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Interpinkie, a Finger client in Interlisp

from Paolo Amoroso's Journal [alt+shift+b] in programming

<![CDATA[I wrote Interpinkie, a basic Finger client in Interlisp that runs on the Medley environment. This is the main window of the program: Main window of the Interpinkie Interlisp Finger client. It was a fun challenge considering I couldn't use Medley's TCP/IP stack. I always wanted to do some network programming with Medley. But the bitrot of its TCP/IP stack left it in a non working state since before the Medley Interlisp project, and the revival effort hasn't got around to the stack yet. The XNS stack still mostly works with the Dodo Services XNS implementation. But, as far as I know, XNS provides LAN services and I'm not sure whether or how it allows access to the outside Internet. So I cheated and reached for Medley's escape hatch. As part of the Medley modernization effort, the UNIXUTILS library module provides the ShellCommand function to run a Unix program on the host operating system and send the output to a stream. Since I can run arbitrary Unix commands from Medley, it's trivial to build a client that talks the Finger protocol via Netcat. For example, to run the Finger query [email protected] I can just execute this from the Linux shell: $ echo "amoroso" | nc -C -w 3 happynetbox.com finger where -C sends \r\n as line-ending, -w 3 sets a timeout of 3 seconds, and finger is the Finger port number as per /etc/services. All Interpinkie does is to build and feed a query to ShellCommand, pipe the output through tr) to remove extra \rs, and redirect the output to a suitable destination. The Interlisp function QUERY.FINGER.SERVER wraps this functionality. By default the output goes to the primary output (Interlisp jargon for stdout), or optionally to a separate window with menu options for running another Finger query or quitting the program. Interpinkie builds upon user interface techniques I used in previous projects such as attaching a menu to a TEdit window. TEdit, the WYSIWYG the rich text editor of Medley, can be driven by other...
9th Jan 2025

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More from Paolo Amoroso's Journal

The origins of my computing journey

<![CDATA[My journey to using and programming computers started around 1983 with a Sinclair ZX Spectrum 48K, the very first I owned. At the time I was clueless. For example, I wondered whether, once I loaded a program from tape, I needed to write it back at the end of the session so that it didn't vanish when turning off the machine. The Sinclair ZX Spectrum Introduction and the Sinclair ZX Spectrum BASIC programming guides that came with the device were my first learning resources, complemented by the great Italian computer magazine MC-microcomputer. Aside from some books, in that pre-online era technical documentation wasn't easy to come by in Italy, especially foreign works in English. I pored over the Spectrum manuals, reread them many times, and experimented with the sample code. I've never been into gaming but did run many games to see what the machine could do. I've come a long way since then, hopefully. #retrocomputing #personal a href="https://remark.as/p/journal.paoloamoroso.com/the-origins-of-my-computing-journey"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

24th Aug 2026 • 1 votes
Early simulations with GravityLoops

<![CDATA[GravityLoops, my gravity simulator in Interlisp and LOOPS, can finally show something on the screen. The program now animates a body of mass like the Moon interacting under gravity with a body of mass like the Earth. The dots in the simulation window here are the bodies after 180 days of simulated time, with the Earth at left. Watch the full run. Screenshot of a still frame of a simulation of a body like the Earth and one like the Moon interacting under the muatal gravity. Well, that's not much. But the code confirms the simulation loop with an offscreen buffer works well. After putting in place some infrastructure, to get there I wrote the simulation loop, tweaked a few methods, wrote a demo function that sets up the simulation, and fixed a few bugs. There's a lot more to do. I need to make the graphics of the body markers more complete and explanatory, control the speed of the animation, fix more bugs, and refactor to decouple some interclass dependencies. And, of course, GravityLoops will also have a user interface to control the simulation and enter the parameters. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/early-simulations-with-gravityloops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

13th Jul 2026 • 1 votes
Representing the universe of GravityLoops

<![CDATA[I started working on the class Universe of GravityLoops, my gravity simulator in Interlisp and LOOPS. I defined the class itself and the main methods, Universe.Register and Universe.Simulate. The class represents a collection of bodies and manages the parameters and state of the simulation. Universe.Register adds a body to a universe, Universe.Simulate runs the simulation. In the C++ code of the article my design draws inspiration from, an instance variable of the class UNIVERSE holds a pool of bodies in an array, with the most recently added body indexed by another instance variable. In GravityLoops the corresponding instance variable bodyPool is a list which, as the article notes, is more versatile and doesn't need the index. Universe.Simulate, just a stub for now, is the core method. It will update the state of the simulation, display the bodies in a graphical window along with status information, and check whether the user interrupts the simulation. The C++ program runs the simulation until the user presses a specific key and GravityLoops will have a similar feature. I'll also have the program accept a number of time ticks to step the simulation through. For Universe.Simulate I'll mostly follow the C++ code. But I plan to revisit the decision after I have something running to experiment with. I may want to split the simulation functionality into more than one method to separate the simulation itself from output, or redesign control around LOOPS' active values. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/representing-the-universe-of-gravityloops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

5th Jun 2026 • 1 votes
GravityLoops, a gravity simulator in Interlisp and LOOPS

<![CDATA[I started working on GravityLoops, a software that simulates a collection of bodies interacting under the mutual gravity. I develop it on Medley in Interlisp and its object extension LOOPS, the Lisp Object-Oriented Programming System. GravityLoops will show an animation of the bodies and their motions, along with facilities for defining the parameters of the system and controlling the simulation. Motivation I've been meaning to do a LOOPS learning project but none of the ideas I initially came up with clicked. I wanted something more complex than a toy but easy enough to implement with reasonable effort. The project should also incorporate naturally the features of LOOPS, such as the gauges library of graphical meters and dials for displaying quantities. I finally stumbled upon the gravity simulator described in the article Force-Based Simulations by Todd King in the September, 1989 issue of Dr. Dobbs Journal. It's just perfect. I'm adapting to LOOPS the design of the sample C++ code that comes with the article. It's nice as it reads like an object-oriented domain specific language for simulation. The code is so short and clean I can fully understand it despite my minimal C++. I never thought I would say that of C++. There is much to like of King's program starting from its domain, astronomy and physics, which overlaps with some of my passions. The project is period accurate too as when Dr. Dobb's Journal published the article LOOPS was still under development. And, along with window systems, simulation was among the killer applications object-oriented programming proponents pointed to. The program comprises only two, hierarchically unrelated classes, a shallow inheritance design more in line with the later evolution of object-oriented programming. But the application does offer other potential classes that are a good fit for LOOPS. For example, I plan to specialize the LOOPS class Window to represent the simulaton window. I will likely need more classes for the GUI, such as dialogs for entering the simulation parameters. LOOPS is one of the subsystems best integrated with the Interlisp environment and comes with good documentation. I want to experience this high integration, the ability of combining tools designed to work together that comes natural once you're familiar with the environment. Adapting King's program to the Interlisp environment is also an opportunity to employ useful programming techniques like screen buffering to improve animation fluidity. Plus, anything that draws pretty graphics is fun. Design To adapt Todd's design to LOOPS I create matching classes with similar instance variables and methods, named according to the LOOPS style. I will rename a few confusing methods, such as UNIVERSE::service() to register a body with a universe which I'll call Universe.Register, and UNIVERSE::big_bang() to run the simulation which will become Universe.Simulate. The C++ code represents a 2D vector as a struct that I map to an Interlisp record. A class seems overkill. Todd's program outputs to the MS-DOS text console via the conio library. GravityLoops instead will draw graphics in a window. So far the code implements the Body class that represents a body. I'm about to start working on the Universe class that holds a collection of bodies and manages the parameters and state of the simulation. Once the core classes are in place I will turn to implementing the animated simulation. #GravityLoops #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/gravityloops-a-gravity-simulator-in-interlisp-and-loops"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

31st May 2026 • 1 votes
Rearranging the File Browser menu for Insphex

<![CDATA[Insphex adds the Hexdump item to the File Browser menu to view the hex dump of the selected files. The initial implementation called the public API for adding commands at the top level of the menu. To later move the item to the See sumbenu that groups various file viewing commands I resorted to list surgery, as the API doesn't support submenus. The problem is internal system details can and do change, which happened to the File Browser menu and led to an Insphex load error. I fixed the issue by reverting the public API call and now the item is back at the top level of the menu. Insphex is a hex dump tool similar to the Linux command hexdump. I wrote it in Common Lisp on Medley Interlisp. #insphex #CommonLisp #Interlisp #Lisp a href="https://remark.as/p/journal.paoloamoroso.com/rearranging-the-file-browser-menu-for-insphex"Discuss.../a Email | Reply @[email protected] !--emailsub--]]>

1st Mar 2026 • 1 votes

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The slopocalypse survival guide

Slop is without a doubt everywhere. Be it in restaurant’s menus, music playlists, or online game storefronts, it is now impossible to escape it. Yet, I’ve never met anyone who was actually looking forward to consuming that. No matter how hard it’s shoved down our throats, the human longing to connect with other people through art still remains. Raymond Kotewicz They will not let you filter A simple solution would be to have slop filters. Automatically label AI-generated trash, and let users hide it if they don’t want to see it. So far, I don’t think any of the major internet platforms has implemented this. The common excuse for why they don’t let you easily filter out slop is that it would be technically too difficult. Let me be clear with everyone here: this is complete bullshit. We’re talking about companies that can hire some of the most talented engineers in the world. I don’t think anyone seriously believes they can’t come up with a way to guess if a file has been generated by AI or not. 90% of the slop out there stands out so much everyone can see how it was made after looking at it for 5 seconds. A more plausible reason for the lack of slop filter is that they are simply testing out the waters. They are checking if users will tolerate it. The question tech executives want answered is: will people buy this garbage? And if the answer to that question is yes, here’s what they will do: they will start generating it themselves. They don’t need the useless meat proxies who think typing ten words and pressing enter makes them creative. They definitely don’t want to verse anyone royalties when they could just be making a one time purchase of tokens. If you think this is not real, just ask Tim Sweeney. I bet he will be more than happy to confirm. Roman Navarro Curation by humans for humans So now that it’s clear that tech companies will not save us from drowning in slop, it’s time to turn back to actual humans instead. The good news is they are a lot of people who are here to help you. There are thousands of people on the internet who will search through mountains of content to find the perfect piece of art they want to share with the world. We don’t explicitly call them curators. They are streamers, bloggers, journalists, DJs, overly enthusiast fans, or simply your friends. Some of those people are seriously amazing. There are DJs out there who will spend thousands of hours digging through crates to craft you the perfect ninety minutes of music. Why do you still need those machine-generated playlists? The alternative to blindly trusting the output of a recommendation algorithm isn’t always to become an expert in every field of art. Sometimes you just have to put the trust you had in a machine back into another person. Back to the real world? The real long term solution would be to stop relying only on the internet for distribution. This is already a thing in the music industry. Every city has a record shop that will sell you a carefully selected set of vinyls. For many musicians, physical sales (and concerts) are a much better source of income than streaming. The same goes for the movie. While text-to-video AI is a thing, the real money isn’t made by generating 30 second TikTok dramas. The real money comes from people paying tickets to see a full-length movie in a theater. Sadly I’m not too optimistic about my own field: video games. Somehow it seems the direction we’ve taken is the opposite. We’re all in on online distributions platforms. We have fully accepted them as our new digital overlords. Next month GTA V is coming out without a disk in the box. Sony already announced that the next Playstation will not support physical media. Physical distribution is not even mentioned in the pitch of the average indie publisher. In Breda, the small Dutch city where I live, we used to have two dedicated video games shop. Higher interests rates, expensive rents, and various policy failures have done their jobs: they are both closed. I don’t think this is a good sign for the survivability of the gaming industry.

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yesterday • 1 votes
Community

I’ve been taking a break from Mastodon as my social home on the web for about six weeks. It has been more difficult than I’d usually admit. I have an amazing local community in my town that I love and am deeply involved in. But nobody here is a programmer, or even a computer nerd, so it doesn’t serve my need for a tech community. I work alone, for myself, in my house. It’s a fortunate lifestyle with many upsides, but it means I don’t get that form of community at work, either. I’ve had this feeling before… as a teenager in the 1990s. It’s profoundly lonely. But when I got internet access, that started to change. I found my people. First in the Total Annihilation community (RIP, Annihilated), then the HardOCP Forum, then the Something Awful Forums, then Tumblr, then Twitter and our community of Apple bloggers, and then Mastodon. Communities form, change, and dissolve over time. None of those are, today, anything like what they were when I most enjoyed them. We change, too. I didn’t move on from most of those solely because they changed — it was usually because we both changed, and it was no longer a good fit. My break from Mastodon has been a relief in some ways, as I’ve felt increasing divergence between what I wanted and what I was getting from it, but I didn’t know where else to go. Instagram, TikTok, and YouTube are all more video-broadcast platforms than communities. All I’ve found on Bluesky is even more anger and politics, the last things I need or want. Threads hasn’t yet stuck for me, and it’s owned by an asshole. Twitter was an amazing product and community that was previously owned by assholes, and now it’s X, which has a strong but different tech community, and is owned by different assholes. So I’ve just been… nowhere, for the first time since the 1990s. It has been, once again, quite lonely. Sure, it’s been relaxing, too, but in the way a vacation is relaxing. It’s great to take breaks, but after a long vacation, I’m ready to turn my brain back on. Without participating in a large, broad tech community, I’m exposed to fewer new ideas, both of my main jobs (app development and podcasting) are much harder, the quality and reach of my work have suffered, my skills aren’t improving as much, my mind is less stimulated, and I feel disconnected from my professions and passions. My world has gotten smaller. I could keep going like this to prove a stubborn victory or purity test, but I’d mostly just be hurting myself. Communities change, conditions change, and we change. We’re all better off if we’re willing to change our minds, and if our communities let us, no matter how strongly our younger selves declared a previous position. So I’m going to wade back in and see how it goes, trying to find a better balance to hopefully have better results, including on Mastodon. My people are spread across multiple services, and I’m going to explore them all, despite most of them being owned by assholes. I’d love to participate in communities without any assholes benefiting from it, but in the modern world, that simply isn’t possible. The only alternative is to isolate myself and not have a community at all (or a job, or a smartphone, or a computer, or internet access, or a car, or most of my food, or my country). That’s neither a price I’m willing to pay nor a condition I’d try to impose on anyone else. I’d love to have your support, forgiveness, and grace as I try to find my people again, and I strive to offer the same to all of you. Everyone deserves to be part of a community. And as I grow, I’m learning to declare fewer absolutes in a complex, imperfect, and constantly changing world.

3 days ago • 2 votes
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