More from Sedimental
A decade ago, a little bit of history was made. I didn't realize it, but a colleague made a great point, one of those real mind-changing points that seem too obvious to admit same-day. But, the next day, calver.org was born. At the time my team maintained the Python infrastructure for eBay and PayPal, and we were stuck deciding whether we were really ready for a "major" 1.0 release. Semantic Versioning was the only game in town and "major" means "big", right?! Thankfully, a wiser colleague mentioned: Ubuntu and Twisted don't struggle with version number debates. They slap a date on it and keep shipping. In fact, their date-based versions were even better because you always knew where it stood, in terms of updatedness and support. The only problem is that no one really knew about it. Somehow, this problem solving versioning alternative, arguably as old as history itself, had gone nameless for millenia, conspiring to make me feel foolish in an office meeting. Never again! Ten years of adoption Fast forward 10 years, we've seen CalVer adopted by Apple, Nvidia, JetBrains, and countless others. (We have a timeline!) The site may have more inbound links than any other project of mine. Apple made the biggest jump, at WWDC 2025: iOS went from 18 to 26 macOS from 15 to 26 watchOS from 11 to 26 and visionOS from 2 to 26 All landing on one, consistent number like a car's model year. I still remember the texts from the Venn diagram fanbase of my friends who love Apple and reasonable versioning. No such texts from when NVIDIA announced calendar versions across the GPU Operator, RAPIDS, and its monthly NGC containers, but still very cool. Open source, too: Home Assistant, pip, CockroachDB, and yt-dlp all ship on dates, with plenty more on the users page. The conversation even reached the language core; PEP 2026 proposed versioning CPython as 3.YY, and it almost happened, too. And it's never too late, time marches on! Fixing the notation But I don't think I got every detail right from day 1. That's the main motivator for CalVer 26. It's high time to start righting a couple idiosyncratic token design choices, starting with some additions: Meaning Before 26.0 26.0 Full year YYYY YYYY Short year (6, 16) YY YY Zero-padded year (06, 16) 0Y 0Y Short month (1 ... 12) MM M Zero-padded month (01 ... 12) 0M 0M Short week (1 ... 52) WW W Zero-padded week (01 ... 52) 0W 0W Short day (1 ... 31) DD D Zero-padded day (01 ... 31) 0D 0D Seeing double First, the doubled letters. From the first version (16.6), MM and DD meant the unpadded month and day, which reads backwards to anyone who knows date formats (ISO 8601's YYYY-MM-DD, Java, moment.js, day.js), as some community members correctly pointed out. I was ready to flip them, until I checked what people actually use: most projects with a YY.MM.MICRO badge (conda, Twisted, Ansible's tooling) don't pad, and more than a dozen other version management tools (like bumpver and bump-my-version) implement the old meaning. So, it's too late to flip MM's meaning. Instead, 26.0 deprecates it and offers a more explicit and hopefully clearer option: M is the short month, 0M the padded one, and MM is a technically-retired synonym for M. In case you're wondering, the explicit 0M was me being overinspired by Ubuntu's approach, perhaps: 6.06 pads its month but not its year, and YY.0M says exactly that. To pad or not to pad I think it's worth a detour into why padding is even a thing anyways. It's become important now that new ecosystems have emerged that enforced SemVer formatting semantics, and I wanted clear guidance about on the spec site. SemVer forbids leading zeros outright, so Cargo rejects 26.04.0 and Go modules reject v26.04.0. Even Python's packaging spec normalizes leading zeros away, so you can tag 2026.08.19 if you want, but PyPI will still show 2026.8.19. NVIDIA's GPU Operator docs put it this way: "Zero padding is omitted for month to be still compatible with semantic versioning." CalVer was always intended to drop in where SemVer was used. So 26.0 recommends unpadded (YYYY.M.D) as a sane "pure" default for software libraries. But libraries are not the only objects of versioning schemes. The exception is a version that becomes a filename, an image tag, or an object-store key that gets listed lexically. There, padding keeps 26.10 sorted after 26.09, which is why Ubuntu, NixOS, and NVIDIA's own NGC containers pad. More evidence of teams designing their versions. We love to see it. Our FAQ has a longer discussion of the padding issue, as well. Optional segments There was never any rule against them, but 26.0 makes optional trailing segments more explicit with square brackets. Now, yt-dlp's scheme can finally be written down: YYYY.0M.0D[.MICRO]. For the CalVer badges I could find on GitHub, they all stay valid for now. I've got a note on the deprecated spellings and a new copy-paste badge section for new ones. What else is new? It's always a great time to add more citations to the site. A spec changelog; the spec now versions itself: 16.6, 19.7, 26.0. A FAQ: breaking changes, same-day releases, and padding. The users page, rebuilt by category, with past users of note (schemes change; that's fine) and tooling. Case studies: Apple and NVIDIA in, yt-dlp replacing youtube-dl. Much of the thinking behind these changes happened in the GitHub issue tracker over the years, and 19 or so issues close with this release. That's where ideas for CalVer should go, so by all means, open an issue, and we'll get it sorted! In due time, of course. In closing, I can't believe I still love belaboring these numbers so much. Thanks to all (but especially Mark, Glyph, Hugo, issue reporters, translators, and maintainers) for the discussion, and ultimately making the most timely versioning system a timeless classic. See also 2016 announcement Designing a version My Yap on Why CalVer beats Semver
In my last post, I mentioned founding a startup. It's called FinFam, and we're building collaborative financial planning. The GitHub of money, if you will. Enough with the telling, time for the show! Here's a 3-minute demo: We launched beta this week and I couldn't be more excited. Let me tell you why. Where's this coming from? Growing up as the son of starving grad students, when it comes to money, I've been known to default to what we affectionately call "poor man brain." Cautious to a fault. But my student parents turned into scientists, so I'm eminently convinceable. I just need to see the math, or better yet, a spreadsheet. The problem? Making those spreadsheets. And more importantly, trusting them. A few years back, a friend was house hunting in the Bay Area. They came to me to talk through the famous rent-vs-buy problem. They didn't want an advisor to manage money or sell them products. They came to me because I worked in fintech and thus "knew money", even though I've only been involved in two home purchases, and wouldn't consider myself an expert. That experience crystallized something I'd been noticing everywhere: People trust their friends and family to have their best interests in mind... But can't trust them to have the best information. We can trust experts to have knowledge... but can't always trust their incentive alignment. In an era of ever-advancing information (and misinformation) glut, how do we get to a place of confidence in our hard-won justified true belief? Trust is social After 15+ years building fintech at PayPal and Stripe, I saw money movement simplified and commoditized. But the difficulty of transacting moved upstream. We made the how of buying easier, while advances in technology made the what, when, and why so much harder. From BNPL to crypto to vibecession, our economic realities aren't getting simpler. To compensate, 79% of young adults get financial guidance from social media (Forbes). Not because TikTok or YouTube has better models than Morgan Stanley, but because they trust the people sharing their stories. Millions of people are already collaborating on financial decisions. Privately on WhatsApp, obscurely on Discord, and full-blown publicly on Reddit: /r/personalfinance - 21 million members /r/financialindependence - 2.3 million /r/financialplanning - 1 million And dozens more subreddits and Internet forums (shoutout Bogleheads and Refinery29's Money Diaries). They're sharing detailed financial profiles with strangers on the internet, seeking advice from generous folks in full view. There's a fast-emerging story about AI here, and I've got whole posts dedicated to that coming soon. For now, suffice to say, we need the tools to catch up to the times. Enter FinFam FinFam[^name] lets families and friends collaborate on financial decisions with each other, using expert information without any commitments to said experts. We want to holistically solve the problem of financial decisionmaking using interaction models proven by GitHub + StackOverflow + app stores. How? First, creators publish interactive models, to FinFam's View marketplace. Then, you, a user who has a financial question or decision to make: Pick up a relevant expert view. If one doesn't exist, ask in FinFam's Q&A board. Plug in your own numbers and save it to a private workspace for your inner circle Discuss the results, with optional AI-assisted guidance as needed Move forward with confidence. We scale the expert knowledge while embracing the fundamentals of human social trust. Users get better decisions and peace of mind. Open-source meets fintech My years of work in open-source and wiki ecosystems showed me the power of collaborative, transparent tools. FinFam brings that same philosophy to personal finance. To further scale the knowledge, we make it possible for anyone to create a View. The View "source" format is XLSX, and can be edited with Google Sheets, Excel, or LibreOffice. Any published View can also be open-sourced. Just like with code, financial models are now reviewable, forkable, and improvable by the community. Curious users can check the community's math. Numbers and discussions happen with people you trust. Everything is private by default, shareable by design. What's next We launched beta this week and there are now daily spots available as we add capacity. You can sign up for early access here. I've been using it with friends and family for months now, and it has replaced Google Sheets for the financial decisions we face. There's so much more I want to share about the vision, the technology, and the journey so far. But this feels like we're off to a good start. Want to follow along? Subscribe to FinFam here and Sedimental here. If you're wondering about the name, just log in, go to your default space, create a thread, and ask Finn. ↩
Been quiet around here. Time to change that! The short version up front: Since starting a family and leaving Stripe, I've pursued the dream that brought me to Silicon Valley. I've founded a startup. After taking some parental leave, helping found a Python non-profit, and a nice long visit back home, I was raring for a challenge. So these days, outside of family, I'm all in on something new. Contents Why now? Applications Monetary misunderstandings Showing vs Telling Why now? I've wanted to start my own business since building Access apps in high school. But, the reality of leaving my family and moving to study in the USA, combined with the technical and creative fulfillment of the software industry, took me on a scenic route through enterprise software, free culture, and open-source. That very same reality has since conspired to convince me to return to my original aspirations. I've lived through some exciting times in software, but nothing like now. This isn't something I imagined I'd be working on 10 years ago, but then again it's not something I thought possible even 3 years ago. What better time to be building and launching my most ambitious project ever? Full details on that are coming soon1. For now, here is a post about why. Applications To start my career, I worked on software infrastructure, security, observability, and developer productivity. But after eight years, around 2016, I started longing for something more human. You can see this start to come out in The Packaging Gradient. At a time where it seemed like everyone around me was talking about pip, pipenv, and PyPI, I couldn't help but remind people that the real end goal of software has always been the application (or even the appliance). This impulse came to a head with APA. Perhaps you, dear reader, have also been "lost in the sauce" of software: When you love computers and it dominates your thoughts, you might also spend most of your time thinking about the software that makes the software possible. Don't get me wrong. Languages, libraries, compilers, devtools, we need every bit of help we can get. But I fell in love with software for its potential to effect change in the world writ large. I started eyeing product. The famous full stack. That meant moving on from big tech, to a big startup, to a seed startup. One pandemic-fueled detour through a startup factory later, here we are. Finally, founding the startup. My own full stack. Monetary misunderstandings My 15+ year software engineering career can be summed up as: Building fintech software for pay Shipping open-source Python/wiki for free Professionally enabling commerce while avoiding it in my personal time. I was young and conflicted. Truthfully, I still harbor some reservations, but I have to build what I know. I know about software and money. "Money is the root of all evil." If you look at the state of say, open banking in the USA, or web3isgoinggreat, or just read Money Stuff, you probably agree something's off. Money changes people. But so does the lack thereof. I've watched more talented and deserving developers than myself befall a variety of fates. Hollowed out by monetary excess, blinded by greed, burned out by FOSS, literally working Doordash to keep the lights on. Dropping out of software completely. Shunning the world's favorite fungible has bad outcomes for individuals. Bless my friends at Tidelift, OSTIF, and other orgs working to sustain the maintainers. Paying maintainers is a worthy battle. We just need to open more fronts to navigate what's in store. Showing vs Telling Lately I've been thinking a lot about my favorite David Lynch (RIP) scene. It isn't from one of his films, it's this quote: "The film is the talking." I think it perfectly captures the auteur mindset. Words are extraneous. The consummate creative expresses themselves better in their native medium. Not that I mind words as a medium. After years of blogging and speaking, I've grown confident in my ability to tell. But now it's time for the show. For friends who can't wait a couple weeks, shoot me an email for early access. ↩
Reliably tap into your creativity with the 4 Cs: Consume, critique, curate, create. This is one of my oldest ideas, finally published on the GitHub ReadME Project blog, along with a profile, in June 2022. For more like this, follow me on Twitter or Mastodon. (You can also read it in 中文 here. Thanks Dominic Huang!) We all have creative potential. Whether it gets you up in the morning or keeps you up at night, you've felt its gnaw. Turning that potential into productivity can prove challenging in an internet-connected environment that offers a constant stream of consumables. How do we pick a direction? In this guide, you'll see how to distill the elements of creativity into four deliberate stages, and how to put the process to use: Contents Consume Critique Curate Create Debugging the process Putting it into practice These 4 Cs comprise a straightforward, adaptable approach that works well in both group and solo settings. You've already started on step 1. Read on to find out what to do next. Consume Step 1: Turn passive consumption into active research. From the moment you open your eyes in the morning, you're accosted with calls to consume. Articles, videos, podcasts, the newest Wordle variant. When consumption is the default mode of our modern computing environment, how is a builder supposed to build? To create, we must first recognize its inverse: consumption. Consumption is a useful stage, but can be dangerous if it’s terminal. An infinite loop in this stage kills any chance of creation. Little is created in a vacuum. Creation still starts with consumption, albeit consumption disarmed with an intention. Turn pure consumption into active research, punctuated with critique. Critique Step 2: Capture your reactions in critiques, and research no faster than you can react. As with so many software problems of our day, the answer is simple: React. No, not the JavaScript framework, but the human act of reaction. Intentional creation starts with giving yourself pause on new inputs. Seek a reaction from yourself. A semi-structured reaction, or critique, is a time-honored practice in creative fields, like architecture. Infinite scroll may prove challenging to overcome, but before turning your consideration to the next item in your feed, activate your critical senses. Draw some conclusions. Even unvetted, they're yours. If you're finding it hard to summon a critique, this is a clear sign you're consuming faster than you can reflect. If you're not reflecting, you're not learning. You may need to go deeper on individual items, or just take a break. Your critiques have never been easier to capture, whether typed in markdown, dictated to automatic transcription, or written down in a notepad on your desk. Try opening your editor or critique tool before opening any new resources. Feel free to open one now. If you're not reflecting, you're not learning. Curate Step 3: Curate critiques into collections that act as reservoirs of creative reference. Critiques are only proto-creative output. Writing anything helps prime the creative pump, but criticism is raw reaction. You want a refined synthesis. Once you've got enough critiques under your belt, curate the positive examples into a collection. From interior designers to lab researchers to club DJs, creators recognize the value of a structured, referenceable collection. Sometimes a situation calls for urgency or direction, and an organized, well-researched collection can offer an existing solution. Sometimes, in the context of a comprehensive collection, the lack of a referenceable solution is itself a signal that it's time to invent. Curated collections become artifacts unto themselves. I've helped create a few, including 0ver.org, seealso.org, and the Awesome Python Applications list. There’s more awesome out there beyond Awesome Lists, like explorabl.es, the Cooperpress newsletters, or the “swipe file” phenomenon used among designers and content creators. There's respectable work in curation. Still, curation is more important as a stepping stone to our original higher calling. Less is more. Create Step 4: Return to your curations regularly to discover your creative path forward. Collections of a certain size tend to produce interesting findings. Patterns and gaps emerge that inspire creative next steps. As an example, while researching approaches to Python packaging, a pattern emerged that led to one of my most popular concepts/blog posts/talks, The Packaging Gradient. Whole projects can be born out of connections made with collections. My framework Clastic, which was eventually used by teams at PayPal and Wiki Loves Monuments, came out of the curated combination of pytest dependency-injection semantics with werkzeug primitives. Realistically, the majority of creation happens below the threshold of standalone artifacts. For instance, when adding a feature to an existing system, a parallel approach in a different project serves as a useful guide. I've lost track of the number of times I've swiped techniques from Awesome Python Applications, including ones used to port my dayjob's 300k SLOC codebase from Python 2 to 3. Most creative outputs have a similar lineage. Only now we have an explicit process. Debugging the process It's easy to see creations we appreciate as towering achievements that sprung fully-formed from their creators' genius. But creation comes in fits and starts. If creation comes slowly, here are a few strategies to consider: Search for a natural split in an existing collection that's getting too big, and explore what makes it interesting. Revisit an old, contentious critique and re-react. What did you get right/wrong? Pick a particular exemplar and turn it into a case study. One beautiful aspect of FOSS projects is that going deep can mean getting involved. There's nothing like proximity to a problem to inspire creative thinking. More generally, be wary of one-size-fits-all solutions; while prescriptive techniques such as the Zettelkasten Method may work for some, creation is idiosyncratic. Embrace your own process. Putting it into practice When inspiration hits, connections can form so quickly that we take for granted what goes on. When inspiration proves less willing to strike, we can keep ourselves primed for creativity by ensuring all four activities continue in balance. There are a few notable benefits of intentional creation: When you've built something, the influences are well-documented. It can be easier to involve others when there's a clear creative thread to pull on. Sharing your critiques and curations invites collaboration with other creators and curators. Self-awareness. If you're not finding your critiques crystallizing into new thoughts and ideas for projects, that's a sign you're looking at the wrong stuff. Are you following your interests or passively consuming trending content? Practically, intentional creation means consciously spending less time on consumer sites, from Twitter to Hacker News, and more time taking notes, tagging bookmarks, and creating your own knowledge base. Attempt activities that are less entertainment and more you, ultimately closing the gap between you and your creative goals. If it sounds too simple, that's because it is. You're still accountable to you, that's the hard part. But hopefully you'll find some value in this simple hierarchy that lets you check in on your own activities and make adjustments toward a more creative end. Spend less time consuming, and more time on the other three Cs. Consume only enough to allow yourself to critique, curate, and create. If you made it this far, then start now. Step 2. Use any tool or service you like, from spreadsheets to YAML, and answer this: What's your critique?
More in programming
This post was previously published through my newsletter on October 19, 2026. From time to time, I will republish newsletter issues on my blog here if I think people (and search engines) might benefit from it. If you want to read everything I’ve written once it is posted, I recommend signing up for the newsletter. For the last 5-6 years or so, I’ve been talking about, teaching and helping teams implement contract testing on a regular basis. To make that more concrete: at the moment, I’m having ongoing conversations with four different potential clients about helping them in some way with their contract testing implementation, and so far, I’ve run my contract testing workshop four times this year. It probably doesn’t come as a surprise to you when I say that I really like the concept of contract testing as a means of addressing integration testing challenges in distributed software systems. However, no matter if I’m speaking, teaching or implementing contract testing, certain challenges almost always come up at some point, and I want to highlight some of those today. Understanding the concept of contract testing First of all, it often takes people a while to understand the concept of contract testing, especially when they’re used to what I call the ‘traditional’ approach to integration testing: deploying the systems and services in scope to a shared testing environment and then testing them ‘as a whole’. Of course, the more distributed your system and your development process is, and the higher the deployment frequency, the more complex and the slower this integration testing approach is going to be. The premise behind contract testing is to break that integration testing puzzle down into small chunks of individual consumer-provider pairs, and then test the integration between those two in an asynchronous manner. By asynchronous, I mean that there is no need to deploy consumer and provider into a shared environment; both parties perform their part of the process in their own, local development environment. This means you can detect potential integration issues before you deploy, instead of stumbling onto them after you do so. This makes contract testing (or contract-based integration testing, to use its proper name) a significantly different approach to integration testing compared to the more ‘traditional’ approach. In my experience, it usually takes people time to wrap their head around how the process actually works, which steps you should take and in which order, and what you (do not yet) know after each step. It often takes going through several contract testing cycles before people start to ‘get it’. That’s not their fault, that is to be expected, since the contract-based approach to integration testing is, again, quite different from what they’ve been doing for so long. To better cater to this, I redesigned my contract testing workshop a year and a half or so ago. It is now a full-day workshop (half a day is simply too short), and I take much smaller steps and repeat them more often. From what I see, this has led to a better understanding of the concepts with my audience, and that’s the whole point. Contract testing === Pact I’ve talked to quite a few teams that had heard of contract testing somewhere, decided that that was the way out of their integration testing problems, and then immediately started writing contract tests with Pact. Understandable, because Pact is a very useful, very powerful and very popular tool, plus, it’s open source, which makes it easy for teams to get started. Often, they skipped a step in the process. Pact is very much a consumer-driven contract testing tool by nature, and while consumer-driven contract testing is the richest and most powerful of the different approaches to contract testing, it is not necessarily the best fit for every team and every context. It’s a classic example of using the wrong tool for the problem at hand, because they didn’t take enough time looking at the problem and the available solutions. That’s not the problem of Pact, even though it is often framed that way (‘Pact didn’t solve my problems, therefore Pact is not a good tool’). That’s a ‘we didn’t fully understand the problem and the context’ problem. Contract testing removes the need for communication Another challenge that I often see when I talk about or help teams with contract testing is the fact that teams don’t talk to each other. This then leads to integration issues, because team A expects something from team B that team B doesn’t supply. Contract testing is not the solution to these problems. It can’t be - tools alone do not solve problems, let alone communication problems. What contract testing does do is make potential integration issues visible early on in the development process, often earlier than (again) more ‘traditional’ approaches to integration testing. That’s where the value of contract testing can be found. It is not a means to replace communication between teams. In fact, and this is especially true for consumer-driven contract testing, contract testing cannot succeed without good communication between consumer and provider teams. Contract testing replaces all other types of integration testing This one comes up less often than it used to, but sometimes, I still hear people saying that when they will have contract-based integration tests in place, they don’t need other types of integration tests anymore - including E2E tests. That’s simply not true. While contract testing is a great way to find out earlier about the impact of a change in a specific consumer or provider further downstream, in many cases, I wouldn’t rely on these tests alone before moving to production. Because of its asynchronous nature, contract-based integration testing only verifies whether a consumer and a provider speak the same language - can a consumer understand the message returned by a provider in a specific situation? It does not verify that the request or the response message reaches the other party in the first place, for example. In other words, it doesn’t test connectivity between a consumer and a provider. And because integration testing is broken down into individual consumer-provider pairs, you don’t see the entire system working ‘as a whole’. This means you might want to keep a few end-to-end tests in place, even when you’ve got good contract testing coverage across the board. The above is not a complete list of challenges with contract testing, but the ones I mentioned here are those that come up most often.
Have you seen this? If you haven't, you should. I think everyone needs to. Wealth inequality on a scale this extreme is almost impossible to explain. You have to experience it to understand. Go ahead. Try it out. Where is the top of this graph? Good question. Keep
Slop is without a doubt everywhere. Be it in restaurant’s menus, music playlists, or online game storefronts, it is now impossible to escape it. Yet, I’ve never met anyone who was actually looking forward to consuming that. No matter how hard it’s shoved down our throats, the human longing to connect with other people through art still remains. Raymond Kotewicz They will not let you filter A simple solution would be to have slop filters. Automatically label AI-generated trash, and let users hide it if they don’t want to see it. So far, I don’t think any of the major internet platforms has implemented this. The common excuse for why they don’t let you easily filter out slop is that it would be technically too difficult. Let me be clear with everyone here: this is complete bullshit. We’re talking about companies that can hire some of the most talented engineers in the world. I don’t think anyone seriously believes they can’t come up with a way to guess if a file has been generated by AI or not. 90% of the slop out there stands out so much everyone can see how it was made after looking at it for 5 seconds. A more plausible reason for the lack of slop filter is that they are simply testing out the waters. They are checking if users will tolerate it. The question tech executives want answered is: will people buy this garbage? And if the answer to that question is yes, here’s what they will do: they will start generating it themselves. They don’t need the useless meat proxies who think typing ten words and pressing enter makes them creative. They definitely don’t want to verse anyone royalties when they could just be making a one time purchase of tokens. If you think this is not real, just ask Tim Sweeney. I bet he will be more than happy to confirm. Roman Navarro Curation by humans for humans So now that it’s clear that tech companies will not save us from drowning in slop, it’s time to turn back to actual humans instead. The good news is they are a lot of people who are here to help you. There are thousands of people on the internet who will search through mountains of content to find the perfect piece of art they want to share with the world. We don’t explicitly call them curators. They are streamers, bloggers, journalists, DJs, overly enthusiast fans, or simply your friends. Some of those people are seriously amazing. There are DJs out there who will spend thousands of hours digging through crates to craft you the perfect ninety minutes of music. Why do you still need those machine-generated playlists? The alternative to blindly trusting the output of a recommendation algorithm isn’t always to become an expert in every field of art. Sometimes you just have to put the trust you had in a machine back into another person. Back to the real world? The real long term solution would be to stop relying only on the internet for distribution. This is already a thing in the music industry. Every city has a record shop that will sell you a carefully selected set of vinyls. For many musicians, physical sales (and concerts) are a much better source of income than streaming. The same goes for the movie. While text-to-video AI is a thing, the real money isn’t made by generating 30 second TikTok dramas. The real money comes from people paying tickets to see a full-length movie in a theater. Sadly I’m not too optimistic about my own field: video games. Somehow it seems the direction we’ve taken is the opposite. We’re all in on online distributions platforms. We have fully accepted them as our new digital overlords. Next month GTA V is coming out without a disk in the box. Sony already announced that the next Playstation will not support physical media. Physical distribution is not even mentioned in the pitch of the average indie publisher. In Breda, the small Dutch city where I live, we used to have two dedicated video games shop. Higher interests rates, expensive rents, and various policy failures have done their jobs: they are both closed. I don’t think this is a good sign for the survivability of the gaming industry.
Understanding how assigning anthropomorphic traits to agents can improve their effectiveness and interaction.