More from Code Of Honor
I feel fortunate to have been part of Blizzard Entertainment when it started, now over thirty years ago. I got to work with amazing people; make games players loved; and learn a lot about design, programming, and business along the way. Some of those lessons were hard-earned, as my blog articles and the book describe. […] The post Credit where credit is due appeared first on Code Of Honor.
Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […] The post Stay Awhile and Listen appeared first on Code Of Honor.
Anyone who runs a web site knows that they’re constantly under attack. You only have to look at your log files to know that hackers running site-scanners are constantly hitting your servers looking for unpatched vulnerabilities to exploit. One of the servers I wrote for Guild Wars 1 — named AcctHttpSrv — was designed to […] The post Uh-oh: was the company site hacked? appeared first on Code Of Honor.
Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. During the development of StarCraft there were times when path-finding just didn’t work at all. As the development of StarCraft dragged on it seemed like it would never be done: […] The post The StarCraft path-finding hack appeared first on Code Of Honor.
More in programming
An introduction to ZKeys: a new service that stores encryption keys off-site and automatically locks access to them if the client machines go offline for a long period of time.
Google told K-12 schools they could turn off AI, but only if they gave up search too. That isn’t integration. It’s holding education for ransom.
Once a year at my church, I usually give one sermon. I was asked to tie the theme to a young adult retreat we had taken to the Sunshine Coast. My first experience giving a sermon was many years ago at my old home church in El Monte, California. It was a Vietnamese-American church, but…
Practical tools for design engineers to explore possible futures through speculative design
As with my last post on AI, let me open with a statement: Just because most people hold AI a certain way, doesn’t mean that we always must, either now or in the future. As I noted in that piece, and my shades of gray post, I am well aware — and agree with — … Continue reading Must we always use LLMs this way? →