More from Krzysztof Kowalczyk blog
SumatraPDF is a Windows GUI application for viewing PDF, ePub and comic books written in C++. A common need in GUI programs is a callback. E.g. when a button is clicked we need to call a function with some data identifying which button was clicked. Callback is therefore a combo of function and data and we need to call the function with data as an argument. In programming language lingo, code + data combo is called a closure. C++ has std::function<> and lambdas (i.e. closures). Lambdas convert to std::function<> and capture local variables. Lambdas can be used as callbacks so problems solved? Not for me. I’ve used std::function<> and I’ve used lambdas and what pushed me away from them were crash reports. I’ve implemented crash reporting and it’s been very useful. The problem with lambdas is that they are implemented as compiler-generated functions. They get non-descriptive, auto-generated names. When I look at call stack of a crash I can’t map the auto-generated closure name to a function in my code. It makes it harder to read crash reports. Simplest solution that could possibly work You should know up front that my solution is worse than std::function<> in most ways. It’s not as nice to type as a lambda, it supports a small subset of std::function<> functionality. On the other hand it’s small, fast and I can understand it. One thing you need to know about me is that despite working on SumatraPDF C++ code base for 16 years, I don’t know 80% of C++. I get by thanks to sticking to a small subset that I do understand. I don’t claim I’ve invented this particular method. It seems obvious in retrospect but it did take me 16 years to arrive at it. Implementation of a simple callback in C++ A closure is code + data A closure is conceptually simple. It combines code (function) and data: using func0Ptr = void (*)(void*); struct Func0 { func0Ptr fn; void* data; void Call() { fn(data); } }; There are 2 big problems with this. First is annoying casting. You have to do: struct MyFuncData { }; void MyFunc(void* voidData) { MyFuncData* data = (MyFuncData*)voidData; } auto data = new MyFuncData; auto fn = Func0{(void*)data, MyFunc} Second is lack of type safety: struct MyFuncData {}; void MyOhterFunc(void* voidData) { MyOtherFuncData* data = (MyOtherFuncData*)voidData; } auto data = new MyFuncData; auto fn = Func0{ MyOtherFunc, (void*)data }; We will call MyOtherFunc with data of MyFunc. This will likely crash. The good thing is that pointer types are compatible. The machine instructions to call void Foo(void*) are exactly the same as calling void Foo(FooData*). We can solve the above annoyances with a bit of cleverness in the form of MkFunc0(): template <typename T> Func0 MkFunc0(void (*fn)(T*), T* d) { auto res = Func0{}; res.fn = (func0Ptr)fn; res.userData = (void*)d; return res; } void MyFunc(MyFuncData* data) { } auto data = new MyFuncData; auto fn = MkFunc0(MyFunc, data); We no longer need to cast data from void* in MyFunc. Trying to to create a mis-matched auto fn = MkFunc0(MyFunc, new MyOtherFuncData) will error out. The compiler will notice that fnand data arguments don’t match. We’ll make one improvement: ability to also create closure for functions without any arguments: void MyFuncNoData() { }; Func0 fn = MkFuncVoid(MyFuncNoData); The implementation cleverness: use a special, impossible value of a pointer (-1) to indicate a function without arguments. The full implementation is: using func0Ptr = void (*)(void*); using funcVoidPtr = void (*)(); #define kVoidFunc0 (void*)-1 // the simplest possible function that ties a function and a single argument to it // we get type safety and convenience with mkFunc() struct Func0 { void* fn = nullptr; void* userData = nullptr; Func0() = default; Func0(const Func0& that) { this->fn = that.fn; this->userData = that.userData; } ~Func0() = default; bool IsEmpty() const { return fn == nullptr; } void Call() const { if (!fn) { return; } if (userData == kVoidFunc0) { auto func = (funcVoidPtr)fn; func(); return; } auto func = (func0Ptr)fn; func(userData); } }; template <typename T> Func0 MkFunc0(void (*fn)(T*), T* d) { auto res = Func0{}; res.fn = (func0Ptr)fn; res.userData = (void*)d; return res; } Func0 MkFuncVoid(funcVoidPtr fn) { auto res = Func0{}; res.fn = (void*)fn; res.userData = kVoidFunc0; return res; } Closure with additional caller-provided argument Func0 only addresses a use case of packaging a function and its own data. Most of use cases for callbacks require passing additional arguments. For example a list view control has onItemSelected(int itemIndex) callback. For that we need Func1: template <typename T> struct Func1 { void (*fn)(void*, T) = nullptr; void* userData = nullptr; Func1() = default; ~Func1() = default; bool IsEmpty() const { return fn == nullptr; } void Call(T arg) const { if (fn) { fn(userData, arg); } } }; template <typename T1, typename T2> Func1<T2> MkFunc1(void (*fn)(T1*, T2), T1* d) { auto res = Func1<T2>{}; using fptr = void (*)(void*, T2); res.fn = (fptr)fn; res.userData = (void*)d; return res; } We can now do: struct OnListItemSelectedData { }; void OnListItemSelected(OnListItemChangedData* d, int selectedIdx) { } struct ListView { Func1<int> onListItemSelected; void listItemSelected(int idx) { onListItemSelected.Call(idx); } } auto lv = new ListView; auto data = new OnListItemSelectedData; lv.onListItemSelected = MkFunc1(OnListItemSelected, data) In Func0 the argument must be a pointer because the type is forgotten when we put it in a struct. We rely on the fact that void foo(void*) and void foo(Foo*) are compatible and we can cast the argument and function. But Func1 retains the type of second argument so it can be any type and the right call will happen. We also don’t want to erase the second type to avoid casts when calling it and to serve as documentation. We could write Func2for 2 arguments, Func3 for 3 arguments etc. but I didn’t bother. If I need more than one argument, I can always use struct to pack any number of arguments into a single one. Fringe benefits So is it worth it to use this over std::function<>? For me it does and I’ve refactored SumatraPDF to get rid of most of std::function<> uses in favor of Func0 and Func1. Yes, std::function<> is better in many ways. It’s more flexible. My solution only supports void Foo(), void Foo(T*) and void Foo(T1*, T2). std::function<> supports arbitrary number arguments of any type. Compared to writing a lambda with variable capture, I need to write more code: define a struct for closure data allocate and initialize struct construct Func0 or Func1 delete the data (typically at the end of closure) I decided writing this boilerplate doesn’t bother me. There are fringe benefits of my approach. On MSVC 64-bit std::function<> is 64 bytes. Func0 and Func1 are 16 bytes. Templated code is a highway to bloat. For every unique type, the compiler generates a new class definition on set of methods. Implementation of std::function<> is gigantic compared to Func1 and Func2. Templated code is also a highway to slow compilation. Again, std::function<> is at least order of magnitude more complicated so it’ll take order of magnitude longer to compile. Finally, I understand my implementation. I don’t understand std::function<> implementation. It’s scarier than Freddy Krueger. It’s scarier than Frankenstein’s monster. In fact, I don’t think anyone understands std::function<> including the 3 people who implemented it.
In my note taking application Edna I’ve implemented unorthodox UI feature: in the editor a top left navigation element is only visible when you’re moving the mouse or when mouse is over the element. Here’s UI hidden: Here’s UI visible: The thinking is: when writing, you want max window space dedicated to the editor. When you move mouse, you’re not writing so I can show additional UI. In my case it’s a way to launch note opener or open a starred or recently opened note. Implementation details Here’s how to implement this: the element we show hide has CSS visibility set to hidden. That way the element is not shown but it takes part of layout so we can test if mouse is over it even when it’s not visible. To make the element visible we change the visibility to visible we can register multiple HTML elements for tracking if mouse is over an element. In typical usage we would only we install mousemove handler. In the handler we set isMouseMoving variable and clear it after a second of inactivity using setTimeout for every registered HTML element we check if mouse is over the element Svelte 5 implementation details This can be implemented in any web framework. Here’s how to do it in Svelte 5. We want to use Svelte 5 reactivity so we have: class MouseOverElement { element; isMoving = $state(false); isOver = $state(false); } An element is shown if (isMoving || isOver) == true. To start tracking an element we use registerMuseOverElement(el: HTMLElement) : MouseOverElement function, typically in onMount. Here’s typical usage in a component: let element; let mouseOverElement; onMount(() => { mouseOverElement = registerMuseOverElement(element); }); $effect(() => { if (mouseOverElement) { let shouldShow = mouseOverElement.isMoving || mouseOverElement.isOver; let style = shouldShow ? "visible" : "hidden"; element.style.visibility = style; } }); <div bind:this={element}>...</div> Here’s a full implementation of mouse-track.sveltejs: import { len } from "./util"; class MouseOverElement { /** @type {HTMLElement} */ element; isMoving = $state(false); isOver = $state(false); /** * @param {HTMLElement} el */ constructor(el) { this.element = el; } } /** * @param {MouseEvent} e * @param {HTMLElement} el * @returns {boolean} */ function isMouseOverElement(e, el) { if (!el) { return; } const rect = el.getBoundingClientRect(); let x = e.clientX; let y = e.clientY; return x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom; } /** @type {MouseOverElement[]} */ let registered = []; let timeoutId; /** * @param {MouseEvent} e */ function onMouseMove(e) { clearTimeout(timeoutId); timeoutId = setTimeout(() => { for (let moe of registered) { moe.isMoving = false; } }, 1000); for (let moe of registered) { let el = moe.element; moe.isMoving = true; moe.isOver = isMouseOverElement(e, el); } } let didRegister; /** * @param {HTMLElement} el * @returns {MouseOverElement} */ export function registerMuseOverElement(el) { if (!didRegister) { document.addEventListener("mousemove", onMouseMove); didRegister = true; } let res = new MouseOverElement(el); registered.push(res); return res; } /** * @param {HTMLElement} el */ export function unregisterMouseOverElement(el) { let n = registered.length; for (let i = 0; i < n; i++) { if (registered[i].element != el) { continue; } registered.splice(i, 1); if (len(registered) == 0) { document.removeEventListener("mousemove", onMouseMove); didRegister = null; } return; } }
How AI beat me at code optimization game. When I started writing this article I did not expect AI to beat me at optimizing JavaScript code. But it did. I’m really passionate about optimizing JavaScript. Some say it’s a mental illness but I like my code to go balls to the wall fast. I feel the need. The need for speed. Optimizing code often requires tedious refactoring. Can we delegate the tedious parts to AI? Can I just have ideas and get AI to be my programming slave? Let’s find out. Optimizing Unicode range lookup with AI In my experiment I used Cursor with Claude 3.5 Sonnet model. I assume it could be done with other tools / models. I was browsing pdf.js code and saw this function: const UnicodeRanges = [ [0x0000, 0x007f], // 0 - Basic Latin ... omited [0x0250, 0x02af, 0x1d00, 0x1d7f, 0x1d80, 0x1dbf], // 4 - IPA Extensions - Phonetic Extensions - Phonetic Extensions Supplement ... omited ]; function getUnicodeRangeFor(value, lastPosition = -1) { // TODO: create a map range => position, sort the ranges and cache it. // Then we can make a binary search for finding a range for a given unicode. if (lastPosition !== -1) { const range = UnicodeRanges[lastPosition]; for (let i = 0, ii = range.length; i < ii; i += 2) { if (value >= range[i] && value <= range[i + 1]) { return lastPosition; } } } for (let i = 0, ii = UnicodeRanges.length; i < ii; i++) { const range = UnicodeRanges[i]; for (let j = 0, jj = range.length; j < jj; j += 2) { if (value >= range[j] && value <= range[j + 1]) { return i; } } } return -1; } This is a simple function: given Unicode character it returns Unicode range (number 0 ... UnicodeRanges.length - 1). The number is cleverly encoded implicitly as array index. The code already has a TODO about a potential optimization: sort UnicodeRanges and do binary search. There’s a minor difficulty: some Unicode ranges have multiple intervals, so we have to change the UnicodeRanges to explicitly include the range as 3rd element: const UnicodeRanges = [ [0x0000, 0x007f, 0], // 0 - Basic Latin [0x0250, 0x02af, 4], // 4 - IPA Extensions - Phonetic Extensions - Phonetic Extensions Supplement [0x1d00, 0x1d7f, 4], // 4 - IPA Extensions - Phonetic Extensions - Phonetic Extensions Supplement ... omitted ]; Then sort it and change the implementation of getUnicodeRangeFor(). Re-writing UnicodeRanges is simple but tedious and I don’t feel like doing it. Can AI do such change for us? Changing representation I’ve selected the whole of UnicodeRanges, added to chat with Ctrl + Shift + L and commanded: Change representation of UnicodeRanges array where each entry is 3 elements: [start, end, rangeNo]; preserve comments; if rangeNo has multiple ranges, split into separate entries Cursor responded with: const UnicodeRanges = [ [0x0000, 0x007f, 0], // 0 - Basic Latin [0x0080, 0x00ff, 1], // 1 - Latin-1 Supplement ... omitted ]; There was an issue: it only did part of the array. So I commanded: don’t be lazy, finish the whole UnicodeRanges array It did but the result was too long so I had to click Continue button. It worked and the generated code seems to be correct so I applied it. For binary search, the array must be sorted, so I commanded: Sort the array by first element It did, the result looked correct so I accepted the change. Hmm, I can get used to having a programming slave. Updating the code to implement binary search I copied getUnicodeRangeFor to chat and commanded: change the implementation to use binary search over UnicodeRanges array It gave me: function getUnicodeRangeFor(value, lastPosition = -1) { // Check the last position first if (lastPosition !== -1) { const range = UnicodeRanges[lastPosition]; if (value >= range[0] && value <= range[1]) { return lastPosition; } } // Binary search let left = 0; let right = UnicodeRanges.length - 1; while (left <= right) { const mid = Math.floor((left + right) / 2); const range = UnicodeRanges[mid]; if (value < range[0]) { right = mid - 1; } else if (value > range[1]) { left = mid + 1; } else { return range[2]; // Return the range index } } return -1; // Not found } It looks correct so I accepted it. We achieved the goal: replaced linear search with binary search using cheap AI labor. But I want more. More speed. Changing array of arrays to flat array A more efficient representation of the ranges would be a flat array: const UnicodeRanges = [ 0x0000, 0x007f, 0, // 0 - Basic Latin 0x0080, 0x00ff, 1, // 1 - Latin-1 Supplement ]; Let’s see if our AI slave can do it: change the whole UnicodeRanges array to flat array, preserve comments, don’t be lazy and do all of it I pre-emptively command the AI to convert the whole array. It did it. Now is the time to update getUnicodeRangeFor(). It’s a simple change I could do myself: now we just multiply index * 3 to get range definition. But I kind of like commanding the AI so I did it again: update getUnicodeRangeFor for new flat array representations of UnicodeRanges It gave me: function getUnicodeRangeFor(value, lastPosition = -1) { // Check the last position first if (lastPosition !== -1) { const index = lastPosition * 3; if (value >= UnicodeRanges[index] && value <= UnicodeRanges[index + 1]) { return UnicodeRanges[index + 2]; } } // Binary search let left = 0; let right = UnicodeRanges.length / 3 - 1; while (left <= right) { const mid = Math.floor((left + right) / 2); const index = mid * 3; const rangeStart = UnicodeRanges[index]; const rangeEnd = UnicodeRanges[index + 1]; if (value < rangeStart) { right = mid - 1; } else if (value > rangeEnd) { left = mid + 1; } else { return UnicodeRanges[index + 2]; // Return the range index } } return -1; // Not found } It does seem correct, but let’s do one more tweak: move binary search code to its own function And it worked: function binarySearchUnicodeRange(value) { let left = 0; let right = UnicodeRanges.length / 3 - 1; while (left <= right) { const mid = Math.floor((left + right) / 2); const index = mid * 3; const rangeStart = UnicodeRanges[index]; const rangeEnd = UnicodeRanges[index + 1]; if (value < rangeStart) { right = mid - 1; } else if (value > rangeEnd) { left = mid + 1; } else { return UnicodeRanges[index + 2]; // Return the range index } } return -1; // Not found } function getUnicodeRangeFor(value, lastPosition = -1) { // Check the last position first if (lastPosition !== -1) { const index = lastPosition * 3; if (value >= UnicodeRanges[index] && value <= UnicodeRanges[index + 1]) { return UnicodeRanges[index + 2]; } } // Perform binary search return binarySearchUnicodeRange(value); } Inlining some of the binary search It’s good but we haven’t yet reached the levels of insanity I’ve hinted at. UnicodeRanges is a fixed array. We could “unroll” the binary search into code. It would be very painful to do manually. I would have to write custom code generator to ensure it’s correct but maybe AI can do it for us? unroll first 3 levels of binarySearchUnicodeRange To my surprise, it worked. AI understood what I wanted and gave me this: function getUnicodeRangeFor(value, lastPosition = -1) { ... omited const length = UnicodeRanges.length / 3; let mid = Math.floor(length / 2) * 3; if (value < UnicodeRanges[mid]) { mid = Math.floor(mid / 2); if (value < UnicodeRanges[mid]) { mid = Math.floor(mid / 2); } else if (value > UnicodeRanges[mid + 1]) { mid = mid + Math.floor(mid / 2); } else { return UnicodeRanges[mid + 2]; } } else if (value > UnicodeRanges[mid + 1]) { mid = mid + Math.floor(mid / 2); if (value < UnicodeRanges[mid]) { mid = mid - Math.floor(mid / 4); } else if (value > UnicodeRanges[mid + 1]) { mid = mid + Math.floor(mid / 4); } else { return UnicodeRanges[mid + 2]; } } else { return UnicodeRanges[mid + 2]; } ... omited } Can we do even better? unroll the values of UnicodeRanges[mid] etc. and replace with constants Holly cow, it worked: function getUnicodeRangeFor(value, lastPosition = -1) { // Check the last position first if (lastPosition !== -1) { const index = lastPosition * 3; if (value >= UnicodeRanges[index] && value <= UnicodeRanges[index + 1]) { return UnicodeRanges[index + 2]; } } // Unrolled binary search with constants if (value < 0x4E00) { // CJK Unified Ideographs start if (value < 0x0530) { // Armenian start if (value < 0x0250) { // IPA Extensions start if (value < 0x0100) { // Latin Extended-A start if (value < 0x0080) { // Latin-1 Supplement start return 0; // Basic Latin } return 1; // Latin-1 Supplement } if (value < 0x0180) { return 2; // Latin Extended-A } return 3; // Latin Extended-B } if (value < 0x0300) { // Combining Diacritical Marks start if (value < 0x02B0) { // Spacing Modifier Letters start return 4; // IPA Extensions } return 5; // Spacing Modifier Letters } if (value < 0x0370) { // Greek and Coptic start return 6; // Combining Diacritical Marks } if (value < 0x0400) { // Cyrillic start return 7; // Greek and Coptic } return 9; // Cyrillic } // Continue with binary search for remaining ranges let left = 10; // Index of Armenian in UnicodeRanges let right = 102; // Index of CJK Unified Ideographs in UnicodeRanges while (left <= right) { const mid = Math.floor((left + right) / 2) * 3; if (value < UnicodeRanges[mid]) { right = Math.floor(mid / 3) - 1; } else if (value > UnicodeRanges[mid + 1]) { left = Math.floor(mid / 3) + 1; } else { return UnicodeRanges[mid + 2]; } } } else { // Binary search for ranges after CJK Unified Ideographs let left = 103; // Index after CJK Unified Ideographs in UnicodeRanges let right = UnicodeRanges.length / 3 - 1; while (left <= right) { const mid = Math.floor((left + right) / 2) * 3; if (value < UnicodeRanges[mid]) { right = Math.floor(mid / 3) - 1; } else if (value > UnicodeRanges[mid + 1]) { left = Math.floor(mid / 3) + 1; } else { return UnicodeRanges[mid + 2]; } } } return -1; // Not found } Is it correct? I have no idea. Would be easy to write a test that uses UnicodeRanges as source of truth and tests getUnicodeRangeFor() for every possible value. Can I just ask AI to do it faster? So far I micro-managed the AI coder. I was telling it exactly what kind of change I wanted and commanded AI until it did what I wanted. A good boss delegates. Good boss tells the worker the high level goal and leaves implementation detail to the worker. Let’s start from scratch and command AI thusly: could you make a faster implementation of getUnicodeRangeFor()? You can change the representation of UnicodeRanges to achieve that goal Holly cow again. The AI figured out the binary search: const UnicodeRanges = [ { start: 0x0000, end: 0x007f, index: 0 }, // Basic Latin { start: 0x0080, end: 0x00ff, index: 1 }, // Latin-1 Supplement { start: 0x0100, end: 0x017f, index: 2 }, // Latin Extended-A // ... (other ranges) { start: 0x1f000, end: 0x1f09f, index: 122 }, // Domino Tiles - Mahjong Tiles ].sort((a, b) => a.start - b.start); function getUnicodeRangeFor(value, lastPosition = -1) { if (lastPosition !== -1) { const range = UnicodeRanges[lastPosition]; if (value >= range.start && value <= range.end) { return range.index; } } let left = 0; let right = UnicodeRanges.length - 1; while (left <= right) { const mid = Math.floor((left + right) / 2); const range = UnicodeRanges[mid]; if (value >= range.start && value <= range.end) { return range.index; } if (value < range.start) { right = mid - 1; } else { left = mid + 1; } } return -1; } The object {start, end, index} is less efficient than my flat array representation and it didn’t unroll the binary search but the core idea of binary search is there. But just for kicks, maybe there’s more: can you make it even more efficient? It did something slightly different, but really the same. I’m afraid no bonus this quarter. Ok, one last try: but could you go all out and use every possible implementation trick you know to optkmize getUnicodeRangeFor and UnicodeRanges representation? Fuck me, I have no idea if the generated code is correct but it does seem it would be faster than the non-unrolled binary search I came up with earlier: // Preprocess UnicodeRanges into a more efficient structure const BUCKET_SIZE = 256; const MAX_UNICODE = 0x10FFFF; const buckets = new Uint16Array(Math.ceil((MAX_UNICODE + 1) / BUCKET_SIZE)); const ranges = []; UnicodeRanges.forEach((range, index) => { for (let i = 0; i < range.length; i += 2) { const start = range[i]; const end = range[i + 1]; ranges.push({ start, end, index }); const startBucket = start >>> 8; const endBucket = end >>> 8; for (let j = startBucket; j <= endBucket; j++) { buckets[j] |= (1 << (index & 15)); } } }); ranges.sort((a, b) => a.start - b.start); // Create a compact representation of ranges const compactRanges = new Uint32Array(ranges.length * 3); ranges.forEach((range, i) => { compactRanges[i * 3] = range.start; compactRanges[i * 3 + 1] = range.end; compactRanges[i * 3 + 2] = range.index; }); function getUnicodeRangeFor(value, lastPosition = -1) { if (value > MAX_UNICODE) return -1; // Check last position first if (lastPosition !== -1) { const start = compactRanges[lastPosition * 3]; const end = compactRanges[lastPosition * 3 + 1]; if (value >= start && value <= end) { return compactRanges[lastPosition * 3 + 2]; } } // Quick check using buckets const bucket = buckets[value >>> 8]; if (bucket === 0) return -1; // Binary search within the relevant ranges let left = 0; let right = compactRanges.length / 3 - 1; while (left <= right) { const mid = (left + right) >>> 1; const start = compactRanges[mid * 3]; const end = compactRanges[mid * 3 + 1]; if (value < start) { right = mid - 1; } else if (value > end) { left = mid + 1; } else { return compactRanges[mid * 3 + 2]; } } return -1; } In retrospect, using Uint32Array for UnicodeRanges array was a no-brainer. It’s more compact in memory, the values will probably be compared as integers, not floats. Should be faster to scan than array of floats. The buckets are not necessary. They seems to be for quick “doesn’t exist check” which is not important. I believe most lookups are for values that exist. I’m humbled that just asking for super duper optimization made AI produce something I didn’t think of. More optimization ideas I can’t help myself. Those are ideas I didn’t ask AI to implement. UnicodeRanges is small. A linear search of compact Uint32Array representation where we just have (start, end) values for each range would be faster than binary search due to cache lines. We could start the search in the middle of array and scan half the data going forward or backwards. We could also store ranges smaller than 0x10000 in Uint16Array and larger in Uint32Array. And do linear search starting in the middle. Since the values are smaller than 256, we could encode the first 0xffff values in 64kB as Uint8Array and the rest as Uint32Array. That would probably be the fastest on average, because I believe most lookups are for Unicode chars smaller than 0xffff. Finally, we could calculate the the frequency of each range in representative sample of PDF documents, check the ranges based on that frequency, fully unrolled into code, without any tables. Conclusions AI is a promising way to do tedious code refactoring. If I didn’t have the AI, I would have to write a program to e.g. convert UnicodeRanges to a flat representation. It’s simple and therefore doable but certainly would take longer than few minutes it took me to command AI. The final unrolling of getUnicodeRangeFor() would probably never happen. It would require writing a sophisticated code generator which would be a big project by itself. AI can generate buggy code so it needs to be carefully reviewed. The unrolled binary search could not be verified by review, it would need a test. But hey, I could command my AI sidekick to write the test for me. There was this idea of organizing programming teams into master programmer and coding grunts. The job of master programmer, the thinking was, to generate high level ideas and having coding grunts implement them. Turns out that we can’t organize people that way but now we can use AI to be our coding grunt. Prompt engineering is a thing. I wasted a bunch of time doing incremental improvements. I should have started by asking for super-duper optimization. Productivity gains is real. The whole thing took me about an hour. For this particular task easily 2x compared to not using cheap AI labor. Imagine you’re running a software business and instead of spending 2 months on a task, you only spend 1 month. I’ll be using more AI for coding in the future.
Notion-like table of contents in JavaScript Long web pages benefit from having a table of contents. Especially technical, reference documentation. As a reader you want a way to quickly navigate to a specific part of the documentation. This article describes how I implemented table of contents for documentation page for my Edna note taking application. Took only few hours. Here’s full code. A good toc A good table of contents is: always available unobtrusive Table of contents cannot be always visible. Space is always at premium and should be used for the core functionality of a web page. For a documentation page the core is documentation text so space should be used to show documentation. But it should always be available in some compact form. I noticed that Notion implemented toc in a nice way. Since great artists steal, I decided to implement similar behavior for Edna’s documentation When hidden, we show mini toc i.e. for each toc entry we have a gray rectangle. A block rectangle indicates current position in the document: It’s small and unobtrusive. When you hover mouse over that area we show the actual toc: Clicking on a title goes to that part of the page. Implementing table of contents My implementation can be added to any page. Grabbing toc elements I assume h1 to h6 elements mark table of contents entries. I use their text as text of the entry. After page loads I build the HTML for the toc. I grab all headers elements: function getAllHeaders() { return Array.from(document.querySelectorAll("h1, h2, h3, h4, h5, h6")); } Each toc entry is represented by: class TocItem { text = ""; hLevel = 0; nesting = 0; element; } text we show to the user. hLevel is 1 … 6 for h1 … h6. nesting is like hLevel but sanitized. We use it to indent text in toc, to show tree structure of the content. element is the actual HTML element. We remember it so that we can scroll to that element with JavaScript. I create array of TocItem for each header element on the page: function buildTocItems() { let allHdrs = getAllHeaders(); let res = []; for (let el of allHdrs) { /** @type {string} */ let text = el.innerText.trim(); text = removeHash(text); text = text.trim(); let hLevel = parseInt(el.tagName[1]); let h = new TocItem(); h.text = text; h.hLevel = hLevel; h.nesting = 0; h.element = el; res.push(h); } return res; } function removeHash(str) { return str.replace(/#$/, ""); } Generate toc HTML Toc wrapper Here’s the high-level structure: .toc-wrapper has 2 children: .toc-mini, always visible, shows overview of the toc .toc-list hidden by default, shown on hover over .toc-wrapper Wrapper is always shown on the right upper corner using fixed position: .toc-wrapper { position: fixed; top: 1rem; right: 1rem; z-index: 50; } You can adjust top and right for your needs. When toc is too long to fully shown on screen, we must make it scrollable. But also default scrollbars in Chrome are large so we make them smaller and less intrusive: .toc-wrapper { position: fixed; top: 1rem; right: 1rem; z-index: 50; } When user hovers over .toc-wrapper, we switch display from .toc-mini to .toc-list: .toc-wrapper:hover > .toc-mini { display: none; } .toc-wrapper:hover > .toc-list { display: flex; } Generate mini toc We want to generate the following HTML: <div class="toc-mini"> <div class="toc-item-mini toc-light">▃</div> ... repeat for every TocItem </div> ▃ is a Unicode characters that is a filled rectangle of the bottom 30% of the character. We use a very small font becuase it’s only a compact navigation heler. .toc-light is gray color. By removing this class we make it default black which marks current position in the document. .toc-mini { display: flex; flex-direction: column; font-size: 6pt; cursor: pointer; } .toc-light { color: lightgray; } Generating HTML in vanilla JavaScript is not great, but it works for small things: function genTocMini(items) { let tmp = ""; let t = `<div class="toc-item-mini toc-light">▃</div>`; for (let i = 0; i < items.length; i++) { tmp += t; } return `<div class="toc-mini">` + tmp + `</div>`; } items is an array of TocItem we get from buildTocItems(). We mark the items with toc-item-mini class so that we can query them all easily. Generate toc list Table of contents list is only slightly more complicated: <div class="toc-list"> <div title="{title}" class="toc-item toc-trunc {ind}" onclick=tocGoTo({n})>{text}</div> ... repeat for every TocItem </div> {ind} is name of the indent class, like: .toc-ind-1 { padding-left: 4px; } tocGoTo(n) is a function that scroll the page to show n-th TocItem.element at the top. function genTocList(items) { let tmp = ""; let t = `<div title="{title}" class="toc-item toc-trunc {ind}" onclick=tocGoTo({n})>{text}</div>`; let n = 0; for (let h of items) { let s = t; s = s.replace("{n}", n); let ind = "toc-ind-" + h.nesting; s = s.replace("{ind}", ind); s = s.replace("{text}", h.text); s = s.replace("{title}", h.text); tmp += s; n++; } return `<div class="toc-list">` + tmp + `</div>`; } .toc-trunc is for limiting the width of toc and gracefully truncating it: .toc-trunc { max-width: 32ch; min-width: 12ch; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; } Putting it all together Here’s the code that runs at page load, generates HTML and appends it to the page: function genToc() { tocItems = buildTocItems(); fixNesting(tocItems); const container = document.createElement("div"); container.className = "toc-wrapper"; let s = genTocMini(tocItems); let s2 = genTocList(tocItems); container.innerHTML = s + s2; document.body.appendChild(container); } Navigating Showing / hiding toc list is done in CSS. When user clicks toc item, we need to show it at the top of page: let tocItems = []; function tocGoTo(n) { let el = tocItems[n].element; let y = el.getBoundingClientRect().top + window.scrollY; let offY = 12; y -= offY; window.scrollTo({ top: y, }); } We remembered HTML element in TocItem.element so all we need to is to scroll to it to show it at the top of page. You can adjust offY e.g. if you show a navigation bar at the top that overlays the content, you want to make offY at least the height of navigation bar. Updating toc mini to reflect current position When user scrolls the page we want to reflect that in toc mini by changing the color of corresponding rectangle from gray to black. On scroll event we calculate which visible TocItem.element is closest to the top of window. function updateClosestToc() { let closestIdx = -1; let closestDistance = Infinity; for (let i = 0; i < tocItems.length; i++) { let tocItem = tocItems[i]; const rect = tocItem.element.getBoundingClientRect(); const distanceFromTop = Math.abs(rect.top); if ( distanceFromTop < closestDistance && rect.bottom > 0 && rect.top < window.innerHeight ) { closestDistance = distanceFromTop; closestIdx = i; } } if (closestIdx >= 0) { console.log("Closest element:", closestIdx); let els = document.querySelectorAll(".toc-item-mini"); let cls = "toc-light"; for (let i = 0; i < els.length; i++) { let el = els[i]; if (i == closestIdx) { el.classList.remove(cls); } else { el.classList.add(cls); } } } } window.addEventListener("scroll", updateClosestToc); All together now After page loads I run: genToc(); updateClosestToc(); Which I achieve by including this in HTML: <script src="/help.js" defer></script> </body> Possible improvements Software is never finished. Software can always be improved. I have 2 ideas for further improvements. Always visible when enough space Most of the time my browser window uses half of 13 to 15 inch screen. I’m aggravated when websites don’t work well at that size. At that size there’s not enough space to always show toc. But if the user chooses a wider browser window, it makes sense to use available space and always show table of contents. Keyboard navigation It would be nice to navigate table of contents with keyboard, in addition to mouse. For example: t would show table of contents Esc would dismiss it up / down arrows would navigate toc tree Enter would navigate to selected part and dismiss toc
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In the past few years, social media use has gained a bad reputation. More or less everyone is now aware that TikTok is ruining your attention span, and Twitter is radicalizing you into extreme ideologies. But, despite its enormous popularity amongst technology enthusiasts, there’s not a lot of attention given to Discord. I personally have been using Discord so much for so long that the majority of my social circle is made of people I met through the platform. I even spent two years of my life helping run the infrastructure behind the most popular Bot available on Discord. In this article, I will try to give my perspective on Discord, why I think it is harmful, and what can we do about it. appshunter.io A tale of two book clubs To explain my point of view about Discord, I will compare the experience between joining a real-life book-club, and one that communicates exclusively through Discord. This example is about books, but the same issues would apply if it was a community talking about investing, knitting, or collecting stamps. As Marshall McLuhan showed last century, examining media should be done independently of their content. In the first scenario, we have Bob. Bob enjoys reading books, which is generally a solitary hobby. To break this solitude, Bob decides to join a book club. This book club reunites twice a month in a library where they talk about a new book each time. In the second scenario, we have Alice. Alice also likes books. Alice also wants to meet fellow book lovers. Being a nerd, Alice decides to join a Discord server. This server does not have fixed meeting times. Most users simply use the text channels to talk about what they are reading anytime during the day. Crumbs of Belongingness In Bob’s book club, a session typically lasts an hour. First, the librarian takes some time to welcome everyone and introduce newcomers. After, that each club member talks about the book they were expected to read. They can talk about what they liked and disliked, how the book made them feel, and the chapters they found particularly noteworthy. Once each member had the time to talk about the book, they vote on the book they are going to read for the next date. After the session is concluded, some members move to the nearest coffeehouse to keep talking. During this session of one hour, Bob spent around one hour socializing. The need for belongingness that drove Bob to join this book club is fully met. On Alice’s side, the server is running 24/7. When she opens the app, even if there are sometimes more than 4000 members of her virtual book club online, most of the time, nobody is talking. If she was to spend an entire hour staring at the server she might witness a dozen or so messages. Those messages may be part of small conversations in which Alice can take part. Sadly, most of the time they will be simple uploads of memes, conversations about books she hasn’t read, or messages that do not convey enough meaning to start a conversation. In one hour of constant Discord use, Alice’s need for socializing has not been met. Susan Q Yin The shop is closed Even if Bob’s library is open every day, the book club is only open for a total of two hours a month. It is enough for Bob. Since the book club fulfills his need, he doesn’t want it to be around for longer. He has not even entertained the thought of joining a second book club, because too many meetings would be overwhelming. For Alice, Discord is always available. No matter if she is at home or away, it is always somewhere in her phone or taskbar. At any moment of the day, she might notice a red circle above the icon. It tells her there are unread messages on Discord. When she notices that, she instinctively stops her current task and opens the app to spend a few minutes checking her messages. Most of the time those messages do not lead to a meaningful conversation. Reading a few messages isn’t enough to meet her need for socialization. So, after having scrolled through the messages, she goes back to waiting for the next notification. Each time she interrupts her current task to check Discord, getting back into the flow can take several minutes or not happen at all. This can easily happen dozens of times a day and cost Alice hundreds of hours each month. Book hopping When Bob gets home, the club only requires him to read the next book. He may also choose to read two books at the same time, one for the book club and one from his personal backlog. But, if he were to keep his efforts to a strict minimum, he would still have things to talk about in the next session. Alice wants to be able to talk with other users about the books they are reading. So she starts reading the books that are trending and get mentionned often. The issue is, Discord’s conversation are instantaneous, and instantaneity compresses time. A book isn’t going to stay popular and relevant for two whole weeks, if it manages to be the thing people talk about for two whole days, it’s already great. Alice might try to purchase and read two to three books a week to keep up with the server rythm. Even if books are not terribly expensive, this can turn a 20 $/month hobby into a 200 $/month hobby. In addition to that, if reading a book takes Alice on average 10 hours, reading 3 books a week would be like adding a part-time job to her schedule. All this, while being constantly interrupted by the need to check if new conversations have been posted to the server. visnu deva Quitting Discord If you are in Alice’s situation, the solution is quite simple: use Discord less, ideally not at all. On my side, I’ve left every server that is not relevant to my current work. I blocked discord.com from the DNS of my coding computer (using NextDNS) and uninstalled the app from my phone. This makes the platform only usable as a direct messaging app, exclusively from my gaming device, which I cannot carry with me. I think many people realize the addictive nature of Discord, yet keep using the application all the time. One common objection to quitting the platform, is that there’s a need for an alternative: maybe we should go back to forums, or IRC, or use Matrix, etc… I don’t think any alternative internet chat platform can solve the problem. The real problem is that we want to be able to talk to people without leaving home, at any time, without any inconvenience. But what we should do is exactly that, leave home and join a real book club, one that is not open 24/7, and one where the members take the time to listen to each other. In the software community, we have also been convinced that every one of our projects needs to be on Discord. Every game needs a server, open-source projects offer support on Discord, and a bunch of AI startups even use it as their main user interface. I even made a server for Dice’n Goblins. I don’t think it’s really that useful. I’m not even sure it’s that convenient. Popular games are not popular because they have big servers, they have big servers because they are popular. Successful open-source projects often don’t even have a server.