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I like to think that I write code deliberately. I’m an admittedly slow developer, and I want to believe I do so on purpose. I want to know as much as I can about the context of what it is that I'm automating. I also use a limited set of tools. I used old computers for a long time, both out of an environmental mindset, but also because a slower computer quickly makes it obvious when something scales poorly.1 The idea is to seek friction, and harness it as an early signal that whatever I’m doing may need to be tweaked, readjusted. I find this friction, and even frustration in general to also be useful around learning approaches.2 In opposition to the way I'd like to do things, everything about the tech industry is oriented towards elevated productivity, accelerated growth, and "easy" solutions to whole families of problems. I feel that maybe we should teach people to program the way they teach martial arts, like only in the most desperate situations when all else failed should you resort to automating something. I don’t quite know if I’m just old and grumpy, seeing industry trends fly by me at a pace I don’t follow, or whether there’s really something to it, but I thought I’d take a walk through a set of ideas and concepts that motivate my stance. This blog post has a lot of ground to cover. I'll first start with some fundamental properties of systems and how overload propagates through various bottlenecks. Then I'll go over some high-level pressures that are shared by most organizations and force trade-offs down their structure. These two aspects—load propagation and pervasive trade-offs—create the need for compensatory actions, of which we'll discuss some limits. This, finally, will be tied back to friction and ways to listen to it, because it's one of the things that underpins adaptation and keeps systems running. Optimizing While Leaving Pressures in Place Optimizing a frictional path without revising the system’s conditions and pressures tends to not actually improve the system. Instead, what you’re likely to do is surface brittleness in all the areas that are now exposed to the new system demands. Whether a bottleneck was invisible or well monitored, and regardless of scale, it offered an implicit form of protection that was likely taken for granted. For a small scale example, imagine you run a small bit of software on a server, talking to a database. If you suddenly get a lot of visits, simply autoscaling the web front-end will likely leave the database unprotected and sensitive to tipping over (well, usually after having grown the connection pool, raised the connection limit, vertically scaled the servers, and so on). None of this will let you serve heavy traffic at a reasonable price until you rework your caching and data distribution strategy. Building for orders of magnitude more traffic than usual requires changing some fundamental aspects of your solution. Similar patterns can be seen at a larger scale. An interesting case was the Clarkesworld magazine; as LLMs made it possible to produce slop at a faster rate than previously normal, an inherent bottleneck in authorship ("writing a book takes significant time and effort") was removed, leading to so much garbage that the magazine had to stop taking in submissions. They eventually ended up bearing the cost of creating a sort of imperfect queuing "spam filter" for submissions in order to accept them again. They don't necessarily publish more stories than before, they still aim to publish the good human-written stuff, there's just more costly garbage flowing through the system.3 A similar case to look for is how doctors in the US started using generative AI to fight insurance claim denials. Of course, insurers are now expected to adopt the same technology to counteract this effect. A general issue at play here is that the private insurance system's objectives and priorities are in conflict with those of the doctors and patients. Without realigning them, most of what we can expect is an increase in costs and technological means to get the same results out of it. People who don’t or can’t use the new tools are going to be left behind. The optimization's benefit is temporary, limited, and ultimately lost in the overall system, which has grown more complex and possibly less accessible.4 I think LLMs are top of mind for people because they feel like a shift in how you automate. The common perspective is that machines are good at repetitive, predictable, mechanical tasks, and that solutions always suffered when it came to the fuzzy, unpredictable, and changing human-adjacent elements. LLMs look exactly the opposite of that: the computers can't do math very well anymore, but they seem to hold conversations and read intent much better. They therefore look like a huge opportunity to automate more of the human element and optimize it away, following well-established pressures and patterns. Alternatively, they seemingly increase the potential for new tools that could be created and support people in areas where none existed before. The issues I'm discussing here clearly apply to AI, Machine Learning, and particularly LLMs. But they also are not specific to them. People who love the solution more than they appreciate the problem risk delivering clumsy integrations that aren’t really fit for purpose. This is why it feels like companies are wedging more AI in our face; that's what the investors wanted in order to signal innovativeness, or because the engineers really wanted to build cool shit, rather than solving the problems the users wanted or needed solved. The challenges around automation were always there from their earliest days and keep being in play now. They remain similar without regards to the type of automation or optimization being put in place, particularly if the system around them does not reorganize itself. The canonical example here is what happens when an organization looms so large that people can't understand what is going on. The standard playbook around this is to start driving purely by metrics, which end up compressing away rich phenomena. Doing so faster, whether it is by gathering more data (even if we already had too much) or by summarizing harder via a LLM likely won't help run things better. Summaries, like metrics, are lossy compression. They're also not that different from management by PowerPoint slides, which we've seen cause problems in the space program, as highlighted by the Columbia report: As information gets passed up an organization hierarchy, from people who do analysis to mid-level managers to high-level leadership, key explanations and supporting information is filtered out. In this context, it is easy to understand how a senior manager might read this PowerPoint slide and not realize that it addresses a life-threatening situation. At many points during its investigation, the Board was surprised to receive similar presentation slides from NASA officials in place of technical reports. The Board views the endemic use of PowerPoint briefing slides instead of technical papers as an illustration of the problematic methods of technical communication at NASA. There is no reason to think that overly aggressive summarization via PowerPoint, LLM, or metrics would not all end similarly. If your decision-making layer cannot deal with the amount of information required to centrally make informed decisions, there may be a point where the solution is to change the system's structure (and decentralize, which has its own pitfalls) rather than to optimize the existing paths without question.5 Every actor, component, or communication channel in a system has inherent limits. Any part that suddenly becomes faster or more productive without feedback shifts greater burdens onto other parts. These other parts must adapt, adjust, pass on the cost, or stop meeting expectations. Eliminating friction from one part of the system sometimes just shifts it around. System problems tend to remain system problems regardless of how much you optimize isolated portions of them. Pressures and Propagation How can we know what is worth optimizing, and what is changing at a more structural level?6 It helps to have an idea of where the pressures that create goal conflicts might come from, since they eventually lead to adaptations. Systems tend to continually be stretched to the limit of their capacity, and any improvement is instantly leveraged to accelerate the pace of existing activities. This is usually where online people say things like "the root cause is capitalism"7—you shouldn't expect local solutions to fix systemic problems in the long term. The moment other players dynamically reduce their margins of maneuver to gain efficiency, you become relatively less competitive. You can think of how we could all formally prove software to be safe before shipping it, but instead we’ll compromise by using less formal methods like type analysis, tests, or feature flags to deliver acceptable products at much lower costs—both financial and cognitive. Be late to the market and you suffer, so there's a constant drive to ship faster and course-correct often. People more hopeful or trusting of a system try to create and apply counteracting forces to maintain safe operating margins. This tends to be done through changing incentives, creating regulatory bodies, and implementing better control and reporting mechanisms. This is often the approach you'll see taken around the nuclear industry, the FAA and the aviation industry, and so on. However, there are also known patterns (such as regulatory capture) that tend to erode these mechanisms, and even within each of these industries, surprises and adaptations are still a regular occurrence. Ultimately, the effects of any technological change are rather unpredictable. Designing for systems where experts operate demands constantly revisiting and iterating. The concepts we define to govern systems create their own indifference to other important perspectives, and data-driven approaches carry the risk of "bias laundering" mechanisms that repeat and amplify existing flaws in the system. Other less predictable effects can happen. Adopting objectively more accurate algorithms can create monocultures in decision-making, which can interact such that the overall system efficiency can go down compared to more diverse environments—even in the absence of disruption. Basically, the need for increased automation isn't likely to "normalize" a system and make it more predictable. It tends to just create new types of surprises in a way that does not remove the need for adaptation nor shift pressures; it only transforms them and makes them dynamic. Robust Yet Fragile Embedded deeply in our view of systems is an assumption that things are stable until they are disrupted. It’s possibly where ideas like “root cause” gain their charisma: identify the one triggering disruptor (or its underlying mechanism) and then the system will be stable again. It’s conceptually a bit Newtonian in that if no force is applied, nothing will change. A more ecological stance would instead assume that any perceived stability (while maintaining function) requires ongoing dynamic adjustments. The system is always decaying, transforming, interacting, changing. Stop interfering with it and it will eventually reach stability (without maintaining function) by breaking down or failing. If the pressures are constant and shifting as well as the counteracting mechanisms, we can assume that evolution and adaptation are required to deal with this dynamism. Over time, we should expect that the system instead evolves into a shape that fits its burdens while driven by scarcity and efficiency. A risk in play here is that an ecosystem's pressures make it rational and necessary for all actors to optimize when they’re each other’s focal point—rather than some environmental condition. The more aggressively it is done, the more aggressively it is needed by others to stay in the game. Robust yet fragile is the nature of systems that are well optimized for their main use cases and competitive within their environment, but which become easily upended by pressures applied from unexpected angles (that are therefore unprotected, since resources were used elsewhere instead). Good examples of this are Just-In-Time supply chains being far more efficient than traditional ones, but being far easier to disrupt in times of disasters or pandemics. Most buffers in the supply chain (such as stock held in warehouses) had been replaced by more agile and effective production and delivery mechanisms. Particularly, the economic benefits (in stable times) and the need for competitiveness have made it tricky for many businesses not to rely on them. The issue with optimizations driven from systemic pressures is that as you look at trimming the costs of keeping a subsystem going in times of stability, you may notice decent amounts of slack capacity that you could get rid of or drive harder in order to be more competitive in your ecosystem. That’s often resources that resilience efforts draw on to keep adapting and evolving. Another form of rationalization in systems is one where rather than cutting "excess", the adoption and expansion of (software) platforms are used to drive economies of scale. Standardization and uniformization of patterns, methods, and processes is a good way to get more bang for your buck on an investment, to do more with less. Any such platform is going to have some things it gives its users for cheap, and some things that become otherwise challenging to do.8 Friction felt here can both be caused by going against the platform's optimal use cases or by the platform not properly supporting some use cases—it's a signal worth listening to. In fact, we can more or less assume that friction is coming from everywhere because it's connected to these pressures. They just happen to be pervasive, at every layer of abstraction. If we had infinite time, infinite resources, or infinite capacity, we'd never need to optimize a thing. Compensatory Adaptive Mechanisms Successfully navigating these pressures is essentially drawing from concepts such as graceful extensibility and sustained adaptability. In a nutshell, we're looking to know how systems stretch themselves to deal with disruptions and surprises in a context of finite resources, and also how a system manages and regulates its own abilities to do that on an ongoing basis. Remember that every actor or component of a system has inherent limits. This is also true of our ability to know what is going on, something known as local rationality. This means that even if we're really hoping we could intervene from the system level first and avoid the (sometimes deceptively ineffective) local optimizations, it will regardless be attempted through local efforts. Knowing and detecting the friction behind it is useful for whoever wants the broader systematic view to act earlier, but large portions of the system are going to remain dynamic and co-evolving from locally felt pains and friction. Local rationality impacts everyone, even the most confident of system thinkers. Friction shifts are unavoidable, so it's useful to also know of the ways in which they show up. Unfortunately, these shifts generally remain unseen from afar, because compensatory mechanisms and adaptation patterns hide them.9. So instead, it's more practical to find how to spot the compensatory patterns themselves. One of the well-known mechanisms is the Efficiency–thoroughness trade-off (ETTO) principle, which states that since time and resources are limited, one has to trade-off efficiency and thoroughness to accomplish a task. Basically, if there's more work to do than there's capacity to do it, either you maintain thoroughness and the work accumulates or gets dropped, or you do work less thoroughly, possibly cut corners, accuracy, or you have to be less careful and keep going as fast as required. This is also one of the patterns feeding concepts such as "deviance" (often used in normalization of deviance, although the term alone points to any variation relative to norms), where procedures and rules defining safe work start being modified or bent unofficially, until covert work patterns grow a gap between the work as it is specified and how it is practiced.10 Of course, another path is one of innovation, which can mean some reorganization or restructuring. We happen to be in tech, so we tend to prefer to increase capacity by using new technology. New technology is rarely neutral and never isolated. It disturbs established patterns—often on purpose, but sometimes in unexpected ways—can require a complex support system, and for everyone to adjust around it to maintain the proper operational context. Adding to this, if automation is clumsy enough, it won’t be used to its full potential to avoid distracting or burdening practitioners using it to do their work. The ongoing adaptations and trade-offs create potential risks and needs for reciprocity to anticipate and respond to new contingencies. You basically need people who know the system, how it works, understand what is normal or abnormal, and how to work around its flaws. They are usually those who have the capacity to detect any sort of "creaking" in local parts of the system, who harness the friction and can then do some adjusting, mustering and creating slack to provide the margin to absorb surprises. They are compensating for weaknesses as they appear by providing adaptive capacity. Some organizations may enjoy these benefits without fixing anything else by burning out employees and churning through workers, using them as a kind of human buffer for systemic stressors. This can sustain them for a while, but may eventually reach its limits. Even without any sort of willful abuse, pressures lead a system to try to fully use or optimize away the spare capacity within. This can eventually exhaust the compensatory mechanisms it needs to function, leading to something called "decompensation". Decompensation Compensatory mechanisms are often called on so gradually that your average observer wouldn't even know it's taking place. Systems (or organisms) that appear absolutely healthy one day collapse, and we discover they were overextended for a long while. Let's look at congestive heart failure as an example.11 Effects of heart damage accumulate gradually over the years—partly just by aging—and can be offset by compensatory mechanisms in the human body. As the heart becomes weaker and pumps less blood with each beat, adjustments manage to keep the overall flow constant over time. This can be done by increasing the heart rate using complex neural and hormonal signaling. Other processes can be added to this: kidneys faced with lower blood pressure and flow can reduce how much urine they create to keep more fluid in the circulatory system, which increases cardiac filling pressure, which stretches the heart further before each beat, which adds to the stroke volume. Multiple pathways of this kind exist through the body, and they can maintain or optimize cardiac performance. However, each of these compensatory mechanisms has less desirable consequences. The heart remains damaged and they offset it, but the organism remains unable to generate greater cardiac output such as would be required during exercise. You would therefore see "normal" cardiac performance at rest, with little ability to deal with increased demand. If the damage is gradual enough, the organism will adjust its behavior to maintain compensation: you will walk slower, take breaks while climbing stairs, and will just generally avoid situations that strain your body. This may be done without even awareness of the decreased capacity of the system, and we may even resist acknowledging that we ever slowed down. Decompensation happens when all the compensatory mechanisms no longer prevent a downward spiral. If the heart can't maintain its output anymore, other organs (most often the kidneys) start failing. A failing organ can't overextend itself to help the heart; what was a stable negative feedback loop becomes a positive feedback loop, which quickly leads to collapse and death. Someone with a compensated congestive heart failure appears well and stable. They have gradually adjusted their habits to cope with their limited capacity as their heart weakened through life. However, looking well and healthy can hide how precarious of a position the organism is in. Someone in their late sixties skipping their heart medication for a few days or adopting a saltier diet could be enough to tip the scales into decompensation. Decompensation usually doesn’t happen because compensation mechanisms fail, but because their range is exhausted. A system that is compensating looks fine until it doesn’t. That's when failures may cascade and major breakdowns occur. This applies to all sorts of systems, biological as well as sociotechnical. A common example seen in the tech industry is one where overburdened teams continuously pull small miracles and fight fires, keeping things working through major efforts. The teams are stretched thin, nobody's been on vacation for a while, and hiring is difficult because nobody wants to jump into that sort of place. All you need is one extra incident, one person falling ill or quitting, needing to add one extra feature (which nobody has bandwidth to work on), and the whole thing falls apart. But even within purely technical subsystems, automation reaching its limits often shows up a bit like decompensation when it hands control back to a human operator who doesn't have the capacity to deal with what is going on (one of the many things pointed out by the classic text on the Ironies of Automation). Think of an autopilot that disengages once it reached the limit of what it can do to stabilize a plane in hazardous conditions. Or of a cluster autoscaler that can no longer schedule more containers or hosts and starts crowding them until performance collapses, queues fill up, and the whole application becomes unresponsive. Eventually, things spin out into a much bigger emergency than you'd have expected as everything appeared fine. There might have been subtle clues—too subtle to be picked up without knowing where to look—which shouldn't distract from their importance. Friction usually involves some of these indicators. Seeking the Friction Going back to friction being useful feedback, the question I want to ask is: how can we keep listening? The most effective actions are systemic, but the friction patterns are often local. If we detect the friction, papering over it via optimization or brute-force necessarily keeps it local, and potentially ineffective. We need to do the more complex work of turning friction into a system-level feedback signal for it to have better chances of success and sustainability. We can't cover all the clues, but surfacing key ones can be critical for the system to anticipate surprises and foster broader adaptive responses. When we see inappropriate outcomes of a system, we should be led to wonder what about its structure makes it a normal output. What are the externalities others suffer as a consequence of the system's strengths and weaknesses? This is a big question that feels out of reach for most, and not necessarily practical for everyday life. But it’s an important one as we repeatedly make daily decisions around trading off “working a bit faster” against the impacts of the tools we adopt, whether they are environmental, philosophical, or sociopolitical. Closer to our daily work as developers, when we see code that’s a bit messy and hard to understand, we either slow down to create and repair that understanding, or patch it up with local information and move on. When we do this with a tool that manages the information for us, are we in a situation where we accelerate ourselves by providing better framing and structure, or one where we just get where we want without acknowledging the friction?12 If it's the latter, what are the effects of ignoring the friction? Are we creating technical debt that can’t be managed without the tools? Are we risking increasingly not reorganizing the system when it creaks, and only waiting to see obvious breaks to know it needs attention? In fact, how would you even become good at knowing what creaking sounds like if you just always slam through the hurdles? Recognizing these patterns is a skill, and it tends to require knowing what “normal” feels like such that you can detect what is not there when you start deviating.13 If you use a bot for code reviews, ask yourself whether it is replacing people reviewing and eroding the process. Is it providing a backstop? Are there things it can't know about that you think are important? Is it palliating already missing support? Are the additional code changes dictated by review comments worth more than the acts of reviewing and discussing the code? Do you get a different result if the bot only reviews code that someone else already reviewed to add more coverage, rather than implicitly making it easier to ignore reviews and go fast? Work that takes time is a form of friction, and it's therefore tempting to seek ways to make it go faster. Before optimizing it away, ask yourself whether it might have outputs other than its main outputs. Maybe you’re fixing a broken process for an overextended team. Maybe you’re eroding annoying but surprisingly important opportunities for teams to learn, synchronize, share, or reflect on their practices without making room for a replacement. When you're reworking a portion of a system to make it more automatable, ask whether any of the facilitating and structuring steps you're putting in place could also benefit people directly. I recall hearing a customer who said “We are now documenting things in human-readable text so AI can make use of it”—an investment that clearly could have been worth it for people too. Use the change of perspective as an opportunity to surface elements hidden in the broader context and ecosystem, and on which people rely implicitly. I've been disappointed by proposals of turning LLMs into incident reviewers; I'd rather see them becoming analysis second-guessers: maybe they can point out agentive language leading to bias, elements that sound counterfactual, highlights elements that appear blameful to create blame awareness? If you make the decision to automate, still ask the questions and seek the friction. Systems adjust themselves and activate their adaptive capacity based on the type of challenges they face. Highlight friction. It’s useful, and it would be a waste to ignore it. Thanks to Jordan Goodnough, Alan Kraft, and Laura Nolan for reviewing this text. 1: I’m forced to refresh my work equipment more often now because new software appears to hunger for newer hardware at an accelerating pace. 2: As a side note, I'd like to call out the difference between friction, where you feel resistance and that your progression is not as expected based on experience, and one of pain, where you're just making no progress at all and having a plain old bad time. I'd put "pain" in a category where you might feel more helpless, or do useless work just because that's how people first gained the experience without any good reason for it to still be learned the same today. Under this casual definition, friction is the unfamiliar feeling when getting used to your tools and seeking better ways of wielding them, and pain is injuring yourself because the tools have poor ergonomic properties. 3: the same problem can be felt in online book retail, where spammers started hijacking the names of established authors with fake books. The cost of managing this is left to authors—and even myself, having published mostly about Erlang stuff, have had at least two fake books published under my name in the last couple years. 4: In Energy and Equity, Ivan Illich proposes that societies built on high-speed motorized transportation create a "radical monopoly," basically stating that as the society grows around cars and scales its distances proportionally to time spent traveling, living without affording a car and its upkeep becomes harder and harder. This raises the bar of participation in such environments, and it's easy to imagine a parallel within other sociotechnical systems. 5: AI is charismatic technology. It is tempting to think of it as the one optimization that can make decisions such that the overall system remains unchanged while its outputs improve. Its role as fantasized by science fiction is one of an industrial supply chain built to produce constantly good decisions. This does not reduce its potential for surprise or risk. Machine-as-human-replacement is most often misguided. I don't believe we're anywhere that point, and I don't think it's quite necessary to make an argument about it. 6: Because structural changes often require a lot more time and effort than local optimizations, you sometimes need to carry both types of interventions at the same time: a piecemeal local optimization to "extend the runway", and broader interventions to change the conditions of the system. A common problem for sustainability is to assume that extending the runway forever is both possible and sufficient, and never follow up with broader acts. 7: While capitalism has a keen ability to drive constraints of this kind, scarcity constraints are fairly universal. For example, Sonja D. Schmid, in Producing Power illustrates that some of the contributing factors that encouraged the widespread use of the RBMK reactor design in the USSR—the same design used in Chernobyl—were that its manufacturing was more easily distributed over broad geographic areas and sourced from local materials which could avoid the planned system's inefficiencies, and therefore meet electrification objectives in ways that couldn't be done with competing (and safer) reactor designs. Additionally, competing designs often needed centralized manufacturing of parts that could then not be shipped through communist USSR without having to increase the dimensions of some existing train tunnels, forcing upgrades to its rail network to open power plants. An entirely unrelated example is that a beehive's honeycomb structure optimizes for using the least material to create a lattice of cells within a given volume. 8: AWS or Kubernetes or your favorite framework all come with some real cool capabilities and also some real trade-offs. What they're built to do makes some things much easier, and some things much harder. Do note that when you’re building something for the first time on a schedule, prioritizing to deliver a minimal first set of features also acts as an inherent optimization phase: what you choose to build and leave for later fits that same trade-off pattern. 9: This is similar to something called the Law of Fluency, which states that well-adapted cognitive work occurs with a facility that belies the difficulty of resolving demands and balancing dilemmas. While the law of fluency works at the individual cognitive level, I tend to assume it also shows up at larger organizational or system levels as well. 10: Rule- and Role-retreat may also be seen when people get overloaded, but won't deviate or adjust their plans to new circumstances. This "failure to adapt" can also contribute to incidents, and is one of the reasons why some forms of deviations have to be considered positive for the system. 11: Most of the information in this section came from Dr. Richard I. Cook, explaining the concept in a group discussion, a few years before his passing. 12: this isn’t purely a tooling decision; you also make this type of call every time you choose to refactor code to create an abstraction instead of copy/pasting bits of it around. 13: I believe but can't prove that there's also a tenuous but real path between the small-scale frictions, annoyances, and injustices we can let slip, and how they can be allowed to propagate and grow in greater systemic scales. There's always tremendously important work done at the local level, where people bridge the gap between what the system orders and what the world needs. If there are paths leading the feedback up from the local, they are critical to keeping things aligned. I'm unsure what the links between them are, but I like to think that small adjustments made by people with agency are part of a negative feedback loop partially keeping things in check.
This blog post originally appeared on the LFI blog but I decided to post it on my own as well. Every organization has to contend with limits: scarcity of resources, people, attention, or funding, friction from scaling, inertia from previous code bases, or a quickly shifting ecosystem. And of course there are more, like time, quality, effort, or how much can fit in anyone's mind. There are so many ways for things to go wrong; your ongoing success comes in no small part from the people within your system constantly navigating that space, making sacrifice decisions and trading off some things to buy runway elsewhere. From time to time, these come to a head in what we call a goal conflict, where two important attributes clash with each other. These are not avoidable, and in fact are just assumed to be so in many cases, such as "cheap, fast, and good; pick two". But somehow, when it comes to more specific details of our work, that clarity hides itself or gets obscured by the veil of normative judgments. It is easy after an incident to think of what people could have done differently, of signals they should have listened to, or of consequences they would have foreseen had they just been a little bit more careful. From this point of view, the idea of reinforcing desired behaviors through incentives, both positive (bonuses, public praise, promotions) and negative (demerits, re-certification, disciplinary reviews) can feel attractive. (Do note here that I am specifically talking of incentives around specific decision-making or performance, rather than broader ones such as wages, perks, overtime or hazard pay, or employment benefits, even though effects may sometimes overlap.) But this perspective itself is a trap. Hindsight bias—where we overestimate how predictable outcomes were after the fact—and its close relative outcome bias—where knowing the results after the fact tints how we judge the decision made—both serve as good reminders that we should ideally look at decisions as they were being made, with the information known and pressures present then.. This is generally made easier by assuming people were trying to do a good job and get good results; a judgment that seems to make no sense asks of us that we figure out how it seemed reasonable at the time. Events were likely challenging, resources were limited (including cognitive bandwidth), and context was probably uncertain. If you were looking for goal conflicts and difficult trade-offs, this is certainly a promising area in which they can be found. Taking people's desire for good outcomes for granted forces you to shift your perspective. It demands you move away from thinking that somehow more pressure toward succeeding would help. It makes you ask what aid could be given to navigate the situation better, how the context could be changed for the trade-offs to be negotiated differently next time around. It lets us move away from wondering how we can prevent mistakes and move toward how we could better support our participants. Hell, the idea of rewarding desired behavior feels enticing even in cases where your review process does not fall into the traps mentioned here, where you take a more just approach. But the core idea here is that you can't really expect different outcomes if the pressures and goals that gave them rise don't change either. During incidents, priorities in play already are things like "I've got to fix this to keep this business alive", stabilizing the system to prevent large cascades, or trying to prevent harm to users or customers. They come with stress, adrenalin, and sometimes a sense of panic or shock. These are likely to rank higher in the minds of people than “what’s my bonus gonna be?” or “am I losing a gift card or some plaque if I fail?” Adding incentives, whether positive or negative, does not clarify the situation. It does not address goal conflicts. It adds more variables to the equation, complexifies the situation, and likely makes it more challenging. Chances are that people will make the same decisions they would have made (and have been making continuously) in the past, obtaining the desired outcomes. Instead, they’ll change what they report later in subtle ways, by either tweaking or hiding information to protect themselves, or by gradually losing trust in the process you've put in place. These effects can be amplified when teams are given hard-to-meet abstract targets such as lowering incident counts, which can actively interfere with incident response by creating new decision points in people's mental flows. If responders have to discuss and classify the nature of an incident to fit an accounting system unrelated to solving it right now, their response is likely made slower, more challenging. This is not to say all attempts at structure and classification would hinder proper response, though. Clarifying the critical elements to salvage first, creating cues and language for patterns that will be encountered, and agreeing on strategies that support effective coordination across participants can all be really productive. It needs to be done with a deeper understanding of how your incident response actually works, and that sometimes means unpleasant feedback about how people perceive your priorities. I've been in reviews where people stated things like "we know that we get yelled at more for delivering features late than broken code so we just shipped broken code since we were out of time", or who admitted ignoring execs who made a habit of coming down from above to scold employees into fixing things they were pressured into doing anyway. These can be hurtful for an organization to consider, but they are nevertheless a real part of how people deal with exceptional situations. By trying to properly understand the challenges, by clarifying the goal conflicts that arise in systems and result in sometimes frustrating trade-offs, and by making learning from these experiences an objective of its own, we can hopefully make things a bit better. Grounding our interventions within a richer, more naturalistic understanding of incident response and all its challenges is a small—albeit a critical one—part of it all.
From time to time, people ask me what I use to power my blog, maybe because they like the minimalist form it has. I tell them it’s a bad idea and that I use the Erlang compiler infrastructure for it, and they agree to look elsewhere. After launching my notes section, I had to fully clean up my engine. I thought I could write about how it works because it’s fairly unique and interesting, even if you should probably not use it. The Requirements I first started my blog 14 years ago. It had roughly the same structure as it does at the time of writing this: a list of links and text with nothing else. It did poorly with mobile (which was still sort of new but I should really work to improve these days), but okay with screen readers. It’s gotta be minimal enough to load fast on old devices. There’s absolutely nothing dynamic on here. No JavaScript, no comments, no tracking, and I’m pretty sure I’ve disabled most logging and retention. I write into a void, either transcribing talks or putting down rants I’ve repeated 2-3 times to other people so it becomes faster to just link things in the future. I mostly don’t know what gets read or not, but over time I found this kept the experience better for me than chasing readers or views. Basically, a static site is the best technology for me, but from time to time it’s nice to be able to update the layout, add some features (like syntax highlighting or an RSS feed) so it needs to be better than flat HTML files. Internally it runs with erlydtl, an Erlang implementation of Django Templates, which I really liked a decade and a half ago. It supports template inheritance, which is really neat to minimize files I have to edit. All I have is a bunch of files containing my posts, a few of these templates, and a little bit of Rebar3 config tying them together. There are some features that erlydtl doesn’t support but that I wanted anyway, notably syntax highlighting (without JavaScript), markdown support, and including subsections of HTML files (a weird corner case to support RSS feeds without powering them with a database). The feature I want to discuss here is “only rebuild what you strictly need to,” which I covered by using the Rebar3 compiler. Rebar3’s Compiler Rebar3 is the Erlang community’s build tool, which Tristan and I launched over 10 years ago, a follower to the classic rebar 2.x script. A funny requirement for Rebar3 is that Erlang has multiple compilers: one for Erlang, but also one for MIB files (for SNMP), the Leex syntax analyzer generator, and the Yecc parser generator. It also is plugin-friendly in order to compile Elixir modules, and other BEAM languages, like LFE, or very early versions of Gleam. We needed to support at least four compilers out of the box, and to properly track everything such that we only rebuild what we must. This is done using a Directed Acyclic Graph (DAG) to track all files, including build artifacts. The Rebar3 compiler infrastructure works by breaking up the flow of compilation in a generic and specific subset. The specific subset will: Define which file types and paths must be considered by the compiler. Define which files are dependencies of other files. Be given a graph of all files and their artifacts with their last modified times (and metadata), and specify which of them need rebuilding. Compile individual files and provide metadata to track the artifacts. The generic subset will: Scan files and update their timestamps in a graph for the last modifications. Use the dependency information to complete the dependency graph. Propagate the timestamps of source files modifications transitively through the graph (assume you update header A, included by header B, applied by macro C, on file D; then B, C, and D are all marked as modified as recently as A in the DAG). Pass this updated graph to the specific part to get a list of files to build (usually by comparing which source files are newer than their artifacts, but also if build options changed). Schedule sequential or parallel compilation based on what the specific part specified. Update the DAG with the artifacts and build metadata, and persist the data to disk. In short, you build a compiler plugin that can name directories, file extensions, dependencies, and can compare timestamps and metadata. Then make sure this plugin can compile individual files, and the rest is handled for you. The blog engine Since I’m currently the most active Rebar3 maintainer, I’ve definitely got to maintain the compiler infrastructure described earlier. Since my blog needed to rebuild the fewest static files possible and I already used a template compiler, plugging it into Rebar3 became the solution demanding the least effort. It requires a few hundred lines of code to write the plugin and a bit of config looking like this: {blog3r,[{vars,[{url,[{base,"https://ferd.ca/"},{notes,"https://ferd.ca/notes/"},{img,"https://ferd.ca/static/img/"},...]},%% Main site{index,#{template=>"index.tpl",out=>"index.html",section=>main}},{index,#{template=>"rss.tpl",out=>"feed.rss",section=>main}},%% Notes section{index,#{template=>"index-notes.tpl",out=>"notes/index.html",section=>notes}},{index,#{template=>"rss-notes.tpl",out=>"notes/feed.rss",section=>notes}},%% All sections' pages.{sections,#{main=>{"posts/","./",[{"Mon, 02 Sep 2024 11:00:00 EDT","My Blog Engine is the Erlang Build Tool","blog-engine-erlang-build-tool.md.tpl"},{"Thu, 30 May 2024 15:00:00 EDT","The Review Is the Action Item","the-review-is-the-action-item.md.tpl"},{"Tue, 19 Mar 2024 11:00:00 EDT","A Commentary on Defining Observability","a-commentary-on-defining-observability.md.tpl"},{"Wed, 07 Feb 2024 19:00:00 EST","A Distributed Systems Reading List","distsys-reading-list.md.tpl"},...]},notes=>{"notes/","notes/",[{"Fri, 16 Aug 2024 10:30:00 EDT","Paper: Psychological Safety: The History, Renaissance, and Future of an Interpersonal Construct","papers/psychological-safety-interpersonal-construct.md.tpl"},{"Fri, 02 Aug 2024 09:30:00 EDT","Atomic Accidents and Uneven Blame","atomic-accidents-and-uneven-blame.md.tpl"},{"Sat, 27 Jul 2024 12:00:00 EDT","Paper: Moral Crumple Zones","papers/moral-crumple-zones.md.tpl"},{"Tue, 16 Jul 2024 19:00:00 EDT","Hutchins' Distributed Cognition in The Wild","hutchins-distributed-cognition-in-the-wild.md.tpl"},...]}}}]}. And blog post entry files like this: {% extends "base.tpl" %} {% block content %} <p>I like cats. I like food. <br /> I don't especially like catfood though.</p> {% markdown %} ### Have a subtitle And then _all sorts_ of content! - lists - other lists - [links]({{ url.base }}section/page)) - and whatever fits a demo > Have a quote to close this out {% endmarkdown %} {% endblock %} These call to a parent template (see base.tpl for the structure) to inject their content. The whole site gets generated that way. Even compiler error messages are lifted from the Rebar3 libraries (although I haven't wrapped everything perfectly yet), with the following coming up when I forgot to close an if tag before closing a for loop: $ rebar3 compile ===> Verifying dependencies... ===> Analyzing applications... ===> Compiling ferd_ca ===> template error: ┌─ /home/ferd/code/ferd-ca/templates/rss.tpl: │ 24 │ {% endfor %} │ ╰── syntax error before: "endfor" ===> Compiling templates/rss.tpl failed As you can see, I build my blog by calling rebar3 compile, the same command as I do for any Erlang project. I find it interesting that on one hand, this is pretty much the best design possible for me given that it represents almost no new code, no new tools, and no new costs. It’s quite optimal. On the other hand, it’s possibly the worst possible tool chain imaginable for a blog engine for almost anybody else.
2024/05/30 The Review Is the Action Item I like to consider running an incident review to be its own action item. Other follow-ups emerging from it are a plus, but the point is to learn from incidents, and the review gives room for that to happen. This is not surprising advice if you’ve read material from the LFI community and related disciplines. However, there are specific perspectives required to make this work, and some assumptions necessary for it, without which things can break down. How can it work? In a more traditional view, the system is believed to be stable, then disrupted into an incident. The system gets stabilized, and we must look for weaknesses that can be removed or barriers that could be added in order to prevent such disruption in the future. Other perspectives for systems include views where they are never truly stable. Things change constantly; uncertainty is normal. Under that lens, systems can’t be forced into stability by control or authority. They can be influenced and adapt on an ongoing basis, and possibly kept in balance through constant effort. Once you adopt a socio-technical perspective, the hard-to-model nature of humans becomes a desirable trait to cope with chaos. Rather than a messy variable to stamp out, you’ll want to give them more tools and ways to keep all the moving parts of the subsystems going. There, an incident review becomes an arena where misalignment in objectives can be repaired, where strategies and tactics can be discussed, where mental models can be corrected and enriched, where voices can be heard when they wouldn’t be, and where we are free to reflect on the messy reality that drove us here. This is valuable work, and establishing an environment where it takes place is a key action item on its own. People who want to keep things working will jump on this opportunity if they see any value in it. Rather than giving them tickets to work on, we’re giving them a safe context to surface and discuss useful information. They’ll carry that information with them in the future, and it may influence the decisions they make, here and elsewhere. If the stories that come out of reviews are good enough, they will be retold to others, and the organization will have learned something. That belief people will do better over time as they learn, to me, tends to be worth more than focusing on making room for a few tickets in the backlog. How can it break down? One of the unnamed assumptions with this whole approach is that teams should have the ability to influence their own roadmap and choose some of their own work. A staunchly top-down organization may leverage incident reviews as a way to let people change the established course with a high priority. That use of incident reviews can’t be denied in these contexts. We want to give people the information and the perspectives they need to come up with fixes that are effective. Good reviews with action items ought to make sense, particularly in these orgs where most of the work is normally driven by folks outside of the engineering teams. But if the maintainers do not have the opportunity to schedule work they think needs doing outside of the aftermath of an incident—work that is by definition reactive—then they have no real power to schedule preventive work on their own. And so that’s a place where learning being its own purpose breaks down: when the learnings can’t be applied. Maybe it feels like “good” reviews focused on learning apply to a surprisingly narrow set of teams then, because most teams don’t have that much control. The question here really boils down to “who is it that can apply things they learned, and when?” If the answer is “almost no one, and only when things explode,” that’s maybe a good lesson already. That’s maybe where you’d want to start remediating. Note that even this perspective is a bit reductionist, which is also another way in which learning reviews may break down. By narrowing knowledge’s utility only to when it gets applied in measurable scheduled work, we stop finding value outside of this context, and eventually stop giving space for it. It’s easy to forget that we don’t control what people learn. We don’t choose what the takeaways are. Everyone does it for themselves based on their own lived experience. More importantly, we can’t stop people from using the information they learned, whether at work or in their personal life. Lessons learned can be applied anywhere and any time, and they can become critically useful at unexpected times. Narrowing the scope of your reviews such that they only aim to prevent bad accidents indirectly hinders creating fertile grounds for good surprises as well. Going for better While the need for action items is almost always there, a key element of improving incident reviews is to not make corrections the focal point. Consider the incident review as a preliminary step, the data-gathering stage before writing down the ideas. You’re using recent events as a study of what’s surprising within the system, but also of how it is that things usually work well. Only once that perspective is established does it make sense to start thinking of ways of modifying things. Try it with only one or two reviews at first. Minor incidents are usually good, because following the methods outlined in docs like the Etsy Debriefing Facilitation Guide and the Howie guide tends to reveal many useful insights in incidents people would have otherwise overlooked as not very interesting. As you and your teams see value, expand to more and more incidents. It also helps to set the tone before and during the meetings. I’ve written a set of “ground rules” we use at Honeycomb and that my colleague Lex Neva has transcribed, commented, and published. See if something like that could adequately frame the session.. If abandoning the idea of action items seems irresponsible or impractical to you, keep them. But keep them with some distance; the common tip given by the LFI community is to schedule another meeting after the review to discuss them in isolation. iiii At some point, that follow-up meeting may become disjoint from the reviews. There’s not necessarily a reason why every incident needs a dedicated set of fixes (longer-term changes impacting them could already be in progress, for example), nor is there a reason to wait for an incident to fix things and improve them. That’s when you decouple understanding from fixing, and the incident review becomes its own sufficient action item.
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I have added syntax highlighting to my blog using tree-sitter. Here are some notes about what I learned, with some complaining. static site generator markdown ingestion highlighting incompatible?! highlight names class names styling code results future work frontmatter templates feed style highlight quality static site generator I moved my blog to my own web site a few years ago. It is produced using a scruffy Rust program that converts a bunch of Markdown files to HTML using pulldown-cmark, and produces complete pages from Handlebars templates. Why did I write another static site generator? Well, partly as an exercise when learning Rust. Partly, since I wrote my own page templates, I’m not going to benefit from a library of existing templates. On the contrary, it’s harder to create new templates that work with a general-purpose SSG than write my own simpler site-specific SSG. It’s miserable to write programs in template languages. My SSG can keep the logic in the templates to a minimum, and do all the fiddly stuff in Rust. (Which is not very fiddly, because my site doesn’t have complicated navigation – compared to the multilevel menus on www.dns.cam.ac.uk for instance.) markdown ingestion There are a few things to do to each Markdown file: split off and deserialize the YAML frontmatter find the <cut> or <toc> marker that indicates the end of the teaser / where the table of contents should be inserted augment headings with self-linking anchors (which are also used by the ToC) Before this work I was using regexes to do all these jobs, because that allowed me to treat pulldown-cmark as a black box: Markdown in, HTML out. But for syntax highlighting I had to be able to find fenced code blocks. It was time to put some code into the pipeline between pulldown-cmark’s parser and renderer. And if I’m using a proper parser I can get rid of a few regexes: after some hacking, now only the YAML frontmatter is handled with a regex. Sub-heading linkification and ToC construction are fiddly and more complicated than they were before. But they are also less buggy: markup in headings actually works now! Compared to the ToC, it’s fairly simple to detect code blocks and pass them through a highlighter. You can look at my Markdown munger here. (I am not very happy with the way it uses state, but it works.) highlighting As well as the tree-sitter-highlight documentation I used femark as an example implementation. I encountered a few problems. incompatible?! I could not get the latest tree-sitter-highlight to work as described in its documentation. I thought the current tree-sitter crates were incompatible with each other! For a while I downgraded to an earlier version, but eventually I solved the problem. Where the docs say, let javascript_language = tree_sitter_javascript::language(); They should say: let javascript_language = tree_sitter::Language::new( tree_sitter_javascript::LANGUAGE ); highlight names I was offended that tree-sitter-highlight seems to expect me to hardcode a list of highlight names, without explaining where they come from or what they mean. I was doubly offended that there’s an array of STANDARD_CAPTURE_NAMES but it isn’t exported, and doesn’t match the list in the docs. You mean I have to copy and paste it? Which one?! There’s some discussion of highlight names in the tree-sitter manual’s “syntax highlighting” chapter, but that is aimed at people who are writing a tree-sitter grammar, not people who are using one. Eventually I worked out that tree_sitter_javascript::HIGHLIGHT_QUERY in the tree-sitter-highlight example corresponds to the contents of a highlights.scm file. Each @name in highlights.scm is a highlight name that I might be interested in. In principle I guess different tree-sitter grammars should use similar highlight names in their highlights.scm files? (Only to a limited extent, it turns out.) I decided the obviously correct list of highlight names is the list of every name defined in the HIGHLIGHT_QUERY. The query is just a string so I can throw a regex at it and build an array of the matches. This should make the highlighter produce <span> wrappers for as many tokens as possible in my code, which might be more than necessary but I don’t have to style them all. class names The tree-sitter-highlight crate comes with a lightly-documented HtmlRenderer, which does much of the job fairly straightforwardly. The fun part is the attribute_callback. When the HtmlRenderer is wrapping a token, it emits the start of a <span then expects the callback to append whatever HTML attributes it thinks might be appropriate. Uh, I guess I want a class="..." here? Well, the highlight names work a little bit like class names: they have dot-separated parts which tree-sitter-highlight can match more or less specifically. (However I am telling it to match all of them.) So I decided to turn each dot-separated highlight name into a space-separated class attribute. The nice thing about this is that my Rust code doesn’t need to know anything about a language’s tree-sitter grammar or its highlight query. The grammar’s highlight names become CSS class names automatically. styling code Now I can write some simple CSS to add some colours to my code. I can make type names green, code span.hilite.type { color: #aca; } If I decide builtin types should be cyan like keywords I can write, code span.hilite.type.builtin, code span.hilite.keyword { color: #9cc; } results You can look at my tree-sitter-highlight wrapper here. Getting it to work required a bit more creativity than I would have preferred, but it turned out OK. I can add support for a new language by adding a crate to Cargo.toml and a couple of lines to hilite.rs – and maybe some CSS if I have not yet covered its highlight names. (Like I just did to highlight the CSS above!) future work While writing this blog post I found myself complaining about things that I really ought to fix instead. frontmatter I might simplify the per-page source format knob so that I can use pulldown-cmark’s support for YAML frontmatter instead of a separate regex pass. This change will be easier if I can treat the html pages as Markdown without mangling them too much (is Markdown even supposed to be idempotent?). More tricky are a couple of special case pages whose source is Handlebars instead of Markdown. templates I’m not entirely happy with Handlebars. It’s a more powerful language than I need – I chose Handlebars instead of Mustache because Handlebars works neatly with serde. But it has a dynamic type system that makes the templates more error-prone than I would like. Perhaps I can find a more static Rust template system that takes advantage of the close coupling between my templates and the data structure that describes the web site. However, I like my templates to be primarily HTML with a sprinkling of insertions, not something weird that’s neither HTML nor Rust. feed style There’s no CSS in my Atom feed, so code blocks there will remain unstyled. I don’t know if feed readers accept <style> tags or if it has to be inline styles. (That would make a mess of my neat setup!) highlight quality I’m not entirely satisfied with the level of detail and consistency provided by the tree-sitter language grammars and highlight queries. For instance, in the CSS above the class names and property names have the same colour because the CSS highlights.scm gives them the same highlight name. The C grammar is good at identifying variables, but the Rust grammar is not. Oh well, I guess it’s good enough for now. At least it doesn’t involve Javascript.
Simplify complex decisions by separating upsides from downsides, investing in upsides, vetoing with downsides, and using an appropriate decision framework.
I've been running Linux, Neovim, and Framework for a year now, but it easily feels like a decade or more. That's the funny thing about habits: They can be so hard to break, but once you do, they're also easily forgotten. That's how it feels having left the Apple realm after two decades inside the walled garden. It was hard for the first couple of weeks, but since then, it’s rarely crossed my mind. Humans are rigid in the short term, but flexible in the long term. Blessed are the few who can retain the grit to push through that early mental resistance and reach new maxima. That is something that gets harder with age. I can feel it. It takes more of me now to wipe a mental slate clean and start over. To go back to being a beginner. But the reward for learning something new is as satisfying as ever. But it's also why I've tried to be modest with the advocacy. I don't know if most developers are better off on Linux. I mean, I believe they are, at some utopian level, especially if they work for the web, using open source tooling. But I don't know if they are as humans with limited will or capacity for change. Of course, it's fair to say that one doesn't want to. Either because one remain a fan of Apple, in dire need of the remaining edge MacBooks retain on efficiency/battery, or simply content inside the ecosystem. There are plenty of reasons why someone might not want to change. It's not just about rigidity. Besides, it's a dead end trying to convince anyone of an alternative with the sharp end of a religious argument. That kind of crusading just seeds resentment and stubbornness. I know that all too well. What I've found to work much better is planting seeds and showing off your plowshare. Let whatever curiosity that blooms find its own way towards your blue sky. The mimetic engine of persuasion runs much cleaner anyway. And for me, it's primarily about my personal computing workbench regardless of what the world does or doesn't. It was the same with finding Ruby. It's great when others come along for the ride, but I'd also be happy taking the trip solo too. So consider this a postcard from a year into the Linux, Neovim, and Framework journey. The sun is still shining, the wind is in my hair, and the smile on my lips hasn't been this big since the earliest days of OS X.
Yesterday I gave a talk at Monki Gras 2025. This year, the theme is Sustaining Software Development Craft, and here’s the description from the conference website: The big question we want to explore is – how can we keep doing the work we do, when it sustains us, provides meaning and purpose, and sometimes pays the bills? We’re in a period of profound change, technically, politically, socially, economically, which has huge implications for us as practitioners, the makers and doers, but also for the culture at large. I did a talk about the first decade of my career, which I’ve spent working on projects that are designed to last. I’m pleased with my talk, and I got a lot of nice comments. Monki Gras is always a pleasure to attend and speak at – it’s such a lovely, friendly vibe, and the organisers James Governor and Jessica West do a great job of making it a nice day. When I left yesterday, I felt warm and fuzzy and appreciated. I also have a front-row photo of me speaking, courtesy of my dear friend Eriol Fox. Naturally, I chose my outfit to match my slides (and this blog post!). Key points How do you create something that lasts? You can’t predict the future, but there are patterns in what lasts People skills sustain a career more than technical skills Long-lasting systems cannot grow without bound; they need weeding Links/recommended reading Sibyl Schaefer presented a paper Energy, Digital Preservation, and the Climate at iPres 2024, which is about how digital preservation needs to change in anticipation of the climate crisis. This was a major inspiration for this talk. Simon Willison gave a talk Coping strategies for the serial project hoarder at DjangoCon US in 2022, which is another inspiration for me. I’m not as prolific as Simon, but I do see parallels between his approach and what I remember of Metaswitch. Most of the photos in the talk come from the Flickr Commons, a collection of historical photographs from over 100 international cultural heritage organisations. You can learn more about the Commons, browse the photos, and see who’s involved using the Commons Explorer https://commons.flickr.org/. (Which I helped to build!) Slides and notes Photo: dry stone wall building in South Wales. Taken by Wikimedia Commons user TR001, used under CC BY‑SA 3.0. [Make introductory remarks; name and pronouns; mention slides on my website] I’ve been a software developer for ten years, and I’ve spent my career working on projects that are designed to last – first telecoms and networking, now cultural heritage – so when I heard this year’s theme “sustaining craft”, I thought about creating things that last a long time. The key question I want to address in this talk is how do you create something that lasts? I want to share a few thoughts I’ve had from working on decade- and century-scale projects. Part of this is about how we sustain ourselves as software developers, as the individuals who create software, especially with the skill threat of AI and the shifting landscape of funding software. I also want to go broader, and talk about how we sustain the craft, the skill, the projects. Let’s go through my career, and see what we can learn. Photo: women working at a Bell System telephone switchboard. From the U.S. National Archives, no known copyright restrictions. My first software developer job was at a company called Metaswitch. Not a household name, they made telecoms equipment, and you’d probably have heard of their customers. They sold equipment to carriers like AT&T, Vodafone, and O2, who’d use that equipment to sell you telephone service. Telecoms infrastructure is designed to last a long time. I spent most of my time at Metaswitch working with BGP, a routing protocol designed on a pair of napkins in 1989. BGP is sometimes known as the "two-napkin protocol", because of the two napkins on which Kirk Lougheed and Yakov Rekhter wrote the original design. From the Computer History Museum. These are those napkins. This design is basically still the backbone of the Internet. A lot of the building blocks of the telephone network and the Internet are fundamentally the same today as when they were created. I was working in a codebase that had been actively developed for most of my life, and was expected to outlast me. This was my first job so I didn’t really appreciate it at the time, but Metaswitch did a lot of stuff designed to keep that codebase going, to sustain it into the future. Let’s talk about a few of them. Photo: a programmer testing electronic equipment. From the San Diego Air & Space Museum Archives, no known copyright restrictions. Metaswitch was very careful about adopting new technologies. Most of their code was written in C, a little C++, and Rust was being adopted very slowly. They didn’t add new technology quickly. Anything they add, they have to support for a long time – so they wanted to pick technologies that weren’t a flash in the pan. I learnt about something called “the Lindy effect” – this is the idea that any technology is about halfway through its expected life. An open-source library that’s been developed for decades? That’ll probably be around a while longer. A brand new JavaScript framework? That’s a riskier long-term bet. The Lindy effect is about how software that’s been around a long time has already proven its staying power. And talking of AI specifically – I’ve been waiting for things to settle. There’s so much churn and change in this space, if I’d learnt a tool six months ago, most of that would be obsolete today. I don’t hate AI, I love that people are trying all these new tools – but I’m tired and I learning new things is exhausting. I’m waiting for things to calm down before really diving deep on these tools. Metaswitch was very cautious about third-party code, and they didn’t have much of it. Again, anything they use will have to be supported for a long time – is that third-party code, that open-source project stick around? They preferred to take the short-term hit of writing their own code, but then having complete control over it. To give you some idea of how seriously they took this: every third-party dependency had to be reviewed and vetted by lawyers before it could be added to the codebase. Imagine doing that for a modern Node.js project! They had a lot of safety nets. Manual and automated testing, a dedicated QA team, lots of checks and reviews. These were large codebases which had to be reliable. Long-lived systems can’t afford to “move fast and break things”. This was a lot of extra work, but it meant more stability, less churn, and not much risk of outside influences breaking things. This isn’t the only way to build software – Metaswitch is at one extreme of a spectrum – but it did seem to work. I think this is a lesson for building software, but also in what we choose to learn as individuals. Focusing on software that’s likely to last means less churn in our careers. If you learn the fundamentals of the web today, that knowledge will still be useful in five years. If you learn the JavaScript framework du jour? Maybe less so. How do you know what’s going to last? That’s the key question! It’s difficult, but it’s not impossible. This is my first thought for you all: you can’t predict the future, but there are patterns in what lasts. I’ve given you some examples of coding practices that can help the longevity of a codebase, these are just a few. Maybe I have rose-tinted spectacles, but I’ve taken the lessons from Metaswitch and brought them into my current work, and I do like them. I’m careful about external dependencies, I write a lot of my own code, and I create lots of safety nets, and stuff doesn’t tend to churn so much. My code lasts because it isn’t constantly being broken by external forces. Photo: a child in nursery school cutting a plank of wood with a saw. From the Community Archives of Belleville and Hastings County, no known copyright restrictions. So that’s what the smart people were doing at Metaswitch. What was I doing? I joined Metaswitch when I was a young and twenty-something graduate, so I knew everything. I knew software development was easy, these old fuddy-duddies were making it all far too complicated, and I was gonna waltz in and show them how it was done. And obviously, that happened. (Please imagine me reading that paragraph in a very sarcastic voice.) I started doing the work, and it was a lot harder than I expected – who knew that software development was difficult? But I was coming from a background as a solo dev who’d only done hobby projects. I’d never worked in a team before. I didn’t know how to say that I was struggling, to ask for help. I kept making bold promises about what I could do, based on how quickly I thought I should be able to do the work – but I was making promises my skills couldn’t match. I kept missing self-imposed deadlines. You can do that once, but you can’t make it a habit. About six months before I left, my manager said to me “Alex, you have a reputation for being unreliable”. Photo: a boy with a pudding bowl haircut, photographed by Elinor Wiltshire, 1964. From the National Library of Ireland, no known copyright restrictions. He was right! I had such a history of making promises that I couldn’t keep, people stopped trusting me. I didn’t get to work on interesting features or the exciting projects, because nobody trusted me to deliver. That was part of why I left that job – I’d ploughed my reputation into the ground, and I needed to reset. Photo: the library stores at Wellcome Collection. Taken by Thomas SG Farnetti used under CC BY‑NC 4.0. I got that reset at Wellcome Collection, a London museum and library that some of you might know. I was working a lot with their collections, a lot of data and metadata. Wellcome Collection is building on long tradition of libraries and archives, which go back thousands of years. Long-term thinking is in their DNA. To give you one example: there’s stuff in the archive that won’t be made public until the turn of the century. Everybody who works there today will be long gone, but they assume that those records will exist in some shape or form form when that time comes, and they’re planning for those files to eventually be opened. This is century-scale thinking. Photo: Bob Hoover. From the San Diego Air & Space Museum Archives, no known copyright restrictions. When I started, I sat next to a guy called Chris. (I couldn’t find a good picture of him, but I feel like this photo captures his energy.) Chris was a senior archivist. He’d been at Wellcome Collection about twenty-five years, and there were very few people – if anyone – who knew more about the archive than he did. He absolutely knew his stuff, and he could have swaggered around like he owned the place. But he didn’t. Something I was struck by, from my very first day, was how curious and humble he was. A bit of a rarity, if you work in software. He was the experienced veteran of the organisation, but he cared about what other people had to say and wanted to learn from them. Twenty-five years in, and he still wanted to learn. He was a nice guy. He was a pleasure to work with, and I think that’s a big part of why he was able to stay in that job as long as he did. We were all quite disappointed when he left for another job! This is my second thought for you: people skills sustain a career more than technical ones. Being a pleasure to work with opens so many doors and opportunities than technical skill alone cannot. We could do another conference just on what those people skills are, but for now I just want to give you a few examples to think about. Photo: Lt.(jg.) Harriet Ida Pickens and Ens. Frances Wills, first Negro Waves to be commissioned in the US Navy. From the U.S. National Archives, no known copyright restrictions. Be a respectful and reliable teammate. You want to be seen as a safe pair of hands. Reliability isn’t about avoiding mistakes, it’s about managing expectations. If you’re consistently overpromising and underdelivering, people stop trusting you (which I learnt the hard way). If you want people to trust you, you have to keep your promises. Good teammates communicate early when things aren’t going to plan, they ask for help and offer it in return. Good teammates respect the work that went before. It’s tempting to dismiss it as “legacy”, but somebody worked hard on it, and it was the best they knew how to do – recognise that effort and skill, don’t dismiss it. Listen with curiosity and intent. My colleague Chris had decades of experience, but he never acted like he knew everything. He asked thoughtful questions and genuinely wanted to learn from everyone. So many of us aren’t really listening when we’re “listening” – we’re just waiting for the next silence, where we can interject with the next thing we’ve already thought of. We aren’t responding to what other people are saying. When we listen, we get to learn, and other people feel heard – and that makes collaboration much smoother and more enjoyable. Finally, and this is a big one: don’t give people unsolicited advice. We are very bad at this as an industry. We all have so many opinions and ideas, but sometimes, sharing isn’t caring. Feedback is only useful when somebody wants to hear it – otherwise, it feels like criticism, it feels like an attack. Saying “um, actually” when nobody asked for feedback isn’t helpful, it just puts people on the defensive. Asking whether somebody wants feedback, and what sort of feedback they want, will go a long way towards it being useful. So again: people skills sustain a career more than technical skills. There aren’t many truly solo careers in software development – we all have to work with other people – for many of us, that’s the joy of it! If you’re a nice person to work with, other people will want to work with you, to collaborate on projects, they’ll offer you opportunities, it opens doors. Your technical skills won’t sustain your career if you can’t work with other people. Photo: "The Keeper", an exhibition at the New Museum in New York. Taken by Daniel Doubrovkine, used under CC BY‑NC‑SA 4.0. When I went to Wellcome Collection, it was my first time getting up-close and personal with a library and archive, and I didn’t really know how they worked. If you’d asked me, I’d have guessed they just keep … everything? And it was gently explained to me that “No Alex, that’s hoarding.” “Your overflowing yarn stash does not count as an archive.” Big collecting institutions are actually super picky – they have guidelines about what sort of material they collect, what’s in scope, what isn’t, and they’ll aggressively reject anything that isn’t a good match. At Wellcome Collection, their remit was “the history of health and human experience”. You have medical papers? Definitely interesting! Your dad’s old pile of car magazines? Less so. Photo: a dumpster full of books that have been discarded. From brewbooks on Flickr, used under CC BY‑SA 2.0. Collecting institutions also engage in the practice of “weeding” or “deaccessioning”, which is removing material, pruning the collection. For example, in lending libraries, books will be removed from the shelves if they’ve become old, damaged, or unpopular. They may be donated, or sold, or just thrown away – but whatever happens, they’re gotten rid of. That space is reclaimed for other books. Getting rid of material is a fundamental part of professional collecting, because professionals know that storing something has an ongoing cost. They know they can’t keep everything. Photo: a box full of printed photos. From Miray Bostancı on Pexels, used under the Pexels license. This is something I think about in my current job as well. I currently work at the Flickr Foundation, where we’re thinking about how to keep Flickr’s pictures visible for 100 years. How do we preserve social media, how do we maintain our digital legacy? When we talk to people, one thing that comes up regularly is that almost everybody has too many photos. Modern smartphones have made it so easy to snap, snap, snap, and we end up with enormous libraries with thousands of images, but we can’t find the photos we care about. We can’t find the meaningful memories. We’re collecting too much stuff. Digital photos aren’t expensive to store, but we feel the cost in other ways – the cognitive load of having to deal with so many images, of having to sift through a disorganised collection. Photo: a wheelbarrow in a garden. From Hans Middendorp on Pexels, used under the Pexels license. I think there’s a lesson here for the software industry. What’s the cost of all the code that we’re keeping? We construct these enormous edifices of code, but when do we turn things off? When do we delete code? We’re more focused on new code, new ideas, new features. I’m personally quite concerned by how much generative AI has focused on writing more code, and not on dealing with the code we already have. Code is text, so it’s cheap to store, but it still has a cost – it’s more cognitive load, more maintenance, more room for bugs and vulnerabilities. We can keep all our software forever, but we shouldn’t. Photo: Open Garbage Dump on Highway 112, North of San Sebastian. Taken by John Vachon, 1973. From the U.S. National Archives no known copyright restrictions. I think this is going to become a bigger issue for us. We live in an era of abundance, where we can get more computing resources at the push of a button. But that can’t last forever. What happens when our current assumptions about endless compute no longer hold? The climate crisis – where’s all our electricity and hardware coming from? The economics of AI – who’s paying for all these GPU-intensive workloads? And politics – how many of us are dependent on cloud computing based in the US? How many of us feel as good about that as we did three months ago? Libraries are good at making a little go a long way, about eking out their resources, about deciding what’s a good use of resources and what’s waste. Often the people who are good with money are the people who don’t have much of it, and we have a lot of money. It’s easier to make decisions about what to prune and what to keep when things are going well – it’s harder to make decisions in an emergency. This is my third thought for you: long-lasting systems cannot grow without bound; they need weeding. It isn’t sustainable to grow forever, because eventually you get overwhelmed by the weight of everything that came before. We need to get better at writing software efficiently, at turning things off that we don’t need. It’s a skill we’ve neglected. We used to be really good at it – when computers were the size of the room, programmers could eke out every last bit of performance. We can’t do that any more, but it’s so important when building something to last, and I think it’s a skill we’ll have to re-learn soon. Photo: Val Weaver and Vera Askew running in a relay race, Brisbane, 1939. From the State Library of Queensland no known copyright restrictions. Weeding is a term that comes from the preservation world, so let’s stay there. When you talk to people who work in digital preservation, we often describe it as a relay race. There is no permanent digital media, there’s no digital parchment or stone tablets – everything we have today will be unreadable in a few decades. We’re constantly migrating from one format to another, trying to stay ahead of obsolete technology. Software is also a bit of a relay race – there is no “write it once and you’re done”. We’re constantly upgrading, editing, improving. And that can be frustrating, but it also means have regular opportunities to learn and improve. We have that chance to reflect, to do things better. Photo: Broken computer monitor found in the woods. By Jeff Myers on Flickr, used under CC BY‑NC 2.0. I think we do our best reflections when computers go bust. When something goes wrong, we spring into action – we do retrospectives, root cause analysis, we work out what went wrong and how to stop it happening again. This is a great way to build software that lasts, to make it more resilient. It’s a period of intense reflection – what went wrong, how do we stop it happening again? What I’ve noticed is that the best systems are doing this sort of reflection all the time – they aren’t waiting for something to go wrong. They know that prevention is better than cure, and they embody it. They give themselves regular time to reflect, to think about what’s working and what’s not – and when we do, great stuff can happen. Photo: Statue of Astrid Lindgren. By Tobias Barz on Flickr, used under CC BY‑ND 2.0. I want to give you one more example. As a sidebar to my day job, I’ve been writing a blog for thirteen years. It’s the longest job – asterisk – I’ve ever had. The indie web is still cool! A lot of what I write, especially when I was starting, was sharing bits of code. “Here’s something I wrote, here’s what it does, here’s how it works and why it’s cool.” Writing about my code has been an incredible learning experience. You might know have heard the saying “ask a developer to review 5 lines of code, she’ll find 5 issues, ask her to review 500 lines and she’ll say it looks good”. When I sit back and deeply read and explain short snippets of my code, I see how to do things better. I get better at programming. Writing this blog has single-handedly had the biggest impact on my skill as a programmer. Photo: Midnight sun in Advent Bay, Spitzbergen, Norway. From the Library of Congress, no known copyright restrictions. There are so many ways to reflect on our work, opportunities to look back and ask how we can do better – but we have to make the most of them. I think we are, in some ways, very lucky that our work isn’t set in stone, that we do keep doing the same thing, that we have the opportunity to do better. Writing this talk has been, in some sense, a reflection on the first decade of my career, and it’s made me think about what I want the next decade to look like. In this talk, I’ve tried to distill some of those things, tried to give you some of the ideas that I want to keep, that I think will help my career and my software to last. Be careful about what you create, what you keep, and how you interact with other people. That care, that process of reflection – that is what creates things that last. [If the formatting of this post looks odd in your feed reader, visit the original article]