More from Jim Nielsen’s Blog
Authentication on the web is a complicated problem. If you’re going to do it yourself, there’s a lot you have to take into consideration. But odds are, you’re building an app whose core offering has nothing to do with auth. You don’t care about auth. It’s an implementation detail. So rather than spend your precious time solving the problem of auth, you pay someone else to solve it. That’s the value of SaaS. What would be the point of paying for an authentication service, like workOS, then re-implementing auth on your own? They have dedicated teams working on that problem. It’s unlikely you’re going to do it better than them and still deliver on the product you’re building. There’s a parallel here, I think, to building stuff in the browser. Browsers provide lots of features to help you deliver good websites fast to an incredibly broad and diverse audience. Browser makers have teams of people who, day-in and day-out, are spending lots of time developing and optimizing new their offerings. So if you leverage what they offer you, that gives you an advantage because you don’t have to build it yourself. You could build it yourself. You could say “No thanks, I don’t want what you have. I’ll make my own.” But you don’t have to. And odds are, whatever you do build yourself, is not likely to be as fast as the highly-optimized subsystems you can tie together in the browser. And the best part? Unlike SasS, you don’t have to pay for what the browser offers you. And because you’re not paying, it can’t be turned off if you stop paying. @view-transition, for example, is a free API that’ll work forever. That’s a great deal. Are you taking advantage? Email · Mastodon · Bluesky
I have a standing desk that goes up and down via a manual crank. I’ve had it for probably ten years. Every time I raise or lower that thing, it gets my blood pumping. I often think: “I should upgrade to one of those standing desks that goes up and down with the push of a button.” Then there’s the other voice in my head: “Really? Are you so lazy you can’t put your snacks down, get out of your comfy chair, in your air conditioned room, and raise or lower your desk using a little elbow grease? That desk is just fine.” While writing this, I get out of my chair, star the timer, and raise my desk to standing position. 35 seconds. That’s the cost: 35 seconds, and an elevated heart rate. As I have many times over the last ten years, I recommit to keeping it — mostly as a reminder that it’s ok to do some things manually. Not everything in my life needs to be available to me at the push of a button. Email · Mastodon · Bluesky
(I present to you my stream of consciousness on the topic of casing as it applies to the web platform.) I’m reading about the new command and commandfor attributes — which I’m super excited about, declarative behavior invocation in HTML? YES PLEASE!! — and one thing that strikes me is the casing in these APIs. For example, the command attribute has a variety of values in HTML which correspond to APIs in JavaScript. The show-popover attribute value maps to .showPopover() in JavaScript. hide-popover maps to .hidePopover(), etc. So what we have is: lowercase in attribute names e.g. commandfor="..." kebab-case in attribute values e.g. show-popover camelCase for JS counterparts e.g. showPopover() After thinking about this a little more, I remember that HTML attributes names are case insensitive, so the browser will normalize them to lowercase during parsing. Given that, I suppose you could write commandFor="..." but it’s effectively the same. Ok, lowercase attribute names in HTML makes sense. The related popover attributes follow the same convention: popovertarget popovertargetaction And there are many other attribute names in HTML that are lowercase, e.g.: maxlength novalidate contenteditable autocomplete formenctype So that all makes sense. But wait, there are some attribute names with hyphens in them, like aria-label="..." and data-value="...". So why isn’t it command-for="..."? Well, upon further reflection, I suppose those attributes were named that way for extensibility’s sake: they are essentially wildcard attributes that represent a family of attributes that are all under the same namespace: aria-* and data-*. But wait, isn’t that an argument for doing popover-target and popover-target-action? Or command and command-for? But wait (I keep saying that) there are kebab-case attribute names in HTML — like http-equiv on the <meta> tag, or accept-charset on the form tag — but those seem more like legacy exceptions. It seems like the only answer here is: there is no rule. Naming is driven by convention and decisions are made on a case-by-case basis. But if I had to summarize, it would probably be that the default casing for new APIs tends to follow the rules I outlined at the start (and what’s reflected in the new command APIs): lowercase for HTML attributes names kebab-case for HTML attribute values camelCase for JS counterparts Let’s not even get into SVG attribute names We need one of those “bless this mess” signs that we can hang over the World Wide Web. Email · Mastodon · Bluesky
I’ve written previously about reloading a document using only HTML but that got me thinking: What are all the values you can put in an anchor tag’s href attribute? Well, I looked around. I found some things I already knew about, e.g. Link protocols like mailto:, tel:, sms: and javascript: which deal with specific ways of handling links. Protocol-relative links, e.g. href="//" Text fragments for linking to specific pieces of text on a page, e.g. href="#:~:text=foo" But I also found some things I didn’t know about (or only vaguely knew about) so I wrote them down in an attempt to remember them. href="#" Scrolls to the top of a document. I knew that. But I’m writing because #top will also scroll to the top if there isn’t another element with id="top" in the document. I didn’t know that. (Spec: “If decodedFragment is an ASCII case-insensitive match for the string top, then return the top of the document.”) href="" Reloads the current page, preserving the search string but removing the hash string (if present). URL href="" resolves to /path/ /path/ /path/#foo /path/ /path/?id=foo /path/?id=foo /path/?id=foo#bar /path/?id=foo href="." Reloads the current page, removing both the search and hash strings (if present). Note: If you’re using href="." as a link to the current page, ensure your URLs have a trailing slash or you may get surprising navigation behavior. The path is interpreted as a file, so "." resolves to the parent directory of the current location. URL href="." resolves to /path / /path#foo / /path?id=foo / /path/ /path/ /path/#foo /path/ /path/?id=foo /path/ /path/index.html /path/ href="?" Reloads the current page, removing both the search and hash strings (if present). However, it preserves the ? character. Note: Unlike href=".", trailing slashes don’t matter. The search parameters will be removed but the path will be preserved as-is. URL href="?" resolves to /path /path? /path#foo /path? /path?id=foo /path? /path?id=foo#bar /path? /index.html /index.html? href="data:" You can make links that navigate to data URLs. The super-readable version of this would be: <a href="data:text/plain,hello world"> View plain text data URL </a> But you probably want data: URLs to be encoded so you don’t get unexpected behavior, e.g. <a href="data:text/plain,hello%20world"> View plain text data URL </a> Go ahead and try it (FYI: may not work in your user agent). Here’s a plain-text file and an HTML file. href="video.mp4#t=10,20" Media fragments allow linking to specific parts of a media file, like audio or video. For example, video.mp4#t=10,20 links to a video. It starts play at 10 seconds, and stops it at 20 seconds. (Support is limited at the time of this writing.) See For Yourself I tested a lot of this stuff in the browser and via JS. I think I got all these right. Thanks to JavaScript’s URL constructor (and the ability to pass a base URL), I could programmatically explore how a lot of these href’s would resolve. Here’s a snippet of the test code I wrote. You can copy/paste this in your console and they should all pass 🤞 const assertions = [ // Preserves search string but strips hash // x -> { search: '?...', hash: '' } { href: '', location: '/path', resolves_to: '/path' }, { href: '', location: '/path/', resolves_to: '/path/' }, { href: '', location: '/path/#foo', resolves_to: '/path/' }, { href: '', location: '/path/?id=foo', resolves_to: '/path/?id=foo' }, { href: '', location: '/path/?id=foo#bar', resolves_to: '/path/?id=foo' }, // Strips search and hash strings // x -> { search: '', hash: '' } { href: '.', location: '/path', resolves_to: '/' }, { href: '.', location: `/path#foo`, resolves_to: `/` }, { href: '.', location: `/path?id=foo`, resolves_to: `/` }, { href: '.', location: `/path/`, resolves_to: `/path/` }, { href: '.', location: `/path/#foo`, resolves_to: `/path/` }, { href: '.', location: `/path/?id=foo`, resolves_to: `/path/` }, { href: '.', location: `/path/index.html`, resolves_to: `/path/` }, // Strips search parameters and hash string, // but preserves search delimeter (`?`) // x -> { search: '?', hash: '' } { href: '?', location: '/path', resolves_to: '/path?' }, { href: '?', location: '/path#foo', resolves_to: '/path?' }, { href: '?', location: '/path?id=foo', resolves_to: '/path?' }, { href: '?', location: '/path/', resolves_to: '/path/?' }, { href: '?', location: '/path/?id=foo#bar', resolves_to: '/path/?' }, { href: '?', location: '/index.html#foo', resolves_to: '/index.html?'} ]; const assertions_evaluated = assertions.map(({ href, location, resolves_to }) => { const domain = 'https://example.com'; const expected = new URL(href, domain + location).toString(); const received = new URL(domain + resolves_to).toString(); return { href, location, expected: expected.replace(domain, ''), received: received.replace(domain, ''), passed: expected === received }; }); console.table(assertions_evaluated); Email · Mastodon · Bluesky
After shipping my work transforming HTML with Netlify’s edge functions I realized I have a little bug: the order of the icons specified in the URL doesn’t match the order in which they are displayed on screen. Why’s this happening? I have a bunch of links in my HTML document, like this: <icon-list> <a href="/1/">…</a> <a href="/2/">…</a> <a href="/3/">…</a> <!-- 2000+ more --> </icon-list> I use html-rewriter in my edge function to strip out the HTML for icons not specified in the URL. So for a request to: /lookup?id=1&id=2 My HTML will be transformed like so: <icon-list> <!-- Parser keeps these two --> <a href="/1/">…</a> <a href="/2/">…</a> <!-- But removes this one --> <a href="/3/">…</a> </icon-list> Resulting in less HTML over the wire to the client. But what about the order of the IDs in the URL? What if the request is to: /lookup?id=2&id=1 Instead of: /lookup?id=1&id=2 In the source HTML document containing all the icons, they’re marked up in reverse chronological order. But the request for this page may specify a different order for icons in the URL. So how do I rewrite the HTML to match the URL’s ordering? The problem is that html-rewriter doesn’t give me a fully-parsed DOM to work with. I can’t do things like “move this node to the top” or “move this node to position x”. With html-rewriter, you only “see” each element as it streams past. Once it passes by, your chance at modifying it is gone. (It seems that’s just the way these edge function tools are designed to work, keeps them lean and performant and I can’t shoot myself in the foot). So how do I change the icon’s display order to match what’s in the URL if I can’t modify the order of the elements in the HTML? CSS to the rescue! Because my markup is just a bunch of <a> tags inside a custom element and I’m using CSS grid for layout, I can use the order property in CSS! All the IDs are in the URL, and their position as parameters has meaning, so I assign their ordering to each element as it passes by html-rewriter. Here’s some pseudo code: // Get all the IDs in the URL const ids = url.searchParams.getAll("id"); // Select all the icons in the HTML rewriter.on("icon-list a", { element: (element) => { // Get the ID const id = element.getAttribute('id'); // If it's in our list, set it's order // position from the URL if (ids.includes(id)) { const order = ids.indexOf(id); element.setAttribute( "style", `order: ${order}` ); // Otherwise, remove it } else { element.remove(); } }, }); Boom! I didn’t have to change the order in the source HTML document, but I can still get the displaying ordering to match what’s in the URL. I love shifty little workarounds like this! Email · Mastodon · Bluesky
More in programming
A clip of me singing a funny song from Gilbert and Sullivan’s Ruddigore back in 2013
In this video, we look at why fork() needs copy-on-write, how it works inside the kernel, and a memory usage problem that Instagram encountered with Python.
Comments require commitment, but they’re worth it.
An aggregation is some kind of summary of a set of data. This can be the sum, length, minimum, etc. It is quite common to want to calculate such a summary repeatedly, e.g. “the maximum noise level in dB for the past 30 seconds” for a nuisance detector. In such a case we say there is a sliding window over our data, and we want to aggregate over our window. If our aggregation is a binary operator with an inverse, like integer sums, there is a very easy solution using a double-ended queue: from collections import deque class SlidingWindowSum: def __init__(self): self.sum = 0 self.elems = deque() def push(self, x): self.sum += x self.elems.append(x) def pop(self): self.sum -= self.elems.popleft() def eval(self): return self.sum But what if our operator has no inverse? This is actually the case for most interesting summaries such as minimum, quantile, approximate unique count (for example using HyperLogLog), etc. In fact, even something as simple as a floating-point sum suffers from the fact that floating-point addition is not invertible. For example, if you ever have a NaN in your input data with the above naive algorithm your sum will forever remain NaN, even long after the bad value has left your window. Six years ago I came up with an algorithm for maintaining just the minimum/maximum in a sliding window and posted it to cs.stackexchange. I now consider this algorithm pointless, because it turns out there is a simple and efficient algorithm that solves this problem for a very wide class of aggregations. I’m writing this blog post to spread the word, because I feel it should be more widely known. Folklore I came across this algorithm while reading a far more advanced paper, Low-Latency Sliding-Window Aggregation in Worst-Case Constant Time by Tangwongsan et al. Why is this paper titled low-latency? Because it does the same as what I’m about to describe, but in O(1) time for each step. However, in it they also described a “two-stack” algorithm, which does it in amortized O(1), and is far, far simpler. Amortized O(1) means that across many operations the total amount of work per element is constant, but an individual operation can take much longer. This is almost always fine, unless you absolutely need a low upper bound on latency. Funnily enough that paper attributes this algorithm to “adamax” from a 2011 Stack Overflow post. They in turn credit a 2001 lecture note by D. Sleator for the inspiration. However, this lecture note does not describe a sliding window aggregate, it describes the classical two-stack algorithm for implementing a FIFO queue and does amortized analysis on it. Ultimately I would not be surprised to find that this algorithm was already described in an obscure paper from the 1970s, seeing how simple and brilliant it is. Two stacks Like the authors of the paper, I will generalize the two-stack algorithm to arbitrary associative aggregation functions. By abstracting the aggregation as a set of functions, empty(), unit(x), combine(x, y) and finalize(x), you can describe many possible aggregations, for example a mean: empty = lambda: (0, 0) unit = lambda x: (x, 1) combine = lambda x, y: (x[0] + y[0], x[1] + y[1]) finalize = lambda x: x[0] / x[1] if x[1] else None I’d like to note here that these functions have the following signatures: fn empty() -> Agg; fn unit(x: Value) -> Agg; fn combine(x: Agg, y: Agg) -> Agg; fn finalize(x: Agg) -> Out; I’m making a distinction here between Value, Agg and Out because while they seem superficially similar for something like an integer sum, for an approximate unique count on strings you would have (Value, Agg, Out) = (String, HyperLogLogSketch, u64), three wildly different types. Without further ado, the algorithm: class TwoStackAgg: def __init__(self): self.values = [] self.values_agg = empty() self.cum_aggs = [] def push(self, x): self.values.append(x) self.values_agg = combine(self.values_agg, unit(x)) def pop(self): if not self.cum_aggs: cum_agg = empty() while self.values: cum_agg = combine(unit(self.values.pop()), cum_agg) self.cum_aggs.append(cum_agg) self.values_agg = empty() self.cum_aggs.pop() def eval(self): return finalize( combine(self.cum_aggs[-1], self.values_agg) if self.cum_aggs else self.values_agg ) That’s it, the entire algorithm. There’s two stacks (values and cum_aggs) and one more aggregate, values_agg. At any point in time values_agg holds the aggregate of values, and cum_aggs contains the cumulative aggregates of all values in our window that aren’t in values, in reverse order. From this we can get the aggregate over our entire window in constant time by by combining the last value of cum_aggs with values_agg. The neat part is that (assuming w is our window size) every wth operation we drain all of values and maintain a running aggregate while pushing the partial cumulative aggregates onto cum_aggs. This is what makes it amortized O(1), doing O(w) internal operations every wth pop bounds the total amount of work per element to O(1), even though a singular operation might not be constant time. I think this is best visualized. Suppose we sum [1, 2, ..., 10] with a fixed-size sliding window of four elements, then the state on each eval() call would look like this (values_agg not shown as it is simply the aggregate of the values): cum_aggs values out [] [] = 0 [] [1] = 1 [] [1, 2] = 1 + 2 [] [1, 2, 3] = 1 + 2 + 3 [] [1, 2, 3, 4] = 1 + 2 + 3 + 4 [4, 3 + 4, 2 + 3 + 4] [5] = 2 + 3 + 4 + 5 [4, 3 + 4] [5, 6] = 3 + 4 + 5 + 6 [4] [5, 6, 7] = 4 + 5 + 6 + 7 [] [5, 6, 7, 8] = 5 + 6 + 7 + 8 [8, 7 + 8, 6 + 7 + 8] [9] = 6 + 7 + 8 + 9 [8, 7 + 8] [9, 10] = 7 + 8 + 9 + 10 [8] [9, 10] = 8 + 9 + 10 [] [9, 10] = 9 + 10 [10] [] = 10 [] [] = 0 In total the memory usage is O(w), where w is your maximum window size. Note that for simplicity of analysis and the example I assumed a fixed-size window w, but there is nothing about the two-stack algorithm that requires this. You can call push(x) and pop() as many times as you’d like between each eval(), growing and shrinking the window size as needed. Floating-point non-associativity Note that we required above that our aggregate combine is associative, meaning: combine(combine(x, y), z) = combine(x, combine(y, z)) Technically speaking, floating-point addition doesn’t respect this. Nevertheless, the above algorithm is still very useful because the results closely match the expected outcome, even more so if you use a compensated summation algorithm like Kahan summation. Another neat thing about the two-stack algorithm is that it doesn’t require commutativity, if you follow the above implementation precisely. The order of operands is maintained, which can matter for things like string concatenation. However, there is a second very useful property of the above algorithm. Each aggregate is strictly a combination of the elements in the window, and none outside the window. This means if your window contains a NaN or infinity (or some other outlier), that value only poisons the windows that contain it rather than the rest of your computation. But even without NaN or infinity it is useful, due to not propagating errors endlessly. E.g. if your sliding window starts with [1e20, 1], this is what would happen with a naive rolling sum: >>> 1e20 + 1 - 1e20 - 1 -1.0 Compensated summation will reduce these effects, but not making your result depend on values outside of the window will eliminate long-term error accumulation entirely.