Full Width [alt+shift+f] Shortcuts [alt+shift+k]
Sign Up [alt+shift+s] Log In [alt+shift+l]
33

Twenty Years of Guild Wars

from Code Of Honor [alt+shift+b] in programming

So many folks have reached out to me to commemorate the 20th anniversary of the launch of Guild Wars on April 28, 2005, that it encouraged me to write this little bitty. I was heartened to see an article about Guild Wars in GameRant, which talked about the server infrastructure of the game, and most […] The post Twenty Years of Guild Wars appeared first on Code Of Honor.
30th Apr 2025

Stay updated

Get a weekly newsletter with the top 5 articles worth reading every week.

More from Code Of Honor

Credit where credit is due

I feel fortunate to have been part of Blizzard Entertainment when it started, now over thirty years ago. I got to work with amazing people; make games players loved; and learn a lot about design, programming, and business along the way. Some of those lessons were hard-earned, as my blog articles and the book describe. […] The post Credit where credit is due appeared first on Code Of Honor.

8th Oct 2024 • 118 votes
Stay Awhile and Listen

Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […] The post Stay Awhile and Listen appeared first on Code Of Honor.

31st Oct 2013 • 71 votes
Uh-oh: was the company site hacked?

Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your log files to know that hackers running site-scanners are constantly hitting your servers looking for unpatched vulnerabilities to exploit. One of the servers I wrote for Guild Wars 1 — named AcctHttpSrv — was designed to […] The post Uh-oh: was the company site hacked? appeared first on Code Of Honor.

9th May 2013 • 78 votes
The StarCraft path-finding hack

Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. During the development of StarCraft there were times when path-finding just didn’t work at all. As the development of StarCraft dragged on it seemed like it would never be done: […] The post The StarCraft path-finding hack appeared first on Code Of Honor.

20th Feb 2013 • 72 votes

More in programming

Unattended reboots with encrypted disks

An introduction to ZKeys: a new service that stores encryption keys off-site and automatically locks access to them if the client machines go offline for a long period of time.

2 days ago • 1 votes
Education Shouldn't Be Held for Ransom

Google told K-12 schools they could turn off AI, but only if they gave up search too. That isn’t integration. It’s holding education for ransom.

5 days ago • 1 votes
AI Assisted Sermon

Once a year at my church, I usually give one sermon. I was asked to tie the theme to a young adult retreat we had taken to the Sunshine Coast. My first experience giving a sermon was many years ago at my old home church in El Monte, California. It was a Vietnamese-American church, but…

5 days ago • 1 votes
Fortune Telling and Speculative Design

Practical tools for design engineers to explore possible futures through speculative design

5 days ago • 1 votes
Must we always use LLMs this way?

As with my last post on AI, let me open with a statement: Just because most people hold AI a certain way, doesn’t mean that we always must, either now or in the future. As I noted in that piece, and my shades of gray post, I am well aware — and agree with — … Continue reading Must we always use LLMs this way? →

6 days ago • 1 votes
📚 BoredReading

You seem to be enjoying this.

Join free to unlock everything.

Create free account

Already have an account? Sign in