Full Width [alt+shift+f] Shortcuts [alt+shift+k]
Sign Up [alt+shift+s] Log In [alt+shift+l]
24

how to draw a tetrapod

from Tony Finch's blog [alt+shift+b] in programming

Concrete tetrapods are used to dissipate wave energy in coastal defences. There’s a bit of a craze for making tetrapod-shaped things: recently I’ve seen people making a plush tetrapod and a tetrapod lamp. So I thought it might be fun to model one. I found a nice way to describe tetrapods that relies on very few arbitrary aesthetic choices. Click here to play with an animated tetrapod which I made using three.js. (You can see its source code too.) Click to skip to the recipe background and reference material There is a patent for tetrapods written by the inventors of the tetrapod, Pierre Danel and Paul Anglès d’Auriac. It says, The half angle a at the apex of the cone corresponding to one leg is between 9° and 14° while the leg length base width ratio b/c for each leg is between 0.85 and 1.15 and is preferably substantially 1/1. One manufacturer has a diagram suggesting a taper of 10°. A lot of pictures of tetrapods (one, two, three) have chunky chamfers at the ends of the legs. In some cases it looked to me like the angle of the chamfer matches the angle of the edges of the tetrahedron that the tetrapod is constructed from, which is the same as the angle of the faces of the cube that enclose the tetrahedron. a surprising experiment So I thought I would try constructing a tetrapod from the corners of a cube inwards. My eyeball guesstimate sketch produced a result that’s amazingly neat. It’s the main reason I’m writing this blog post! Using build123d and CQ-editor, I started with a cube centred on the origin enclosing a tetrahedron, with a common vertex at (100,100,100). I drew a pair of circles near the common vertex, just touching the faces of the cube and edges of the tetrahedron. These circles outlined where I thought the edges of the chamfer might be. Using a taper angle of 10°, I found another circle centred on the origin that would be the base of the leg. I drew truncated cones to make the leg and chamfer, and replicated them to the three other axes of the...
24th Oct 2025

Stay updated

Get a weekly newsletter with the top 5 articles worth reading every week.

More from Tony Finch's blog

fibre broadband anticlimax

How can something that “just works” be so annoying? situation We live in Cambridge off a little road down a drive in shared ownership between us and our neighbouring houses. All the utilities are buried under this drive, including the phone line. anticipation Over the last few years we have been canvassed repeatedly by CityFibre saying that they can deliver fibre all way to our house. I saw them digging trenches and leaving tails of purple fibre cladding along nearby roads, ready to hook up all the houses. I thought they would need to do something similar to deliver fibre to us. So when they turned up and knocked on our door, I talked to their salesbods and walked them up and down the drive and pointed out where the existing BT line goes. Then they gave up trying to sell to us. This happened about three times. disaffection We were not eager enough for an upgrade to deal with these impediments. notification A few months ago we were told that CityFibre would soon come and do the upgrade, since there’s a nationwide deadline for turning off the copper phone network at the end of the year. We expected that this would force them to actually plan some digging works, so we talked to our neighbours about it. We were all ready for some huge faff to follow the next visit by the CityFibre bods. installation CityFibre turned up on the promised morning bright and early. To our enormous surprise, a brown fibre housing was already poking out of the ground next to our copper phone line. It had been fed through 50 metres of 5cm duct without us being aware they were even working on the street. Within a couple of hours, the technicians had drilled through our wall, installed the ONT, blown fibre through the unexpected pipe, plugged in the CPE (superficially identical to the old one), and left telling us to anticipate that it might not work properly until tomorrow. activation Around lunch time, the copper phone line stopped working completely. Some faff ensued, switching all our devices over to the new WiFi network. For a while we thought this was the death of our land line, but in the course of debugging other issues, I realised that the router has a built-in VoIP adapter (I don’t think we were told it has a built-in VoIP adapter) so I plugged the phone in and it Just Worked: they had ported our phone number across and everything. Flawless. I was seriously impressed. rumination It has been a few weeks since the switchover, and apart from a couple of horrible Clown-afflicted IoT devices, it has been fairly smooth. What prompted me to write this up was realising that we delayed this upgrade for years because the sales people were not given enough technical information about how the installation process works: the fact that houses typically have a 5cm duct containing the copper lines (probably standard for the last 40 years) and the fact that fibre can be shoved through a few tens of metres without difficulty. And worse, the sales people didn’t have an esclation path for difficult cases: they just gave up instead. From a technical point of view, the installation was impeccable. (I guess the loose 24 hour window for the cutover time was because OpenReach and CityFibre don’t have tight requirements on ISP reconfiguration schedules.) From the sales point of view, it was crap. Maybe it would have gone faster if we offered to switch early without asking if the drive would be a problem? But I guess the difference between “yes!” and “yes, but will this be a problem?” is too much to expect from a minimum-wage door-to-door salesbod whose employer didn’t give them enough information or any escalation path.

17th Sep 2026
Counting the days, revisited

Many years ago I wrote about how to convert Gregorian dates to Julian Day numbers or similar counts such as rata die as used in Calendrical Calculations. This algorithm is the core of C’s mktime() function that converts a broken-down date-time into linear time_t. I recently learned from Ben Joffe that I was missing a few tricks, and my old code wasn’t as good as it could have been. Here’s a better version (using conventional not C numbering): if m > 2 { m -= 2; } else { m += 10; y -= 1; } y*365 + y/4 - y/100 + y/400 + m*979/32 + d - 336 the main idea Julian years Gregorian correction the month pattern the epoch domains and ranges leap year test length of month the main idea There’s a helpful coincidence in the Gregorian calendar. Although the month lengths aren’t obviously regular, there’s a repeating 5 month pattern that becomes easier to see when you start from March, as illustrated by the table below. This pattern resets at the end of February, midway through its third repeat, coincidentally at the same point that leap days occur. Thus the first line of the code above adjusts the month and year numbers so that January and February are counted at the end of the previous year, and the coincidental alignment occurs at the boundary between the adjusted year numbers. I’ll explain the details of the adjustment as I discuss the relevant parts of the second line 31 days April 30 days May 31 days June 30 days July 31 days 31 days September 30 days October 31 days November 30 days December 31 days 31 days February 28 or 29 Julian years The first part of the main formula counts the number of days before the start of year y, in terms of normal years and leap days. y * 365 + y / 4 The adjustment subtracts one from the year in January and February. The effect is that the leap day in year 4 is counted as a day before the start of the adjusted beginning of year 4, i.e. before March, i.e. exactly the right place. I previously combined this part of the expression into a single term, y * 1461 / 4 Ben Joffe pointed out that when it is written this way the function is only able to make use of 25% of the range of its output data type, because the multiplication overflows for very large year numbers. And on modern CPUs it isn’t actually faster to eliminate the addition. Gregorian correction The next part corrects the number of leap years before the current year. - y/100 + y/400 It works in basically the same way as the Julian leap year calculation, but whereas y/4 trivially compiles to a simple shift operation, this needs a bit more cleverness. As Hacker’s Delight explains, a modern compiler will turn y/100 into a multiply-and-shift: y * (1<<N) * (1/25) >> (N+2) That is, the compiler uses a fixed-point representation of the reciprocal of the divisor. Then it uses common subexpression elimination to suppress the second multiplication by 1/25. So these two divisions are turned into a wide multiply and two shifts. Neat. the month pattern The next part counts the number of days in this (adjusted) year before the start of month m. m * 979 / 32 I previously wrote it using the number of days in the repeating pattern of 5 months, m * 153 / 5 But this is relatively difficult for compilers to optimize well (clang uses two multiplications instead of one), and they don’t know the range of m is limited, so we can do better by turning it into a multiply-and-shift by hand. 979/32 == 30.59375 which is close enough to the exact value 153/5 == 30.6 Either of these expressions produce the right 5 month long/short pattern, but the pattern doesn’t necessarily line up with the normal month numbering. (The two expressions above need different adjustments.) We move March to number 1, just before the start of the pattern. When counting the days before April, we get 31 more than the count for March; when counting the days before May, we get 30 more than the count for April, etc. January is adjusted to follow December to match the adjusted year numbering. m *979/32 diff -------------------- 1 30 March 2 61 31 April 3 91 30 May 4 122 31 5 152 30 6 183 31 7 214 31 8 244 30 9 275 31 10 305 30 December 11 336 31 January 12 367 31 13 397 30 the epoch Because calendars count from 1, the Gregorian date 0001-01-01 gets numbered rata die 1. The adjustments turn January into month 11, and so (as in the second column in the table above) we count 336 days in the adjusted year 0 before January. We need to subtract those extra days to compensate for the adjustment. We can change the offset to choose a different epoch, e.g. the MJD epoch 1858-11-17 is r.d. 678576, and the Unix epoch 1970-01-01 is r.d. 719163. domains and ranges In my old C code I casually used int, which misleadingly implied that it worked with proleptic Gregorian calendar dates before year 1. However signed division and modulus on common CPUs and low-level programming languages truncates towards zero, but this algorithm needs Euclidean or flooring division (which are equivalent for positive divisors). So it’s better to use u32 for these calculations. (Compilers also do a better job when this code uses unsigned integers.) To support negative years, a multiple of 400 years can be added to move year 0 to the middle of the u32 range, and subtracted from the return value to produce a signed count of days. leap year test Ben Joffe also examined fast leap year tests. My new favourite one is I think the neatest if not the fastest: if y % 25 == 0 { y % 16 == 0 } else { y % 4 == 0 } Note that 25 * 16 == 400, so it’s a leap year if it’s divisible by both 25 and by 16, else if it’s divisible by 4 but not by 25. The classic version of this check first tests divisibility by 100. CPUs that rely on branch prediction will correctly predict it 99% of the time: much better than the 75% you get from testing divisibilty by 4 first! But nowadays this if is compiled into a CMOV or CSEL (so branch prediction doesn’t matter), and divisibility by 25 is easier to compile than divisibility by 100. length of month What prompted me to revisit this code was the idea that it’s possible to work out a simpler multiply-and-shift optimization when the values have limited ranges (as in m*979/32 above) and/or when we don’t depend on the exact result of the multiplication. I previously wrote this code for calculating the length of a month: if m == 2 { 28 + is_leap_year(y) as u32 } else { 30 + (m * 275 % 9 > 3) as u32 } The multiply-and-shift idea led me to this replacement for months other than February: 30 + (m * 7 % 16 < 9) as u32 I found it by writing a brute force program that tries successive bitmask widths and multipliers, until it finds a case where all the long months produce results greater than all the short months, or vice versa (as in the winner). But there’s a neater expression, apparently due to Dr Matthias Kretz: 30 | (m ^ (m >> 3)) This uses two tricks: The 1 bit of the month number matches the odd/even long/short pattern in the months before August (month 8), when the phase flips. The flip is done by using the 8 bit to toggle the 1 bit. Bitwise or with 30 sets bits 2, 4, 8, 16 so the higher bits of the month number don’t matter. It compiles to just two ARM instructions: eor w0, w0, w0, lsr #3 orr w0, w0, #0x1e It’s so sweet I actually love how much better it is than my attempt!

9th Aug 2026 • 1 votes
poached eggs

A few weeks ago I was enjoying a couple of boiled eggs (in the shell, with plenty of salt and pepper, and buttery fingers of toast to dunk into the runny yolk) and pondering how fiddly it is to cut off one end of the shell after boiling compared to eating a poached egg. And I was annoyed because (I thought) I didn’t know how to poach eggs. misconceptions For decades I have been under the impression that poached eggs are difficult, because cheffy bods on the telly make such a fuss over cooking them. They led me to believe two falsehoods, both of which have a grain of truth, but it turns out they are not the overwhelming obstacles I thought. I decided to see what happens if I just don’t do any of the chef tricks. How bad could it be? If the poached eggs turned out to be a disaster, I would at least have confirmed what I believed. If not, I have added some delicious food to my repertoire. What did I believe? And what did I learn… If you just break an egg into boiling water, it’ll dissolve into a soupy mess? Yes the egg will spread out and the water will get messy, but almost all of the egg will hold together neatly by itself. If you don’t do the cheffy faff, your poached eggs will be inedible? In fact the fuss is mostly about levelling up from basic to restaurant-standard presentation. A no-fuss but frilly egg is still nice to eat. basic tricks The key trick for boiling an egg is to have plenty of boiling water in the pan before adding the eggs. That gives you a stable temperature and therefore predictable cooking times. To boil large hen eggs from room temperature, I aim for about 4 minutes for a runny yolk, or 8 minutes for a slightly fudgy hard-boiled yolk. For poached eggs, the water should be at a gentle simmer to avoid agitating the wispy white more than necessary. I add plenty of salt for seasoning. A cooking time of 3 minutes is about right. The key trick for poaching eggs is not to worry about the wispy whites in the water. It might be messy but it’ll be fine. Break the eggs near the surface of the water so they aren’t agitated too much from plunging in. When the surface of the white has started coagulating, give them a nudge to make sure they are moving enough to cook evenly and aren’t stuck to the bottom of the pan. Unlike a boiled egg, I can lift the poached egg out of the water with a slotted spoon and jiggle it to judge when it is ready, which is better than relying on my oven timer that can only be set in increments of a whole minute, and handy when I forget to set it… cheffy faff There are about half a dozen ways to improve the presentation of poached eggs. Use very fresh eggs, because they hold their shape better with less wispy white. I only have supermarket eggs, so egg age is not something I can control. Use a fine mesh strainer to separate the loose wispy white from the firm inner white. I think watching this trick taught me that raw eggs are a lot more cohesive and robust than I thought, and they don’t just dissolve into water. Get the water spinning like a vortex before adding the egg. Helen Rennie has a video on poaching eggs in which she discusses why this method is better in a restaurant (after about 6m10s). It requires a very large pot so it isn’t ideal for cooking a few portions at home. Break the egg into a small dish or ladle, so it can be introduced to the water more gently. This is worth doing but nevertheless I don’t bother :-) Add a little vinegar to the water. I don’t believe this has any effect on how the whites spread. It’s possible to use vinegar to coagulate the whites before poaching, but this requires a lot of vinegar and takes a long time, and harms the flavour of the eggs. Most of the spreading of a poached egg is due to turbulence when it plunges into the water, and it happens far too fast to be affected by a little vinegar. Wrap the egg in cling film. I don’t care enough about how neat my eggs are to fiddle with throwaway plastic and risk spilling egg in a clumsy mess. We have some reusable silicone things that cook eggs in a style somewhere between poached and coddled. We almost never use them because they are fiddly and tend to undercook the tops of the eggs even with a lid to keep the steam in. Trim the egg with a knife after cooking. Almost as wasteful as the strainer method! Or… don’t! thoughts In retrospect it’s curious that I was discouraged from even trying to poach eggs for such a long time, and that it took so little to discourage me. I suppose it illustrates how offputting extra steps can be to a beginner. It wasn’t clear to me which steps were optional and what were the consequences of omitting them. It’s something to keep in mind when writing documentation, I guess :-)

14th Mar 2026 • 1 votes
One page of async Rust

I’m writing a simulation, or rather, I’m procrastinating, and this blog post is the result of me going off on a side-track from the main quest. The simulation involves a bunch of tasks that go through a series of steps with delays in between, and each step can affect some shared state. I want it to run in fake virtual time so that the delays are just administrative updates to variables without any real sleep()ing, and I want to ensure that the mutations happen in the right order. I thought about doing this by representing each task as an enum State with a big match state to handle each step. But then I thought, isn’t async supposed to be able to write the enum State and match state for me? And then I wondered how much the simulation would be overwhelmed by boilerplate if I wrote it using async. Rather than digging around for a crate that solves my problem, I thought I would use this as an opportunity to learn a little about lower-level async Rust. Turns out, if I strip away as much as possible, the boilerplate can fit on one side of a sheet of paper if it is printed at a normal font size. Not too bad! But I have questions… async fn-damentals pin a task noop context primops, generally primops, minimally contexts and wakers primops, commandingly primops, yieldingly fake sleep in action questions async fn-damentals My starting point was to write: async fn deep_thought() -> u32 { 42 } fn main() { deep_thought(); } playground When I call deep_thought() I immediately get a Future<Output = u32>. As the compiler warns, none of the code in deep_thought() runs, it just constructs a value of an ineffable type which contains the initial state of deep_thought()’s state machine. To actually run it, I need to poll() it. The Future::poll() method has a signature that immediately presents a number of obstacles: fn poll( self: Pin<&mut Self>, ctx: &mut Context<'_>, ) -> Poll<Self::Output> pin a task Unlike normal Rust data structures, a Future can contain references to itself. (In a Rust function, variables can refer to other variables, and a Future contains (roughly speaking) function activation frames, hence it can be self-referential.) So, whereas normal Rust data types can be moved, a Future must stay at the same address even when it is not borrowed. The Pin type is used to immobilize a Future. For my purposes it’s easiest to Pin the Future in a Box on the heap. I’ll define a struct Task to wrap the Pinned Future so that I can define a couple of methods on it. (More elaborate async frameworks usually have more layers between their version of Task and its Future.) This wrapper is generic over the ineffable Fut type and its ultimate return type Out (which for deep_thought() is u32). struct Task<Fut> { future: Pin<Box<Fut>>, } impl<Fut, Out> Task<Fut> where Fut: Future<Output = Out>, { fn spawn(future: Fut) -> Self { let future = Box::pin(future); return Task { future }; } } Constructing a Task looks like, let mut task = Task::spawn(deep_thought()); noop context The second argument to poll() is a Context, which is a wrapper around a Waker. The simplest way to make a Context is by using Waker::noop(), which is enough for us to get deep_thought() to actually run. As in the fake-time simulation that I am procrastinating, 7.5 million years pass in the blink of an eye. let mut ctx = Context::from_waker(Waker::noop()); match task.future.as_mut().poll(&mut ctx) { Poll::Pending => { todo!(); } Poll::Ready(answer) => { println!("the answer is {answer}"); } } playground primops, generally An async function can call another async function, and (in async code just like in normal code) the called async function does nothing but return a Future. To make it do something, the caller needs to .await the Future. Under the covers .await compiles down to poll()ing the Future. A chain of async .await calls bottoms out in a primitive operation that interacts with the outside world. A primitive async operation is an impl Future state machine data structure, written manually instead of relying on compiler trickery. Typically, a primitive Future will be poll()ed twice: The first time, it arranges for the operation to happen then returns Poll::Pending. The async executor suspends this Task while the operation proceeds. After the operation is complete the async executor resumes the Task by poll()ing it, which immediately becomes a second poll() on on the primitive Future. This time it returns Poll::Ready() with the result of the operation, which becomes the value returned by .await. A primitive Future can implement a more complicated state machine that needs to be poll()ed more, but twice is the minimum necessary to actually suspend a Task. primops, minimally Continuing my approach of doing the least possible thing to illustrate a point, here’s a stub Future that pretends to sleep. Its trivial state machine is encoded in the delay value: if it’s zero, the Future continues without suspending; if it’s non-zero, the Future suspends, but first resets the delay so that next time it will continue. struct Sleep(u32); impl Future for Sleep { type Output = (); fn poll( mut self: Pin<&mut Self>, _: &mut Context<'_> ) -> Poll<()> { if self.0 > 0 { self.0 = 0; return Poll::Pending; } else { return Poll::Ready(()); } } } As an example of using it, deep_thought() can pretend to spend a long time by constructing a Sleep() object (which is our minimal state machine) then .await it to invoke poll(). async fn deep_thought() -> u32 { Sleep(7_500_000).await; 42 } And the main loop now needs to poll() the Task twice to run it to completion. loop { match task.future.as_mut().poll(&mut ctx) { Poll::Pending => { println!("sleeping for 7.5 million years..."); } Poll::Ready(answer) => { println!("the answer is {answer}"); return; } } } playground contexts and wakers In that minimal proof-of-concept, the fake Sleep primitive does not actually do anything other than suspend the Task, and the top-level async executor loop blithely assumes it knows why the Task was suspended. The purpose of the Context and its inner Waker is to allow a primitive Future to communicate with the async executor loop: to arrange for the operation to happen, and suspend the Task while the operation proceeds. So for my fake Sleep to account for the passing of fake time, I need to construct my own Waker that does something more useful than Waker::noop(). I believe the design intent is that a Waker is roughly speaking a wrapper round a smart pointer that refers to the current Task. When a primitive Future suspends a task, it stashes the Waker with the operation in progress. When the operation completes, the Waker is told to wake() its Task, which puts it back on the async executor’s loop to be poll()ed. To make a Waker, I need to make a RawWaker: pub const unsafe fn Waker::from_raw( waker: RawWaker ) -> Waker; pub const fn RawWaker::new( data: *const (), vtable: &'static RawWakerVTable ) -> RawWaker; This is dismaying, it’s like hand-rolled object-oriented C. Instead of a type-safe dyn Trait, I have to cruft something together from a raw pointer, a list of functions in a struct, and unsafe code. At this point I got stuck, despondently trying to work out how my Tasks and executor loop should refer to each other, and what kind of smart pointer I can smuggle through a raw *const() pointer. Eventually I realised there’s a simpler way. primops, commandingly There are a couple of ways that a primitive Future can arrange for an operation to happen: It can immediately make system calls and mutate global data structures to fire off the operation, before suspending itself by returning Poll::Pending. This requires that difficult tangle of smart pointers. Or instead it can suspend itself first, returning a command that the async executor will carry out on the Task’s behalf. This is awkward because Poll::Pending cannot carry a payload. However, the Context provides a side-channel that I can use to smuggle out a return value. In imaginary safe Rust, a Task can return a Command roughly as follows: The executor loop prepares a place-holder variable for the command. let mut cmd = Command::Run; It poll()s the Task, passing a mutable borrow of the command. let p = task.future.as_mut().poll(&mut cmd); When a primitive Future wants to perform an operation, it overwrites the command before suspending the Task. fn poll( mut self: Pin<&mut Self>, cmd: &mut Command ) -> Poll<()> { *cmd = Command::Example; return Poll::Pending; } When the async executor loop gets Poll::Pending from poll(), it looks at the command to decide what to do with the Task. In real Rust I need to smuggle the borrowed &mut cmd through the RawWaker’s raw *const() pointer. Since I’m not using the Waker to revive the Task when its operation completes, I can reuse the RawWakerVTable from Waker::noop(). primops, yieldingly I’ll define a Yield type that combines the primitive commands and Poll::Ready() in one enum, and I’ll fix the top-level task’s return type to Future<Output = ()>. (Too much boilerplate is needed to keep the Output type generic.) “Yield” has a dual meaning: the result returned (yielded) from an activity; and the task relinquishing (yielding) the CPU. #[derive(Copy, Clone, Debug)] enum Yield { Run, Sleep(u32), // maybe other commands here Done(), } The async executor loop calls poll() on a Task, which creates a place-holder Yield and stashes a pointer to it in a fresh Context. impl<Fut> Task<Fut> where Fut: Future<Output = ()>, { fn poll(&mut self) -> Yield { let mut yld = Yield::Run; let data = &mut yld as *mut Yield as *const (); let vtable = Waker::noop().vtable(); let waker = unsafe { Waker::new(data, vtable) }; let mut ctx = Context::from_waker(&waker); match self.future.as_mut().poll(&mut ctx) { Poll::Pending => yld, Poll::Ready(()) => Yield::Done(), } } } The Yield type is also used as the direct representation of a primitive Future. An async function constructs a Yeild and .awaits it, which causes the Yield to be returned via the Context to the async executor’s loop. Before suspending, the Future Yield is reset to Yield::Run so that execution continues the next time the Task is poll()ed. (Analogous to resetting the Sleep delay to zero in the previous example.) impl Future for Yield { type Output = (); fn poll( mut self: Pin<&mut Self>, ctx: &mut Context<'_>, ) -> Poll<Self::Output> { if let Yield::Run = *self { return Poll::Ready(()); } else { let yld = ctx.waker().data() as *mut Yield; let yld = unsafe { yld.as_mut().unwrap() }; *yld = *self; *self = Yield::Run; return Poll::Pending; } } } There’s more discussion of the unsafe code below. fake sleep in action The async executor loop needs to carry out the commands Yielded by its tasks. The classic data structure for timers is a min-heap keyed on the wake-up time; fake time is just a normal timer queue without any actual sleeping or delays between wake-up times. After augmenting my Task type with a wake-up time, I can write my main program roughly like this sketch: let mut tasks = BinaryHeap::new(); for i in 1..=TASKS { tasks.push(Task::spawn(activity(i, LIMIT))); } while let Some(mut task) = tasks.pop() { match task.poll() { Yield::Sleep(delay) => { task.wake_up += delay; tasks.push(task); } Yield::Done() => { // drop completed task } yld => panic!("unexpected {yld:?}"), } } The main program spawns some activity()s that sleep in a loop for differing amounts of time. They report their progress to stdout. For this demo I want the tasks to print synchronously (no async IO!) to illustrate the progress of their state machines. This demo is greatly simplified but roughly the same shape as the fake-time simulation that I’m procrastinating. async fn activity(delay: u32, stop: u32) { let mut now = 0; println!("{now} {delay} start"); loop { Yield::Sleep(delay).await; now += delay; if now < stop { println!("{now} {delay} continue"); continue; } else { println!("{now} {delay} return"); return; } } } You can see the complete demo in action at the Rust playground. Task 1 wakes up every tick, task 2 every other tick, etc. questions I don’t know why a Waker isn’t just an abstract generic type parameter with some trait bounds, so that I could define it using safe code. As far as I can tell the language and the standard library don’t depend on its exact shape, so I would expect the details to be punted to async runtime libraries. I guess there’s something I’m missing that requires the standard library to partially restrict the shape of a Waker. There are some weaknesses in my unsafe code. Miri says the code is OK, which agrees with my handwavy correctness argument by analogy with a mutable borrow. However I’m not certain that the compiler is guaranteed to know that yld can be mutated by poll(). An alternative might be to return the mutated Yield from Task::poll() by reconstructing the &mut Yield reference from the Context in the same manner as Yield::poll(). But then I’m not certain the compiler will know that the borrowed yld needs to live all the way to the end of the function. For now I’ve chosen the shorter code. Having learned how to do it myself, I’m curious to hear of crates that already solve this problem.

17th Feb 2026 • 1 votes
hybrid quota-linear rate limiter

A while back I wrote about the linear rate limit algorithms leaky bucket and GCRA. Since then I have been vexed by how common it is to implement rate limiting using complicated and wasteful algorithms (for example). But linear (and exponential) rate limiters have a disadvantage: they can be slow to throttle clients whose request rate is above the limit but not super fast. And I just realised that this disadvantage can be unacceptable in some situations, when it’s imperative that no more than some quota of requests is accepted within a window of time. In this article I’ll explore a way to enforce rate limit quotas more precisely, without undue storage costs, and without encouraging clients to oscillate between bursts and pauses. However I’m not sure it’s a good idea. linear reaction time fixed window quota resets hybrid quota-linear algorithm discussion opinion linear reaction time How many requests does a linear rate limiter allow before throttling? The parameters for a rate limiter are: q, the permitted quota of requests w, the accounting time window So the maximum permitted rate is q/w. Let’s consider a client whose rate is some multiple a > 1 of the permitted rate (a for abuse factor) c = a * q/w I’ll model the rate limiter as a token bucket which starts off with q tokens at time 0. The bucket accumulates tokens at the permitted rate and the client consumes them at its request rate. (It is capped at q tokens but we can ignore that detail when a > 1.) b(t) = q + t*q/w - t*a*q/w The time taken for n requests is t(n) = n/c = (n*w) / (a*q) After n requests the bucket contains b(n) = q + n/a - n The rate limter throttles the client when the bucket is empty. b(t) = 0 = q + t * (1 - a) * q/w 0 = 1 - t * (a - 1) / w t = w / (a - 1) b(n) = 0 = q + n * (1/a - 1) 0 = q - n * (a - 1) / a n = q * a / (a - 1) For example, if the client is running at twice the permitted rate, a=2, they will be allowed q*2 requests within w seconds before they are throttled. That’s a bit slow. The problem is that the bucket starts with a full quota of tokens, and during the first window of time another quota-full is added. So a linear rate limiter seems to be more generous in its startup phase than its parameters suggest. fixed window quota resets This is a fairly common rate limit algorithm that enforces quotas more precisely than linear rate limiters. It is similar to a token bucket, but it resets the bucket to the full quota q after each window w. The disadvantage of periodically resetting the bucket is that careless clients are likely to send a fast burst of requests every window. (A linear rate limiter will tend to smooth out requests from careless clients, though it can’t prevent deliberately abusive burstiness.) And a quota-reset rate limiter uses more space than a linear rate limiter: it needs a separate bucket counter as well as a timestamp. each client has the time when its window started and a bucket of tokens if c == NULL c = new Client c.bucket = quota c.time = now reset the bucket when the window has expired if c.time + window <= now c.bucket = quota c.time = now the request is allowed if the client has a token to spend if c.bucket >= 1 c.bucket -= 1 return ALLOW else return DENY hybrid quota-linear algorithm The idea is to have two operating modes: Low-traffic clients are allowed to make bursts of requests, because that’s good for interactive latency. High-traffic clients are required to smooth out their requests to an even rate. The algorithm switches to smooth mode when a client consumes its entire quota and the bucket reaches zero, and switches back to bursty mode when the bucket recovers to a full quota. Bursty mode avoids being too generous by adding at most one quota of tokens to the bucket per window. Smooth mode also avoids being too generous by starting with an empty bucket. I’ve written this pseudocode in a repetitive style because that makes each paragraph more independent of its context, though it is still somewhat stateful and the order of the clauses matters. the rate limit is derived from the quota and window rate = quota / window a client that returns after a long absence is reinitialized like a new client; in bursty mode the time is the start of a fixed window and the bucket contains a whole number of tokens; we subtract one from the quota to account for the current request fn reset() c.bucket = quota - 1 c.time = now c.mode = BURSTY return ALLOW initialize the state of a new client if c == NULL c = new Client return reset() reset the state when a bursty client’s window has expired if c.mode == BURSTY and c.time + window <= now return reset() when a client consumes its last token, switch modes; in smooth mode the time is updated for every request and the bucket can hold fractional tokens; apply a negative penalty so we don’t allow any over-quota requests before the end of the fixed window; add one to allow the next request at the start of the next window if c.mode == BURSTY and c.bucket == 1 remaining = c.time + window - now c.bucket = -remaining * rate + 1 c.time = now c.mode = SMOOTH return ALLOW smooth mode accumulates tokens proportional to the time since the client’s previous request; update the request time so that tokens accumulate at the same rate whether the request is allowed or denied if c.mode == SMOOTH c.bucket += (now - c.time) * rate c.time = now when the bucket has refilled, switch back to bursty mode if c.mode == SMOOTH and c.bucket >= quota return reset() we have dealt with all the special cases; in either mode the request is allowed if the client has a token to spend if c.bucket >= 1 c.bucket -= 1 return ALLOW else return DENY discussion This hybrid algorithm has a similar effect to running both a quota-reset and a linear rate limiter in parallel, but it uses less space. The precision of quota enforcement in smooth mode is maybe arguable: It guarantees that the client remains below the limit on average over the whole time it is in smooth mode. But if it slows down for a while (but not long enough to return to bursty mode) it can speed up again and make more requests than its quota within a window. opinion I think it’s a mistake to try to treat each time window in strict isolation when assessing a client’s request quota. A linear rate limiter only seems to be unduly generous on startup if you ignore the fact that the client was quiet in the previous window. As well as being more expensive than necessary (in some cases disgracefully wasteful), algorithms like sliding-window and quota-reset encourage clients into cyclic burst-pause behaviour which is unhealthy for servers. And I’ve seen developers complaining about how annoying it is to use glut/famine rate limiters. By contrast, rate limiters that measure longer-term average behaviour by keeping state across multiple windows can naturally encourage clients to smooth out their requests. So on balance I think that instead of using this hybrid quota-linear rate limiter, you should reframe your problem so that you can use a simple linear rate limiter like GCRA.

13th Jan 2026 • 1 votes

More in programming

TokyoDev Welcomes Its Head of Operations

TokyoDev has grown substantially over the past few years. We’ve expanded our community, dramatically increased the scope and frequency of our events, and have curated a library of articles for international developers. Despite all that, the way we run the business hasn’t changed much. I’ve continued to coordinate most of these activities myself, making the final decisions and keeping everything connected. In short, TokyoDev cannot run without my daily input. That approach worked well when TokyoDev was smaller, but it’s increasingly limiting how much we can accomplish. To help the business grow further, I wanted to find someone to take over some of my responsibilities and bring a fresh perspective. This is a significant step for me personally, as while I have worked with many contractors over the years, I have never actually hired a regular employee. Most importantly, I wanted to ensure that this person was someone I could trust to understand what TokyoDev stands for, and to make decisions in line with our philosophy. So I’m happy to announce that Scott Rothrock is joining TokyoDev full time as our Head of Operations. About Scott Scott has lived in Japan for nearly 20 years and has worked as a software engineer in multiple industries and environments, including small Japanese-owned businesses, overseas employers, and international companies based in Japan. Until the end of October 2026, he was the head of the Japan Markets team at Kraken Technologies, where he led an international team of software engineers in delivering complicated, regulated products on strict timelines for Japanese electricity and gas retailers, while also ensuring compliance with evolving organizational and global standards. He’s made a name for himself both inside and outside Japan as a kind, effective mentor who can cultivate great engineers and leaders. Scott’s previous role in TokyoDev Some of you may already know Scott in another capacity, as he has been involved with TokyoDev since 2022. He began as a community volunteer and later became our community manager, which also included responsibilities such as managing our article pipeline from submission to publishing. When I created TokyoDev’s Discord, I had no previous experience running an online community. Scott joined soon after I started and began helping other members, stepping in when people behaved inappropriately, and configuring our roles and permissions and safety features. I was impressed by his initiative and asked him to become an official moderator in January 2023. Outside of his role as a moderator, Scott has always pushed TokyoDev to grow; for example, he arranged internet events such as livestreamed AMAs and interviews. He organized TokyoDev’s first meetup as a volunteer in February 2023, which taught me that there was interest in TokyoDev events outside of the internet. By the end of 2023, I had brought him on as our part-time community manager. What I saw throughout his tenure was that Scott continued to take initiative in expanding TokyoDev. Scott was one of our first external contributors, writing about his experience living with a disability in Japan. He encouraged me to expand and refine both our editing and submission processes so that we could reach out to even more contributors and platform their perspectives. The editorial team now consists of him and Rebecca Callahan, and they’ve had a hand in every article that TokyoDev has published. In other words, since 2022, Scott has shown that he cares about TokyoDev as much as I do. He is invested in what we do and why we do it, and shares my vision for what TokyoDev can become. What changes now Scott’s experiences as an engineer, a mentor, and a leader make me confident that, as our Head of Operations, he will continue to help TokyoDev mature. A big part of what has made TokyoDev successful is that I see the software developers who use our site as my peers and genuinely want to help them. Scott shares that perspective, and will join me in ensuring that TokyoDev remains true to its principles while we grow. So what changes in the short term? Nothing dramatic. I will teach Scott about managing TokyoDev as a business, and he will document our processes and products as a part of that learning. He will also look for areas of improvement while ensuring that we remain compliant with regulations and labor law. Over time, I will hand over some other responsibilities. I will continue to run TokyoDev, but TokyoDev will become less dependent on me for its day-to-day operations. Long term, I’m excited about what this will enable us to do. TokyoDev has always been about helping international software developers build successful careers in Japan, and bringing Scott on full time puts us in a much better position to continue doing that. We look forward to writing the next chapter of TokyoDev together.

an hour ago • 1 votes
Speeding up Kidz Fun Art &#038; making Google love it

Kidz Fun Art is a drawing, colouring and animation app for kids that I’ve been building since 2021. It runs in the browser also as a simple wrapper app on iOS, iPadOS and Windows. It wasn’t getting a great click through rate on Google, even for people who directly searched for it. So, for two days I took a hard look at how fast it loads and how search engines see it. It wasn’t flattering. This post covers what I found, what I changed and what the graphs say now. Short version: on a simulated slow phone, the homepage’s Largest Contentful Paint got about 2.6× faster (15.9 s to 6.1 s) and its first load is about 82% smaller (4.2 MB to 0.75 MB). I also fixed a set of SEO mistakes that are, frankly, embarrassing to write down. I’ll write them down anyway. Part 1: Google had no idea what the site was for I started by reading 16 months of Google Search Console data. 9,380 clicks in total. About 9,200 came from people who had typed “kidz fun art” or a close spelling. People searching for what the app actually does (“coloring app for kids”, “ai art for kids”, “make a comic book”) sent the site 164 clicks. In 16 months. Total. When there was a relevant page, Google ranked it well. The site was #1 for things like “drawing app for kids ipad” and a German query that means “paint by numbers app without ads”. There just weren’t many relevant pages. Then I looked at the code, and the cause was obvious. The homepage <title> was “Kidz Fun Art” in all 12 languages. That’s a fine name, and a terrible title. It tells a search engine nothing. The homepage’s first <h1> was the pricing table’s “Choose your experience”. I was, in effect, telling Google that the most important thing on my homepage was the checkout. Every blog post had the same meta description: a generic line about “news, updates, tips”. Each post’s front matter already had a perfectly good excerpt field that nobody read. Blog posts had two <h1>s: the site header and the post title. There was no structured data at all. The sitemap that redirected every single URL This one stings. The sitemap is the one file whose whole job is to say “here are my URLs, please index them”. Mine listed 17 URLs, and every one of them redirected. The sitemap build used an environment variable that resolved to kidzfun.art. The site lives on www.kidzfun.art, so every URL got a 308. Only the English blog posts were listed. The other 11 languages appeared only as hreflang alternates, which pointed at redirecting URLs too. There were no <link rel="canonical"> tags on any page and no hreflang in the page <head>. Google was left to guess which URL was the real one, and it guessed wrong a lot. What I changed: The sitemap is now built on https://www.kidzfun.art, with 204 URLs: every home page, blog index, blog post, About page and gallery page, in all 12 languages. Each one lists all of its language alternates plus an x-default. A shared SeoLinks component adds an absolute canonical (www, no query string) and the full hreflang set to every public page. The ?v= cache-busting URLs that had been showing up as duplicates now canonicalise to the clean URL. /xx/blog/yy/... URLs, which returned a 500 in production (oops), now 308 to /blog/yy/.... Login, account, debug, export and embed pages send X-Robots-Tag: noindex, follow from next.config.js, so they stop using up crawl budget. robots.txt now mentions the sitemap. Novel idea. Why Google skipped half the site Search Console’s Pages report had 93 of 174 known pages not indexed. Every reason on that list traces back to the mistakes above: “Page with redirect” (22): that sitemap, plus internal links to the non-www host. “Duplicate without user-selected canonical” (18): I hadn’t selected any canonicals. Fair cop. “Crawled, currently not indexed” (39): mostly translated posts that Google reached through redirecting URLs, plus thin pages like /login. “Discovered, currently not indexed” (12): Google found these and decided they weren’t worth a visit. With no sitemap entry and no hreflang, I hadn’t given it a reason to. On-page fixes Titles and descriptions: Each blog post got its own seoTitle and description, in all 12 languages. The meta description now comes from the post’s excerpt, which is what that field was for all along. The About pages take their title and description from their own localized Markdown. They had been sharing an English title and a generic description. One <h1> per page: A # heading inside a post’s Markdown now renders as an <h2>, so the post title is the only <h1>. The About page opts back in with a keepH1 prop. Its Markdown heading is the page title. This fix arrived in two parts. The first part left the About page with zero <h1>s. I noticed, eventually. Structured data and social tags: JSON-LD for the home page (the app), blog posts (articles) and the embedded videos. Open Graph and X/Twitter tags on every public page, so shared links get a proper card. A real 404 for deleted gallery images: The AI gallery shows a friendly “AI Artwork Not Found” page when an image has been deleted. It used to return 200 OK, which Google calls a “soft 404” and dislikes. It now returns a 404 with noindex, and a 503 if the Firestore lookup itself fails, so a database hiccup tells crawlers “come back later” rather than “this is gone”. Part 2: Making the homepage fast The homepage is the app. It works offline, so every dialog (save, stickers, colouring pages, “get an adult”, “no wifi”) is server-rendered into the HTML up front. That’s a deliberate trade-off, and I kept it because I want new users to be able to immediately be able to start drawing as soon as they launch the app. What I hadn’t thought about was what it meant for the network. What the homepage downloaded before the app could start I measured the live site with a Lighthouse-style mobile profile: slow 4G (1.6 Mbps, 150 ms latency), 4× CPU slowdown, empty cache. First load: 4.5 MB over 198 requests. The homepage HTML alone was 358 KB, with about 77 <img> tags in hidden dialogs. The browser dutifully fetched every one of those images. The script that starts the app (main.min.js, 191 KB) sat at the very end of the document, so the browser found it last and gave it whatever bandwidth was left. The app script finished arriving at about 14 seconds. The CPU was not the problem. Every long task was under 300 ms. This was purely about bandwidth and request order. I had built a very polite queue and put my own app at the back of it. Watch the queue The waterfall is a simplified illustration. The milestone times (first paint, LCP, load) are measured: slow 4G + 4× CPU, local production build, median of 3 runs. My Largest Contentful Paint was the “Contact support” link The canvas doesn’t count toward LCP, and the toolbar buttons are small. So on a slow load the largest thing painted was… the loading dialog. The loading dialog fades in its “Taking a while? Contact support” text after 5 to 7.5 seconds. On a slow connection, that text became the page’s LCP element, at 15.9 s. I was measuring my page speed by how long it took to suggest the user complain about my page speed. There’s a lesson in there somewhere. The fix wasn’t to change the dialog. It was to make the app start sooner, so it paints before that text ever appears. What I changed Preload the app script. I added <link rel="preload" as="script"> in <head> for main.min.js and errorHandler.min.js. The <script> tags stay where they were, so execution order doesn’t change. The browser just starts fetching them before any image. This one line did more than anything else on this list. It’s a little humbling. Turn the three dialog GIFs into MP4s. Three animated GIFs: an arrow pushing pictures into a tablet (927 KB), a dancing rainbow pencil (650 KB) and a paper plane (305 KB). That’s 1.9 MB of decoration in dialogs most visitors never open on their first visit. I re-encoded them with ffmpeg: H.264 High profile, -preset veryslow -crf 20, yuv420p, +faststart, constant frame rate taken from each GIF’s frame delay. The commands are committed as scripts/gif-to-mp4.sh. The result is 130 KB in total, with SSIM between 0.988 and 0.993 against the originals. The pencil needed tpad=stop_mode=clone:stop_duration=0.2, because ffmpeg’s GIF reader drops the final 250 ms hold and the dance lost its big finish. The new <video autoplay loop muted playsinline> tags render at exactly the same size and class as the old <img> tags. Alt text moved to aria-label. Locked colouring thumbnails were full-size PNGs. In the colouring page picker, locked pages used the full-size colouring PNG as their background image, inlined into the HTML. That came to about 1.3 MB on every first visit, to draw thumbnails in a dialog that was closed. They now use the small image, set when the picker opens, like the unlocked ones always did. Sticker thumbnails wait their turn. I tried loading="lazy" first. It didn’t help: Chrome fetched the images before the stylesheet that hides the dialogs had arrived, so as far as it knew they were visible. Sticker thumbnails and the media library’s YouTube thumbnail now use data-deferred-src. They load 3 seconds after the load event, or as soon as their dialog opens, whichever comes first. The service worker preload starts after load. The offline preload queue (about 2 MB of colouring pages and stickers) used to start while the page was still loading and compete with it. Now it starts after the load event. Same files, same offline result, no fighting for bandwidth. Analytics is async. Nothing waited for it, so nothing needed to block on it. Cache headers. /images/*: max-age=86400, stale-while-revalidate=604800. It had been max-age=0, so every image was re-checked on every visit. Versioned /js, /css and /addToHomescreen files are immutable for a year in production. Offline still has to work Offline support is a core feature, so “just don’t download it” was never an option. Some of the changes above put it at risk, and a couple of things turned up along the way: Safari plays video from byte ranges. Safari requests video with Range: bytes=.... Answer that with a full cached response and the video won’t play. The service worker now answers Range requests from its cache with a proper 206 Partial Content slice (lib/util/rangeResponse.ts, with unit tests). First-visit gap: on a first visit the service worker isn’t controlling the page yet, so dialog images only reached the offline cache on the second online visit. The page’s own dialog images and videos now go to the front of the offline preload queue on the first visit. I nearly downloaded my whole site, 12 times over. The service worker cached every <link href> it found in the page. The new SEO work had just added canonical and hreflang <link>s pointing at all 12 localized homepages. So every new visitor would have downloaded about 12 extra homepages, in languages they don’t speak, “for offline use”. I caught it before production. The service worker now skips rel=canonical and rel=alternate. Safari stopped the service worker mid-download. The old preload queue ran on timers after the request had been answered. Safari considers an idle service worker fair game, so it stopped it after the first few images. The page now sends images in batches of 10, and the service worker caches each batch before it replies. A page lock-up I’d never noticed. resizeDialog added a new “image loaded” listener every time the window resized. With lots of images loading at once, the listeners multiplied until the page locked up. It now attaches one listener per image, which, in hindsight, is how many it needed. Part 3: The blog Blog index cards used the full 1920 px screenshots as covers, up to 500 KB each, in a box about 200 px wide. Each card was a little billboard, shrunk down by the browser on every visit. Covers now go through next/image with sizes that match the actual card widths, so the browser gets a resized WebP. The first few cards get priority. The rest load lazily. The first sizes hint was too small at some widths and made covers blurry. It now matches the real card widths, up to about 630 px between 769 px and 1028 px wide. Post pages: The cover image gets fetchpriority="high", and images further down the post load lazily. Five images were recompressed in place, keeping the same filenames and dimensions. The PNGs came out about 4× smaller and the JPEGs about 40% smaller. I deleted a 1.1 MB cover.png that nothing referenced. All 12 translations of that post used cover.jpg. The PNG had just been sitting in public/ taking up space. Results on the slow 4G profile: /blog LCP went from 13.3 s to 1.8 s. A typical post went from 3.9 s to 1.7 s. The gallery didn’t get faster, on purpose. It got a 5-minute edge cache and a cached Firestore image count, which fixed its slow server responses. I decided not to change its 20 full-size PNG thumbnails, so its lab LCP barely moved (8.4 s to 8.6 s). That’s a choice, and the chart owns it. Part 4: Lighthouse homework After the speed work went live I ran Lighthouse on the production homepage (mobile) and cleaned up what it flagged. Performance stayed in the low 70s, so I have some more work to do, but it’s moved nicely in the right direction. Part 5: Telling the search engines Fixing the site is half the job. The other half is getting crawlers to come back and notice. Google Search Console: Resubmitted the www sitemap. Clicked “Validate fix” on “Duplicate without user-selected canonical” and on the redirect errors. Requested indexing for the main language homepages and the top blog posts. The quota is about 10 a day, so it’ll take a few days. Wrote down a baseline from the Performance report, so in 4 to 8 weeks I can tell whether any of this worked. Bing Webmaster Tools: Submitted all 204 sitemap URLs through URL Submission. The daily quota is 10,000, so no trickle-feeding needed. Bing’s index also feeds DuckDuckGo and several AI search tools, so it’s cheap extra reach. Most of Bing’s “SEO recommendations” pointed at old ?v= URLs and old titles. They’ll clear as Bing recrawls. What I’m not watching: the Lighthouse score. Google ranks on real-user Chrome data (the Chrome UX Report): a rolling 28-day window, judged at the 75th percentile. So the honest answer to “did it work?” is “ask me in a month”. How I kept from breaking things The app has hundreds of unit and integration tests, all of which still pass (even though they do take over 30 minutes to run). I also manually regression tested all the riskiest changes. Hopefully I don’t make things worse before they get better… Lessons, mostly at my own expense Read your own sitemap. Actually open it and click a URL. Mine had been quietly redirecting for who knows how long. <link rel="preload"> for the script that boots your app is the cheapest big win there is. Browsers fetch resources in the order they find them. If your app script is at the bottom of a 358 KB document full of images, it really is last in line. Check what your LCP element actually is before you try to make it faster. Mine was a “Contact support” link. GIF is an image format from 1987 that I was using as a video format. A real video codec beats it by an order of magnitude at the same quality. try/catch doesn’t catch promise rejections. I knew that. My code didn’t. Every <link> you add to <head> is something your service worker might decide to download. Speed scores are for diagnosis. Rankings come from real users. Fix what the lab finds, then wait for the field data. Epilogue You’re still here? Wow. Cool. After all this, I’m hoping that users notice nothing other than quicker app start times. I’m looking forward to keeping an eye on traffic and retention in the coming weeks. Wish me luck!

2 hours ago • 1 votes
My new digital home

It's time for a dev blogger's favorite topic: blogging about my new blogging setup. After migrating my blog from Hexo to Eleventy, building a photography website and creating a personal one-pager, it was time to find a new digital home for all my projects. If you notice any issue after the migration, please let me know. I redirect the RSS feed to the new domain, but you might want to update the feed URL in your reader. Motivation I've been maintaining three different websites under two different names: a mostly developer-oriented blog, a photography portfolio and a one-pager gluing everything together. When I started blogging about my sabbatical journey, I was thinking about making yet another page to create a clear separation. I've decided to do the opposite and merge all my websites into one instead. As I further reduce my dependency on social media and third-party services, it has become even more important to have my own space and practice POSSE. Every decision I've made was driven by two main goals: simplicity and personality. Setup I've stopped chasing the latest and greatest. I want to keep the setup as clean as possible, which means pulling fewer dependencies. Every package adds complexity and maintainability costs, so I've only added what was necessary — no more Gulp, Sass or Tailwind. Instead of taking one of my existing websites as a starting point, I created this project from scratch. I reused some of my previous code, but I didn't want to take over any technical debt (especially with the advancements in CSS). The foundation of this website hasn't changed: Eleventy (Build Awesome). It covers the fundamentals of a static site and offers a great level of customization. I've made my project more and less dependent on Eleventy at the same time: I replaced Gulp as my build pipeline with pure Eleventy processing. I replaced most shortcodes with Markdown alternatives (and markdown-it plugins), which are better supported by editors like Obsidian. I've also replaced the Nunjucks template engine with Liquid, which comes with a few trade-offs. The main reason was to avoid creating a new collection for every set of posts I render. With Liquid, you can apply array functions like filtering or sorting in the template itself: {% assign drafts = collections.all | where: "data.isDraft" | reverse %} {% for draft in drafts %} … {% endfor %} Another advantage is having date formatting included, so I don't need another library or custom code. You can even set a default date format, so you don't have to provide it each time. What I don't like is the verbosity of the template language, although I've gotten used to it by now. Nunjucks: {{ "/tags/" + tag + "/" }} {{ modified or created or date }} {% set perspectives = ["dev", "photography", "life"] %} Liquid: {{ "/tags/" | append: tag | append: "/" }} {{ modified | default: created | default: date }} {% assign perspectives = "dev, photography, life" | split: ", " %} After migrating my existing content, I've noticed the build taking way too long, both in the dev server and the production build. I've found out that the Eleventy template cache is turned off for Liquid by default. This was useful during development, but when updating actual content, it caused every template and partial to be constantly recalculated. After turning the cache on, this issue was resolved: eleventyConfig.setLiquidOptions({ cache: true }); Check the colophon for the full tech stack overview. Perspectives The main challenge was finding a way to separate and present my main personas. The Venn diagram intersection of people interested in software development, photography and my personal life is probably small. I could use tags, but they don't offer the level of personalization I was looking for. Most personal blogs separate the content by post type (blog post, note, photo), but this doesn't fit my use case. Instead, I've decided to structure my website around three perspectives, a term I have borrowed from the Eclipse IDE. Each perspective comes with its own avatar, tagline and bio. If someone is interested in everything I share (hi Mom!), they can still view all my posts. Design Since building my photography website, I've made many changes, but I never got around to share an update. The biggest change was the design, which I have used as a blueprint for the new website. I've decided to mimic a social timeline/feed, which most people are familiar with. At the same time, it should be clear that it's a personal website and not yet another walled garden. Typography is an important part of every design. The first step is to choose between a system font stack and a custom font, which comes with the usual performance vs. personality trade-offs. I've decided to go with a uniform look across all devices. I've settled on Source Sans 3 for copy text and Hack for code. Another big change was introducing a sidebar. I always felt like the empty horizontal space was "wasted" on a desktop device, but getting the sidebar UX right is challenging. I'm happy with the result, especially with the last two panels adding a personal touch to the design. Images I've made several changes to the handling of image files. To make them compatible with Markdown editors, I had to replace my custom picture shortcode. The official Eleventy image plugin is a popular choice, but it violates my simplicity goal and doesn't support everything I needed. I've decided to go with a plain Markdown image markup and a single image file (no format fallback or 2x version for retina displays). Additionally, I wrote a markdown-it plugin to turn the optional title parameter into a caption. As for the file format, both WebP and AVIF have excellent browser support. For each image, I select the format based on the quality and file size. For my photos, I'm using WebP for the timeline thumbnails and JPG for the full-size version. Theme picker There have been some recent discussions about dark mode toggles, and I considered going for a light/dark solution based on the user's OS preference. Driven by the personality goal, I knew I had to add at least one more theme, so a proper theme picker was necessary. Similar to navigation, people like to hide the theme selection on mobile devices behind a burger menu or a dropdown. I prefer the solution by Sarah L. Fossheim, where all available themes are displayed above the page footer. A friend was scrolling through my new website, and their first question was "Why is the theme picker in the footer?". This tells me the solution was a good idea — I don't think he would have noticed a typical theme button in the header. The implementation follows standard practices: Use the light or dark theme as default based on the user's OS or browser preference. Store a selected theme in the local storage and use it as the single source of truth. Prevent a flash of inaccurate color theme. Make the theme play nicely with bfcache. I might have slightly gone overboard with my third theme, but the nostalgia kept me adding more and more features. Enjoy going back to the 90s: Feeds As browser vendors decided to remove XSLT support, I didn't bother to style my feed. Instead, I've created a new web feeds page, listing all available feeds and a short explanation. I provide one feed for every perspective and one with all my posts combined. I once offered tag-based RSS feeds. This was useful for my sabbatical, but even there I had only a single subscriber. Now, all tag feeds redirect to their main perspective feed. I've also dropped the JSON feed, despite having at least 16 subscribers. Given that every web feed reader supports Atom feeds, I don't see the value of providing a JSON alternative. A JSON feed doesn't add much complexity, but handling different media types (post, photo) and properly escaping the content is one more thing to implement and maintain. Quality assurance I've put a lot of effort into my new digital home, and I want to make sure it stays in good shape. I've included several tools, most running automatically as part of the CI pipeline: eleventyDataSchema — lint Eleventy data values like titles or dates markdownlint — format/lint Markdown files Vale — lint content (grammar, writing style, formatting) Lychee — find broken links (internal and external) Evaluatory — check accessibility and validate HTML Oxlint — lint JavaScript files Eleventy linters are another option to analyze a template's output, but I haven't found a use case for it yet. Not everything can be automated, so I also did the following manually: Test with Chrome, Firefox and Safari Test with Polypane Test with Google Lighthouse Test with a screen reader Test with JavaScript disabled Test with CSS disabled Test at 200% zoom Test with a bigger browser font size Test with custom fonts disabled Test with delayed assets Performance It's difficult to compare the performance of two separate websites with that of a combined one. Some parts got worse, e.g. bigger font files and more CSS. At the same time, I've noticed that gzip compression was turned off for anything but HTML for a few years now (I must have missed it when upgrading nginx) 🙈. One improvement was to implement on-demand assets. For example, the lite-youtube-embed CSS and JavaScript is only loaded if a <lite-youtube> element is present on the page. As before, JavaScript is fully optional (except for interactive demos in individual posts). I've been using a mix of <noscript> and CSS to hide elements that require JS (like the theme picker). I don't like the user experience of pagination, so I avoided it for years. But now that I have almost 300 posts, I've decided to finally add it. I display 30 posts per page, with images further down still being lazy-loaded for better performance. I haven't applied pagination to tag pages, as that's more complex with Eleventy. Bits and pieces Here are some other noteworthy changes: I've removed post-specific social share images and use a single WebP Open Graph image instead. I've dropped JSON-LD. Open Graph and microformats are sufficient. "Naming is hard" is a common expression in software development, but it also applies to photograph titles. I've decided to use a counter as the title, e.g. #0100. Sometimes I do come up with a title that I love, like the Castle in the Sky, so I might mention it in the description. On a photo page, you can now open the previous/next photo using the left/right arrow keys (in addition to the existing navigation buttons). It's now possible to filter photos by date, gear, or location. Check the explore page for an overview. I've learned about and used some experimental CSS features (with progressive enhancement), like scroll-triggered animations or squircle corners. I've added an AI statement on my LLM usage. I finally have a proper about page. Cool URIs don't change, but it's inevitable when moving to a new domain. All my previous URLs are redirected, except for some assets that are no longer used. I will keep the old domain, so the redirects will continue to work for a foreseeable future. I've kept my previous Easter egg and added a few more. Have a happy hunt! 🕵️‍♂️ Inspiration I visited hundreds of personal websites looking for inspiration. Here are a few that I kept coming back to: Emma Goto. I love Emma's approach to presenting the variety of her interests, even though I went a different route. Brennan Kenneth Brown. This website has so much to offer. It's a great example of what the open web looks like. Rex Barrett. The sentence "Collecting hobbies is my hobby." hit home — so much that I had to steal borrow it for my short life bio. Conclusion This project was mostly about merging the content of two websites into one. I knew this would take a considerable amount of time, but I still greatly underestimated the effort. In the end, it was all about the journey, not the destination. I loved fine-tuning the design and tweaking little details that probably no one will ever notice. I still have many more ideas left in my backlog. How do you like my new digital home? If you have an opinion, let me know! Reply via email

10 hours ago • 1 votes
Industrial Growth

New electronica album by Warrington-Runcorn New Town Development Plan

11 hours ago • 1 votes
📚 BoredReading

You seem to be enjoying this.

Join free to unlock everything.

Create free account

Already have an account? Sign in