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Over the past year, the backlog of things I wanted to write had piled up. But my free time had dwindled. So, in the interest of being prolific and producing content that I can iterate and learn from, at the start of the year I decided that this year I would not spend more than two hours on any particular blog post. It didn’t work out as I imagined, since I didn’t have time to write at all, but I did try to make the posts smaller and focused on only one idea and only the words strictly needed to get it across. Instead, the approach that seems to work better now is to make three passes for each post. First, to get most of the content written. Second, to edit the content, improve the structure and remove anything that doesn’t support the main idea. Third, and final, to proof-read and improve readability. We’ll see how that goes. What if I spent exactly two hours on each post was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on January 01, 2024.
a year ago

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More from Ognjen Regoje • ognjen.io

All software engineers should freelance or found a business

Many (most?) engineers go from university to a sizable company significantly distancing them from the actual value their code creates. They labour under the delusion that they’re paid to write code. In fact, they’re paid to make money, and writing code is probably the most expensive way that they can do that. They will often say things like “We should scrap this entirely and re-write it, it will only take 8 months” – often about code that generates 8 figures in revenue and employs several dozen people. Code that pays for their smartwatches. But, of course: Engineers are hired to create business value, not to program things – Don’t Call Yourself A Programmer, And Other Career Advice In my estimate it takes about a decade of experience before engineers start to really internalize this. This can be significantly sped up by having a shorter feedback loop between the code written and the value realized by the engineer. There are two ways to do this: Freelancing Founding Freelancing By freelancing, and doing it well, the reward, is very directly tied to the code written. The best way to do freelance, for the sake of learning, would be to work on fixed cost contracts – which isn’t great freelancing advice, but is excellent for the longterm career. Delivering to someone elses specs makes engineers focused on delivery only the necessary and sufficient code to make that happen. All the correct decisions result in an improvement of the engineers earnings per hour and all mistakes in a reduction. That feedback loop very quickly teaches: The importance of quality and automated testing Architecture and keeping options open Communication and requirements gathering, asking the right questions All of these are factors that come into play once an engineer is breaking the barrier from Senior to management or Staff. Founding a company Founding a company, where the code that you produced secures your salary, teaches those lessons, plus a few others: Understanding the importance tradeoffs that companies make betwen velocity and tech debt It is also an opportunity to learn how to make those tradeoffs well, something engineers aren’t always great at Experience creating the most value possible with the least code Very few enginers pre-emtively suggest ways to test product hyptheses using cheaper appoaches Pragmatism and bias towards shipping and avoidingg gold-plating functionality that is immature Plus you very quickly start to understand why “We should re-write it” is almost never the right business decision. All software engineers should freelance or found a business was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on April 18, 2025.

2 months ago 14 votes
Why are you here, manager?

In The Innovator’s Dilemma Christensen talks about how when acquiring a company you might either be acquiring its product or its processes. Depending on which it is, you need to handle the integration differently. I’ve realized that hiring a new manager follows a similar pattern: either they’re expected to integrate into the organization, or be independent and create some change. That expectation depends on whether the team, and possibly the wider organization, function well. If the team is high-performing, why would adding or overhauling processes make sense over fine-tuning existing ones? But new managers often join and immediately start suggesting ways to fix things. In many of these cases, they aren’t suggesting some best practices but are simply trying to have the new company function in a similar way to their previous one. But they never have enough context to justify these changes. What they should do is take a step back and understand why they were hired and what already works. Are they there to run the team as it is and perhaps look for marginal gains in efficiency and effectiveness? Or are they there because things are fundamentally broken and they need to overhaul the organization? In 9 out of 10 cases, it’s the first one. They’re there to ensure the continuity of the team. Therefore in 9 out of 10 cases the objective should be to integrate into the processes as quickly as possible and help iterate. Why are you here, manager? was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on April 18, 2025.

2 months ago 17 votes
The value of "Yes, and..."

I love Ben Brode’s Design Lessons from Improv talk. It presents techniques that we could all use more frequently. I particularly took the “Yes, and…“ to heart. It is an excellent technique, or attitude really, that keeps the conversation going. Conversations often start slow but get progressively more interesting the deeper you go. And “Yes, and…” makes it possible to get there. One of my favorite uses of “Yes, and…” is when someone sends you an article that you’ve already read or a video you’ve already watched. The typical response might be 👍 seen it (A whole site is named after the fact that you’ve already read it) If the other person is interested in having a conversation, you’ve just stopped it in its tracks expecting them to put in all the effort to keep it going. A “Yes, and…” response such as “Yes, I’ve read it, and something you found interesting” opens up the conversation. Even if the other person just wanted to share something they thought you might find interesting, you’ve: a) created an opportunity to exchange opinions and b) put in slightly above the bare minimum of effort to acknowledge that what they shared with you was indeed interesting At work At work, specifically, it is useful in all manner of discussions. Conversations about product, or code, or architecture, or team activities, or customer service all get better when you don’t dismiss but build on top of each other. The value of "Yes, and..." was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on April 17, 2025.

2 months ago 13 votes
During a difficult conversation, remember to take a minute

One of the best pieces of advice I’ve ever gotten is to take a minute, or a week, after you’ve had a difficult conversation. By and large, people are not unreasonable. They’re not out to get you. They’re not trying to make your life miserable. They’re probably trying to do what they think is right. But tough conversations happen and when they do it’s important to take time to process the information and formulate a more nuanced opinion. To take a work example: picture a conversation where you’re being some particularly heavy feedback You’re confused, you’re sad, you’re angry. You disagree. You want to protest, defend yourself, argue, explain. Doing so, however, would accomplish nothing in the immediate, and probably set you back in the long-term. The other person is probably also upset and stressed about having to have the conversation. Getting defensive would get make them to do the same and the conversation would quickly devolve into one run by emotions. Instead, listen and gather as much information as possible. If possible, try to write as much as you can down. Don’t say much except ask questions and then politely ask for a follow-up meeting in a few days. That will give you the time to process all the information and figure out if they were right, if it might not have been a big deal at all, if there is nuance in the situation or if you were indeed right. Or, as is most likely, some combination of all of the above. You’ll be able to formulate a cohesive model of the situation in your head, which will help you make a better decision or counter-argument if needed. It’ll also give you, and the others, time to cool down and prevent anyone from reacting too emotionally. Come to the follow-up meeting with humility and a willingness to compromise. Recap the previous meeting and make sure that everyone is on the same page. Then explain your understanding of the situation and present your opinion. The end result should be a much more amicable outcome without the need for a third meeting. And while my example is in the context of work, the same is true for personal conversations. So, take a minute. Or a week. It’ll help you make better decisions. During a difficult conversation, remember to take a minute was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on April 17, 2025.

2 months ago 12 votes
The managerial fear of the unknown

There is nothing as inevitable as a re-org when a new VP joins. When a new executive joins they’re often overwhelmed by the amount of context they need to absorb to start being effective. The more seasoned ones aren’t pertrubed by this: they understand that gathering this context is their full-time job for the next several weeks or months. There’s even a book about this period. The less savvy ones, on the other hand, often reach for one of the following coping strategies, depending on the type of role they occupy. This organization makes no sense, we must re-organize it immediately Spoken by a newly joined VP who needs to assess the organization and understand why it is set up the way it is. It results in several workshops about boundaries, Conway’s law and team topologies result in a slightly different, but not materially significant organization. And a VP with a much better understanding of their people, the culture, the product and the challenges. We must document/map it Spoken by a product manager getting to grips with the features they’ll be working on before having read the abundant sales, technical and product reference materials. This usually results in several workshops where there is a lot of “discovery” and “mapping”. In reality, the product manager is getting an in-person crash course. It rarely results in any new discoveries or documentation or maps being produced but always results in a much more confident product manager. We must have a process for that Spoken by a new engineering manager who’s not yet familiar with the existing processes and ways of working. This usually results in the engineering manager starting to write a Confluence page on how the process should work, until one of the team members sends them an existing, but finished, Confluence page on exactly that, but with slight differences. The new page gets a link to the existing ones and is promptly forgotten. Does this process really work for anyone? A sub-category of the above then the process in place is different from their previous employer. This code is so bad, we must re-write it entirely Spoken by a senior but not yet quite staff engineer who’s just getting to grips with a new codebase – often about code that generates 7 or 8 digits in revenue. It results in the engineer spending several hours on an alternative architecture and running it by their team several times. Eventually, they understand that what they’re suggesting is quite similar to what is actually in place, that there is some refactoring and improvements to be done, but it’s nowhere near as tragic as they imagined it to be. Why does this happen? A week or two after joining, depending on how generous the company is, the engineer gets a ticket to work on, the PM is asked about the backlog priority and the EM why their bug injection rate is so high and what they’re doing about it. And they naturally feel lost. The problem is that most companies don’t set an expected timeline for having a person become effective in their position. How to do better? The amount of context required to be effective increases with seniority. But everyone needs a couple of weeks outside of the default onboarding programme to read through their team’s wiki space, to look through the backlog, to pair with their colleagues, to get an understanding of the work the team is doing, to be present at the retrospectives to listen and not have to lead and facilitate. Only after they get the lay of the land can they start contributing in a meaningful way. The managerial fear of the unknown was originally published by Ognjen Regoje at Ognjen Regoje • ognjen.io on April 17, 2025.

2 months ago 13 votes

More in programming

Another tip (tip)
15 hours ago 3 votes
Get in losers, we're moving to Linux!

I've never seen so many developers curious about leaving the Mac and giving Linux a go. Something has really changed in the last few years. Maybe Linux just got better? Maybe powerful mini PCs made it easier? Maybe Apple just fumbled their relationship with developers one too many times? Maybe it's all of it. But whatever the reason, the vibe shift is noticeable. This is why the future is so hard to predict! People have been joking about "The Year of Linux on the Desktop" since the late 90s. Just like self-driving cars were supposed to be a thing back in 2017. And now, in the year of our Lord 2025, it seems like we're getting both! I also wouldn't underestimate the cultural influence of a few key people. PewDiePie sharing his journey into Arch and Hyprland with his 110 million followers is important. ThePrimeagen moving to Arch and Hyprland is important. Typecraft teaching beginners how to build an Arch and Hyprland setup from scratch is important (and who I just spoke to about Omarchy). Gabe Newell's Steam Deck being built on Arch and pushing Proton to over 20,000 compatible Linux games is important. You'll notice a trend here, which is that Arch Linux, a notoriously "difficult" distribution, is at the center of much of this new engagement. Despite the fact that it's been around since 2003! There's nothing new about Arch, but there's something new about the circles of people it's engaging. I've put Arch at the center of Omarchy too. Originally just because that was what Hyprland recommended. Then, after living with the wonders of 90,000+ packages on the community-driven AUR package repository, for its own sake. It's really good! But while Arch (and Hyprland) are having a moment amongst a new crowd, it's also "just" Linux at its core. And Linux really is the star of the show. The perfect, free, and open alternative that was just sitting around waiting for developers to finally have had enough of the commercial offerings from Apple and Microsoft. Now obviously there's a taste of "new vegan sees vegans everywhere" here. You start talking about Linux, and you'll hear from folks already in the community or those considering the move too. It's easy to confuse what you'd like to be true with what is actually true. And it's definitely true that Linux is still a niche operating system on the desktop. Even among developers. Apple and Microsoft sit on the lion's share of the market share. But the mind share? They've been losing that fast. The window is open for a major shift to happen. First gradually, then suddenly. It feels like morning in Linux land!

9 hours ago 2 votes
All about Svelte 5 snippets

Snippets are a useful addition to Svelte 5. I use them in my Svelte 5 projects like Edna. Snippet basics A snippet is a function that renders html based on its arguments. Here’s how to define and use a snippet: {#snippet hello(name)} <div>Hello {name}!</div> {/snippet} {@render hello("Andrew")} {@render hello("Amy")} You can re-use snippets by exporting them: <script module> export { hello }; </script> {@snippet hello(name)}<div>Hello {name}!</div>{/snippet} Snippets use cases Snippets for less nesting Deeply nested html is hard to read. You can use snippets to extract some parts to make the structure clearer. For example, you can transform: <div> <div class="flex justify-end mt-2"> <button onclick={onclose} class="mr-4 px-4 py-1 border border-black hover:bg-gray-100" >Cancel</button > <button onclick={() => emitRename()} disabled={!canRename} class="px-4 py-1 border border-black hover:bg-gray-50 disabled:text-gray-400 disabled:border-gray-400 disabled:bg-white default:bg-slate-700" >Rename</button > </div> into: {#snippet buttonCancel()} <button onclick={onclose} class="mr-4 px-4 py-1 border border-black hover:bg-gray-100" >Cancel</button > {/snippet} {#snippet buttonRename()}...{/snippet} To make this easier to read: <div> <div class="flex justify-end mt-2"> {@render buttonCancel()} {@render buttonRename()} </div> </div> snippets replace default <slot/> In Svelte 4, if you wanted place some HTML inside the component, you used <slot />. Let’s say you have Overlay.svelte component used like this: <Overlay> <MyDialog></MyDialog> </Overlay> In Svelte 4, you would use <slot /> to render children: <div class="overlay-wrapper"> <slot /> </div> <slot /> would be replaced with <MyDialog></MyDialog>. In Svelte 5 <MyDialog></MyDialog> is passed to Overlay.svelte as children property so you would change Overlay.svelte to: <script> let { children } = $props(); </script> <div class="overlay-wrapper"> {@render children()} </div> children property is created by Svelte compiler so you should avoid naming your own props children. snippets replace named slots A component can have a default slot for rendering children and additional named slots. In Svelte 5 instead of named slots you pass snippets as props. An example of Dialog.svelte: <script> let { title, children } = $props(); </script> <div class="dialog"> <div class="title"> {@render title()} </div> {@render children()} </div> And use: {#snippet title()} <div class="fancy-title">My fancy title</div> {/snippet} <Dialog title={title}> <div>Body of the dialog</div> </Dialog> passing snippets as implicit props You can pass title snippet prop implicitly: <Dialog> {#snippet title()} <div class="fancy-title">My fancy title</div> {/snippet} <div>Body of the dialog</div> </Dialog> Because {snippet title()} is a child or <Dialog>, we don’t have to pass it as explicit title={title} prop. The compiler does it for us. snippets to reduce repetition Here’s part of how I render https://tools.arslexis.io/ {#snippet row(name, url, desc)} <tr> <td class="text-left align-top" ><a class="font-semibold whitespace-nowrap" href={url}>{name}</a> </td> <td class="pl-4 align-top">{@html desc}</td> </tr> {/snippet} {@render row("unzip", "/unzip/", "unzip a file in the browser")} {@render row("wc", "/wc/", "like <tt>wc</tt>, but in the browser")} It saves me copy & paste of the same HTML and makes the structure more readable. snippets for recursive rendering Sometimes you need to render a recursive structure, like nested menus or file tree. In Svelte 4 you could use <svelte:self> but the downside of that is that you create multiple instances of the component. That means that the state is also split among multiple instances. That makes it harder to implement functionality that requires a global view of the structure, like keyboard navigation. With snippets you can render things recursively in a single instance of the component. I used it to implement nested context menus. snippets to customize rendering Let’s say you’re building a Menu component. Each menu item is a <div> with some non-trivial children. To allow the client of Menu customize how items are rendered, you could provide props for things like colors, padding etc. or you could allow ultimate flexibility by accepting an optional menuitem prop that is a snippet that renders the item. You can think of it as a headless UI i.e. you provide the necessary structure and difficult logic like keyboard navigation etc. and allow the client lots of control over how things are rendered. snippets for library of icons Before snippets every SVG Icon I used was a Svelte component. Many icons means many files. Now I have a single Icons.svelte file, like: <script module> export { IconMenu, IconSettings }; </script> {#snippet IconMenu(arg1, arg2, ...)} <svg>... icon svg</svg> {/snippet}} {#snippet IconSettings()} <svg>... icon svg</svg> {/snippet}}

yesterday 2 votes
Logical Quantifiers in Software

I realize that for all I've talked about Logic for Programmers in this newsletter, I never once explained basic logical quantifiers. They're both simple and incredibly useful, so let's do that this week! Sets and quantifiers A set is a collection of unordered, unique elements. {1, 2, 3, …} is a set, as are "every programming language", "every programming language's Wikipedia page", and "every function ever defined in any programming language's standard library". You can put whatever you want in a set, with some very specific limitations to avoid certain paradoxes.2 Once we have a set, we can ask "is something true for all elements of the set" and "is something true for at least one element of the set?" IE, is it true that every programming language has a set collection type in the core language? We would write it like this: # all of them all l in ProgrammingLanguages: HasSetType(l) # at least one some l in ProgrammingLanguages: HasSetType(l) This is the notation I use in the book because it's easy to read, type, and search for. Mathematicians historically had a few different formats; the one I grew up with was ∀x ∈ set: P(x) to mean all x in set, and ∃ to mean some. I use these when writing for just myself, but find them confusing to programmers when communicating. "All" and "some" are respectively referred to as "universal" and "existential" quantifiers. Some cool properties We can simplify expressions with quantifiers, in the same way that we can simplify !(x && y) to !x || !y. First of all, quantifiers are commutative with themselves. some x: some y: P(x,y) is the same as some y: some x: P(x, y). For this reason we can write some x, y: P(x,y) as shorthand. We can even do this when quantifying over different sets, writing some x, x' in X, y in Y instead of some x, x' in X: some y in Y. We can not do this with "alternating quantifiers": all p in Person: some m in Person: Mother(m, p) says that every person has a mother. some m in Person: all p in Person: Mother(m, p) says that someone is every person's mother. Second, existentials distribute over || while universals distribute over &&. "There is some url which returns a 403 or 404" is the same as "there is some url which returns a 403 or some url that returns a 404", and "all PRs pass the linter and the test suites" is the same as "all PRs pass the linter and all PRs pass the test suites". Finally, some and all are duals: some x: P(x) == !(all x: !P(x)), and vice-versa. Intuitively: if some file is malicious, it's not true that all files are benign. All these rules together mean we can manipulate quantifiers almost as easily as we can manipulate regular booleans, putting them in whatever form is easiest to use in programming. Speaking of which, how do we use this in in programming? How we use this in programming First of all, people clearly have a need for directly using quantifiers in code. If we have something of the form: for x in list: if P(x): return true return false That's just some x in list: P(x). And this is a prevalent pattern, as you can see by using GitHub code search. It finds over 500k examples of this pattern in Python alone! That can be simplified via using the language's built-in quantifiers: the Python would be any(P(x) for x in list). (Note this is not quantifying over sets but iterables. But the idea translates cleanly enough.) More generally, quantifiers are a key way we express higher-level properties of software. What does it mean for a list to be sorted in ascending order? That all i, j in 0..<len(l): if i < j then l[i] <= l[j]. When should a ratchet test fail? When some f in functions - exceptions: Uses(f, bad_function). Should the image classifier work upside down? all i in images: classify(i) == classify(rotate(i, 180)). These are the properties we verify with tests and types and MISU and whatnot;1 it helps to be able to make them explicit! One cool use case that'll be in the book's next version: database invariants are universal statements over the set of all records, like all a in accounts: a.balance > 0. That's enforceable with a CHECK constraint. But what about something like all i, i' in intervals: NoOverlap(i, i')? That isn't covered by CHECK, since it spans two rows. Quantifier duality to the rescue! The invariant is equivalent to !(some i, i' in intervals: Overlap(i, i')), so is preserved if the query SELECT COUNT(*) FROM intervals CROSS JOIN intervals … returns 0 rows. This means we can test it via a database trigger.3 There are a lot more use cases for quantifiers, but this is enough to introduce the ideas! Next week's the one year anniversary of the book entering early access, so I'll be writing a bit about that experience and how the book changed. It's crazy how crude v0.1 was compared to the current version. MISU ("make illegal states unrepresentable") means using data representations that rule out invalid values. For example, if you have a location -> Optional(item) lookup and want to make sure that each item is in exactly one location, consider instead changing the map to item -> location. This is a means of implementing the property all i in item, l, l' in location: if ItemIn(i, l) && l != l' then !ItemIn(i, l'). ↩ Specifically, a set can't be an element of itself, which rules out constructing things like "the set of all sets" or "the set of sets that don't contain themselves". ↩ Though note that when you're inserting or updating an interval, you already have that row's fields in the trigger's NEW keyword. So you can just query !(some i in intervals: Overlap(new, i')), which is more efficient. ↩

2 days ago 5 votes
The missing part of Espressif’s reset circuit

In the previous article, we peeked at the reset circuit of ESP-Prog with an oscilloscope, and reproduced it with basic components. We observed that it did not behave quite as expected. In this article, we’ll look into the missing pieces. An incomplete circuit For a hint, we’ll first look a bit more closely at the … Continue reading The missing part of Espressif’s reset circuit → The post The missing part of Espressif’s reset circuit appeared first on Quentin Santos.

2 days ago 3 votes