More from Christopher Butler
Here’s why: I think we need a safe, private place to talk about what AI means for design, and more broadly, the future of work. AI looms as a double-layered threat. We are right to wonder, will AI take my job? But also, we worry that talking openly about our concerns and questions will haste the day — that we’ll look like stubborn luddites, unreliable leaders and teammates, or weak links in the chain. AI, and especially the conversation about it, is moving so quickly that simply keeping up with it takes more energy than we can even imagine putting toward starting to explore it. I’m hearing how stressful it feels to be expected to discover, learn, and use every new tool that becomes available and demonstrate ROI on that effort immediately. I think we’re all scrambling and worrying and wondering how long we can keep this up. And yet I remain optimistic. I’ve kept up with and explored AI exhaustively and I’ve felt every feeling and secretly thought every thought I’ve listed above. And as I believe about everything, it’s better to bring it into the light. I want to do that with you, and I think I might even be able to help. I think there’s a future for thinkers, designers, and firms of all kinds. There’s opportunity in discovery. How it Will Work Here’s the thing. Lots of people do this. In fact, several people whom I admire greatly have set up office hours just like this. But I never make use of them. Here are the reasons why — perhaps you can relate: Intimidation (even though they’ve offered, will they think I’m lame for taking them up on it?) Impostor Syndrome (they’ll realize I know nothing) Introversion (wait I have to talk to someone? Like right at their actual face?) So, a few notes: Ask me anything. I guarantee I have had the same question or worry at some point. Hey, wait, who says I know everything? I have something to learn from you, too. Our meeting will be private. Our secret. 100% confidential. We don’t have to go on video if you don’t want to. Nothing will be recorded. Slots on Wednesdays from 9am-10am and 1-2pm EST and Fridays 9am-10am EST. You can book a time right now, starting as early as tomorrow. 👇 I just took this picture — this is how I look and what it will be like to chat. Friendly is what I’m going for :)
There’s no such thing as UI-less anything. If it’s not one of your five senses, it’s an interface. This might seem like a bold claim in an era obsessed with “invisible” and “UI-less” design, but consider what an interface actually is: any mediating layer between you and information. When you use a voice assistant, you’re not experiencing a UI-less interaction — you’re using an audio interface. When you use gesture controls, you’re not bypassing an interface — you’re using a kinetic one. Even when you’re using a “seamless” AR experience, you’re still interfacing through visual overlays and spatial tracking. The dream of UI-less design is sold as a magically unmediated experience, but in reality it’s just something other than a couple of boxes with a screen. Don’t get me wrong; I have no problem with unboxing the computer. Let’s just not play marketing games with what that is. Call it distributed computing. Call it what it is. An unmediated digital experience is an oxymoron. Digital information must be translated into human-perceivable form through some kind of interface, whether that’s visual, auditory, tactile, or some combination thereof. This isn’t a limitation — it’s a fundamental aspect of how we process information. Our brains are wired to understand the world through sensory interfaces. We can’t directly perceive radio waves, but we can interface with them through devices that translate them into something our senses can process. Perhaps instead of chasing the impossible dream of invisible interfaces, we should focus on designing interfaces that work with our natural ways of processing information. After all, the best interfaces aren’t invisible — they’re intuitive. They don’t disappear; they become extensions of our sensory experience. The next time someone talks about creating a UI-less experience, ask them: Through which of the five senses do they expect users to perceive their product? Whatever the answer, that’s their interface. P.S. You might think that a direct brain-computer interface will checkmate every point I’ve made here and then some. Perhaps. But I sincerely doubt that. A direct interface like that will open us up to receiving input at a volume and diversity and simultaneity that we’ve never experienced before. As plastic as the brain can be, I think such a thing will take time — perhaps on a generational scale of adaptation — to take route in human society.
This by no means a definitive list, so don’t @ me! AI is an inescapable subject. There’s obviously an incredible headwind behind the computing progress of the last handful of years — not to mention the usual avarice — but there has also been nearly a century of thought put toward artificial intelligence. If you want to have a more robust understanding of what is at work beneath, say, the OpenAI chat box, pick any one of these texts. Each one would be worth a read — even a skim (this is by no means light reading). At the very least, familiarizing yourself with the intellectual path leading to now will help you navigate the funhouse of overblown marketing bullshit filling the internet right now, especially as it pertains to AGI. Read what the heavyweights had to say about it and you’ll see how many semantic games are being played while also moving the goalposts. Steps to an Ecology of Mind (1972) — Gregory Bateson. Through imagined dialogues with his daughter, Bateson explores how minds emerge from systems of information and communication, providing crucial insights for understanding artificial intelligence. The Sciences of the Artificial (1969) — Herbert Simon examines how artificial systems, including AI, differ from natural ones and introduces key concepts about bounded rationality. The Emperor’s New Mind (1989) — Roger Penrose. While arguing against strong AI, provides valuable insights into consciousness and computation that remain relevant to current AI discussions. Gödel, Escher, Bach: An Eternal Golden Braid (1979) — Douglas Hofstadter weaves together mathematics, art, and music to explore consciousness, self-reference, and emergent intelligence. Though not explicitly about AI, it provides fundamental insights into how complex cognition might emerge from simple rules and patterns. Perceptrons (1969) — Marvin Minsky & Seymour Papert. This controversial critique of neural networks temporarily halted research in the field but ultimately helped establish its theoretical foundations. Minsky and Papert’s mathematical analysis revealed both the limitations and potential of early neural networks. The Society of Mind (1986) — Marvin Minsky proposes that intelligence emerges from the interaction of simple agents working together, rather than from a single unified system. This theoretical framework remains relevant to understanding both human cognition and artificial intelligence. Computers and Thought (1963) — Edward Feigenbaum & Julian Feldman (editors) This is the first collection of articles about artificial intelligence, featuring contributions from pioneers like Herbert Simon and Allen Newell. It captures the foundational ideas and optimism of early AI research. Artificial Intelligence: A Modern Approach (1995) — Stuart Russell & Peter Norvig. This comprehensive textbook defined how AI would be taught for decades. It presents AI as rational agent design rather than human intelligence simulation, a framework that still influences the field. Computing Machinery and Intelligence (1950) — Alan Turing’s paper introduces the Turing Test and addresses fundamental questions about machine intelligence that we’re still grappling with today. It’s remarkable how many current AI debates were anticipated in this work. Cybernetics: Or Control and Communication in the Animal and the Machine (1948) — Norbert Wiener established the theoretical groundwork for understanding control systems in both machines and living things. His insights about feedback loops and communication remain crucial to understanding AI systems.
The Evolution of Digital Space The metaphors we use to describe digital spaces shape how we design them. When we moved from “pages” to “screens,” we were acknowledging a shift from static information to dynamic display. But even “screen” feels increasingly inadequate for describing what we’re actually creating. Modern digital experiences are more like scenes in a play — dynamic spaces where multiple elements interact based on context, user state, and system conditions. A user’s dashboard isn’t just a screen displaying information; it’s a scene where data, notifications, and interface elements play their roles according to complex choreography. As much as it may sound that way, this isn’t just semantic drift. When we design for “pages,” we think in terms of layout and arrangement. When we design for “screens,” we think in terms of display and responsiveness. But when we design for “scenes,” we think in terms of relationships and conditions — how elements interact, how states change, how context affects behavior. Consider a typical social media feed. It’s not really a screen of content — it’s a scene where various actors (posts, advertisements, notifications, user actions) interact according to multiple variables (time, engagement, user preferences, algorithmic decisions). Each element has its own behavioral logic, its own relationship to other elements, its own way of responding to user interaction. What’s more, these actors don’t just behave differently based on context — they can look radically different too. A data visualization widget might expand in size when it detects important changes in its data stream, or adopt animated behaviors when it interacts with related elements. A notification might shift its visual treatment entirely based on urgency or relationship to other active elements. Even something as simple as a status indicator might transform its appearance, motion, and sound based on complex conditions involving multiple scene elements. This layered complexity — where both behavior and appearance shift based on intricate interplays between scene elements — means we’re no longer just choreographing interactions. We’re directing a performance where every actor can transform both its role and its costume based on the unfolding drama. The evolution from page to screen to scene reflects a deeper shift in interaction design. We are no longer adapting static information for digital display. We’re choreographing complex interactions between dynamic elements, each responding to its own set of conditions and rules. This new metaphor demands different questions from designers. Instead of asking “How should this look?” we need to ask “How should this behave?” Instead of “Where should this go?” we need to ask “What role does this play?” The scene becomes our new unit of design — a space where interface elements aren’t just arranged, but directed.
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A friend gave me a copy of the book “Perfect Wave” by Dave Hickey. I’ve been slowly reading through each essay and highlighting parts with my red pencil. When I got to the chapter “Cool on Cool”, this passage stood out. I want to write it down and share it: there was this perfect, luminous pop single by the Carpenters that just blew me away. And, believe me, the Carpenters were the farthest thing from my kind of thing. But when something that is not your thing blows you away, that’s one of the best things that can happen. It means you are something more and something other than you thought you were. I find this beautiful. I should take more time to wonder at moments of surprise I did not expect. What a beautiful thing that I can be plowing through my existence and suddenly be surprised by something outside my taste, my beliefs, even my identity, that reaches in past all those things and rearranges me. Perhaps my boundaries are more porous than I assume. In an instant, I can become something different, something more that I ever believed was possible. Just think, that ability is lying there inside all of us. I don’t have to think of myself as a walled garden but an open field. Who knows where my boundaries will expand to next. All it takes is someone walking by and tossing out a seed I would’ve never chosen to plant myself. (Tangential: I love this interaction between Jerry Seinfeld and Brian Regan talking about being “blown away”.) Email :: Mastodon :: Bluesky
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