More from Kevin Chen
I’ve had a minor obsession with Waymo’s autonomous vehicle depots recently. Over the past few months, I’ve flown a drone as part of a stakeout to understand how they work. And I’ve taken a deep dive into an apparent Waymo outage to find the company charging its electric vehicles from temporary diesel generators. The reason for my obsession? I believe depot buildouts will be one of the last hard problems in scaled autonomous driving. Long after the hardware, software, and AI have been perfected, real estate acquisition will remain a limiting factor in large-scale AV deployment. Waymo’s main depot at 201 Toland Street, San Francisco. Will self driving follow software scaling laws? In 2021, Elon Musk claimed that Tesla FSD’s release will be “one of the biggest asset value increases in history.” The day FSD goes to wide release will be one of the biggest asset value increases in history — Elon Musk (@elonmusk) October 20, 2021 Musk is arguing that, once autonomous driving has been solved, it can be instantly rolled out at the push of a button. Nearly all of Tesla’s fleet could be put to productive use without humans behind the wheel. While Musk’s viewpoint is on the extreme end, it’s a sentiment shared by many who have worked on or invested in autonomous driving over the years. Once you have hardware capable of supporting safe driverless operation, it’s just a matter of developing the right software. Software can be replicated infinitely at zero marginal cost. Could autonomous driving therefore scale as quickly as software platforms like Uber or DoorDash? The answer is not so simple. Self-driving cars are still cars — cars that exist in the physical world and need to be parked, fueled, cleaned, and repaired. Uber and other multi-sided marketplace platforms have been able to grow exponentially because they distribute these responsibilities to the individual drivers — many Uber drivers park at their own homes — allowing the platform provider to focus on developing the software pieces. So far, AV companies like Waymo and Cruise have taken a different approach. They’ve preferred to centralize these operational tasks in large depots staffed with their own personnel. This is because AV technology is still maturing and cannot be easily productized in the short term. Additionally, Timothy B. Lee notes in Understanding AI that “having hardware, software, and support services all under one roof makes it easier for Waymo to experiment with different technologies and business models.” When the kinks are still being worked out, it is more straightforward to vertically integrate everything in a single organization. The many jobs to be done of a robotaxi depot Depots for human-driven fleets, such as rental cars or delivery vans, only require a parking area with minimal additional infrastructure. This enables a fairly straightforward trade-off between location and cost: the fleet operator seeks a location close to customer demand while minimizing rent. For example, a logistics company participating in Amazon’s Delivery Service Partner program can run its depot from any sufficiently cheap parking lot near the local Amazon warehouse. The same constraints affect depot selection for autonomous vehicles. However, the depot also needs to be more than just a convenient parking lot to store off-duty cars. Because AVs are often also EVs, the ideal site also has electric vehicle charging. Because AVs need to upload driving logs to the cloud, it should have a high-speed Internet connection too. Let’s explore these constraints in detail. Location Depots should be placed close to customer demand to minimize deadheading (non-revenue driving), which would raise costs while degrading the customer experience with longer pickup times. Ideal depots are therefore located in desirable residential or commercial areas, where there is more competition among potential tenants. Placing depots in high-demand neighborhoods instead of industrial areas can also increase the probability of local opposition. Waymo has already encountered opposition during a proposed expansion of their main depot, even though it is located in an industrial neighborhood with many similar facilities. Again from Timothy B. Lee: Waymo sought a permit to convert the warehouse next door into some office space and a parking lot for Waymo employees. San Francisco’s Board of Supervisors unanimously rejected Waymo’s application. The rejection was partly based on fears that Waymo would eventually use the space to launch a delivery service in the city (Waymo hasn’t announced any plans to do this so far). But it also reflected city leaders’ frustration with their general lack of power over Waymo. Now consider the recent incident in which driverless Waymo vehicles honked at each other while entering a depot near residential buildings in San Francisco, often well into the early hours of the morning. While residents and the company resolved the situation amicably, it will surely be raised in future discussions of new Waymo depots in residential areas should they come before the Board of Supervisors or Planning Commission. Electric vehicle charging AV developers have preferred to run their services with electric vehicles. Although AV and EV technologies are not inherently coupled, running a fully electric fleet adds an environmental angle to the AV sales pitch, allowing the companies to claim that AV rides reduce emissions by displacing gas-powered driving. An EV fleet also lowers vehicle maintenance costs. Waymo and Cruise each have locations with DC fast charging capability. This approach avoids relying on public chargers. Taking Waymo’s primary San Francisco depot as an example, the company installed 38 chargers of approximately 60 kW each, implying a total site power of around 2.4 MW. Waymo vehicles charging in San Francisco. Approximately one-third of parking spots in the main depot have charging. Bringing in so many high-power chargers likely added significant complexity to Waymo’s depot construction. While we don’t Waymo’s process, we have a fairly good benchmark from the Tesla community, which tracks Tesla Supercharger installations closely. From Bruce Mah, a seasoned EV charging observer, the construction process is: As with any construction project, things usually start with selecting a site and permitting. There will often be some demolition / excavation of part of a parking lot (Superchargers are often built in existing parking lots). Tesla equipment such as charging cabinets, posts, etc. will usually be installed next (see T1 below). Eventually there will be some inspections from the local Authority Having Jurisdiction (AHJ). A utility transformer (from PG&E, SCE, etc.) is usually the last piece of equipment to be installed. Repaving, painting, and installation of parking stops will also usually happen late in the process, as well as landscaping and lighting enhancements. Of these steps, permitting and utility work are not within the charging operator’s control. California municipalities, especially San Francisco, have a notoriously slow and political permitting process. With PG&E, the utility serving much of the state, electrical service upgrades involving a new distribution transformer can take months. Timelines aside, building out a charging site is also expensive. For example, an agreement between Tesla and the City of West Hollywood values an eight-plug location at $482,942 for both equipment and construction. Data offload The final piece of the puzzle is data offload. Autonomous vehicles log vast amounts of data as they drive, measured in hundreds of GBs to TBs per hour. Some of the data is subject to mandatory retention and must be uploaded for later review. At a minimum, all AV collisions in California must be reported to the DMV. Regulators at all levels of government expect the AV developer to present analyses of serious incidents, including recordings from the vehicle and explanations of the AV’s decisions. In addition to regulatory requirements, the AV developer often wants to return much more data for engineering purposes: near misses, stuck events, novel or interesting scenarios, and more. The upshot is that the AV operator needs to upload a substantial portion of the hundreds of GBs to TBs logged per hour of driving. Uploading over cellular networks would not be cost effective. These transfers must occur at a depot. Today, it’s likely that Waymo and Cruise use disk swapping for data offload. When a car fills up its internal logging disk, it notifies an operator to plug in a fresh one. The full disks may be uploaded directly from the depot or shipped to a datacenter. This whole process is labor intensive and, over time, may pose a reliability concern due to dust or water ingress. A Waymo operator performs a possible disk swap. Many AV developers are moving toward direct data transfer from the vehicle using Ethernet, Wi-Fi, or a private 5G network, which reduces the number of manual touch points and moving parts. Charging is a great time to perform these transfers. However, this imposes an additional requirement on the depot: a fast upload speed, probably a fiber connection of at least 10 Gbps. Where do we go from here? When we put all three requirements together (great location, high-power EV charging, and high-speed Internet), there may be few to none sites that fit the bill. This would require the AV operator to take on site-specific construction projects to add amenities like charging and Internet — a strategy that sits in direct opposition to rapid and cost-effective scaling. Another possibility is to engineer ways to relax the constraints. Decoupling the requirements Waymo and Cruise do not require all of their locations to have charging and data offload. For example, Waymo operates satellite lots in downtown San Francisco only for storing their off-hail vehicles. Every night, fleet management software instructs the cars to travel back to the main depot for charging and data offload. A Waymo satellite location in San Francisco with minimal staffing, no charging, and apparently no data offloading. This solution works as long as the total charging and data transfer capacity across all locations exceeds the average throughput required to keep the fleet in working order. However, the lack of redundancy can lead to cascading failures, such as the apparent power outage at Waymo’s main depot that led the company to shut down many vehicles during a Friday evening rush hour. Reducing charging power Waymo and Cruise currently use DC fast charging (DCFC) for their fleets. Level 2 (L2) or AC charging could reduce the cost of buildouts because the equipment is cheaper and can often be added without bringing a new utility transformer. This could enable overnight charging in satellite locations that do not currently have any charging capacity. Imagine an operator showing up to plug in all the cars at night when there is little demand, then returning in the morning to unplug them. There is an order of magnitude speed difference between L2 and DCFC. This is important for consumer charging, where the consumer cares about the time to get a single car back on the road. However, charging power for any individual car becomes less important when charging a large fleet. Fleet operators care about the total throughput of turning around cars, which is proportional to total power delivered across all chargers. In other words, assuming an autonomous ride hailing service will always have overnight lulls in demand and enough parking spots during those times, the most scalable strategy is to procure your desired total charging power at the lowest price. DCFC equipment costs disproportionately more per kW due to the additional complexity of the charging equipment — and that doesn’t include the additional maintenance complexity. The table below compares ChargePoint’s cheapest L2 and DCFC units: Charger Power (kW) Price ($) Unit Price ($/kW) ChargePoint CPF50 9.6 kW $1,299 $135/kW ChargePoint CPE250 62.5 kW $52,000 $832/kW In addition to more scalable depot buildouts, reduced charging power can also increase the longevity of the vehicle’s traction battery, which is an important factor in managing vehicle depreciation. Reducing data logging rate Most AV developers start out by logging and uploading all data generated on their vehicles. This makes development easy because the data is always there when you need it. These assumptions need to be broken when a growing fleet generates proportionally more logs, most of which contain routine driving and are not very interesting. We can split the data logged by AVs into two categories: Raw sensor data, such as lidar point clouds, camera images, radar returns, and audio. Derived data, such as detections from the perception system or motion plans from the behavior system. One approach is to keep only one category of data. Retaining only the derived data can still enable debugging of serious incidents, as long as the perception system can be trusted to provide a faithful representation of the raw sensor data. On the other hand, retaining only the raw sensor data makes the logs more useful for developing the mapping and perception system. Similar-looking derived data can be generated by running a replay simulator as needed, but it is challenging to reproduce the exact same outputs as those on the vehicle unless the AV software is fully deterministic. Data retention decisions can also be made temporally. The key challenge here is high-recall classification of which time ranges in the log must be retained. For example, if a DMV-reportable collision occurs, the associated log data must never be discarded. These decisions can happen either on-device or in the cloud, but they must be made without uploading the full log to the cloud, since our bottleneck is the connection from the vehicle to the Internet. Conclusion The current trajectory for scaled autonomous driving would require desirable depot locations to include charging and Internet, making real estate acquisition challenging. There exist opportunities to reduce the additional requirements over time with the goal of making the problem closer to “rent a bunch of conveniently located parking lots.” While these are not traditionally considered autonomous driving problems, solving them will be key to unlocking the next phase of scaling.
When autonomous vehicle developers justify the safety of their driverless vehicle deployments, they lean heavily on their testing in simulation. Common talking points take the form of “we made our car drive X billion miles in simulation.” From these vague statements, it’s challenging to determine what a simulator is, or how it works. There’s more to simulation than endless driving in a virtual environment. For example, Waymo’s technology overview page says (emphasis mine): We’ve driven more than 20 billion miles in simulation to help identify the most challenging situations our vehicles will encounter on public roads. We can either replay and tweak real-world miles or build completely new virtual scenarios, for our autonomous driving software to practice again and again. Cruise’s safety page contains similar language:1 Before setting out on public roads, Cruise vehicles complete more than 250,000 simulations and closed course testing during everyday and extreme conditions. The main impression one gets from these overviews is that (1) simulation can test many driving scenarios, and (2) everyone will be super impressed if you use it a lot. Going one layer deeper to the few blog posts and talks full of slick GIFs, you might reach the conclusion that simulation is like a video game for the autonomous vehicle in the vein of Grand Theft Auto (GTA): a fully generated 3D environment complete with textures, lighting, and non-player characters (NPCs). Much like human players of GTA, the autonomous vehicle would be able to drive however it likes, freed from real-world consequences. Source: Cruise. While this type of fully synthetic simulation exists in the world of autonomous driving, it’s actually the least commonly used type of simulation.2 Instead, just as a software developer leans on many kinds of testing before releasing an application, an AV developer runs many types of simulation before deploying an autonomous vehicle. Each type of simulation is best suited for a particular use case, with trade-offs between realism, coverage, technical complexity, and cost to operate. In this post, we’ll walk through the system design of a simulator at a hypothetical AV company, starting from first principles. We may never know the details of the actual simulator architecture used by any particular AV developer. However, by exploring the design trade-offs from first principles, I hope to shed some light on how this key system works. Contents Our imaginary self-driving car Replay simulation Interactivity and the pose divergence problem Synthetic simulation The high cost of realistic imagery Round-trip conversions to pixels and back Skipping the sensor data Making smart agents Generating scene descriptions Limitations of pure synthetic simulation Hybrid simulation Conclusion Our imaginary self-driving car Let’s begin by defining our hypothetical autonomous driving software, which will help us illustrate how simulation fits into the development process. Imagine it’s 2015, the peak of self-driving hype, and our team has raised a vast sum of money to develop an autonomous vehicle. Like a human driver, our software drives by continuously performing a few basic tasks: It makes observations about the road and other road users. It reasons about what others might do and plans how it should drive. Finally, it executes those planned motions by steering, accelerating, and braking. Rinse and repeat. This mental model helps us group related code into modules, enabling them to be developed and tested independently. There will be four modules in our system:3 Sensor Interface: Take in raw sensor data such as camera images and lidar point clouds. Sensing: Detect objects such as vehicles, pedestrians, lane lines, and curbs. Behavior: Determine the best trajectory (path) for the vehicle to drive. Vehicle Interface: Convert the trajectory into steering, accelerator, and brake commands to control the vehicle’s drive-by-wire (DBW) system. We connect our modules to each other using an inter-process communication framework (“middleware”) such as ROS, which provides a publish–subscribe system (pubsub) for our modules to talk to each other. Here’s a concrete example of our module-based encapsulation system in action: The sensing module publishes a message containing the positions of other road users. The behavior module subscribes to this message when it wants to know whether there are pedestrians nearby. The behavior module doesn’t know and doesn’t care how the perception module detected those pedestrians; it just needs to see a message that conforms to the agreed-upon API schema. Defining a schema for each message also allows us to store a copy of everything sent through the pubsub system. These driving logs will come in handy for debugging because it allows us to inspect the system with module-level granularity. Our full system looks like this: Simplified architecture diagram for an autonomous vehicle. Now it’s time to take our autonomous vehicle for a spin. We drive around our neighborhood, encountering some scenarios in which our vehicle drives incorrectly, which cause our in-car safety driver to take over driving from the autonomous vehicle. Each disengagement gets reviewed by our engineering team. They analyze the vehicle’s logs and propose some software changes. Now we need a way to prove our changes have actually improved performance. We need the ability to compare the effectiveness of multiple proposed fixes. We need to do this quickly so our engineers can receive timely feedback. We need a simulator! Replay simulation Motivated by the desire to make progress quickly, we try the simplest solution first. The key insight: our software modules don’t care where the incoming messages come from. Could we simulate a past scenario by simply replaying messages from our log as if they were being sent in real time? As the name suggests, this is exactly how replay simulation works. Under normal operation, the input to our software is sensor data captured from real sensors. The simulator replaces this by replaying sensor data from an existing log. Under normal operation, the output of our software is a trajectory (or a set of accelerator and steering commands) that the real car executes. The simulator intercepts the output to control the simulated vehicle’s position instead. Modified architecture diagram for running replay simulation. There are two primary ways we can use this type of simulator, depending on whether we use a different software version as the onroad drive: Different software: By running modified versions of our modules in the simulator, we can get a rough idea of how the changes will affect the vehicle’s behavior. This can provide early feedback on whether a change improves the vehicle’s behavior or successfully fixes a bug. Same software: After a disengagement, we may want to know what would have happened if the autonomous vehicle were allowed to continue driving without human input. Simulation can provide this counterfactual by continuing to play back messages as if the disengagement never happened. We’ve gained these important testing capabilities with relatively little effort. Rather than take on the complexity of a fully generated 3D environment, we got away with a few modifications to our pubsub framework. Interactivity and the pose divergence problem The simplicity of a pure replay simulator also leads to its key weakness: a complete lack of interactivity. Everything in the simulated environment was loaded verbatim from a log. Therefore, the environment does not respond to the simulated vehicle’s behavior, which can lead to unrealistic interactions with other road users. This classic example demonstrates what can happen when the simulated vehicle’s behavior changes too much: Watch on YouTube. Dragomir Anguelov’s guest lecture at MIT. Source: Lex Fridman. Our vehicle, when it drove in the real world, was where the green vehicle is. Now, in simulation, we drove differently and we have the blue vehicle. So we’re driving…bam. What happened? Well, there is a purple agent over there — a pesky purple agent — who, in the real world, saw that we passed them safely. And so it was safe for them to go, but it’s no longer safe, because we changed what we did. So the insight is: in simulation, our actions affect the environment and needed to be accounted for. Anguelov’s video shows the simulated vehicle driving slower than the real vehicle. This kind of problem is called pose divergence, a term that covers any simulation where differences in the simulated vehicle’s driving decisions cause its position to differ from the real-world vehicle’s position. In the video, the pose divergence leads to an unrealistic collision in simulation. A reasonable driver in the purple vehicle’s position would have observed the autonomous vehicle and waited for it to pass before entering the intersection.4 However, in replay simulation, all we can do is play back the other driver’s actions verbatim. In general, problems arising from the lack of interactivity mean the simulated scenario no longer provides useful feedback to the AV developer. This is a pretty serious limitation! The whole point of the simulator is to allow the simulated vehicle to make different driving decisions. If we cannot trust the realism of our simulations anytime there is an interaction with another road user, it rules out a lot of valuable use cases. Synthetic simulation We can solve these interactivity problems by using a simulated environment to generate synthetic inputs that respond to our vehicle’s actions. Creating a synthetic simulation usually starts with a high-level scene description containing: Agents: fully interactive NPCs that react to our vehicle’s behavior. Environments: 3D models of roads, signs, buildings, weather, etc. that can be rendered from any viewpoint. From the scene description, we can generate different types of synthetic inputs for our vehicle to be injected at different layers of its software stack, depending on which modules we want to test. In synthetic sensor simulation, the simulator uses a game engine to render the scene description into fake sensor data, such as camera images, lidar point clouds, and radar returns. The simulator sets up our software modules to receive the generated imagery instead of sensor data logged from real-world driving. Modified architecture diagram for running synthetic simulation with generated sensors. The same game engine can render the scene from any arbitrary perspective, including third-person views. This is how they make all those slick highlight reels. The high cost of realistic imagery Simulations that generate fake sensor data can be quite expensive, both to develop and to run. The developer needs to create a high-quality 3D environment with realistic object models and lighting rivaling AAA games. Example of Cruise’s synthetic simulation showing the same scene rendered into synthetic camera, lidar, and radar data. Source: Cruise. For example, a Cruise blog post mentions some elements of their synthetic simulation roadmap (emphasis mine): With limited time and resources, we have to make choices. For example, we ask how accurately we should model tires, and whether or not it is more important than other factors we have in our queue, like modeling LiDAR reflections off of car windshields and rearview mirrors or correctly modeling radar multipath returns. Even if rendering reflections and translucent surfaces is already well understood in computer graphics, Cruise may still need to make sure their renderer generates realistic reflections that resemble their lidar. This challenge gives a sense of the attention to detail required. It’s only one of many that needs to be solved when building a synthetic sensor simulator. So far, we have only covered the high development costs. Synthetic sensor simulation also incurs high variable costs every time simulation is run. Round-trip conversions to pixels and back By its nature, synthetic sensor simulation performs a round-trip conversion to and from synthetic imagery to test the perception system. The game engine first renders its scene description to synthetic imagery for each sensor on the simulated vehicle, burning many precious GPU-hours in the process, only to have the perception system perform the inverse operation when it detects the objects in the scene to produce the autonomous vehicle’s internal scene representation.5 Every time you launch a synthetic sensor simulation, NVIDIA, Intel, and/or AWS are laughing all the way to the bank. Despite the expense of testing the perception system with synthetic simulation, it is also arguably less effective than testing with real-world imagery paired with ground truth labels. With real imagery, there can be no question about its realism. Synthetic imagery never looks quite right. These practical limitations mean that synthetic sensor simulation ends up as the least used simulator type in AV companies. Usually, it’s also the last type of simulator to be built at a new company. Developers don’t need synthetic imagery most of the time, especially when they have at their disposal a fleet of vehicles that can record the real thing. On the other hand, we cannot easily test risky driving behavior in the real world. For example, it is better to synthesize a bunch of red light runners than try to find them in the real world. This means we are primarily using synthetic simulation to test the behavior system. Skipping the sensor data In synthetic agent simulation, the simulator uses a high-level scene description to generate synthetic outputs from the perception/sensing system. In software development terms, it’s like replacing the perception system with a mock to focus on testing downstream components. This type of simulation requires fewer computational resources to run because the scene description doesn’t need to make a round-trip conversion to sensor data. Modified architecture diagram for running synthetic simulation with generated agents. With image quality out of the picture, the value of synthetic simulation rests solely on the quality of the scenarios it can create. We can split this into two main challenges: designing agents with realistic behaviors generating the scene descriptions containing various agents, street layouts, and environmental conditions Making smart agents You could start developing the control policy for a smart agent similar to NPC design in early video games. A basic smart agent could simply follow a line or a path without reacting to anyone else, which could be used to test the autonomous vehicle’s reaction to a right of way violation. A fancier smart agent could follow a path while also maintaining a safe following distance from the vehicle in front. This type of agent could be placed behind our simulated vehicle, resolving the rear-ending problem mentioned above. Like an audience of demanding gamers, the users of our simulator quickly expect increasingly complex and intelligent behaviors from the smart agents. An ideal smart agent system would capture the full spectrum of every action that other road users could possibly take. This system would also generate realistic behaviors, including realistic-looking trajectories and reaction times, so that we can trust the outcomes of simulations involving smart agents. Finally, our smart agents need to be controllable: they can be given destinations or intents, enabling developers to design simulations that test specific scenarios. Watch on YouTube. Two Cruise simulations in which smart agents (orange boxes) interact with the autonomous vehicle. In the second simulation, two parked cars have been inserted into the bottom of the visualization. Notice how the smart agents and the autonomous vehicle drive differently in the two simulations as they interact with each other and the additional parked cars. Source: Cruise. Developing a great smart agent policy ends up falling in the same difficulty ballpark as developing a great autonomous driving policy. The two systems may even share technical foundations. For example, they may have a shared component that is trained to predict the behaviors of other road users, which can be used for both planning our vehicle’s actions and for generating realistic agents in simulation. Generating scene descriptions Even with the ability to generate realistic synthetic imagery and realistic smart agent behaviors, our synthetic simulation is not complete. We still need a broad and diverse dataset of scene descriptions that can thoroughly test our vehicle. These scene descriptions usually come from a mix of sources: Automatic conversion from onroad scenarios: We can write a program that takes a logged real-world drive, guesses the intent of other road users, and stores those intents as a synthetic simulation scenario. Manual design: Analogous to a level editor in a video game. A human either builds the whole scenario from scratch or makes manual edits to an automatic conversion. For example, a human can design a scenario based on a police report of a human-on-human-driver collision to simulate what the vehicle might have done in that scenario. Generative AI: Recent work from Zoox uses diffusion models trained on a large dataset of onroad scenarios. Example of a real-world log (top) converted to a synthetic simulation scenario, then rendered into synthetic camera images (bottom). Notice how some elements, such as the protest signs, are not carried over, perhaps because they are not supported by the perception system or the scene converter. Source: Cruise. Scenarios can also be fuzzed, where the simulator adds random noise to the scene parameters, such as the speed limit of the road or the goals of simulated agents. This can upsample a small number of converted or manually designed scenes to a larger set that can be used to check for robustness and prevent overfitting. Fuzzing can also help developers understand the space of possible outcomes, as shown in the example below, which fuzzes the reaction time of a synthetic tailgater: An example of fuzzing tailgater reaction time. Source: Waymo. The distribution on the right shows a dot for each variant of the scenario, colored green or red depending on whether a simulated collision occurred. In this experiment, the collision becomes unavoidable once the simulated tailgater’s reaction time exceeds about 1 second. Limitations of pure synthetic simulation With these sources plus fuzzing, we’ve ensured the quantity of scenarios in our library, but we still don’t have any guarantees on the quality. Perhaps the scenarios we (and maybe our generative AI tools) invent are too hard or too easy compared to the distribution of onroad driving our vehicle encounters. If our vehicle drives poorly in a synthetic scenario, does the autonomous driving system need improvement? Or is the scenario unrealistically hard, perhaps because the behavior of its smart agents is too unreasonable? If our vehicle passes with flying colors, is it doing a good job? Or is the scenario library missing some challenging scenarios simply because we did not imagine that they could happen? This is a fundamental problem of pure synthetic simulation. Once we start modifying and fuzzing our simulated scenarios, there isn’t a straightforward way to know whether they remain representative of the real world. And we still need to collect a large quantity of real-world mileage to ensure that we have not missed any rare scenarios. Hybrid simulation We can combine our two types of simulator into a hybrid simulator that takes advantages of the strengths of each, providing an environment that is both realistic and interactive without breaking the bank. From replay simulation, use log replay to ensure every simulated scenario is rooted in a real-world scenario and has perfectly realistic sensor data. From synthetic simulation, make the simulation interactive by selectively replacing other road users with smart agents if they could interact with our vehicle.6 Modified architecture diagram merging parts of replay and synthetic simulation. Hybrid simulation usually serves as the default type of simulation that works well for most use cases. One convenient interpretation is that hybrid simulation is a worry-free replacement for replay simulation: anytime the developer would have used replay, they can absentmindedly switch to hybrid simulation to take care of the most common simulation artifacts while retaining most of the benefits of replay simulation. Conclusion We’ve seen that there are many types of simulation used in autonomous driving. They exist on a spectrum from purely replaying onroad scenarios to fully synthesized environments. The ideal simulation platform allows developers to pick an operating point on that spectrum that fits their use case. Hybrid simulation based on a large volume of real-world miles satisfies most testing needs at a reasonable cost, while fully synthetic modes serve niche use cases that can justify the higher development and operating costs. Cruise has written several deep dives about the usage and scaling of their simulation platform. However, neither Cruise nor Waymo provide many details on the construction of their simulator. ↩ I’ve even heard arguments that it’s only good for making videos. ↩ There exist architectures that are more end-to-end. However, to the best of my knowledge, those systems do not have driverless deployments with nontrivial mileage, making simulation testing less relevant. ↩ Another interactivity problem arises from the replay simulator’s inability to simulate different points of view as the simulated vehicle moves. A large pose divergence often causes the simulated vehicle to drive into an area not observed by the vehicle that produced the onroad log. For example, a simulated vehicle could decide to drive around a corner much earlier. But it wouldn’t be able to see anything until the log data also rounds the corner. No matter where the simulated vehicle drives, it will always be limited to what the logged vehicle saw. ↩ “Computer vision is inverse computer graphics.” ↩ As a nice bonus, because the irrelevant road users are replayed exactly as they drove in real life, this may reduce the compute cost of simulation. ↩
Recently, The Verge asked, “where are all the robot trucks?” It’s a good question. Trucking was supposed to be the ideal first application of autonomous driving. Freeways contain predictable, highly structured driving scenarios. An autonomous truck would not have to deal with the complexities of intersections and two-way traffic. It could easily drive hundreds of miles without encountering a single pedestrian. DALL-E 3 prompt: “Generate an artistic, landscape aspect ratio watercolor painting of a truck with a bright red cab, pulling a white trailer. The truck drives uphill on an empty, rural highway during wintertime, lined with evergreen trees and a snow bank on a foggy, cloudy day.” The trucks could also be commercially viable with only freeway driving capability, or freeways plus a short segment of surface streets needed to reach a transfer hub. The AV company would only need to deal with a limited set of businesses as customers, bypassing the messiness of supporting a large pool of consumers inherent to the B2C model. Autonomous trucks would not be subject to rest requirements. As The Verge notes, “truck operators are allowed to drive a maximum of 11 hours a day and have to take a 30-minute rest after eight consecutive hours behind the wheel. Autonomous trucks would face no such restrictions,” enabling them to provide a service that would be literally unbeatable by a human driver. If you had asked me in 2018, when I first started working in the AV industry, I would’ve bet that driverless trucks would be the first vehicle type to achieve a million-mile driverless deployment. Aurora even pivoted their entire company to trucking in 2020, believing it to be easier than city driving. Yet sitting here in 2024, we know that both Waymo and Cruise have driven millions of miles on city streets — a large portion in the dense urban environment of San Francisco — and there are no driverless truck deployments. What happened? I think the problem is that driverless autonomous trucking is simply harder than driverless rideshare. The trucking problem appears easier at the outset, and indeed many AV developers quickly reach their initial milestones, giving them false confidence. But the difficulty ramps up sharply when the developer starts working on the last bit of polish. They encounter thorny problems related to the high speeds on freeways and trucks’ size, which must be solved before taking the human out of the driver’s seat. What is the driverless bar? Here’s a simplistic framework: No driver in the vehicle. No guarantee of a timely response from remote operators or backend services. Therefore, all safety-critical decisions must be made by the onboard computer alone. Under these constraints, the system still meets or exceeds human safety level. This is a really, really high bar. For example, on surface streets, this means the system on its own is capable of driving at least 100k miles without property damage and 40M miles without fatality.1 The system can still have flaws, but virtually all of those problems must result in a lack of progress, rather than collision or injury. In short, while the system may not know the right thing to do in every scenario, it should never do the wrong thing. (There are several high quality safety frameworks for those interested in a rigorous definition.23 It’s beyond the scope of this post.) Now, let’s look at each aspect of trucking to see how it exacerbates these challenges. Truck-specific challenges Stopping distance vs. sensing range The required sensor capability for an autonomous vehicle is determined by the most challenging scenario that the vehicle needs to handle. A major challenge in trucking is stopping behind a stalled vehicle or large debris in a travel lane. To avoid collision, the autonomous vehicle would need a sensing range greater than or equal to its stopping distance. We’ll make a simplifying assumption that stopping distance defines the minimum detection range requirements. A driverless-quality perception system needs perfect recall on other vehicles within the vehicle’s worst-case stopping distance. Passenger vehicles can decelerate up to –8 m/s². Trucks can only achieve around –4 m/s², which increases the stopping distance and puts the sensing range requirement right at the edge of what today’s sensors can deliver. Here are the sight stopping distances for an empty truck in dry conditions on roads of varying grade:4 Speed (mph) 0% Grade (m) –3% Grade (m) –6% Grade (m) 50 115–141 124–150 136–162 70 122–178 136–162 236–305 Sight stopping distances defined as the distance needed to stop assuming a 2.5-second reaction time with no braking, followed by maximum braking. The distance is computed for an empty truck in dry conditions on roads of varying grade. Stopping distance increases in wet weather or when driving downhill with a load (not shown). Now let’s compare these distances with the capabilities of various sensors: Lidar sensors provide trustworthy 3D data because they take direct measurements based on physical principles. They have a usable range of around 200–250 meters, plenty for city driving but not enough for every truck use case. Lidar detection models may also need to accumulate multiple scans/frames over time to detect faraway objects reliably, especially for smaller items like debris, further decreasing the usable detection range. Note that some solid-state lidars claim significantly more range than 250 meters. These numbers are collected under ideal conditions; for computing minimum sensing capability, we are interested in the range that can provide perfect recall and really great precision. For example, the lidar may be unable to reach its maximum range over the entire field of view, or may require undesirable trade-offs like a scan pattern that reduces point density and field of view to achieve more range. Radar can see farther than lidar. For example, this high-end ZF radar claims vehicle detections up to 350 meters away. Radar is great for tracking moving vehicles, but has trouble distinguishing between stationary vehicles and other background objects. Tesla Autopilot has infamously shown this problem by braking for overpasses and running into stalled vehicles. “Imaging” radars like the ZF device will do better than the radars on production vehicles. They still do not have the azimuth resolution to separate objects beyond 200 meters, where radar input is most needed. Cameras can detect faraway objects as long as there are enough pixels on the object, which leads to the selection of cameras with high resolution and a narrow field of view (telephoto lens). A vehicle will carry multiple narrow cameras for full coverage during turns. However, cameras cannot measure distance or speed directly. A combined camera + radar system using machine learning probably has the best chance here, especially with recent advances in ML-based early fusion, but would need to perform well enough to serve as the primary detection source beyond 200 meters. Training such a model is closer to an open problem than simply receiving that data from a lidar. In summary, we don’t appear to have any sensing solutions with the performance needed for trucks to meet the driverless bar. Controls Controlling a passenger vehicle — determining the amount of steering and throttle input to make the vehicle follow a trajectory — is a simpler problem than controlling a truck. For example, passenger vehicles are generally modeled as a single rigid body, while a truck and its trailer can move separately. The planner and controller need to account for this when making sharp turns and, in extreme low-friction conditions, to avoid jackknifing. These features come in addition to all the usual controls challenges that also apply to passenger vehicles. They can be built but require additional development and validation time. Freeway-specific challenges OK, so trucks are hard, but what about the freeway part? It may now sound appealing to build L4 freeway autonomy for passenger vehicles. However, driving on freeways also brings additional challenges on top of what is needed for city streets. Achieving the minimal risk condition on freeways Autonomous vehicles are supposed to stop when they detect an internal fault or driving situation that they can’t handle. This is called the minimal risk condition (MRC). For example, an autonomous passenger vehicle that detects an error in the HD map or a sensor failure might be programmed to execute a pullover or stop in lane depending on the problem severity. While MRC behaviors are annoying for other road users and embarrassing for the AV developer, they do not add undue risk on surface streets given the low speeds and already chaotic nature of city driving. This gives the AV developer more breathing room (within reason) to deploy a system that does not know how to handle every driving scenario perfectly, but knows enough to stay out of trouble. It’s a different story on the freeway. Stopping in lane becomes much more dangerous with the possibility of a rear-end collision at high speed. All stopping should be planned well in advance, ideally exiting at the next ramp, or at least driving to the closest shoulder with enough room to park. This greatly increases the scope of edge cases that need to be handled autonomously and at freeway speeds. For example: Scene understanding: If the vehicle encounters an unexpected construction zone, crash site, or other non-nominal driving scenario, it’s not enough to detect and stop. Rerouting, while a viable option on surface streets, usually isn’t an option on freeways because it may be difficult or illegal to make a u-turn by the time the vehicle can see the construction. A freeway under construction is also more likely to be the only path to the destination, especially if the autonomous vehicle in question is not designed to drive on city streets. Operational solutions are also not enough for a scaled deployment. AV developers often disallow their vehicles from routing through known problem areas gathered from manually driven scouting vehicles or announcements made by authorities. For a scaled deployment, however, it’s not reasonable to know the status of every mile of road at all times. Therefore, the system needs to find the right path through unstructured scenarios, possibly following instructions from police directing traffic, even if it involves traffic violations such as driving on the wrong side of the road. We know that current state-of-the-art autonomous vehicles still occasionally drive into wet concrete and trenches, which shows it is nontrivial to make a correct decision. Mapping: If the lane lines have been repainted, and the system normally uses an HD map, it needs to ignore the map and build a new one on-the-fly from the perception system’s output. It needs to distinguish between mapping and perception errors. Uptime: Sensor, computer, and software failures need to be virtually eliminated through redundancy and/or engineering elbow grease. The system needs almost perfect uptime. For example, it’s fine to enter a max-braking MRC when losing a sensor or restarting a software module on surface streets, provided those failures are rare. The same maneuver would be dangerous on the freeway, so the failure must be eliminated, or a fallback/redundancy developed. These problems are not impossible to overcome. Every autonomous passenger vehicle has solved them to some extent, with the remaining edge cases punted to some combination of MRC and remote operators. The difference is that, on freeways, they need to be solved with a very high level of reliability to meet the driverless bar. Freeways are boring The features that make freeways simpler — controlled access, no intersections, one-way traffic — also make “interesting” events more rare. This is a double-edged sword. While the simpler environment reduces the number of software features to be developed, it also increases the iteration time and cost. During development, “interesting” events are needed to train data-hungry ML models. For validation, each new software version to be qualified for driverless operation needs to encounter a minimum number of “interesting” events before comparisons to a human safety level can have statistical significance. Overall, iteration becomes more expensive when it takes more vehicle-hours to collect each event. AV developers can only respond by increasing the size of their operations teams or accepting more time between software releases. (Note that simulation is not a perfect solution either. The rarity of events increases vehicle-hours run in simulation, and so far, nobody has shown a substitute for real-world miles in the context of driverless software validation.) Is it ever going to happen? Trucking requires longer range sensing and more complex controls, increasing system complexity and pushing the problem to the bleeding edge of current sensing capabilities. At the same time, driving on freeways brings additional reliability requirements, raising the quality bar on every software component from mapping to scene understanding. If both the truck form factor and the freeway domain increase the level of difficulty, then driverless trucking might be the hardest application of autonomous driving: City Freeway Cars Baseline Harder Trucks Harder Hardest Now that scaled rideshare is mostly working in cities, I expect to see scaled freeway rideshare next. Does this mean driverless trucking will never happen? No, I still believe AV developers will overcome these challenges eventually. Aurora, Kodiak, and Gatik have all promised some form of driverless deployment by the end of the year. We probably won’t see anything close to a million-mile deployment in 2024 though. Getting there will require advances in sensing, machine learning, and a lot of hard work. Thanks to Steven W. and others for the discussions and feedback. This should be considered a bare minimum because humans perform much better on freeways, raising the bar for AVs. Rough numbers taken from Table 3, passenger vehicle national average on surface streets: Scanlon, J. M., Kusano, K. D., Fraade-Blanar, L. A., McMurry, T. L., Chen, Y. H., & Victor, T. (2023). Benchmarks for Retrospective Automated Driving System Crash Rate Analysis Using Police-Reported Crash Data. arXiv preprint arXiv:2312.13228. (blog) ↩ Kalra, N., & Paddock, S. M. (2016). Driving to safety: How many miles of driving would it take to demonstrate autonomous vehicle reliability? Transportation Research Part A: Policy and Practice, 94, 182-193. ↩ Favaro, F., Fraade-Blanar, L., Schnelle, S., Victor, T., Peña, M., Engstrom, J., … & Smith, D. (2023). Building a Credible Case for Safety: Waymo’s Approach for the Determination of Absence of Unreasonable Risk. arXiv preprint arXiv:2306.01917. (blog) ↩ Computed from tables 1 and 2: Harwood, D. W., Glauz, W. D., & Mason, J. M. (1989). Stopping sight distance design for large trucks. Transportation Research Record, 1208, 36-46. ↩
Background Last month, Kyle Vogt (CEO of Cruise) tweeted a screenshot of Cruise’s fleet management dashboard: The press: AVs are over-hyped and are still 5-10 years away. Us: At this moment there are 100 @Cruise AVs in driverless mode in SF, and many are currently carrying passengers. (from two nights ago) pic.twitter.com/rV6gWRgK0q — Kyle Vogt (@kvogt) December 1, 2022 Eagle-eyed commenters noticed there were several types of vehicle icons and wondered whether they had any meaning. Full-resolution image from Kyle’s tweet. Cruise’s letter to the CPUC The answer has been hiding in plain sight. Two weeks later, on December 16, 2022, Cruise submitted an Advice Letter (PDF, 23 MB) to the California Public Utilities Commission. They were requesting an expansion of Cruise’s driverless deployment permit. Page 48 contains a screenshot of Cruise’s fleet monitoring dashboard: 6.3. Fleet Monitoring and Learning Cruise continuously monitors its driverless fleet while it is in operation. Cruise uses a suite of internal tools to oversee its fleet of Cruise AVs, including information about each Cruise AV on the road, such as their current location, operating condition and passenger states. Figure 24: Cruise internal fleet monitoring tool (provided as example; actual may vary) The key shows: Failed: red Healthy: green Recovery: blue Occupied: filled Vacant: outline I’m assuming occupied vs. vacant indicates whether the vehicle currently carries a passenger. Note that the numbers in this image don’t add up, suggesting it might be a mockup rather than the live app. For example: 12 failed + 160 driverless + 4 recovery = 24 manual = 200 vehicles total 56 awaiting ride assignment + 13 assigned a ride + 131 assignment in progress + 20 returning to facility + 30 unavailable = 250 vehicles total Interpreting Kyle’s screenshot We now have a snapshot of Cruise’s ridership at some unknown time on the night of November 29, 2022. Healthy, occupied: 2 vehicles Healthy, vacant: 85 vehicles Total: 87 vehicles Note that the number of vehicles may be undercounted because: The viewport doesn’t show Cruise’s entire service area. Some map icons overlap. We don’t know whether the filter by AV mode has been set to show only healthy (green) vehicles.
Rewind is a Mac app that records your computer’s screen and audio, allowing the user to scroll through a timeline of past screen recordings. Rewind also recognizes text, including text in videos and Zoom calls, allowing the user to perform full-text search on anything that has been displayed. Rewind is developed by the same team as Scribe. Rewind also records Zoom meetings as a first-class feature. Whenever the user enters a meeting, Rewind asks to record and transcribe audio from all participants. A Zoom call shown in the Rewind app’s history browser. All indexing, including OCR and speech-to-text, happens locally. The developers claim that Rewind “doesn’t tax system resources, like CPU and memory, while recording” by taking advantage of accelerators built into the Apple M1 and M2. Given these claims, I was eager to sign up for the beta ($20/month, first month free) to find out how they pulled this off. Contents How it works: Overview Analyzing the Rewind app Application Bundle Frameworks Permissions Excluded Applications & Private Browsing Storage Format (1) chunks: H.264 videos (2) temp: PNG screenshots (3) db.sqlite3: Metadata Resource Usage & Battery Life Ideas for Improvement Battery Life Storage Format Security Privacy Conclusion Appendix Rewind App Database Schema How it works: Overview Use accessibility APIs to identify the frontmost window. Store the timestamps to a SQLite database in the user’s Library folder. Take a screenshot of the screen that contains the frontmost window. If there are multiple screens, only the currently focused screen will be captured. Use ScreenCaptureKit to hide disallowed windows, including private browser windows and a user-defined exclusion list. OCR the screenshot on-device using Apple’s Vision framework, the same pipeline that powers Live Text. Store the inference results to a SQLite database. Compress the screenshot sequence to an H.264 video with FFmpeg. Store videos in the user’s Library folder. Additionally, if the user joins a Zoom call and enables transcription through Rewind: Transcribe the audio on-device using the OpenAI Whisper model. Store the transcripts and speaker information in a SQLite database. In the following sections, I’ll provide details on how I came to these conclusions. Analyzing the Rewind app Application Bundle After installation, I poked through the Rewind.app bundle. Executables: Rewind: the Cocoa application Rewind Helper: a non-UI binary Other notable files include: Resources/ggml-base.en.bin: The model weights for the OpenAI Whisper transcription model in the whisper.cpp, likely for Zoom call transcription. The SHA-1 taken on my local machine (137c40403d78fd54d454da0f9bd998f78703390c) matches the file from the weights repo. Resources/favicons: A directory of 912 favicons for popular websites, stored as PNG images. Examples include amazon_com.png, dropbox_com.png, youtu_be.png, etc. These are used in the timeline view when the frontmost app is a web browser, instead of showing the browser’s app icon. Frameworks/Sparkle.framework: Despite installing through a .pkg, Rewind uses Sparkle for updates. Frameworks After loading into a disassembler, the Rewind binary contains references to: whisper.cpp VisionKit ImageAnalyzer — API for running Live Text inference and accessing results ImageAnalyzerOverlayView — displays Live Text results and allows the user to copy text Sentry — telemetry The Rewind Helper contains a statically linked FFmpeg. Permissions Upon launch, Rewind requests permissions to: record the screen record the microphone control other applications (accessibility). Recording the microphone is optional if the user doesn’t want to transcribe Zoom meeting audio. Excluded Applications & Private Browsing Rewind allows the user to exclude apps from its recording. By default, Rewind also excludes private windows from several popular browsers. In this example, I’ve opened three windows (listed from back to front): TextEdit Safari (regular) Safari (Private Browsing) Top: My actual desktop. Bottom: What Rewind sees. Rewind’s screenshot excludes the private browsing window and the menu bar — and reveals additional content previously occluded by the private window. This suggests that Rewind uses Apple’s ScreenCaptureKit, which allows filtering by window and can recomposite the desktop based on the input parameters. (The legacy CGDisplayCapture API can only capture the entire screen or individual windows. The app developer would have to perform their own compositing.) Storage Format Rewind stores all screen recordings and transcripts to: ~/Library/Application Support/com.memoryvault.MemoryVault There are three items in this directory: (1) chunks: H.264 videos A directory of timestamped movie files. Surprisingly, the date format contains colons. The chunks directory. Each chunk file is an MP4 container: $ cd ~/Library/Application\ Support/com.memoryvault.MemoryVault/chunks/2022-12-19T00:57:32 $ file chunk chunk: ISO Media, MP4 Base Media v1 [ISO 14496-12:2003] Inspecting the file with VLC, we find that it contains a single H.264 stream, about 5 minutes long at 0.5 fps. VLC inspector on a chunk file. (2) temp: PNG screenshots This directory contains a series of screenshots. A new screenshot is created every two seconds. With a screen resolution of 3024 × 1964 (14-inch MacBook Pro), the app writes about 1–2 MB/s of PNGs when displaying text. The exact throughput depends on the total screen size and content being shown. In the worst case, such as when playing back a full-screen movie, each screenshot might exceed 10 MB. Download A PNG file gets created every two seconds. (3) db.sqlite3: Metadata Rewind uses this SQLite database to store video file metadata, focused app metadata, OCR results, and call transcripts. Here are the key tables: frame contains a row for each video frame. SELECT * FROM frame LIMIT 10 Query Results id createdAt imageFileName segmentId videoId videoFrameIndex isStarred encodingStatus 1 2022-12-19T00:57:32.890 2022-12-19T00:57:32.788 1 1 0 0 success 2 2022-12-19T00:57:36.845 2022-12-19T00:57:36.742 1 1 1 0 success 3 2022-12-19T00:57:38.827 2022-12-19T00:57:38.738 2 1 2 0 success 4 2022-12-19T00:57:40.833 2022-12-19T00:57:40.741 2 1 3 0 success 5 2022-12-19T00:57:43.573 2022-12-19T00:57:43.494 3 1 4 0 success 6 2022-12-19T00:57:44.807 2022-12-19T00:57:44.723 4 1 5 0 success 7 2022-12-19T00:57:46.794 2022-12-19T00:57:46.722 4 1 6 0 success 8 2022-12-19T00:57:48.854 2022-12-19T00:57:48.763 4 1 7 0 success 9 2022-12-19T00:57:50.848 2022-12-19T00:57:50.759 4 1 8 0 success 10 2022-12-19T00:57:52.836 2022-12-19T00:57:52.744 4 1 9 0 success search_content contains raw OCR results, and node maps them to positions on frame. There can be multiple node per frame. SELECT * FROM search_content LIMIT 1 Query Results docid c0text c1otherText 1 ? Advanced… 000 ###: Security & Privacy Q Search Click the lock to make changes… 4:54 PM 4:54 PM y Access! Q ock Auctions 12/15/22 )23 12/15/22 Date Received out… SELECT * FROM node LIMIT 10 Query Results id frameId nodeOrder textOffset textLength leftX topY width height windowIndex 1 1 0 0 1 0.467398302591349 0.597970651366107 0.00672236248460967 0.013157853170445 0 2 1 1 2 9 0.399312973022461 0.59765262753272 0.0522676955821902 0.0116193030208916 0 3 1 2 12 3 0.0610130221344704 0.0570757653384834 0.0364272095436274 0.0161139305601729 0 4 1 3 16 23 0.163880813953488 0.0565509518477043 0.113372092912819 0.0179171332422108 0 5 1 4 40 8 0.381177325581395 0.0565509518477043 0.0414244182655039 0.0156774914800299 0 6 1 5 49 31 0.0875726744186047 0.598544232922732 0.127906976671512 0.0145576707649976 0 7 1 6 81 13 0.107422983923624 0.499536426710789 0.0514842521312625 0.014643243018617 0 8 1 7 95 18 0.10719476744186 0.458566629339306 0.0821220929505814 0.0145576707606783 0 9 1 8 114 10 0.106081352677456 0.417901666006876 0.0499914524167083 0.0125384870061416 0 10 1 9 125 7 0.287038004675577 0.376678364274216 0.0357664684916651 0.0107925261255073 0 search is a virtual table constructed from search_content using the SQLite FTS (full-text search) extension. sqlite> .schema search CREATE VIRTUAL TABLE "search" USING fts4("text", "otherText", tokenize=porter) /* search(text,otherText) */; segment contains a row for each instance of the focused application changing. This data appears to be gathered from the accessibility API, because the timestamps and window titles are exact. Additionally, there’s an optional column for the browser URL when the focused application is Safari, Chrome, or Arc. I’m not sure how this information is captured. SELECT * FROM segment WHERE id > 85 LIMIT 10 Query Results id appId startTime endTime windowName browserUrl browserProfile type 86 com.apple.Safari 2022-12-19T01:07:16.816 2022-12-19T01:07:18.815 Storage | Rewind Help Center https://help.rewind.ai/en/collections/3698681-storage screenshot 87 com.apple.Safari 2022-12-19T01:07:18.815 2022-12-19T01:07:42.808 How does Rewind compression work? | Rewind Help Center https://help.rewind.ai/en/articles/6706118-how-does-rewind-compression-work screenshot 88 com.apple.finder 2022-12-19T01:07:42.808 2022-12-19T01:07:44.793 Desktop — Local screenshot 89 com.apple.ActivityMonitor 2022-12-19T01:07:44.793 2022-12-19T01:08:06.847 Activity Monitor screenshot 90 com.facebook.archon 2022-12-19T01:08:06.847 2022-12-19T01:08:32.845 Messenger screenshot 91 com.apple.ActivityMonitor 2022-12-19T01:08:32.845 2022-12-19T01:08:36.840 Activity Monitor screenshot 92 com.apple.finder 2022-12-19T01:08:36.840 2022-12-19T01:08:40.844 Desktop — Local screenshot 93 com.apple.finder 2022-12-19T01:08:40.844 2022-12-19T01:08:44.844 Library screenshot 94 com.apple.finder 2022-12-19T01:08:44.844 2022-12-19T01:08:50.839 Application Support screenshot 95 com.apple.finder 2022-12-19T01:08:50.839 2022-12-19T01:08:54.833 screenshot SELECT * FROM segment WHERE type != "screenshot" Query Results id appId startTime endTime windowName browserUrl browserProfile type 349 ai.rewind.audiorecorder 2022-12-19T01:47:37.511 2022-12-19T02:03:54.695 audio transcript_word contains a row for each word of Zoom call transcripts. This storage is rather inefficient given the app’s current functionality, but appears to be setting up for a future UI that can match the transcript to the call audio. SELECT * FROM transcript_word LIMIT 20 OFFSET 24 Query Results id segmentId speechSource word timeOffset fullTextOffset duration 25 349 me how’s 51000 93 1000 26 349 me it 52000 99 1000 27 349 me going? 53000 102 1000 28 349 me Yo, 54000 109 250 29 349 me so 54250 113 250 30 349 me this 54500 116 250 31 349 me is 54750 121 250 32 349 me going 55000 124 250 33 349 me to 55250 130 250 34 349 me transcribe 55500 133 250 35 349 me us? 55750 144 250 36 349 me Is 56000 148 400 37 349 me that 56400 151 400 38 349 me what 56800 156 400 39 349 me I’m 57200 161 400 40 349 me asking? 57600 165 400 41 349 me Yeah, 58000 173 249 42 349 me this 58249 179 249 43 349 me meeting 58499 184 249 44 349 me is 58749 192 249 Finally, clip deletion is temporarly enqueued in the purge table. It appears to contain a row per deleted frame or chunk. The referenced rows in frame, rows in video, and the chunk files get deleted soon after user request. But the purge table only gets cleared the next time the app starts up. If the user deletes all clips contained in a chunk file, the chunk file is also deleted. In other cases, the app implements soft-deletion by removing the SQLite metadata only. SELECT * FROM purge WHERE path >= '2022-12-25T00:19:26' ORDER BY path LIMIT 5 Query Results path fileType 2022-12-25T00:19:26.962 image 2022-12-25T00:19:26/chunk video 2022-12-25T00:19:28.943 image 2022-12-25T00:19:30.951 image 2022-12-25T00:19:32.931 image Resource Usage & Battery Life CPU usage while recording on my 14-inch MacBook Pro with M1 Pro: Rewind uses about 20% CPU continuously Rewind Helper spikes over 200% CPU every time the temporary PNG images are compressed to a H.264 video I suspect that Rewind also indirectly consumes resources through WindowServer because Rewind requests filtered windows. This may require WindowServer to perform additional compositing just for Rewind. However, I haven’t been able to measure this conclusively. Storage usage: Screen recordings (chunks): 180 MB / hour Metadata, OCR results, and call transcripts (db.sqlite3): 26 MB / hour Console logs: 4 MB / hour These numbers were calculated after the first 11 hours of using Rewind. My workload is a mix of text-heavy (reading, writing) and image-heavy (video editing) tasks. The storage used will vary depending on workload: for example, a text- and Zoom-heavy workload will generate a larger SQLite database. Overall, running Rewind reduces my battery life by about 20–40 percent. Ideas for Improvement Below are some areas the Rewind app’s architecture could be improved. It’s understandable that the developers prioritized shipping an MVP over polishing these details. However, if the pricing remains $20 per month, users will expect a lot of polish in the released app. Battery Life Reduced battery life is my primary pain point when using Rewind. PNG encoding. Rewind could encode the screenshots directly to H.264, instead of temporarily writing PNG images. This would eliminate throwaway work to encode and decode PNGs. It would also eliminate 0.6–3.0 GB / hour of writes, or 4–19 TB / year assuming continuous operation. From a NAND wear perspective, this is unlikely to be a problem: modern SSDs can handle well over 500 TB written per TB of capacity. However, generating a large amount of I/O remains a battery life issue. Video encoding. Rewind encodes with FFmpeg. I wasn’t able to determine whether FFmpeg was using the M1’s Media Engine (video encode/decode accelerator). Update (February 2, 2023): Rewind appears to encode video on the CPU (libx264 via FFmpeg). Matteo Contrini and Andy Xu pointed out that it’s possible to read encoder settings from an ffmpeg-encoded movie. Matteo writes: Regarding the ffmpeg part, if they’re not overriding metadata you can find which encoder was used with ffmpeg itself, or ffprobe. For example, if you ffprobe a video file encoded by VideoToolbox (hw encoding) you would find h264_videotoolbox in the encoder field of the metadata. If it’s x264, you’d find libx264. Rewind appears to use software encoding — see libx264 below. This appears consistently on files generated by Rewind version 0.6309 (the version originally tested) through 0.7312 (the current version as of February 2, 2023). $ ffprobe ~/Library/Application\ Support/com.memoryvault.MemoryVault/chunks/2023-01-31T22\:33\:11/chunk ffprobe version 5.1.2 Copyright (c) 2007-2022 the FFmpeg developers [...] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/Users/Kevin/Library/Application Support/com.memoryvault.MemoryVault/chunks/2023-01-31T22:33:11/chunk': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 encoder : Lavf59.30.100 Duration: 00:05:00.00, start: 0.000000, bitrate: 497 kb/s Stream #0:0[0x1](und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(progressive), 3024x1964, 496 kb/s, 0.50 fps, 0.50 tbr, 16384 tbn (default) Metadata: handler_name : VideoHandler vendor_id : [0][0][0][0] encoder : Lavc59.42.103 libx264 As of Rewind 0.7168 (released on January 27, 2023), the app now defers H.264 encoding when the user’s device is running on battery power. This resolves the battery impact of video encoding. However, this approach still strikes me as wasteful. Rewind might compete with the user for CPU time in some cases, and at a minimum, it heats up the user’s machine unnecessarily. Rewind already requires Apple Silicon. This allows them to assume that hardware-accelerated encoding is always available. Perhaps they have other reasons not to use it, such as needing to support a wider range of encoder settings. On-device inference frequency. OCR currently runs on every image (0.5 Hz). It’s possible that OCR can be subsampled or deferred entirely when running on battery without compromising the search experience. Any deferred images could be scanned the next time the user plugs in their computer or opens the Rewind UI. Storage Format The current directory structure and schemas are performant enough for a user base that only has a few months of recordings at most. Although Rewind can set a retention period, the default setting retains recordings forever, and it’s clear from the marketing materials that indefinite retention is the intended use case. The storage formats could be changed slightly to account for an ever-growing archive: Database. SQLite is quite performant; however, the text search table also grows quickly (26 MB / hour on my machine). Putting all text into a single table may cause problems in the future. For example, backup software may have trouble with a large and constantly changing file, especially Time Machine on HFS+ and others that don’t support block-level deduplication. For users with retention enabled, performing a SQLite VACUUM after deleting a large number of records may take a long time and require lots of scratch space. Directory structure. Currently, each video clip receives its own subdirectory in the chunks directory. Filesystems become less performant when listing and traversing directories as the number of children grows, even modern filesystems that use hash tables. A common solution is to create multiple levels of subdirectories using the prefix of the desired directory name. For Rewind’s timestamp directories (such as 2022-12-19T00:57:32), the prefixes could be some concatenation of the year, month, and day. Security Rewind currently doesn’t encrypt data at rest. Any app with full disk access and any attacker who encounters an unlocked computer has the ability to read recordings from all time, including soft-deleted clips. Rewind could encrypt files on disk using a shared secret stored in the macOS Keychain. Access to Keychain secrets can be configured on a per-app, per-secret basis. For increased security, Rewind could implement public-key cryptography, where the public key is used to append recordings and the private key is required to search them. Users would need to authenticate to unlock the search UI. Privacy Rewind currently allows users to exclude apps from recording and to delete specific past recordings. It would be great to combine these features by offering bulk deletion by app, time range, URL, etc. Ideally, deletions would always remove the underlying imagery, even if it requires an expensive re-encode of the chunk files to support partial deletion. Conclusion The Rewind app is a clever and helpful user interface built on top of components such as Apple’s VisionKit and OpenAI’s Whisper. Imagery is compressed with H.264 and text search uses SQLite FTS. As a developer, it’s cool to see that such advanced features can be built without training any ML models. The ever-growing collection of powerful, pretrained models continues to lower the barrier to entry for building ML-powered apps. On the other hand, I would also feel concerned that “fast follower” type competitors can easily clone apps like Rewind. As a user, I’m excited to be served by increasingly intelligent software that, in addition to competing on the quality of machine learning, must also compete on user experience. Appendix Rewind App Version: 0.6309 Bundle ID: com.memoryvault.MemoryVault Database Schema Table names: doc_segment frame node purge search search_content search_docsize search_segdir search_segments search_stat segment segment_video tokenizer transcript_word video Full schema: CREATE TABLE IF NOT EXISTS "frame" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "createdAt" TEXT NOT NULL, "imageFileName" TEXT NOT NULL, "segmentId" INTEGER REFERENCES "segment" ("id"), "videoId" INTEGER REFERENCES "video" ("id"), "videoFrameIndex" INTEGER, "isStarred" INTEGER NOT NULL DEFAULT (0), "encodingStatus" TEXT); CREATE TABLE sqlite_sequence(name,seq); CREATE TABLE IF NOT EXISTS "node" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "frameId" INTEGER NOT NULL REFERENCES "frame" ("id"), "nodeOrder" INTEGER NOT NULL, "textOffset" INTEGER NOT NULL, "textLength" INTEGER NOT NULL, "leftX" REAL NOT NULL, "topY" REAL NOT NULL, "width" REAL NOT NULL, "height" REAL NOT NULL, "windowIndex" INTEGER); CREATE TABLE IF NOT EXISTS "segment" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "appId" TEXT, "startTime" TEXT NOT NULL, "endTime" TEXT NOT NULL, "windowName" TEXT, "browserUrl" TEXT, "browserProfile" TEXT, "type" TEXT NOT NULL DEFAULT ('screenshot')); CREATE TABLE IF NOT EXISTS "video" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "frameDuration" REAL NOT NULL, "height" INTEGER NOT NULL, "width" INTEGER NOT NULL, "path" TEXT NOT NULL DEFAULT (''), "captureType" TEXT, "fileSize" INTEGER); CREATE INDEX "index_frame_on_segmentid_createdat" ON "frame" ("segmentId", "createdAt"); CREATE INDEX "index_node_on_frameid" ON "node" ("frameId"); CREATE INDEX "index_frame_on_createdat" ON "frame" ("createdAt"); CREATE VIRTUAL TABLE "search" USING fts4("text", "otherText", tokenize=porter) /* search(text,otherText) */; CREATE TABLE IF NOT EXISTS 'search_content'(docid INTEGER PRIMARY KEY, 'c0text', 'c1otherText'); CREATE TABLE IF NOT EXISTS 'search_segments'(blockid INTEGER PRIMARY KEY, block BLOB); CREATE TABLE IF NOT EXISTS 'search_segdir'(level INTEGER,idx INTEGER,start_block INTEGER,leaves_end_block INTEGER,end_block INTEGER,root BLOB,PRIMARY KEY(level, idx)); CREATE TABLE IF NOT EXISTS 'search_docsize'(docid INTEGER PRIMARY KEY, size BLOB); CREATE TABLE IF NOT EXISTS 'search_stat'(id INTEGER PRIMARY KEY, value BLOB); CREATE VIRTUAL TABLE tokenizer USING fts3tokenize(porter) /* tokenizer(input,token,start,"end",position) */; CREATE INDEX "index_frame_on_isstarred_createdat" ON "frame" ("isStarred", "createdAt"); CREATE INDEX "index_frame_on_videoid" ON "frame" ("videoId"); CREATE INDEX "index_segment_on_starttime" ON "segment" ("startTime"); CREATE TABLE IF NOT EXISTS "doc_segment" ("docid" INTEGER NOT NULL UNIQUE REFERENCES "search" ("docid"), "segmentId" INTEGER NOT NULL REFERENCES "segment" ("id"), "frameId" INTEGER REFERENCES "frame" ("id")); CREATE INDEX "index_doc_segment_on_segmentid_docid" ON "doc_segment" ("segmentId", "docid"); CREATE INDEX "index_doc_segment_on_frameid_docid" ON "doc_segment" ("frameId", "docid"); CREATE TABLE IF NOT EXISTS "segment_video" ("segmentId" INTEGER NOT NULL REFERENCES "segment" ("id"), "videoId" INTEGER NOT NULL REFERENCES "video" ("id"), "startTime" TEXT NOT NULL, "endTime" TEXT NOT NULL); CREATE INDEX "index_segment_video_on_segmentid_starttime_endtime" ON "segment_video" ("segmentId", "startTime", "endTime"); CREATE TABLE IF NOT EXISTS "transcript_word" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "segmentId" INTEGER NOT NULL REFERENCES "segment" ("id"), "speechSource" TEXT NOT NULL, "word" TEXT NOT NULL, "timeOffset" INTEGER NOT NULL, "fullTextOffset" INTEGER, "duration" INTEGER NOT NULL); CREATE INDEX "index_transcript_word_on_segmentid_fulltextoffset" ON "transcript_word" ("segmentId", "fullTextOffset"); CREATE INDEX "index_segment_on_appid" ON "segment" ("appId"); CREATE TABLE IF NOT EXISTS "purge" ("path" TEXT NOT NULL, "fileType" TEXT NOT NULL, UNIQUE ("path", "fileType"));
More in programming
After a write-up in the New York Times, Mommy Bloggers had two options. Either lean in, or step back. Given how popular it became after that, it's not hard to guess which option they chose. The post Mommy bloggers react appeared first on The History of the Web.
I'm quite a bit late on this one, but Haunt version 0.4.0 was released released back in July. I haven't had much time for blogging, but I'm catching up now! This release contains a small set of improvements and bug fixes since the 0.3.0 release in 2024. About Haunt Haunt is a static site generator that uses the Guile Scheme as its configuration language. It aims to be simple, functional, and extensible. Features include: Easy blog and Atom/RSS feed generation Markdown post support Simple development server for viewing edits before publishing Purely functional build process User extensibility Notable changes Added support for HTML in Markdown documents. This was a long time coming because guile-markdown did not support it and the library was abandoned by the original maintainer. As part of my work at Spritely, we forked it, implemented the relevant portions of the CommonMark specification, and released it. Spritely's guile-commonmark fork is now considered to be the official upstream by Guix and others. A further consequence of this is that guile-lib is now a required dependency for building Haunt as we need the (htmlprag) module to parse Markdown documents with embedded HTML. html->shtml from guile-lib's (htmlprag) module is now used instead of xml->sxml in the HTML reader. It was silly of me to use xml->sxml for this purpose years ago, but at the time I wanted guile-lib to be an optional dependency. Added haunt new subcommand for creating a new site. Added default directory, template, and prefix arguments to flat-pages procedure. Added support for index metadata flag to flat pages for pretty URLs. Flat pages now receive all page metadata, not just the page title. This is a breaking change from 0.3.0. Added .scm as an additional extension for sxml-reader. make-file-extension-matcher now supports multiple extensions. Fixed emission of <script> and <style> elements. Fixed handling of no available reader in flat pages builder. Fixed unreachable error handling clause when a reader is not found for a post. Fixed default blog theme template missing an <html> tag. Fixed overloaded -h option in haunt serve. Deprecated post in Skribe reader in favor of document. Download Haunt 0.4.0 is already available in Guix: guix pull guix install haunt See the Haunt project page for information on how to build from source. Thank you to Camilo Rodrigues, Noé Lopez, jgart, Jakob L. Kreuze, and Daniel Meißner for their contributions to this release! Happy haunting!
This is a transcript from a talk I gave at the German Perl Workshop earlier this year. If you'd prefer to watch the video recording, you can find it here. I have lots of photographic projects on the go. Lots of these being on film, as some of these I started shooting a long time ago. I don’t have any particular loyalty or attraction to film, it’s just that I started shooting many of these projects before affordable medium format digital was available. Since I mostly shoot medium/large format film I never really jumped to digital until recently, so film has continued to feature heavily in my workflow. That said, it’s a pain in the arse to shoot film now given the spiraling costs, limited availability, and issues around traveling with it: modern airport CT scanners, being rolled out across many airports, are much more convenient but will fog film. Asking for a hand inspection often comes down to arbitrary timing - how busy the security is, how experienced the operator is, or if you’re lucky/unlucky. I’ve had film forced to be scanned (and fogged) and politely argued with security on more than one occasion. I don’t want to deal with that so don’t travel with film anymore, thus I am shooting less of it and have mostly moved to digital. I still have a tonne of film I need to scan and process however. Here’s just some of the binders and files of film. I don’t plan to scan all of this, but I do plan to scan the ones I need to. Probably in the region of a couple of thousand frames. I want to scan to the highest possible quality (within reason) for archiving, book projects, and large prints. If you’re wondering how large I print, it can be up to 160x60cm panoramics for selling. This is restricted by the size of my printer (that’s another story). Three Years Ago Three years ago I almost bought a scanner. I ended up blogging about it and the post got a bit of traction on Hacker News (HN). I’m never quite sure which posts I submit will pique the interest of the users. I’ll spend months chipping away at a draft and when I post it it tanks. Or I’ll cobble something together in twenty minutes, like the linked one above, and it gets 440 points and over 300 comments… The thread had some useful suggestions and some not so useful ones, the not so useful ones being effectively “buy an Epson”: I’ve had one for fifteen years and it’s not good enough for large prints or archiving. It’s passable for web stuff and smaller prints, but for my recent use cases? Not even close. Ten years ago I had negatives scanned with a high resolution scanner for the first time and recently, wanting to scan my archives for various projects, I decided I should invest in one of those scanners. The Original Plan The plan, back in 2023, was simple: Buy scanner (at significantly reduced rate) Scan all my film Sell scanner Profit! And I mean profit - the scanner that I almost bought was being offered to me at about 2/3rd of the price they usually sell. And they’re becoming harder to find in working order so the prices are going up. Or profit in not having to pay > 25.- CHF per frame to have someone else do this. You can see the pricing from The Film Lab. You can read the original blog post to find out more about the scanner in question, so I won’t repeat it here. Other than the parts being relevant to the rest of this post, namely that the scanner was showing hard and soft problems. The software that drives the scanner was last updated in 2012, it’s proprietary and closed source, requiring 32bit architecture and no third party drivers or software exist. So you are stuck using old software/computers to run it. Or maybe you could use emulation / virtualisation? The problem there is that the interface is firewire, or SCSI on the even older models, and firewire is known to be problematic on these scanners as the controllers start to go bad after a decade of continued use. That’s a risk, and the scanner was very much EOL as the firewire controller was dying: both ports were bad that suggests controller, not ports. The scanner would have been €5,000 to purchase and then €3,000 (ish) to repair. Or, as HN suggested - just open it up and use a soldering iron. I’m not going to drop 5k on something and then start poking it with a soldering iron. I’ll pass on that thanks. Camera Scanning In the meantime I’ve been camera scanning, which you can read about in another blog post. But how does that compare cost wise? It’s expensive because you’ll need a high resolution camera, a macro lens, copy stand, negative carrier/holder, and quality light source. You’ll look to spend anything from three to five thousand Euros on everything. Camera scanning does actually work well, in that it’s close to a high resolution dedicated scanner. But you have to setup the entire thing every time you want to use it, including ensuring everything is straight and parallel. It also suffers from the same weakness as most other scanning methods. What do you think that is? Film Flatness Or lack thereof: Film is rarely flat, especially so with 35mm. These are pretty mild examples of curl. It tends to be flatter in the larger formats but then you get into flatness issues due to it sagging. The smallest difference in the film plane can cause major issues in sharpness due to focus fall off (film scanning is essentially macro photography). Any workflow or solution that does not take this into account is significantly compromised. And the workflow is only as good as its weakest part. This is the biggest problem in scanning film - all other considerations are more than adequate these days: resolution, dynamic range, etc. However, most negative carriers don’t keep the film perfectly flat. This has always been a problem - this is from a book called “Edge of Darkness” which is about traditional analog photography and printing, and summarises the problems of negative carriers thusly: “if you use a glassless negative carrier, you might as well just buy the cheapest enlarging lens you can find. You are simply throwing away the money and sharpness you paid for it in your enlarging lens, and also in your fine camera and the expensive lenses you bought for it… No film will lie flat in a glassless carrier. That’s right, none… There is no avoiding this issue. Use glass.” So you have to use (anti-newton ring) glass, which introduces other issues - you’ve now got extra glass in the transmission path, and dust (which isn’t a massive problem, but a pain nonetheless). You could use drum scanning, which is absurdly impractical from a cost and operating point of view. Or you could use a Flextight, the scanner I almost bought three years ago. Interim Solution I stuck with camera scanning, but wasn’t happy though, because of film flatness and the setup faff. So of course I started looking for another scanner. I was idly browsing near the end of 2025 and came across this one. It’s exactly the same spec as the one I tried three years ago, except SCSI not Firewire so less prone to failure. It just predates Hasselblad buying Imacon (so is pre the rebranding, etc). It was in Switzerland so I could inspect and pick it up. It was also significantly cheaper than the previous one I had looked at, so worth a punt even if I needed to take a soldering iron to it. We went to St Gallen for a weekend and I picked it up. Here’s the software interface back in my studio. Look at that marvelous interface! None of that liquid glass bollocks. The first scans were promising, but I had the sense things needed some TLC. The first thing was calibrating the focus, which the software can do in combination with a focus slide. I was lucky that the focus slide was included with the scanner and I’m not sure what I would have done otherwise. Probably paid a fortune for a replacement? Possibly a lot of manual trial and error with the software? After doing that I scanned images of the 1951 USAF resolution test chart (taken on ultra high resolution 35mm film): That’s what the resulting scan looked like. Notice that it’s sharp from edge to edge, corner to corner. At 100% crop we can resolve around 110 to 123 line pairs per mm, which equates to about 5,600 to 6,300 DPI. This is beyond the limit of most 35mm lenses, but importantly - exactly to spec for this scanner. So I was happy the focus was calibrated. If you’re curious this is the same target with the camera scanning setup. It’s close, but we’ve got another variable in the workflow, several even, and that impacts the results. It’s not as sharp, and the extra glass in the transmission path causes aberrations. Another thing that needed attention was the power supply. The seller mentioned that “sometimes it takes five minutes to warm up”. Sometimes it was more than five minutes, and the power supply would click click click away. So that needed fixing and it was easy enough to find a compatible new replacement, however it cost 200 Euros. Expensive! The third problem I noticed was that some of the scans were coming out stretched. Often about 10% too wide/long, sometimes more than that. My panoramics looked panoooooooramic. I did some research and someone suggested this might be a “buffering issue”, which I thought was nonsense. Doing some testing I heard slipping sounds when the scanner was pulling the film into the body. After more research I stumbled on a post that suggested the belts need replacing. I opened the scanner up, and sure enough: A ha! You can’t quite see that the one on the back is even worse. I replaced those with compatible belts: 535 synchroflex t 2.5/245. Problem solved. The fourth problem was that the film holders were old and/or had been mishandled. They were falling apart and held together with electrical tape or glue, which didn’t seem optimal. Replacements cost 350 Euros in total for the four I needed. They’re now available cheaper from China, since the patents have expired. Or, you know, China. They used to cost about 200 Euros each from Hasselblad. The fifth problem, which is a potential one and hasn’t manifested yet, is that the lamps may eventually need replacing. I picked up a couple for 25 Euros. That seemed like a reasonable thing to do while they’re still available. Success? Let’s add up the costs of acquiring this scanner and renovating it: Scanner: 1,750.- CHF Power Supply: 175.- CHF Belts: 25.- CHF Film Holders: 350.- CHF Lamps: 25.- CHF Total: 2,325.- CHF (c. 2,500 EUR) In the last year (since acquiring the scanner) I have scanned: c. 250 panoramics frames (~ 6,000 CHF) c. 2,500 medium format frames (~ 80,000 CHF) c. 200 large format frames (~ 9,000 CHF) The figures in parentheses are what it would have cost me to have that number of frames scanned by a third party. That is, er, quite a saving. Also quite a lucrative business model perhaps? I think I can argue the cost of the scanner was a very good investment, and I haven’t finished using it yet. Even if it were to stop working tomorrow, it has already paid for itself many times over. Could it stop working tomorrow? Yes, because of other issues that will be harder to solve. The Bigger Issue(s)? A Power Mac G4 (discontinued in 2004). This came with the scanner, the necessary hardware and software to drive it, and is almost certainly living on borrowed time. Spinning metal is never good in the long-term. I’ll maybe purchase a backup soon, as these can still be found for a couple of hundred Euros. The key thing though, is that this very expensive, very high quality scanner, will at some point be rendered useless by the upgrade treadmill because the software required to run it will be increasingly difficult to run. A scanner that is still used by businesses, educational institutions, and individuals like me. A scanner that originally cost tens of thousands of Euros less than a decade ago. The upgrade treadmill is constantly whirring away. This is from the top of the Seattle Space Needle. “Do not upgrade anything on computer”. Clearly that notice speaks of someone being bitten by an upgrade at some point. I wonder is anyone else feeling the fatigue? Security updates, sure I can understand. But feature creep and trivialities? No! What tangible benefits have the last ten, fifteen, or even twenty years of OS updates brought? Other than security, and compatibility with newer hardware? New hardware is great, really, but by association forced deprecation of older hardware. No! It feels like the upgrade treadmill gets faster and steeper every year. Add to that subscription lock-in and dead endpoints: “I couldn’t vacuum my house because an SSL cert had expired” is what someone told me earlier this year. Fortunately this person is a software engineer so ended up man-in-the-middling the network traffic to get the vacuum cleaner to work again (no SSL-pinning it seems). “GoPro is announcing the end of life of the GoPro Quik app for macOS, effective at the end of 2024”. They discontinued the former in favour of their mobile app, which requires an account, login, subscription, and so on. I just want to transfer the videos from the hardware, I don’t need any of this crap (I don’t need any of that crap, it turns out GoPro haven’t locked the device down enough to prevent using third party apps to access the files. Yet). And, of course, software has to be in everything. These days the scanner would/could have an embedded Raspberry PI? Just a keyboard and mouse input, monitor and USB output would reduce the surface area, connectivity issues, and software dependency. Or software is never done? Because: externalities. I guess software is “done” when it’s no longer supported? Marciano Planque has a good piece on this: When hardware products reach end-of-life (EOL), companies should be forced to open-source the software. I think that’s a fair thing to say. I suspect Hasselblad/Imacon never open-sourced the software due to licensing issues. Or they just lost the source. Or they just don’t care, I don’t know. Maybe some combination of the three. And, inevitably, discontinued hardware like this scanner. Or, that is to say, discontinued parts? What about regulation changes? The panoramics I shoot are with a camera that was discontinued in 2004 because EU regulation banned lead solder in circuit boards. The company decided redesigning the parts wasn’t worth it. Old hardware has new exciting ways to fail. As time goes on components will fail or loosen - components that were expected to last decades. Then that results in tribal knowledge, or worse link rot and QR code rot. A lot of this stuff is hidden in walled gardens. There’s a Facebook Imacon group, for example. Why in the ever-loving fuck is a group for technical people, by technical people, on Facebook? Then there’s misleading AI. “My flextight scans are coming out stretched, what might the problem be?” LLM’s have gobbled up all the right information, and all the wrong information. Or information that is massively out of date. Nowhere in the suggestions here does it mention the belts might need replacing, which, according to my own research, is the most common reason these days. Legacy Software A decade ago I wrote an essay that also hit the front page of HN: All Software is Legacy. I think it is still relevant today, some parts not so much given we are now in The Age of Prompt, but mostly it’s still true. Nicholas always said “legacy software is the ugly stuff that makes you money”, which I think is true. But now it’s the stuff that surrounds us, like when I want to withdraw cash (guess what software most cash machines are still running?). Or when I want to take a train - when I gave this talk in Germany I had to get from the airport to the city centre. The ticket machines were disabled with a sign saying “no longer in use, download the app”. Then register. Then buy the ticket. I just want to give you money. Or when I wanted to pay for parking while stopping off at some random town in the UK - the same situation as with the ticket machines. “Download the app, register, pay”. Fuck that, I went and parked somewhere else. I just want to park, I don’t want to fight with software. Or if I want to hire a bike (not pictured: the half dozen apps on my phone to hire a bike). And when I want to buy stuff from a shop… One of the self-checkouts crashed recently in the coop, rebooting into a version of SUSE Linux from well over a decade ago. We’re collectively creating more and more of this everyday, letting it out into the world where it becomes a future liability for someone or the death knell for something. A pile of bikes, an unplugged ticket machine, a top of the line but no longer driveable scanner. References Imacon Users Group (the non-Facebook group) The state of Hasselblad Flextight scanners (2019) 1951 USAF resolution test chart Vlads Test Target Printer Story Original Scanner Blog Responses to HN Camera Scanning All Software is Legacy Repair Cafe
The Tetris effect is one of psychology’s most easy to reproduce experiments. Simply spend a bit of time playing the eponymous game every day for a few weeks. After a little while, you’ll start recognizing familiar Tetromino shapes in clouds, buildings, and everyday objects. You might even see them appear before your eyes when you start falling asleep. Tom Tang Attention hijacking There’s one lesson the Tetris effect teaches us: whatever you focus on long enough will end up shaping your thoughts. This can be a good thing since it’s how we learn new skills and discover new ideas. Sadly, less and less of our attention is focused intentionally. Instead of picking what we want to see we let other people decide what is supposed to be good for us. Do you want to watch a video? YouTube knows you like cooking and art streams. But why not also recommend a few clips about the stock market bubble, global warming, and the war in Iran. Doomscrolling will make you stay longer and click on a few more ads. Do you want to listen to music? Just open a Spotify playlist and let the algorithm figure out what you like. Please ignore the AI slop they will insert in between real songs to avoid paying royalties to real artists. Do you want to know how your colleagues are doing? Too bad, LinkedIn will bury any relevant career news between the opinion of complete strangers. It is surely just a coincidence that those strangers happen to be shilling whatever Microsoft is invested in at the moment. Do you want the opinion of strangers on a product? Well those Redditors you wanted to ask are probably just a bunch of LLMs talking to a bunch of Russian trolls now. I hope you didn’t value their opinion too much. If, like me and most people, you spend the major part of your day focused on your device, there’s no doubt it’s affecting you. And when you let someone else dictate what appears on your screen, it’s the same as giving them the key to your brain. New York Said Back to an intentional internet The internet wasn’t always like that. Before recommendation algorithms where a thing, you had to decide what you would be doing on the computer. You didn’t really have one big app that you could open and order it to entertain you. Instead, you had a few dozen of bookmarks to websites, each with a specific idea in mind. A site for video game news, that one website with lots of tutorials, a blog about anime that didn’t update often enough, a wiki about a TV show from the 90s… Of course awful things existed on the web. We had Encyclopedia Dramatica and Rotten.com, but you actually had to put the effort to go there if you wanted. Nobody was going to put pictures of dead kids and far-right propaganda as a suggestion after a pancake recipe or a cat video. The good thing is that this intentional internet is still around. It has just been a bit buried below the corporate web, but it’s not very hard to find. After all you’re on this blog, so you probably already have a good idea about it. The main difference between this time and now is you. When you want to get back to reading blogs, RSS feeds, and finish that tutorial instead of doomscrolling shorts, you have to get used to a slower internet. One where content is not infinite and doesn’t get updated every click. But like every habit, the only thing you have to do is to keep at it. And if you pay enough attention to it, something will click in your brain.