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I like to think that I write code deliberately. I’m an admittedly slow developer, and I want to believe I do so on purpose. I want to know as much as I can about the context of what it is that I'm automating. I also use a limited set of tools. I used old computers for a long time, both out of an environmental mindset, but also because a slower computer quickly makes it obvious when something scales poorly.1 The idea is to seek friction, and harness it as an early signal that whatever I’m doing may need to be tweaked, readjusted. I find this friction, and even frustration in general to also be useful around learning approaches.2 In opposition to the way I'd like to do things, everything about the tech industry is oriented towards elevated productivity, accelerated growth, and "easy" solutions to whole families of problems. I feel that maybe we should teach people to program the way they teach martial arts, like only in the most desperate situations when all else failed should you resort to automating something. I don’t quite know if I’m just old and grumpy, seeing industry trends fly by me at a pace I don’t follow, or whether there’s really something to it, but I thought I’d take a walk through a set of ideas and concepts that motivate my stance. This blog post has a lot of ground to cover. I'll first start with some fundamental properties of systems and how overload propagates through various bottlenecks. Then I'll go over some high-level pressures that are shared by most organizations and force trade-offs down their structure. These two aspects—load propagation and pervasive trade-offs—create the need for compensatory actions, of which we'll discuss some limits. This, finally, will be tied back to friction and ways to listen to it, because it's one of the things that underpins adaptation and keeps systems running. Optimizing While Leaving Pressures in Place Optimizing a frictional path without revising the system’s conditions and pressures tends to not actually improve the system. Instead, what you’re likely to do is surface brittleness in all the areas that are now exposed to the new system demands. Whether a bottleneck was invisible or well monitored, and regardless of scale, it offered an implicit form of protection that was likely taken for granted. For a small scale example, imagine you run a small bit of software on a server, talking to a database. If you suddenly get a lot of visits, simply autoscaling the web front-end will likely leave the database unprotected and sensitive to tipping over (well, usually after having grown the connection pool, raised the connection limit, vertically scaled the servers, and so on). None of this will let you serve heavy traffic at a reasonable price until you rework your caching and data distribution strategy. Building for orders of magnitude more traffic than usual requires changing some fundamental aspects of your solution. Similar patterns can be seen at a larger scale. An interesting case was the Clarkesworld magazine; as LLMs made it possible to produce slop at a faster rate than previously normal, an inherent bottleneck in authorship ("writing a book takes significant time and effort") was removed, leading to so much garbage that the magazine had to stop taking in submissions. They eventually ended up bearing the cost of creating a sort of imperfect queuing "spam filter" for submissions in order to accept them again. They don't necessarily publish more stories than before, they still aim to publish the good human-written stuff, there's just more costly garbage flowing through the system.3 A similar case to look for is how doctors in the US started using generative AI to fight insurance claim denials. Of course, insurers are now expected to adopt the same technology to counteract this effect. A general issue at play here is that the private insurance system's objectives and priorities are in conflict with those of the doctors and patients. Without realigning them, most of what we can expect is an increase in costs and technological means to get the same results out of it. People who don’t or can’t use the new tools are going to be left behind. The optimization's benefit is temporary, limited, and ultimately lost in the overall system, which has grown more complex and possibly less accessible.4 I think LLMs are top of mind for people because they feel like a shift in how you automate. The common perspective is that machines are good at repetitive, predictable, mechanical tasks, and that solutions always suffered when it came to the fuzzy, unpredictable, and changing human-adjacent elements. LLMs look exactly the opposite of that: the computers can't do math very well anymore, but they seem to hold conversations and read intent much better. They therefore look like a huge opportunity to automate more of the human element and optimize it away, following well-established pressures and patterns. Alternatively, they seemingly increase the potential for new tools that could be created and support people in areas where none existed before. The issues I'm discussing here clearly apply to AI, Machine Learning, and particularly LLMs. But they also are not specific to them. People who love the solution more than they appreciate the problem risk delivering clumsy integrations that aren’t really fit for purpose. This is why it feels like companies are wedging more AI in our face; that's what the investors wanted in order to signal innovativeness, or because the engineers really wanted to build cool shit, rather than solving the problems the users wanted or needed solved. The challenges around automation were always there from their earliest days and keep being in play now. They remain similar without regards to the type of automation or optimization being put in place, particularly if the system around them does not reorganize itself. The canonical example here is what happens when an organization looms so large that people can't understand what is going on. The standard playbook around this is to start driving purely by metrics, which end up compressing away rich phenomena. Doing so faster, whether it is by gathering more data (even if we already had too much) or by summarizing harder via a LLM likely won't help run things better. Summaries, like metrics, are lossy compression. They're also not that different from management by PowerPoint slides, which we've seen cause problems in the space program, as highlighted by the Columbia report: As information gets passed up an organization hierarchy, from people who do analysis to mid-level managers to high-level leadership, key explanations and supporting information is filtered out. In this context, it is easy to understand how a senior manager might read this PowerPoint slide and not realize that it addresses a life-threatening situation. At many points during its investigation, the Board was surprised to receive similar presentation slides from NASA officials in place of technical reports. The Board views the endemic use of PowerPoint briefing slides instead of technical papers as an illustration of the problematic methods of technical communication at NASA. There is no reason to think that overly aggressive summarization via PowerPoint, LLM, or metrics would not all end similarly. If your decision-making layer cannot deal with the amount of information required to centrally make informed decisions, there may be a point where the solution is to change the system's structure (and decentralize, which has its own pitfalls) rather than to optimize the existing paths without question.5 Every actor, component, or communication channel in a system has inherent limits. Any part that suddenly becomes faster or more productive without feedback shifts greater burdens onto other parts. These other parts must adapt, adjust, pass on the cost, or stop meeting expectations. Eliminating friction from one part of the system sometimes just shifts it around. System problems tend to remain system problems regardless of how much you optimize isolated portions of them. Pressures and Propagation How can we know what is worth optimizing, and what is changing at a more structural level?6 It helps to have an idea of where the pressures that create goal conflicts might come from, since they eventually lead to adaptations. Systems tend to continually be stretched to the limit of their capacity, and any improvement is instantly leveraged to accelerate the pace of existing activities. This is usually where online people say things like "the root cause is capitalism"7—you shouldn't expect local solutions to fix systemic problems in the long term. The moment other players dynamically reduce their margins of maneuver to gain efficiency, you become relatively less competitive. You can think of how we could all formally prove software to be safe before shipping it, but instead we’ll compromise by using less formal methods like type analysis, tests, or feature flags to deliver acceptable products at much lower costs—both financial and cognitive. Be late to the market and you suffer, so there's a constant drive to ship faster and course-correct often. People more hopeful or trusting of a system try to create and apply counteracting forces to maintain safe operating margins. This tends to be done through changing incentives, creating regulatory bodies, and implementing better control and reporting mechanisms. This is often the approach you'll see taken around the nuclear industry, the FAA and the aviation industry, and so on. However, there are also known patterns (such as regulatory capture) that tend to erode these mechanisms, and even within each of these industries, surprises and adaptations are still a regular occurrence. Ultimately, the effects of any technological change are rather unpredictable. Designing for systems where experts operate demands constantly revisiting and iterating. The concepts we define to govern systems create their own indifference to other important perspectives, and data-driven approaches carry the risk of "bias laundering" mechanisms that repeat and amplify existing flaws in the system. Other less predictable effects can happen. Adopting objectively more accurate algorithms can create monocultures in decision-making, which can interact such that the overall system efficiency can go down compared to more diverse environments—even in the absence of disruption. Basically, the need for increased automation isn't likely to "normalize" a system and make it more predictable. It tends to just create new types of surprises in a way that does not remove the need for adaptation nor shift pressures; it only transforms them and makes them dynamic. Robust Yet Fragile Embedded deeply in our view of systems is an assumption that things are stable until they are disrupted. It’s possibly where ideas like “root cause” gain their charisma: identify the one triggering disruptor (or its underlying mechanism) and then the system will be stable again. It’s conceptually a bit Newtonian in that if no force is applied, nothing will change. A more ecological stance would instead assume that any perceived stability (while maintaining function) requires ongoing dynamic adjustments. The system is always decaying, transforming, interacting, changing. Stop interfering with it and it will eventually reach stability (without maintaining function) by breaking down or failing. If the pressures are constant and shifting as well as the counteracting mechanisms, we can assume that evolution and adaptation are required to deal with this dynamism. Over time, we should expect that the system instead evolves into a shape that fits its burdens while driven by scarcity and efficiency. A risk in play here is that an ecosystem's pressures make it rational and necessary for all actors to optimize when they’re each other’s focal point—rather than some environmental condition. The more aggressively it is done, the more aggressively it is needed by others to stay in the game. Robust yet fragile is the nature of systems that are well optimized for their main use cases and competitive within their environment, but which become easily upended by pressures applied from unexpected angles (that are therefore unprotected, since resources were used elsewhere instead). Good examples of this are Just-In-Time supply chains being far more efficient than traditional ones, but being far easier to disrupt in times of disasters or pandemics. Most buffers in the supply chain (such as stock held in warehouses) had been replaced by more agile and effective production and delivery mechanisms. Particularly, the economic benefits (in stable times) and the need for competitiveness have made it tricky for many businesses not to rely on them. The issue with optimizations driven from systemic pressures is that as you look at trimming the costs of keeping a subsystem going in times of stability, you may notice decent amounts of slack capacity that you could get rid of or drive harder in order to be more competitive in your ecosystem. That’s often resources that resilience efforts draw on to keep adapting and evolving. Another form of rationalization in systems is one where rather than cutting "excess", the adoption and expansion of (software) platforms are used to drive economies of scale. Standardization and uniformization of patterns, methods, and processes is a good way to get more bang for your buck on an investment, to do more with less. Any such platform is going to have some things it gives its users for cheap, and some things that become otherwise challenging to do.8 Friction felt here can both be caused by going against the platform's optimal use cases or by the platform not properly supporting some use cases—it's a signal worth listening to. In fact, we can more or less assume that friction is coming from everywhere because it's connected to these pressures. They just happen to be pervasive, at every layer of abstraction. If we had infinite time, infinite resources, or infinite capacity, we'd never need to optimize a thing. Compensatory Adaptive Mechanisms Successfully navigating these pressures is essentially drawing from concepts such as graceful extensibility and sustained adaptability. In a nutshell, we're looking to know how systems stretch themselves to deal with disruptions and surprises in a context of finite resources, and also how a system manages and regulates its own abilities to do that on an ongoing basis. Remember that every actor or component of a system has inherent limits. This is also true of our ability to know what is going on, something known as local rationality. This means that even if we're really hoping we could intervene from the system level first and avoid the (sometimes deceptively ineffective) local optimizations, it will regardless be attempted through local efforts. Knowing and detecting the friction behind it is useful for whoever wants the broader systematic view to act earlier, but large portions of the system are going to remain dynamic and co-evolving from locally felt pains and friction. Local rationality impacts everyone, even the most confident of system thinkers. Friction shifts are unavoidable, so it's useful to also know of the ways in which they show up. Unfortunately, these shifts generally remain unseen from afar, because compensatory mechanisms and adaptation patterns hide them.9. So instead, it's more practical to find how to spot the compensatory patterns themselves. One of the well-known mechanisms is the Efficiency–thoroughness trade-off (ETTO) principle, which states that since time and resources are limited, one has to trade-off efficiency and thoroughness to accomplish a task. Basically, if there's more work to do than there's capacity to do it, either you maintain thoroughness and the work accumulates or gets dropped, or you do work less thoroughly, possibly cut corners, accuracy, or you have to be less careful and keep going as fast as required. This is also one of the patterns feeding concepts such as "deviance" (often used in normalization of deviance, although the term alone points to any variation relative to norms), where procedures and rules defining safe work start being modified or bent unofficially, until covert work patterns grow a gap between the work as it is specified and how it is practiced.10 Of course, another path is one of innovation, which can mean some reorganization or restructuring. We happen to be in tech, so we tend to prefer to increase capacity by using new technology. New technology is rarely neutral and never isolated. It disturbs established patterns—often on purpose, but sometimes in unexpected ways—can require a complex support system, and for everyone to adjust around it to maintain the proper operational context. Adding to this, if automation is clumsy enough, it won’t be used to its full potential to avoid distracting or burdening practitioners using it to do their work. The ongoing adaptations and trade-offs create potential risks and needs for reciprocity to anticipate and respond to new contingencies. You basically need people who know the system, how it works, understand what is normal or abnormal, and how to work around its flaws. They are usually those who have the capacity to detect any sort of "creaking" in local parts of the system, who harness the friction and can then do some adjusting, mustering and creating slack to provide the margin to absorb surprises. They are compensating for weaknesses as they appear by providing adaptive capacity. Some organizations may enjoy these benefits without fixing anything else by burning out employees and churning through workers, using them as a kind of human buffer for systemic stressors. This can sustain them for a while, but may eventually reach its limits. Even without any sort of willful abuse, pressures lead a system to try to fully use or optimize away the spare capacity within. This can eventually exhaust the compensatory mechanisms it needs to function, leading to something called "decompensation". Decompensation Compensatory mechanisms are often called on so gradually that your average observer wouldn't even know it's taking place. Systems (or organisms) that appear absolutely healthy one day collapse, and we discover they were overextended for a long while. Let's look at congestive heart failure as an example.11 Effects of heart damage accumulate gradually over the years—partly just by aging—and can be offset by compensatory mechanisms in the human body. As the heart becomes weaker and pumps less blood with each beat, adjustments manage to keep the overall flow constant over time. This can be done by increasing the heart rate using complex neural and hormonal signaling. Other processes can be added to this: kidneys faced with lower blood pressure and flow can reduce how much urine they create to keep more fluid in the circulatory system, which increases cardiac filling pressure, which stretches the heart further before each beat, which adds to the stroke volume. Multiple pathways of this kind exist through the body, and they can maintain or optimize cardiac performance. However, each of these compensatory mechanisms has less desirable consequences. The heart remains damaged and they offset it, but the organism remains unable to generate greater cardiac output such as would be required during exercise. You would therefore see "normal" cardiac performance at rest, with little ability to deal with increased demand. If the damage is gradual enough, the organism will adjust its behavior to maintain compensation: you will walk slower, take breaks while climbing stairs, and will just generally avoid situations that strain your body. This may be done without even awareness of the decreased capacity of the system, and we may even resist acknowledging that we ever slowed down. Decompensation happens when all the compensatory mechanisms no longer prevent a downward spiral. If the heart can't maintain its output anymore, other organs (most often the kidneys) start failing. A failing organ can't overextend itself to help the heart; what was a stable negative feedback loop becomes a positive feedback loop, which quickly leads to collapse and death. Someone with a compensated congestive heart failure appears well and stable. They have gradually adjusted their habits to cope with their limited capacity as their heart weakened through life. However, looking well and healthy can hide how precarious of a position the organism is in. Someone in their late sixties skipping their heart medication for a few days or adopting a saltier diet could be enough to tip the scales into decompensation. Decompensation usually doesn’t happen because compensation mechanisms fail, but because their range is exhausted. A system that is compensating looks fine until it doesn’t. That's when failures may cascade and major breakdowns occur. This applies to all sorts of systems, biological as well as sociotechnical. A common example seen in the tech industry is one where overburdened teams continuously pull small miracles and fight fires, keeping things working through major efforts. The teams are stretched thin, nobody's been on vacation for a while, and hiring is difficult because nobody wants to jump into that sort of place. All you need is one extra incident, one person falling ill or quitting, needing to add one extra feature (which nobody has bandwidth to work on), and the whole thing falls apart. But even within purely technical subsystems, automation reaching its limits often shows up a bit like decompensation when it hands control back to a human operator who doesn't have the capacity to deal with what is going on (one of the many things pointed out by the classic text on the Ironies of Automation). Think of an autopilot that disengages once it reached the limit of what it can do to stabilize a plane in hazardous conditions. Or of a cluster autoscaler that can no longer schedule more containers or hosts and starts crowding them until performance collapses, queues fill up, and the whole application becomes unresponsive. Eventually, things spin out into a much bigger emergency than you'd have expected as everything appeared fine. There might have been subtle clues—too subtle to be picked up without knowing where to look—which shouldn't distract from their importance. Friction usually involves some of these indicators. Seeking the Friction Going back to friction being useful feedback, the question I want to ask is: how can we keep listening? The most effective actions are systemic, but the friction patterns are often local. If we detect the friction, papering over it via optimization or brute-force necessarily keeps it local, and potentially ineffective. We need to do the more complex work of turning friction into a system-level feedback signal for it to have better chances of success and sustainability. We can't cover all the clues, but surfacing key ones can be critical for the system to anticipate surprises and foster broader adaptive responses. When we see inappropriate outcomes of a system, we should be led to wonder what about its structure makes it a normal output. What are the externalities others suffer as a consequence of the system's strengths and weaknesses? This is a big question that feels out of reach for most, and not necessarily practical for everyday life. But it’s an important one as we repeatedly make daily decisions around trading off “working a bit faster” against the impacts of the tools we adopt, whether they are environmental, philosophical, or sociopolitical. Closer to our daily work as developers, when we see code that’s a bit messy and hard to understand, we either slow down to create and repair that understanding, or patch it up with local information and move on. When we do this with a tool that manages the information for us, are we in a situation where we accelerate ourselves by providing better framing and structure, or one where we just get where we want without acknowledging the friction?12 If it's the latter, what are the effects of ignoring the friction? Are we creating technical debt that can’t be managed without the tools? Are we risking increasingly not reorganizing the system when it creaks, and only waiting to see obvious breaks to know it needs attention? In fact, how would you even become good at knowing what creaking sounds like if you just always slam through the hurdles? Recognizing these patterns is a skill, and it tends to require knowing what “normal” feels like such that you can detect what is not there when you start deviating.13 If you use a bot for code reviews, ask yourself whether it is replacing people reviewing and eroding the process. Is it providing a backstop? Are there things it can't know about that you think are important? Is it palliating already missing support? Are the additional code changes dictated by review comments worth more than the acts of reviewing and discussing the code? Do you get a different result if the bot only reviews code that someone else already reviewed to add more coverage, rather than implicitly making it easier to ignore reviews and go fast? Work that takes time is a form of friction, and it's therefore tempting to seek ways to make it go faster. Before optimizing it away, ask yourself whether it might have outputs other than its main outputs. Maybe you’re fixing a broken process for an overextended team. Maybe you’re eroding annoying but surprisingly important opportunities for teams to learn, synchronize, share, or reflect on their practices without making room for a replacement. When you're reworking a portion of a system to make it more automatable, ask whether any of the facilitating and structuring steps you're putting in place could also benefit people directly. I recall hearing a customer who said “We are now documenting things in human-readable text so AI can make use of it”—an investment that clearly could have been worth it for people too. Use the change of perspective as an opportunity to surface elements hidden in the broader context and ecosystem, and on which people rely implicitly. I've been disappointed by proposals of turning LLMs into incident reviewers; I'd rather see them becoming analysis second-guessers: maybe they can point out agentive language leading to bias, elements that sound counterfactual, highlights elements that appear blameful to create blame awareness? If you make the decision to automate, still ask the questions and seek the friction. Systems adjust themselves and activate their adaptive capacity based on the type of challenges they face. Highlight friction. It’s useful, and it would be a waste to ignore it. Thanks to Jordan Goodnough, Alan Kraft, and Laura Nolan for reviewing this text. 1: I’m forced to refresh my work equipment more often now because new software appears to hunger for newer hardware at an accelerating pace. 2: As a side note, I'd like to call out the difference between friction, where you feel resistance and that your progression is not as expected based on experience, and one of pain, where you're just making no progress at all and having a plain old bad time. I'd put "pain" in a category where you might feel more helpless, or do useless work just because that's how people first gained the experience without any good reason for it to still be learned the same today. Under this casual definition, friction is the unfamiliar feeling when getting used to your tools and seeking better ways of wielding them, and pain is injuring yourself because the tools have poor ergonomic properties. 3: the same problem can be felt in online book retail, where spammers started hijacking the names of established authors with fake books. The cost of managing this is left to authors—and even myself, having published mostly about Erlang stuff, have had at least two fake books published under my name in the last couple years. 4: In Energy and Equity, Ivan Illich proposes that societies built on high-speed motorized transportation create a "radical monopoly," basically stating that as the society grows around cars and scales its distances proportionally to time spent traveling, living without affording a car and its upkeep becomes harder and harder. This raises the bar of participation in such environments, and it's easy to imagine a parallel within other sociotechnical systems. 5: AI is charismatic technology. It is tempting to think of it as the one optimization that can make decisions such that the overall system remains unchanged while its outputs improve. Its role as fantasized by science fiction is one of an industrial supply chain built to produce constantly good decisions. This does not reduce its potential for surprise or risk. Machine-as-human-replacement is most often misguided. I don't believe we're anywhere that point, and I don't think it's quite necessary to make an argument about it. 6: Because structural changes often require a lot more time and effort than local optimizations, you sometimes need to carry both types of interventions at the same time: a piecemeal local optimization to "extend the runway", and broader interventions to change the conditions of the system. A common problem for sustainability is to assume that extending the runway forever is both possible and sufficient, and never follow up with broader acts. 7: While capitalism has a keen ability to drive constraints of this kind, scarcity constraints are fairly universal. For example, Sonja D. Schmid, in Producing Power illustrates that some of the contributing factors that encouraged the widespread use of the RBMK reactor design in the USSR—the same design used in Chernobyl—were that its manufacturing was more easily distributed over broad geographic areas and sourced from local materials which could avoid the planned system's inefficiencies, and therefore meet electrification objectives in ways that couldn't be done with competing (and safer) reactor designs. Additionally, competing designs often needed centralized manufacturing of parts that could then not be shipped through communist USSR without having to increase the dimensions of some existing train tunnels, forcing upgrades to its rail network to open power plants. An entirely unrelated example is that a beehive's honeycomb structure optimizes for using the least material to create a lattice of cells within a given volume. 8: AWS or Kubernetes or your favorite framework all come with some real cool capabilities and also some real trade-offs. What they're built to do makes some things much easier, and some things much harder. Do note that when you’re building something for the first time on a schedule, prioritizing to deliver a minimal first set of features also acts as an inherent optimization phase: what you choose to build and leave for later fits that same trade-off pattern. 9: This is similar to something called the Law of Fluency, which states that well-adapted cognitive work occurs with a facility that belies the difficulty of resolving demands and balancing dilemmas. While the law of fluency works at the individual cognitive level, I tend to assume it also shows up at larger organizational or system levels as well. 10: Rule- and Role-retreat may also be seen when people get overloaded, but won't deviate or adjust their plans to new circumstances. This "failure to adapt" can also contribute to incidents, and is one of the reasons why some forms of deviations have to be considered positive for the system. 11: Most of the information in this section came from Dr. Richard I. Cook, explaining the concept in a group discussion, a few years before his passing. 12: this isn’t purely a tooling decision; you also make this type of call every time you choose to refactor code to create an abstraction instead of copy/pasting bits of it around. 13: I believe but can't prove that there's also a tenuous but real path between the small-scale frictions, annoyances, and injustices we can let slip, and how they can be allowed to propagate and grow in greater systemic scales. There's always tremendously important work done at the local level, where people bridge the gap between what the system orders and what the world needs. If there are paths leading the feedback up from the local, they are critical to keeping things aligned. I'm unsure what the links between them are, but I like to think that small adjustments made by people with agency are part of a negative feedback loop partially keeping things in check.
This blog post originally appeared on the LFI blog but I decided to post it on my own as well. Every organization has to contend with limits: scarcity of resources, people, attention, or funding, friction from scaling, inertia from previous code bases, or a quickly shifting ecosystem. And of course there are more, like time, quality, effort, or how much can fit in anyone's mind. There are so many ways for things to go wrong; your ongoing success comes in no small part from the people within your system constantly navigating that space, making sacrifice decisions and trading off some things to buy runway elsewhere. From time to time, these come to a head in what we call a goal conflict, where two important attributes clash with each other. These are not avoidable, and in fact are just assumed to be so in many cases, such as "cheap, fast, and good; pick two". But somehow, when it comes to more specific details of our work, that clarity hides itself or gets obscured by the veil of normative judgments. It is easy after an incident to think of what people could have done differently, of signals they should have listened to, or of consequences they would have foreseen had they just been a little bit more careful. From this point of view, the idea of reinforcing desired behaviors through incentives, both positive (bonuses, public praise, promotions) and negative (demerits, re-certification, disciplinary reviews) can feel attractive. (Do note here that I am specifically talking of incentives around specific decision-making or performance, rather than broader ones such as wages, perks, overtime or hazard pay, or employment benefits, even though effects may sometimes overlap.) But this perspective itself is a trap. Hindsight bias—where we overestimate how predictable outcomes were after the fact—and its close relative outcome bias—where knowing the results after the fact tints how we judge the decision made—both serve as good reminders that we should ideally look at decisions as they were being made, with the information known and pressures present then.. This is generally made easier by assuming people were trying to do a good job and get good results; a judgment that seems to make no sense asks of us that we figure out how it seemed reasonable at the time. Events were likely challenging, resources were limited (including cognitive bandwidth), and context was probably uncertain. If you were looking for goal conflicts and difficult trade-offs, this is certainly a promising area in which they can be found. Taking people's desire for good outcomes for granted forces you to shift your perspective. It demands you move away from thinking that somehow more pressure toward succeeding would help. It makes you ask what aid could be given to navigate the situation better, how the context could be changed for the trade-offs to be negotiated differently next time around. It lets us move away from wondering how we can prevent mistakes and move toward how we could better support our participants. Hell, the idea of rewarding desired behavior feels enticing even in cases where your review process does not fall into the traps mentioned here, where you take a more just approach. But the core idea here is that you can't really expect different outcomes if the pressures and goals that gave them rise don't change either. During incidents, priorities in play already are things like "I've got to fix this to keep this business alive", stabilizing the system to prevent large cascades, or trying to prevent harm to users or customers. They come with stress, adrenalin, and sometimes a sense of panic or shock. These are likely to rank higher in the minds of people than “what’s my bonus gonna be?” or “am I losing a gift card or some plaque if I fail?” Adding incentives, whether positive or negative, does not clarify the situation. It does not address goal conflicts. It adds more variables to the equation, complexifies the situation, and likely makes it more challenging. Chances are that people will make the same decisions they would have made (and have been making continuously) in the past, obtaining the desired outcomes. Instead, they’ll change what they report later in subtle ways, by either tweaking or hiding information to protect themselves, or by gradually losing trust in the process you've put in place. These effects can be amplified when teams are given hard-to-meet abstract targets such as lowering incident counts, which can actively interfere with incident response by creating new decision points in people's mental flows. If responders have to discuss and classify the nature of an incident to fit an accounting system unrelated to solving it right now, their response is likely made slower, more challenging. This is not to say all attempts at structure and classification would hinder proper response, though. Clarifying the critical elements to salvage first, creating cues and language for patterns that will be encountered, and agreeing on strategies that support effective coordination across participants can all be really productive. It needs to be done with a deeper understanding of how your incident response actually works, and that sometimes means unpleasant feedback about how people perceive your priorities. I've been in reviews where people stated things like "we know that we get yelled at more for delivering features late than broken code so we just shipped broken code since we were out of time", or who admitted ignoring execs who made a habit of coming down from above to scold employees into fixing things they were pressured into doing anyway. These can be hurtful for an organization to consider, but they are nevertheless a real part of how people deal with exceptional situations. By trying to properly understand the challenges, by clarifying the goal conflicts that arise in systems and result in sometimes frustrating trade-offs, and by making learning from these experiences an objective of its own, we can hopefully make things a bit better. Grounding our interventions within a richer, more naturalistic understanding of incident response and all its challenges is a small—albeit a critical one—part of it all.
From time to time, people ask me what I use to power my blog, maybe because they like the minimalist form it has. I tell them it’s a bad idea and that I use the Erlang compiler infrastructure for it, and they agree to look elsewhere. After launching my notes section, I had to fully clean up my engine. I thought I could write about how it works because it’s fairly unique and interesting, even if you should probably not use it. The Requirements I first started my blog 14 years ago. It had roughly the same structure as it does at the time of writing this: a list of links and text with nothing else. It did poorly with mobile (which was still sort of new but I should really work to improve these days), but okay with screen readers. It’s gotta be minimal enough to load fast on old devices. There’s absolutely nothing dynamic on here. No JavaScript, no comments, no tracking, and I’m pretty sure I’ve disabled most logging and retention. I write into a void, either transcribing talks or putting down rants I’ve repeated 2-3 times to other people so it becomes faster to just link things in the future. I mostly don’t know what gets read or not, but over time I found this kept the experience better for me than chasing readers or views. Basically, a static site is the best technology for me, but from time to time it’s nice to be able to update the layout, add some features (like syntax highlighting or an RSS feed) so it needs to be better than flat HTML files. Internally it runs with erlydtl, an Erlang implementation of Django Templates, which I really liked a decade and a half ago. It supports template inheritance, which is really neat to minimize files I have to edit. All I have is a bunch of files containing my posts, a few of these templates, and a little bit of Rebar3 config tying them together. There are some features that erlydtl doesn’t support but that I wanted anyway, notably syntax highlighting (without JavaScript), markdown support, and including subsections of HTML files (a weird corner case to support RSS feeds without powering them with a database). The feature I want to discuss here is “only rebuild what you strictly need to,” which I covered by using the Rebar3 compiler. Rebar3’s Compiler Rebar3 is the Erlang community’s build tool, which Tristan and I launched over 10 years ago, a follower to the classic rebar 2.x script. A funny requirement for Rebar3 is that Erlang has multiple compilers: one for Erlang, but also one for MIB files (for SNMP), the Leex syntax analyzer generator, and the Yecc parser generator. It also is plugin-friendly in order to compile Elixir modules, and other BEAM languages, like LFE, or very early versions of Gleam. We needed to support at least four compilers out of the box, and to properly track everything such that we only rebuild what we must. This is done using a Directed Acyclic Graph (DAG) to track all files, including build artifacts. The Rebar3 compiler infrastructure works by breaking up the flow of compilation in a generic and specific subset. The specific subset will: Define which file types and paths must be considered by the compiler. Define which files are dependencies of other files. Be given a graph of all files and their artifacts with their last modified times (and metadata), and specify which of them need rebuilding. Compile individual files and provide metadata to track the artifacts. The generic subset will: Scan files and update their timestamps in a graph for the last modifications. Use the dependency information to complete the dependency graph. Propagate the timestamps of source files modifications transitively through the graph (assume you update header A, included by header B, applied by macro C, on file D; then B, C, and D are all marked as modified as recently as A in the DAG). Pass this updated graph to the specific part to get a list of files to build (usually by comparing which source files are newer than their artifacts, but also if build options changed). Schedule sequential or parallel compilation based on what the specific part specified. Update the DAG with the artifacts and build metadata, and persist the data to disk. In short, you build a compiler plugin that can name directories, file extensions, dependencies, and can compare timestamps and metadata. Then make sure this plugin can compile individual files, and the rest is handled for you. The blog engine Since I’m currently the most active Rebar3 maintainer, I’ve definitely got to maintain the compiler infrastructure described earlier. Since my blog needed to rebuild the fewest static files possible and I already used a template compiler, plugging it into Rebar3 became the solution demanding the least effort. It requires a few hundred lines of code to write the plugin and a bit of config looking like this: {blog3r,[{vars,[{url,[{base,"https://ferd.ca/"},{notes,"https://ferd.ca/notes/"},{img,"https://ferd.ca/static/img/"},...]},%% Main site{index,#{template=>"index.tpl",out=>"index.html",section=>main}},{index,#{template=>"rss.tpl",out=>"feed.rss",section=>main}},%% Notes section{index,#{template=>"index-notes.tpl",out=>"notes/index.html",section=>notes}},{index,#{template=>"rss-notes.tpl",out=>"notes/feed.rss",section=>notes}},%% All sections' pages.{sections,#{main=>{"posts/","./",[{"Mon, 02 Sep 2024 11:00:00 EDT","My Blog Engine is the Erlang Build Tool","blog-engine-erlang-build-tool.md.tpl"},{"Thu, 30 May 2024 15:00:00 EDT","The Review Is the Action Item","the-review-is-the-action-item.md.tpl"},{"Tue, 19 Mar 2024 11:00:00 EDT","A Commentary on Defining Observability","a-commentary-on-defining-observability.md.tpl"},{"Wed, 07 Feb 2024 19:00:00 EST","A Distributed Systems Reading List","distsys-reading-list.md.tpl"},...]},notes=>{"notes/","notes/",[{"Fri, 16 Aug 2024 10:30:00 EDT","Paper: Psychological Safety: The History, Renaissance, and Future of an Interpersonal Construct","papers/psychological-safety-interpersonal-construct.md.tpl"},{"Fri, 02 Aug 2024 09:30:00 EDT","Atomic Accidents and Uneven Blame","atomic-accidents-and-uneven-blame.md.tpl"},{"Sat, 27 Jul 2024 12:00:00 EDT","Paper: Moral Crumple Zones","papers/moral-crumple-zones.md.tpl"},{"Tue, 16 Jul 2024 19:00:00 EDT","Hutchins' Distributed Cognition in The Wild","hutchins-distributed-cognition-in-the-wild.md.tpl"},...]}}}]}. And blog post entry files like this: {% extends "base.tpl" %} {% block content %} <p>I like cats. I like food. <br /> I don't especially like catfood though.</p> {% markdown %} ### Have a subtitle And then _all sorts_ of content! - lists - other lists - [links]({{ url.base }}section/page)) - and whatever fits a demo > Have a quote to close this out {% endmarkdown %} {% endblock %} These call to a parent template (see base.tpl for the structure) to inject their content. The whole site gets generated that way. Even compiler error messages are lifted from the Rebar3 libraries (although I haven't wrapped everything perfectly yet), with the following coming up when I forgot to close an if tag before closing a for loop: $ rebar3 compile ===> Verifying dependencies... ===> Analyzing applications... ===> Compiling ferd_ca ===> template error: ┌─ /home/ferd/code/ferd-ca/templates/rss.tpl: │ 24 │ {% endfor %} │ ╰── syntax error before: "endfor" ===> Compiling templates/rss.tpl failed As you can see, I build my blog by calling rebar3 compile, the same command as I do for any Erlang project. I find it interesting that on one hand, this is pretty much the best design possible for me given that it represents almost no new code, no new tools, and no new costs. It’s quite optimal. On the other hand, it’s possibly the worst possible tool chain imaginable for a blog engine for almost anybody else.
2024/05/30 The Review Is the Action Item I like to consider running an incident review to be its own action item. Other follow-ups emerging from it are a plus, but the point is to learn from incidents, and the review gives room for that to happen. This is not surprising advice if you’ve read material from the LFI community and related disciplines. However, there are specific perspectives required to make this work, and some assumptions necessary for it, without which things can break down. How can it work? In a more traditional view, the system is believed to be stable, then disrupted into an incident. The system gets stabilized, and we must look for weaknesses that can be removed or barriers that could be added in order to prevent such disruption in the future. Other perspectives for systems include views where they are never truly stable. Things change constantly; uncertainty is normal. Under that lens, systems can’t be forced into stability by control or authority. They can be influenced and adapt on an ongoing basis, and possibly kept in balance through constant effort. Once you adopt a socio-technical perspective, the hard-to-model nature of humans becomes a desirable trait to cope with chaos. Rather than a messy variable to stamp out, you’ll want to give them more tools and ways to keep all the moving parts of the subsystems going. There, an incident review becomes an arena where misalignment in objectives can be repaired, where strategies and tactics can be discussed, where mental models can be corrected and enriched, where voices can be heard when they wouldn’t be, and where we are free to reflect on the messy reality that drove us here. This is valuable work, and establishing an environment where it takes place is a key action item on its own. People who want to keep things working will jump on this opportunity if they see any value in it. Rather than giving them tickets to work on, we’re giving them a safe context to surface and discuss useful information. They’ll carry that information with them in the future, and it may influence the decisions they make, here and elsewhere. If the stories that come out of reviews are good enough, they will be retold to others, and the organization will have learned something. That belief people will do better over time as they learn, to me, tends to be worth more than focusing on making room for a few tickets in the backlog. How can it break down? One of the unnamed assumptions with this whole approach is that teams should have the ability to influence their own roadmap and choose some of their own work. A staunchly top-down organization may leverage incident reviews as a way to let people change the established course with a high priority. That use of incident reviews can’t be denied in these contexts. We want to give people the information and the perspectives they need to come up with fixes that are effective. Good reviews with action items ought to make sense, particularly in these orgs where most of the work is normally driven by folks outside of the engineering teams. But if the maintainers do not have the opportunity to schedule work they think needs doing outside of the aftermath of an incident—work that is by definition reactive—then they have no real power to schedule preventive work on their own. And so that’s a place where learning being its own purpose breaks down: when the learnings can’t be applied. Maybe it feels like “good” reviews focused on learning apply to a surprisingly narrow set of teams then, because most teams don’t have that much control. The question here really boils down to “who is it that can apply things they learned, and when?” If the answer is “almost no one, and only when things explode,” that’s maybe a good lesson already. That’s maybe where you’d want to start remediating. Note that even this perspective is a bit reductionist, which is also another way in which learning reviews may break down. By narrowing knowledge’s utility only to when it gets applied in measurable scheduled work, we stop finding value outside of this context, and eventually stop giving space for it. It’s easy to forget that we don’t control what people learn. We don’t choose what the takeaways are. Everyone does it for themselves based on their own lived experience. More importantly, we can’t stop people from using the information they learned, whether at work or in their personal life. Lessons learned can be applied anywhere and any time, and they can become critically useful at unexpected times. Narrowing the scope of your reviews such that they only aim to prevent bad accidents indirectly hinders creating fertile grounds for good surprises as well. Going for better While the need for action items is almost always there, a key element of improving incident reviews is to not make corrections the focal point. Consider the incident review as a preliminary step, the data-gathering stage before writing down the ideas. You’re using recent events as a study of what’s surprising within the system, but also of how it is that things usually work well. Only once that perspective is established does it make sense to start thinking of ways of modifying things. Try it with only one or two reviews at first. Minor incidents are usually good, because following the methods outlined in docs like the Etsy Debriefing Facilitation Guide and the Howie guide tends to reveal many useful insights in incidents people would have otherwise overlooked as not very interesting. As you and your teams see value, expand to more and more incidents. It also helps to set the tone before and during the meetings. I’ve written a set of “ground rules” we use at Honeycomb and that my colleague Lex Neva has transcribed, commented, and published. See if something like that could adequately frame the session.. If abandoning the idea of action items seems irresponsible or impractical to you, keep them. But keep them with some distance; the common tip given by the LFI community is to schedule another meeting after the review to discuss them in isolation. iiii At some point, that follow-up meeting may become disjoint from the reviews. There’s not necessarily a reason why every incident needs a dedicated set of fixes (longer-term changes impacting them could already be in progress, for example), nor is there a reason to wait for an incident to fix things and improve them. That’s when you decouple understanding from fixing, and the incident review becomes its own sufficient action item.
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One of the first types we learn about is the boolean. It's pretty natural to use, because boolean logic underpins much of modern computing. And yet, it's one of the types we should probably be using a lot less of. In almost every single instance when you use a boolean, it should be something else. The trick is figuring out what "something else" is. Doing this is worth the effort. It tells you a lot about your system, and it will improve your design (even if you end up using a boolean). There are a few possible types that come up often, hiding as booleans. Let's take a look at each of these, as well as the case where using a boolean does make sense. This isn't exhaustive—[1]there are surely other types that can make sense, too. Datetimes A lot of boolean data is representing a temporal event having happened. For example, websites often have you confirm your email. This may be stored as a boolean column, is_confirmed, in the database. It makes a lot of sense. But, you're throwing away data: when the confirmation happened. You can instead store when the user confirmed their email in a nullable column. You can still get the same information by checking whether the column is null. But you also get richer data for other purposes. Maybe you find out down the road that there was a bug in your confirmation process. You can use these timestamps to check which users would be affected by that, based on when their confirmation was stored. This is the one I've seen discussed the most of all these. We run into it with almost every database we design, after all. You can detect it by asking if an action has to occur for the boolean to change values, and if values can only change one time. If you have both of these, then it really looks like it is a datetime being transformed into a boolean. Store the datetime! Enums Much of the remaining boolean data indicates either what type something is, or its status. Is a user an admin or not? Check the is_admin column! Did that job fail? Check the failed column! Is the user allowed to take this action? Return a boolean for that, yes or no! These usually make more sense as an enum. Consider the admin case: this is really a user role, and you should have an enum for it. If it's a boolean, you're going to eventually need more columns, and you'll keep adding on other statuses. Oh, we had users and admins, but now we also need guest users and we need super-admins. With an enum, you can add those easily. enum UserRole { User, Admin, Guest, SuperAdmin, } And then you can usually use your tooling to make sure that all the new cases are covered in your code. With a boolean, you have to add more booleans, and then you have to make sure you find all the places where the old booleans were used and make sure they handle these new cases, too. Enums help you avoid these bugs. Job status is one that's pretty clearly an enum as well. If you use booleans, you'll have is_failed, is_started, is_queued, and on and on. Or you could just have one single field, status, which is an enum with the various statuses. (Note, though, that you probably do want timestamp fields for each of these events—but you're still best having the status stored explicitly as well.) This begins to resemble a state machine once you store the status, and it means that you can make much cleaner code and analyze things along state transition lines. And it's not just for storing in a database, either. If you're checking a user's permissions, you often return a boolean for that. fn check_permissions(user: User) -> bool { false // no one is allowed to do anything i guess } In this case, true means the user can do it and false means they can't. Usually. I think. But you can really start to have doubts here, and with any boolean, because the application logic meaning of the value cannot be inferred from the type. Instead, this can be represented as an enum, even when there are just two choices. enum PermissionCheck { Allowed, NotPermitted(reason: String), } As a bonus, though, if you use an enum? You can end up with richer information, like returning a reason for a permission check failing. And you are safe for future expansions of the enum, just like with roles. You can detect when something should be an enum a proliferation of booleans which are mutually exclusive or depend on one another. You'll see multiple columns which are all changed at the same time. Or you'll see a boolean which is returned and used for a long time. It's important to use enums here to keep your program maintainable and understandable. Conditionals But when should we use a boolean? I've mainly run into one case where it makes sense: when you're (temporarily) storing the result of a conditional expression for evaluation. This is in some ways an optimization, either for the computer (reuse a variable[2]) or for the programmer (make it more comprehensible by giving a name to a big conditional) by storing an intermediate value. Here's a contrived example where using a boolean as an intermediate value. fn calculate_user_data(user: User, records: RecordStore) { // this would be some nice long conditional, // but I don't have one. So variables it is! let user_can_do_this: bool = (a && b) && (c || !d); if user_can_do_this && records.ready() { // do the thing } else if user_can_do_this && records.in_progress() { // do another thing } else { // and something else! } } But even here in this contrived example, some enums would make more sense. I'd keep the boolean, probably, simply to give a name to what we're calculating. But the rest of it should be a match on an enum! * * * Sure, not every boolean should go away. There's probably no single rule in software design that is always true. But, we should be paying a lot more attention to booleans. They're sneaky. They feel like they make sense for our data, but they make sense for our logic. The data is usually something different underneath. By storing a boolean as our data, we're coupling that data tightly to our application logic. Instead, we should remain critical and ask what data the boolean depends on, and should we maybe store that instead? It comes easier with practice. Really, all good design does. A little thinking up front saves you a lot of time in the long run. I know that using an em-dash is treated as a sign of using LLMs. LLMs are never used for my writing. I just really like em-dashes and have a dedicated key for them on one of my keyboard layers. ↩ This one is probably best left to the compiler. ↩
As I slowly but surely work towards the next release of my setcmd project for the Amiga (see the 68k branch for the gory details and my total noob-like C flailing around), I’ve made heavy use of documentation in the AmigaGuide format. Despite it’s age, it’s a great Amiga-native format and there’s a wealth of great information out there for things like the C API, as well as language guides and tutorials for tools like the Installer utility - and the AmigaGuide markup syntax itself. The only snag is, I had to have access to an Amiga (real or emulated), or install one of the various viewer programs on my laptops. Because like many, I spend a lot of time in a web browser and occasionally want to check something on my mobile phone, this is less than convenient. Fortunately, there’s a great AmigaGuideJS online viewer which renders AmigaGuide format documents using Javascript. I’ve started building up a collection of useful developer guides and other files in my own reference library so that I can access this documentation whenever I’m not at my Amiga or am coding in my “modern” dev environment. It’s really just for my own personal use, but I’ll be adding to it whenever I come across a useful piece of documentation so I hope it’s of some use to others as well! And on a related note, I now have a “unified” code-base so that SetCmd now builds and runs on 68k-based OS 3.x systems as well as OS 4.x PPC systems like my X5000. I need to: Tidy up my code and fix all the “TODO” stuff Update the Installer to run on OS 3.x systems Update the documentation Build a new package and upload to Aminet/OS4Depot Hopefully I’ll get that done in the next month or so. With the pressures of work and family life (and my other hobbies), progress has been a lot slower these last few years but I’m still really enjoying working on Amiga code and it’s great to have a fun personal project that’s there for me whenever I want to hack away at something for the sheer hell of it. I’ve learned a lot along the way and the AmigaOS is still an absolute joy to develop for. I even brought my X5000 to the most recent Kickstart Amiga User Group BBQ/meetup and had a fun day working on the code with fellow Amigans and enjoying some classic gaming & demos - there was also a MorphOS machine there, which I think will be my next target as the codebase is slowly becoming more portable. Just got to find some room in the “retro cave” now… This stuff is addictive :)
A little while back I heard about the White House launching their version of a Drudge Report style website called White House Wire. According to Axios, a White House official said the site’s purpose was to serve as “a place for supporters of the president’s agenda to get the real news all in one place”. So a link blog, if you will. As a self-professed connoisseur of websites and link blogs, this got me thinking: “I wonder what kind of links they’re considering as ‘real news’ and what they’re linking to?” So I decided to do quick analysis using Quadratic, a programmable spreadsheet where you can write code and return values to a 2d interface of rows and columns. I wrote some JavaScript to: Fetch the HTML page at whitehouse.gov/wire Parse it with cheerio Select all the external links on the page Return a list of links and their headline text In a few minutes I had a quick analysis of what kind of links were on the page: This immediately sparked my curiosity to know more about the meta information around the links, like: If you grouped all the links together, which sites get linked to the most? What kind of interesting data could you pull from the headlines they’re writing, like the most frequently used words? What if you did this analysis, but with snapshots of the website over time (rather than just the current moment)? So I got to building. Quadratic today doesn’t yet have the ability for your spreadsheet to run in the background on a schedule and append data. So I had to look elsewhere for a little extra functionality. My mind went to val.town which lets you write little scripts that can 1) run on a schedule (cron), 2) store information (blobs), and 3) retrieve stored information via their API. After a quick read of their docs, I figured out how to write a little script that’ll run once a day, scrape the site, and save the resulting HTML page in their key/value storage. From there, I was back to Quadratic writing code to talk to val.town’s API and retrieve my HTML, parse it, and turn it into good, structured data. There were some things I had to do, like: Fine-tune how I select all the editorial links on the page from the source HTML (I didn’t want, for example, to include external links to the White House’s social pages which appear on every page). This required a little finessing, but I eventually got a collection of links that corresponded to what I was seeing on the page. Parse the links and pull out the top-level domains so I could group links by domain occurrence. Create charts and graphs to visualize the structured data I had created. Selfish plug: Quadratic made this all super easy, as I could program in JavaScript and use third-party tools like tldts to do the analysis, all while visualizing my output on a 2d grid in real-time which made for a super fast feedback loop! Once I got all that done, I just had to sit back and wait for the HTML snapshots to begin accumulating! It’s been about a month and a half since I started this and I have about fifty days worth of data. The results? Here’s the top 10 domains that the White House Wire links to (by occurrence), from May 8 to June 24, 2025: youtube.com (133) foxnews.com (72) thepostmillennial.com (67) foxbusiness.com (66) breitbart.com (64) x.com (63) reuters.com (51) truthsocial.com (48) nypost.com (47) dailywire.com (36) From the links, here’s a word cloud of the most commonly recurring words in the link headlines: “trump” (343) “president” (145) “us” (134) “big” (131) “bill” (127) “beautiful” (113) “trumps” (92) “one” (72) “million” (57) “house” (56) The data and these graphs are all in my spreadsheet, so I can open it up whenever I want to see the latest data and re-run my script to pull the latest from val.town. In response to the new data that comes in, the spreadsheet automatically parses it, turn it into links, and updates the graphs. Cool! If you want to check out the spreadsheet — sorry! My API key for val.town is in it (“secrets management” is on the roadmap). But I created a duplicate where I inlined the data from the API (rather than the code which dynamically pulls it) which you can check out here at your convenience. Email · Mastodon · Bluesky
Consent morality is the idea that there are no higher values or virtues than allowing consenting adults to do whatever they please. As long as they're not hurting anyone, it's all good, and whoever might have a problem with that is by definition a bigot. This was the overriding morality I picked up as a child of the 90s. From TV, movies, music, and popular culture. Fly your freak! Whatever feels right is right! It doesn't seem like much has changed since then. What a moral dead end. I first heard the term consent morality as part of Louise Perry's critique of the sexual revolution. That in the context of hook-up culture, situationships, and falling birthrates, we have to wrestle with the fact that the sexual revolution — and it's insistence that, say, a sky-high body count mustn't be taboo — has led society to screwy dating market in the internet age that few people are actually happy with. But the application of consent morality that I actually find even more troubling is towards parenthood. As is widely acknowledged now, we're in a bit of a birthrate crisis all over the world. And I think consent morality can help explain part of it. I was reminded of this when I posted a cute video of a young girl so over-the-moon excited for her dad getting off work to argue that you'd be crazy to trade that for some nebulous concept of "personal freedom". Predictably, consent morality immediately appeared in the comments: Some people just don't want children and that's TOTALLY OKAY and you're actually bad for suggesting they should! No. It's the role of a well-functioning culture to guide people towards The Good Life. Not force, but guide. Nobody wants to be convinced by the morality police at the pointy end of a bayonet, but giving up on the whole idea of objective higher values and virtues is a nihilistic and cowardly alternative. Humans are deeply mimetic creatures. It's imperative that we celebrate what's good, true, and beautiful, such that these ideals become collective markers for morality. Such that they guide behavior. I don't think we've done a good job at doing that with parenthood in the last thirty-plus years. In fact, I'd argue we've done just about everything to undermine the cultural appeal of the simple yet divine satisfaction of child rearing (and by extension maligned the square family unit with mom, dad, and a few kids). Partly out of a coordinated campaign against the family unit as some sort of trad (possibly fascist!) identity marker in a long-waged culture war, but perhaps just as much out of the banal denigration of how boring and limiting it must be to carry such simple burdens as being a father or a mother in modern society. It's no wonder that if you incessantly focus on how expensive it is, how little sleep you get, how terrifying the responsibility is, and how much stress is involved with parenthood that it doesn't seem all that appealing! This is where Jordan Peterson does his best work. In advocating for the deeper meaning of embracing burden and responsibility. In diagnosing that much of our modern malaise does not come from carrying too much, but from carrying too little. That a myopic focus on personal freedom — the nights out, the "me time", the money saved — is a spiritual mirage: You think you want the paradise of nothing ever being asked of you, but it turns out to be the hell of nobody ever needing you. Whatever the cause, I think part of the cure is for our culture to reembrace the virtue and the value of parenthood without reservation. To stop centering the margins and their pathologies. To start centering the overwhelming middle where most people make for good parents, and will come to see that role as the most meaningful part they've played in their time on this planet. But this requires giving up on consent morality as the only way to find our path to The Good Life. It involves taking a moral stance that some ways of living are better than other ways of living for the broad many. That parenthood is good, that we need more children both for the literal survival of civilization, but also for the collective motivation to guard against the bad, the false, and the ugly. There's more to life than what you feel like doing in the moment. The worst thing in the world is not to have others ask more of you. Giving up on the total freedom of the unmoored life is a small price to pay for finding the deeper meaning in a tethered relationship with continuing a bloodline that's been drawn for hundreds of thousands of years before it came to you. You're never going to be "ready" before you take the leap. If you keep waiting, you'll wait until the window has closed, and all you see is regret. Summon a bit of bravery, don't overthink it, and do your part for the future of the world. It's 2.1 or bust, baby!
An interactive demo of bisection search and golden ratio search algorithms. There is also a motivation to learn them both. Spoiler alert! One converges better, and the other has a better computational cost.