More from David Heinemeier Hansson
One of the biggest mistakes that new startup founders make is trying to get away from the customer-facing roles too early. Whether it's customer support or it's sales, it's an incredible advantage to have the founders doing that work directly, and for much longer than they find comfortable. The absolute worst thing you can do is hire a sales person or a customer service agent too early. You'll miss all the golden nuggets that customers throw at you for free when they're rejecting your pitch or complaining about the product. Seeing these reasons paraphrased or summarized destroy all the nutrients in their insights. You want that whole-grain feedback straight from the customers' mouth! When we launched Basecamp in 2004, Jason was doing all the customer service himself. And he kept doing it like that for three years!! By the time we hired our first customer service agent, Jason was doing 150 emails/day. The business was doing millions of dollars in ARR. And Basecamp got infinitely, better both as a market proposition and as a product, because Jason could funnel all that feedback into decisions and positioning. For a long time after that, we did "Everyone on Support". Frequently rotating programmers, designers, and founders through a day of answering emails directly to customers. The dividends of doing this were almost as high as having Jason run it all in the early years. We fixed an incredible number of minor niggles and annoying bugs because programmers found it easier to solve the problem than to apologize for why it was there. It's not easy doing this! Customers often offer their valuable insights wrapped in rude language, unreasonable demands, and bad suggestions. That's why many founders quit the business of dealing with them at the first opportunity. That's why few companies ever do "Everyone On Support". That's why there's such eagerness to reduce support to an AI-only interaction. But quitting dealing with customers early, not just in support but also in sales, is an incredible handicap for any startup. You don't have to do everything that every customer demands of you, but you should certainly listen to them. And you can't listen well if the sound is being muffled by early layers of indirection.
Most of our cultural virtues, celebrated heroes, and catchy slogans align with the idea of "never give up". That's a good default! Most people are inclined to give up too easily, as soon as the going gets hard. But it's also worth remembering that sometimes you really should fold, admit defeat, and accept that your plan didn't work out. But how to distinguish between a bad plan and insufficient effort? It's not easy. Plenty of plans look foolish at first glance, especially to people without skin in the game. That's the essence of a disruptive startup: The idea ought to look a bit daft at first glance or it probably doesn't carry the counter-intuitive kernel needed to really pop. Yet it's also obviously true that not every daft idea holds the potential to be a disruptive startup. That's why even the best venture capital investors in the world are wrong far more than they're right. Not because they aren't smart, but because nobody is smart enough to predict (the disruption of) the future consistently. The best they can do is make long bets, and then hope enough of them pay off to fund the ones that don't. So far, so logical, so conventional. A million words have been written by a million VCs about how their shrewd eyes let them see those hidden disruptive kernels before anyone else could. Good for them. What I'm more interested in knowing more about is how and when you pivot from a promising bet to folding your hand. When do you accept that no amount of additional effort is going to get that turkey to soar? I'm asking because I don't have any great heuristics here, and I'd really like to know! Because the ability to fold your hand, and live to play your remaining chips another day, isn't just about startups. It's also about individual projects. It's about work methods. Hell, it's even about politics and societies at large. I'll give you just one small example. In 2017, Rails 5.1 shipped with new tooling for doing end-to-end system tests, using a headless browser to validate the functionality, as a user would in their own browser. Since then, we've spent an enormous amount of time and effort trying to make this approach work. Far too much time, if you ask me now. This year, we finished our decision to fold, and to give up on using these types of system tests on the scale we had previously thought made sense. In fact, just last week, we deleted 5,000 lines of code from the Basecamp code base by dropping literally all the system tests that we had carried so diligently for all these years. I really like this example, because it draws parallels to investing and entrepreneurship so well. The problem with our approach to system tests wasn't that it didn't work at all. If that had been the case, bailing on the approach would have been a no brainer long ago. The trouble was that it sorta-kinda did work! Some of the time. With great effort. But ultimately wasn't worth the squeeze. I've seen this trap snap on startups time and again. The idea finds some traction. Enough for the founders to muddle through for years and years. Stuck with an idea that sorta-kinda does work, but not well enough to be worth a decade of their life. That's a tragic trap. The only antidote I've found to this on the development side is time boxing. Programmers are just as liable as anyone to believe a flawed design can work if given just a bit more time. And then a bit more. And then just double of what we've already spent. The time box provides a hard stop. In Shape Up, it's six weeks. Do or die. Ship or don't. That works. But what's the right amount of time to give a startup or a methodology or a societal policy? There's obviously no universal answer, but I'd argue that whatever the answer, it's "less than you think, less than you want". Having the grit to stick with the effort when the going gets hard is a key trait of successful people. But having the humility to give up on good bets turned bad might be just as important.
Europe has become a third-rate power economically, politically, and militarily, and the price for this slowly building predicament is now due all at once. First, America is seeking to negotiate peace in Ukraine directly with Russia, without even inviting Europe to the table. Decades of underfunding the European military has lead us here. The never-ending ridicule of America, for spending the supposedly "absurd sum" of 3.4% of its GDP to maintain its might, coming home to roost. Second, mass immigration in Europe has become the central political theme driving the surge of right-wing parties in countries across the continent. Decades of blind adherence to a naive multi-cultural ideology has produced an abject failure to assimilate culturally-incompatible migrants. Rather than respond to this growing public discontent, mainstream parties all over Europe run the same playbook of calling anyone with legitimate concerns "racist", and attempting to disparage or even ban political parties advancing these topics. Third, the decline of entrepreneurship in Europe has lead to a death of new major companies, and an accelerated brain drain to America. The European economy lost parity with the American after 2008, and now the net-zero nonsense has lead Europe's old manufacturing powerhouse, Germany, to commit financial harakiri. Shutting its nuclear power plants, over-investing in solar and wind, and rendering its prized car industry noncompetitive on the global market. The latter leading European bureaucrats in the unenviable position of having to both denounce Trump on his proposed tariffs while imposing their own on the Chinese. A single failure in any of these three crucial realms would have been painful to deal with. But failure in all three at the same time is a disaster, and it's one of Europe's own making. Worse still is that Europeans at large still appear to be stuck in the early stages of grief. Somewhere between "anger" and "bargaining". Leaving us with "depression" before we arrive at "acceptance". Except this isn't destiny. Europe is not doomed to impotent outrage or repressive anger. Europe has the people, the talent, and the capital to choose a different path. What it currently lacks is the will. I'm a Dane. Therefore, I'm a European. I don't summarize the sad state of Europe out of spite or ill will or from a lack of standing. I don't want Europe to become American. But I want Europe to be strong, confident, and successful. Right now it's anything but. The best time for Europe to make a change was twenty years ago. The next best time is right now. Forza Europe! Viva Europe!
Just a day after JD Vance's remarkable speech in Munich, 60 Minutes validates his worst accusations in a chilling segment on the totalitarian German crackdown on free speech. You couldn't have scripted this development for more irony or drama! This isn't 60 Minutes finding a smoking gun in some secret government archive, detailing a plot to prosecute free speech under some fishy pretext. No, this is German prosecutors telling an American journalist in an open interview that insulting people online is a crime and retweeting a "lie" will get you in trouble with the law. No hidden cameras! All out in the open! Nor is this just some rogue prosecutorial theory. 60 Minutes goes along for the ride with German police, as they conduct a raid at dawn with six armed officers to confiscate the laptop and a phone of a German citizen suspected of posting a racist cartoon. Even typing out this description of what happens sounds like insane hyperbole, but you can just watch the clip for yourself. And this morning raid was just one of fifty that day. Fifty raids in a day! For wrong speech, spicy memes, online insults of politicians, and other utterances by German citizens critical of their government or policies! Is this is the kind of hallowed democracy that Germans are supposed to defend against the supposed threat of AfD? As I noted yesterday, even Denmark has some draconian laws on the books limiting free speech. And they've been used in anger too. Although I've yet to see the kind of grotesque enforcement -- six armed officers at dawn coming to confiscate a laptop! -- but the trend is none the less worrying all across Europe, not just in Germany. I suppose this is why European leaders are in such shock over Vance's wagging finger. Because they know he's dead on, but they're not used to getting called out like this. On the world stage, while they just had to sit there. I can see how that's humiliating. But the humiliation of the European people is infinitely greater as they're gaslit about their right to free speech. That Vance doesn't know what he's talking about. Oh, and what about the Gulf of America?? It's pathetic. So too is the apparent deep support from many parts of Europe for this totalitarian insanity. I keep hearing from Europeans who with a straight face will claim that of course they have free speech, but that doesn't mean you can insult people, hurt their feelings, or post statistics that might cast certain groups in a bad light. Madness. "The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." -- Orwell, 1949
More in programming
There are 35% fewer software developer job listings on Indeed today, than five years ago. Compared to other industries, job listings for software engineers grew much more in 2021-2022, but have declined much faster since. A look into possible reasons for this, and what could come next.
As well as changing the way I organise my writing, last year I made some cosmetic improvements to this site. I design everything on this site myself, and I write the CSS by hand – I don’t use any third-party styles or frameworks. I don’t have any design training, and I don’t do design professionally, so I use this site as a place to learn and practice my design skills. It’s a continual work-in-progress, but I’d like to think it’s getting better over time. I design this site for readers. I write long, text-heavy posts with the occasional illustration or diagram, so I want something that will be comfortable to read and look good on a wide variety of browsers and devices. I get a lot of that “for free” by using semantic HTML and the default styles – most of my CSS is just cosmetic. Let’s go through some of the changes. Cleaning up the link styles This is what links used to look like: Every page has a tint colour, and then I was deriving different shades to style different links – a darker shade for visited links, a lighter shade for visited links in dark mode, and a background that appears on hover. I’m generating these new colours programatically, and I was so proud of getting that code working that I didn’t stop to think whether it was a good idea. In hindsight, I see several issues. The tint colour is meant to give the page a consistent visual appearance, but the different shades diluted that effect. I don’t think their meaning was especially obvious. How many readers ever worked it out? And the hover styles are actively unhelpful – just as you hover over a link you’re interested in, I’m making it harder to read! (At least in light mode – in dark mode, the hover style is barely legible.) One thing I noticed is that for certain tint colours, the “visited” colour I generated was barely distinguishable from the text colour. So I decided to lean into that in the new link styles: visited links are now the same colour as regular text. This new set of styles feels more coherent. I’m only using one shade of the tint colour, and I think the meaning is a bit clearer – only new-to-you links will get the pop of colour to stand out from the rest of the text. I’m happy to rely on underlines for the links you’ve already visited. And when you hover, the thick underline means you can see where you are, but the link text remains readable. Swapping out the font I swapped out the font, replacing Georgia with Charter. The difference is subtle, so I’d be surprised if anyone noticed: I’ve always used web safe fonts for this site – the fonts that are built into web browsers, and don’t need to be downloaded first. I’ve played with custom fonts from time to time, but there’s no font I like more enough to justify the hassle of loading a custom font. I still like Georgia, but I felt it was showing its age – it was designed in 1993 to look good on low-resolution screens, but looks a little chunky on modern displays. I think Charter looks nicer on high-resolution screens, but if you don’t have it installed then I fall back to Georgia. Making all the roundrects consistent I use a lot of rounded rectangles for components on this site, including article cards, blockquotes, and code blocks. For a long time they had similar but not identical styles, because I designed them all at different times. There were weird inconsistencies. For example, why does one roundrect have a 2px border, but another one is 3px? These are small details that nobody will ever notice directly, but undermine the sense of visual together-ness. I’ve done a complete overhaul of these styles, to make everything look more consistent. I’m leaning heavily on CSS variables, a relatively new CSS feature that I’ve really come to like. Variables make it much easier to use consistent values in different rules. I also tweaked the appearance: I’ve removed another two shades of the tint colour. (Yes, those shades were different from the ones used in links.) Colour draws your attention, so I’m trying to use it more carefully. A link says “click here”. A heading says “start here”. What does a blockquote or code snippet say? It’s just part of the text, so it shouldn’t be grabbing your attention. I think the neutral background also makes the syntax highlighting easier to read, because the tint colour isn’t clashing with the code colours. I could probably consolidate the shades of grey I’m using, but that’s a task for another day. I also removed the left indent on blockquotes and code blocks – I think it looks nicer to have a flush left edge for everything, and it means you can read more text on mobile screens. (That’s where I really felt the issues with the old design.) What’s next? By tidying up the design and reducing the number of unique elements, I’ve got a bit of room to add something new. For a while now I’ve wanted a place at the bottom of posts for common actions, or links to related and follow-up posts. As I do more and more long-form, reflective writing, I want to be able to say “if you liked this, you should read this too”. I want something that catches your eye, but doesn’t distract from the article you’re already reading. Louie Mantia has a version of this that I quite like: I’ve held off designing this because the existing pages felt too busy, but now I feel like I have space to add this – there aren’t as many clashing colours and components to compete for your attention. I’m still sketching out designs – my current idea is my rounded rectangle blocks, but with a coloured border instead of a subtle grey, but when I did a prototype, I feel like it’s missing something. I need to try a few more ideas. Watch this space! [If the formatting of this post looks odd in your feed reader, visit the original article]
One of the biggest mistakes that new startup founders make is trying to get away from the customer-facing roles too early. Whether it's customer support or it's sales, it's an incredible advantage to have the founders doing that work directly, and for much longer than they find comfortable. The absolute worst thing you can do is hire a sales person or a customer service agent too early. You'll miss all the golden nuggets that customers throw at you for free when they're rejecting your pitch or complaining about the product. Seeing these reasons paraphrased or summarized destroy all the nutrients in their insights. You want that whole-grain feedback straight from the customers' mouth! When we launched Basecamp in 2004, Jason was doing all the customer service himself. And he kept doing it like that for three years!! By the time we hired our first customer service agent, Jason was doing 150 emails/day. The business was doing millions of dollars in ARR. And Basecamp got infinitely, better both as a market proposition and as a product, because Jason could funnel all that feedback into decisions and positioning. For a long time after that, we did "Everyone on Support". Frequently rotating programmers, designers, and founders through a day of answering emails directly to customers. The dividends of doing this were almost as high as having Jason run it all in the early years. We fixed an incredible number of minor niggles and annoying bugs because programmers found it easier to solve the problem than to apologize for why it was there. It's not easy doing this! Customers often offer their valuable insights wrapped in rude language, unreasonable demands, and bad suggestions. That's why many founders quit the business of dealing with them at the first opportunity. That's why few companies ever do "Everyone On Support". That's why there's such eagerness to reduce support to an AI-only interaction. But quitting dealing with customers early, not just in support but also in sales, is an incredible handicap for any startup. You don't have to do everything that every customer demands of you, but you should certainly listen to them. And you can't listen well if the sound is being muffled by early layers of indirection.
Humanity's Last Exam by Center for AI Safety (CAIS) and Scale AI
Most of our cultural virtues, celebrated heroes, and catchy slogans align with the idea of "never give up". That's a good default! Most people are inclined to give up too easily, as soon as the going gets hard. But it's also worth remembering that sometimes you really should fold, admit defeat, and accept that your plan didn't work out. But how to distinguish between a bad plan and insufficient effort? It's not easy. Plenty of plans look foolish at first glance, especially to people without skin in the game. That's the essence of a disruptive startup: The idea ought to look a bit daft at first glance or it probably doesn't carry the counter-intuitive kernel needed to really pop. Yet it's also obviously true that not every daft idea holds the potential to be a disruptive startup. That's why even the best venture capital investors in the world are wrong far more than they're right. Not because they aren't smart, but because nobody is smart enough to predict (the disruption of) the future consistently. The best they can do is make long bets, and then hope enough of them pay off to fund the ones that don't. So far, so logical, so conventional. A million words have been written by a million VCs about how their shrewd eyes let them see those hidden disruptive kernels before anyone else could. Good for them. What I'm more interested in knowing more about is how and when you pivot from a promising bet to folding your hand. When do you accept that no amount of additional effort is going to get that turkey to soar? I'm asking because I don't have any great heuristics here, and I'd really like to know! Because the ability to fold your hand, and live to play your remaining chips another day, isn't just about startups. It's also about individual projects. It's about work methods. Hell, it's even about politics and societies at large. I'll give you just one small example. In 2017, Rails 5.1 shipped with new tooling for doing end-to-end system tests, using a headless browser to validate the functionality, as a user would in their own browser. Since then, we've spent an enormous amount of time and effort trying to make this approach work. Far too much time, if you ask me now. This year, we finished our decision to fold, and to give up on using these types of system tests on the scale we had previously thought made sense. In fact, just last week, we deleted 5,000 lines of code from the Basecamp code base by dropping literally all the system tests that we had carried so diligently for all these years. I really like this example, because it draws parallels to investing and entrepreneurship so well. The problem with our approach to system tests wasn't that it didn't work at all. If that had been the case, bailing on the approach would have been a no brainer long ago. The trouble was that it sorta-kinda did work! Some of the time. With great effort. But ultimately wasn't worth the squeeze. I've seen this trap snap on startups time and again. The idea finds some traction. Enough for the founders to muddle through for years and years. Stuck with an idea that sorta-kinda does work, but not well enough to be worth a decade of their life. That's a tragic trap. The only antidote I've found to this on the development side is time boxing. Programmers are just as liable as anyone to believe a flawed design can work if given just a bit more time. And then a bit more. And then just double of what we've already spent. The time box provides a hard stop. In Shape Up, it's six weeks. Do or die. Ship or don't. That works. But what's the right amount of time to give a startup or a methodology or a societal policy? There's obviously no universal answer, but I'd argue that whatever the answer, it's "less than you think, less than you want". Having the grit to stick with the effort when the going gets hard is a key trait of successful people. But having the humility to give up on good bets turned bad might be just as important.