More from somethingaboutmaps
It’s been a summer full of side projects here. Which is a very good sign — I used to do many, many side projects, but for the last couple of years, poor health has left me with reduced energy, and my output dropped off significantly. It’s nice to feel inspired again, in so many directions … Continue reading A Sketch of Isle Royale →
Gentle readers, I have just wrapped up a fun side project that will be of great interest to a very small number of you. The result of one of the most technically demanding efforts of my career, I am very pleased to share it with you. Most of you will wonder what this place is, … Continue reading Planetfall →
Friends, you might remember that, last year, I wrote to you about how I was finally able to see a dream I’d had for many years come true: bringing together a bunch of map creators onto a single website. I had hoped that this would only be the beginning of our cooperation with each other. … Continue reading Map of the Month: An Experiment →
Friends, I’m excited to share that I have just completed a world physical map, in my new asymmetric monstrosity projection. It’s free to download, or if you want to buy a 30″ × 20″ print, you can also do that (and I will be pleasantly surprised). If you download it and print it yourself, I … Continue reading A Usefully Useless Projection →
More in cartography
The vector data format is unbelievably useful, but one artifact of the format is discrete boundaries. Vector has to draw a line somewhere, but the visual result can imply more certainty or discrete solidity than is really going on, in this case smoke concentration in the air. How can we benefit from the utility of …
Malcolm Margolin was the coolest people I knew. If we can’t be hugely saddened by his passing, and the loss of his dynamic presence in the East Bay, he’ll be a model for persisting a vision quest in a dark … Continue reading →
Here’s how you can take an image, turn it into a repeating texture, and apply it to the whole world. We’ll make a cement-sourced gritty texture and then a water-sourced wave texture. We’ll use the Vector Tile Style Editor to make these textures global layers for ArcGIS, ready to pour tactile charm and reality into …