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Our current screen time policies

from Bryan Braun - Blog [alt+shift+b] in technology

Managing a house with five kids can be challenging so I like to share what’s working for us when I can. This post is how we currently handle screen time. Screens can be addictive, and it’s easy for anyone (both kids and adults) to fall into unhealthy patterns using them. Historically, I’ve been uncomfortable with screen time restrictions because I don’t want to restrict all the useful, creative, and productive opportunities that screens can provide. We’ve tried zero restrictions in the past (alongside Daily Demos as a creativity incentive), which worked ok, but at some point we wanted bit more structure. Here’s what that structure currently looks like. Device use categories For family members without phones, we have carved out the following categories of time: “Free Time” - Kids are free to do whatever activities they want (bounded only by what we’ve made available for them at the house). Video games, movies, board games, homework, run around outside, whatever. Often, this time trends towards consumption on devices, but it doesn’t have to. We call it “free time” instead of “screen time,” because we want to emphasize that the opportunities are wider than just screens. “Project Time” - Kids are encouraged to do projects, which are usually defined as creative activities of all kinds (with or without screens). This category can be blurry so we’ve often put together lists of approved project time activities, including things like: arts and crafts, coding (including “Scratch create”), playing musical instruments, recording videos, Minecraft (creative mode), the Powder Toy, Dojo Islands, and anything on Let’s Get Creative. Device-based consumption is not allowed. Offline activities are usually considered fine (reading a book, doing a puzzle, etc). “No devices” - No device use allowed. Addendum: Grant Proposals If a kid wants a one-time exception to one of the categories above, we tell them to “submit a grant proposal.” This means they need to get some paper, and write out...
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More from Bryan Braun - Blog

An AI usage statement for bryanbraun.com

I’ve had “AI usage statements” in the back of my mind ever since I read Ethan Marcott’s blog post sharing a round-up of his favorite ones. I didn’t consider writing one for this site, since it had the smell of status-signaling. Like a quasi-political declaration of allegiance to some sort of in-group (be it pro-AI, anti-AI, etc). I couldn’t be less interested in that.1 But then something happened that caught me completely off-guard. I was reading a post on my friend’s personal blog. This was a guy that I knew personally and looked up to. I’ve been reading everything he had been writing for years. About two-thirds of the way through a long (and fairly insightful) blog post, I had a sudden realization that the post had been written by AI. I’m not the best at detecting this kind of thing, but once I saw it, I couldn’t unsee it. It was unmistakable. And the thing is, I didn’t feel indifferent or even disappointed, as I might have predicted. I felt betrayed. For somebody who considers themselves open-minded—even optimistic—towards the development of AI, I didn’t know where this feeling was coming from. I have theories… maybe it has something to do with the social contract between the writer and the reader. Whatever it is, I didn’t want anyone who was reading my blog (hi mom 👋) to feel the same thing. So for the sake of transparency, here is my AI usage statement: The content of this website is written by me. I do not use AI to generate the text you are reading because writing from scratch helps me process my thoughts (which is one of the main reasons I blog in the first place). I don’t currently use AI-powered writing tools (grammar-check, spell-check, dictation tools, etc), but I may experiment with them as long as they don’t undermine the thinking process. The code for this website was originally hand-written, but I have since used AI to make several useful updates. I expect to continue using AI to write code for this website and other personal coding projects. When I create a public project exclusively with AI, I mention that fact in the project README.2 I am experimenting and my AI usage may change. When it does, I’ll update the policy here on my /about page, which is where it will live long-term. To explain why, see Paul Graham's Keep your Identity Small. ↩ For an example, see s-tier ↩ Thanks for reading this post via RSS! Let me know your thoughts by leaving a comment on the original post or sending me an email.

3 weeks ago • 1 votes
Klara and the gift of curiosity

In October, a new movie will be released based on one of my favorite books, Klara and the Sun. This has happened a lot for me recently (see The Three Body Problem, The Martian, Project Hail Mary, and Tomorrow and Tomorrow and Tomorrow). I know it’s cliché to say that the book is better, but that has generally been my experience. The Martian was groundbreaking but when you force it into a 2-hour format for general consumption it becomes a forgettable action movie. The Klara trailer doesn’t give me much hope. The cheery, jokey vibe, feels nothing like the experience I had reading the book, so I wanted to take this opportunity to share what made it special to me. Note: I wrote a succinct, spoiler-free review back in 2024, so if you want the basics, I invite you to read that. For everybody else, let’s continue. Klara is an advanced humanoid robot—an Artificial Friend (“AF”)—who was designed to be a companion for children. We follow along as Klara is purchased from her store, meets Josie, her child, and assists Josie’s family as they navigate the challenges of their world. The story is told from Klara’s perspective, allowing the reader to see what she sees and feels. As a new robot, Klara is somewhat like a child, trying to piece together an understanding of the world, and the reader is brought along on that journey. We know from the beginning that Josie’s life is complicated and that there’s something unhealthy about her or her family, but neither we nor Klara understand what or why. The process of discovering what’s actually happening made the book very interesting. As an AI, Klara sees things differently than humans see things. She often focuses on things that a human would dismiss and breezes over things a human would care about. She also sees the world with fresh eyes, which allows her to make observations I wouldn’t have considered. For example, she notices that humans go to great lengths to avoid loneliness. This fear of loneliness, she observes, is at the root of nearly all human decisions (a surprising insight that I would never have considered). At the same time, Klara is naive. At times, I found myself wondering if I could trust her observations and conclusions. One of the themes that emerges throughout the story is the question of whether humans are replaceable. The robots in the story are different from humans, but they’re clearly intelligent and capable of doing human work. Klara often expresses simple emotions like joy and fear, which help her care for Josie. The humans caring for Josie, have greater emotional range, but it’s almost a liability. The mother’s grief over her other daughter’s death has left emotional scars, and her neighbor’s guilt has left her incapacitated in many ways. The humans are trying to hold it together, but they’re clearly volatile while Klara is endlessly patient, optimistic, and kind. I was originally turned off by Klara’s obsession with the sun. She gets this idea in her mind that somehow the sun could help heal Josie from her sickness, and it was obvious to me that Klara was confused. I knew that the sun was a distant ball of gas, but to Klara, a solar-powered robot, it was a magical source of life and rejuvenation. I became certain that her programming as a robot (and her early formative experiences in the store), were throwing off her judgement. Clearly, she was blinded by what she was, and thus wasn’t able to see that her side-quests would have no effect and waste precious time. But I was wrong. The sun healed Josie, not because it was an anthropomorphic life-giver that took pity on Josie, or respected Klara’s sacrifice. It healed Josie because it gave everyone hope. It gave them hope at their lowest moments, when they were willing to throw away logic, and try anything if it might help her get better. To Klara, the sun was God. It was her distant life giver and the provider of miracles. That’s why Klara didn’t want to tell the humans all the details of her plan. She knew there needed to be space for all of them to have faith. This storyline about the sun impacted me because it was basically a speedrun of the religious-skepticism journey we often experience in the real world. We care so much about our worldview being evidence-based that we fail to realize that there are some things that evidence cannot give us. Things like hope, meaning, purpose, and a reason to act selflessly. The sun also brings back the fundamental question. If a robot can heal a child by exercising faith in God and risking her life to save the ones she loves, then how can there be anything left that’s special about humans? Are the humans not doomed to obsolesce? Online reviews for Klara and the Sun call it a “dystopian novel,” but I found the story quite hopeful. Human gene-editing, advanced artificial intelligence, and the obsolescence of humans are difficult topics to grapple with, but that world is coming fast. Some parts are already here. This story paints a picture of people finding a way to navigate it. Some people embrace the future (often paying heavy costs), some run from it, some fight it, and others accept it. But they all find a way. You and I get to decide how we respond to our own changing world, but if I can take one lesson from Klara it would be to keep an open mind. We become so certain of what we know that we forget to leave space for what we don’t. Curiosity is a gift. If we allow it to fade as we mature, we lose the opportunity to see things that could change our lives for the better. Thanks for reading this post via RSS! Let me know your thoughts by leaving a comment on the original post or sending me an email.

26th Aug 2026 • 2 votes
You are not your grand plans

“You are not your grand plans. You are your daily patterns.” I love this quote from James Clear because it hurts me in all the right ways. At my worst, I feel like my daily patterns are at war with my grand plans. When I’m fighting a daily battle and willpower is slipping, I need every reminder that this moment, right now, is critical. Because it is! Your body is the result of your daily food and exercise choices, not your healthy ambitions. Your mind is the result of your regular media choices, education environment, and adjacent relationships, not an independent observer, hovering uninfluenced above your day-to-day interactions. Your character is the result of your actual sacrifices—for others, for your integrity, and for the common good—not your generous aspirations. When I’m struggling with daily patterns, it’s helpful for me to look at the times I was rocking it. I’ve had periods of my life when my workouts were really consistant, or I journaled every day, or I always woke up early. What contributed to those things? Often, it was social pressure, an accountability buddy, or a change of environment that pushed me into a productive place (underrated benefit of having a blog: it’s a historical record of your successes and failures). Of all the things I might learn looking back at these experiences, perhaps the most important is that it’s never been easy. I’ve got 15+ years of posts documenting the battle. Sometimes I’m winning and sometimes I’m losing, but I’m always fighting, and that’s a daily pattern too. Thanks for reading this post via RSS! Let me know your thoughts by leaving a comment on the original post or sending me an email.

11th Jul 2026 • 2 votes
Quality vs quantity in the age of AI

Over the last four months I’ve increased my use of AI for web dev work pretty dramatically. I use it every day at work, as do most of my coworkers. I don’t think it’s disputed anymore that AI-assisted development can save a lot of time and effort. The question is, what do we do with all that surplus? The standard narrative in the industry is to use it to go faster. Ship three features a day instead of one. Get a half-dozen agents working in parallel. 10x your productivity. If you don’t move fast, your competitors will! I get it. Speed is good and it has benefits beyond just finishing more stuff per unit time. Speed matters! But we live in an era of extreme consumer choice, especially in the world of software. Even pre-AI, there were dozens of good email clients, to-do lists, fitness apps, and analytics tools, all chock-full of useful features at reasonable prices. What is “going faster” going to give us? Even more options, with even more features? Apparently yes. In the past quarter, iOS app store submissions have risen by 84 percent, and Hackernews, “ShowHN” submissions have nearly tripled. We live in an era of software abundance. But as software grows increasingly abundant, attention grows increasingly scarce. Attention was scarce even before AI but it’s going to get worse. Consumers have more choices than ever, and increasingly those choices are becoming undifferentiated as the industry uses AI to produce them. What if we did the opposite? Instead of using your AI surplus to go faster, what if you used it to go deeper? What if, instead of building ten good features, you built two amazing ones? What if, instead of blasting out a dozen landing pages, you poured your attention and care into a home page that knocked someones socks off—one that could not have been built by an AI, because nothing like it could have been found in the training data? What if you doubled-down on performance? On accessibility? On user-experience? On creating a strong personal touch? It would stand out! That matters, arguably, even more than speed. Striking a balance The more I thought about this, the more I recognized it as the same ol’ quality vs quantity debate, where it pays to strike a balance: If we pour all our surplus time into quality, we end up hurting quality by failing to iterate. If we pour all our surplus time into quantity, we end up hurting speed as tech debt accumulates1. But what’s the ideal balance? Is it 90% quality, 10% speed? 50% - 50%? How would you spend your AI surplus? Remember: Slow is smooth, and smooth is fast. ↩ Thanks for reading this post via RSS! Let me know your thoughts by leaving a comment on the original post or sending me an email.

27th Apr 2026 • 1 votes

More in technology

The anti-marketing aspect of the Gemini network

The anti-marketing aspect of the Gemini network And why your niche should stay a niche I like Gemini. Not the Google Chatbot but the network that existed before Google named its product. If you are enough of a geek, you may want to give it a try. Creating a Blog in Gemini:// (brennan.day) Eoin is counting the number of "capsules" on the Gemini network. A capsule is the equivalent of a "website" on the Web or a "hole" on Gopher. It’s a personal space, a bunch of pages. Blogs become "gemlogs". Eoin’s first observation is that the number of active capsules is slowly growing. The network is healthy. But his second observation is really interesting: there’s absolutely no correlation between the number of new capsules in a given month and articles about the Gemini protocol being promoted on the first page of Hacker News. Counting Capsules (spool-five.com) same content but on the Web This is a confirmation of what I’ve benn trying to explain for years: your metrics and web statistics are completely useless. The number of visitors, the number of clicks are worthless if you are not a marketer trying to extract money from a big brand. They don’t mean anything. By the way: you should really avoid Hacker News these days. The front page is heavily manipulated to promote pro-AI stuff and bury everything that might question wether fascism-capitalism is good. Why is Hacker News like that? (drewdevault.com) A Mozilla employee is leaving after 15 years and comes to a similar conclusion. Mozilla is awesome because it has always been abnormal. It is mostly used by abnormal people. This means that hiring "normal managers" who try to make it "normal" and chase "normal" metrics is, of course, a recipe for failure. jr conlin's ink stained banana (blog.unitedheroes.net) I always failed to understand those marketing people who try to be "like others but a bit cheaper". While all the value is being different enough to nurture your own niche. I completely removed statistics from my blog in 2013. At the time, I had a very strong realisation that the blog posts that mattered most, those I was proudest of, and those that prompted people to mail me even years later all had mediocre statistics. How I Learned to Stop Worrying and Love the Web (ploum.net) On the contrary, most of my hit, my "buzz", were quickly forgotten. But, being addicted to statistics, I was unconsciously adapting my writing style to improve those numbers. I was scrolling through social media posts that were highly popular while trying to create some myself. Closing my social media accounts and, instead, procrastinating on Gemini had the opposite effect: making me read other ideas without caring about reactions, about popularity. Jsreed5 made the same observation while he was trying the Nostr protocol. While Nostr’s technicalities may be interesting by themselves, the content on it is similar to the one found of mainstream social networks. And our smolnet Gemini-formatted brains cannot take it anymore! A Geminaut's View of Nostr (jsreed5.org) We really need a simple Gemini hosting provider that would also provide a Web version, to welcome less technical-minded people who still may want to access a quieter, non-commercial, out-of-time virtual space. Lot of people are trying Gemini and find that there’s no content on it, that they can’t have their news and dopamine hit on it. Well, that’s exactly the point. There Is No Content on Gemini (ploum.net) The fact that only a niche minority want to use it is also part of the point. Gemini might no be for you. That’s fine. The modern Web and even the real world (where every device is actively working against me and every human interaction seems to be about AI) is increasingly not for me. So let me have my strange niche space. About the author I’m Ploum, a writer and an engineer. I like to explore how technology impacts society. You can subscribe by email or by rss. I value privacy and never share your adress. I write science-fiction novels in French. For Bikepunk, my new post-apocalyptic-cyclist book, my publisher is looking for contacts in other countries to distribute it in languages other than French. If you can help, contact me!

16 hours ago • 1 votes
Nathaniel at WordCamp Canada

Nathaniel Christopher has a lovely recap of his time at WordCamp Canada. Very cool that the dashboard widget helped connect him to the local community. Hat tip: Anne.

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Introducing The 4-Year Battery Keychain for AirTag

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2 days ago • 1 votes
The classic console corner's CRT changeover

In the corner of the rear Floodgap lab sits a pile of classic game consoles. It used to look like this: Sega Dreamcast all the consoles here only came with NTSC RF output and date from the pre-flat panel TV era. That includes multiple Atari consoles (including the inevitable VCS, here a Darth Vader 2600), several Pong machines — including two Commodore units — with various chipsets, an Intellivision (as the rebadged Tandyvision One, my first) and a Bally Astrocade with lots of upgrades. It seems wrong to use them with a flat panel, and CRTs lag less. Plus, games with a light gun (here the Dreamcast and one of the Pong consoles) often rely on the CRT's rapidly scanning beam to know where they're pointed. So what do you do when the CRT TV goes bad? I should note that this isn't all the old school gaming fun in the house. In the commons next to the pinball machines are an Xbox 360 Slim and a PlayStation 2, and in the home theatre connected to the 3D projector is a PlayStation 3 since it has some stereoscopic titles. These might appear in future articles. But most of the rest are here. I bought this Panasonic Omnivision PV-M2035 from a friend at church in 1999 for $100 [about $200 in 2026 dollars]. He had no use for it, and the top of the plastic shell had been heat-warped by sitting in his car too long, but it worked, still had the remote, and was a suitably cheap TV for my unsuitably cheap studio apartment. I used it for local news and Friends with a set of rabbit ears, VHS movies, and speakers for playing music by connecting a CD player to the single rear input. When I moved to a less cheap 1-bedroom, it came along, and its flat top was flat enough to become a shelf for a DVD player. I got the Dreamcast from Fry's in 2001 after Sega discontinued it and managed to share the composite input between them. That apartment was my crashpad for about a decade before moving to the current orbiting HQ, whereupon I bought a passive-3D flat panel TV and moved the Omnivision to its current location in the back of the house. It shared the RF input between the Inty, and later the Atari 2600, and later still the Astrocade and various Pongs. At any one time there were at least four consoles always connected to it via switches and switchboxes, and I wired up an accessory port for more. plastic was broken and on these TVs that's pretty much the load-bearing part. When it arrived at the mailbox and I unpacked it, I could see the lower half had sandwiched right through the VCR slot, with visible PCB fragments and broken buttons; aside from the tube itself (ironically), the thing was a total loss. The seller nevertheless made good on the refund, to their credit, and I got to schlep it to the recycler. Overall, however, it had occurred to me that there were very few TVs sufficiently contemporary with the M2035 out there, which might be a hint about their general longevity. So, if I was going to be forced to buy a different Panasonic, then it might as well be a more recent one, and it should be one of the "triple play" units (i.e., TV, VCR, DVD) so that I could at least get rid of the external DVD player. Mission: Impossible '88 and '89 DVD sets, where the "in stereo" animation was even burned into the video stream.) not recording and thus impossible to watch many DVDs, for which the Sima CopyMaster was the cheapest solution: it simply blots out that portion of the vertical blank along with the pulses, which also has the side effect of sometimes stripping closed captioning (in the vertical blank as well), though DVDs with proper subtitles are of course unaffected. Later Sima devices could regenerate portions of the vertical blank for better quality, and Macrovision actually sued them over their products in 2005, but later settled. The mixer on the right was purchased literal decades ago at Radio Shack (more specifically a "Video Enhancer Stereo Audio Mixer") that I think we used for a Halloween display exactly once and then forgot about. Here it was used first as a cutoff switch, and second as a way to match the audio volume from the DVD player with the audio volume from the Dreamcast, which was also directly connected to the second rear Y-cable. This TV is mono, so the stereo channels from the audio mixer and the DC get merged using their own Y-connectors (also Radio Shack) before going into the Y-cable to the single line audio input. The video function isn't used here at all; it was just a audio mixer on the shelf I wasn't otherwise using. The DVD player is under the mixer and the CopyMaster, a cheapie Sony special that will only eject discs if it's in the mood or summarily threatened with violence. You already met this system when we adjusted the laser pickup and refurbished its rechargeable battery. you met the Tandyvision One (otherwise identical to the Mattel Intellivision Master Component, and manufactured by them as an OEM) when we installed a composite video modification and a front power-cutoff reset. I later upgraded it with an original Mattel Intellivoice speech synthesizer (Tandy never rebadged these) and a CuttleCart. But you haven't met the Bally on the bottom, officially introduced in 1978 as a game console and simple home computer, sold under various names such as the Bally Professional Arcade seen on early units, later the Bally Computer System badging here, and now collectively referred to under its final incarnation as the Astrocade. These machines were based around a 1.789MHz Z80 (half NTSC colourburst) combined with the same graphics hardware Dave Nutting Associates used for Midway's arcade games Gorf and Wizard of Wor, among others. Unfortunately, much of its theoretical graphics power went unrealized because it only has half the video memory of the arcade units (i.e., 4K) — and that's all the memory it has, so it has to interleave bits in the video memory to store BASIC programs, meaning only game ROMs can take full advantage. Still, that was enough to be solid competition for the likes of the Atari VCS and Fairchild Channel F, and it holds its own well against the slightly later Intellivision. does have is a doozy: the cooling vents are on the underside. These machines are very prone to overheating and can be easily damaged by it, which is why I use two foam struts to keep it off the carpet. The yellow label is for Astrovision, a separate enterprise that had been attempting to develop their own console. The (then) Bally Professional Arcade was selling poorly, though part of this was due to a tardy launch and Bally's weak retail presence, and Bally decided to sell off the consumer products division in 1979. Astrovision, unable to get their unit to market quickly, bought it in 1981 along with a limited license to the Bally name and reintroduced it at Winter CES 1982. Astrovision units are otherwise the same except for the badging and are the most common Astrocades today, though the company became another victim of the 1983 video game crash and went bankrupt shortly afterwards. Simultaneously, an Astrocade derivative merged with Bally's unfinished ZGRASS-100 expansion chassis was reworked into the Datamax UV-1 graphics generator, sold in small numbers until around 1982. the wall warts and power strips, and do a little spot vacuuming with the Roomba. out in spring. Gremlin's Blockade; and a simple calculator and screen paint toy ("Scribbling"). The display is a bit noisier than the Inty/Tandyvision, probably because of the difference in shielding, but still quite good. Videostak Video Game Center, which allegedly could accomodate a VCS, Intellivision or ColecoVision. The front decal is somewhat worn and the woodgrain veneer doesn't match the Vader VCS nearly as well, but it's still a fun-looking setup. Intellivision System Changer which has Atari 2600 hardware in an expansion box for the Intellivision II (useable on the original Inty with modification). It might be fun to explore the reputed irregularities between what is believed to be a VTI clone TIA in the System Changer and the slightly earlier Coleco Expansion Module 1 (and the related Coleco Gemini), and see how they differ in practice. Now for the Pong machines. These attach to the "accessory port" on the input switcher. The current Pong menagerie are mostly MOS 7600-based, MOS' own Pong-on-a-chip: two from Commodore themselves but PAL only using the MOS 7601 (the TV Game 2000K and TV Game 3000H), plus two MOS 7600 (NTSC) systems, a Coleco Telstar Gemini, not to be confused with the Coleco Gemini or Coleco Telstar, and an Allied Leisure Name of the Game II, possibly the earliest use of the chip in NTSC regions. We'll play the Name of the Game II and Telstar Gemini below. These will be consoles for another day, but I also have a boxed Atari Video Pinball, an "honorary" Pong machine though it plays several other games, and a boxed Atari Ultra Pong Doubles, which we had before we got the Tandyvision, but I don't ever recall it working fully and it later failed to power up and got thrown away, so this is a replacement. My least favourite of the Pongs here (I really only picked it up because it was cheap) is a 1977 Magnavox Odyssey 3000. The 3000 is basically an upmarket Odyssey 2000 with proper handheld controllers, but otherwise the same me-too AY-3-8500 Pong-on-a-chip generating the same black-and-white display. Allied Leisure Name of the Game II is a two-player Pong based on the MOS 7600-001. This chip notionally contains three field games (a tennis game, a "goal" game usually billed as either soccer or hockey, and a racquetball game) and a skeet shooter, but the racquetball game can be put into a single player mode by setting it to "four" players and the NotG2's switch triggers this mode in place of the skeet shooter. It was noisy on the other TV and it's noisy here, possibly because it has its own internal RF switchbox, but it plays fine. Coleco Telstar Gemini, an MOS 7600-004 system. This has two "pinball" variants (with flippers and moveable Pong paddles, so it's still a Pong of sorts) and two shooting gallery variants involving shooting a deformed bear sprite. The light gun connector is the same as the Coleco Telstar, so I borrowed the gun from that. sing along with The Offspring. But the output looks crisp through the rear jacks, the sound is proper stereo, and we now have front inputs I can use for something else without rigging a whole bunch of Y-adapters again. Plus, if the Telstar Gemini's gun works, it's all but guaranteed the Dreamcast's does. am likely to play some Video Pinball, and in its box that's easy to move, so that can go on top of the 2600 and the NotG and Telstar Gemini can sit next to it. The old TV is out in the garage and as I have time I'll extract its circuit boards and go over them more thoroughly, since I had a lot of good times with that television and it would be nice to fix. If I do, I'll write it up here, since it's an actual old VCR. Meanwhile, I have some possible projects in mind for the Tandyvision and Astrocade, and maybe some mods to go in the VCS, and you can read about those in future articles too. In the end, with the new TV all set up, the 1980s can live again in my rear office. Or, as my wife likes to point out, they never actually died there either.

2 days ago • 1 votes
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