More from Marco.org
Ten years ago, Apple’s Phil Schiller surprised Apple enthusiasts and developers by walking out on stage at John Gruber’s The Talk Show Live WWDC event and giving an open, human, honest interview to a somewhat jaded community. I wrote this in response: Both Apple and Phil Schiller himself took a huge risk in doing this. That they agreed at all is a noteworthy gift to this community of long-time enthusiasts, many of whom have felt under-appreciated as the company has grown. […] Phil’s appearance on the show was warm, genuine, informative, and entertaining. It was human. And humanizing the company and its decisions, especially to developers — remember, developer relations is all under Phil — might be worth the PR risk. This started a ten-year run of interviews by Apple executives on The Talk Show every year at WWDC that proved to be great, surprisingly safe PR for Apple. No executive ever said something they shouldn’t have (they’re pros), no sensational or negative news stories ever resulted from them, and Apple’s enthusiastic fans and developers felt seen, heard, and appreciated. * * * For unspecified reasons, Apple has declined to participate this year, ending what had become a beloved tradition in our community — and I can’t help but suspect that it won’t come back. (A lot has changed in the meantime.) Maybe Apple has good reasons. Maybe not. We’ll see what their WWDC PR strategy looks like in a couple of weeks. In the absence of any other information, it’s easy to assume that Apple no longer wants its executives to be interviewed in a human, unscripted, unedited context that may contain hard questions, and that Apple no longer feels it necessary to show their appreciation to our community and developers in this way. I hope that’s either not the case, or it doesn’t stay the case for long. This will be the first WWDC I’m not attending since 2009 (excluding the remote 2020 one, of course). Given my realizations about my relationship with Apple and how they view developers, I’ve decided that it’s best for me to take a break this year, gain some perspective, and decide what my future relationship should look like. Maybe Apple’s leaders are doing that, too.
Today, on the tenth anniversary of Overcast 1.0, I’m happy to launch a complete rewrite and redesign of most of the iOS app, built to carry Overcast into the next decade — and hopefully beyond. Like podcasts better than blog posts? Listen to ATP #596 for more! What’s new Much faster, more responsive, more reliable, and more accessible. Modern design, optimized for easily-reached controls on today’s phone sizes. Improvements throughout, such as undoing large seeks, new playlist-priority options, easier navigation, and more. What’s not Most features. Overcast is still Overcast! The audio engine. It’s the best part of Overcast, and still leads the industry in sound quality, silence skipping, and volume normalization. (More soon!) The business. I’m still a one-person operation, with no funding or external ownership, serving only my customers. My principles. I always want to make the best podcast app, and I’ll never disrespect your time, attention, or privacy. What’s gone Streaming. Most big podcasts now use dynamic ad insertion, which causes bugs and problems for streaming playback.1 Downloading episodes completely before they begin playback is much more reliable. Tapping a non-downloading episode will now open the playback screen, download it, then start playback. It works similarly to the way streaming did before, but playback begins after the download completes, not after a portion of it is buffered. On today’s fast networks, this usually only takes a few extra seconds. And in the near future, I’ll be adding smarter options and more control over selective downloading of episodes to further improve the experience for people who don’t automatically download every episode. What’s next The last few missing features from the old app, such as Shortcuts support, storage management, and OPML. These are absent now, but will return soon. More options for downloading and deleting episodes. Upgrading the Apple Watch app to the new, faster sync engine. (The Watch app is currently unchanged from the previous one.) And, of course, more features, including some of your most-requested features over the last decade. Getting this rewrite out the door was a monumental task. Thank you for your patience as I work through this list! Why? Most of Overcast’s core code was 10 years old, which made it cumbersome or impossible to easily move with the times, adopt new iOS functionality, or add new features, especially as one person. That’s why there haven’t been many new features or changes in years. You saw it, and I saw it. I wasn’t able to serve my customers as well as I wanted. For Overcast to have a future, it needed a modern foundation for its second decade. I’ve spent the past 18 months rebuilding most of the app with Swift, SwiftUI, Blackbird, and modern Swift concurrency. Now, development is rapidly accelerating. I’m more responsive, iterating more quickly, and ultimately making the app much better. Thank you all so much for the first decade of Overcast. Here’s to the next one. Dynamic ad insertion (DAI) splices ads into each download, and no two downloads are guaranteed to have the same number or duration of ads. So, for example, if the first half of an episode downloads, then the download fails, and it downloads the second half with another request, the combined audio may jump forward or back at the halfway mark, losing or repeating content. ↩︎
Overcast’s latest update (2022.2) brings the largest redesign in its nearly-eight-year history, plus many of the most frequently requested features and lots of under-the-hood improvements. I’m pretty proud of this one. For this first and largest phase of the redesign, I focused on the home screen, playlist screen, typography, and spacing. (I plan to revamp the now-playing and individual-podcast screens in a later update.) The home screen is radically different: Home screen, before (left) and after (right). Playlists now have strong visual identities for nicer and easier navigation. Each playlist has a customizable color, and a custom icon can be selected from over 3,000 SF Symbols to match modern iOS design and the other icons within Overcast. And playlists can be manually reordered with drag-and-drop. Recently played and newly published episodes can now be displayed on the home screen for quick access, much like the widget and CarPlay experience. Podcasts can now be pinned to the top of the home-screen list. Pinned podcasts can also be manually reordered with drag-and-drop. I’ve also rethought the old stacked “Podcasts” and “Played Podcasts” sections to better match people’s needs and expectations. Now, the toggle atop the podcast list switches between three modes: podcasts with current episodes, all followed podcasts, and inactive podcasts (those that you don’t follow and therefore won’t get any more episodes from, or haven’t posted a new episode in a long time). The playlist screen’s structure remains mostly the same, while refining the design for the modern era: Playlist screen, before (left) and after (right). Here, it’s more apparent that I’ve replaced the system San Francisco font with an alternate variant, San Francisco Rounded, to increase legibility and better match the personality of the app. I’ve also added highly demanded features: By far, Overcast’s most-requested feature is a Mark as Played feature. That’s now available as a checkmark button on episode rows, as well as a left-side swipe action. The second-most-requested feature is a way to view all starred episodes. Special playlists for Starred, Downloaded, and In Progress can now be created. The light and dark themes now each have a customizable tint color from the modern iOS UI-color palette, including these favorites from beta testers: And throughout the app, I’ve made tons of tweaks and bug fixes, including: Notifications and background downloads are now much more reliable. Episode downloads can now be individually deleted or re-downloaded. Links can now be opened in Safari. (under Nitpicky Details) Performance is now significantly better with very large playlists and collections. Fixed bugs with episode-duration detection, CarPlay lists, Mac-app sharing, and much more. So much is better in this update that I can’t even remember it all. Thank you so much to everyone who helped me beta-test this massive update. As always, Overcast is free in the App Store. Go get it!
Losing Steve affected me more than it probably should have, given that I never met him or had any correspondence with him. But losing him was devastating — not just to my world, but the world. He was a sort of virtual father figure: I was always hoping that maybe Steve would notice something I did. We all wanted his attention and approval, and that drove us to do better work — even those of us who never worked at Apple. Nobody replaced him in this role. Nobody can. But as an outsider who had no personal relationship with him to mourn, it has been most depressing to consider how much of his work the world missed out on. He wasn’t taken from us after a long, complete life — he was taken in his prime. He had so much more to offer the world.
After the dust settles from the developer class-action settlement, the South Korean law, the JFTC announcement, and the Apple v. Epic decision, I think the most likely long-term outcome isn’t very different from the status quo — and that’s a good thing. Allowing external purchases Here’s what I think we’ll end up with: Apple will still require apps to use their IAP system for any qualifying purchases that occur in the apps themselves. All app types will be allowed to link out to a browser for other purchase methods. Most apps will be required to also offer IAP side-by-side with any external methods.1 Only “Reader apps” will be exempt from this requirement.2 Apple will have many rules regarding the display, descriptions, and behavior of external purchases, many of which will be unpublished and ever-changing. App Review will be extremely harsh, inconsistent, capricious, petty, and punitive with their enforcement.3 Apple won’t require price-matching between IAP and external purchases. These few but important corrections reduce Apple’s worst behavior and should relieve most regulatory pressure. The result won’t look much different than the status quo: Most big media apps (qualifying as “reader” apps) won’t offer IAP, but will finally be allowed to link to their websites from their apps and offer purchases there. Many games will offer both IAP and external purchases, with the external choice offering a discount, bonus gems, extra loot boxes, or other manipulative tricks to optimize the profitability of casino games for children (commissions from which have been the largest portion of Apple’s “services revenue” to date). Most importantly, many products, services, and business models will become possible that previously weren’t, leading to more apps, more competition, and more money going to more places. External purchase methods will evolve to be almost as convenient as IAP (especially if Apple Pay is permitted in this context), and payment processors will reduce the burden of manual credit-card entry with shared credentials available across multiple apps. The payment-fraud doomsday scenarios argued by Apple and many fans mostly won’t happen, in part because App Review will prevent most obvious cases, but also because parents don’t typically offer their credit cards to untrustworthy children; and for buyers of all ages, most credit cards themselves provide stronger fraud prevention and easier recourse from unwanted charges than the App Store ever has. No side-loading I don’t expect side-loading or alternative app stores to become possible, and I’m relieved, because that is not a future I want for iOS. When evaluating such ideas, I merely ask myself: “What would Facebook do?” Facebook owns four of the top ten apps in the world. If side-loading became possible, Facebook could remove Instagram, WhatsApp, the Facebook app, and Messenger from Apple’s App Store, requiring customers to install these extremely popular apps directly from Facebook via side-loading. And everyone would. Most people use a Facebook-owned app not because it’s a good app, but because it’s a means to an important end in their life. Social pressure, family pressure, and network lock-in prevent most users from seeking meaningful alternatives. People would jump through a few hoops if they had to. Facebook would soon have apps that bypassed App Review installed on the majority of iPhones in the world. Technical limitations of the OS would prevent the most egregious abuses, but there’s a lot they could still do. We don’t need to do much imagining — they already have attempted multiple hacks, workarounds, privacy invasions, and other unscrupulous and technically invasive behavior with their apps over time to surveil user behavior outside of their app and stay running longer in the background than users intend or expect. The OS could evolve over time to reduce some of these vulnerabilities, but technical measures alone cannot address all of them. Without the threat of App Review to keep them in check, Facebook’s apps would become even more monstrous than they already are. As a user and a fan of iOS, I don’t want any part of that. No alternative app stores Alternative app stores would be even worse. Rather than offering individual apps via side-loading, Facebook could offer just one: The Facebook App Store. Instagram, WhatsApp, the Facebook app, and Messenger could all be available exclusively there. The majority of iOS users in the world would soon install it, and Facebook would start using leverage in other areas — apps’ social accounts, stats packages, app-install ads, ad-attribution requirements — to heavily incentivize (and likely strong-arm) a huge number of developers to offer their apps in the Facebook App Store, likely in addition to Apple’s. Maybe I’d be required to add the Facebook SDK to my app in order to be in their store, which they would then use to surveil my users. Maybe I’d need to buy app-install ads to show up in search there at all. Maybe I’d need to pay Facebook to “promote” each app update to reach more than a tiny percentage of my existing customers. And Facebook wouldn’t even be the only app store likely to become a large player on iOS. Amazon would almost certainly bring their garbage “Appstore” to iOS, but at least that one probably wouldn’t go anywhere. Maybe Google would bring the Play Store to iOS and offer a unified SDK to develop a single codebase for iOS and Android, effectively making every app feel like an Android app and further marginalizing native apps when they’re already hurting. Media conglomerates that own many big-name properties, like Disney, might each have their own app stores for their high-profile apps. Running your own store means you can promote all of your own apps as much as you want. What giant corporation would resist? Don’t forget games! Epic and Steam would come to iOS with their own game stores. Maybe Microsoft and Nintendo, too. Maybe you’d need to install seven different app stores on your iPhone just to get the apps and games you already use — and all without App Review to keep them in check. Most developers would probably need to start submitting our apps to multiple app stores, each with its own rules, metadata, technical requirements, capabilities, approval delays, payment processing, stats, crash reports, ads, promotion methods, and user reviews. As a user, a multiple-app-store world sounds like an annoying mess; as a developer, it terrifies me. Apple’s App Store is the devil we know. The most viable alternatives that would crop up would be far worse. Course correction The way Apple runs its business isn’t perfect, but it’s also not a democracy. I loved this part of Judge Yvonne Gonzalez Rogers’ decision in Apple v. Epic, as quoted by Ben Thompson’s excellent article that you should read: Apple has not offered any justification for the actions other than to argue entitlement. Where its actions harm competition and result in supracompetitive pricing and profits, Apple is wrong. I interpret “entitlement” without a negative connotation here — Apple is entitled to run their platform mostly as they wish, with governmental interference only warranted to fix market-scale issues that harm large segments of commerce or society. As a developer, I’d love to see more changes to Apple’s control over iOS. But it’s hard to make larger changes without potentially harming much of what makes iOS great for both users and developers. Judge Gonzalez Rogers got it right: we needed a minor course correction to address the most egregiously anticompetitive behavior, but most of the way Apple runs iOS is best left to Apple. If the South Korean law holds, IAP may not be required — but only in South Korea. With this exception, I expect the rest of these rules to be enforced the same way globally. ↩︎ Apple defines “reader” apps as “[allowing] a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, and video).” This includes many apps that Apple’s services compete with, such as Netflix, Spotify, and Kindle, that raise anticompetitive concerns among regulators and legislators when forced to give Apple 30%. ↩︎ App Review has higher-level queues for managerial review of controversial rules or edge cases, typically identifiable from the outside by an app stuck with “In Review” status for days or weeks, and often ending in a phone call from “Bill”. I’d expect any app offering external purchases to have a very high chance of being escalated to a slower, more pain-in-the-ass review process, possibly causing it not to be worthwhile for most small developers to deal with. I have no plans to add external purchases to Overcast for multiple reasons, including this — but mostly because, for my purposes, I’m satisfied with Apple’s IAP system. ↩︎
More in programming
One of the first types we learn about is the boolean. It's pretty natural to use, because boolean logic underpins much of modern computing. And yet, it's one of the types we should probably be using a lot less of. In almost every single instance when you use a boolean, it should be something else. The trick is figuring out what "something else" is. Doing this is worth the effort. It tells you a lot about your system, and it will improve your design (even if you end up using a boolean). There are a few possible types that come up often, hiding as booleans. Let's take a look at each of these, as well as the case where using a boolean does make sense. This isn't exhaustive—[1]there are surely other types that can make sense, too. Datetimes A lot of boolean data is representing a temporal event having happened. For example, websites often have you confirm your email. This may be stored as a boolean column, is_confirmed, in the database. It makes a lot of sense. But, you're throwing away data: when the confirmation happened. You can instead store when the user confirmed their email in a nullable column. You can still get the same information by checking whether the column is null. But you also get richer data for other purposes. Maybe you find out down the road that there was a bug in your confirmation process. You can use these timestamps to check which users would be affected by that, based on when their confirmation was stored. This is the one I've seen discussed the most of all these. We run into it with almost every database we design, after all. You can detect it by asking if an action has to occur for the boolean to change values, and if values can only change one time. If you have both of these, then it really looks like it is a datetime being transformed into a boolean. Store the datetime! Enums Much of the remaining boolean data indicates either what type something is, or its status. Is a user an admin or not? Check the is_admin column! Did that job fail? Check the failed column! Is the user allowed to take this action? Return a boolean for that, yes or no! These usually make more sense as an enum. Consider the admin case: this is really a user role, and you should have an enum for it. If it's a boolean, you're going to eventually need more columns, and you'll keep adding on other statuses. Oh, we had users and admins, but now we also need guest users and we need super-admins. With an enum, you can add those easily. enum UserRole { User, Admin, Guest, SuperAdmin, } And then you can usually use your tooling to make sure that all the new cases are covered in your code. With a boolean, you have to add more booleans, and then you have to make sure you find all the places where the old booleans were used and make sure they handle these new cases, too. Enums help you avoid these bugs. Job status is one that's pretty clearly an enum as well. If you use booleans, you'll have is_failed, is_started, is_queued, and on and on. Or you could just have one single field, status, which is an enum with the various statuses. (Note, though, that you probably do want timestamp fields for each of these events—but you're still best having the status stored explicitly as well.) This begins to resemble a state machine once you store the status, and it means that you can make much cleaner code and analyze things along state transition lines. And it's not just for storing in a database, either. If you're checking a user's permissions, you often return a boolean for that. fn check_permissions(user: User) -> bool { false // no one is allowed to do anything i guess } In this case, true means the user can do it and false means they can't. Usually. I think. But you can really start to have doubts here, and with any boolean, because the application logic meaning of the value cannot be inferred from the type. Instead, this can be represented as an enum, even when there are just two choices. enum PermissionCheck { Allowed, NotPermitted(reason: String), } As a bonus, though, if you use an enum? You can end up with richer information, like returning a reason for a permission check failing. And you are safe for future expansions of the enum, just like with roles. You can detect when something should be an enum a proliferation of booleans which are mutually exclusive or depend on one another. You'll see multiple columns which are all changed at the same time. Or you'll see a boolean which is returned and used for a long time. It's important to use enums here to keep your program maintainable and understandable. Conditionals But when should we use a boolean? I've mainly run into one case where it makes sense: when you're (temporarily) storing the result of a conditional expression for evaluation. This is in some ways an optimization, either for the computer (reuse a variable[2]) or for the programmer (make it more comprehensible by giving a name to a big conditional) by storing an intermediate value. Here's a contrived example where using a boolean as an intermediate value. fn calculate_user_data(user: User, records: RecordStore) { // this would be some nice long conditional, // but I don't have one. So variables it is! let user_can_do_this: bool = (a && b) && (c || !d); if user_can_do_this && records.ready() { // do the thing } else if user_can_do_this && records.in_progress() { // do another thing } else { // and something else! } } But even here in this contrived example, some enums would make more sense. I'd keep the boolean, probably, simply to give a name to what we're calculating. But the rest of it should be a match on an enum! * * * Sure, not every boolean should go away. There's probably no single rule in software design that is always true. But, we should be paying a lot more attention to booleans. They're sneaky. They feel like they make sense for our data, but they make sense for our logic. The data is usually something different underneath. By storing a boolean as our data, we're coupling that data tightly to our application logic. Instead, we should remain critical and ask what data the boolean depends on, and should we maybe store that instead? It comes easier with practice. Really, all good design does. A little thinking up front saves you a lot of time in the long run. I know that using an em-dash is treated as a sign of using LLMs. LLMs are never used for my writing. I just really like em-dashes and have a dedicated key for them on one of my keyboard layers. ↩ This one is probably best left to the compiler. ↩
As I slowly but surely work towards the next release of my setcmd project for the Amiga (see the 68k branch for the gory details and my total noob-like C flailing around), I’ve made heavy use of documentation in the AmigaGuide format. Despite it’s age, it’s a great Amiga-native format and there’s a wealth of great information out there for things like the C API, as well as language guides and tutorials for tools like the Installer utility - and the AmigaGuide markup syntax itself. The only snag is, I had to have access to an Amiga (real or emulated), or install one of the various viewer programs on my laptops. Because like many, I spend a lot of time in a web browser and occasionally want to check something on my mobile phone, this is less than convenient. Fortunately, there’s a great AmigaGuideJS online viewer which renders AmigaGuide format documents using Javascript. I’ve started building up a collection of useful developer guides and other files in my own reference library so that I can access this documentation whenever I’m not at my Amiga or am coding in my “modern” dev environment. It’s really just for my own personal use, but I’ll be adding to it whenever I come across a useful piece of documentation so I hope it’s of some use to others as well! And on a related note, I now have a “unified” code-base so that SetCmd now builds and runs on 68k-based OS 3.x systems as well as OS 4.x PPC systems like my X5000. I need to: Tidy up my code and fix all the “TODO” stuff Update the Installer to run on OS 3.x systems Update the documentation Build a new package and upload to Aminet/OS4Depot Hopefully I’ll get that done in the next month or so. With the pressures of work and family life (and my other hobbies), progress has been a lot slower these last few years but I’m still really enjoying working on Amiga code and it’s great to have a fun personal project that’s there for me whenever I want to hack away at something for the sheer hell of it. I’ve learned a lot along the way and the AmigaOS is still an absolute joy to develop for. I even brought my X5000 to the most recent Kickstart Amiga User Group BBQ/meetup and had a fun day working on the code with fellow Amigans and enjoying some classic gaming & demos - there was also a MorphOS machine there, which I think will be my next target as the codebase is slowly becoming more portable. Just got to find some room in the “retro cave” now… This stuff is addictive :)
A little while back I heard about the White House launching their version of a Drudge Report style website called White House Wire. According to Axios, a White House official said the site’s purpose was to serve as “a place for supporters of the president’s agenda to get the real news all in one place”. So a link blog, if you will. As a self-professed connoisseur of websites and link blogs, this got me thinking: “I wonder what kind of links they’re considering as ‘real news’ and what they’re linking to?” So I decided to do quick analysis using Quadratic, a programmable spreadsheet where you can write code and return values to a 2d interface of rows and columns. I wrote some JavaScript to: Fetch the HTML page at whitehouse.gov/wire Parse it with cheerio Select all the external links on the page Return a list of links and their headline text In a few minutes I had a quick analysis of what kind of links were on the page: This immediately sparked my curiosity to know more about the meta information around the links, like: If you grouped all the links together, which sites get linked to the most? What kind of interesting data could you pull from the headlines they’re writing, like the most frequently used words? What if you did this analysis, but with snapshots of the website over time (rather than just the current moment)? So I got to building. Quadratic today doesn’t yet have the ability for your spreadsheet to run in the background on a schedule and append data. So I had to look elsewhere for a little extra functionality. My mind went to val.town which lets you write little scripts that can 1) run on a schedule (cron), 2) store information (blobs), and 3) retrieve stored information via their API. After a quick read of their docs, I figured out how to write a little script that’ll run once a day, scrape the site, and save the resulting HTML page in their key/value storage. From there, I was back to Quadratic writing code to talk to val.town’s API and retrieve my HTML, parse it, and turn it into good, structured data. There were some things I had to do, like: Fine-tune how I select all the editorial links on the page from the source HTML (I didn’t want, for example, to include external links to the White House’s social pages which appear on every page). This required a little finessing, but I eventually got a collection of links that corresponded to what I was seeing on the page. Parse the links and pull out the top-level domains so I could group links by domain occurrence. Create charts and graphs to visualize the structured data I had created. Selfish plug: Quadratic made this all super easy, as I could program in JavaScript and use third-party tools like tldts to do the analysis, all while visualizing my output on a 2d grid in real-time which made for a super fast feedback loop! Once I got all that done, I just had to sit back and wait for the HTML snapshots to begin accumulating! It’s been about a month and a half since I started this and I have about fifty days worth of data. The results? Here’s the top 10 domains that the White House Wire links to (by occurrence), from May 8 to June 24, 2025: youtube.com (133) foxnews.com (72) thepostmillennial.com (67) foxbusiness.com (66) breitbart.com (64) x.com (63) reuters.com (51) truthsocial.com (48) nypost.com (47) dailywire.com (36) From the links, here’s a word cloud of the most commonly recurring words in the link headlines: “trump” (343) “president” (145) “us” (134) “big” (131) “bill” (127) “beautiful” (113) “trumps” (92) “one” (72) “million” (57) “house” (56) The data and these graphs are all in my spreadsheet, so I can open it up whenever I want to see the latest data and re-run my script to pull the latest from val.town. In response to the new data that comes in, the spreadsheet automatically parses it, turn it into links, and updates the graphs. Cool! If you want to check out the spreadsheet — sorry! My API key for val.town is in it (“secrets management” is on the roadmap). But I created a duplicate where I inlined the data from the API (rather than the code which dynamically pulls it) which you can check out here at your convenience. Email · Mastodon · Bluesky
Consent morality is the idea that there are no higher values or virtues than allowing consenting adults to do whatever they please. As long as they're not hurting anyone, it's all good, and whoever might have a problem with that is by definition a bigot. This was the overriding morality I picked up as a child of the 90s. From TV, movies, music, and popular culture. Fly your freak! Whatever feels right is right! It doesn't seem like much has changed since then. What a moral dead end. I first heard the term consent morality as part of Louise Perry's critique of the sexual revolution. That in the context of hook-up culture, situationships, and falling birthrates, we have to wrestle with the fact that the sexual revolution — and it's insistence that, say, a sky-high body count mustn't be taboo — has led society to screwy dating market in the internet age that few people are actually happy with. But the application of consent morality that I actually find even more troubling is towards parenthood. As is widely acknowledged now, we're in a bit of a birthrate crisis all over the world. And I think consent morality can help explain part of it. I was reminded of this when I posted a cute video of a young girl so over-the-moon excited for her dad getting off work to argue that you'd be crazy to trade that for some nebulous concept of "personal freedom". Predictably, consent morality immediately appeared in the comments: Some people just don't want children and that's TOTALLY OKAY and you're actually bad for suggesting they should! No. It's the role of a well-functioning culture to guide people towards The Good Life. Not force, but guide. Nobody wants to be convinced by the morality police at the pointy end of a bayonet, but giving up on the whole idea of objective higher values and virtues is a nihilistic and cowardly alternative. Humans are deeply mimetic creatures. It's imperative that we celebrate what's good, true, and beautiful, such that these ideals become collective markers for morality. Such that they guide behavior. I don't think we've done a good job at doing that with parenthood in the last thirty-plus years. In fact, I'd argue we've done just about everything to undermine the cultural appeal of the simple yet divine satisfaction of child rearing (and by extension maligned the square family unit with mom, dad, and a few kids). Partly out of a coordinated campaign against the family unit as some sort of trad (possibly fascist!) identity marker in a long-waged culture war, but perhaps just as much out of the banal denigration of how boring and limiting it must be to carry such simple burdens as being a father or a mother in modern society. It's no wonder that if you incessantly focus on how expensive it is, how little sleep you get, how terrifying the responsibility is, and how much stress is involved with parenthood that it doesn't seem all that appealing! This is where Jordan Peterson does his best work. In advocating for the deeper meaning of embracing burden and responsibility. In diagnosing that much of our modern malaise does not come from carrying too much, but from carrying too little. That a myopic focus on personal freedom — the nights out, the "me time", the money saved — is a spiritual mirage: You think you want the paradise of nothing ever being asked of you, but it turns out to be the hell of nobody ever needing you. Whatever the cause, I think part of the cure is for our culture to reembrace the virtue and the value of parenthood without reservation. To stop centering the margins and their pathologies. To start centering the overwhelming middle where most people make for good parents, and will come to see that role as the most meaningful part they've played in their time on this planet. But this requires giving up on consent morality as the only way to find our path to The Good Life. It involves taking a moral stance that some ways of living are better than other ways of living for the broad many. That parenthood is good, that we need more children both for the literal survival of civilization, but also for the collective motivation to guard against the bad, the false, and the ugly. There's more to life than what you feel like doing in the moment. The worst thing in the world is not to have others ask more of you. Giving up on the total freedom of the unmoored life is a small price to pay for finding the deeper meaning in a tethered relationship with continuing a bloodline that's been drawn for hundreds of thousands of years before it came to you. You're never going to be "ready" before you take the leap. If you keep waiting, you'll wait until the window has closed, and all you see is regret. Summon a bit of bravery, don't overthink it, and do your part for the future of the world. It's 2.1 or bust, baby!
An interactive demo of bisection search and golden ratio search algorithms. There is also a motivation to learn them both. Spoiler alert! One converges better, and the other has a better computational cost.