Test with a screen reader Test with JavaScript disabled Test with CSS disabled Test at 200% zoom Test with a bigger browser font size Test with custom fonts disabled Test with delayed assets Performance It's difficult to compare the performance of two separate websites with that of a combined one. Some parts got worse, e.g. bigger font files and more CSS. At the same time, I've noticed that gzip compression was turned off for anything but HTML for a few years now (I must have missed it when upgrading nginx) 🙈. One improvement was to implement on-demand assets. For example, the lite-youtube-embed CSS and JavaScript is only loaded if a <lite-youtube> element is present on the page. As before, JavaScript is fully optional (except for interactive demos in individual posts). I've been using a mix of <noscript> and CSS to hide elements that require JS (like the theme picker). I don't like the user experience of pagination, so I avoided it for years. But now that I have almost 300 posts, I've decided to finally add it. I display 30 posts per page, with images further down still being lazy-loaded for better performance. I haven't applied pagination to tag pages, as that's more complex with Eleventy. Bits and pieces Here are some other noteworthy changes: I've removed post-specific social share images and use a single WebP Open Graph image instead. I've dropped JSON-LD. Open Graph and microformats are sufficient. "Naming is hard" is a common expression in software development, but it also applies to photograph titles. I've decided to use a counter as the title, e.g. #0100. Sometimes I do come up with a title that I love, like the Castle in the Sky, so I might mention it in the description. On a photo page, you can now open the previous/next photo using the left/right arrow keys (in addition to the existing navigation buttons). It's now possible to filter photos by date, gear, or location. Check the explore page for an overview. I've learned about and used some experimental CSS features (with progressive enhancement), like scroll-triggered animations or squircle corners. I've added an AI statement on my LLM usage. I finally have a proper about page. Cool URIs don't change, but it's inevitable when moving to a new domain. All my previous URLs are redirected, except for some assets that are no longer used. I will keep the old domain, so the redirects will continue to work for a foreseeable future. I've kept my previous Easter egg and added a few more. Have a happy hunt! 🕵️♂️ Inspiration I visited hundreds of personal websites looking for inspiration. Here are a few that I kept coming back to: Emma Goto. I love Emma's approach to presenting the variety of her interests, even though I went a different route. Brennan Kenneth Brown. This website has so much to offer. It's a great example of what the open web looks like. Rex Barrett. The sentence "Collecting hobbies is my hobby." hit home — so much that I had to steal borrow it for my short life bio. Conclusion This project was mostly about merging the content of two websites into one. I knew this would take a considerable amount of time, but I still greatly underestimated the effort. In the end, it was all about the journey, not the destination. I loved fine-tuning the design and tweaking little details that probably no one will ever notice. I still have many more ideas left in my backlog. How do you like my new digital home? If you have an opinion, let me know! Reply via email
New electronica album by Warrington-Runcorn New Town Development Plan
To protect against link rot and disappearing content, I save local copies of web pages I like into my web archive. Ideally, this archive is completely self-contained. I want a local copy of each page’s HTML and all the assets it depends on (CSS, images, scripts, and so on). I don’t want my archived pages fetching resources from the original website, which could disappear at any time. Initially, I was verifying self-containedness by hand. I’d open each saved page in a web browser, and check the browser dev tools. I’d check the Console tab for errors and failed requests, and watch the Network tab for requests going out to the internet. That approach was tedious and error-prone, and I wanted something better. I now automate the process using Playwright, a testing framework that allows you to control web browsers. I open each page using Playwright, and check if it’s making external requests. Detecting external requests in Playwright When you open a page in Playwright, you can subscribe to request events which tell you when the page issues a request. In this Python snippet, we start Playwright, start a WebKit browser, and open a new page. We tell the page to append external requests to a list, and then load example.com. We see that example.com makes two requests on page load: one for https://example.com, and one for a JavaScript file. from contextlib import closing from playwright.sync_api import sync_playwright with ( sync_playwright() as p, closing(p.webkit.launch()) as browser, closing(browser.new_page()) as page, ): requests = [] page.on("request", lambda msg: requests.append(msg)) page.goto("https://example.com") print("requests:", requests) # requests: [<Request url='https://example.com/' method='GET'>, # <Request url='https://example.com/s.js' method='GET'>] In a more complex scenario, we might use Playwright to interact with the page after loading – for example, clicking a button or filling in a form, and then we could see the requests triggered by each action. Once we have a list of requests made by the page, we can inspect the url property to check if any of them were fetching from an external website. I wrote a function is_external_request to carry out this check: from playwright.sync_api import Request import urllib.parse def is_external_request(req: Request, original_url: str) -> bool: """ Check if a request has a different origin than the original URL. A request is considered internal if: - it matches the original URL exactly - it has the same scheme, host, and port as the original URL - it uses a `blob:` scheme (for example, in-memory media representations) """ if req.url == original_url: return False # Compare the scheme/host of the request to that of the original URL. org_url = urllib.parse.urlsplit(original_url) req_url = urllib.parse.urlsplit(req.url) if org_url.scheme == req_url.scheme and org_url.netloc == req_url.netloc: return False # Ignore blob: URLs, which are in-memory representation of some data, # and not an external request. # # Playwright detects blob: URLs when loading media files; for example # using the <audio> or <video> tag. if req_url.scheme == "blob": return False # Fail open: if we can't decide if a request was internal or external, # assume it was external. return True assert_page_is_self_contained(ctx, url) I’ve wrapped these two steps in a function assert_page_is_self_contained(ctx, url), which is part of my chives utility library. The function takes a Playwright Browser (or BrowserContext) and a URL, then: Opens a new page in the browser Loads the URL in the page Checks what happened when the page completes loading It throws an exception if there are any: Uncaught page exceptions or errors Console warnings or errors Non-GET requests Requests targeting external resources The function tries to trigger important network requests that might be skipped on the initial page load. For example, it evaluates the body’s offsetHeight to force a synchronous reflow, which causes the browser to request any lazily loaded images or fonts that might otherwise be missed. Here’s an example which verifies a file example.html from the working directory: from chives.browser_fixtures import assert_page_is_self_contained, file_uri from contextlib import closing from playwright.sync_api import sync_playwright with ( sync_playwright() as p, closing(p.webkit.launch()) as browser, ): assert_page_is_self_contained(browser, url=file_uri("example.html")) I originally passed a Page as the first argument, but changing the function to take a Browser or BrowserContext lets it manage its own pages. It gets a fresh page for every verification, and closes it when it’s done. (The first time I ran this, I created a new page for every verification, and never closed them – my computer ground to a crawl as my script opened hundreds of browser tabs.) If you create a new context, you can emulate different browser settings, like location, locale, and window size. Here’s an example where we use contexts to test the same page in light/dark mode: with ( sync_playwright() as p, closing(p.webkit.launch()) as browser, ): with closing(browser.new_context(color_scheme="light")) as light_ctx: assert_page_is_self_contained(light_ctx, url=file_uri("example.html")) with closing(browser.new_context(color_scheme="dark")) as dark_ctx: assert_page_is_self_contained(dark_ctx, url=file_uri("example.html")) In my web archive, I check every page in light/dark mode, and at 1×/2× pixel densities. It takes at least a second to run each verification, so I cache the results. As I save new pages, they’re added to a verification queue, and I’m warned of any missing assets. Unsurprisingly, the first run flagged many missing fonts and images, which I added to my local archive. Every saved page now passes cleanly. Browser is best-effort, but may still miss things Even with automated testing, it’s difficult to guarantee a completely self-contained archive. Different instances of a browser might load different assets, and a single page load might miss different variations: Responsive images – web pages can offer different sizes of an image, and the browser chooses a specific size based on the current window dimensions Appearance settings – a browser might load different fonts or images depending on light/dark mode Interaction-dependent assets – a web page might have assets that are only required on hover or user action You can mitigate some of this by testing with multiple contexts or adding post-load interactions, but every step makes the process take longer. Fortunately, most of the pages I save are simple, blog-style pages where I’ve stripped out the JavaScript. For my specific use case, initial load verification is more than good enough. Other uses for this code There are other projects where it could be useful to intercept and audit the requests made by a web page: Verifying your Content Security Policy (CSP). The CSP header restricts what resources can be loaded by a web page, and you could check that your configuration has the correct effect. Auditing login screens. You could check that sensitive pages don’t load any external scripts, which mitigates the risk of credential theft via a compromised third-party. Testing analytics and tracking. You could script user flows, like a shopping cart checkout, and confirm that tracking events fire correctly. I don’t do much front-end web development, but Playwright has become a key tool in my toolbox. I read a lot about people using AI agents and MCPs to interact with websites, but I prefer Playwright. It’s more fiddly and requires explicit instructions, but it’s constrained, deterministic, and I never have to worry about it doing something unexpected. [If the formatting of this post looks odd in your feed reader, visit the original article]
It’s four years since I bought a printer. I thought I would provide an update on running costs, print sales, and profit. I’m happy to be completely transparent about all this as I know it can be difficult to figure this out if you are thinking of creating your own printing business. January 11th 2026, 11:30am All the photos here are work shot in the last twelve months. Year Four Investment? Nothing other than consumables this year. I did purchase a high-spec film scanner last year, detailed here, but don’t consider that as part of this. The scanner has paid for itself several times over, and it may become a factor in future years (see below). Income Income is made up of sales through a local gallery that I am part of, along with web sales: 5,940.- CHF - sales through the gallery 80.- CHF - sales through web shop = 6,020.- CHF total income Total income is down about 50% compared to 2025. Costs I had to purchase consumables (paper and ink), at a total of 957.- CHF. That cost is included in the total here under the “print consumables” category. January 11th 2026, 3:30pm Rental cost of space in the gallery was reduced due to having overpayments of rent and my loan to the gallery, from the previous year(s), paid back to me. -1,500.- CHF - rental cost of space in the gallery -957.- CHF - print consumables (paper, ink) -1,138.- CHF - framing/mounting/postage -1,135.- CHF - commission to the gallery -300.- CHF - web shop subscription 0.- CHF - stripe / paypal fees 0.- CHF - advertising (none this year) = -5,030.- CHF total costs Total costs are down by about 60% compared to 2025. Total Profit 6,020.- CHF total income -5,030.- CHF total costs = 990.- CHF total profit A Quiet Year? Actually an average year. The previous couple of years were outliers, due to large orders, so really I’m back to normal in terms of sales. The key factors in managing to generate a [small] profit this year were: 1) no longer having to pay back the loan used to finance the printer, and 2) reduced rental cost of space in the gallery due to a previous loan to it being repaid. Also having to spend almost 1,000.- CHF on ink this year ate into profit. This is probably a “once every three years” cost given the rate I print at. The principal cost is rental of space in the gallery - in a normal year this would be 3,000.- CHF. Essentially this means, given the material cost of printing and framing/mounting and commission to the gallery, I need to make about 5,500.- CHF of sales to break even. Solar Eclipse, August 12th 2026 That’s a grind. However I did receive two substantial orders at the end of October, which haven’t made it in to this year’s figures and should boost next year’s. Maybe even a good sign for the year to come? At least now the original investment loan is repaid, the printing costs cover themselves in most years. I may look at offering scanning services now that I have a high-spec film scanner, which could become a scan + print service. More thoughts about that next time.