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38

Enjoying the stability of Linux

from Paolo Amoroso's Journal [alt+shift+b] in programming

<![CDATA[I initially used Linux from the mid 1990s to 2015, first as dual boot with Windows 95 and then as my only desktop operating system. Back then my PC had an Nvidia graphics card and system updates frequently broke X11 on Linux, leaving me at the text console with no idea what to do. At some point I stopped applying the updates as I dreaded change. In 2015 I had enough and switched to ChromeOS. Although I still used Crostini Linux on ChromeOS, over the years I increasingly bumped into the limitations of this containerized approach. The rumors of Google considering for ChromeOS a feature like Windows Recall eventually made the cloud operating system a deal breaker. So I decided to migrate back to Linux for good, bought a System76 Merkaat mini PC with no Nvidia hardware, and installed Linux Mint Cinnamon. It's been seven months since my switch back to Linux in July of 2024 and, despite some early issues, my experience with Mint has been smooth and uneventful. Linux supports all my hardware, system updates install seamlessly, and everything works. The system fades into the background and I can focus on running the programs I need. In my early Linux years I often upgraded to every major and minor version of my distro. There were good reasons as Linux evolved rapidly, significant features came out regularly, online updates weren't a thing, and getting online was costly and impractical. It helped that I was younger and eager to play with Linux. In January of 2025 Linux Mint 22.1 was released, the first minor version since my current Mint 22. But this time I'll defer upgrading until at least the next major release, or possibly for a year or two. I feel no pressure as system updates flow regularly over the support period of Mint 22 that ends in 2029. Besides, upgrading involves some preparation and work I don't look forard to doing. If some features I really want do come out I may consider upgrading. But, for now, I want to savor this newfound Linux...
23rd Feb 2025

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More from Paolo Amoroso's Journal

The origins of my computing journey

<![CDATA[My journey to using and programming computers started around 1983 with a Sinclair ZX Spectrum 48K, the very first I owned. At the time I was clueless. For example, I wondered whether, once I loaded a program from tape, I needed to write it back at the end of the session so that it didn't vanish when turning off the machine. The Sinclair ZX Spectrum Introduction and the Sinclair ZX Spectrum BASIC programming guides that came with the device were my first learning resources, complemented by the great Italian computer magazine MC-microcomputer. Aside from some books, in that pre-online era technical documentation wasn't easy to come by in Italy, especially foreign works in English. I pored over the Spectrum manuals, reread them many times, and experimented with the sample code. I've never been into gaming but did run many games to see what the machine could do. I've come a long way since then, hopefully. #retrocomputing #personal a href="https://remark.as/p/journal.paoloamoroso.com/the-origins-of-my-computing-journey"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

24th Aug 2026 • 1 votes
Early simulations with GravityLoops

<![CDATA[GravityLoops, my gravity simulator in Interlisp and LOOPS, can finally show something on the screen. The program now animates a body of mass like the Moon interacting under gravity with a body of mass like the Earth. The dots in the simulation window here are the bodies after 180 days of simulated time, with the Earth at left. Watch the full run. Screenshot of a still frame of a simulation of a body like the Earth and one like the Moon interacting under the muatal gravity. Well, that's not much. But the code confirms the simulation loop with an offscreen buffer works well. After putting in place some infrastructure, to get there I wrote the simulation loop, tweaked a few methods, wrote a demo function that sets up the simulation, and fixed a few bugs. There's a lot more to do. I need to make the graphics of the body markers more complete and explanatory, control the speed of the animation, fix more bugs, and refactor to decouple some interclass dependencies. And, of course, GravityLoops will also have a user interface to control the simulation and enter the parameters. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/early-simulations-with-gravityloops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

13th Jul 2026 • 1 votes
Representing the universe of GravityLoops

<![CDATA[I started working on the class Universe of GravityLoops, my gravity simulator in Interlisp and LOOPS. I defined the class itself and the main methods, Universe.Register and Universe.Simulate. The class represents a collection of bodies and manages the parameters and state of the simulation. Universe.Register adds a body to a universe, Universe.Simulate runs the simulation. In the C++ code of the article my design draws inspiration from, an instance variable of the class UNIVERSE holds a pool of bodies in an array, with the most recently added body indexed by another instance variable. In GravityLoops the corresponding instance variable bodyPool is a list which, as the article notes, is more versatile and doesn't need the index. Universe.Simulate, just a stub for now, is the core method. It will update the state of the simulation, display the bodies in a graphical window along with status information, and check whether the user interrupts the simulation. The C++ program runs the simulation until the user presses a specific key and GravityLoops will have a similar feature. I'll also have the program accept a number of time ticks to step the simulation through. For Universe.Simulate I'll mostly follow the C++ code. But I plan to revisit the decision after I have something running to experiment with. I may want to split the simulation functionality into more than one method to separate the simulation itself from output, or redesign control around LOOPS' active values. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/representing-the-universe-of-gravityloops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

5th Jun 2026 • 1 votes
GravityLoops, a gravity simulator in Interlisp and LOOPS

<![CDATA[I started working on GravityLoops, a software that simulates a collection of bodies interacting under the mutual gravity. I develop it on Medley in Interlisp and its object extension LOOPS, the Lisp Object-Oriented Programming System. GravityLoops will show an animation of the bodies and their motions, along with facilities for defining the parameters of the system and controlling the simulation. Motivation I've been meaning to do a LOOPS learning project but none of the ideas I initially came up with clicked. I wanted something more complex than a toy but easy enough to implement with reasonable effort. The project should also incorporate naturally the features of LOOPS, such as the gauges library of graphical meters and dials for displaying quantities. I finally stumbled upon the gravity simulator described in the article Force-Based Simulations by Todd King in the September, 1989 issue of Dr. Dobbs Journal. It's just perfect. I'm adapting to LOOPS the design of the sample C++ code that comes with the article. It's nice as it reads like an object-oriented domain specific language for simulation. The code is so short and clean I can fully understand it despite my minimal C++. I never thought I would say that of C++. There is much to like of King's program starting from its domain, astronomy and physics, which overlaps with some of my passions. The project is period accurate too as when Dr. Dobb's Journal published the article LOOPS was still under development. And, along with window systems, simulation was among the killer applications object-oriented programming proponents pointed to. The program comprises only two, hierarchically unrelated classes, a shallow inheritance design more in line with the later evolution of object-oriented programming. But the application does offer other potential classes that are a good fit for LOOPS. For example, I plan to specialize the LOOPS class Window to represent the simulaton window. I will likely need more classes for the GUI, such as dialogs for entering the simulation parameters. LOOPS is one of the subsystems best integrated with the Interlisp environment and comes with good documentation. I want to experience this high integration, the ability of combining tools designed to work together that comes natural once you're familiar with the environment. Adapting King's program to the Interlisp environment is also an opportunity to employ useful programming techniques like screen buffering to improve animation fluidity. Plus, anything that draws pretty graphics is fun. Design To adapt Todd's design to LOOPS I create matching classes with similar instance variables and methods, named according to the LOOPS style. I will rename a few confusing methods, such as UNIVERSE::service() to register a body with a universe which I'll call Universe.Register, and UNIVERSE::big_bang() to run the simulation which will become Universe.Simulate. The C++ code represents a 2D vector as a struct that I map to an Interlisp record. A class seems overkill. Todd's program outputs to the MS-DOS text console via the conio library. GravityLoops instead will draw graphics in a window. So far the code implements the Body class that represents a body. I'm about to start working on the Universe class that holds a collection of bodies and manages the parameters and state of the simulation. Once the core classes are in place I will turn to implementing the animated simulation. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/gravityloops-a-gravity-simulator-in-interlisp-and-loops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

31st May 2026 • 1 votes
Rearranging the File Browser menu for Insphex

<![CDATA[Insphex adds the Hexdump item to the File Browser menu to view the hex dump of the selected files. The initial implementation called the public API for adding commands at the top level of the menu. To later move the item to the See sumbenu that groups various file viewing commands I resorted to list surgery, as the API doesn't support submenus. The problem is internal system details can and do change, which happened to the File Browser menu and led to an Insphex load error. I fixed the issue by reverting the public API call and now the item is back at the top level of the menu. Insphex is a hex dump tool similar to the Linux command hexdump. I wrote it in Common Lisp on Medley Interlisp. #insphex #CommonLisp #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/rearranging-the-file-browser-menu-for-insphex"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

1st Mar 2026 • 1 votes

More in programming

Contract testing implementation challenges

This post was previously published through my newsletter on October 19, 2026. From time to time, I will republish newsletter issues on my blog here if I think people (and search engines) might benefit from it. If you want to read everything I’ve written once it is posted, I recommend signing up for the newsletter. For the last 5-6 years or so, I’ve been talking about, teaching and helping teams implement contract testing on a regular basis. To make that more concrete: at the moment, I’m having ongoing conversations with four different potential clients about helping them in some way with their contract testing implementation, and so far, I’ve run my contract testing workshop four times this year. It probably doesn’t come as a surprise to you when I say that I really like the concept of contract testing as a means of addressing integration testing challenges in distributed software systems. However, no matter if I’m speaking, teaching or implementing contract testing, certain challenges almost always come up at some point, and I want to highlight some of those today. Understanding the concept of contract testing First of all, it often takes people a while to understand the concept of contract testing, especially when they’re used to what I call the ‘traditional’ approach to integration testing: deploying the systems and services in scope to a shared testing environment and then testing them ‘as a whole’. Of course, the more distributed your system and your development process is, and the higher the deployment frequency, the more complex and the slower this integration testing approach is going to be. The premise behind contract testing is to break that integration testing puzzle down into small chunks of individual consumer-provider pairs, and then test the integration between those two in an asynchronous manner. By asynchronous, I mean that there is no need to deploy consumer and provider into a shared environment; both parties perform their part of the process in their own, local development environment. This means you can detect potential integration issues before you deploy, instead of stumbling onto them after you do so. This makes contract testing (or contract-based integration testing, to use its proper name) a significantly different approach to integration testing compared to the more ‘traditional’ approach. In my experience, it usually takes people time to wrap their head around how the process actually works, which steps you should take and in which order, and what you (do not yet) know after each step. It often takes going through several contract testing cycles before people start to ‘get it’. That’s not their fault, that is to be expected, since the contract-based approach to integration testing is, again, quite different from what they’ve been doing for so long. To better cater to this, I redesigned my contract testing workshop a year and a half or so ago. It is now a full-day workshop (half a day is simply too short), and I take much smaller steps and repeat them more often. From what I see, this has led to a better understanding of the concepts with my audience, and that’s the whole point. Contract testing === Pact I’ve talked to quite a few teams that had heard of contract testing somewhere, decided that that was the way out of their integration testing problems, and then immediately started writing contract tests with Pact. Understandable, because Pact is a very useful, very powerful and very popular tool, plus, it’s open source, which makes it easy for teams to get started. Often, they skipped a step in the process. Pact is very much a consumer-driven contract testing tool by nature, and while consumer-driven contract testing is the richest and most powerful of the different approaches to contract testing, it is not necessarily the best fit for every team and every context. It’s a classic example of using the wrong tool for the problem at hand, because they didn’t take enough time looking at the problem and the available solutions. That’s not the problem of Pact, even though it is often framed that way (‘Pact didn’t solve my problems, therefore Pact is not a good tool’). That’s a ‘we didn’t fully understand the problem and the context’ problem. Contract testing removes the need for communication Another challenge that I often see when I talk about or help teams with contract testing is the fact that teams don’t talk to each other. This then leads to integration issues, because team A expects something from team B that team B doesn’t supply. Contract testing is not the solution to these problems. It can’t be - tools alone do not solve problems, let alone communication problems. What contract testing does do is make potential integration issues visible early on in the development process, often earlier than (again) more ‘traditional’ approaches to integration testing. That’s where the value of contract testing can be found. It is not a means to replace communication between teams. In fact, and this is especially true for consumer-driven contract testing, contract testing cannot succeed without good communication between consumer and provider teams. Contract testing replaces all other types of integration testing This one comes up less often than it used to, but sometimes, I still hear people saying that when they will have contract-based integration tests in place, they don’t need other types of integration tests anymore - including E2E tests. That’s simply not true. While contract testing is a great way to find out earlier about the impact of a change in a specific consumer or provider further downstream, in many cases, I wouldn’t rely on these tests alone before moving to production. Because of its asynchronous nature, contract-based integration testing only verifies whether a consumer and a provider speak the same language - can a consumer understand the message returned by a provider in a specific situation? It does not verify that the request or the response message reaches the other party in the first place, for example. In other words, it doesn’t test connectivity between a consumer and a provider. And because integration testing is broken down into individual consumer-provider pairs, you don’t see the entire system working ‘as a whole’. This means you might want to keep a few end-to-end tests in place, even when you’ve got good contract testing coverage across the board. The above is not a complete list of challenges with contract testing, but the ones I mentioned here are those that come up most often.

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