More from Founder's blog
TL;DR The "build vs. buy" equation has flipped. Businesses used to buy SaaS because it was cheaper than building their own. AI has changed that—building your own is now more affordable than ever. The discovery problem. AI recommendations default to well-established solutions. Think SEO is a long game? Try LLM SEO. Everyone worries about AI taking developer jobs, but what if AI wipes out the entire off-the-shelf software industry? The "Why Buy?" Problem Six months ago, we needed an AI-powered code review tool. We explored several options and ultimately "vibe-coded" our own GitHub Action—a simple Bash script that takes a git log, sends it to Claude via curl, and posts the results to Slack. Done. The best part? AI wrote the entire thing faster than it would take to sign up for a SaaS. How long until every company realizes they can do this? Need a simple "CRUD" CRM with JIRA-style tasks? Done. Need a mobile time-tracking app for remote employees? AI will spit out a React Native iOS build in minutes. Why pay for yet another SaaS when you can "vibe-code" something in a week? And mark my words, LLM providers are one step away from actually hosting the code they generate. Who needs to spawn an AWS server if you can just ask OpenAI to host the code it just wrote? - "Hey Siri! build me a Basecamp, but with green buttons, also register a domain, spawn a server and host it all there, charge this credit card when you're done" - "Absolutely, that'd be $1.17 per hour" The Discovery Problem AI doesn’t just make it easier to build software—it makes it harder for new SaaS products to get discovered. When you ask AI for recommendations, it defaults to the biggest names. And not just in SaaS, by the way, in open source too. Imagine launching a killer new JS framework today. AI coding assistants and tools like Cursor will just default to React anyway. And not even the latest version of it! In a recent tweet Adam Wathan, the creator of Tailwind, asked: "Has anyone migrated to Tailwind 4.0 yet?" The most popular response was "Nah! we're still waiting for LLMs to learn it." AI isn’t just "the next internet moment." It’s more like "the social network moment." Echo chambers get louder, big names get bigger, and smaller ones disappear into the noise. What Can SaaS Companies Do? 1. Become an Industry Standard Or at least a "go-to" product in a niche. If your app becomes something people mention on their CVs or job descriptions, you win. Examples: Slack. HubSpot. Salesforce etc. A salesperson moving to a new company simply expects Salesforce to be there. That kind of lock-in ensures survival. 2. Build Moats: Infrastructure & Vendor Lock-In SaaS products that are just CRUD apps will die. The ones that survive will own infrastructure or at least some part of it. Instead of building another AI voice assistant, create one with built-in VoIP and provide landline numbers to customers. Examples: Transistor.fm – Not just a SaaS, but also a podcast hosting and publishing pipeline. Postmark (or any transactional email service really) – yes, AI can code an email-sending app, but it can't get you a 10-year old high-reputation sender IP address trusted by Gmail and Outlook. SignWell, SavvyCal and similar "inter-business" file-sharing, communication & escrow apps that own the communication part (and frankly, are literally easier to use than vibe-code your own). But prepare for tthousands of clones. Which SaaS Will Die First? Side-project-scale, "one simple tool" SaaS products that used to be easy wins—form builders, schedulers, basic dashboards, simple workflow apps—those days are over. If AI can generate it in an afternoon, no one is paying a subscription for it. Oh, and "no code" is toasted too. The SaaS graveyard is about to get a lot more crowded. I give it 4 years. Software consulting is making a comeback though. Someone has to clean up the vibe-coded chaos.
TL;DR The "build vs. buy" equation has flipped. Businesses used to buy SaaS because it was cheaper than building their own. AI has changed that—building your own is now more affordable than ever. The discovery problem. AI recommendations default to well-established solutions. Think SEO is a long game? Try LLM SEO. Everyone worries about AI taking developer jobs, but what if AI wipes out the entire off-the-shelf software industry? The "Why Buy?" Problem Six months ago, we needed an AI-powered code review tool. We explored several options, tested them all, and ultimately "vibe-coded" our own GitHub Action—a simple Bash script that takes a git log, sends it to Claude via curl, and posts the results to Slack. Done. The best part? AI wrote the entire thing—faster than it took to sign up for another SaaS. How long until every company realizes they can do this? Need a simple CRM with JIRA-style tasks? Done. Need a mobile time-tracking app for remote employees? AI will spit out a React Native iOS build in minutes. Why pay for yet another SaaS when you can "vibe-code" something in a week? The Discovery Problem AI doesn’t just make it easier to build software—it makes it harder for new SaaS products to get discovered. When you ask AI for recommendations, it defaults to the biggest names. Here’s an open-source analogy: imagine launching a game-changing JS framework today. AI coding assistants and tools like Cursor will still default to React. And not even the latest version! Adam Wathan recently asked on Twitter, "Has anyone migrated to Tailwind 4.0 yet?" The most popular response was "Nah! we're still waiting for LLMs to learn it." AI isn’t just "the next internet moment." It’s more like "the social network moment." Echo chambers get louder, big names get bigger, and smaller ones disappear into the noise. What Can SaaS Companies Do? 1. Become an Industry Standard Or at least a "go-to" product in a niche. If your app becomes something people mention on their CVs or job descriptions, you win. Examples: Slack. HubSpot. Salesforce etc. A salesperson moving to a new company simply expects Salesforce to be there. That kind of lock-in ensures survival. 2. Build Moats: Infrastructure & Vendor Lock-In SaaS products that are just CRUD apps will die. The ones that survive will own infrastructure. Examples: Transistor.fm – Not just a SaaS, but also a podcast hosting and distribution pipeline. Postmark (or any transactional email service really) – AI can code an email-sending app, but it can't get you a 10-year old high-reputation sender IP address trusted by Gmail and Outlook. SignWell and similar B2B file-sharing apps (literally easier to use then code your own). Don't just build another CRUD sales CRM, build a CRM with an inbound VoIP number – because AI can’t replace telco infrastructure (yet). Which SaaS Will Die First? Side-project-scale, "one simple tool" SaaS products that used to be easy wins—Calendly replacements, form builders, schedulers, basic dashboards, simple workflow apps—those days are over. If AI can generate it in an afternoon, no one is paying a subscription for it. Oh, and "no code" is toasted too. The SaaS graveyard is about to get a lot more crowded. I give it 4 years. Software consulting is making a comeback though. Someone has to clean up the vibe-coded chaos.
I'm looking for a new daily driver browser on my Mac. Chrome is a non-starter for me due to privacy concerns (Google's tracking empire is alive and well), and Edge is just... too much. Every update shoves another set of “features” down my throat — Copilot, discount coupons, Bing nonsense — things I have to disable again and again. No thanks. I currently use Brave and I really want to like it, but something about it doesn't sit right with me. The constant crypto integration, some of the decisions around their search engine — it just feels like it's got an agenda. Arc? Well, Arc is dying now, so that's out. Someone suggested Zen, which is a Firefox-based browser aiming to be an Arc-like alternative. That got me curious. And since I already had all these browsers installed, I figured: why not run some benchmarks and see how they stack up? Benchmark Setup All tests were run using Speedometer 3.0 on a MacBook M3 Pro. I tested in incognito/private mode with no extensions, except where the browser had built-in blockers enabled: Chrome: Running uBlock Origin Brave: Default built-in ad/privacy blocker enabled Safari: Clean Firefox: Clean Zen: Clean Results Chrome 132.0.6834.160 - 37.7 Brave 1.74.51 - 37.6 Safari 18.2 - 37.6 Firefox 134.0.2 - 34.8 Zen Browser 1.7.3b - 31.6 Browser benchSpeedometer score (higher is better)ChomeBraveSafariFirefoxZen Browser0510152025303540 A few takeaways: Chrome is (unsurprisingly) the fastest. Brave is essentially Chrome with a privacy skin, Leo AI, some Crypto stuff etc, and the Speedometer score reflects that. Firefox holds up well but is still behind Chromium-based browsers. Not awful, but not amazing either. Zen, being Firefox-based, lags a bit further behind. If you want a Firefox alternative that looks different but runs about the same, it's an option. Otherwise, it's just Firefox with extra UI features (see below). Side Note: 1Password Is a Performance Killer One of the most surprising findings was how much 1Password's extension destroys Speedometer scores. Across all browsers, enabling it dropped my score by 10 points. No clue what it's doing under the hood, but it's heavy. Probably scans all inputs to shove a password into. A (tiny) Zen review no one asked for Zen is a very, very nice browser, but it has some rough edges: (nitpicking) Lacks standard macOS keyboard shortcuts — for example, Cmd+W should close a window when no tabs are left. There's a hidden setting to fix this, but seriously, just follow macOS conventions by default. No built-in adblocker, have to install uBlock Origin like it's 2023 again (kidding). The dev tools are Firefox-based, and that says it all. JavaScript debugging is flaky (unreliable variable watch list, breakpoints sometimes get skipped), and reverse-engineering complex CSS can be a nightmare. That said, Zen a very solid contender, and some of its UI design choices are genuinely great! If you'd like to learn more watch Theo's review
I mean, it is! But the whole story about the stock market reacting to the news about DeepSeek V3 and R1 is a fine example of the knee-jerk nature of mass consciousness in the era of clickbait economics. Briefly, by points: No, DeepSeek isn’t “head and shoulders above” every other model. The results vary across benchmarks, but on average, GPT-4o and Gemini-2 are better. You can see this on ChatBot Arena, for example (Reddit thread). Even in the results published by DeepSeek’s authors themselves (benchmark graph), you can see that in several tests, the model lags behind GPT-4o from May 2024—which, mind you, is currently ranked 16th on ChatBot Arena. No, training DeepSeek didn’t cost $6 million, “100 times less than GPT-4.” The $6 million figure refers only to the final training run of the published model. It doesn’t include any prior experiments, earlier versions, or R&D costs. This is just the raw computational cost of that final training run. And guess what? That figure is pretty much in line with models of the same class. No, Nvidia did not deserve this hit Not that we’re shedding tears for them — they could use a push to lower hardware prices. And let's not forget that DeepSeek was still trained on Nvidia’s own hardware. And no, their GPUs aren’t suddenly obsolete. DeepSeek’s computational budget is fairly standard for training, and inference for such a massive model (reminder: it’s an MoE with 671 billion parameters, 37 billion of which are active per token generation) requires a ton of hardware. Inference costs are roughly on par with a 70B dense model. Naturally, they’ll scale this success by throwing even more hardware at it and making the model bigger. Not to mention that Deepseek makes LLMs more accessible for the on-prem customers. Which means smaller businesses will buy more GPU's, which is still good for NVDA, am I right? Does this mean the model is bad? No, the model is very, VERY good. It outperforms the vast majority of open-source models, which is fantastic. DeepSeek used 8-bit floating point numbers (FP8) throughout the entire training process. This sacrifices some of that precision to save memory and boost performance. Additionally, they employed a multi-token prediction system and innovative GPU clustering/connectivity techniques. These are clever and practical engineering choices that undoubtedly contributed to their success. In the end, though, stocks will recover, ideas will spread, models will get better, and progress will march on (hopefully).
After years of working with the "big" Visual Studio, I've had enough. It's buggy, slow, and frustrating, and I've decided to make the switch to Visual Studio Code. While as a C# developer I'm still unsure if I can replicate every aspect of my workflow in VS Code, I'm willing to give it a shot—and so far, I'm really impressed. 1. Performance Visual Studio 2022 performance has been a constant issue. It's sluggish and feels increasingly bloated with every new update. It's like watching paint dry every time I open a project. In contrast, Visual Studio Code feels lightweight and incredibly fast. The first time I opened my large project in VS Code, I was shocked — it loaded in lees than a second, literally, even with extensions like "C#" and "C# Dev Kit" installed. 2. Better Developer Experience Running dotnet watch run in VS Code's terminal has been a revelation. It's fast, responsive, and actually works consistently. Visual Studio's "hot reload" feature, on the other hand, has been a constant source of frustration for me. Half the time it doesn't work, and I'm left restarting debugging sessions over and over again. I can't tell you how many hours I've lost to that unreliable feature. 3. Fewer Bugs, Less Frustration The minor editor bugs in Visual Studio have been endless and exhausting. I remember one particularly infuriating bug where syntax highlighting would break in Razor and .cshtml files whenever I used certain HTML tags or even just adjusted the indentation. It drove me up the wall! Not to mention the bizarre issues with JavaScript formatting that never seemed to get fixed. Since switching to VS Code, I've encountered far fewer bugs. It just feels like an environment that respects my time and sanity. 4. A Thriving Ecosystem The VS Code extension ecosystem is alive and thriving. Need Tailwind CSS IntelliSense? There's an extension for that, and it works beautifully. Want to visualize your Git history for a particular line (better version of git-blame)? The Git History extension has got you covered. In "big" Visual Studio, I'd report issues through the "feedback hub" and wait months — or even years — for a response. With VS Code, the community is constantly contributing new tools and improvements. It's energizing (and sometimes exhausting) to be part of such an active ecosystem. 5. Cross-Platform Flexibility One of the biggest advantages I've found with Visual Studio Code is its true cross-platform support. Whether I'm on my Windows PC gaming rig at home or my MacBook while traveling, VS Code runs smoothly and keeps my workflow consistent. Visual Studio's limited macOS version just doesn't cut it for me. Being able to switch between machines without missing a beat has been a game-changer. I have to admit, I was skeptical at first. I've always had a bit of a grudge against Electron-based apps — they've often felt sluggish and bloated. But VS Code has completely changed my perspective. It's fast, responsive, and flexible enough to let me build the development environment that works best for me. Switching to VS Code has rekindled my passion for coding; it reminds me why I fell in love with development in the first place. While Visual Studio will always have its strengths, I need a tool that evolves with me—not one that holds me back.
More in programming
I always had a diffuse idea of why people are spending so much time and money on amateur radio. Once I got my license and started to amass radios myself, it became more clear.
What does it mean when someone writes that a programming language is “strongly typed”? I’ve known for many years that “strongly typed” is a poorly-defined term. Recently I was prompted on Lobsters to explain why it’s hard to understand what someone means when they use the phrase. I came up with more than five meanings! how strong? The various meanings of “strongly typed” are not clearly yes-or-no. Some developers like to argue that these kinds of integrity checks must be completely perfect or else they are entirely worthless. Charitably (it took me a while to think of a polite way to phrase this), that betrays a lack of engineering maturity. Software engineers, like any engineers, have to create working systems from imperfect materials. To do so, we must understand what guarantees we can rely on, where our mistakes can be caught early, where we need to establish processes to catch mistakes, how we can control the consequences of our mistakes, and how to remediate when somethng breaks because of a mistake that wasn’t caught. strong how? So, what are the ways that a programming language can be strongly or weakly typed? In what ways are real programming languages “mid”? Statically typed as opposed to dynamically typed? Many languages have a mixture of the two, such as run time polymorphism in OO languages (e.g. Java), or gradual type systems for dynamic languages (e.g. TypeScript). Sound static type system? It’s common for static type systems to be deliberately unsound, such as covariant subtyping in arrays or functions (Java, again). Gradual type systems migh have gaping holes for usability reasons (TypeScript, again). And some type systems might be unsound due to bugs. (There are a few of these in Rust.) Unsoundness isn’t a disaster, if a programmer won’t cause it without being aware of the risk. For example: in Lean you can write “sorry” as a kind of “to do” annotation that deliberately breaks soundness; and Idris 2 has type-in-type so it accepts Girard’s paradox. Type safe at run time? Most languages have facilities for deliberately bypassing type safety, with an “unsafe” library module or “unsafe” language features, or things that are harder to spot. It can be more or less difficult to break type safety in ways that the programmer or language designer did not intend. JavaScript and Lua are very safe, treating type safety failures as security vulnerabilities. Java and Rust have controlled unsafety. In C everything is unsafe. Fewer weird implicit coercions? There isn’t a total order here: for instance, C has implicit bool/int coercions, Rust does not; Rust has implicit deref, C does not. There’s a huge range in how much coercions are a convenience or a source of bugs. For example, the PHP and JavaScript == operators are made entirely of WAT, but at least you can use === instead. How fancy is the type system? To what degree can you model properties of your program as types? Is it convenient to parse, not validate? Is the Curry-Howard correspondance something you can put into practice? Or is it only capable of describing the physical layout of data? There are probably other meanings, e.g. I have seen “strongly typed” used to mean that runtime representations are abstract (you can’t see the underlying bytes); or in the past it sometimes meant a language with a heavy type annotation burden (as a mischaracterization of static type checking). how to type So, when you write (with your keyboard) the phrase “strongly typed”, delete it, and come up with a more precise description of what you really mean. The desiderata above are partly overlapping, sometimes partly orthogonal. Some of them you might care about, some of them not. But please try to communicate where you draw the line and how fuzzy your line is.
(Last week's newsletter took too long and I'm way behind on Logic for Programmers revisions so short one this time.1) In classical logic, two operators F/G are duals if F(x) = !G(!x). Three examples: x || y is the same as !(!x && !y). <>P ("P is possibly true") is the same as ![]!P ("not P isn't definitely true"). some x in set: P(x) is the same as !(all x in set: !P(x)). (1) is just a version of De Morgan's Law, which we regularly use to simplify boolean expressions. (2) is important in modal logic but has niche applications in software engineering, mostly in how it powers various formal methods.2 The real interesting one is (3), the "quantifier duals". We use lots of software tools to either find a value satisfying P or check that all values satisfy P. And by duality, any tool that does one can do the other, by seeing if it fails to find/check !P. Some examples in the wild: Z3 is used to solve mathematical constraints, like "find x, where f(x) >= 0. If I want to prove a property like "f is always positive", I ask z3 to solve "find x, where !(f(x) >= 0), and see if that is unsatisfiable. This use case powers a LOT of theorem provers and formal verification tooling. Property testing checks that all inputs to a code block satisfy a property. I've used it to generate complex inputs with certain properties by checking that all inputs don't satisfy the property and reading out the test failure. Model checkers check that all behaviors of a specification satisfy a property, so we can find a behavior that reaches a goal state G by checking that all states are !G. Here's TLA+ solving a puzzle this way.3 Planners find behaviors that reach a goal state, so we can check if all behaviors satisfy a property P by asking it to reach goal state !P. The problem "find the shortest traveling salesman route" can be broken into some route: distance(route) = n and all route: !(distance(route) < n). Then a route finder can find the first, and then convert the second into a some and fail to find it, proving n is optimal. Even cooler to me is when a tool does both finding and checking, but gives them different "meanings". In SQL, some x: P(x) is true if we can query for P(x) and get a nonempty response, while all x: P(x) is true if all records satisfy the P(x) constraint. Most SQL databases allow for complex queries but not complex constraints! You got UNIQUE, NOT NULL, REFERENCES, which are fixed predicates, and CHECK, which is one-record only.4 Oh, and you got database triggers, which can run arbitrary queries and throw exceptions. So if you really need to enforce a complex constraint P(x, y, z), you put in a database trigger that queries some x, y, z: !P(x, y, z) and throws an exception if it finds any results. That all works because of quantifier duality! See here for an example of this in practice. Duals more broadly "Dual" doesn't have a strict meaning in math, it's more of a vibe thing where all of the "duals" are kinda similar in meaning but don't strictly follow all of the same rules. Usually things X and Y are duals if there is some transform F where X = F(Y) and Y = F(X), but not always. Maybe the category theorists have a formal definition that covers all of the different uses. Usually duals switch properties of things, too: an example showing some x: P(x) becomes a counterexample of all x: !P(x). Under this definition, I think the dual of a list l could be reverse(l). The first element of l becomes the last element of reverse(l), the last becomes the first, etc. A more interesting case is the dual of a K -> set(V) map is the V -> set(K) map. IE the dual of lived_in_city = {alice: {paris}, bob: {detroit}, charlie: {detroit, paris}} is city_lived_in_by = {paris: {alice, charlie}, detroit: {bob, charlie}}. This preserves the property that x in map[y] <=> y in dual[x]. And after writing this I just realized this is partial retread of a newsletter I wrote a couple months ago. But only a partial retread! ↩ Specifically "linear temporal logics" are modal logics, so "eventually P ("P is true in at least one state of each behavior") is the same as saying !always !P ("not P isn't true in all states of all behaviors"). This is the basis of liveness checking. ↩ I don't know for sure, but my best guess is that Antithesis does something similar when their fuzzer beats videogames. They're doing fuzzing, not model checking, but they have the same purpose check that complex state spaces don't have bugs. Making the bug "we can't reach the end screen" can make a fuzzer output a complete end-to-end run of the game. Obvs a lot more complicated than that but that's the general idea at least. ↩ For CHECK to constraint multiple records you would need to use a subquery. Core SQL does not support subqueries in check. It is an optional database "feature outside of core SQL" (F671), which Postgres does not support. ↩
Omarchy 2.0 was released on Linux's 34th birthday as a gift to perhaps the greatest open-source project the world has ever known. Not only does Linux run 95% of all servers on the web, billions of devices as an embedded OS, but it also turns out to be an incredible desktop environment! It's crazy that it took me more than thirty years to realize this, but while I spent time in Apple's walled garden, the free software alternative simply grew better, stronger, and faster. The Linux of 2025 is not the Linux of the 90s or the 00s or even the 10s. It's shockingly more polished, capable, and beautiful. It's been an absolute honor to celebrate Linux with the making of Omarchy, the new Linux distribution that I've spent the last few months building on top of Arch and Hyprland. What began as a post-install script has turned into a full-blown ISO, dedicated package repository, and flourishing community of thousands of enthusiasts all collaborating on making it better. It's been improving rapidly with over twenty releases since the premiere in late June, but this Version 2.0 update is the biggest one yet. If you've been curious about giving Linux a try, you're not afraid of an operating system that asks you to level up and learn a little, and you want to see what a totally different computing experience can look and feel like, I invite you to give it a go. Here's a full tour of Omarchy 2.0.
In 2020, Apple released the M1 with a custom GPU. We got to work reverse-engineering the hardware and porting Linux. Today, you can run Linux on a range of M1 and M2 Macs, with almost all hardware working: wireless, audio, and full graphics acceleration. Our story begins in December 2020, when Hector Martin kicked off Asahi Linux. I was working for Collabora working on Panfrost, the open source Mesa3D driver for Arm Mali GPUs. Hector put out a public call for guidance from upstream open source maintainers, and I bit. I just intended to give some quick pointers. Instead, I bought myself a Christmas present and got to work. In between my university coursework and Collabora work, I poked at the shader instruction set. One thing led to another. Within a few weeks, I drew a triangle. In 3D graphics, once you can draw a triangle, you can do anything. Pretty soon, I started work on a shader compiler. After my final exams that semester, I took a few days off from Collabora to bring up an OpenGL driver capable of spinning gears with my new compiler. Over the next year, I kept reverse-engineering and improving the driver until it could run 3D games on macOS. Meanwhile, Asahi Lina wrote a kernel driver for the Apple GPU. My userspace OpenGL driver ran on macOS, leaving her kernel driver as the missing piece for an open source graphics stack. In December 2022, we shipped graphics acceleration in Asahi Linux. In January 2023, I started my final semester in my Computer Science program at the University of Toronto. For years I juggled my courses with my part-time job and my hobby driver. I faced the same question as my peers: what will I do after graduation? Maybe Panfrost? I started reverse-engineering of the Mali Midgard GPU back in 2017, when I was still in high school. That led to an internship at Collabora in 2019 once I graduated, turning into my job throughout four years of university. During that time, Panfrost grew from a kid’s pet project based on blackbox reverse-engineering, to a professional driver engineered by a team with Arm’s backing and hardware documentation. I did what I set out to do, and the project succeeded beyond my dreams. It was time to move on. What did I want to do next? Finish what I started with the M1. Ship a great driver. Bring full, conformant OpenGL drivers to the M1. Apple’s drivers are not conformant, but we should strive for the industry standard. Bring full, conformant Vulkan to Apple platforms, disproving the myth that Vulkan isn’t suitable for Apple hardware. Bring Proton gaming to Asahi Linux. Thanks to Valve’s work for the Steam Deck, Windows games can run better on Linux than even on Windows. Why not reap those benefits on the M1? Panfrost was my challenge until we “won”. My next challenge? Gaming on Linux on M1. Once I finished my coursework, I started full-time on gaming on Linux. Within a month, we shipped OpenGL 3.1 on Asahi Linux. A few weeks later, we passed official conformance for OpenGL ES 3.1. That put us at feature parity with Panfrost. I wanted to go further. OpenGL (ES) 3.2 requires geometry shaders, a legacy feature not supported by either Arm or Apple hardware. The proprietary OpenGL drivers emulate geometry shaders with compute, but there was no open source prior art to borrow. Even though multiple Mesa drivers need geometry/tessellation emulation, nobody did the work to get there. My early progress on OpenGL was fast thanks to the mature common code in Mesa. It was time to pay it forward. Over the rest of the year, I implemented geometry/tessellation shader emulation. And also the rest of the owl. In January 2024, I passed conformance for the full OpenGL 4.6 specification, finishing up OpenGL. Vulkan wasn’t too bad, either. I polished the OpenGL driver for a few months, but once I started typing a Vulkan driver, I passed 1.3 conformance in a few weeks. What remained was wiring up the geometry/tessellation emulation to my shiny new Vulkan driver, since those are required for Direct3D. Et voilà, Proton games. Along the way, Karol Herbst passed OpenCL 3.0 conformance on the M1, running my compiler atop his “rusticl” frontend. Meanwhile, when the Vulkan 1.4 specification was published, we were ready and shipped a conformant implementation on the same day. After that, I implemented sparse texture support, unlocking Direct3D 12 via Proton. …Now what? Ship a great driver? Check. Conformant OpenGL 4.6, OpenGL ES 3.2, and OpenCL 3.0? Check. Conformant Vulkan 1.4? Check. Proton gaming? Check. That’s a wrap. We’ve succeeded beyond my dreams. The challenges I chased, I have tackled. The drivers are fully upstream in Mesa. Performance isn’t too bad. With the Vulkan on Apple myth busted, conformant Vulkan is now coming to macOS via LunarG’s KosmicKrisp project building on my work. Satisfied, I am now stepping away from the Apple ecosystem. My friends in the Asahi Linux orbit will carry the torch from here. As for me? Onto the next challenge!