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Recently there’s been very exciting developments in the Godot game engine, that have allowed really easy and powerful integration into an existing normal iOS or Mac app. I couldn’t find a lot of documentation or discussion about this, so I wanted to shine some light on why this is so cool, and how easy it is to do! What’s Godot? For the uninitiated, Godot is an engine for building games, other common ones you might know of are Unity and Unreal Engine. It’s risen in popularity a lot over the last couple years due to its open nature: it’s completely open source, MIT licensed, and worked on in the open. But beyond that, it’s also a really well made tool for building games with (both 2D and 3D), with a great UI, beautiful iconography, a ton of tutorials and resources, and as a bonus, it’s very lightweight. I’ve had a lot of fun playing around with it (considering potentially integrating it into Pixel Pals), and while Unity and Unreal Engine are also phenomenal tools, Godot has felt...
a month ago

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More from Christian Selig

A slept on upscaling tool for macOS

I uploaded YouTube videos from time to time, and a fun comment I often get is “Whoa, this is in 8K!”. Even better, I’ve had comments from the like, seven people with 8K TVs that the video looks awesome on their TV. And you guessed it, I don’t record my videos in 8K! I record them in 4K and upscale them to 8K after the fact. There’s no shortage of AI video upscaling tools today, but they’re of varying quality, and some are great but quite expensive. The legendary Finn Voorhees created a really cool too though, called fx-upscale, that smartly leverages Apple’s built-in MetalFX framework. For the unfamiliar, this library is an extensive of Apple’s Metal graphics library, and adds functionality similar to NVIDIA’s DLSS where it intelligently upscales video using machine learning (AI), so rather than just stretching an image, it uses a model to try to infer what the frame would look like at a higher resolution. It’s primarily geared toward video game use, but Finn’s library shows it does an excellent job for video too. I think this is a really killer utility, and use it for all my videos. I even have a license for Topaz Video AI, which arguably works better, but takes an order of magnitude longer. For instance my recent 38 minute, 4K video took about an hour to render to 8K via fx-upscale on my M1 Pro MacBook Pro, but would take over 24 hours with Topaz Video AI. # Install with homebrew brew install finnvoor/tools/fx-upscale # Outputs a file named my-video Upscaled.mov fx-upscale my-video.mov --width 7680 --codec h265 Anyway, just wanted to give a tip toward a really cool tool! Finn’s even got a [version in the Mac App Store called Unsqueeze](https://apps.apple.com/ca/app/unsqueeze/id6475134617 Unsqueeze) with an actual GUI that’s even easier to use, but I really like the command line version because you get a bit more control over the output. 8K is kinda overkill for most use cases, so to be clear you can go from like, 1080p to 4K as well if you’re so inclined. I just really like 8K for the future proofing of it all, in however many years when 8K TVs are more common I’ll be able to have some of my videos already able to take advantage of that. And it takes long enough to upscale that I’d be surprised to see TVs or YouTube offering that upscaling natively in a way that looks as good given the amount of compute required currently. Obviously very zoomed in to show the difference easier If you ask me, for indie creators, even when 8K displays are more common, the future of recording still probably won’t be in native 8K. 4K recording gives so much detail still that have more than enough details to allow AI to do a compelling upscale to 8K. I think for my next camera I’m going to aim for recording in 6K (so I can still reframe in post), and then continue to output the final result in 4K to be AI upscaled. I’m coming for you, Lumix S1ii.

4 days ago 9 votes
Curing Mac mini M4 fomo with 3D printing

Spoiler: 3D printed! The colored ports really sell the effect If you’re anything like me, you’ve found the new, tinier Mac mini to be absolutely adorable. But you might also be like me that you either already have an awesome M1 Mac mini that you have no real reason to replace, or the new Mac mini just isn’t something you totally need. While that logic might be sound, but it doesn’t make you want one any less. To help cure this FOMO, I made a cute little 3D printable Mac mini that can sit on your desk and be all cute. But then I had an even better idea, the new Mac mini is powerful sure, but it can’t hold snacks. Or a plant. Or your phone. Or pens/pencils. So I also made some versions you can print that add some cute utility to your desk in the form of the new Mac mini. They’re free of course! Just chuck ’em into your (or your friend’s) 3D printer. It even has all the little details modeled, like the power button, ports (including rear), and fan holes! They’re pretty easy to print, it’s in separate parts for ease of printing the bottom a different color (black) versus the top, then just put a dab of glue (or just use gravity) to keep them together. If you have a multi-color 3D printer, you can color the ports and power LED to make it look extra cool (or just do it after the fact with paint). Here are the different options for your desk! Secret item stash The possibilities for what you can store on your desk are now truly endless. Individually wrapped mints? Key switches? Screws? Paper clips? Rubber bands? Flash drives? Download link: https://makerworld.com/en/models/793456 A very green sorta Mac First carbon neutral Mac is cool and all but what if your Mac mini literally had a plant in it? Every desk needs a cute little plant. Download link: https://makerworld.com/en/models/793464 Phone holder A phone/tablet holder is an essential item on my desk for debugging things, watching a video, or just keeping an eye on an Uber Eats order. Before, guests came over and saw my boring phone stand and judged me, now they come over and think I’m exciting and well-traveled. You can even charge your phone/tablet in portrait mode by pushing the cable through a tunnel made through the Ethernet port that then snakes up to the surface. Download link: https://makerworld.com/en/models/793495 Pen holder The Playdate had the cutest little pen/pencil holder accessory but it unfortunately never shipped and my desk is sad. This will be a nice stand in for your beloved pens, pencils, markers, and Apple Pencils. Download link: https://makerworld.com/en/models/793470 A solid model Or if you just want to stare at it without any frills, you can just print the normal model too! Download link: https://makerworld.com/en/models/793447 Printer recommendation Whenever I post about 3D printing I understandably get a bunch of “Which 3D printer should I buy??” questions. This isn’t sponsored, but I’ve found over the last few years the answer has been pretty easy: something from Bambu Lab. Their printers are somehow super easy to use, well designed, and reasonably priced. Prusas are great too, but I think Bambu is hard to beat for the price. Don’t get an Ender. So if you’re looking for a printer now, Black Friday deals are aplenty so it’s pretty much the best time to pick one up. I’d grab something in their A series if you’re on a budget, or the P1S for a bit more if you can swing it (that’s what I use). https://bambulab.com On the other hand if you just want to print one thing now and again, a lot of local libraries are starting to have 3D printers so that might be worth looking into! And online services exist too (eg: JLCPCB and PCBWay), but if you do it with any regularity a 3D printer is a really fun thing to pick up. Enjoy! ❤️ Learning 3D modeling over the last year has been a ton of fun so I love a good excuse to practice, and shout out to Jerrod Hofferth and his amazing 3D printable Mac mini tower (that you should totally download) for the idea to solve my desire with some 3D printing! Also, the models are almost certainly not accurate down to the micrometer as I don’t actually have one, they’re based off Apple’s measurements as well as measuring screenshots. But it should be close! If you have a multi-color 3D printer, the linked models have the colors built-in for your ready to go, but if you want to print it in single-colors I also made versions available with the top and bottom separate as well as the logo, so you can print them separately in the individual colors then connect them with a touch of super glue or something.

7 months ago 63 votes
Introducing Tiny Storage: a small, lightweight UserDefaults replacement

Hey I'm a developer not an artist Following my last blog post about difficulties surrounding UserDefaults and edge cases that lead to data loss (give it a read if you haven’t, it’s an important precursor to this post!), I wanted to build something small and lightweight that would serve to fix the issues I was encountering with UserDefaults and thus TinyStorage was born! It’s open source so you can use it in your projects too if would like. GitHub link 🐙 Overview As mentioned in that blog post, UserDefaults has more and more issues as of late with returning nil data when the device is locked and iOS “prelaunches” your app, leaving me honestly sort of unable to trust what UserDefaults returns. Combined with an API that doesn’t really do a great job of surfacing whether it’s available, you can quite easily find yourself in a situation with difficult to track down bugs and data loss. This library seeks to address that fundamentally by not encrypting the backing file, allowing more reliable access to your saved data (if less secure, so don’t store sensitive data), with some niceties sprinkled on top. This means it’s great for preferences and collections of data like bird species the user likes, but not for sensitive details. Do not store passwords/keys/tokens/secrets/diary entries/grammy’s spaghetti recipe, anything that could be considered sensitive user information, as it’s not encrypted on the disk. But don’t use UserDefaults for sensitive details either as UserDefaults data is still fully decrypted when the device is locked so long as the user has unlocked the device once after reboot. Instead use Keychain for sensitive data. As with UserDefaults, TinyStorage is intended to be used with relatively small, non-sensitive values. Don’t store massive databases in TinyStorage as it’s not optimized for that, but it’s plenty fast for retrieving stored Codable types. As a point of reference I’d say keep it under 1 MB. This reliable storing of small, non-sensitive data (to me) is what UserDefaults was always intended to do well, so this library attempts to realize that vision. It’s pretty simple and just a few hundred lines, far from a marvel of filesystem engineering, but just a nice little utility hopefully! (Also to be clear, TinyStorage is not a wrapper for UserDefaults, it is a full replacement. It does not interface with the UserDefaults system in any way.) Features Reliable access: even on first reboot or in application prewarming states, TinyStorage will read and write data properly Read and write Swift Codable types easily with the API Similar to UserDefaults uses an in-memory cache on top of the disk store to increase performance Thread-safe through an internal DispatchQueue so you can safely read/write across threads without having to coordinate that yourself Supports storing backing file in shared app container Uses NSFileCoordinator for coordinating reading/writing to disk so can be used safely across multiple processes at the same time (main target and widget target, for instance) When using across multiple processes, will automatically detect changes to file on disk and update accordingly SwiftUI property wrapper for easy use in a SwiftUI hierarchy (Similar to @AppStorage) Uses OSLog for logging A function to migrate your UserDefaults instance to TinyStorage Limitations Unlike UserDefaults, TinyStorage does not support mixed collections, so if you have a bunch of strings, dates, and integers all in the same array in UserDefaults without boxing them in a shared type, TinyStorage won’t work. Same situation with dictionaries, you can use them fine with TinyStorage but the key and value must both be a Codable type, so you can’t use [String: Any] for instance where each string key could hold a different type of value. Installation Simply add a Swift Package Manager dependency for https://github.com/christianselig/TinyStorage.git Usage First, either initialize an instance of TinyStorage or create a singleton and choose where you want the file on disk to live. To keep with UserDefaults convention I normally create a singleton for the app container: extension TinyStorage { static let appGroup: TinyStorage = { let appGroupID = "group.com.christianselig.example" let containerURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: appGroupID)! return .init(insideDirectory: containerURL) }() } (You can store it wherever you see fit though, in URL.documentsDirectory is also an idea for instance!) Then, decide how you want to reference your keys, similar to UserDefaults you can use raw strings, but I recommend a more strongly-typed approach, where you simply conform a type to TinyStorageKey and return a var rawValue: String and then you can use it as a key for your storage without worrying about typos. If you’re using something like an enum, making it a String enum gives you this for free, so no extra work! After that you can simply read/write values in and out of your TinyStorge instance: enum AppStorageKeys: String, TinyStorageKey { case likesIceCream case pet case hasBeatFirstLevel } // Read let pet: Pet? = TinyStorage.appGroup.retrieve(type: Pet.self, forKey: AppStorageKeys.pet) // Write TinyStorage.appGroup.store(true, forKey: AppStorageKeys.likesIceCream) (If you have some really weird type or don’t want to conform to Codable, just convert the type to Data through whichever means you prefer and store that, as Data itself is Codable.) If you want to use it in SwiftUI and have your view automatically respond to changes for an item in your storage, you can use the @TinyStorageItem property wrapper. Simply specify your storage, the key for the item you want to access, and specify a default value. @TinyStorageItem(key: AppStorageKey.pet, storage: .appGroup) var pet: = Pet(name: "Boots", species: .fish, hasLegs: false) var body: some View { Text(pet.name) } You can even use Bindings to automatically read/write. @TinyStorageItem(key: AppStorageKeys.message, storage: .appGroup) var message: String = "" var body: some View { VStack { Text("Stored Value: \(message)") TextField("Message", text: $message) } } It also addresses some of the annoyances of @AppStorage, such as not being able to store collections: @TinyStorageItem(key: "names", storage: .appGroup) var names: [String] = [] Or better support for optional values: @TinyStorageItem(key: "nickname", storage: .appGroup) var nickname: String? = nil // or "Cool Guy" Hope it’s handy! If you like it or have any feedback let me know! I’m going to start slowly integrating it into Pixel Pals and hopefully solve a few bugs in the process.

8 months ago 93 votes
Beware UserDefaults: a tale of hard to find bugs, and lost data

Excuse the alarmist title, but I think it’s justified, as it’s an issue that’s caused me a ton of pain in both support emails and actually tracking it down, so I want to make others aware of it so they don’t similarly burned. Brief intro For the uninitiated, UserDefaults (née NSUserDefaults) is the de facto iOS standard for persisting non-sensitive, non-massive data to “disk” (AKA offline). In other words, are you storing some user preferences, maybe your user’s favorite ice cream flavors? UserDefaults is great, and used extensively from virtually every iOS app to Apple sample code. Large amount of data, or sensitive data? Look elsewhere! This is as opposed to just storing it in memory where if the user restarts the app all the data is wiped out. It’s a really handy tool with a ton of nice, built-in things for you: No needing to mess with writing to files yourself, and better yet, no need to coordinate when to persist values back to the disk Easy to share data between your app’s main target and secondary targets (like a widget target) Automatic serialization and deserialization: just feed in a String, Date, Int, and UserDefaults handles turning it into bytes and back from bytes Thread-safe! So it’s no wonder it’s used extensively. But yeah, keep the two limitations in mind that Apple hammers home: Don’t store sensitive data in UserDefaults, that’s what Keychain is for Don’t store large amounts of data in UserDefaults, use something like Core Data or Swift Data Okay, so what’s the problem Turns out, sometimes you can request your saved data back from UserDefaults and it… just won’t have it! That’s a pretty big issue for a system that’s supposed to reliably store data for you. This can amount to an even bigger issue that leads to permanent data loss. Imagine a situation where a user has been meticulously opening your app for 364 days in a row. On day 365, your app promised a cool reward! When the user last closed the app, you stored 364 to UserDefaults. The user wakes up on day 365, excited for their reward: App launches App queries UserDefaults for how many days in a row the user has opened the app App returns 0 (UserDefaults is mysteriously unavailable so its API returns the default integer value of 0) It’s a new day, so you increment that value by 1, so that 0 changes to 1 Save that new value back to UserDefaults Now, instead of your user having a fun celebration, their data has been permanently overwritten and reset! They are having a Sad Day™. It basically means, if at any point you trust UserDefaults to accurately return your data (which you know, sounds like a fair assumption) you might just get incorrect data, which you then might make worse by overwriting good data with. And remember, you’re not meant to store sensitive data in UserDefaults, but even if it’s not sensitive data it might be valuable. The user’s day streak above is not sensitive data that would be bad if leaked online like a password, but it is valuable to that user. In fact I’d argue any data persisted to the disk is valuable, otherwise you wouldn’t be saving it. And you should be always be able to trust an API to reliably save your data. What??? How is this happening? 😵‍💫 As I understand it, there’s basically two systems coming together (and working incorrectly, if you ask me) to cause this: 1. Sensitive data encryption When using Keychain or files directly, as a developer you can mark data that should be encrypted until the device is unlocked by Face ID/Touch ID/passcode. This way if you’re storing a sensitive data like a token or password on the device, the contents are encrypted and thus unreadable until the device is unlocked. This meant if the device was still locked, and you, say, had a Lock Screen Widget that performed an API request, you would have to show placeholder data until the user unlocked the device, because the sensitive data, namely the user’s API token, was encrypted and unable to be used by the app to fetch and show data until the user unlocked the device. Not the end of the world, but something to keep in mind for secure data like API tokens, passwords, secrets, etc. 2. Application prewarming Starting with iOS 15, iOS will sometimes wake up your application early so that when a user launches it down the road it launches even quicker for them, as iOS was able to do some of the heavy lifting early. This is called prewarming. Thankfully per Apple, your application doesn’t fully launch, it’s just some processes required to get your app working: Prewarming executes an app’s launch sequence up until, but not including, when main() calls UIApplicationMain(::::). Okay, so what happened with these two? It seems at some point, even though UserDefaults is intended for non-sensitive information, it started getting marked as data that needs to be encrypted and cannot be accessed until the user unlocked their device. I don’t know if it’s because Apple found developers were storing sensitive data in there even when they shouldn’t be, but the result is even if you just store something innocuous like what color scheme the user has set for your app, that theme cannot be accessed until the device is unlocked. Again, who cares? Users have to unlock the device before launching my app, right? I thought so too! It turns out, even though Apple’s prewarming documentation states otherwise, developers have been reporting for years that that’s just wrong, and your app can effectively be fully launched at any time, including before the device is even unlocked. Combining this with the previous UserDefaults change, you’re left with the above situation where the app is launched with crucial data just completely unavailable because the device is still locked. UserDefaults also doesn’t make this clear at all, which it could do by for instance returning nil when trying to access UserDefaults.standard if it’s unavailable. Instead, it just looks like everything is as it should be, except none of your saved keys are available anymore, which can make your app think it’s in a “first launch after install” situation. The whole point of UserDefaults is that it’s supposed to reliably store simple, non-sensitive data so it can be accessed whenever. The fact that this has now changed drastically, and at the same time your app can be launched effectively whenever, makes for an incredibly confusing, dangerous, and hard to debug situation. And it’s getting worse with Live Activities If you use Live Activities at all, the cool new API that puts activities in your Dynamic Island and Lock Screen, it seems if your app has an active Live Activity and the user reboots their device, virtually 100% of the time the above situation will occur where your app is launched in the background without UserDefaults being available to it. That means the next time your user actually launches the app, if at any point during your app launching you trusted the contents of UserDefaults, your app is likely in an incorrect state with incorrect data. This bit me badly, and I’ve had users email me over time that they’ve experienced data loss, and it’s been incredibly tricky to pinpoint why. It turns out it’s simply because the app started up, assuming UserDefaults would return good data, and when it transparently didn’t, it would ultimately overwrite their good data with the returned bad data. I’ve talked to a few other developers about this, and they’ve also reported random instances of users being logged out or losing data, and after further experimenting been able to now pinpoint that this is what caused their bug. It happened in past apps to me as well (namely users getting signed out of Apollo due to a key being missing), and I could never figure out why, but this was assuredly it. If you’ve ever scratched your head at a support email over a user’s app being randomly reset, hopefully this helps! I don’t like this ☹️ I can’t overstate what a misstep I think this was. Security is always a balance with convenience. Face ID and Touch ID strike this perfectly; they’re both ostensibly less secure per Apple’s own admission than, say, a 20 digit long password, but users are much more likely to adopt biometric security so it’s a massive overall win. Changing UserDefaults in this way feels more on the side of “Your company’s sysadmin requiring you to change your password every week”: dubious security gains at the cost of user productivity and headaches. But enough moaning, let’s fix it. Solution 1 Because iOS is now seemingly encrypting UserDefaults, the easiest solution is to check UIApplication.isProtectedDataAvailable and if it returns false, subscribe to NotificationCenter for when protectedDataDidBecomeAvailableNotification is fired. This was previously really useful for knowing when Keychain or locked files were accessible once the device was unlocked, but it now seemingly applies to UserDefaults (despite not being mentioned anywhere in its documentation or UserDefault’s documentation 🙃). I don’t love this solution, because it effectively makes UserDefaults either an asynchronous API (“Is it available? No? Okay I’ll wait here until it is.”), or one where you can only trust its values sometimes, because unlike the Keychain API for instance, UserDefaults API itself does not expose any information about this when you try to access it when it’s in a locked state. Further, some developers have reported UserDefaults still being unavailable even once isProtectedDataAvailable returns true. Solution 2 For the mentioned reasons, I don’t really like/trust Solution 1. I want a version of UserDefaults that acts like what it says on the tin: simply, quickly, and reliably retrieve persisted, non-sensitive values. This is easy enough to whip up ourselves, we just want to keep in mind some of the things UserDefaults handles nicely for us, namely thread-safety, shared between targets, and an easy API where it serializes data without us having to worry about writing to disk. Let’s quickly show how we might approach some of this. UserDefaults is fundamentally just a plist file stored on disk that is read into memory, so let’s create our own file, and instead of marking it as requiring encryption like iOS weirdly does, we’ll say that’s not required: // Example thing to save let favoriteIceCream = "chocolate" // Save to your app's shared container directory so it can be accessed by other targets outside main let appGroupID = "" // Get the URL for the shared container guard let containerURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: appGroupID) else { fatalError("App Groups not set up correctly") } // Create the file URL within the shared container let fileURL = containerURL.appendingPathComponent("Defaults") do { let data = favoriteIceCream.data(using: .utf8) try data.write(to: fileURL) // No encryption please I'm just storing the name of my digital cow Mister Moo try FileManager.default.setAttributes([.protectionKey: .none], ofItemAtPath: fileURL.path) print("File saved successfully at \(fileURL)") } catch { print("Error saving file: \(error.localizedDescription)") } (Note that you could theoretically modify the system UserDefaults file in the same way, but Apple documentation recommends against touching the UserDefaults file directly.) Next let’s make it thread safe by using a DispatchQueue. private static let dispatchQueue = DispatchQueue(label: "DefaultsQueue") func retrieveFavoriteIceCream() -> String? { return dispatchQueue.sync { guard let containerURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "app-group-id") else { return nil } let fileURL = containerURL.appendingPathComponent(fileName) do { let data = try Data(contentsOf: fileURL) return String(data: data, encoding: .utf8) } catch { print("Error retrieving file: \(error.localizedDescription)") return nil } } } func save(favoriteIceCream: String) { return dispatchQueue.sync { guard let containerURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "app-group-id") else { return } let fileURL = containerURL.appendingPathComponent(fileName) do { let data = favoriteIceCream.data(using: .utf8) try data.write(to: fileURL) try FileManager.default.setAttributes([.protectionKey: .none], ofItemAtPath: fileURL.path) print("File saved successfully at \(fileURL)") } catch { print("Error saving file: \(error.localizedDescription)") } } } (You probably don’t need a concurrent queue for this, so I didn’t.) But with that we have to worry about data types, let’s just make it so long as the type conforms to Codable we can save or retrieve it: func saveCodable(_ codable: Codable, forKey key: String) { do { let data = try JSONEncoder().encode(codable) // Persist raw data bytes to a file like above } catch { print("Unable to encode \(codable): \(error)") } } func codable<T: Codable>(forKey key: String, as type: T.Type) -> T? { let data = // Fetch raw data from disk as done above do { return try JSONDecoder().decode(T.self, from: data) } catch { print("Error decoding \(T.self) for key \(key) with error: \(error)") return nil } } // Example usage: let newFavoriteIceCream = "strawberry" saveCodable(newFavoriteIceCream, forKey: "favorite-ice-cream") let savedFavoriteIceCream = codable(forKey: "favorite-ice-cream", as: String.self) Put those together, wrap it in a nice little library, and bam, you’ve got a UserDefaults replacement that acts as you would expect. In fact if you like the encryption option you can add it back pretty easily (don’t change the file protection attributes) and you could make it clear in the API when the data is inaccessible due to the device being locked, either by throwing an error, making your singleton nil, awaiting until the device is locked, etc. End Maybe this is super obvious to you, but I’ve talked to enough developers where it wasn’t, that I hope in writing this it can save you the many, many hours I spent trying to figure out why once in a blue moon a user would be logged out, or their app state would look like it reset, or worst of all: they lost data.

9 months ago 74 votes

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From building ships to shipping builds: how to succeed in making a career switch to software development

I have worked with a few software developers who made the switch to this industry in the middle of their careers. A major change like that can be scary and raise a lot of fears and doubts, but I can attest that this can work out well with the right personality traits and a supporting environment. Here’s what I’ve observed. To keep the writing concise, I’ll be using the phrase “senior junior”1 to describe those that have made such a career switch. Overcoming the fear Fear is a natural reaction to any major change in life, especially when there’s risk of taking a financial hit while you have a family to support and a home loan to pay. The best mitigation that I’ve heard is believing that you can make the change, successfully. It sounds like an oversimplification, sure, as all it does is that it removes a mental blocker and throws out the self-doubt. And yet it works unreasonably well. It also helps if you have at least some savings to help mitigate the financial risk. A years’ worth of expenses saved up can go a long way in providing a solid safety net. What makes them succeed A great software developer is not someone that simply slings some code over the wall and spends all of their day working only on the technical stuff, there are quite a few critical skills that one needs to succeed. This is not an exhaustive list, but I’ve personally observed that the following ones are the most critical: ability to work in a team great communication skills conflict resolution ability to make decisions in the context of product development and business goals maintaining an environment of psychological safety Those with more than a decade of experience in another role or industry will most likely have a lot of these skills covered already, and they can bring that skill set into a software development team while working with the team to build their technical skill set. Software development is not special, at the end of they day, you’re still interacting with humans and everything that comes with that, good or bad. After working with juniors that are fresh out of school and “senior juniors” who have more career experience than I do, I have concluded that the ones that end up being great software developers have one thing in common: the passion and drive to learn everything about the role and the work we do. One highlight that I often like to share in discussions is one software developer who used to work in manufacturing. At some point they got interested in learning how they can use software to make work more efficient. They started with an MVP solution involving a big TV and Google Sheets, then they started learning about web development for a solution in a different area of the business, and ended up building a basic inventory system for the warehouse. After 2-3 years of self-learning outside of work hours and deploying to production in the most literal sense, they ended up joining my team. They got up to speed very quickly and ended up being a very valuable contributor in the team. In another example, I have worked with someone who previously held a position as a technical draftsman and 3D designer in a ship building factory (professionals call it a shipyard), but after some twists and turns ended up at a course for those interested in making a career switch, which led to them eventually working in the same company I do. Now they ship builds with confidence while making sure that the critical system we are working on stays stable. That developer also kicks my ass in foosball about 99% of the time. The domain knowledge advantage The combination of industry experience and software development skills is an incredibly powerful one. When a software developer starts work in a project, they learn the business domain piece by piece, eventually reaching a state where they have a slight idea about how the business operates, but never the full picture. Speaking with their end users will help come a long way, but there are always some details that get lost in that process. Someone coming from the industry will have in-depth knowledge about the business, how it operates, where the money comes from, what are the main pain points and where are the opportunities for automation. They will know what problems need solving, and the basic technical know-how on how to try solving them. Like a product owner, but on steroids. Software developers often fall into the trap of creating a startup to scratch that itch they have for building new things, or trying out technologies that have for a very long time been on their to-do list. The technical problems are fun to solve, sure, but the focus should be on the actual problem that needs fixing. If I wanted to start a new startup with someone, I’d look for someone working in an industry that I’m interested in and who understands the software development basics. Or maybe I’m just looking for an excellent product owner. How to help them succeed If you have a “senior junior” software developer on your team, then there really isn’t anything special you’d need to do compared to any other new joiner. Do your best to foster a culture of psychological safety, have regular 1-1s with them, and make sure to pair them up with more experienced team members as often as possible. A little bit of encouragement in challenging environments or periods of self-doubt can also go a long way. Temporary setbacks are temporary, after all. What about “AI”? Don’t worry about all that “AI”2 hype, if it was as successful in replacing all software development jobs as a lof of people like to shout from the rooftops, then it would have already done so. At best, it’s a slight productivity boost3 at the cost of a huge negative impact on the environment. Closing thoughts If you’re someone that has thought about working as a software developer or who is simply excited about all the ways that software can be used to solve actual business problems and build something from nothing, then I definitely recommend giving it a go, assuming that you have the safety net and risk appetite to do so. For reference, my journey towards software development looked like this, plus a few stints of working as a newspaper seller or a grocery store worker. who do you call a “senior senior” developer, a senile developer? ↩︎ spicy autocomplete engines (also known as LLM-s) do not count as actual artificial intelligence. ↩︎ what fascinates me about all the arguments around “AI” (LLM-s) is the feeling of being more productive. But how do you actually measure developer productivity, and do you account for possible reduced velocity later on when you’ve mistaken code generation speed as velocity and introduced hard to catch bugs into the code base that need to be resolved when they inevitably become an issue? ↩︎

3 days ago 8 votes
A slept on upscaling tool for macOS

I uploaded YouTube videos from time to time, and a fun comment I often get is “Whoa, this is in 8K!”. Even better, I’ve had comments from the like, seven people with 8K TVs that the video looks awesome on their TV. And you guessed it, I don’t record my videos in 8K! I record them in 4K and upscale them to 8K after the fact. There’s no shortage of AI video upscaling tools today, but they’re of varying quality, and some are great but quite expensive. The legendary Finn Voorhees created a really cool too though, called fx-upscale, that smartly leverages Apple’s built-in MetalFX framework. For the unfamiliar, this library is an extensive of Apple’s Metal graphics library, and adds functionality similar to NVIDIA’s DLSS where it intelligently upscales video using machine learning (AI), so rather than just stretching an image, it uses a model to try to infer what the frame would look like at a higher resolution. It’s primarily geared toward video game use, but Finn’s library shows it does an excellent job for video too. I think this is a really killer utility, and use it for all my videos. I even have a license for Topaz Video AI, which arguably works better, but takes an order of magnitude longer. For instance my recent 38 minute, 4K video took about an hour to render to 8K via fx-upscale on my M1 Pro MacBook Pro, but would take over 24 hours with Topaz Video AI. # Install with homebrew brew install finnvoor/tools/fx-upscale # Outputs a file named my-video Upscaled.mov fx-upscale my-video.mov --width 7680 --codec h265 Anyway, just wanted to give a tip toward a really cool tool! Finn’s even got a [version in the Mac App Store called Unsqueeze](https://apps.apple.com/ca/app/unsqueeze/id6475134617 Unsqueeze) with an actual GUI that’s even easier to use, but I really like the command line version because you get a bit more control over the output. 8K is kinda overkill for most use cases, so to be clear you can go from like, 1080p to 4K as well if you’re so inclined. I just really like 8K for the future proofing of it all, in however many years when 8K TVs are more common I’ll be able to have some of my videos already able to take advantage of that. And it takes long enough to upscale that I’d be surprised to see TVs or YouTube offering that upscaling natively in a way that looks as good given the amount of compute required currently. Obviously very zoomed in to show the difference easier If you ask me, for indie creators, even when 8K displays are more common, the future of recording still probably won’t be in native 8K. 4K recording gives so much detail still that have more than enough details to allow AI to do a compelling upscale to 8K. I think for my next camera I’m going to aim for recording in 6K (so I can still reframe in post), and then continue to output the final result in 4K to be AI upscaled. I’m coming for you, Lumix S1ii.

4 days ago 9 votes