More from Greg Brockman
AI has recently crossed a utility threshold, where cutting-edge models such as GPT-3, Codex, and DALL-E 2 are actually useful and can perform tasks computers cannot do any other way. The act of producing these models is an exploration of a new frontier, with the discovery of unknown capabilities, scientific progress, and incredible product applications as the rewards. And perhaps most exciting for me personally, because the field is fundamentally about creating and studying software systems, great engineers are able to contribute at the same level as great researchers to future progress. “A self-learning AI system.” by DALL-E 2. I first got into software engineering because I wanted to build large-scale systems that could have a direct impact on people’s lives. I attended a math research summer program shortly after I started programming, and my favorite result of the summer was a scheduling app I built for people to book time with the professor. Specifying every detail of how a program should work is hard, and I’d always dreamed of one day putting my effort into hypothetical AI systems that could figure out the details for me. But after taking one look at the state of the art in AI in 2008, I knew it wasn’t going to work any time soon and instead started building infrastructure and product for web startups. DALL-E 2’s rendition of “The two great pillars of the house of artificial intelligence” (which according to my co-founder Ilya Sutskever are great engineering, and great science using this engineering) It’s now almost 15 years later, and the vision of systems which can learn their own solutions to problems is becoming incrementally more real. And perhaps most exciting is the underlying mechanism by which it’s advancing — at OpenAI, and the field generally, precision execution on large-scale models is a force multiplier on AI progress, and we need more people with strong software skills who can deliver these systems. This is because we are building AI models out of unprecedented amounts of compute; these models in turn have unprecedented capabilities, we can discover new phenomena and explore the limits of what these models can and cannot do, and then we use all these learnings to build the next model. “Harnessing the most compute in the known universe” by DALL-E 2 Harnessing this compute requires deep software skills and the right kind of machine learning knowledge. We need to coordinate lots of computers, build software frameworks that allow for hyperoptimization in some cases and flexibility in others, serve these models to customers really fast (which is what I worked on in 2020), and make it possible for a small team to manage a massive system (which is what I work on now). Engineers with no ML background can contribute from the day they join, and the more ML they pick up the more impact they have. The OpenAI environment makes it relatively easy to absorb the ML skills, and indeed, many of OpenAI’s best engineers transferred from other fields. All that being said, AI is not for every software engineer. I’ve seen about a 50-50 success rate of engineers entering this field. The most important determiner is a specific flavor of technical humility. Many dearly-held intuitions from other domains will not apply to ML. The engineers who make the leap successfully are happy to be wrong (since it means they learned something), aren’t afraid not to know something, and don’t push solutions that others resist until they’ve gathered enough intuition to know for sure that it matches the domain. “A beaver who has humbly recently become a machine learning engineer” by DALL-E 2 I believe that AI research is today by far the most impactful place for engineers who want to build useful systems to be working, and I expect this statement to become only more true as progress continues. If you’d like to work on creating the next generation of AI models, email me ([email protected]) with any evidence of exceptional accomplishment in software engineering.
For the first three years of OpenAI, I dreamed of becoming a machine learning expert but made little progress towards that goal. Over the past nine months, I’ve finally made the transition to being a machine learning practitioner. It was hard but not impossible, and I think most people who are good programmers and know (or are willing to learn) the math can do it too. There are many online courses to self-study the technical side, and what turned out to be my biggest blocker was a mental barrier — getting ok with being a beginner again. Studying machine learning during the 2018 holiday season. Early days # A founding principle of OpenAI is that we value research and engineering equally — our goal is to build working systems that solve previously impossible tasks, so we need both. (In fact, our team is comprised of 25% people primarily using software skills, 25% primarily using machine learning skills, and 50% doing a hybrid of the two.) So from day one of OpenAI, my software skills were always in demand, and I kept procrastinating on picking up the machine learning skills I wanted. After helping build OpenAI Gym, I was called to work on Universe. And as Universe was winding down, we decided to start working on Dota — and we needed someone to turn the game into a reinforcement learning environment before any machine learning could begin. Dota # Turning such a complex game into a research environment without source code access was awesome work, and the team’s excitement every time I overcame a new obstacle was deeply validating. I figured out how to break out of the game’s Lua sandbox, LD_PRELOAD in a Go GRPC server to programmatically control the game, incrementally dump the whole game state into a Protobuf, and build a Python library and abstractions with future compatibility for the many different multiagent configurations we might want to use. But I felt half blind. At Stripe, though I gravitated towards infrastructure solutions, I could make changes anywhere in the stack since I knew the product code intimately. In Dota, I was constrained to looking at all problems through a software lens, which sometimes meant I tried to solve hard problems that could be avoided by just doing the machine learning slightly differently. I wanted to be like my teammates Jakub Pachocki and Szymon Sidor, who had made the core breakthrough that powered our Dota bot. They had questioned the common wisdom within OpenAI that reinforcement algorithms didn’t scale. They wrote a distributed reinforcement learning framework called Rapid and scaled it exponentially every two weeks or so, and we never hit a wall with it. I wanted to be able to make critical contributions like that which combined software and machine learning skills. Szymon on the left; Jakub on the right. In July 2017, it looked like I might have my chance. The software infrastructure was stable, and I began work on a machine learning project. My goal was to use behavioral cloning to teach a neural network from human training data. But I wasn’t quite prepared for just how much I would feel like a beginner. I kept being frustrated by small workflow details which made me uncertain if I was making progress, such as not being certain which code a given experiment had used or realizing I needed to compare against a result from last week that I hadn’t properly archived. To make things worse, I kept discovering small bugs that had been corrupting my results the whole time. I didn’t feel confident in my work, but to make it worse, other people did. People would mention how how hard behavioral cloning from human data is. I always made sure to correct them by pointing out that I was a newbie, and this probably said more about my abilities than the problem. It all briefly felt worth it when my code made it into the bot, as Jie Tang used it as the starting point for creep blocking which he then fine-tuned with reinforcement learning. But soon Jie figured out how to get better results without using my code, and I had nothing to show for my efforts. I never tried machine learning on the Dota project again. Time out # After we lost two games in The International in 2018, most observers thought we’d topped out what our approach could do. But we knew from our metrics that we were right on the edge of success and mostly needed more training. This meant the demands on my time had relented, and in November 2018, I felt I had an opening to take a gamble with three months of my time. Team members in high spirits after losing our first game at The International. I learn best when I have something specific in mind to build. I decided to try building a chatbot. I started self-studying the curriculum we developed for our Fellows program, selecting only the NLP-relevant modules. For example, I wrote and trained an LSTM language model and then a Transformer-based one. I also read up on topics like information theory and read many papers, poring over each line until I fully absorbed it. It was slow going, but this time I expected it. I didn’t experience flow state. I was reminded of how I’d felt when I just started programming, and I kept thinking of how many years it had taken to achieve a feeling of mastery. I honestly wasn’t confident that I would ever become good at machine learning. But I kept pushing because… well, honestly because I didn’t want to be constrained to only understanding one part of my projects. I wanted to see the whole picture clearly. My personal life was also an important factor in keeping me going. I’d begun a relationship with someone who made me feel it was ok if I failed. I spent our first holiday season together beating my head against the machine learning wall, but she was there with me no matter how many planned activities it meant skipping. One important conceptual step was overcoming a barrier I’d been too timid to do with Dota: make substantive changes to someone else’s machine learning code. I fine-tuned GPT-1 on chat datasets I’d found, and made a small change to add my own naive sampling code. But it became so painfully slow as I tried to generate longer messages that my frustration overwhelmed my fear, and I implemented GPU caching — a change which touched the entire model. I had to try a few times, throwing out my changes as they exceeded the complexity I could hold in my head. By the time I got it working a few days later, I realized I’d learned something that I would have previously thought impossible: I now understood how the whole model was put together, down to small stylistic details like how the codebase elegantly handles TensorFlow variable scopes. Retooled # After three months of self-study, I felt ready to work on an actual project. This was also the first point where I felt I could benefit from the many experts we have at OpenAI, and I was delighted when Jakub and my co-founder Ilya Sutskever agreed to advise me. Ilya singing karaoke at our company offsite. We started to get very exciting results, and Jakub and Szymon joined the project full-time. I feel proud every time I see a commit from them in the machine learning codebase I’d started. I’m starting to feel competent, though I haven’t yet achieved mastery. I’m seeing this reflected in the number of hours I can motivate myself to spend focused on doing machine learning work — I’m now around 75% of the number of coding hours from where I’ve been historically. But for the first time, I feel that I’m on trajectory. At first, I was overwhelmed by the seemingly endless stream of new machine learning concepts. Within the first six months, I realized that I could make progress without constantly learning entirely new primitives. I still need to get more experience with many skills, such as initializing a network or setting a learning rate schedule, but now the work feels incremental rather than potentially impossible. From our Fellows and Scholars programs, I’d known that software engineers with solid fundamentals in linear algebra and probability can become machine learning engineers with just a few months of self study. But somehow I’d convinced myself that I was the exception and couldn’t learn. But I was wrong — even embedded in the middle of OpenAI, I couldn’t make the transition because I was unwilling to become a beginner again. You’re probably not an exception either. If you’d like to become a deep learning practitioner, you can. You need to give yourself the space and time to fail. If you learn from enough failures, you’ll succeed — and it’ll probably take much less time than you expect. At some point, it does become important to surround yourself by existing experts. And that is one place where I’m incredibly lucky. If you’re a great software engineer who reaches that point, keep in mind there’s a way you can be surrounded by the same people as I am — apply to OpenAI!
The text of my speech introducing OpenAI Five at Saturday’s OpenAI Five Finals event, where our AI beat the world champions at Dota 2: “Welcome everyone. This is an exciting day. First, this is an historic moment: this will be the first time that an AI has even attempted to play the world champions in an esports game. OG is simply on another level relative to other teams we’ve played. So we don’t know what’s going to happen, but win or lose, these will be games to remember. And you know, OpenAI Five and DeepMind’s very impressive StarCraft bot This event is really about something bigger than who wins or loses: letting people connect with the strange, exotic, yet tangible intelligences produced by today’s rapidly progressing AI technology. We’re all used to computer programs which have been meticulously coded by a human programmer. Do one thing that the human didn’t anticipate, and the program will break. We think of our computers as unthinking machines which can’t innovate, can’t be creative, can’t truly understand. But to play Dota, you need to do all these things. So we needed to do something different. OpenAI Five is powered by deep reinforcement learning — meaning that we didn’t code in how to play Dota. We instead coded in the how to learn. Five tries out random actions, and learns from a reward or punishment. In its 10 months of training, its experienced 45,000 years of Dota gameplay against itself. The playstyle it has devised are its own — they are truly creative and dreamed up by our computer — and so from Five’s perspective, today’s games are going to its first encounter with an alien intelligence (no offense to OG!). The beauty of this technology is that our learning code doesn’t know it’s meant for Dota. That makes it general purpose with amazing potential to benefit our lives. Last year we used it to control a robotic hand that no one could program. And we expect to see similar technology in new interactive systems, from elderly care robots to creative assistants to other systems we can’t dream of yet. This is the final public event for OpenAI Five, but we expect to do other Dota projects in the future. I want to thank the incredible team at OpenAI, everyone who worked directly on this project or cheered us on. I want to thank those who have supported the project: Valve, dozens of test teams, today’s casters, and yes, even all the commenters on Reddit. And I want to give massive thanks today to our fantastic guests OG who have taken time out of their tournament schedule to be here today. I hope you enjoy the show — and just to keep things in perspective, no matter how surprising the AIs are to us, know that we’re even more surprising to them!”
This post is co-written by Greg Brockman (left) and Ilya Sutskever (right). We’ve been working on OpenAI for the past three years. Our mission is to ensure that artificial general intelligence (AGI) — which we define as automated systems that outperform humans at most economically valuable work — benefits all of humanity. Today we announced a new legal structure for OpenAI, called OpenAI LP, to better pursue this mission — in particular to raise more capital as we attempt to build safe AGI and distribute its benefits. In this post, we’d like to help others understand how we think about this mission. Why now? # The founding vision of the field of AI was “… to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it”, and to eventually build a machine that thinks — that is, an AGI. But over the past 60 years, progress stalled multiple times and people started thinking of AI as a field that wouldn’t deliver. Since 2012, deep learning has generated sustained progress in many domains using a small simple set of tools, which have the following properties: Generality: deep learning tools are simple, yet they apply to many domains, such as vision, speech recognition, speech synthesis, text synthesis, image synthesis, translation, robotics, and game playing. Competence: today, the only way to get competitive results on most “AI-type problems” is through the use of deep learning techniques. Scalability: good old fashioned AI was able to produce exciting demos, but its techniques had difficulty scaling to harder problems. But in deep learning, more computational power and more data leads to better results. It has also proven easy (if costly) to rapidly increase the amount of compute productively used by deep learning experiments. The rapid progress of useful deep learning systems with these properties makes us feel that it’s reasonable to start taking AGI seriously — though it’s hard to know how far away it is. The impact of AGI # Just like a computer today, an AGI will be applicable to a wide variety of tasks — and just like computers in 1900 or the Internet in 1950, it’s hard to describe (or even predict) the kind of impact AGI will have. But to get a sense, imagine a computer system which can do the following activities with minimal human input: Make a scientific breakthrough at the level of the best scientists Productize that breakthrough and build a company, with a skill comparable to the best entrepreneurs Rapidly grow that company and manage it at large scale The upside of such a computer system is enormous — for an illustrative example, an AGI following the pattern above could produce amazing healthcare applications deployed at scale. Imagine a network of AGI-powered computerized doctors that accumulates a superhuman amount of clinical experience, allowing it to produce excellent diagnoses, deeply understand the nuanced effect of various treatments in lots of conditions, and greatly reduce the human error factor of healthcare — all for very low cost and accessible to everyone. Risks # We already live in a world with entities that surpass individual human abilities, which we call companies. If working on the right goals in the right way, companies can produce huge amounts of value and improve lives. But if not properly checked, they can also cause damage, like logging companies that cut down rain forests, cigarette companies that get children smoking, or scams like Ponzi schemes. We think of AGI as being like a hyper-effective company, with commensurate benefits and risks. We are concerned about AGI pursuing goals misspecified by its operator, malicious humans subverting a deployed AGI, or an out-of-control economy that grows without resulting in improvements to human lives. And because it’s hard to change powerful systems — just think about how hard it’s been to add security to the Internet — once they’ve been deployed, we think it’s important to address AGI’s safety and policy risks before it is created. OpenAI’s mission is to figure out how to get the benefits of AGI and mitigate the risks — and make sure those benefits accrue to all of humanity. The future is uncertain, and there are many ways in which our predictions could be incorrect. But if they turn out to be right, this mission will be critical. If you’d like to work on this mission, we’re hiring! About us # Ilya: I’ve been working on deep learning for 16 years. It was fun to witness deep learning transform from being a marginalized subfield of AI into one the most important family of scientific advances in recent history. As deep learning was getting more powerful, I realized that AGI might become a reality on a timescale relevant to my lifetime. And given AGI’s massive upside and significant risks, I want to maximize the positive parts of this impact and minimize the negative. Greg: Technology causes change, both positive and negative. AGI is the most extreme kind of technology that humans will ever create, with extreme upside and downside. I work on OpenAI because making AGI go well is the most important problem I can imagine contributing towards. Today I try to spend most of my time on technical work, and also work to spark better public discourse about AGI and related topics.
More in programming
Reading my recent computing retrospective, I realised there was a big section missing: the people in my life that made an impact and helped shape my career. Outside my immediate family, one person made an outsized contribution, and I’m fairly certain that without his influence my life would have taken a very different path. The fact that I’m still here in 2026, still writing code and being fortunate enough to have a career in something I love is testament to him. So I’d like to take a few moments to talk about my old secondary school teacher, George Dryden. Denied Back in 1995, I had a problem. I knew I wanted to study computing at university and build a career out of my passion, but there was a snag. For those unfamiliar with the UK schooling system, when you’re 15-16 you take a set of GCSE exams in a broad range of subjects. After that, you pick around 3 subjects to really focus on over a period of 2 years. These are called A Levels, and they are a big step up and are meant to prepare you for a degree-level course at university. Admission to university is also governed by these results - if you want to study computing, you’re going to need a computing A-Level, and most universities will only accept you (or “make an offer”) if you achieve a certain grade. And whilst I had taken computing at a GCSE level, my school did not offer a computing A-Level course. I instead had to settle on “Design & Technology”, which just didn’t inspire me. Instead of working on my portfolio and projects, I spent most of my time daydreaming and writing code on the Acorn Archimedes computers that were the staple of every 90s UK school. No disrespect to the teachers - they were all awesome - but it just wasn’t for me. I was miserable, and by the end of my first year, I was well on my way to failing outright with my entire future plans seemingly going up in smoke. Someone noticed That’s when George stepped in. He’d taught me computing right the way through my GCSEs, and with no A-Level course on offer, that was officially where his involvement was supposed to have ended. It didn’t. He had noticed my constant presence in the computing labs - before and after school, during lunch breaks, free “study” periods - working on some little pet project or digging into RISC OS internals. I remember him as warm, with a wicked, dry sense of humour, and a refreshingly spiky attitude to authority - I always got the sense he’d worked out for himself which rules were worth taking seriously and which ones weren’t. And he always had time for me. I spent years pestering him with questions that had nothing to do with anything on the syllabus, and he’d always find a way to answer them that actually made sense. He was just as supportive of my odd little obsessions. At one point I’d got deep into the BBS scene, which I thought was the coolest thing ever, and decided what the school really needed was an internal BBS running on its own network. So I wrote one. It was deeply cringeworthy, obviously - but George helped me put posters up around the school advertising it, and even gave it a mention in assembly one morning. I think about five people in total ever checked it out. It didn’t matter: a teacher had stood up in front of the entire school and treated my weird little project like it was worth something, and that was a hugely validating moment for me. Off the books He recognised the passion, and eventually he made a suggestion: What if I quit the Design and Technology course, and instead attempt the A-level course myself? Personally, I also suspect he was enjoying himself. There was some internal school politics behind why computing wasn’t offered at A-Level in the first place - I never knew the details - and I think the prospect of one of his students simply going out and getting the qualification anyway appealed to him on two separate levels. It would get me where I wanted to go, and it would wind up exactly the right people. It wouldn’t be easy, he warned. The school would be against it, plus it was a two-year course which I’d have to cram into one year. I’d have to do it all myself - studying, lesson planning, coursework - he couldn’t help me in an official capacity, but he said he’d advocate for me and help where he could. If I had assignments, he’d send them off to be graded and would give feedback in his own time. He’d enter me in for the exams and also gave me a set of keys to the computer lab so I could use it whenever I needed. It was the first time anybody outside my own family had really shown faith in my abilities and encouraged me to take a stand. It was a pivotal moment for me - I realised if I wanted something badly enough I would have to fight for it, but I could still make it happen. I didn’t have to take “NO” for an answer - a lesson I think I picked up from watching him as much as from anything he ever actually said to me. After a few weeks of dithering, I took the jump. I remember a few awkward meetings with the school administration but thanks to his behind-the-scenes work, I was soon following my dream. An intense year And yes, it was bloody hard work. I had to condense an entire two year course into under a year, be disciplined enough to produce my own study plan, and be critical enough of my own shortcomings that I could focus my study where it was needed. I pretty much lived and breathed it for months straight and was more-or-less a permanent fixture in the labs or school library poring over my course books. I’d make lists of questions and chat to George over lunch, and he’d provide guidance and encouragement. It was a lonely way to learn with no classmates to compare notes with, no lessons to turn up to, and right up until the end I had no real idea whether any of it was good enough - but bit by bit, it started to feel like something I could actually pull off. And sure enough, in the late spring of 1996, I sat down in an exam hall with my fellow students, the only one with an A-Level computing question paper in front of me. The final exam went by in a blur - I can only remember a few of the questions now (and a peculiar obsession with the Pascal language) - but I do remember the euphoria as the invigilator called “time’s up, pens down, close your papers NOW”. I had done it. A few nerve-wracking months later, my Mum drove me into school to pick up my results. I ripped open the envelope and saw it - I’d passed with an A grade! I literally ran up the stairs to George’s office next to the computing labs to thank him personally. I’d taken my camera into school to take a few last photos for memory’s sake and snapped this photo of him before I walked out the school gates for the last time: A different path Because of him, I managed to get into my university of choice, studying computing with a focus on networks. Because of that, I landed my first job working as a “webmaster”, and my career since has been one of the highlights of my life. All these years later, it’s a real privilege to be able to get up each morning and actively look forward to working in an industry I love. Without George stepping up for me and encouraging me to believe in myself, none of that would have happened. I wouldn’t have had the career I have, and I wouldn’t be where I am now. I met my wife when we both worked at a software company - she sat at the desk behind me - so even my home and family life can be traced back to that spring of 1996. And the A-Level itself was only half of what I took away from that year. The qualification opened the door to university, but the lesson that came with it was every bit as important: that a “no” isn’t always the end of it, and that sometimes the answer can be argued with. I’m so proud of what I managed to achieve all those years ago, and even more thankful to have had someone like George in my life to put me on the right track. Mr. Dryden I did see him again after I left. He drank in one of my local pubs - a pub I’d been going to for a good while before I was technically old enough to be in it - and I’d say hello if I spotted him in there, mostly in the months before I moved away to university. After that it was only a handful of times. For years I’d find myself scanning the room whenever I was back home and in for a pint, half expecting him to be at the bar. At some point I stopped seeing him altogether and eventually moved across the country. The trouble was I never really knew how to talk to him outside of school. He was always Mr. Dryden, or just “Sir”, I don’t think I ever once called him George to his face! I was (and still am if I’m honest) fairly socially awkward, and I never worked out how to phrase the thing I actually wanted to say: that he had changed the entire direction of my life, and I wasn’t sure he knew it. So instead I’d say hello, and ask how he was, talk about nothing much, and go back to my friends. Epilogue Sadly, 3 years ago now, I opened the latest issue of my old school alumni newsletter to read that he’d passed away. The photo at the start of this article was taken from his obituary article and I read that he’d had a long illness and had suffered from dementia at the end. I did write to him years ago by email - I don’t know if he ever got it, or was in any capacity to understand what he’d done for me, but I hope so. There’s an old saying by one of my favourite authors (Terry Pratchett) that “no one is finally dead until the ripples they cause in the world die away”. In one of his books, a character keeps the memory of his son alive by passing his name along a series of telegraph towers. It’s in that spirit that I’m writing this post - I debated it for many years as it’s very personal to me and I also have no contact with any of George’s family so I have no idea what they would make of it all. But even though it’s 30+ years ago now, I will never forget him or what he did for me - and at least now, if someone searches his name it’ll be recorded here for as long as I’m alive and running this site. Thank you, Sir. George Dryden 1942-2023
Let’s step inside the kernel and understand how it implements copy-on-write and what are its implications for the performance of user-space systems
Yesterday, I received this email as a response to You Can't Vibe Code Love. It's such a remarkable and powerful statement that I asked permission to share it here, in its entirety, with personal information redacted: Hey Jeff, Hope you and your family are doing well.
A frustrated Reddit post about being a condom between an AI and production made the rounds in our team. Here is why I think the opposite is true and what it means for how we review code, plan work and think.
And here we are three years after I wrote about the Google Pixel Fold being announced, followed now with the announcement of the iPhone Duo...(I have questions about the naming by the way). Four years ago I was talking about web primitives in the platform for the Surface Duo. My how time flies. There are CSS media features, a Viewport Segments API, a Device Posture API but Chromium based browsers are the only ones currently supporting these things. I haven't been able to find any signal yet on whether Safari will support these things in the web platform as the developer docs focus on application development. If you're interested in trying out the platform features, you can emulate the Surface Duo and Galaxy Z Fold in the developer tools. And if you're thinking, do I really have to have my website adapt to two screens? The answer is no. Adding a design to an application or dual screen makes sense if you have an experience that has two simulataneous contexts that are useful e.g. a list of email messages/inbox on one screen, an open message, email thread or email composer on the other. Here's one of my talks from 2022 if you're interested in learning more about what's available in the browser for dual screen/foldable devices. Happy building :)