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It’s hard to justify Tahoe icons

from tonsky.me [alt+shift+b] in programming

I was reading Macintosh Human Interface Guidelines from 1992 and found this nice illustration: accompanied by explanation: Fast forward to 2025. Apple releases macOS Tahoe. Main attraction? Adding unpleasant, distracting, illegible, messy, cluttered, confusing, frustrating icons (their words, not mine!) to every menu item: Sequoia → Tahoe It’s bad. But why exactly is it bad? Let’s delve into it! Disclaimer: screenshots are a mix from macOS 26.1 and 26.2, taken from stock Apple apps only that come pre-installed with the system. No system settings were modified. Icons should differentiate The main function of an icon is to help you find what you are looking for faster. Perhaps counter-intuitively, adding an icon to everything is exactly the wrong thing to do. To stand out, things need to be different. But if everything has an icon, nothing stands out. The same applies to color: black-and-white icons look clean, but they don’t help you find things faster! Microsoft used to know this: Look how much faster you can find Save or Share in the right variant: It also looks cleaner. Less cluttered. A colored version would be even better (clearer separation of text from icon, faster to find): I know you won’t like how it looks. I don’t like it either. These icons are hard to work with. You’ll have to actually design for color to look nice. But the principle stands: it is way easier to use. Consistency between apps If you want icons to work, they need to be consistent. I need to be able to learn what to look for. For example, I see a “Cut” command and next to it. Okay, I think. Next time I’m looking for “Cut,” I might save some time and start looking for instead. How is Tahoe doing on that front? I present to you: Fifty Shades of “New”: I even collected them all together, so the absurdity of the situation is more obvious. Granted, some of them are different operations, so they have different icons. I guess creating a smart folder is different from creating a journal...
5th Jan 2026

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Logo: Squawkbox

Squawkbox is a boiler fleet monitor.

14th Jul 2026 • 1 votes
Every Frame Perfect

A while ago I was reading about Wayland and this quote stuck with me: A stated goal of Wayland is “every frame is perfect”. And I think this is a goal we should all aspire to. Wayland is talking about the technical side of things (modern GPU stacks are very complex and Wayland is trying to take control back) but it could be applied to UI too. The rule of thumb is: If I take a screenshot of your app at any moment, it must make sense Why care about every frame? It builds trust. Users can’t see the code, so UI is the only way for them to judge the quality of the app. If UI looks good, that means developers had time to polish it, which means that they probably spent a comparable amount of time to iron out the code. It’s a heuristic, but a reasonable one. Now, what does it mean in practice? I can think of a few things: No white flashes between screens. No partially loaded content. No relayout while content loads. Internally consistent. If one part of the UI says “1 update available”, another part should not say “Checking for updates...” Precise animations. Animations often end up being forgotten. A UI might look great in both start and end states but very janky in between. Like this: If you feel like there are weird things going on there, there are! Look at slowed down version: Now let’s apply our rule and take screenshots in the middle of the animation. This doesn’t look right: Neither does this: Both of these frames are not perfect. Let’s look at another example. Safari: Placeholder text here moves from the center but cursor animates from the left position: Not the end of the world by any means, but it does create a feeling that these two components are not in sync with each other. Next thought: maybe they weren’t designed together? If so, then they might not work well together. That’s how trust is lost. This desynchronization can lead to a lot of confusion. For example, in Photos, when switching between Crop and Adjust mode, picture snaps into place immediately but the crop border is animated: This creates a false feeling that something subtly changes when you switch between modes. And you know what? I don’t want my UI to give me false feelings. I want it to be a precise instrument, not an animated toy. Sometimes animations are supposed to help you understand a transition, so it’s doubly sad when they make it harder. Follow the magnifying glass: Same with Youtube. They had the simplest task in the world: move a rectangle from one position to another! Yet they decided to do something very strange: Can you explain this? Does it make sense? Probably a technical limitation of the DOM architecture they decided earlier on. I call these situations “The technology has outsmarted the programmer”. But no matter the reason, the result is an imperfect frame. Sometimes animations are left out as an afterthought. Whatever happens, happens. Then we get this: The details are fascinating to watch: So yeah. Please pay attention not only to the start and end states, but also to everything in between. Every frame matters. I’ll leave you with this unprovoked zoom animation from Preview app. Take care!

13th Jun 2026 • 1 votes
Claude is an Electron App because we’ve lost native

In “Why is Claude an Electron App?” Drew Breunig wonders: Claude spent $20k on an agent swarm implementing (kinda) a C-compiler in Rust, but desktop Claude is an Electron app. If code is free, why aren’t all apps native? And then argues that the answer is that LLMs are not good enough yet. They can do 90% of the work, so there’s still a substantial amount of manual polish, and thus, increased costs. But I think that’s not the real reason. The real reason is: native has nothing to offer. API-wise, native apps lost to web apps a long time ago. Native APIs are terrible to use, and OS vendors use everything in their power to make you not want to develop native apps for their platform. That explains the rise of Electron before LLM times, but it’s also a problem that LLMs solve now: if that was a real barrier to developing native apps, it doesn’t exist anymore. Then there’re looks and consistency. Some time ago, maybe in the late 90s and 2000s, native was ahead. It used to look good, it was consistent, and it all actually worked: the more apps used native look and feel, the better user experience was across apps (which we used to call programs). These days, though, native is as bad as the web, if not worse. Consistency is basically out the window. Anything can look like anything, buttons have no borders, contrast doesn’t exist, and neither do conventions. Apple, for example, seems to place traffic lights and corner radius by vibes rather than by any measurable guidelines. Maybe the server should round the corners? Looks could be good, but they also can be bad, and then you are stuck with platform-consistent, but generally bad UI (Liquid Glass ahem). It changes too often, too: the app you made today will look out of place next year, when Apple decides to change look and feel yet again. There’s no native look anymore. Computer UIs also degrade over time Theoretically, native apps can integrate with OS on a deeper level. This sounds nice, but what does that mean in practice? There are almost no good interoperable file formats; everything is locked inside individual apps, most services moved to the web, and OSes dropped the ball for making a good shared baseline. You can integrate with OS-provided calendar, but you can’t do it with web calendar. Well, you can, of course, but it’s easier on the web; native doesn’t help with it at all. Web pages only lead to more web pages Finally, the last hope of people longing for native is performance. They feel that native apps will be faster. Well, they can, but it doesn’t mean they will. Web apps can be faster, too, but in practice, nobody cares. There’s no technical reason why Slack needs to load 80 MiB just to show 10 channel names and 3 messages on a screen. The web is not the problem here! It’s a choice to be bad. What makes you think it’ll be different once the company decides to move to native? Don’t get me wrong: writing this brings me no joy. I don’t think web is a solution either. I just remember good times when native did a better-than-average job, and we were all better for using it, and it saddens me that these times have passed. I just don’t think that kidding ourselves that the only problem with software is Electron and it all will be butterflies and unicorns once we rewrite Slack in SwiftUI is not productive. The real problem is a lack of care. And the slop; you can build it with any stack.

3rd Mar 2026 • 1 votes
Statistics made simple

I have a weird relationship with statistics: on one hand, I try not to look at it too often. Maybe once or twice a year. It’s because analytics is not actionable: what difference does it make if a thousand people saw my article or ten thousand? I mean, sure, you might try to guess people’s tastes and only write about what’s popular, but that will destroy your soul pretty quickly. On the other hand, I feel nervous when something is not accounted for, recorded, or saved for future reference. I might not need it now, but what if ten years later I change my mind? Seeing your readers also helps to know you are not writing into the void. So I really don’t need much, something very basic: the number of readers per day/per article, maybe, would be enough. Final piece of the puzzle: I self-host my web projects, and I use an old-fashioned web server instead of delegating that task to Nginx. Static sites are popular and for a good reason: they are fast, lightweight, and fulfil their function. I, on the other hand, might have an unfinished gestalt or two: I want to feel the full power of the computer when serving my web pages, to be able to do fun stuff that is beyond static pages. I need that freedom that comes with a full programming language at your disposal. I want to program my own web server (in Clojure, sorry everybody else). Existing options All this led me on a quest for a statistics solution that would uniquely fit my needs. Google Analytics was out: bloated, not privacy-friendly, terrible UX, Google is evil, etc. What is going on? Some other JS solution might’ve been possible, but still questionable: SaaS? Paid? Will they be around in 10 years? Self-host? Are their cookies GDPR-compliant? How to count RSS feeds? Nginx has access logs, so I tried server-side statistics that feed off those (namely, Goatcounter). Easy to set up, but then I needed to create domains for them, manage accounts, monitor the process, and it wasn’t even performant enough on my server/request volume! My solution So I ended up building my own. You are welcome to join, if your constraints are similar to mine. This is how it looks: It’s pretty basic, but does a few things that were important to me. Setup Extremely easy to set up. And I mean it as a feature. Just add our middleware to your Ring stack and get everything automatically: collecting and reporting. (def app (-> routes ... (ring.middleware.params/wrap-params) (ring.middleware.cookies/wrap-cookies) ... (clj-simple-stats.core/wrap-stats))) ;; <-- just add this It’s zero setup in the best sense: nothing to configure, nothing to monitor, minimal dependency. It starts to work immediately and doesn’t ask anything from you, ever. See, you already have your web server, why not reuse all the setup you did for it anyway? Request types We distinguish between request types. In my case, I am only interested in live people, so I count them separately from RSS feed requests, favicon requests, redirects, wrong URLs, and bots. Bots are particularly active these days. Gotta get that AI training data from somewhere. RSS feeds are live people in a sense, so extra work was done to count them properly. Same reader requesting feed.xml 100 times in a day will only count as one request. Hosted RSS readers often report user count in User-Agent, like this: Feedly/1.0 (+http://www.feedly.com/fetcher.html; 457 subscribers; like FeedFetcher-Google) Mozilla/5.0 (compatible; BazQux/2.4; +https://bazqux.com/fetcher; 6 subscribers) Feedbin feed-id:1373711 - 142 subscribers My personal respect and thank you to everybody on this list. I see you. Graphs Visualization is important, and so is choosing the correct graph type. This is wrong: Continuous line suggests interpolation. It reads like between 1 visit at 5am and 11 visits at 6am there were points with 2, 3, 5, 9 visits in between. Maybe 5.5 visits even! That is not the case. This is how a semantically correct version of that graph should look: Some attention was also paid to having reasonable labels on axes. You won’t see something like 117, 234, 10875. We always choose round numbers appropriate to the scale: 100, 200, 500, 1K etc. Goes without saying that all graphs have the same vertical scale and syncrhonized horizontal scroll. Insights We don’t offer much (as I don’t need much), but you can narrow reports down by page, query, referrer, user agent, and any date slice. Not implemented (yet) It would be nice to have some insights into “What was this spike caused by?” Some basic breakdown by country would be nice. I do have IP addresses (for what they are worth), but I need a way to package GeoIP into some reasonable size (under 1 Mb, preferably; some loss of resolution is okay). Finally, one thing I am really interested in is “Who wrote about me?” I do have referrers, only question is how to separate signal from noise. Performance. DuckDB is a sport: it compresses data and runs column queries, so storing extra columns per row doesn’t affect query performance. Still, each dashboard hit is a query across the entire database, which at this moment (~3 years of data) sits around 600 MiB. I definitely need to look into building some pre-calculated aggregates. One day. How to get Head to github.com/tonsky/clj-simple-stats and follow the instructions: Let me know what you think! Is it usable to you? What could be improved? P.S. You can try the live example at tonsky.me/stats. The data was imported from Nginx access logs, which I turned on and off on a few occasions, so it’s a bit spotty. Still, it should give you a general idea.

15th Dec 2025 • 1 votes

More in programming

Must we always use LLMs this way?

As with my last post on AI, let me open with a statement: Just because most people hold AI a certain way, doesn’t mean that we always must, either now or in the future. As I noted in that piece, and my shades of gray post, I am well aware — and agree with — … Continue reading Must we always use LLMs this way? →

14 hours ago • 1 votes
TokyoDev Welcomes Its Head of Operations

TokyoDev has grown substantially over the past few years. We’ve expanded our community, dramatically increased the scope and frequency of our events, and have curated a library of articles for international developers. Despite all that, the way we run the business hasn’t changed much. I’ve continued to coordinate most of these activities myself, making the final decisions and keeping everything connected. In short, TokyoDev cannot run without my daily input. That approach worked well when TokyoDev was smaller, but it’s increasingly limiting how much we can accomplish. To help the business grow further, I wanted to find someone to take over some of my responsibilities and bring a fresh perspective. This is a significant step for me personally, as while I have worked with many contractors over the years, I have never actually hired a regular employee. Most importantly, I wanted to ensure that this person was someone I could trust to understand what TokyoDev stands for, and to make decisions in line with our philosophy. So I’m happy to announce that Scott Rothrock is joining TokyoDev full time as our Head of Operations. About Scott Scott has lived in Japan for nearly 20 years and has worked as a software engineer in multiple industries and environments, including small Japanese-owned businesses, overseas employers, and international companies based in Japan. Until the end of October 2026, he was the head of the Japan Markets team at Kraken Technologies, where he led an international team of software engineers in delivering complicated, regulated products on strict timelines for Japanese electricity and gas retailers, while also ensuring compliance with evolving organizational and global standards. He’s made a name for himself both inside and outside Japan as a kind, effective mentor who can cultivate great engineers and leaders. Scott’s previous role in TokyoDev Some of you may already know Scott in another capacity, as he has been involved with TokyoDev since 2022. He began as a community volunteer and later became our community manager, which also included responsibilities such as managing our article pipeline from submission to publishing. When I created TokyoDev’s Discord, I had no previous experience running an online community. Scott joined soon after I started and began helping other members, stepping in when people behaved inappropriately, and configuring our roles and permissions and safety features. I was impressed by his initiative and asked him to become an official moderator in January 2023. Outside of his role as a moderator, Scott has always pushed TokyoDev to grow; for example, he arranged internet events such as livestreamed AMAs and interviews. He organized TokyoDev’s first meetup as a volunteer in February 2023, which taught me that there was interest in TokyoDev events outside of the internet. By the end of 2023, I had brought him on as our part-time community manager. What I saw throughout his tenure was that Scott continued to take initiative in expanding TokyoDev. Scott was one of our first external contributors, writing about his experience living with a disability in Japan. He encouraged me to expand and refine both our editing and submission processes so that we could reach out to even more contributors and platform their perspectives. The editorial team now consists of him and Rebecca Callahan, and they’ve had a hand in every article that TokyoDev has published. In other words, since 2022, Scott has shown that he cares about TokyoDev as much as I do. He is invested in what we do and why we do it, and shares my vision for what TokyoDev can become. What changes now Scott’s experiences as an engineer, a mentor, and a leader make me confident that, as our Head of Operations, he will continue to help TokyoDev mature. A big part of what has made TokyoDev successful is that I see the software developers who use our site as my peers and genuinely want to help them. Scott shares that perspective, and will join me in ensuring that TokyoDev remains true to its principles while we grow. So what changes in the short term? Nothing dramatic. I will teach Scott about managing TokyoDev as a business, and he will document our processes and products as a part of that learning. He will also look for areas of improvement while ensuring that we remain compliant with regulations and labor law. Over time, I will hand over some other responsibilities. I will continue to run TokyoDev, but TokyoDev will become less dependent on me for its day-to-day operations. Long term, I’m excited about what this will enable us to do. TokyoDev has always been about helping international software developers build successful careers in Japan, and bringing Scott on full time puts us in a much better position to continue doing that. We look forward to writing the next chapter of TokyoDev together.

yesterday • 1 votes
Speeding up Kidz Fun Art &#038; making Google love it

Kidz Fun Art is a drawing, colouring and animation app for kids that I’ve been building since 2021. It runs in the browser also as a simple wrapper app on iOS, iPadOS and Windows. It wasn’t getting a great click through rate on Google, even for people who directly searched for it. So, for two days I took a hard look at how fast it loads and how search engines see it. It wasn’t flattering. This post covers what I found, what I changed and what the graphs say now. Short version: on a simulated slow phone, the homepage’s Largest Contentful Paint got about 2.6× faster (15.9 s to 6.1 s) and its first load is about 82% smaller (4.2 MB to 0.75 MB). I also fixed a set of SEO mistakes that are, frankly, embarrassing to write down. I’ll write them down anyway. Part 1: Google had no idea what the site was for I started by reading 16 months of Google Search Console data. 9,380 clicks in total. About 9,200 came from people who had typed “kidz fun art” or a close spelling. People searching for what the app actually does (“coloring app for kids”, “ai art for kids”, “make a comic book”) sent the site 164 clicks. In 16 months. Total. When there was a relevant page, Google ranked it well. The site was #1 for things like “drawing app for kids ipad” and a German query that means “paint by numbers app without ads”. There just weren’t many relevant pages. Then I looked at the code, and the cause was obvious. The homepage <title> was “Kidz Fun Art” in all 12 languages. That’s a fine name, and a terrible title. It tells a search engine nothing. The homepage’s first <h1> was the pricing table’s “Choose your experience”. I was, in effect, telling Google that the most important thing on my homepage was the checkout. Every blog post had the same meta description: a generic line about “news, updates, tips”. Each post’s front matter already had a perfectly good excerpt field that nobody read. Blog posts had two <h1>s: the site header and the post title. There was no structured data at all. The sitemap that redirected every single URL This one stings. The sitemap is the one file whose whole job is to say “here are my URLs, please index them”. Mine listed 17 URLs, and every one of them redirected. The sitemap build used an environment variable that resolved to kidzfun.art. The site lives on www.kidzfun.art, so every URL got a 308. Only the English blog posts were listed. The other 11 languages appeared only as hreflang alternates, which pointed at redirecting URLs too. There were no <link rel="canonical"> tags on any page and no hreflang in the page <head>. Google was left to guess which URL was the real one, and it guessed wrong a lot. What I changed: The sitemap is now built on https://www.kidzfun.art, with 204 URLs: every home page, blog index, blog post, About page and gallery page, in all 12 languages. Each one lists all of its language alternates plus an x-default. A shared SeoLinks component adds an absolute canonical (www, no query string) and the full hreflang set to every public page. The ?v= cache-busting URLs that had been showing up as duplicates now canonicalise to the clean URL. /xx/blog/yy/... URLs, which returned a 500 in production (oops), now 308 to /blog/yy/.... Login, account, debug, export and embed pages send X-Robots-Tag: noindex, follow from next.config.js, so they stop using up crawl budget. robots.txt now mentions the sitemap. Novel idea. Why Google skipped half the site Search Console’s Pages report had 93 of 174 known pages not indexed. Every reason on that list traces back to the mistakes above: “Page with redirect” (22): that sitemap, plus internal links to the non-www host. “Duplicate without user-selected canonical” (18): I hadn’t selected any canonicals. Fair cop. “Crawled, currently not indexed” (39): mostly translated posts that Google reached through redirecting URLs, plus thin pages like /login. “Discovered, currently not indexed” (12): Google found these and decided they weren’t worth a visit. With no sitemap entry and no hreflang, I hadn’t given it a reason to. On-page fixes Titles and descriptions: Each blog post got its own seoTitle and description, in all 12 languages. The meta description now comes from the post’s excerpt, which is what that field was for all along. The About pages take their title and description from their own localized Markdown. They had been sharing an English title and a generic description. One <h1> per page: A # heading inside a post’s Markdown now renders as an <h2>, so the post title is the only <h1>. The About page opts back in with a keepH1 prop. Its Markdown heading is the page title. This fix arrived in two parts. The first part left the About page with zero <h1>s. I noticed, eventually. Structured data and social tags: JSON-LD for the home page (the app), blog posts (articles) and the embedded videos. Open Graph and X/Twitter tags on every public page, so shared links get a proper card. A real 404 for deleted gallery images: The AI gallery shows a friendly “AI Artwork Not Found” page when an image has been deleted. It used to return 200 OK, which Google calls a “soft 404” and dislikes. It now returns a 404 with noindex, and a 503 if the Firestore lookup itself fails, so a database hiccup tells crawlers “come back later” rather than “this is gone”. Part 2: Making the homepage fast The homepage is the app. It works offline, so every dialog (save, stickers, colouring pages, “get an adult”, “no wifi”) is server-rendered into the HTML up front. That’s a deliberate trade-off, and I kept it because I want new users to be able to immediately be able to start drawing as soon as they launch the app. What I hadn’t thought about was what it meant for the network. What the homepage downloaded before the app could start I measured the live site with a Lighthouse-style mobile profile: slow 4G (1.6 Mbps, 150 ms latency), 4× CPU slowdown, empty cache. First load: 4.5 MB over 198 requests. The homepage HTML alone was 358 KB, with about 77 <img> tags in hidden dialogs. The browser dutifully fetched every one of those images. The script that starts the app (main.min.js, 191 KB) sat at the very end of the document, so the browser found it last and gave it whatever bandwidth was left. The app script finished arriving at about 14 seconds. The CPU was not the problem. Every long task was under 300 ms. This was purely about bandwidth and request order. I had built a very polite queue and put my own app at the back of it. Watch the queue The waterfall is a simplified illustration. The milestone times (first paint, LCP, load) are measured: slow 4G + 4× CPU, local production build, median of 3 runs. My Largest Contentful Paint was the “Contact support” link The canvas doesn’t count toward LCP, and the toolbar buttons are small. So on a slow load the largest thing painted was… the loading dialog. The loading dialog fades in its “Taking a while? Contact support” text after 5 to 7.5 seconds. On a slow connection, that text became the page’s LCP element, at 15.9 s. I was measuring my page speed by how long it took to suggest the user complain about my page speed. There’s a lesson in there somewhere. The fix wasn’t to change the dialog. It was to make the app start sooner, so it paints before that text ever appears. What I changed Preload the app script. I added <link rel="preload" as="script"> in <head> for main.min.js and errorHandler.min.js. The <script> tags stay where they were, so execution order doesn’t change. The browser just starts fetching them before any image. This one line did more than anything else on this list. It’s a little humbling. Turn the three dialog GIFs into MP4s. Three animated GIFs: an arrow pushing pictures into a tablet (927 KB), a dancing rainbow pencil (650 KB) and a paper plane (305 KB). That’s 1.9 MB of decoration in dialogs most visitors never open on their first visit. I re-encoded them with ffmpeg: H.264 High profile, -preset veryslow -crf 20, yuv420p, +faststart, constant frame rate taken from each GIF’s frame delay. The commands are committed as scripts/gif-to-mp4.sh. The result is 130 KB in total, with SSIM between 0.988 and 0.993 against the originals. The pencil needed tpad=stop_mode=clone:stop_duration=0.2, because ffmpeg’s GIF reader drops the final 250 ms hold and the dance lost its big finish. The new <video autoplay loop muted playsinline> tags render at exactly the same size and class as the old <img> tags. Alt text moved to aria-label. Locked colouring thumbnails were full-size PNGs. In the colouring page picker, locked pages used the full-size colouring PNG as their background image, inlined into the HTML. That came to about 1.3 MB on every first visit, to draw thumbnails in a dialog that was closed. They now use the small image, set when the picker opens, like the unlocked ones always did. Sticker thumbnails wait their turn. I tried loading="lazy" first. It didn’t help: Chrome fetched the images before the stylesheet that hides the dialogs had arrived, so as far as it knew they were visible. Sticker thumbnails and the media library’s YouTube thumbnail now use data-deferred-src. They load 3 seconds after the load event, or as soon as their dialog opens, whichever comes first. The service worker preload starts after load. The offline preload queue (about 2 MB of colouring pages and stickers) used to start while the page was still loading and compete with it. Now it starts after the load event. Same files, same offline result, no fighting for bandwidth. Analytics is async. Nothing waited for it, so nothing needed to block on it. Cache headers. /images/*: max-age=86400, stale-while-revalidate=604800. It had been max-age=0, so every image was re-checked on every visit. Versioned /js, /css and /addToHomescreen files are immutable for a year in production. Offline still has to work Offline support is a core feature, so “just don’t download it” was never an option. Some of the changes above put it at risk, and a couple of things turned up along the way: Safari plays video from byte ranges. Safari requests video with Range: bytes=.... Answer that with a full cached response and the video won’t play. The service worker now answers Range requests from its cache with a proper 206 Partial Content slice (lib/util/rangeResponse.ts, with unit tests). First-visit gap: on a first visit the service worker isn’t controlling the page yet, so dialog images only reached the offline cache on the second online visit. The page’s own dialog images and videos now go to the front of the offline preload queue on the first visit. I nearly downloaded my whole site, 12 times over. The service worker cached every <link href> it found in the page. The new SEO work had just added canonical and hreflang <link>s pointing at all 12 localized homepages. So every new visitor would have downloaded about 12 extra homepages, in languages they don’t speak, “for offline use”. I caught it before production. The service worker now skips rel=canonical and rel=alternate. Safari stopped the service worker mid-download. The old preload queue ran on timers after the request had been answered. Safari considers an idle service worker fair game, so it stopped it after the first few images. The page now sends images in batches of 10, and the service worker caches each batch before it replies. A page lock-up I’d never noticed. resizeDialog added a new “image loaded” listener every time the window resized. With lots of images loading at once, the listeners multiplied until the page locked up. It now attaches one listener per image, which, in hindsight, is how many it needed. Part 3: The blog Blog index cards used the full 1920 px screenshots as covers, up to 500 KB each, in a box about 200 px wide. Each card was a little billboard, shrunk down by the browser on every visit. Covers now go through next/image with sizes that match the actual card widths, so the browser gets a resized WebP. The first few cards get priority. The rest load lazily. The first sizes hint was too small at some widths and made covers blurry. It now matches the real card widths, up to about 630 px between 769 px and 1028 px wide. Post pages: The cover image gets fetchpriority="high", and images further down the post load lazily. Five images were recompressed in place, keeping the same filenames and dimensions. The PNGs came out about 4× smaller and the JPEGs about 40% smaller. I deleted a 1.1 MB cover.png that nothing referenced. All 12 translations of that post used cover.jpg. The PNG had just been sitting in public/ taking up space. Results on the slow 4G profile: /blog LCP went from 13.3 s to 1.8 s. A typical post went from 3.9 s to 1.7 s. The gallery didn’t get faster, on purpose. It got a 5-minute edge cache and a cached Firestore image count, which fixed its slow server responses. I decided not to change its 20 full-size PNG thumbnails, so its lab LCP barely moved (8.4 s to 8.6 s). That’s a choice, and the chart owns it. Part 4: Lighthouse homework After the speed work went live I ran Lighthouse on the production homepage (mobile) and cleaned up what it flagged. Performance stayed in the low 70s, so I have some more work to do, but it’s moved nicely in the right direction. Part 5: Telling the search engines Fixing the site is half the job. The other half is getting crawlers to come back and notice. Google Search Console: Resubmitted the www sitemap. Clicked “Validate fix” on “Duplicate without user-selected canonical” and on the redirect errors. Requested indexing for the main language homepages and the top blog posts. The quota is about 10 a day, so it’ll take a few days. Wrote down a baseline from the Performance report, so in 4 to 8 weeks I can tell whether any of this worked. Bing Webmaster Tools: Submitted all 204 sitemap URLs through URL Submission. The daily quota is 10,000, so no trickle-feeding needed. Bing’s index also feeds DuckDuckGo and several AI search tools, so it’s cheap extra reach. Most of Bing’s “SEO recommendations” pointed at old ?v= URLs and old titles. They’ll clear as Bing recrawls. What I’m not watching: the Lighthouse score. Google ranks on real-user Chrome data (the Chrome UX Report): a rolling 28-day window, judged at the 75th percentile. So the honest answer to “did it work?” is “ask me in a month”. How I kept from breaking things The app has hundreds of unit and integration tests, all of which still pass (even though they do take over 30 minutes to run). I also manually regression tested all the riskiest changes. Hopefully I don’t make things worse before they get better… Lessons, mostly at my own expense Read your own sitemap. Actually open it and click a URL. Mine had been quietly redirecting for who knows how long. <link rel="preload"> for the script that boots your app is the cheapest big win there is. Browsers fetch resources in the order they find them. If your app script is at the bottom of a 358 KB document full of images, it really is last in line. Check what your LCP element actually is before you try to make it faster. Mine was a “Contact support” link. GIF is an image format from 1987 that I was using as a video format. A real video codec beats it by an order of magnitude at the same quality. try/catch doesn’t catch promise rejections. I knew that. My code didn’t. Every <link> you add to <head> is something your service worker might decide to download. Speed scores are for diagnosis. Rankings come from real users. Fix what the lab finds, then wait for the field data. Epilogue You’re still here? Wow. Cool. After all this, I’m hoping that users notice nothing other than quicker app start times. I’m looking forward to keeping an eye on traffic and retention in the coming weeks. Wish me luck!

yesterday • 1 votes
Why we're moving our warehouse off DuckDB

Five months ago, we rebuilt our warehouse on DuckDB instead of ClickHouse. We did it because a shared ClickHouse cluster couldn't handle hours-long…

yesterday • 1 votes
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