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Custom Font made of shapes and patterns for John Lewis (UK) AoiroStudio0510—23 In the world of graphic design, there are few studios as talented and innovative as Hola Bosque™. Based in the vibrant city of Buenos Aires, Argentina, this creative powerhouse has been making waves with their exceptional design work. One of their recent collaborations was with John Lewis UK, where they brought their unique touch to the creation of a custom font and special shapes and patterns for the new Kidswear campaign. John Lewis UK is renowned for its high-quality products and commitment to exceptional design. When they sought a partner to elevate their Kidswear campaign to new heights, they turned to Hola Bosque™ for their expertise. And the result was nothing short of remarkable. The team at Hola Bosque™ embarked on the project with a clear vision in mind - to create a visual language that would capture the imagination of young audiences while staying true to the brand's identity. They knew that typography would play a crucial role in conveying the campaign's message effectively. So, they set out to design a custom font that would be unique, playful, and perfectly aligned with the target audience. They didn't just stop at creating a custom font; they also crafted special shapes and patterns that would complement and enhance the overall visual experience. The team carefully curated a collection of playful elements that incorporated vibrant colors, whimsical illustrations, and captivating patterns. The result was a harmonious blend of typography, shapes, and patterns that brought the Kidswear campaign to life. The custom font became the voice of the campaign, while the special shapes and patterns added depth and visual interest to the designs. Every detail was carefully considered, ensuring that the final outcome was a true reflection of the brand's values and captured the hearts of both children and parents alike. Typography Hola Bosque™ is a digital studio based Buenos Aires, Argentina. You can follow more of their works via the shared links below. Behance Twitter Team Design & Art Direction: HolaBosque Design Lead, Pattern Design and Illustration: Bernardo Henning Art Direction Lead for John Lewis: Nic Duffy Renders: Pablo Colabella Photography: Nerys Jones Agency: The Different Folk All product photos are used only for presentation for non-commercial purposes only. All rights reserved.
Art direction and branding for Port3 Web3 Experience abduzeedo0510—23 Shin Bao, K.K, and Emma Wang have collaboratively embarked on a remarkable branding and design project aimed at developing a visually captivating website and art direction that effectively communicates the brand identity and functionality of Port3. This groundbreaking platform aggregates and standardizes off-chain/on-chain data, constructing a social data layer that holds immense potential for web3 use cases. With a primary focus on their key product, SoQuest, Port3 aims to establish itself as a leading force in the realm of web3 technology. The website design meticulously captures Port3's brand position, elucidating its mission to aggregate and standardize data for universal accessibility. With a user-centric approach, the website visually communicates Port3's commitment to empowering users in the web3 ecosystem. The design showcases the brand's expertise in blending off-chain and on-chain data to create a robust social data layer, facilitating seamless interactions and unlocking new possibilities for decentralized applications. Shin Bao, K.K, and Emma Wang's art direction expertise shines through in the visually appealing aesthetics of Port3's web presence. Employing a harmonious combination of vibrant colors, clean lines, and intuitive navigation, the design captivates visitors and guides them through the brand's story. The art direction creates a cohesive visual language that reinforces the cutting-edge nature of Port3's technology and fosters a sense of trust among users. Port3's branding and visual identity is carefully crafted to resonate with the web3 community. The logo design embodies the brand's core values, representing the aggregation and standardization of data in a simple yet powerful manner. The choice of colors evokes a sense of innovation, while the typography exudes a modern and approachable vibe. This cohesive visual identity sets the tone for Port3's presence in the web3 space, establishing it as a reliable and forward-thinking platform. Through their collaborative efforts, Shin Bao, K.K, and Emma Wang have successfully created a visually captivating website, art direction, and brand visual identity for Port3. This design project effectively communicates the brand's mission of aggregating and standardizing off-chain/on-chain data to build a powerful social data layer for web3 use cases. With a strong focus on SoQuest, Port3's key product, the design showcases the brand's expertise and commitment to driving innovation in the web3 ecosystem. As Port3 continues to make strides in revolutionizing data accessibility, its visually appealing website and cohesive brand visual identity will undoubtedly play a significant role in capturing the attention and trust of the web3 community. Art direction and branding artifacts For more information make sure to check out Shin Bao, K.K, and Emma Wang Behance profiles.
Pixel Art Delight: art direction and illustrations for Foxbat Five abduzeedo0509—23 Renowned artist Margarita Solianova has embarked on a creative journey, shaping the visual identity of the indie arcade game, Foxbat Five. Solianova's exceptional art direction and stunning pixel art illustrations transport players into a captivating world, rich in nostalgic charm and classic gaming aesthetics. Solianova's art direction for Foxbat Five embraces the essence of classic pixel art, paying homage to the golden era of gaming. The project showcases a masterful blend of intricate designs, vibrant color palettes, and meticulous attention to detail, resulting in a visually immersive experience that strikes a chord with both seasoned gamers and nostalgic enthusiasts. The heart and soul of Foxbat Five lie in Margarita Solianova's pixel art illustrations. Her exceptional talent is evident in every character, environment, and animation. Each pixel is thoughtfully placed, infusing life into the game's imaginary universe. Solianova's illustrations boast a timeless appeal, skillfully conveying the personalities and emotions of the characters while evoking a sense of wonder and awe among players. Within the pixelated realm of Foxbat Five, Solianova's illustrations bring the concept of traction and gravity to life. The characters' movements are fluid, capturing the essence of their interactions with the environment. Solianova's art direction enables players to visually comprehend the physics-based mechanics of the game, deepening their immersion into this captivating digital world. Margarita Solianova's art direction and pixel art illustrations for Foxbat Five breathe new life into the indie arcade game, enchanting players with their timeless beauty and meticulous attention to detail. Pixel art samples For more information make sure to check out Margarita Solianova on Behance. You can also download Foxbat Five on the Google Play
Flore — A Collection of Digital Illustrations AoiroStudio0508—23 Laura Normand is a talented Paris-based artist whose work revolves around vibrant and captivating digital illustrations. With a particular focus on flowers, her series of colorful artworks brings the beauty and allure of nature to life in a unique and captivating way. Normand's digital illustrations are characterized by their bold and vivid color palettes, intricate details, and a whimsical touch. She expertly captures the essence of different flowers, from delicate roses to exotic orchids, and transforms them into eye-catching compositions that exude a sense of joy and energy. Through her art, Normand explores the intersection of nature and digital technology, blending the organic forms of flowers with the precision and versatility of digital illustration tools. Her work showcases a deep appreciation for the intricacies of botanical shapes, textures, and patterns, and she skillfully employs various digital techniques to bring out their vibrant qualities. The use of vibrant colors in Normand's illustrations adds a dynamic and lively element to her artworks. Each artwork is a celebration of the diverse and rich hues found in nature, showcasing a harmonious interplay of bold and contrasting tones. The result is a visually stunning series that is both visually pleasing and emotionally evocative. Digital Illustration Laura Normand is an Pop & Trippy! Artist based in Paris, France. You can follow more of her works via the shared links below. Personal Site Behance Instagram All product photos are used only for presentation for non-commercial purposes only. All rights reserved.
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There’s a psychological burden of digital life even heavier than distraction. When the iPhone was first introduced in 2007, the notion of an “everything device” was universally celebrated. A single object that could serve as phone, camera, music player, web browser, and so much more promised unprecedented convenience and connectivity. It was, quite literally, the dream of the nineties. But the better part of twenty years later, we’ve gained enough perspective to recognize that this revolutionary vision came with costs we did not anticipate. Distraction, of course, is the one we can all relate to first. An everything device has the problem of being useful nearly all the time, and when in use, all consuming. When you use it to do one thing, it pushes you toward others. In order to avoid this, you must disable functions. That’s an interesting turn of events, isn’t it? We have made a thing that does more than we need, more often than we desire. Because system-wide, duplicative notifications are enabled by default, the best thing you could say about the device’s design is that it lacks a point of view toward a prioritization of what it does. The worst thing you could say is that it is distracting by design. (I find it fascinating how many people – myself included — attempt to reduce the features of their smartphone to the point of replicating a “dumbphone” experience in order to save ourselves from distraction, but don’t actually go so far as to use a lesser-featured phone because a few key features are just too good to give up. A dumbphone is less distracting, but a nightmare for text messaging and a lousy camera. It turns out I don’t want a phone at all, but a camera that texts — and ideally one smaller than anything on the market now. I know I’m not alone, and yet this product will not be made. ) This kind of distraction is direct distraction. It’s the kind we are increasingly aware of, and as its accumulating stress puts pressure on our inner and outer lives, we can combat it with various choices and optimizations. But there is another kind of distraction that is less direct, though just as cumulative and, I believe, just as toxic. I’ve come to think of it as the “digital echo.” On a smartphone, every single thing it is used to do generates information that goes elsewhere. The vast majority of this is unseen — though not unfelt — by us. Everyone knows that there is no privacy within a digital device, nor within its “listening” range. We are all aware that as much information as smartphone provides to us, exponentially more is generated for someone else — someone watching, listening, measuring, and monetizing. The “digital echo” is more than just the awareness of this; it is the cognitive burden of knowing that our actions generate data elsewhere. The echo exists whenever we use connected technology, creating a subtle but persistent awareness that what we do isn’t just our own. A device like a smartphone has always generated a “digital echo”, but many others are as well. Comparing two different motor vehicles illustrates this well. In a car like a Tesla, which we might think of as a “smartcar” since it’s a computer you can drive, every function produces a digital signal. Adjusting the air conditioning, making a turn, opening a door — the car knows and records it all, transmitting this information to distant servers. By contrast, my 15-year-old Honda performs all of its functions without creating these digital echoes. The operations remain private, existing only in the moment they occur. In our increasingly digital world, I have begun to feel the SCIF-like isolation of the cabin of my car, and I like it. (The “smartcar”, of course, won’t remain simply a computer you can drive. The penultimate “smartcar” drives itself. The self-driving car represents perhaps the most acute expression of how digital culture values attention and convenience above all else, especially control and ownership. As a passenger of a self-driving car, you surrender control over the vehicle’s operation in exchange for the “freedom” to direct your attention elsewhere, most likely to some digital signal either on your own device or on screens within the vehicle. I can see the value in this; driving can be boring and most times I am behind the wheel I’d rather be doing something else. But currently, truly autonomous vehicles are service-enabling products like Waymo, meaning we also relinquish ownership. The benefits of that also seem obvious: no insurance premiums, no maintenance costs. But not every advantage is worth its cost. The economics of self-driving cars are not clear-cut. There’s a real debate to be had about attention, convenience, and ownership that I hope will play out before we have no choice but to be a passenger in someone else’s machine.) When I find myself looking for new ways to throttle my smartphone’s functions, or when I sit in the untapped isolation of my car, I often wonder about the costs of the “digital echo.” What is the psychological cost of knowing that your actions aren’t just your own, but create information that can be observed and analyzed by others? As more aspects of our lives generate digital echoes, they force an ambient awareness of being perpetually witnessed rather than simply existing. This transforms even solitary activities into implicit social interactions. It forces us to maintain awareness of our “observed self” alongside our “experiencing self,” creating a kind of persistent self-consciousness. We become performers in our own lives rather than merely participants. I think this growing awareness contributes to a growing interest in returning to single-focus devices and analog technologies. Record players and film cameras aren’t experiencing resurgence merely from nostalgia, but because they offer fundamentally different relationships with media — relationships characterized by intention, presence, and focus. In my own life, this recognition has led to deliberate choices about which technologies to embrace and which to avoid. Here are three off the top of my head: Replacing streaming services with owned media formats (CDs, Blu-rays) that remain accessible on my terms, not subject to platform changes or content disappearance Preferring printed books while using dedicated e-readers for digital texts — in this case, accepting certain digital echoes when the benefits (in particular, access to otherwise unavailable material) outweigh the costs Rejecting smart home devices entirely, recognizing that their convenience rarely justifies the added complexity and surveillance they introduce You’ve probably made similarly-motivated decisions, perhaps in other areas of your life or in relation to other things entirely. What matters, I think, is that these choices aren’t about rejecting technology but about creating spaces for more intentional engagement. They represent a search for balance in a world that increasingly defaults to maximum connectivity. I had a conversation recently with a friend who mused, “What are these the early days of?” What a wonderful question that is; we are, I hope, always living in the early days of something. Perhaps now, we’re witnessing the beginning of a new phase in our relationship with technology. The initial wave of digital transformation prioritized connecting everything possible; the next wave may be more discriminating about what should be connected and what’s better left direct and immediate. I hope to see operating systems truly designed around focus rather than multitasking, interfaces that respect attention rather than constantly competing for it, and devices that serve discrete purposes exceptionally well instead of performing multiple functions adequately. The digital echoes of our actions will likely continue to multiply, but we can choose which echoes we’re willing to generate and which activities deserve to remain ephemeral — to exist only in the moment they occur and then in the memories of those present. What looks like revision or retreat may be the next wave of innovation, borne out of having learned the lessons of the last few decades and desiring better for the next.
01 Intro Conversational interfaces are a bit of a meme. Every couple of years a shiny new AI development emerges and people in tech go “This is it! The next computing paradigm is here! We’ll only use natural language going forward!”. But then nothing actually changes and we continue using computers the way we always […]