More from Greg Brockman
AI has recently crossed a utility threshold, where cutting-edge models such as GPT-3, Codex, and DALL-E 2 are actually useful and can perform tasks computers cannot do any other way. The act of producing these models is an exploration of a new frontier, with the discovery of unknown capabilities, scientific progress, and incredible product applications as the rewards. And perhaps most exciting for me personally, because the field is fundamentally about creating and studying software systems, great engineers are able to contribute at the same level as great researchers to future progress. “A self-learning AI system.” by DALL-E 2. I first got into software engineering because I wanted to build large-scale systems that could have a direct impact on people’s lives. I attended a math research summer program shortly after I started programming, and my favorite result of the summer was a scheduling app I built for people to book time with the professor. Specifying every detail of how a program should work is hard, and I’d always dreamed of one day putting my effort into hypothetical AI systems that could figure out the details for me. But after taking one look at the state of the art in AI in 2008, I knew it wasn’t going to work any time soon and instead started building infrastructure and product for web startups. DALL-E 2’s rendition of “The two great pillars of the house of artificial intelligence” (which according to my co-founder Ilya Sutskever are great engineering, and great science using this engineering) It’s now almost 15 years later, and the vision of systems which can learn their own solutions to problems is becoming incrementally more real. And perhaps most exciting is the underlying mechanism by which it’s advancing — at OpenAI, and the field generally, precision execution on large-scale models is a force multiplier on AI progress, and we need more people with strong software skills who can deliver these systems. This is because we are building AI models out of unprecedented amounts of compute; these models in turn have unprecedented capabilities, we can discover new phenomena and explore the limits of what these models can and cannot do, and then we use all these learnings to build the next model. “Harnessing the most compute in the known universe” by DALL-E 2 Harnessing this compute requires deep software skills and the right kind of machine learning knowledge. We need to coordinate lots of computers, build software frameworks that allow for hyperoptimization in some cases and flexibility in others, serve these models to customers really fast (which is what I worked on in 2020), and make it possible for a small team to manage a massive system (which is what I work on now). Engineers with no ML background can contribute from the day they join, and the more ML they pick up the more impact they have. The OpenAI environment makes it relatively easy to absorb the ML skills, and indeed, many of OpenAI’s best engineers transferred from other fields. All that being said, AI is not for every software engineer. I’ve seen about a 50-50 success rate of engineers entering this field. The most important determiner is a specific flavor of technical humility. Many dearly-held intuitions from other domains will not apply to ML. The engineers who make the leap successfully are happy to be wrong (since it means they learned something), aren’t afraid not to know something, and don’t push solutions that others resist until they’ve gathered enough intuition to know for sure that it matches the domain. “A beaver who has humbly recently become a machine learning engineer” by DALL-E 2 I believe that AI research is today by far the most impactful place for engineers who want to build useful systems to be working, and I expect this statement to become only more true as progress continues. If you’d like to work on creating the next generation of AI models, email me (gdb@openai.com) with any evidence of exceptional accomplishment in software engineering.
The text of my speech introducing OpenAI Five at Saturday’s OpenAI Five Finals event, where our AI beat the world champions at Dota 2: “Welcome everyone. This is an exciting day. First, this is an historic moment: this will be the first time that an AI has even attempted to play the world champions in an esports game. OG is simply on another level relative to other teams we’ve played. So we don’t know what’s going to happen, but win or lose, these will be games to remember. And you know, OpenAI Five and DeepMind’s very impressive StarCraft bot This event is really about something bigger than who wins or loses: letting people connect with the strange, exotic, yet tangible intelligences produced by today’s rapidly progressing AI technology. We’re all used to computer programs which have been meticulously coded by a human programmer. Do one thing that the human didn’t anticipate, and the program will break. We think of our computers as unthinking machines which can’t innovate, can’t be creative, can’t truly understand. But to play Dota, you need to do all these things. So we needed to do something different. OpenAI Five is powered by deep reinforcement learning — meaning that we didn’t code in how to play Dota. We instead coded in the how to learn. Five tries out random actions, and learns from a reward or punishment. In its 10 months of training, its experienced 45,000 years of Dota gameplay against itself. The playstyle it has devised are its own — they are truly creative and dreamed up by our computer — and so from Five’s perspective, today’s games are going to its first encounter with an alien intelligence (no offense to OG!). The beauty of this technology is that our learning code doesn’t know it’s meant for Dota. That makes it general purpose with amazing potential to benefit our lives. Last year we used it to control a robotic hand that no one could program. And we expect to see similar technology in new interactive systems, from elderly care robots to creative assistants to other systems we can’t dream of yet. This is the final public event for OpenAI Five, but we expect to do other Dota projects in the future. I want to thank the incredible team at OpenAI, everyone who worked directly on this project or cheered us on. I want to thank those who have supported the project: Valve, dozens of test teams, today’s casters, and yes, even all the commenters on Reddit. And I want to give massive thanks today to our fantastic guests OG who have taken time out of their tournament schedule to be here today. I hope you enjoy the show — and just to keep things in perspective, no matter how surprising the AIs are to us, know that we’re even more surprising to them!”
This post is co-written by Greg Brockman (left) and Ilya Sutskever (right). We’ve been working on OpenAI for the past three years. Our mission is to ensure that artificial general intelligence (AGI) — which we define as automated systems that outperform humans at most economically valuable work — benefits all of humanity. Today we announced a new legal structure for OpenAI, called OpenAI LP, to better pursue this mission — in particular to raise more capital as we attempt to build safe AGI and distribute its benefits. In this post, we’d like to help others understand how we think about this mission. Why now? # The founding vision of the field of AI was “… to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it”, and to eventually build a machine that thinks — that is, an AGI. But over the past 60 years, progress stalled multiple times and people started thinking of AI as a field that wouldn’t deliver. Since 2012, deep learning has generated sustained progress in many domains using a small simple set of tools, which have the following properties: Generality: deep learning tools are simple, yet they apply to many domains, such as vision, speech recognition, speech synthesis, text synthesis, image synthesis, translation, robotics, and game playing. Competence: today, the only way to get competitive results on most “AI-type problems” is through the use of deep learning techniques. Scalability: good old fashioned AI was able to produce exciting demos, but its techniques had difficulty scaling to harder problems. But in deep learning, more computational power and more data leads to better results. It has also proven easy (if costly) to rapidly increase the amount of compute productively used by deep learning experiments. The rapid progress of useful deep learning systems with these properties makes us feel that it’s reasonable to start taking AGI seriously — though it’s hard to know how far away it is. The impact of AGI # Just like a computer today, an AGI will be applicable to a wide variety of tasks — and just like computers in 1900 or the Internet in 1950, it’s hard to describe (or even predict) the kind of impact AGI will have. But to get a sense, imagine a computer system which can do the following activities with minimal human input: Make a scientific breakthrough at the level of the best scientists Productize that breakthrough and build a company, with a skill comparable to the best entrepreneurs Rapidly grow that company and manage it at large scale The upside of such a computer system is enormous — for an illustrative example, an AGI following the pattern above could produce amazing healthcare applications deployed at scale. Imagine a network of AGI-powered computerized doctors that accumulates a superhuman amount of clinical experience, allowing it to produce excellent diagnoses, deeply understand the nuanced effect of various treatments in lots of conditions, and greatly reduce the human error factor of healthcare — all for very low cost and accessible to everyone. Risks # We already live in a world with entities that surpass individual human abilities, which we call companies. If working on the right goals in the right way, companies can produce huge amounts of value and improve lives. But if not properly checked, they can also cause damage, like logging companies that cut down rain forests, cigarette companies that get children smoking, or scams like Ponzi schemes. We think of AGI as being like a hyper-effective company, with commensurate benefits and risks. We are concerned about AGI pursuing goals misspecified by its operator, malicious humans subverting a deployed AGI, or an out-of-control economy that grows without resulting in improvements to human lives. And because it’s hard to change powerful systems — just think about how hard it’s been to add security to the Internet — once they’ve been deployed, we think it’s important to address AGI’s safety and policy risks before it is created. OpenAI’s mission is to figure out how to get the benefits of AGI and mitigate the risks — and make sure those benefits accrue to all of humanity. The future is uncertain, and there are many ways in which our predictions could be incorrect. But if they turn out to be right, this mission will be critical. If you’d like to work on this mission, we’re hiring! About us # Ilya: I’ve been working on deep learning for 16 years. It was fun to witness deep learning transform from being a marginalized subfield of AI into one the most important family of scientific advances in recent history. As deep learning was getting more powerful, I realized that AGI might become a reality on a timescale relevant to my lifetime. And given AGI’s massive upside and significant risks, I want to maximize the positive parts of this impact and minimize the negative. Greg: Technology causes change, both positive and negative. AGI is the most extreme kind of technology that humans will ever create, with extreme upside and downside. I work on OpenAI because making AGI go well is the most important problem I can imagine contributing towards. Today I try to spend most of my time on technical work, and also work to spark better public discourse about AGI and related topics.
The text of my speech introducing OpenAI Five at yesterday’s Benchmark event: “We’re here to watch humans and AI play Dota, but today’s match will have implications for the world. OpenAI’s mission is to ensure that when we can build machines as smart as humans, they will benefit all of humanity. That means both pushing the limits of what’s possible and ensuring future systems are safe and aligned with human values. We work on Dota because it is a great training ground for AI: it is one of the most complicated games, involving teamwork, real time strategy, imperfect information, and an astronomical combinations of heroes and items. We can’t program a solution, so Five learns by playing 180 years of games against itself every day — sadly that means we can’t learn from the players up here unless they played for a few decades. It’s powered by 5 artificial neural networks which act like an artificial intuition. Five’s neural networks are about the size of the brain of an ant — still far from what we all have in our heads. One year ago, we beat the world’s top professionals at 1v1 Dota. People thought 5v5 would be totally out of reach. 1v1 requires mechanics and positioning; people did not expect the same system to learn strategy. But our AI system can learn problems it was not even designed to solve — we just used the same technology to learn to control a robotic hand — something no one could program. The computational power for OpenAI Five would have been impractical two years ago. But the availability of computation for AI has been increasing exponentially, doubling every 3.5 months since 2012, and one day technologies like this will become commonplace. Feel free to root for either team. Either way, humanity wins.” I’m very excited to see where the upcoming months of OpenAI Five development and testing take us.
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Denmark has been reaping lots of delayed accolades from its relatively strict immigration policy lately. The Swedes and the Germans in particular are now eager to take inspiration from The Danish Model, given their predicaments. The very same countries that until recently condemned the lack of open-arms/open-border policies they would champion as Moral Superpowers. But even in Denmark, thirty years after the public opposition to mass immigration started getting real political representation, the consequences of culturally-incompatible descendants from MENAPT continue to stress the high-trust societal model. Here are just three major cases that's been covered in the Danish media in 2025 alone: Danish public schools are increasingly struggling with violence and threats against students and teachers, primarily from descendants of MENAPT immigrants. In schools with 30% or more immigrants, violence is twice as prevalent. This is causing a flight to private schools from parents who can afford it (including some Syrians!). Some teachers are quitting the profession as a result, saying "the Quran run the class room". Danish women are increasingly feeling unsafe in the nightlife. The mayor of the country's third largest city, Odense, says he knows why: "It's groups of young men with an immigrant background that's causing it. We might as well be honest about that." But unfortunately, the only suggestion he had to deal with the problem was that "when [the women] meet these groups... they should take a big detour around them". A soccer club from the infamous ghetto area of Vollsmose got national attention because every other team in their league refused to play them. Due to the team's long history of violent assaults and death threats against opposing teams and referees. Bizarrely leading to the situation were the team got to the top of its division because they'd "win" every forfeited match. Problems of this sort have existed in Denmark for well over thirty years. So in a way, none of this should be surprising. But it actually is. Because it shows that long-term assimilation just isn't happening at a scale to tackle these problems. In fact, data shows the opposite: Descendants of MENAPT immigrants are more likely to be violent and troublesome than their parents. That's an explosive point because it blows up the thesis that time will solve these problems. Showing instead that it actually just makes it worse. And then what? This is particularly pertinent in the analysis of Sweden. After the "far right" party of the Swedish Democrats got into government, the new immigrant arrivals have plummeted. But unfortunately, the net share of immigrants is still increasing, in part because of family reunifications, and thus the problems continue. Meaning even if European countries "close the borders", they're still condemned to deal with the damning effects of maladjusted MENAPT immigrant descendants for decades to come. If the intervention stops there. There are no easy answers here. Obviously, if you're in a hole, you should stop digging. And Sweden has done just that. But just because you aren't compounding the problem doesn't mean you've found a way out. Denmark proves to be both a positive example of minimizing the digging while also a cautionary tale that the hole is still there.
One rabbit hole I can never resist going down is finding the original creator of a piece of art. This sounds simple, but it’s often quite difficult. The Internet is a maze of social media accounts that only exist to repost other people’s art, usually with minimal or non-existent attribution. A popular image spawns a thousand copies, each a little further from the original. Signatures get cropped, creators’ names vanish, and we’re left with meaningless phrases like “no copyright intended”, as if that magically absolves someone of artistic theft. Why do I do this? I’ve always been a bit obsessive, a bit completionist. I’ve worked in cultural heritage for eight years, which has made me more aware of copyright and more curious about provenance. And it’s satisfying to know I’ve found the original source, that I can’t dig any further. This takes time. It’s digital detective work, using tools like Google Lens and TinEye, and it’s not always easy or possible. Sometimes the original pops straight to the top, but other times it takes a lot of digging to find the source of an image. So many of us have become accustomed to art as an endless, anonymous stream of “content”. A beautiful image appears in our feed, we give it a quick heart, and scroll on, with no thought for the human who sweated blood and tears to create it. That original artist feels distant, disconected. Whatever benefit they might get from the “exposure” of your work going viral, they don’t get any if their name has been removed first. I came across two examples recently that remind me it’s not just artists who miss out – it’s everyone who enjoys art. I saw a photo of some traffic lights on Tumblr. I love their misty, nighttime aesthetic, the way the bright colours of the lights cut through the fog, the totality of the surrounding darkness. But there was no name – somebody had just uploaded the image to their Tumblr page, it was reblogged a bunch of times, and then it appeared on my dashboard. Who took it? I used Google Lens to find the original photographer: Lucas Zimmerman. Then I discovered it was part of a series. And there was a sequel. I found interviews. Context. Related work. I found all this cool stuff, but only because I knew Lucas’s name. Traffic Lights, by Lucas Zimmerman. Published on Behance.net under a CC BY‑NC 4.0 license, and reposted here in accordance with that license. The second example was a silent video of somebody making tiny chess pieces, just captioned “wow”. It was clearly an edit of another video, with fast-paced cuts to make it accommodate a short attention span – and again with no attribution. This was a little harder to find – I had to search several frames in Google Lens before I found a summary on a Russian website, which had a link to a YouTube video by metalworker and woodworker Левша (Levsha). This video is four times longer than the cut-up version I found, in higher resolution, and with commentary from the original creator. I don’t speak Russian, but YouTube has auto-translated subtitles. Now I know how this amazing set was made, and I have a much better understanding of the materials and techniques involved. (This includes the delightful name Wenge wood, which I’d never heard before.) https://youtube.com/watch?v=QoKdDK3y-mQ A piece of art is more than just a single image or video. It’s a process, a human story. When art is detached from its context and creator, we lose something fundamental. Creators lose the chance to benefit from their work, and we lose the opportunity to engage with it in a deeper way. We can’t learn how it was made, find their other work, or discover how to make similar art for ourselves. The Internet has done many wonderful things for art, but it’s also a machine for endless copyright infringement. It’s not just about generative AI and content scraping – those are serious issues, but this problem existed long before any of us had heard of ChatGPT. It’s a thousand tiny paper cuts. How many of us have used an image from the Internet because it showed up in a search, without a second thought for its creator? When Google Images says “images may be subject to copyright”, how many of us have really thought about what that means? Next time you want to use an image from the web, look to see if it’s shared under a license that allows reuse, and make sure you include the appropriate attribution – and if not, look for a different image. Finding the original creator is hard, sometimes impossible. The Internet is full of shadows: copies of things that went offline years ago. But when I succeed, it feels worth the effort – both for the original artist and myself. When I read a book or watch a TV show, the credits guide me to the artists, and I can appreciate both them and the rest of their work. I wish the Internet was more like that. I wish the platforms we rely on put more emphasis on credit and attribution, and the people behind art. The next time an image catches your eye, take a moment. Who made this? What does it mean? What’s their story? [If the formatting of this post looks odd in your feed reader, visit the original article]
When the iPhone first appeared in 2007, Microsoft was sitting pretty with their mobile strategy. They'd been early to the market with Windows CE, they were fast-following the iPod with their Zune. They also had the dominant operating system, the dominant office package, and control of the enterprise. The future on mobile must have looked so bright! But of course now, we know it wasn't. Steve Ballmer infamously dismissed the iPhone with a chuckle, as he believed all of Microsoft's past glory would guarantee them mobile victory. He wasn't worried at all. He clearly should have been! After reliving that Ballmer moment, it's uncanny to watch this CNBC interview from one year ago with Johny Srouji and John Ternus from Apple on their AI strategy. Ternus even repeats the chuckle!! Exuding the same delusional confidence that lost Ballmer's Microsoft any serious part in the mobile game. But somehow, Apple's problems with AI seem even more dire. Because there's apparently no one steering the ship. Apple has been promising customers a bag of vaporware since last fall, and they're nowhere close to being able to deliver on the shiny concept demos. The ones that were going to make Apple Intelligence worthy of its name, and not just terrible image generation that is years behind the state of the art. Nobody at Apple seems able or courageous enough to face the music: Apple Intelligence sucks. Siri sucks. None of the vaporware is anywhere close to happening. Yet as late as last week, you have Cook promoting the new MacBook Air with "Apple Intelligence". Yikes. This is partly down to the org chart. John Giannandrea is Apple's VP of ML/AI, and he reports directly to Tim Cook. He's been in the seat since 2018. But Cook evidently does not have the product savvy to be able to tell bullshit from benefit, so he keeps giving Giannandrea more rope. Now the fella has hung Apple's reputation on vaporware, promised all iPhone 16 customers something magical that just won't happen, and even spec-bumped all their devices with more RAM for nothing but diminished margins. Ouch. This is what regression to the mean looks like. This is what fiefdom management looks like. This is what having a company run by a logistics guy looks like. Apple needs a leadership reboot, stat. That asterisk is a stain.