More from Writing
One of the things that may be apocryphal—because I’ve never bothered to actually look it up, just kept it kicking around in my head—is David Foster Wallace’s justification for the emphasis on footnotes in Infinite Jest: that they’re meant to be a physical metaphor for the give-and-take of a tennis match. You flip from the start of the book to the very end dozens, then hundreds of times, until you get to the final chapters where the flipping becomes more like leafing, as you get closer and closer...
I, like so many other people in the Tyler Cowen / Stripe Press extended universe, have deeply enjoyed Dan Wang's annual letters over the past years. And I was delighted to see that he returned to writing in the form of a long-form book, largely about the same subject. In writing my thoughts on this book, I returned to some of his earliest letters, which I found had aged like wine: I cannot recommend enough carving out an afternoon to read them.
Long Story Short, feels like in many ways a synthesis of everything Raphael and Lisa have been trying to do and say, packaged in a slightly more mature and restrained way than the excesses of Bojack Horseman and their respective written fiction (everyone should read Someone Who Will Love You in All Your Damaged Glory).
After what has felt like a long winter of habitual reliance on my existing tools, I’m finally playing around with some new ones. This is a healthy habit—so long as you don’t convince yourself that you’re just one more App Store download away from a previously unimaginable level of personal satisfaction and joy.
More in technology
I’ve been getting back into the politics fandom this past month.
A few weeks ago I was up late in my kitchen. I've always been a bad sleeper, starting from when I was 10 and would spend whole nights reading books and watching the clock slowly wind it way to when I had to get up and go to
The resiliency startup has slashed the amount it spends on AI; down from $4,500 per dev, per month, in August, to $1,600 now.
Nathaniel Christopher has a lovely recap of his time at WordCamp Canada. Very cool that the dashboard widget helped connect him to the local community. Hat tip: Anne.
Managing a house with five kids can be challenging so I like to share what’s working for us when I can. This post is how we currently handle screen time. Screens can be addictive, and it’s easy for anyone (both kids and adults) to fall into unhealthy patterns using them. Historically, I’ve been uncomfortable with screen time restrictions because I don’t want to restrict all the useful, creative, and productive opportunities that screens can provide. We’ve tried zero restrictions in the past (alongside Daily Demos as a creativity incentive), which worked ok, but at some point we wanted bit more structure. Here’s what that structure currently looks like. Device use categories For family members without phones, we have carved out the following categories of time: “Free Time” - Kids are free to do whatever activities they want (bounded only by what we’ve made available for them at the house). Video games, movies, board games, homework, run around outside, whatever. Often, this time trends towards consumption on devices, but it doesn’t have to. We call it “free time” instead of “screen time,” because we want to emphasize that the opportunities are wider than just screens. “Project Time” - Kids are encouraged to do projects, which are usually defined as creative activities of all kinds (with or without screens). This category can be blurry so we’ve often put together lists of approved project time activities, including things like: arts and crafts, coding (including “Scratch create”), playing musical instruments, recording videos, Minecraft (creative mode), the Powder Toy, Dojo Islands, and anything on Let’s Get Creative. Device-based consumption is not allowed. Offline activities are usually considered fine (reading a book, doing a puzzle, etc). “No devices” - No device use allowed. Addendum: Grant Proposals If a kid wants a one-time exception to one of the categories above, we tell them to “submit a grant proposal.” This means they need to get some paper, and write out what they want to do, and why they think it is justified. Example 1: “I want to play Minecraft creative after dinner because I am building a full-scale piano, I want to demo it tonight, and I only have 10 more minutes of work until it’s done.” Example 2: “I want to play Terraria during project time because I am making an tutorial on how to beat Moon Lord, and I need to collect screenshots from the game for my tutorial.” We usually approve grant proposals, as long as they aren’t incomplete. Schedule With these categories defined, we just need to decide how much time to allocate, and when to schedule it. For example, here’s our current “no devices” schedule: "No Devices" times Reason After Dinner Reduce stimulation before bed Sundays Protected for church and family Saturdays, before chores are done Incentivize quick completion of chores, so our Saturday afternoons remain available The categories + schedule constitutes our device policy, in addition to Daily Demos, which we continue to hold on the side. Summary Addictive device consumption can easily crowd out activities that are important long-term but deliver less dopamine short-term. Our device-time categories create a protected space for those activities on a consistent schedule that our kids can expect and make plans around. This is what works for us. Your milage may vary! Thanks for reading this post via RSS! Let me know your thoughts by leaving a comment on the original post or sending me an email.