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Revised rules of engineering leadership.

from Irrational Exuberance [alt+shift+b] in programming

From early 2014 through late 2020, I was working in hypergrowth environments, which are challenging, but also educational. The most valuable feature of hypergrowth is that your mistakes reveal themselves next month rather than next year, because things go wrong very loudly when you’re moving fast. I’ve been thinking a lot about hypergrowth recently, because Imprint’s business is growing quickly and we did a large batch of hiring last year, but also because the AI-tooling shift has changed the pace at which it’s possible to work. This post documents the new rules I’ve revised my approach to engineering leadership around, and then talks through the specific projects I’ve worked on over the past year that caused me to believe in these rules. Revised rules Migrations can be done by an individual rather than a team. Even complex, large changes can be 95% owned by the driving individual or team, and done in 10% of the time. As the initial cost of migrations goes down, the reward/penalty of each migration’s quality goes up: even small sharp edges will break your colleagues’ mental models about the software you co-maintain. The impact of individual judgment on your company has never been higher. While 1st-pass code is nearly free, the cost of working code depends on your development harness, and is not free. We’re in an era when many companies say that everyone should be writing code, however our experience is that writing code that works well, while avoiding messy edgecases, remains difficult. Just how difficult remains a factor of your development harness, e.g. your tests, CI/CD, validation environments, preview-ability of changes, and so on. While I personally don’t imagine it’s valuable for most folks at a company to be contributing code, I suspect that most disagreement about that topic is actually a miscommunication: even at a company where “everyone codes”, the marketing team isn’t reducing allocations in your servers, instead it’s about whether there is a safe...
15th Jun 2026

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Speeding up code review with `small-change`

Imprint’s average engineer is merging 4x more PRs than 2 years ago. Yay. Aggregated behind the average is something even more interesting: we have two teams that are merging 10x their PRs over that period. One engineer is merging 25x the PRs per week of our average engineer two years ago, and a number are merging 10x. That’s pretty neat, and the slope of the line suggests our average in a year is going to look much closer to today’s p90 than today’s p50. Even more importantly, we aren’t just shipping more, our quality has improved: incidents are down 42% half-over-half, and critical incidents are down 78% half-over-half. I think we’ve always known the quality/velocity tradeoff wasn’t a particularly useful construct, but that’s undeniable today. As we’ve walked this path, we–like everyone else progressing down it–have run into the problem of pull request review. The p50 pull request review took about 33 minutes to complete 2 years ago, but now takes us about 77 minutes. The slope here correlates tightly with the number of pull requests getting merged. Tightly enough that addressing it became one of my priorities for the week. We solved it! Just kidding, we’ve absolutely not solved it, but I think our current approach is an interesting one, which we call the small-change. The work discussed here was shaped and done by many folks at Imprint including Dan, Joy, Daniel, Lenny, Taylor, Ted, and Annie, among many others. Why review pull requests? There are four reasons we review pull requests: Knowledge sharing between author and reviewer – software engineering is generally learned via apprenticeship, and reviews are a primary mechanism of experienced engineers teaching others what good software looks like. We believe the current volume means that this knowledge sharing will have to move towards operating on clusters of pull requests, rather than individual pull requests Preventing errors – review has always been an expensive time to catch errors, and we believe that effective CICD along with harness verification techniques like poteto’s pstack are more effective mechanisms for preventing errors than review Preventing malicious behavior – my experience is that even careful code review will generally miss competent malicious behavior, although fortunately most malicious behavior is incompetent. We believe both sorts of behavior are best identified using a combination of fixed rules (modifying these specific objects/classes/files requires review), anti-abuse mechanisms that we’ve refined in our LLM-based member support experiences, auditing, and audit log inspection Compliance obligations in our documented controls – these can be changed, but today they require that an independent human reviews changes in a subset of our repositories In the modern development paradigm, we think there is a better solution for each of these problems. But, we also want to make these changes very cautiously. Small steps with small-change We believe we move fast by finding narrow, contained ways to validate new practices, so to iterate our way into an effective solution, we’ve developed the concept of a small-change. Here’s how it works: When a pull request is marked ready, CICD determines whether it is eligible to be a small-change. This is represented as a passing Github check. There is also a label for visibility, but it is the check itself, managed by the build and not human modifiable, that determines eligibility. (The label is used for initial filtering, but the check is still independently verified.) Something is a small-change if it meets all of these criteria: It is less than 1,000 lines of code There are no p1 or p2 findings from our ai-code-review automated review bot The author has “experience” in the service or application, defined as 10+ prior merged pull requests into that service or application’s directories. For changes working across multiple services or applications, the author must have experience in all of them to qualify Impacts fewer than N distinct services or applications. N is 1 on our frontend monorepo, and N is 3 in our backend monorepo, where typical changes will modify both a gRPC service and a common HTTP gateway Shared libraries and utilities files are not eligible for small-change Each repository has a .small_change file which allows per-path customization while we continue to tune the behaviors. For example, a service dealing with money movement can be excluded Our Slack automation tags every reference to a pull request with reacji labeling the state of that pull request, for example if it has failing tests, if it has been approved but tests are still running, or if it is ready to merge. We added a small-change reacji that indicates which of those pull requests meet the small-change criteria In our internal skills repository, we created two skills that have been distributed across harnesses: review-small-change which takes a list of repositories and reviews all open, non-draft, small-changes, including providing approval if they meet the review’s criteria (all checks pass including small-change check, and not touching on sensitive topics such as payments and security) review-pr-cluster which reviews batches of pull requests to identify common themes that came up, and suggest opportunities for discussion and adding verifications We set the social expectation that any error caused by a small-change is a failure in our system, and has to be solved at the system level: improvements to ai-code-review, to our verification mechanisms, to our CICD, to our harness, etc. This took about two days of infrequent attention to implement and rollout, although I imagine we will be tuning the knobs here for a long time. Maybe forever. fleet: centrally orchestrated harness I’ll briefly mention our other approach to reducing code review volume, which anchors on our centrally-orchestrated harness, fleet. (Which is similar to Stripe’s Minions although not following the one-shot approach in particular). We rely on fleet to implement and verify software in a highly controlled harness running in the cloud, with independent evaluation mechanisms to identify the correct number of independent reviewers for any given change. That number can be as low as one (e.g. fleet writes, one human reviews) for changes evaluated as safe. Results / next steps / reception I’ll be honest, it’s too early to give a useful result here. From early results, about 10% of changes qualify as a small-change. Those are now eligible for very fast approval, and generally get it unless they trip a flag, generally due to touching a security or money adjacent topic. While 10% is a small percentage, the core concept here is working, and ultimately will succeed or fail based on our ability to expand that percentage over the next few months in tandem with expanding our verification mechanisms to be increasingly comprehensive. This is ultimately going to fail or succeed depending on our ability to improve our verifications, which does require more difficult sorts of techniques to accomplish in low scale-complexity, high domain-complexity software than in the high scale-complexity, low domain-complexity products where many techniques like incremental rollouts are exceptionally effective. (Don’t get me wrong, they still work, they just provide less coverage when most users have different configuration and behavior.) Folks have not been uniformly excited about this, it’s a substantial change from how we’ve learned to be good engineers, and it’s uncomfortable to reevaluate whether a long-held best practice has become merely dogma. The most energizing part of the current cycle is that we get to reevaluate these practices we grew up on every week; the most painful part of the current cycle is that we’re likely to fall behind if we ever stop reevaluating them.

6 days ago • 1 votes
Trying the Software factory pattern.

One of the interesting challenges of the AI ecosystem in 2026 is that new, effective patterns emerge faster than I can adopt them. I’ll find a handful, get back to work, and realize a month later that I’d missed four or five more. The adoption cycle for Imprint this year has been something like: January: get every engineer onto Claude Code every single day March: ok, let’s also get everyone else onto Claude Code or Claude Cowork every single day April: local development is bottlenecked on checkout and worktree model, instead create ~10 local workspaces which each have an independent checkout of every repository, and operate at the workspace level, not at the repository level, so it can generate cross-repository pull requests across frontend, backend, infrastructure and data monorepos June: oh boy, agent-driven development is heavily constrained by lack of a common task management system with higher visibility and less permission complexity than Jira, so let’s migrate the entire company over to Linear and hard stop on Jira July: yikes, now we have visibility into all these tickets, many of them are trivial but managing them through local development isn’t scaling, let’s roll out an orchestrated harness which internally we call “Agent Fleet”, along the lines of Stripe’s Minions The most recent question for me has been figuring out how to adopt the software factory pattern. (After some light research, the specific AI-context origin of this term is slightly messy to attribute, but I think it might be Justin McCarthy in February 2026’s Software Factories And The Agentic Moment.) The software factory pattern is looping on a broad goal, and then relying on the harness to drive progress towards that goal. Our first pass at implementation is fairly basic: An agent skill /linear-project-loop which reads in a Linear project and starts by auditing that project’s goal definition on these dimensions: An RFC in Notion that describes the project’s goals, how those goals are measured, and the general approach A Datadog dashboard or Snowflake queries that measure progress against those goals If those are missing, or the Linear project is missing in its entirety, it iterates with you on creating those missing tools. Then it reviews the state of the metrics and issues for the project. If new work is identified, it adds those issues to the project. It updates the state of issues that have moved. It works on the non-blocked tasks based on the project’s current state. This is often writing a pull request, updating a pull request, pinging for review, asking a clarifying question, etc. When a task completes, if the project description is fresh, it takes on the next task. If the description hasn’t been updated in a while, it reruns the loop starting with the first step. Right now I am running this locally in a local harness, but it’s working well enough that I anticipate moving the behavior to be driven by the same orchestrated harness that we assign one-off tasks to. What I particularly like about the factory pattern is that it parallels very closely how I’ve been working locally, while forcing me to recognize the places where I was accidentally hording parts of the state for myself regarding the goals of the project. I was already asking agents to iterate on specific Linear projects, but they didn’t have the ability to evaluate if they were going in the right direction, or if it was missing necessary tasks. Now it does. The other place this has been extremely helpful for me is checking in on projects post release. For example, I shipped our passkeys implementation earlier this year, but some months go by without my checking in on how it’s going. If we saw adoption spike, or error rates start to turn, I might miss it, but running the factory in a less frequent post-release mode would catch it immediately. The final thought that’s been interesting to me is how much all of the pieces here compound only to the extent that you have the other pieces. For example, this factory pattern depends on having Datadog MCP and Snowflake access available to manage goal-tracking, but it also depends on Linear being the single source of state for the company’s work, and an orchestrated harness that can perform work independently from your laptop. Keeping up with this many migrations is a fascinating industry moment.

20th Sep 2026 • 3 votes
Middle management roles are also a trap.

Six years ago, I wrote Tech Lead Management roles are a trap. My argument then was that TLM roles present themselves as easier than moving into a full management role, but the tension between doing the software engineering and engineering management aspects of the role made being a TLM a much harder first management role than a pure engineering management role. I still agree with that post, and I have some additional bad news to share: middle management roles are mostly a trap as well, if you goal is to become an executive. The core aspects of middle management roles are: Balancing between top-down executive, lateral stakeholder, and bottom-up team pressure, e.g. keeping morale up as an organization deprioritizes last year’s big initiative Defining and operating an organization’s process, e.g. creating career ladders and interview loops Competing for a share of fixed organizational resources (e.g. budget) and allocating acquired resources These are all extremely important skills to be an effective executive, and they make up the bulk of The Engineering Executive’s Primer, but they are insufficient to make you a great executive. If you don’t have them, you will be a deeply flawed executive, but even if you’re an expert at them, you can still be a terrible executive. That’s because the most important skills of an effective executive are the same exact skills that make an excellent line manager: developing domain expertise, driving execution (including setting pace), and translating both of those into an organizational culture that extends beyond you (in any of innumerable different ways). All of them are more easily practiced and mastered as a line manager than as a middle manager. Most middle management roles make practicing those skills difficult, and sometimes negatively select against developing them. As a middle manager, if you drive execution too closely, you might get told off as a micromanager. As a middle manager, if you go too deep on domain expertise, you might get told that you’re not focusing enough on your internal stakeholders. That’s undoubtedly valid feedback in many middle management roles, but it’s the perfectly wrong feedback to someone who is trying to become an effective executive. As a result, I’ve come to believe that the filters for good middle managers inadvertently negatively select out the “challenging” line managers who actually have the best chance to be excellent executives. That’s not even necessarily irrational: most companies are developing middle managers to take on more complex middle management roles; very rarely do they worry about growing future executives from within. If you’re willing to embrace this fact that a little bit of time in middle management roles is important preparation to become an executive, but spending a great deal of time in middle management only prepares you for further middle management roles–and makes you less effective as a potential executive–then the AI-driven shift in managerial fads might be a threat to your current role, but it’s likely to improve your chances to succeed as an executive.

8th Aug 2026 • 2 votes
Make no assumptions.

I’ve recently been thinking a lot about the concept of “soil horizons”, which is the idea that there are many distinct layers of soil, from topsoil all the way down to bedrock, which all combine into a soil horizon. Translating this idea into software, the ideal codebase would have a single uniform “code layer”, but a surprisingly large percentage of production software has numerous, distinct code layers as the leading architect shifted over time. I’ve found this particularly true for software in problem-spaces with high essential complexity and low scale complexity, where the purifying challenges of scaling never create enough pressure to compact disjoint layers into a unified layer. Codebases with the most code layers tend to be created by small teams working on complex domains over a long period of time. In many companies this might be an identity, permissions or payments team: stuff that’s permanently valuable, but usually not the central concern at any given time. On such teams, there is often only one architect who understands the nuances of the domain well enough to make tradeoffs. When that architect leaves, they are replaced by someone who aspires to operate in the same code layer, but simply cannot because they lack enough context to do so. As a result, that new replacement creates a new code layer, despite not intending to. If the team runs through a handful of folks as the new team leads struggle, it’s easy to end up with a complex code horizon very quickly. The problem of messy code horizons is not a new one, and the general approach to addressing them is the same one I wrote about seven years ago in Reclaim unreasonable software, but with the proliferation of coding and non-coding harnesses, lately I’m running into the problem of messy code horizons more frequently. Even more concerning, I’m seeing this problem expand from impacting code horizons into impacting how organizations make decisions outside of software, e.g. the company’s general reasoning horizons. When individuals or teams rely on LLMs to reason to conclusions, rather than using LLMs to explore or draft options, it’s possible for even the most important decisions to be built on top of flawed reasoning layers underneath. In the next section, I’ll develop the problem statement a bit about what I’m running into, and then in the final section I’ll lay out the approaches that I am finding (moderately) effective to navigate that problem. Messy reasoning horizons If you give three enthusiastic engineers a problem, a new codebase, a coding harness, and self-approval rights, it’s very easy to end up with three new soil horizons as their harnesses gleefully commit code. However, in engineering we have a number of techniques to derisk this problem. First, we have manual and automated code review, and second we increasingly have the ability for the harnesses to operate off sufficiently clear instructions that they write new code consistently with the existing code, even if the operator is unaware of what good looks like. This is also true for code review, where coding harnesses can drive consistency across pull requests even if the person (or harness) creating the pull requests is not operating off the same shared context as the wider team. Many codebases are not well-configured for this new reality, and those codebases are getting worse at an accelerating rate as more harness and agent contributions get added. Legacy codebases that reach a certain size before introducing these better practices are easier to fix than before, but still require a lot of work to fix. That said, I’m confident that coding harnesses are going to substantially improve the quality of code horizons over the next year or two as the way we configure harnesses improves. That’s not the problem I’m worried about. What I’m worried about is the application of harnesses to problems outside of writing software, where there’s no static typing, linting, or unit tests to validate the output. Let me provide a very recent example from my own work that highlights this problem: I wanted to understand how our incidents were trending over time. So I pulled data via an MCP, and the analysis was unintuitive to me, in particular I thought we were having more Data related incidents than the results reflected. I had to look at the incidents in Slack, then the results in our incident tool, and understand why the two conflicted. After a bit, I recognized the results in our incident tool were only showing incidents that properly tagged a team when the alert was triggered, so it was omitting about half the relevant incidents. After having the agent manually tag the incidents without team assignments, the data made a lot more sense. After recognizing the issue, it was trivial to fix. However, if I had simply accepted the initial analysis, I would have made the perfectly wrong conclusion about what was happening. On top of that wrong conclusion, I could have easily pushed the team to take on a project to solve an illusionary problem. What’s so pernicious about messy reasoning horizons, is once any reasoning layer is poisoned, it’s impossible to reason effectively on top of it. If you take the incident analysis example, it’s easy to imagine prioritizing the perfectly wrong set of remediations, which have the artifacts of solid strategic reasoning, but are nonetheless just wrong. It’s easy to imagine a team wasting a quarter of time building a solution to this sort of problem that never existed. It’s true that poor reasoning has always existed, long before harnesses, but my experience is that poor reasoning wearing well-formatted clothing is proliferating more widely than I’ve previously seen, and it is increasingly difficult to combat because certain social norms are – at least temporarily – collapsing around folks actually thinking. That collapse is largely driven by unprincipled adoption of AI techniques without paying attention to whether they work. Widespread adoption is, in my opinion, the fundamental risk for most companies at the moment, and something companies need to be doing, but many approaches inadvertently mix play (experimenting with something new in ways that are likely to fail!) with production (creating load-bearing work product!) in ways that erode social norms for quality. The norms are not uniformly collapsing by any means, they are generally intact, but even a small increase in the proliferation of low quality reasoning layers has a devastating effect on your ability to reason successfully. Especially true the further up the poor reasoning occurs (sloppy reasoning from senior leaders) or when senior leaders rely on layers of reasoning without inspection (leaders who aren’t sufficiently “in the details” to spot likely reasoning errors in reasoning layers). As a result, we now live in a world where accepting any part of the reasoning context before inspecting it might lead to making a catastrophic mistake. This is an exhausting way to live. Make no assumptions Accepting that this is the world we live in, I wanted to lay out the techniques that I am finding useful to deal with it. Some of these are novel, but many of them are the same techniques I was using before the LLM-advent: Make no assumptions. When new hires join my team or my company, the first thing I tell them is that it’s essential that they “make no assumptions.” This is difficult to do, and it goes against every instinct because it forces you to inspect each aspect of how the company works and thinks, but I do think it’s the necessary approach. It’s a bit like learning “internet-skepticism” at some point in your life, where you realize that everything on the internet is self-motivated in some way, and you have to maintain a strict filter on what ideas you accept. This is a hard change to make, but I genuinely believe this is the correct mindset for accepting new information in the current era. The combination of fewer management layers and more flawed reasoning layers means that the core job of leadership is inspecting the details. The author must be the first human in the loop for their output. The biggest cultural failure with harnesses is when you can tell that you–the recipient of a piece of work–are the first human in the loop reviewing it. You must set a cultural norm that the creator of a piece of content is always the first human in the loop before asking another human to review it. If you fail to set that cultural expectation, then you will quickly crush the remaining team with a high standard for quality reasoning, which will lead to a full destruction of your reasoning horizon. Prioritize reasonable software. Run the Reclaim unreasonable software playbook, recognizing that migrations are cheap in 2026, so it’s much faster to remediate gaps. The core idea here is that relying on convention doesn’t work, and instead you have to rely on deterministic decisioning for each approach. For humans this can feel overly prescriptive, but harnesses don’t care. Learn faster by separating play and production. Many folks trying to learn how to use harnesses and LLMs leap directly into using them in their most critical work. This is a slow way to learn, and can lead to substantial errors in your most critical work. It’s much faster to work by buffering small pockets of time to learn. For example, our head of data has spent time building an iOS app fully “hands off the keyboard” to get a better feel for the tools. This sort of experiment goes much faster and gives you more repetitions in less time. The very practical version of this is setting aside a day or two periodically for folks to experiment. Structure how you think with LLMs. In Crafting Engineering Strategy, I lay out a structured approach to reasoning through creating a strategy document, which aims to prevent the reasoning errors that folks make in their thinking. This applies equally in how we use LLMs, and I think you can substantially reduce the chance of introducing flawed reasoning layers by focusing LLM work on exploration (gathering information on internet and via various MCPs), refinement (presenting gathered information effectively), and a final formatting pass. That takes much of the work out of strategy creation while constraining the areas you have to avoid making any assumptions about its output. I’m certain there are more things! What are you trying?

11th Jul 2026 • 0 votes

More in programming

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Building systems that incentivise good behaviour

12 hours ago • 1 votes
BazelCon 2026 recap

My now-traditional “summary” of the conference along with my own commentary and thoughts.

2 days ago • 1 votes
The Future of CSS ✨

Every year, browser vendors collaborate via the Interop project to synchronize their efforts on new HTML/CSS/JS features. This year, there’s a ton of super exciting features being considered! In this blog post, we’ll explore the CSS of the future, to get a glimpse of what we’ll soon be able to do.

3 days ago • 1 votes
Speeding up code review with `small-change`

Imprint’s average engineer is merging 4x more PRs than 2 years ago. Yay. Aggregated behind the average is something even more interesting: we have two teams that are merging 10x their PRs over that period. One engineer is merging 25x the PRs per week of our average engineer two years ago, and a number are merging 10x. That’s pretty neat, and the slope of the line suggests our average in a year is going to look much closer to today’s p90 than today’s p50. Even more importantly, we aren’t just shipping more, our quality has improved: incidents are down 42% half-over-half, and critical incidents are down 78% half-over-half. I think we’ve always known the quality/velocity tradeoff wasn’t a particularly useful construct, but that’s undeniable today. As we’ve walked this path, we–like everyone else progressing down it–have run into the problem of pull request review. The p50 pull request review took about 33 minutes to complete 2 years ago, but now takes us about 77 minutes. The slope here correlates tightly with the number of pull requests getting merged. Tightly enough that addressing it became one of my priorities for the week. We solved it! Just kidding, we’ve absolutely not solved it, but I think our current approach is an interesting one, which we call the small-change. The work discussed here was shaped and done by many folks at Imprint including Dan, Joy, Daniel, Lenny, Taylor, Ted, and Annie, among many others. Why review pull requests? There are four reasons we review pull requests: Knowledge sharing between author and reviewer – software engineering is generally learned via apprenticeship, and reviews are a primary mechanism of experienced engineers teaching others what good software looks like. We believe the current volume means that this knowledge sharing will have to move towards operating on clusters of pull requests, rather than individual pull requests Preventing errors – review has always been an expensive time to catch errors, and we believe that effective CICD along with harness verification techniques like poteto’s pstack are more effective mechanisms for preventing errors than review Preventing malicious behavior – my experience is that even careful code review will generally miss competent malicious behavior, although fortunately most malicious behavior is incompetent. We believe both sorts of behavior are best identified using a combination of fixed rules (modifying these specific objects/classes/files requires review), anti-abuse mechanisms that we’ve refined in our LLM-based member support experiences, auditing, and audit log inspection Compliance obligations in our documented controls – these can be changed, but today they require that an independent human reviews changes in a subset of our repositories In the modern development paradigm, we think there is a better solution for each of these problems. But, we also want to make these changes very cautiously. Small steps with small-change We believe we move fast by finding narrow, contained ways to validate new practices, so to iterate our way into an effective solution, we’ve developed the concept of a small-change. Here’s how it works: When a pull request is marked ready, CICD determines whether it is eligible to be a small-change. This is represented as a passing Github check. There is also a label for visibility, but it is the check itself, managed by the build and not human modifiable, that determines eligibility. (The label is used for initial filtering, but the check is still independently verified.) Something is a small-change if it meets all of these criteria: It is less than 1,000 lines of code There are no p1 or p2 findings from our ai-code-review automated review bot The author has “experience” in the service or application, defined as 10+ prior merged pull requests into that service or application’s directories. For changes working across multiple services or applications, the author must have experience in all of them to qualify Impacts fewer than N distinct services or applications. N is 1 on our frontend monorepo, and N is 3 in our backend monorepo, where typical changes will modify both a gRPC service and a common HTTP gateway Shared libraries and utilities files are not eligible for small-change Each repository has a .small_change file which allows per-path customization while we continue to tune the behaviors. For example, a service dealing with money movement can be excluded Our Slack automation tags every reference to a pull request with reacji labeling the state of that pull request, for example if it has failing tests, if it has been approved but tests are still running, or if it is ready to merge. We added a small-change reacji that indicates which of those pull requests meet the small-change criteria In our internal skills repository, we created two skills that have been distributed across harnesses: review-small-change which takes a list of repositories and reviews all open, non-draft, small-changes, including providing approval if they meet the review’s criteria (all checks pass including small-change check, and not touching on sensitive topics such as payments and security) review-pr-cluster which reviews batches of pull requests to identify common themes that came up, and suggest opportunities for discussion and adding verifications We set the social expectation that any error caused by a small-change is a failure in our system, and has to be solved at the system level: improvements to ai-code-review, to our verification mechanisms, to our CICD, to our harness, etc. This took about two days of infrequent attention to implement and rollout, although I imagine we will be tuning the knobs here for a long time. Maybe forever. fleet: centrally orchestrated harness I’ll briefly mention our other approach to reducing code review volume, which anchors on our centrally-orchestrated harness, fleet. (Which is similar to Stripe’s Minions although not following the one-shot approach in particular). We rely on fleet to implement and verify software in a highly controlled harness running in the cloud, with independent evaluation mechanisms to identify the correct number of independent reviewers for any given change. That number can be as low as one (e.g. fleet writes, one human reviews) for changes evaluated as safe. Results / next steps / reception I’ll be honest, it’s too early to give a useful result here. From early results, about 10% of changes qualify as a small-change. Those are now eligible for very fast approval, and generally get it unless they trip a flag, generally due to touching a security or money adjacent topic. While 10% is a small percentage, the core concept here is working, and ultimately will succeed or fail based on our ability to expand that percentage over the next few months in tandem with expanding our verification mechanisms to be increasingly comprehensive. This is ultimately going to fail or succeed depending on our ability to improve our verifications, which does require more difficult sorts of techniques to accomplish in low scale-complexity, high domain-complexity software than in the high scale-complexity, low domain-complexity products where many techniques like incremental rollouts are exceptionally effective. (Don’t get me wrong, they still work, they just provide less coverage when most users have different configuration and behavior.) Folks have not been uniformly excited about this, it’s a substantial change from how we’ve learned to be good engineers, and it’s uncomfortable to reevaluate whether a long-held best practice has become merely dogma. The most energizing part of the current cycle is that we get to reevaluate these practices we grew up on every week; the most painful part of the current cycle is that we’re likely to fall behind if we ever stop reevaluating them.

6 days ago • 1 votes
Building a Chestnut Launcher

The park near my house has lots of chestnuts and my kids have been collecting them like crazy (it’s actually their favorite post-school activity). We accumulated quite a hoard. I thought it would be fun to make a launcher so we had something to do with our new chestnut collection. I wanted to go with a very simple crossbow-style design (like the famous D2 item) using latex tubing and a leather pouch for holding the chestnuts. This is what I came up with. It launches chestnuts about 220 feet, and it’s simple enough to build in an afternoon. The frame is a 42 inch 2x2 and a spare IKEA bed slat for the crossbeam, glued and screwed together. A 3/8 inch eye bolt goes through each end of the crossbeam, and the latex tubing is tied to those and to the pouch from a leather shepherd’s sling. Tying the tubing was the fiddliest part. It has to be stretched while you wrap it with butcher’s twine, so I clamped a couple of scrap blocks to my workbench to hold it. I like this design because the tubing can be wrapped around the eye bolts to easily add more tension and power. The Trigger My favorite part of the design was that I decided to use an archery release like this one for the trigger. It provides a safe and reliable way to hold the tubing back, and it’s made to let go cleanly. I 3D printed a little housing that mounts the release securely to the back of the stock, and the release clips onto a loop of archery D-loop cord on the back of the pouch. Then I added a dowel for a rear grip and an old handle I had previously removed from my shop vac. How Well Does It Work? We tried it at the park and it works surprisingly well. Aimed at about 35 to 40 degrees, it sends our chestnuts (on the small side, about 10 to 15 grams) about 220 feet. Thanks to the archery release, we haven’t had a single misfire. I got curious and did some rough math. To go that far with air drag, the chestnuts are leaving at somewhere around 85 to 100 mph, which works out to about the same energy as a paintball. So safety glasses are important and you never point it at anyone. You can find the 3D print on Printables and a full build guide on Instructables. Make sure to always use it with adult supervision :)

6 days ago • 1 votes
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