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$.getJSON() is pretty handy for sending an AJAX request and getting back JSON data as a response. Alas, the jQuery documentation lacks a sister function that should be named $.postJSON(). Why not just use $.getJSON() and be done with it? Well, perhaps you want to send a large amount of data or, in my case, IE7 just doesn't want to work properly with a GET request. It is true, there is currently no $.postJSON() method, but you can accomplish the same thing by specifying a fourth parameter (type) in the $.post() function: // Send the request $.post('script.php', data, function(response) { // Do something with the request }, 'json'); This works for $.get() as well, which means $.getJSON() is basically a call to $.get() with 'json' as the fourth parameter.
over a year ago

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More from A Beautiful Site

Revisiting FOUCE

It's been awhile since I wrote about FOUCE and I've since come up with an improved solution that I think is worth a post. This approach is similar to hiding the page content and then fading it in, but I've noticed it's far less distracting without the fade. It also adds a two second timeout to prevent network issues or latency from rendering an "empty" page. First, we'll add a class called reduce-fouce to the <html> element. <html class="reduce-fouce"> ... </html> Then we'll add this rule to the CSS. <style> html.reduce-fouce { opacity: 0; } </style> Finally, we'll wait until all the custom elements have loaded or two seconds have elapsed, whichever comes first, and we'll remove the class causing the content to show immediately. <script type="module"> await Promise.race([ // Load all custom elements Promise.allSettled([ customElements.whenDefined('my-button'), customElements.whenDefined('my-card'), customElements.whenDefined('my-rating') // ... ]), // Resolve after two seconds new Promise(resolve => setTimeout(resolve, 2000)) ]); // Remove the class, showing the page content document.documentElement.classList.remove('reduce-fouce'); </script> This approach seems to work especially well and won't end up "stranding" the user if network issues occur.

8 months ago 91 votes
If Edgar Allan Poe was into Design Systems

Once upon a midnight dreary, while I pondered, weak and weary, While I nodded, nearly napping, suddenly there came a tapping, "'Tis a design system," I muttered, "bringing order to the core— Ah, distinctly I remember, every button, every splendor, Each component, standardized, like a raven's watchful eyes, Unified in system's might, like patterns we restore— And each separate style injection, linked with careful introspection, 'Tis a design system, nothing more.

9 months ago 96 votes
Web Components Are Not the Future — They’re the Present

It’s disappointing that some of the most outspoken individuals against Web Components are framework maintainers. These individuals are, after all, in some of the best positions to provide valuable feedback. They have a lot of great ideas! Alas, there’s little incentive for them because standards evolve independently and don’t necessarily align with framework opinions. How could they? Opinions are one of the things that make frameworks unique. And therein lies the problem. If you’re convinced that your way is the best and only way, it’s natural to feel disenchanted when a decision is made that you don’t fully agree with. This is my open response to Ryan Carniato’s post from yesterday called “Web Components Are Not the Future.” WTF is a component anyway? # The word component is a loaded term, but I like to think of it in relation to interoperability. If I write a component in Framework A, I would like to be able to use it in Framework B, C, and D without having to rewrite it or include its entire framework. I don’t think many will disagree with that objective. We’re not there yet, but the road has been paved and instead of learning to drive on it, frameworks are building…different roads. Ryan states: If the sheer number of JavaScript frameworks is any indicator we are nowhere near reaching a consensus on how one should author components on the web. And even if we were a bit closer today we were nowhere near there a decade ago. The thing is, we don’t need to agree on how to write components, we just need to agree on the underlying implementation, then you can use classes, hooks, or whatever flavor you want to create them. Turns out, we have a very well-known, ubiquitous technology that we’ve chosen to do this with: HTML. But it also can have a negative effect. If too many assumptions are made it becomes harder to explore alternative space because everything gravitates around the establishment. What is more established than a web standard that can never change? If the concern is premature standardization, well, it’s a bit late for that. So let’s figure out how to get from where we are now to where we want to be. The solution isn’t to start over at the specification level, it’s to rethink how front end frameworks engage with current and emerging standards and work to improve them. Respectfully, it’s time to stop complaining, move on, and fix the things folks perceive as suboptimal. The definition of component # That said, we also need to realize that Web Components aren’t a 1:1 replacement for framework components. They’re tangentially related things, and I think a lot of confusion stems from this. We should really fix the definition of component. So the fundamental problem with Web Components is that they are built on Custom Elements. Elements !== Components. More specifically, Elements are a subset of Components. One could argue that every Element could be a Component but not all Components are Elements. To be fair, I’ve never really liked the term “Web Components” because it competes with the concept of framework components, but that’s what caught on and that's what most people are familiar with these days. Alas, there is a very important distinction here. Sure, a button and a text field can be components, but there are other types. For example, many frameworks support a concept of renderless components that exist in your code, but not in the final HTML. You can’t do that with Web Components, because every custom element results in an actual DOM element. (FWIW I don’t think this is a bad thing — but I digress…) As to why Web components don’t do all the things framework components do, that’s because they’re a lower level implementation of an interoperable element. They’re not trying to do everything framework components do. That’s what frameworks are for. It’s ok to be shiny # In fact, this is where frameworks excel. They let you go above and beyond what the platform can do on its own. I fully support this trial-and-error way of doing things. After all, it’s fun to explore new ideas and live on the bleeding edge. We got a lot of cool stuff from doing that. We got document.querySelector() from jQuery. CSS Custom Properties were inspired by Sass. Tagged template literals were inspired by JSX. Soon we’re getting signals from Preact. And from all the component-based frameworks that came before them, we got Web Components: custom HTML elements that can be authored in many different ways (because we know people like choices) and are fully interoperable (if frameworks and metaframeworks would continue to move towards the standard instead of protecting their own). Frameworks are a testbed for new ideas that may or may not work out. We all need to be OK with that. Even framework authors. Especially framework authors. More importantly, we all need to stop being salty when our way isn’t what makes it into the browser. There will always be a better way to do something, but none of us have the foresight to know what a perfect solution looks like right now. Hindsight is 20/20. As humans, we’re constantly striving to make things better. We’re really good at it, by the way. But we must have the discipline to reach various checkpoints to pause, reflect, and gather feedback before continuing. Even the cheapest cars on the road today will outperform the Model T in every way. I’m sure Ford could have made the original Model T way better if they had spent another decade working on it, but do you know made the next version even better than 10 more years? The feedback they got from actual users who bought them, sat in them, and drove them around on actual roads. Web Standards offer a promise of stability and we need to move forward to improve them together. Using one’s influence to rally users against the very platform you’ve built your success on is damaging to both the platform and the community. We need these incredible minds to be less divisive and more collaborative. The right direction # Imagine if we applied the same arguments against HTML early on. What if we never standardized it at all? Would the Web be a better place if every site required a specific browser? (Narrator: it wasn't.) Would it be better if every site was Flash or a Java applet? (Remember Silverlight? lol) Sure, there are often better alternatives for every use case, but we have to pick something that works for the majority, then we can iterate on it. Web Components are a huge step in the direction of standardization and we should all be excited about that. But the Web Component implementation isn’t compatible with existing frameworks, and therein lies an existential problem. Web Components are a threat to the peaceful, proprietary way of life for frameworks that have amassed millions of users — the majority of web developers. Because opinions vary so wildly, when a new standard emerges frameworks can’t often adapt to them without breaking changes. And breaking changes can be detrimental to a user base. Have you spotted the issue? You can’t possibly champion Web Standards when you’ve built a non-standard thing that will break if you align with the emerging standard. It’s easier to oppose the threat than to adapt to it. And of course Web Components don’t do everything a framework does. How can the platform possibly add all the features every framework added last week? That would be absolutely reckless. And no, the platform doesn’t move as fast as your framework and that’s sometimes painful. But it’s by design. This process is what gives us APIs that continue to work for decades. As users, we need to get over this hurdle and start thinking about how frameworks can adapt to current standards and how to evolve them as new ones emerge. Let’s identify shortcomings in the spec and work together to improve the ecosystem instead of arguing about who’s shit smells worse. Reinventing the wheel isn’t the answer. Lock-in isn’t the answer. This is why I believe that next generation of frameworks will converge on custom elements as an interoperable component model, enhance that model by sprinkling in awesome features of their own, and focus more on flavors (class-based, functional, signals, etc.) and higher level functionality. As for today's frameworks? How they adapt will determine how relevant they remain. Living dangerously # Ryan concludes: So in a sense there are nothing wrong with Web Components as they are only able to be what they are. It's the promise that they are something that they aren't which is so dangerous. The way their existence warps everything around them that puts the whole web at risk. It's a price everyone has to pay. So Web Components aren’t the specific vision you had for components. That's fine. But that's how it is. They're not Solid components. They’re not React components. They’re not Svelte components. They’re not Vue components. They’re standards-based Web Components that work in all of the above. And they could work even better in all of the above if all of the above were interested in advancing the platform instead of locking users in. I’m not a conspiracy theorist, but I find interesting the number of people who are and have been sponsored and/or hired by for-profit companies whose platforms rely heavily on said frameworks. Do you think it’s in their best interest to follow Web Standards if that means making their service less relevant and less lucrative? Of course not. If you’ve built an empire on top of something, there’s absolutely zero incentive to tear it down for the betterment of humanity. That’s not how capitalism works. It’s far more profitable to lock users in and keep them paying. But you know what…? Web Standards don't give a fuck about monetization. Longevity supersedes ingenuity # The last thing I’d like to talk about is this line here. Web Components possibly pose the biggest risk to the future of the web that I can see. Of course, this is from the perspective of a framework author, not from the people actually shipping and maintaining software built using these frameworks. And the people actually shipping software are the majority, but that’s not prestigious so they rarely get the high follower counts. The people actually shipping software are tired of framework churn. They're tired of shit they wrote last month being outdated already. They want stability. They want to know that the stuff they build today will work tomorrow. As history has proven, no framework can promise that. You know what framework I want to use? I want a framework that aligns with the platform, not one that replaces it. I want a framework that values incremental innovation over user lock-in. I want a framework that says it's OK to break things if it means making the Web a better place for everyone. Yes, that comes at a cost, but almost every good investment does, and I would argue that cost will be less expensive than learning a new framework and rebuilding buttons for the umpteenth time. The Web platform may not be perfect, but it continuously gets better. I don’t think frameworks are bad but, as a community, we need to recognize that a fundamental piece of the platform has changed and it's time to embrace the interoperable component model that Web Component APIs have given us…even if that means breaking things to get there. The component war is over.

11 months ago 97 votes
Component Machines

Components are like little machines. You build them once. Use them whenever you need them. Every now and then you open them up to oil them or replace a part, then you send them back to work. And work, they do. Little component machines just chugging along so you never have to write them from scratch ever again. Adapted from this tweet.

12 months ago 87 votes
Styling Custom Elements Without Reflecting Attributes

I've been struggling with the idea of reflecting attributes in custom elements and when it's appropriate. I think I've identified a gap in the platform, but I'm not sure exactly how we should fill it. I'll explain with an example. Let's say I want to make a simple badge component with primary, secondary, and tertiary variants. <my-badge variant="primary">foo</my-badge> <my-badge variant="secondary">bar</my-badge> <my-badge variant="tertiary">baz</my-badge> This is a simple component, but one that demonstrates the problem well. I want to style the badge based on the variant property, but sprouting attributes (which occurs as a result of reflecting a property back to an attribute) is largely considered a bad practice. A lot of web component libraries do it out of necessary to facilitate styling — including Shoelace — but is there a better way? The problem # I need to style the badge without relying on reflected attributes. This means I can't use :host([variant="..."]) because the attribute may or may not be set by the user. For example, if the component is rendered in a framework that sets properties instead of attributes, or if the property is set or changed programmatically, the attribute will be out of sync and my styles will be broken. So how can I style the badge based its variants without reflection? Let's assume we have the following internals, which is all we really need for the badge. <my-badge> #shadowRoot <slot></slot> </my-badge> What can we do about it? # I can't add classes to the slot, because :host(:has(.slot-class)) won't match. I can't set a data attribute on the host element, because that's the same as reflection and might cause issues with SSR and DOM morphing libraries. I could add a wrapper element around the slot and apply classes to it, but I'd prefer not to bloat the internals with additional elements. With a wrapper, users would have to use ::part(wrapper) to target it. Without the wrapper, they can set background, border, and other CSS properties directly on the host element which is more desirable. I could add custom states for each variant, but this gets messy for non-Boolean values and feels like an abuse of the API. Filling the gap # I'm not sure what the best solution is or could be, but one thing that comes to mind is a way to provide some kind of cross-root version of :has that works with :host. Something akin to: :host(:has-in-shadow-root(.some-selector)) { /* maybe one day… */ } If you have any thoughts on this one, hit me up on Twitter.

a year ago 84 votes

More in programming

Why Amateur Radio

I always had a diffuse idea of why people are spending so much time and money on amateur radio. Once I got my license and started to amass radios myself, it became more clear.

2 days ago 7 votes
strongly typed?

What does it mean when someone writes that a programming language is “strongly typed”? I’ve known for many years that “strongly typed” is a poorly-defined term. Recently I was prompted on Lobsters to explain why it’s hard to understand what someone means when they use the phrase. I came up with more than five meanings! how strong? The various meanings of “strongly typed” are not clearly yes-or-no. Some developers like to argue that these kinds of integrity checks must be completely perfect or else they are entirely worthless. Charitably (it took me a while to think of a polite way to phrase this), that betrays a lack of engineering maturity. Software engineers, like any engineers, have to create working systems from imperfect materials. To do so, we must understand what guarantees we can rely on, where our mistakes can be caught early, where we need to establish processes to catch mistakes, how we can control the consequences of our mistakes, and how to remediate when somethng breaks because of a mistake that wasn’t caught. strong how? So, what are the ways that a programming language can be strongly or weakly typed? In what ways are real programming languages “mid”? Statically typed as opposed to dynamically typed? Many languages have a mixture of the two, such as run time polymorphism in OO languages (e.g. Java), or gradual type systems for dynamic languages (e.g. TypeScript). Sound static type system? It’s common for static type systems to be deliberately unsound, such as covariant subtyping in arrays or functions (Java, again). Gradual type systems migh have gaping holes for usability reasons (TypeScript, again). And some type systems might be unsound due to bugs. (There are a few of these in Rust.) Unsoundness isn’t a disaster, if a programmer won’t cause it without being aware of the risk. For example: in Lean you can write “sorry” as a kind of “to do” annotation that deliberately breaks soundness; and Idris 2 has type-in-type so it accepts Girard’s paradox. Type safe at run time? Most languages have facilities for deliberately bypassing type safety, with an “unsafe” library module or “unsafe” language features, or things that are harder to spot. It can be more or less difficult to break type safety in ways that the programmer or language designer did not intend. JavaScript and Lua are very safe, treating type safety failures as security vulnerabilities. Java and Rust have controlled unsafety. In C everything is unsafe. Fewer weird implicit coercions? There isn’t a total order here: for instance, C has implicit bool/int coercions, Rust does not; Rust has implicit deref, C does not. There’s a huge range in how much coercions are a convenience or a source of bugs. For example, the PHP and JavaScript == operators are made entirely of WAT, but at least you can use === instead. How fancy is the type system? To what degree can you model properties of your program as types? Is it convenient to parse, not validate? Is the Curry-Howard correspondance something you can put into practice? Or is it only capable of describing the physical layout of data? There are probably other meanings, e.g. I have seen “strongly typed” used to mean that runtime representations are abstract (you can’t see the underlying bytes); or in the past it sometimes meant a language with a heavy type annotation burden (as a mischaracterization of static type checking). how to type So, when you write (with your keyboard) the phrase “strongly typed”, delete it, and come up with a more precise description of what you really mean. The desiderata above are partly overlapping, sometimes partly orthogonal. Some of them you might care about, some of them not. But please try to communicate where you draw the line and how fuzzy your line is.

3 days ago 13 votes
Logical Duals in Software Engineering

(Last week's newsletter took too long and I'm way behind on Logic for Programmers revisions so short one this time.1) In classical logic, two operators F/G are duals if F(x) = !G(!x). Three examples: x || y is the same as !(!x && !y). <>P ("P is possibly true") is the same as ![]!P ("not P isn't definitely true"). some x in set: P(x) is the same as !(all x in set: !P(x)). (1) is just a version of De Morgan's Law, which we regularly use to simplify boolean expressions. (2) is important in modal logic but has niche applications in software engineering, mostly in how it powers various formal methods.2 The real interesting one is (3), the "quantifier duals". We use lots of software tools to either find a value satisfying P or check that all values satisfy P. And by duality, any tool that does one can do the other, by seeing if it fails to find/check !P. Some examples in the wild: Z3 is used to solve mathematical constraints, like "find x, where f(x) >= 0. If I want to prove a property like "f is always positive", I ask z3 to solve "find x, where !(f(x) >= 0), and see if that is unsatisfiable. This use case powers a LOT of theorem provers and formal verification tooling. Property testing checks that all inputs to a code block satisfy a property. I've used it to generate complex inputs with certain properties by checking that all inputs don't satisfy the property and reading out the test failure. Model checkers check that all behaviors of a specification satisfy a property, so we can find a behavior that reaches a goal state G by checking that all states are !G. Here's TLA+ solving a puzzle this way.3 Planners find behaviors that reach a goal state, so we can check if all behaviors satisfy a property P by asking it to reach goal state !P. The problem "find the shortest traveling salesman route" can be broken into some route: distance(route) = n and all route: !(distance(route) < n). Then a route finder can find the first, and then convert the second into a some and fail to find it, proving n is optimal. Even cooler to me is when a tool does both finding and checking, but gives them different "meanings". In SQL, some x: P(x) is true if we can query for P(x) and get a nonempty response, while all x: P(x) is true if all records satisfy the P(x) constraint. Most SQL databases allow for complex queries but not complex constraints! You got UNIQUE, NOT NULL, REFERENCES, which are fixed predicates, and CHECK, which is one-record only.4 Oh, and you got database triggers, which can run arbitrary queries and throw exceptions. So if you really need to enforce a complex constraint P(x, y, z), you put in a database trigger that queries some x, y, z: !P(x, y, z) and throws an exception if it finds any results. That all works because of quantifier duality! See here for an example of this in practice. Duals more broadly "Dual" doesn't have a strict meaning in math, it's more of a vibe thing where all of the "duals" are kinda similar in meaning but don't strictly follow all of the same rules. Usually things X and Y are duals if there is some transform F where X = F(Y) and Y = F(X), but not always. Maybe the category theorists have a formal definition that covers all of the different uses. Usually duals switch properties of things, too: an example showing some x: P(x) becomes a counterexample of all x: !P(x). Under this definition, I think the dual of a list l could be reverse(l). The first element of l becomes the last element of reverse(l), the last becomes the first, etc. A more interesting case is the dual of a K -> set(V) map is the V -> set(K) map. IE the dual of lived_in_city = {alice: {paris}, bob: {detroit}, charlie: {detroit, paris}} is city_lived_in_by = {paris: {alice, charlie}, detroit: {bob, charlie}}. This preserves the property that x in map[y] <=> y in dual[x]. And after writing this I just realized this is partial retread of a newsletter I wrote a couple months ago. But only a partial retread! ↩ Specifically "linear temporal logics" are modal logics, so "eventually P ("P is true in at least one state of each behavior") is the same as saying !always !P ("not P isn't true in all states of all behaviors"). This is the basis of liveness checking. ↩ I don't know for sure, but my best guess is that Antithesis does something similar when their fuzzer beats videogames. They're doing fuzzing, not model checking, but they have the same purpose check that complex state spaces don't have bugs. Making the bug "we can't reach the end screen" can make a fuzzer output a complete end-to-end run of the game. Obvs a lot more complicated than that but that's the general idea at least. ↩ For CHECK to constraint multiple records you would need to use a subquery. Core SQL does not support subqueries in check. It is an optional database "feature outside of core SQL" (F671), which Postgres does not support. ↩

4 days ago 12 votes
Omarchy 2.0

Omarchy 2.0 was released on Linux's 34th birthday as a gift to perhaps the greatest open-source project the world has ever known. Not only does Linux run 95% of all servers on the web, billions of devices as an embedded OS, but it also turns out to be an incredible desktop environment! It's crazy that it took me more than thirty years to realize this, but while I spent time in Apple's walled garden, the free software alternative simply grew better, stronger, and faster. The Linux of 2025 is not the Linux of the 90s or the 00s or even the 10s. It's shockingly more polished, capable, and beautiful. It's been an absolute honor to celebrate Linux with the making of Omarchy, the new Linux distribution that I've spent the last few months building on top of Arch and Hyprland. What began as a post-install script has turned into a full-blown ISO, dedicated package repository, and flourishing community of thousands of enthusiasts all collaborating on making it better. It's been improving rapidly with over twenty releases since the premiere in late June, but this Version 2.0 update is the biggest one yet. If you've been curious about giving Linux a try, you're not afraid of an operating system that asks you to level up and learn a little, and you want to see what a totally different computing experience can look and feel like, I invite you to give it a go. Here's a full tour of Omarchy 2.0.

5 days ago 10 votes
Dissecting the Apple M1 GPU, the end

In 2020, Apple released the M1 with a custom GPU. We got to work reverse-engineering the hardware and porting Linux. Today, you can run Linux on a range of M1 and M2 Macs, with almost all hardware working: wireless, audio, and full graphics acceleration. Our story begins in December 2020, when Hector Martin kicked off Asahi Linux. I was working for Collabora working on Panfrost, the open source Mesa3D driver for Arm Mali GPUs. Hector put out a public call for guidance from upstream open source maintainers, and I bit. I just intended to give some quick pointers. Instead, I bought myself a Christmas present and got to work. In between my university coursework and Collabora work, I poked at the shader instruction set. One thing led to another. Within a few weeks, I drew a triangle. In 3D graphics, once you can draw a triangle, you can do anything. Pretty soon, I started work on a shader compiler. After my final exams that semester, I took a few days off from Collabora to bring up an OpenGL driver capable of spinning gears with my new compiler. Over the next year, I kept reverse-engineering and improving the driver until it could run 3D games on macOS. Meanwhile, Asahi Lina wrote a kernel driver for the Apple GPU. My userspace OpenGL driver ran on macOS, leaving her kernel driver as the missing piece for an open source graphics stack. In December 2022, we shipped graphics acceleration in Asahi Linux. In January 2023, I started my final semester in my Computer Science program at the University of Toronto. For years I juggled my courses with my part-time job and my hobby driver. I faced the same question as my peers: what will I do after graduation? Maybe Panfrost? I started reverse-engineering of the Mali Midgard GPU back in 2017, when I was still in high school. That led to an internship at Collabora in 2019 once I graduated, turning into my job throughout four years of university. During that time, Panfrost grew from a kid’s pet project based on blackbox reverse-engineering, to a professional driver engineered by a team with Arm’s backing and hardware documentation. I did what I set out to do, and the project succeeded beyond my dreams. It was time to move on. What did I want to do next? Finish what I started with the M1. Ship a great driver. Bring full, conformant OpenGL drivers to the M1. Apple’s drivers are not conformant, but we should strive for the industry standard. Bring full, conformant Vulkan to Apple platforms, disproving the myth that Vulkan isn’t suitable for Apple hardware. Bring Proton gaming to Asahi Linux. Thanks to Valve’s work for the Steam Deck, Windows games can run better on Linux than even on Windows. Why not reap those benefits on the M1? Panfrost was my challenge until we “won”. My next challenge? Gaming on Linux on M1. Once I finished my coursework, I started full-time on gaming on Linux. Within a month, we shipped OpenGL 3.1 on Asahi Linux. A few weeks later, we passed official conformance for OpenGL ES 3.1. That put us at feature parity with Panfrost. I wanted to go further. OpenGL (ES) 3.2 requires geometry shaders, a legacy feature not supported by either Arm or Apple hardware. The proprietary OpenGL drivers emulate geometry shaders with compute, but there was no open source prior art to borrow. Even though multiple Mesa drivers need geometry/tessellation emulation, nobody did the work to get there. My early progress on OpenGL was fast thanks to the mature common code in Mesa. It was time to pay it forward. Over the rest of the year, I implemented geometry/tessellation shader emulation. And also the rest of the owl. In January 2024, I passed conformance for the full OpenGL 4.6 specification, finishing up OpenGL. Vulkan wasn’t too bad, either. I polished the OpenGL driver for a few months, but once I started typing a Vulkan driver, I passed 1.3 conformance in a few weeks. What remained was wiring up the geometry/tessellation emulation to my shiny new Vulkan driver, since those are required for Direct3D. Et voilà, Proton games. Along the way, Karol Herbst passed OpenCL 3.0 conformance on the M1, running my compiler atop his “rusticl” frontend. Meanwhile, when the Vulkan 1.4 specification was published, we were ready and shipped a conformant implementation on the same day. After that, I implemented sparse texture support, unlocking Direct3D 12 via Proton. …Now what? Ship a great driver? Check. Conformant OpenGL 4.6, OpenGL ES 3.2, and OpenCL 3.0? Check. Conformant Vulkan 1.4? Check. Proton gaming? Check. That’s a wrap. We’ve succeeded beyond my dreams. The challenges I chased, I have tackled. The drivers are fully upstream in Mesa. Performance isn’t too bad. With the Vulkan on Apple myth busted, conformant Vulkan is now coming to macOS via LunarG’s KosmicKrisp project building on my work. Satisfied, I am now stepping away from the Apple ecosystem. My friends in the Asahi Linux orbit will carry the torch from here. As for me? Onto the next challenge!

5 days ago 15 votes