Full Width [alt+shift+f] Shortcuts [alt+shift+k]
Sign Up [alt+shift+s] Log In [alt+shift+l]
46
Base64 All The Things! (Sometimes) 2020-03-18 An extremely overlooked process for displaying fonts, images, documents, spreadsheets, etc. on the web is the use of base64 encoding. Although it may not be the most efficient (or easy) way to display and include these elements it can be a lifesaver in certain situations. What is base64 encoding? It might be common knowledge, but I think breaking down exactly what base64 encoding is could be very helpful to beginner web developers: Base64 is a group of binary-to-text encoding schemes that represent binary data in an ASCII string format by translating it into a radix-64 representation. - Wikipedia In simpler terms: it is a encoded format that can change an element like this: <img src="/path/to/image.webp" alt="Cool image"> Into this: <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABkAAAASwCAYAA...PnyMAAAAASUVORK5CYII=" alt="Cool image"> See it in action This image is pulled in with an HTTP request (direct link to image) ...
over a year ago

Improve your reading experience

Logged in users get linked directly to articles resulting in a better reading experience. Please login for free, it takes less than 1 minute.

More from Making software better without sacrificing user experience.

Bringing dwm Shortcuts to GNOME

Bringing dwm Shortcuts to GNOME 2023-11-02 The dwm window manager is my standard "go-to" for most of my personal laptop environments. For desktops with larger, higher resolution monitors I tend to lean towards using GNOME. The GNOME DE is fairly solid for my own purposes. This article isn't going to deep dive into GNOME itself, but instead highlight some minor configuration changes I make to mimic a few dwm shortcuts. For reference, I'm running GNOME 45.0 on Ubuntu 23.10 Setting Up Fixed Workspaces When I use dwm I tend to have a hard-set amount of tags to cycle through (normally 4-5). Unfortunately, dynamic rendering is the default for workspaces (ie. tags) in GNOME. For my personal preference I set this setting to fixed. We can achieve this by opening Settings > Multitasking and selecting "Fixed number of workspaces". Screenshot of GNOME's Multitasking Settings GUI Setting Our Keybindings Now all that is left is to mimic dwm keyboard shortcuts, in this case: ALT + $num for switching between workspaces and ALT + SHIFT + $num for moving windows across workspaces. These keyboard shortcuts can be altered under Settings > Keyboard > View and Customize Shortcuts > Navigation. You'll want to make edits to both the "Switch to workspace n" and "Move window to workspace n". Screenshot of GNOME's keyboard shortcut GUI: switch to workspace Screenshot of GNOME's keyboard shortcut GUI: move window to workspace That's it. You're free to include even more custom keyboard shortcuts (open web browser, lock screen, hibernate, etc.) but this is a solid starting point. Enjoy tweaking GNOME!

a year ago 98 votes
The X220 ThinkPad is the Best Laptop in the World

The X220 ThinkPad is the Best Laptop in the World 2023-09-26 The X220 ThinkPad is the greatest laptop ever made and you're wrong if you think otherwise. No laptop hardware has since surpassed the nearly perfect build of the X220. New devices continue to get thinner and more fragile. Useful ports are constantly discarded for the sake of "design". Functionality is no longer important to manufacturers. Repairability is purposefully removed to prevent users from truly "owing" their hardware. It's a mess out there. But thank goodness I still have my older, second-hand X220. Specs Before I get into the details explaining why this laptop is the very best of its kind, let's first take a look at my machine's basic specifications: CPU: Intel i7-2640M (4) @ 3.500GHz GPU: Intel 2nd Generation Core Processor Memory: 16GB DDR3 OS: Arch Linux / OpenBSD Resolution: 1366x768 With that out of the way, I will break down my thoughts on the X220 into five major sections: Build quality, available ports, the keyboard, battery life, and repairability. Build Quality The X220 (like most of Lenovo's older X/T models) is built like a tank. Although sourced from mostly plastic, the device is still better equipped to handle drops and mishandling compared to that of more fragile devices (such as the MacBook Air or Framework). This is made further impressive since the X220 is actually composed of many smaller interconnected pieces (more on this later). A good litmus test I perform on most laptops is the "corner test". You grab the base corner of a laptop in its open state. The goal is to see if the device displays any noticeable give or flex. In the X220's case: it feels rock solid. The base remains stiff and bobbing the device causes no movement on the opened screen. I'm aware that holding a laptop in this position is certainly not a normal use case, but knowing it is built well enough to do so speaks volumes of its construction. The X220 is also not a lightweight laptop. This might be viewed as a negative for most users, but I actually prefer it. I often become too cautious and end up "babying" thinner laptops out of fear of breakage. A minor drop from even the smallest height will severely damage these lighter devices. I have no such worries with my X220. As for the laptop's screen and resolution: your mileage may vary. I have zero issues with the default display or the smaller aspect ratio. I wrote about how I stopped using an external monitor, so I might be a little biased. Overall, this laptop is a device you can snatch up off your desk, whip into your travel bag and be on your way. The rugged design and bulkier weight help put my mind at ease - which is something I can't say for newer laptop builds. Ports Ports. Ports Everywhere. I don't think I need to explain how valuable it is to have functional ports on a laptop. Needing to carrying around a bunch of dongles for ports that should already be on the device just seems silly. The X220 comes equipped with: 3 USB ports (one of those being USB3 on the i7 model) DisplayPort VGA Ethernet SD Card Reader 3.5mm Jack Ultrabay (SATA) Wi-Fi hardware kill-switch Incredibly versatile and ready for anything I throw at it! Keyboard The classic ThinkPad keyboards are simply that: classic. I don't think anyone could argue against these keyboards being the golden standard for laptops. It's commendable how Lenovo managed to package so much functionality into such a small amount of real estate. Most modern laptops lack helpful keys such as Print Screen, Home, End, and Screen Lock. They're also an absolute joy to type on. The fact that so many people go out of their way to mod X230 ThinkPad models with X220 keyboards should tell you something... Why Lenovo moved away from these keyboards will always baffle me. (I know why they did it - I just think it's stupid). Did I mention these classic keyboards come with the extremely useful Trackpoint as well? Battery Life Author's Note: This section is very subjective. The age, quality, and size of the X220's battery can have a massive impact on benchmarks. I should also mention that I run very lightweight operating systems and use DWM as opposed to a heavier desktop environment. Just something to keep in mind. The battery life on my own X220 is fantastic. I have a brand-new 9-cell that lasts for roughly 5-6 hours of daily work. Obviously these numbers don't come close to the incredible battery life of Apple's M1/M2 chip devices, but it's still quite competitive against other "newer" laptops on the market. Although, even if the uptime was lower than 5-6 hours, you have the ability to carry extra batteries with you. The beauty of swapping out your laptop's battery without needing to open up the device itself is fantastic. Others might whine about the annoyance of carrying an extra battery in their travel bag, but doing so is completely optional. A core part of what makes the X220 so wonderful is user control and choice. The X220's battery is another great example of that. Repairability The ability to completely disassemble and replace almost everything on the X220 has to be one of its biggest advantages over newer laptops. No glue to rip apart. No special proprietary tools required. Just some screws and plastic snaps. If someone as monkey-brained as me can completely strip down this laptop and put it back together again without issue, then the hardware designers have done something right! Best of all, Lenovo provides a very detailed hardware maintenance manual to help guide you through the entire process. My disassembled X220 when I was reapplying the CPU thermal paste. Bonus Round: Price I didn't list this in my initial section "breakdown" but it's something to consider. I purchased my X220 off eBay for $175 Canadian. While this machine came with a HDD instead of an SSD and only 8GB of total memory, that was still an incredible deal. I simply swapped out the hard-drive with an SSD I had on hand, along with upgrading the DDR3 memory to its max of 16. Even if you needed to buy those components separately you would be hard-pressed to find such a good deal for a decent machine. Not to mention you would be helping to prevent more e-waste! What More Can I Say? Obviously the title and tone of this article is all in good fun. Try not to take things so seriously! But, I still personally believe the X220 is one of, if not the best laptop in the world.

a year ago 125 votes
Installing Older Versions of MongoDB on Arch Linux

Installing Older Versions of MongoDB on Arch Linux 2023-09-11 I've recently been using Arch Linux for my main work environment on my ThinkPad X260. It's been great. As someone who is constantly drawn to minimalist operating systems such as Alpine or OpenBSD, it's nice to use something like Arch that boasts that same minimalist approach but with greater documentation/support. Another major reason for the switch was the need to run older versions of "services" locally. Most people would simply suggest using Docker or vmm, but I personally run projects in self-contained, personalized directories on my system itself. I am aware of the irony in that statement... but that's just my personal preference. So I thought I would share my process of setting up an older version of MongoDB (3.4 to be precise) on Arch Linux. AUR to the Rescue You will need to target the specific version of MongoDB using the very awesome AUR packages: yay -S mongodb34-bin Follow the instructions and you'll be good to go. Don't forget to create the /data/db directory and give it proper permissions: mkdir -p /data/db/ chmod -R 777 /date/db What About My "Tools"? If you plan to use MongoDB, then you most likely want to utilize the core database tools (restore, dump, etc). The problem is you can't use the default mongodb-tools package when trying to work with older versions of MongoDB itself. The package will complain about conflicts and ask you to override your existing version. This is not what we want. So, you'll have to build from source locally: git clone https://github.com/mongodb/mongo-tools cd mongodb-tools ./make build Then you'll need to copy the built executables into the proper directory in order to use them from the terminal: cp bin/* /usr/local/bin/ And that's it! Now you can run mongod directly or use systemctl to enable it by default. Hopefully this helps anyone else curious about running older (or even outdated!) versions of MongoDB.

a year ago 63 votes
Converting HEIF Images with macOS Automator

Converting HEIF Images with macOS Automator 2023-07-21 Often times when you save or export photos from iOS to iCloud they often render themselves into heif or heic formats. Both macOS and iOS have no problem working with these formats, but a lot of software programs will not even recognize these filetypes. The obvious step would just be to convert them via an application or online service, right? Not so fast! Wouldn't it be much cleaner if we could simply right-click our heif or heic files and convert them directly in Finder? Well, I've got some good news for you... Basic Requirements You will need to have Homebrew installed You will need to install the libheif package through Homebrew: brew install libheif Creating our custom Automator script For this example script we are going to convert the image to JPG format. You can freely change this to whatever format you wish (PNG, TIFF, etc.). We're just keeping things basic for this tutorial. Don't worry if you've never worked with Automator before because setting things up is incredibly simple. Open the macOS Automator from the Applications folder Select Quick Option from the first prompt Set "Workflow receives current" to image files Set the label "in" to Finder From the left pane, select "Library > Utilities" From the presented choices in the next pane, drag and drop Run Shell Script into the far right pane Set the area "Pass input" to as arguments Enter the following code below as your script and type ⌘-S to save (name it something like "Convert HEIC/HEIF to JPG") for f in "$@" do /opt/homebrew/bin/heif-convert "$f" "${f%.*}.jpg" done Making Edits If you ever have the need to edit this script (for example, changing the default format to png), you will need to navigate to your ~/Library/Services folder and open your custom heif Quick Action in the Automator application. Simple as that. Happy converting! If you're interested, I also have some other Automator scripts available: Batch Converting Images to webp with macOS Automator Convert Files to HTML with macOS Automator Quick Actions

a year ago 37 votes
Blogging for 7 Years

Blogging for 7 Years 2023-06-24 My first public article was posted on June 28th 2016. That was seven years ago. In that time, quite a lot has changed in my life both personally and professionally. So, I figured it would be interesting to reflect on these years and document it for my own personal records. My hope is that this is something I could start doing every 5 or 10 years (if I can keep going that long!). This way, my blog also serves as a "time capsule" or museum of the past... Fun Facts This Blog: I originally started blogging on bradleytaunt.com using WordPress, but since then I have changed both my main domain and blog infrastructure multiple times. At a glance I have used: Jekyll Hugo Blot Static HTML/CSS PHPetite Shinobi pblog barf Currently using! Personal: As with anyone over time, the personal side of my life has seen the biggest updates: Married the love of my life (after knowing each other for ~14 years!) Moved out into rural Ontario for some peace and quiet Had three wonderful kids with said wife (two boys and a girl) Started noticing grey sprinkles in my stubble (I guess I can officially call myself a "grey beard"?) Professionally: Pivoted heavily into UX research and design for a handful of years (after working mostly with web front-ends) Recently switched back into a more fullstack development role to challenge myself and learn more Nothing Special This post isn't anything ground-breaking but for me it's nice to reflect on the time passed and remember how much can change in such little time. Hopefully I'll be right back here in another 7 years and maybe you'll still be reading along with me!

over a year ago 60 votes

More in programming

The World After Wireheading

Hold my hand, grow my skin Erica Western Geiger Counter Do you have any addictions? You may not register them as such, perhaps because they don’t lead to anything you consider harmful consequences. But you have them. In some ways, all your behavior is compulsive. What would the alternative be? A point is, if we have something that we can predict this video Free will comes from the “veil of computability”, things look random until you find the pattern. I was at a bar last night and this girl told me you can’t predict humans, and the exact example she used was that it’s not like y = mx + b Oh, if only she knew. The dreams of my childhood have come true, studying machine learning has shown me how I work. I tried to explain that instead of 2 parameters it’s 100 trillion parameters, and it’s the slightly different y = relu(w@x) + b a bunch of times, you have to put some nonlinearities in there cause linear systems can only approximate a small class of functions. But this explanation was not heard at a bar. She was so confident she was right, and like I don’t even know where to start. Reader of this blog, do you know? AI is coming and we are so unbelievably unprepared. What is this garbage and this garbage. It’s nerd shit and political propaganda. The amount of power over nature that the Silicon Valley death cult is stumbling into is horrifying, and these high priests don’t have a basic grasp of people. No humanities education (perhaps the programs were gutted on purpose). Are we ready for the hypnodrones? How the fuck is targeted advertising legal and culturally okay? This will not stop until they take our free will from us. There’s a fire that burns today Better Nukes don’t end humanity. Current path AI doesn’t end humanity. It just ends all the machines and hands the world over to the street people. Now I see how the dark ages happened. If all the humans died today, all the machines would shortly follow. If all the machines died today, humanity would keep on going. Pay attention to this milestone. To date, machines are not robust, and evolution may be efficient at robust search. If it is, we get dark ages. If it’s not and we find a shortcut, God only knows.

23 hours ago 2 votes
Increase software sales by 50% or more

This is re-post of How to Permanently Increase Your Sales by 50% or More in Only One Day article by Steve Pavlina Of all the things you can do to increase your sales, one of the highest leverage activities is attempting to increase your products’ registration rate. Increasing your registration rate from 1.0% to 1.5% means that you simply convince one more downloader out of every 200 to make the decision to buy. Yet that same tiny increase will literally increase your sales by a full 50%. If you’re one of those developers who simply slapped the ubiquitous 30-day trial incentive on your shareware products without going any further than that, then I think a 50% increase in your registration rate is a very attainable goal you can achieve if you spend just one full day of concentrated effort on improving your product’s ability to sell. My hope is that this article will get you off to a good start and get you thinking more creatively. And even if you fail, your result might be that you achieve only a 25% or a 10% increase. How much additional money would that represent to you over the next five years of sales? What influence, if any, did the title of this article have on your decision to read it? If I had titled this article, “Registration Incentives,” would you have been more or less likely to read it now? Note that the title expresses a specific and clear benefit to you. It tells you exactly what you can expect to gain by reading it. Effective registration incentives work the same way. They offer clear, specific benefits to the user if a purchase is made. In order to improve your registration incentives, the first thing you need to do is to adopt some new beliefs that will change your perspective. I’m going to introduce you to what I call the “lies of success” in the shareware industry. These are statements that are not true at all, but if you accept them as true anyway, you’ll achieve far better results than if you don’t. Rule 1: What you are selling is merely the difference between the shareware and the registered versions, not the registered version itself. Note that this is not a true statement, but if you accept it as true, you’ll immediately begin to see the weaknesses in your registration incentives. If there are few additional benefits for buying the full version vs. using the shareware version, then you aren’t offering the user strong enough incentives to make the full purchase. Rule 2: The sole purpose of the shareware version is to close the sale. This is our second lie of success. Note the emphasis on the word “close.” Your shareware version needs to act as a direct sales vehicle. It must be able to take the user all the way to the point of purchase, i.e. your online order form, ideally with nothing more than a few mouse clicks. Anything that detracts from achieving a quick sale is likely to hurt sales. Rule 3: The customer’s perspective is the only one that matters. Defy this rule at your peril. Customers don’t care that you spent 2000 hours creating your product. Customers don’t care that you deserve the money for your hard work. Customers don’t care that you need to do certain things to prevent piracy. All that matters to them are their own personal wants and needs. Yes, these are lies of success. Some customers will care, but if you design your registration incentives assuming they only care about their own self-interests, your motivation to buy will be much stronger than if you merely appeal to their sense of honesty, loyalty, or honor. Assume your customers are all asking, “What’s in it for me if I choose to buy? What will I get? How will this help me?” I don’t care if you’re selling to Fortune 500 companies. At some point there will be an individual responsible for causing the purchase to happen, and that individual is going to consider how the purchase will affect him/her personally: “Will this purchase get me fired? Will it make me look good in front of my peers? Will this make my job easier or harder?” Many shareware developers get caught in the trap of discriminating between honest and dishonest users, believing that honest users will register and dishonest ones won’t. This line of thinking will ultimately get you nowhere, and it violates the third lie of success. When you make a purchase decision, how often do you use honesty as the deciding factor? Do you ever say, “I will buy this because I’m honest?” Or do you consider other more selfish factors first, such as how it will make you feel to purchase the software? The truth is that every user believes s/he is honest, so no user applies the honesty criterion when making a purchase decision. Thinking of your users in terms of honest ones vs. dishonest ones is a complete waste of time because that’s not how users primarily view themselves. Rule 4: Customers buy on emotion and justify with fact. If you’re honest with yourself, you’ll see that this is how you make most purchase decisions. Remember the last time you bought a computer. Is it fair to say that you first became emotionally attached to the idea of owning a new machine? For me, it’s the feeling of working faster, owning the latest technology, and being more productive that motivates me to go computer shopping. Once I’ve become emotionally committed, the justifications follow: “It’s been two years since I’ve upgraded, it will pay for itself with the productivity boost I gain, I can easily afford it, I’ve worked hard and I deserve a new machine, etc.” You use facts to justify the purchase. Once you understand how purchase decisions are made, you can see that your shareware products need to first get the user emotionally invested in the purchase, and then you give them all the facts they need to justify it. Now that we’ve gotten these four lies of success out of the way, let’s see how we might apply them to create some compelling registration incentives. Let’s start with Rule 1. What incentives can be spawned from this rule? The common 30-day trial is one obvious derivative. If you are only selling the difference between the shareware and registered versions, then a 30-day trial implies that you are selling unlimited future days of usage of the program after the trial period expires. This is a powerful incentive, and it’s been proven effective for products that users will continue to use month after month. 30-day trials are easy for users to understand, and they’re also easy to implement. You could also experiment with other time periods such as 10 days, 14 days, or 90 days. The only way of truly knowing which will work best for your products is to experiment. But let’s see if we can move a bit beyond the basic 30-day trial here by mixing in a little of Rule 3. How would the customer perceive a 30-day trial? In most cases 30 days is plenty of time to evaluate a product. But in what situations would a 30-day trial have a negative effect? A good example is when the user downloads, installs, and briefly checks out a product s/he may not have time to evaluate right away. By the time the user gets around to fully evaluating it, the shareware version has already expired, and a sale may be lost as a result. To get around this limitation, many shareware developers have started offering 30 days of actual program usage instead of 30 consecutive days. This allows the user plenty of time to try out the program at his/her convenience. Another possibility would be to limit the number of times the program can be run. The basic idea is that you are giving away limited usage and selling unlimited usage of the program. This incentive definitely works if your product is one that will be used frequently over a long period of time (much longer than the trial period). The flip side of usage limitation is to offer an additional bonus for buying within a certain period of time. For instance, in my game Dweep, I offer an extra 5 free bonus levels to everyone who buys within the first 10 days. In truth I give the bonus levels to everyone who buys, but the incentive is real from the customer’s point of view. Remember Rule 3 - it doesn’t matter what happens on my end; it only matters what the customer perceives. Any customer that buys after the first 10 days will be delighted anyway to receive a bonus they thought they missed. So if your product has no time-based incentives at all, this is the first place to start. When would you pay your bills if they were never due, and no interest was charged on late payments? Use time pressure to your advantage, either by disabling features in the shareware version after a certain time or by offering additional bonuses for buying sooner rather than later. If nothing else and if it’s legal in your area, offer a free entry in a random monthly drawing for a small prize, such as one of your other products, for anyone who buys within the first X days. Another logical derivative of Rule 1 is the concept of feature limitation. On the crippling side, you can start with the registered version and begin disabling functionality to create the shareware version. Disabling printing in a shareware text editor is a common strategy. So is corrupting your program’s output with a simple watermark. For instance, your shareware editor could print every page with your logo in the background. Years ago the Association of Shareware Professionals had a strict policy against crippling, but that policy was abandoned, and crippling has been recognized as an effective registration incentive. It is certainly possible to apply feature limitation without having it perceived as crippling. This is especially easy for games, which commonly offer a limited number of playable levels in the shareware version with many more levels available only in the registered version. In this situation you offer the user a seemingly complete experience of your product in the shareware version, and you provide additional features on top of that for the registered version. Time-based incentives and feature-based incentives are perhaps the two most common strategies used by shareware developers for enticing users to buy. Which will work best for you? You will probably see the best results if you use both at the same time. Imagine you’re the end user for a moment. Would you be more likely to buy if you were promised additional features and given a deadline to make the decision? I’ve seen several developers who were using only one of these two strategies increase their registration rates dramatically by applying the second strategy on top of the first. If you only use time-based limitations, how could you apply feature limitation as well? Giving the user more reasons to buy will translate to more sales per download. One you have both time-based and feature-based incentives to buy, the next step is to address the user’s perceived risk by applying a risk-reversal strategy. Fortunately, the shareware model already reduces the perceived risk of purchasing significantly, since the user is able to try before buying. But let’s go a little further, keeping Rule 3 in mind. What else might be a perceived risk to the user? What if the user reaches the end of the trial period and still isn’t certain the product will do what s/he needs? What if the additional features in the registered version don’t work as the user expects? What can we do to make the decision to purchase safer for the user? One approach is to offer a money-back guarantee. I’ve been offering a 60-day unconditional money-back guarantee on all my products since January 2000. If someone asks for their money back for any reason, I give them a full refund right away. So what is my return rate? Well, it’s about 8%. Just kidding! Would it surprise you to learn that my return rate at the time of this writing is less than 0.2%? Could you handle two returns out of every 1000 sales? My best estimate is that this one technique increased my sales by 5-10%, and it only took a few minutes to implement. When I suggest this strategy to other shareware developers, the usual reaction is fear. “But everyone would rip me off,” is a common response. I suggest trying it for yourself on an experimental basis; a few brave souls have already tried it and are now offering money-back guarantees prominently. Try putting it up on your web site for a while just to convince yourself it works. You can take it down at any time. After a few months, if you’re happy with the results, add the guarantee to your shareware products as well. I haven’t heard of one bad outcome yet from those who’ve tried it. If you use feature limitation in your shareware products, another important component of risk reversal is to show the user exactly what s/he will get in the full version. In Dweep I give away the first five levels in the demo version, and purchasing the full version gets you 147 more levels. When I thought about this from the customer’s perspective (Rule 3), I realized that a perceived risk is that s/he doesn’t know if the registered version levels will be as fun as the demo levels. So I released a new demo where you can see every level but only play the first five. This lets the customer see all the fun that awaits them. So if you have a feature-limited product, show the customer how the feature will work. For instance, if your shareware version has printing disabled, the customer could be worried that the full version’s print capability won’t work with his/her printer or that the output quality will be poor. A better strategy is to allow printing, but to watermark the output. This way the customer can still test and verify the feature, and it doesn’t take much imagination to realize what the output will look like without the watermark. Our next step is to consider Rule 2 and include the ability close the sale. It is imperative that you include an “instant gratification” button in your shareware products, so the customer can click to launch their default web browser and go directly to your online order form. If you already have a “buy now” button in your products, go a step further. A small group of us have been finding that the more liberally these buttons are used, the better. If you only have one or two of these buttons in your shareware program, you should increase the count by at least an order of magnitude. The current Dweep demo now has over 100 of these buttons scattered throughout the menus and dialogs. This makes it extremely easy for the customer to buy, since s/he never has to hunt around for the ordering link. What should you label these buttons? “Buy now” or “Register now” are popular, so feel free to use one of those. I took a slightly different approach by trying to think like a customer (Rule 3 again). As a customer the word “buy” has a slightly negative association for me. It makes me think of parting with my cash, and it brings up feelings of sacrifice and pressure. The words “buy now” imply that I have to give away something. So instead, I use the words, “Get now.” As a customer I feel much better about getting something than buying something, since “getting” brings up only positive associations. This is the psychology I use, but at present, I don’t know of any hard data showing which is better. Unless you have a strong preference, trust your intuition. Make it as easy as possible for the willing customer to buy. The more methods of payment you accept, the better your sales will be. Allow the customer to click a button to print an order form directly from your program and mail it with a check or money order. On your web order form, include a link to a printable text order form for those who are afraid to use their credit cards online. If you only accept two or three major credit cards, sign up with a registration service to handle orders for those you don’t accept. So far we’ve given the customer some good incentives to buy, minimized perceived risk, and made it easy to make the purchase. But we haven’t yet gotten the customer emotionally invested in making the purchase decision. That’s where Rule 4 comes in. First, we must recognize the difference between benefits and features. We need to sell the sizzle, not the steak. Features describe your product, while benefits describe what the user will get by using your product. For instance, a personal information manager (PIM) program may have features such as daily, weekly, and monthly views; task and event timers; and a contact database. However, the benefits of the program might be that it helps the user be more organized, earn more money, and enjoy more free time. For a game, the main benefit might be fun. For a nature screensaver, it could be relaxation, beauty appreciation, or peace. Features are logical; benefits are emotional. Logical features are an important part of the sale, but only after we’ve engaged the customer’s emotions. Many products do a fair job of getting the customer emotionally invested during the trial period. If you have an addictive program or one that’s fun to use, such as a game, you may have an easy time getting the customer emotionally attached to using it because the experience is already emotional in nature. But whatever your product is, you can increase your sales by clearly illustrating the benefits of making the purchase. A good place to do this is in your nag screens. I use nag screens both before and after the program runs to remind the user of the benefits of buying the full version. At the very least, include a nag screen when the customer exits the program, so the last thing s/he sees will be a reminder of the product’s benefits. Take this opportunity to sell the user on the product. Don’t expect features like “customizable colors” to motivate anyone to buy. Paint a picture of what benefits the user will obtain with the full version. Will I save time? Will I have more fun? Will I live longer, save money, or feel better? The simple change from feature-oriented selling to benefit-oriented selling can easily double or triple your sales. Be sure to use this approach on your web site as well if you don’t already. Developers who’ve recently made the switch have been reporting some amazing results. If you’re drawing a blank when trying to come up with benefits for your products, the best thing you can do is to email some of your old customers and ask them why they bought your program. What did it do for them? I’ve done this and was amazed at the answers I got back. People were buying my games for reasons I’d never anticipated, and that told me which benefits I needed to emphasize in my sales pitch. The next key is to make your offer irresistible to potential customers. Find ways to offer the customer so much value that it would be harder to say no than to say yes. Take a look at your shareware product as if you were a potential customer who’d never seen it before. Being totally honest with yourself, would you buy this program if someone else had written it? If not, don’t stop here. As a potential customer, what additional benefits or features would put you over the top and convince you to buy? More is always better than less. In the original version of Dweep, I offered ten levels in the demo and thirty in the registered version. Now I offer only five demo levels and 152 in the full version, plus a built-in level editor. Originally, I offered the player twice the value of the demo; now I’m offering over thirty times the value. I also offer free hints and solutions to every level; the benefit here is that it minimizes player frustration. As I keep adding bonuses for purchasing, the offer becomes harder and harder to resist. What clever bonuses can you throw in for registering? Take the time to watch an infomercial. Notice that there is always at least one “FREE” bonus thrown in. Consider offering a few extra filters for an image editor, ten extra images for a screensaver, or extra levels for a game. What else might appeal to your customers? Be creative. Your bonus doesn’t even have to be software-based. Offer a free report about building site traffic with your HTML editor, include an essay on effective time management with your scheduling program, or throw in a small business success guide with your billing program. If you make such programs, you shouldn’t have too much trouble coming up with a few pages of text that would benefit your customers. Keep working at it until your offer even looks irresistible to you. If all the bonuses you offer can be delivered electronically, how many can you afford to include? If each one only gains one more customer in a thousand (0.1%), would it be worth the effort over the lifetime of your sales? So how do you know if your registration incentives are strong enough? And how do you know if your product is over-crippled? Where do you draw the line? These are tough issues, but there is a good way to handle them if your product is likely to be used over a long period of time, particularly if it’s used on a daily basis. Simply make your program gradually increase its registration incentives over time. One easy way to do this is with a delay timer on your nag screens that increases each time the program is run. Another approach is to disable certain features at set intervals. You begin by disabling non-critical features and gradually move up to disabling key functionality. The program becomes harder and harder to continue using for free, so the benefits of registering become more and more compelling. Instead of having your program completely disable itself after your trial period, you gradually degrade its usability with additional usage. This approach can be superior to a strict 30-day trial, since it allows your program to still be used for a while, but after prolonged usage it becomes effectively unusable. However, you don’t simply shock the user by taking away all the benefits s/he has become accustomed to on a particular day. Instead, you begin with a gentle reminder that becomes harder and harder to ignore. There may be times when your 30-day trial shuts off at an inconvenient time for the user, and you may lose a sale as a result. For instance, the user may not have the money at the time, or s/he may be busy at the trial’s end and forget to register. In that case s/he may quickly replace what was lost with a competitor’s trial version. The gradual degradation approach allows the user to continue using your product, but with increasing difficulty over time. Eventually, there is a breaking point where the user either decides to buy or to stop using the program completely, but this can be done within a window of time at the user’s convenience. Hopefully this article has gotten you thinking creatively about all the overlooked ways you can entice people to buy your shareware products. The most important thing you can do is to begin seeing your products through your customers’ eyes. What additional motivation would convince you to buy? What would represent an irresistible offer to you? There is no limit to how many incentives you can add. Don’t stop at just one or two; instead, give the customer a half dozen or more reasons to buy, and you’ll see your registration rate soar. Is it worth spending a day to do this? I think so.

yesterday 4 votes
Maybe writing speed actually is a bottleneck for programming

I'm a big (neo)vim buff. My config is over 1500 lines and I regularly write new scripts. I recently ported my neovim config to a new laptop. Before then, I was using VSCode to write, and when I switched back I immediately saw a big gain in productivity. People often pooh-pooh vim (and other assistive writing technologies) by saying that writing code isn't the bottleneck in software development. Reading, understanding, and thinking through code is! Now I don't know how true this actually is in practice, because empirical studies of time spent coding are all over the place. Most of them, like this study, track time spent in the editor but don't distinguish between time spent reading code and time spent writing code. The only one I found that separates them was this study. It finds that developers spend only 5% of their time editing. It also finds they spend 14% of their time moving or resizing editor windows, so I don't know how clean their data is. But I have a bigger problem with "writing is not the bottleneck": when I think of a bottleneck, I imagine that no amount of improvement will lead to productivity gains. Like if a program is bottlenecked on the network, it isn't going to get noticeably faster with 100x more ram or compute. But being able to type code 100x faster, even with without corresponding improvements to reading and imagining code, would be huge. We'll assume the average developer writes at 80 words per minute, at five characters a word, for 400 characters a minute.What could we do if we instead wrote at 8,000 words/40k characters a minute? Writing fast Boilerplate is trivial Why do people like type inference? Because writing all of the types manually is annoying. Why don't people like boilerplate? Because it's annoying to write every damn time. Programmers like features that help them write less! That's not a problem if you can write all of the boilerplate in 0.1 seconds. You still have the problem of reading boilerplate heavy code, but you can use the remaining 0.9 seconds to churn out an extension that parses the file and presents the boilerplate in a more legible fashion. We can write more tooling This is something I've noticed with LLMs: when I can churn out crappy code as a free action, I use that to write lots of tools that assist me in writing good code. Even if I'm bottlenecked on a large program, I can still quickly write a script that helps me with something. Most of these aren't things I would have written because they'd take too long to write! Again, not the best comparison, because LLMs also shortcut learning the relevant APIs, so also optimize the "understanding code" part. Then again, if I could type real fast I could more quickly whip up experiments on new apis to learn them faster. We can do practices that slow us down in the short-term Something like test-driven development significantly slows down how fast you write production code, because you have to spend a lot more time writing test code. Pair programming trades speed of writing code for speed of understanding code. A two-order-of-magnitude writing speedup makes both of them effectively free. Or, if you're not an eXtreme Programming fan, you can more easily follow the The Power of Ten Rules and blanket your code with contracts and assertions. We could do more speculative editing This is probably the biggest difference in how we'd work if we could write 100x faster: it'd be much easier to try changes to the code to see if they're good ideas in the first place. How often have I tried optimizing something, only to find out it didn't make a difference? How often have I done a refactoring only to end up with lower-quality code overall? Too often. Over time it makes me prefer to try things that I know will work, and only "speculatively edit" when I think it be a fast change. If I could code 100x faster it would absolutely lead to me trying more speculative edits. This is especially big because I believe that lots of speculative edits are high-risk, high-reward: given 50 things we could do to the code, 49 won't make a difference and one will be a major improvement. If I only have time to try five things, I have a 10% chance of hitting the jackpot. If I can try 500 things I will get that reward every single time. Processes are built off constraints There are just a few ideas I came up with; there are probably others. Most of them, I suspect, will share the same property in common: they change the process of writing code to leverage the speedup. I can totally believe that a large speedup would not remove a bottleneck in the processes we currently use to write code. But that's because those processes are developed work within our existing constraints. Remove a constraint and new processes become possible. The way I see it, if our current process produces 1 Utils of Software / day, a 100x writing speedup might lead to only 1.5 UoS/day. But there are other processes that produce only 0.5 UoS/d because they are bottlenecked on writing speed. A 100x speedup would lead to 10 UoS/day. The problem with all of this that 100x speedup isn't realistic, and it's not obvious whether a 2x improvement would lead to better processes. Then again, one of the first custom vim function scripts I wrote was an aid to writing unit tests in a particular codebase, and it lead to me writing a lot more tests. So maybe even a 2x speedup is going to be speed things up, too. Patreon Stuff I wrote a couple of TLA+ specs to show how to model fork-join algorithms. I'm planning on eventually writing them up for my blog/learntla but it'll be a while, so if you want to see them in the meantime I put them up on Patreon.

2 days ago 7 votes
Occupation and Preoccupation

Here’s Jony Ive in his Stripe interview: What we make stands testament to who we are. What we make describes our values. It describes our preoccupations. It describes beautiful succinctly our preoccupation. I’d never really noticed the connection between these two words: occupation and preoccupation. What comes before occupation? Pre-occupation. What comes before what you do for a living? What you think about. What you’re preoccupied with. What you think about will drive you towards what you work on. So when you’re asking yourself, “What comes next? What should I work on?” Another way of asking that question is, “What occupies my thinking right now?” And if what you’re occupied with doesn’t align with what you’re preoccupied with, perhaps it's time for a change. Email · Mastodon · Bluesky

2 days ago 3 votes
American hype

There's no country on earth that does hype better than America. It's one of the most appealing aspects about being here. People are genuinely excited about the future and never stop searching for better ways to work, live, entertain, and profit. There's a unique critical mass in the US accelerating and celebrating tomorrow. The contrast to Europe couldn't be greater. Most Europeans are allergic to anything that even smells like a commercial promise of a better tomorrow. "Hype" is universally used as a term to ridicule anyone who dares to be excited about something new, something different. Only a fool would believe that real progress is possible! This is cultural bedrock. The fault lines have been settling for generations. It'll take an earthquake to move them. You see this in AI, you saw it in the Internet. Europeans are just as smart, just as inventive as their American brethren, but they don't do hype, so they're rarely the ones able to sell the sizzle that public opinion requires to shift its vision for tomorrow.  To say I have a complicated relationship with venture capital is putting it mildly. I've spent a career proving the counter narrative. Proving that you can build and bootstrap an incredible business without investor money, still leave a dent in the universe, while enjoying the spoils of capitalism. And yet... I must admit that the excesses of venture capital are integral to this uniquely American advantage on hype. The lavish overspending during the dot-com boom led directly to a spectacular bust, but it also built the foundation of the internet we all enjoy today. Pets.com and Webvan flamed out such that Amazon and Shopify could transform ecommerce out of the ashes. We're in the thick of peak hype on AI right now. Fantastical sums are chasing AGI along with every dumb derivative mirage along the way. The most outrageous claims are being put forth on the daily. It's easy to look at that spectacle with European eyes and roll them. Some of it is pretty cringe! But I think that would be a mistake. You don't have to throw away your critical reasoning to accept that in the face of unknown potential, optimism beats pessimism. We all have to believe in something, and you're much better off believing that things can get better than not.  Americans fundamentally believe this. They believe the hype, so they make it come to fruition. Not every time, not all of them, but more of them, more of the time than any other country in the world. That really is exceptional.

2 days ago 3 votes