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More from Eric Bailey

GitHub repository landing pages now show an accessibility tab, if provided

My last official contribution to GitHub was something I’ve wanted for a long time: Writing the code to display an ACCESSIBILITY.md file’s contents on the repository landing page. This content lives in the same tab component that the README, License, Code of Conduct, Security, and important information is surfaced. For example, I’m using an ACESSIBILITY.md file located in ./github to communicate my accessibility statement on my a11y-webring.club repository. Here’s an image of it in action: The file only appears if it is supplied, so it is not a required part of creating or maintaining a repository. However, it is my hope that the act of providing one becomes more commonplace the same way providing those other special kinds of files are. Another broader hope I have is that this promotion of content helps to normalize accessibility as a consideration and practice in some small way—something that helps to send a signal of a mature software project. I’m excited to see how people use this new addition to the platform. I would also like to extend a huge thank you to Jan Maarten and Maria Lamardo for their help getting this effort across the finish line.

1st Oct 2026 • 1 votes
CSS-Tricks could be a co-op

I owe a lot of my professional identity and success to CSS-Tricks. CSS-Tricks repeatedly gave me the opportunity to write for them. In doing so, they helped to both socialize and normalize accessibility as a mainstream frontend concern. I’m deeply thankful to them for this. The team was also a joy to work with, notably Geoff Graham. He’s a mensch, and one of the nicest people you can interact with in the frontend web space. If you have not been following the news about the site, Kevin Powell has a good video about the whole situation: Content skipped. I’m not speaking on behalf of Geoff, Chris, or others involved with running the current version of CSS-Tricks. I’ve got skin in the game as an author. This is my personal opinion, born of my feelings and beliefs. I think a lot of the web’s infrastructure should be co-ops, and CSS-Tricks is knowledge infrastructure. To that point, I should also point out that the website covers far more than just CSS. The corporate model of ownership can be a risk. If infrastructure is not part of a corporation’s core strategy, it is not a priority. As Kevin’s video touched on, it seems like promotion via owning the frontend content space isn’t part of Digital Ocean’s strategy anymore. It is not that CSS-Tricks does not have value. It is that Digital Ocean cannot see it. It is deeply, tragically ironic to me that Digital Ocean allowed this to transpire. This is because I know for a fact that the techniques and philosophies shared by CSS-Trick authors helped to shape iterations of their product’s UI. Some may be quick to point out that this knowledge now—illegally—exists inside of LLM training data, so the risk of the website going away is mitigated. To this, know that we should be striving to keep resources like CSS-Tricks going. Human creativity is the force that creates new techniques, strategies, and technologies. The web will calcify without voices sharing what they know, forever locking us into endless permutations of a fixed point in time. Unlike corporations, co-ops don’t have to be motivated by profit. By not needing to prioritize growth at all costs it means co-ops can instead prioritize and incentivise things like preservation and cultivation. It is also a successful model of operation, one that even already exists, and flourishes in the tech space. Collective ownership can also serve as checks and balances for, and protection against hierarchical decision-making. I only need to point to the chaotic and aberrant decisions many CEOs in the technology space have been making as of late to demonstrate the value of this approach. Paddy Srinivasan, if you somehow wind up reading this: Save some face and take a big swing. Give CSS-Tricks back to the people who love it.

18th Sep 2026
Here’s yet another metaphor about tech debt

The city next to the town I grew up in had a shopping center that was built atop a sanitary landfill. For those unfamiliar, creating a sanitary landfill involves taking landfill waste, spreading it into thin layers, compacting it, then paving over it. It enjoyed popularity as a practice in the 60s and 70s. I’m all but sure this shopping center was built in the mid-to-late 70s. It was the 90s when I was a kid and started going to it. Of note was a Kmart that I’d frequent with my parents when running errands. At some point, the certain parts of the tile floor of the Kmart started to buckle and bubble—their edges tinged with an ominous yellowish brown color. The reason for this is that is that the landfill was sealed improperly—accumulating methane and carbon dioxide gasses was pushing decomposing waste upwards and outwards. The employees put up some warning signage around the worst of it, but that was pretty much it. They did not have the expertise, nor the incentives to do anything past indicating the problem. One day we tried to go to the Kmart, and it was closed for good. A few years later the entire shopping center had to be demolished and the landfill had to be dug up and disposed of.

4th Aug 2026 • 1 votes
Announcing What Can’t I Press?

I made an app! What Can’t I Press? is an app that allows you to: Read, search, and filter through screen reader keyboard shortcuts. Scan open apps and add their keyboard shortcuts to the collection. Copy a keyboard shortcut to your clipboard, with modifier keys to format the keyboard shortcut in different ways. Export the list of keyboard shortcuts in its current state as JSON. It is intended to be both a reference and a discovery tool. Here’s a quick demo of it in action: Two open apps placed side-by-side on macOS: TextEdit and What Can't I Press? TextEdit is open to a blank document. What Can't I Press? shows a search input, an expand/collapse all toggle button, a list of 4 disclosures in a collapsed state, a notification message, a shortcut filter input, a download icon, and two buttons labeled "Scan all open apps" and "Scan last focused app". The disclosures are labeled, "JAWS", "Narrator", "NVDA", and "VoiceOver" and each has a badge tallying how many shortcuts are present. The notification message reads, "What Can't I Press cannot detect all possible keyboard shortcuts. Be sure to also check manually." The mouse cursor clicks the "Scan last focused app" button and a brief scan happens. The list of disclosures updates to show global keyboard shortcuts and shortcuts for TextEdit. All disclosures are set to an expanded state, and links to jump to the next section are also revealed. The mouse cursor then clicks on the search input, where the word "save" is entered. It then briefly scrolls through the list to show what apps have functionality related to saving. The search input is cleared by clicking a clear button, then focus is placed on the filter input, where Commandkbd> + s is entered. The list of keyboard shortcuts filters to show all shortcuts that incorporate these keystrokes. The cursor then clicks on the Commandkbd> + S save row button, and places focus on the TextEdit document. The content "⌘S" is inserted into the document via pasting. The app is also available as a web experience, and can be installed as a Progressive Web App. This form of the experience only allows viewing and filtering screen reader keyboard shortcuts, as scanning open apps is not possible using current web technologies. Why did I make it? App and webapp keyboard shortcuts are an often overlooked area of user experience, especially when it comes to working nicely with assistive technology. As much as possible we should not put the burden on the person using assistive technology to use workarounds. In other words: what is added as a convenience for someone who doesn’t require assistive technology should not impair someone who does require assistive technology functionality to get what they want or need. I made this app to help speed up and streamline the process of adding keyboard shortcuts in a safe and responsible way. For more background on this act, reference my post, How an accessibility designer adds keyboard shortcuts to a web app. Limitations What Can’t I Press? cannot detect all keyboard shortcuts used by an app. Consider this as a tool that helps as a first pass, but always be sure to also manually check. There are specific ways of declaring keyboard shortcuts in code that can be picked up by a scan, but not everyone uses those methods. Microsoft is an especially poor actor in this regard. The app is also currently unsigned. This means you’ll have to bypass operating system warnings about installing unsigned apps. All app source code is on GitHub and set to public, so you can review exactly what you’re signing up for. Getting the app signed is on the roadmap, so consider this more of a soft-launch announcement. Is it free? Yes. This kinda reads like you think all keyboard shortcuts should be rebindable Also yes. Looks like you used a LLM to make this A third yes. I honestly couldn’t have made this without it, and I have complicated feelings about that. Believe me, there was a ton of human intervention required. What’s with the icon? It’s a stovetop gas burner. You shouldn’t press it with your hand. I’m really funny, I know. And what about this anecdote that I couldn’t resist sharing? A friend mentioned one of their coworkers uses an app whose main mode of operation is text entry. For whatever reason, pressing Command + b toggles open a navigation drawer, and not, you know, apply bold formatting. This isn’t even an accessibility issue, it’s straight-up bad design. Is this app helpful? Let me know!

15th Jun 2026 • 1 votes
Evolved antennas, LLM-generated code, and a potential antifuture

I think about evolved antennas a lot. If you’re not familiar, an evolved antenna is created when you set an evolutionary algorithm on the task of producing a structure that is as efficient at its intended function as possible. Past that there’s no human input, the algorithm just does its thing. It: Modifies elements of the initial design, Evaluates how well the design would perform according to a set of requirements, Adds or discards the changes accordingly, then Repeats until a success threshold has been achieved via iteration. Some evolved antenna practices also create a series of designs in parallel. They then pit the outputs against each other as a final layer of proving out efficacy. This process mimics natural selection. Here, mutations that are beneficial to surviving in an environment are passed through generations. It also creates absolutely wild, alien outputs: Source: Human-Competitive Results: Evolved Antennas for Deployment on NASA’s Space Technology 5 Misson - SlideServe. An evolved antenna looks the way it does because the algorithm that creates it is focused on the efficiency of the artifact it produces. It has no concept of what antennas are “supposed to look like”. That’s a bias that is inherent to us humans. Structural limitations I also have a light fascination with early programming. Specifically, the creativity involved with how programmers accommodated limitations inherent with the medium. Early mainframe programmers were constrained to the point where there would be a limit on the number of characters you could use, which led to cryptic names that oftentimes required a physical dictionary to look up the human-friendly meaning of something. There was also a long tail of this practice even after the hardware-imposed restrictions of the mainframe era. This was likely built on muscle memory, “best practice”, and a DRY mindset taken too far. Fortunately, contemporary practice—where computational power is far more luxurious—favors clarity over brevity. Profusion and proliferation Nowadays function and variable names are long and luxurious. We’re inundated with text. Flooded by it, even. In fact, we’ve gotten so good at using text that we built software to produce it for us, on demand and at volume. There have been some good things to come out of this development if you make digital experiences for a living. Concerns such as documentation, design systems, styleguides, and other vital-yet-neglected areas of the practice are suddenly critical for operations. It turns out that written words that help to explain things and create consistency are extremely important. Who knew! Here, I must confess: As someone who has long-favored these downplayed and underfunded areas of the trade, I have found myself ugly laughing at this tragicomic phenomenon. I also know that being able to feel this smug ruefulness is on borrowed time. Returning to this sudden explosion of text content—as well as other factors—we now have words for everyone who wants, or may eventually need them. Well, anyone who can pay. Decoupling and system gaming Many contemporary LLM-providing companies operate under a model where you pay them proportionate to how much computational power you utilize. This is sold via tokens, which is an abstract representation of a segment of content to be processed. Money is something people are reluctant to part ways with. This creates incentives to get creative. I’ve read all sorts of clever techniques, tricks, optimizations, and hacks people have created to lower token expenditure. The one that stands out to me most is the caveman prompt. It promises to “[cut] 65% of tokens by talking like caveman”. Of note is its ability to specify the level of “grunt”: Futurecasting The caveman prompt is a signal. Right now we live in a space where full, complete words and sentences are still desirable for us humans, and LLMs work with it. This space is in competition with a few intractable realities: LLM companies are continuing to operate at a loss. The real cost of using their services may manifest sooner than later, as promises of profitability need to be kept. Human language is an inefficient medium for transmitting data, and largely lacks the precision needed to describe the logic that powers contemporary software. Consider concepts like Robot Interaction Language and ggwave as ways we’ve attempted to address this fact. LLM-based product development is focused more on what is produced compared to how it is made. Given these considerations, one can imagine a future where human-friendly language is a liability. The forces of cost and efficiency are difficult to overcome, especially if results can be generated with minimal effort. One can also imagine that code returns to its infant state of being terse, cryptic, and near-impenetrable due to efforts to optimize how LLMs operate. Here, human language sets the parameters and LLMs act as the dictionary. This LLM optimization might even go a step further. In the pursuit of efficiency its code output becomes a language completely decoupled from a human’s ability to follow. In the torrential downpour that is everyone saying the quiet part out loud, the CEO of OpenAI’s horrifying comment about selling our intelligence back to us is a raindrop worth paying attention to. This possible outcome may mean that this time around there is no dictionary to reference. Or there is a dictionary, but it is sold back to you at a premium. It’s easy to foresee a proprietary language that only a LLM vendor can compile, decode, and otherwise change—it’s not like there’s a lack of prior art. Preventative measures Science fiction author Vernor Vinge wrote a brilliant book titled Rainbow’s End. In it, a character named Robert Gu is cured of his Alzheimer’s and brought into a post-singularity world. Gu—a former English professor and avowed technophile—struggles to adapt to a radically changed world. In one notable scene from the book, Gu rages when dismantling a device. He finds all its internal components are sealed and labeled, informing him that there are “no user-serviceable parts within”. Code may be poised to follow this direction. Imagine a world where attempting to open up any piece of software reveals a dense forest of evolved antennas, each constructed using inscrutable, black box language. Gu's outburst of anger is valid. It stems from understanding that intentionally preventing someone from making modifications is a method of enacting control. Another notable part of the future Rainbow’s End posits is the mass-proliferation of augmented reality. Here, people can access different “layers” of perception, with paid tiers of information. Looking with your naked eyes is free, but the more information you want about something the more you need to spend. Craft and cost As someone who cares about craft, I am deeply worried about this potential future. How something is built is just as important as the results it produces—reference LLMs' bias towards producing inaccessible code as an immediate concern. Inaccessible output by default is a case of implicit and unwitting control, in that it shapes who can—and cannot—use the web. The companies that provide these models could hypothetically be compelled to address that. However, the much-needed regulation needed to prevent this systemic digital exclusion is unlikely to happen with the current status quo. Or more realistically, will happen in a way that is more in-line with the regressive path the United States is currently traveling down. Some here may argue that these systems are performing better than how human developers have, and that will increase as LLM-generated code becomes more prevalent. Here, know that: As of now, homepage accessibility errors and complexity are both on the rise, and This increase in inaccessible code will continue to be enshrined, codified, and amplified as the source code is re-scraped and fed back into model data training efforts. Websites are being built via LLM-generated code and populated LLM-generated content at an exponential pace. This, in turn, raises more concerns: Overcoming this ever-increasing inaccessible default becomes progressively more resource-intensive. This makes it something only larger organizations can afford to take on, yet will be unwilling to due to a proportionately scaling cost. Inaccessible outputs become increasingly more normalized. This makes it ever more unlikely to be questioned as something that needs intervention. Command and control More distant—yet more relevant—fears center around explicit control. We're already seeing this manifest with refusals to communicate facts that may be inconvenient for LLM providers’ success. More abstractly, this entire model of operation is antithetical to one of the most radical and equalizing forces humans have ever invented. And subversion of this model is deliberate. You must imagine Sam Altman holding a knife to Tim Berners-Lee's throat. Anil Dash The public internet has been available for 35 years, and open source for 28. Both are revolutionary ideas that upended traditional ways of how knowledge is distributed. The lifespan of these ideas are also tiny blips compared to the centuries of traditional power structures and systems that came before them. It’s also enough time for said structures and systems to figure out how to address these existential threats and return things to how they prefer to operate. Being robbed of the profound openess and transparency we have become accustomed to means that we place control of reality in the hands of closed, unaccountable organizations. Here, we need to think deeper than code. Antifuture There is a potential future where we are lead down a path that works against our own self-interests, amnesic to how we wound up where we are and without the language to communicate it. Dominant players are contemptuously bypassing the standards process. We are already seeing attempts to manipulate LLM output to serve political agendas. Even further, this manipulation can occur with the providers themselves. Also recall that the more unaccountable LLM output is normalized the less we will question its outputs. Now be the villain and imagine what is possible if these agendas feel threatened. Before the internet there was Usenet. Before Usenet there was ARPANET. Through this lens, the browser is just another place information is stored. Here, we should be worried about the wolf-in-sheep’s-clothing threat of monopolistic vertical interoperability—interfacing what came before as a method to subsume it. You may be reading this post as a paranoid fear response. I should point out that these fears are cultivated. Here, know that I am not feeling fear as much as anger and a desire to preserve what is boring and works. You can open Notepad and type whatever you want into it. You can open Paint and draw whatever you can imagine. You can publish whatever you want online with a small degree of technical know-how. This all costs nothing past the hardware, software, and connection fee. We take this for granted, to our own detriment. Being open and transparent is a radical strength, not a weakness. We should not throw this away in the pursuit of a convenient perceived inevitability.

11th May 2026 • 1 votes

More in programming

TokyoDev Welcomes Its Head of Operations

TokyoDev has grown substantially over the past few years. We’ve expanded our community, dramatically increased the scope and frequency of our events, and have curated a library of articles for international developers. Despite all that, the way we run the business hasn’t changed much. I’ve continued to coordinate most of these activities myself, making the final decisions and keeping everything connected. In short, TokyoDev cannot run without my daily input. That approach worked well when TokyoDev was smaller, but it’s increasingly limiting how much we can accomplish. To help the business grow further, I wanted to find someone to take over some of my responsibilities and bring a fresh perspective. This is a significant step for me personally, as while I have worked with many contractors over the years, I have never actually hired a regular employee. Most importantly, I wanted to ensure that this person was someone I could trust to understand what TokyoDev stands for, and to make decisions in line with our philosophy. So I’m happy to announce that Scott Rothrock is joining TokyoDev full time as our Head of Operations. About Scott Scott has lived in Japan for nearly 20 years and has worked as a software engineer in multiple industries and environments, including small Japanese-owned businesses, overseas employers, and international companies based in Japan. Until the end of October 2026, he was the head of the Japan Markets team at Kraken Technologies, where he led an international team of software engineers in delivering complicated, regulated products on strict timelines for Japanese electricity and gas retailers, while also ensuring compliance with evolving organizational and global standards. He’s made a name for himself both inside and outside Japan as a kind, effective mentor who can cultivate great engineers and leaders. Scott’s previous role in TokyoDev Some of you may already know Scott in another capacity, as he has been involved with TokyoDev since 2022. He began as a community volunteer and later became our community manager, which also included responsibilities such as managing our article pipeline from submission to publishing. When I created TokyoDev’s Discord, I had no previous experience running an online community. Scott joined soon after I started and began helping other members, stepping in when people behaved inappropriately, and configuring our roles and permissions and safety features. I was impressed by his initiative and asked him to become an official moderator in January 2023. Outside of his role as a moderator, Scott has always pushed TokyoDev to grow; for example, he arranged internet events such as livestreamed AMAs and interviews. He organized TokyoDev’s first meetup as a volunteer in February 2023, which taught me that there was interest in TokyoDev events outside of the internet. By the end of 2023, I had brought him on as our part-time community manager. What I saw throughout his tenure was that Scott continued to take initiative in expanding TokyoDev. Scott was one of our first external contributors, writing about his experience living with a disability in Japan. He encouraged me to expand and refine both our editing and submission processes so that we could reach out to even more contributors and platform their perspectives. The editorial team now consists of him and Rebecca Callahan, and they’ve had a hand in every article that TokyoDev has published. In other words, since 2022, Scott has shown that he cares about TokyoDev as much as I do. He is invested in what we do and why we do it, and shares my vision for what TokyoDev can become. What changes now Scott’s experiences as an engineer, a mentor, and a leader make me confident that, as our Head of Operations, he will continue to help TokyoDev mature. A big part of what has made TokyoDev successful is that I see the software developers who use our site as my peers and genuinely want to help them. Scott shares that perspective, and will join me in ensuring that TokyoDev remains true to its principles while we grow. So what changes in the short term? Nothing dramatic. I will teach Scott about managing TokyoDev as a business, and he will document our processes and products as a part of that learning. He will also look for areas of improvement while ensuring that we remain compliant with regulations and labor law. Over time, I will hand over some other responsibilities. I will continue to run TokyoDev, but TokyoDev will become less dependent on me for its day-to-day operations. Long term, I’m excited about what this will enable us to do. TokyoDev has always been about helping international software developers build successful careers in Japan, and bringing Scott on full time puts us in a much better position to continue doing that. We look forward to writing the next chapter of TokyoDev together.

4 hours ago • 1 votes
Speeding up Kidz Fun Art & making Google love it

Kidz Fun Art is a drawing, colouring and animation app for kids that I’ve been building since 2021. It runs in the browser also as a simple wrapper app on iOS, iPadOS and Windows. It wasn’t getting a great click through rate on Google, even for people who directly searched for it. So, for two days I took a hard look at how fast it loads and how search engines see it. It wasn’t flattering. This post covers what I found, what I changed and what the graphs say now. Short version: on a simulated slow phone, the homepage’s Largest Contentful Paint got about 2.6× faster (15.9 s to 6.1 s) and its first load is about 82% smaller (4.2 MB to 0.75 MB). I also fixed a set of SEO mistakes that are, frankly, embarrassing to write down. I’ll write them down anyway. Part 1: Google had no idea what the site was for I started by reading 16 months of Google Search Console data. 9,380 clicks in total. About 9,200 came from people who had typed “kidz fun art” or a close spelling. People searching for what the app actually does (“coloring app for kids”, “ai art for kids”, “make a comic book”) sent the site 164 clicks. In 16 months. Total. When there was a relevant page, Google ranked it well. The site was #1 for things like “drawing app for kids ipad” and a German query that means “paint by numbers app without ads”. There just weren’t many relevant pages. Then I looked at the code, and the cause was obvious. The homepage <title> was “Kidz Fun Art” in all 12 languages. That’s a fine name, and a terrible title. It tells a search engine nothing. The homepage’s first <h1> was the pricing table’s “Choose your experience”. I was, in effect, telling Google that the most important thing on my homepage was the checkout. Every blog post had the same meta description: a generic line about “news, updates, tips”. Each post’s front matter already had a perfectly good excerpt field that nobody read. Blog posts had two <h1>s: the site header and the post title. There was no structured data at all. The sitemap that redirected every single URL This one stings. The sitemap is the one file whose whole job is to say “here are my URLs, please index them”. Mine listed 17 URLs, and every one of them redirected. The sitemap build used an environment variable that resolved to kidzfun.art. The site lives on www.kidzfun.art, so every URL got a 308. Only the English blog posts were listed. The other 11 languages appeared only as hreflang alternates, which pointed at redirecting URLs too. There were no <link rel="canonical"> tags on any page and no hreflang in the page <head>. Google was left to guess which URL was the real one, and it guessed wrong a lot. What I changed: The sitemap is now built on https://www.kidzfun.art, with 204 URLs: every home page, blog index, blog post, About page and gallery page, in all 12 languages. Each one lists all of its language alternates plus an x-default. A shared SeoLinks component adds an absolute canonical (www, no query string) and the full hreflang set to every public page. The ?v= cache-busting URLs that had been showing up as duplicates now canonicalise to the clean URL. /xx/blog/yy/... URLs, which returned a 500 in production (oops), now 308 to /blog/yy/.... Login, account, debug, export and embed pages send X-Robots-Tag: noindex, follow from next.config.js, so they stop using up crawl budget. robots.txt now mentions the sitemap. Novel idea. Why Google skipped half the site Search Console’s Pages report had 93 of 174 known pages not indexed. Every reason on that list traces back to the mistakes above: “Page with redirect” (22): that sitemap, plus internal links to the non-www host. “Duplicate without user-selected canonical” (18): I hadn’t selected any canonicals. Fair cop. “Crawled, currently not indexed” (39): mostly translated posts that Google reached through redirecting URLs, plus thin pages like /login. “Discovered, currently not indexed” (12): Google found these and decided they weren’t worth a visit. With no sitemap entry and no hreflang, I hadn’t given it a reason to. On-page fixes Titles and descriptions: Each blog post got its own seoTitle and description, in all 12 languages. The meta description now comes from the post’s excerpt, which is what that field was for all along. The About pages take their title and description from their own localized Markdown. They had been sharing an English title and a generic description. One <h1> per page: A # heading inside a post’s Markdown now renders as an <h2>, so the post title is the only <h1>. The About page opts back in with a keepH1 prop. Its Markdown heading is the page title. This fix arrived in two parts. The first part left the About page with zero <h1>s. I noticed, eventually. Structured data and social tags: JSON-LD for the home page (the app), blog posts (articles) and the embedded videos. Open Graph and X/Twitter tags on every public page, so shared links get a proper card. A real 404 for deleted gallery images: The AI gallery shows a friendly “AI Artwork Not Found” page when an image has been deleted. It used to return 200 OK, which Google calls a “soft 404” and dislikes. It now returns a 404 with noindex, and a 503 if the Firestore lookup itself fails, so a database hiccup tells crawlers “come back later” rather than “this is gone”. Part 2: Making the homepage fast The homepage is the app. It works offline, so every dialog (save, stickers, colouring pages, “get an adult”, “no wifi”) is server-rendered into the HTML up front. That’s a deliberate trade-off, and I kept it because I want new users to be able to immediately be able to start drawing as soon as they launch the app. What I hadn’t thought about was what it meant for the network. What the homepage downloaded before the app could start I measured the live site with a Lighthouse-style mobile profile: slow 4G (1.6 Mbps, 150 ms latency), 4× CPU slowdown, empty cache. First load: 4.5 MB over 198 requests. The homepage HTML alone was 358 KB, with about 77 <img> tags in hidden dialogs. The browser dutifully fetched every one of those images. The script that starts the app (main.min.js, 191 KB) sat at the very end of the document, so the browser found it last and gave it whatever bandwidth was left. The app script finished arriving at about 14 seconds. The CPU was not the problem. Every long task was under 300 ms. This was purely about bandwidth and request order. I had built a very polite queue and put my own app at the back of it. Watch the queue The waterfall is a simplified illustration. The milestone times (first paint, LCP, load) are measured: slow 4G + 4× CPU, local production build, median of 3 runs. My Largest Contentful Paint was the “Contact support” link The canvas doesn’t count toward LCP, and the toolbar buttons are small. So on a slow load the largest thing painted was… the loading dialog. The loading dialog fades in its “Taking a while? Contact support” text after 5 to 7.5 seconds. On a slow connection, that text became the page’s LCP element, at 15.9 s. I was measuring my page speed by how long it took to suggest the user complain about my page speed. There’s a lesson in there somewhere. The fix wasn’t to change the dialog. It was to make the app start sooner, so it paints before that text ever appears. What I changed Preload the app script. I added <link rel="preload" as="script"> in <head> for main.min.js and errorHandler.min.js. The <script> tags stay where they were, so execution order doesn’t change. The browser just starts fetching them before any image. This one line did more than anything else on this list. It’s a little humbling. Turn the three dialog GIFs into MP4s. Three animated GIFs: an arrow pushing pictures into a tablet (927 KB), a dancing rainbow pencil (650 KB) and a paper plane (305 KB). That’s 1.9 MB of decoration in dialogs most visitors never open on their first visit. I re-encoded them with ffmpeg: H.264 High profile, -preset veryslow -crf 20, yuv420p, +faststart, constant frame rate taken from each GIF’s frame delay. The commands are committed as scripts/gif-to-mp4.sh. The result is 130 KB in total, with SSIM between 0.988 and 0.993 against the originals. The pencil needed tpad=stop_mode=clone:stop_duration=0.2, because ffmpeg’s GIF reader drops the final 250 ms hold and the dance lost its big finish. The new <video autoplay loop muted playsinline> tags render at exactly the same size and class as the old <img> tags. Alt text moved to aria-label. Locked colouring thumbnails were full-size PNGs. In the colouring page picker, locked pages used the full-size colouring PNG as their background image, inlined into the HTML. That came to about 1.3 MB on every first visit, to draw thumbnails in a dialog that was closed. They now use the small image, set when the picker opens, like the unlocked ones always did. Sticker thumbnails wait their turn. I tried loading="lazy" first. It didn’t help: Chrome fetched the images before the stylesheet that hides the dialogs had arrived, so as far as it knew they were visible. Sticker thumbnails and the media library’s YouTube thumbnail now use data-deferred-src. They load 3 seconds after the load event, or as soon as their dialog opens, whichever comes first. The service worker preload starts after load. The offline preload queue (about 2 MB of colouring pages and stickers) used to start while the page was still loading and compete with it. Now it starts after the load event. Same files, same offline result, no fighting for bandwidth. Analytics is async. Nothing waited for it, so nothing needed to block on it. Cache headers. /images/*: max-age=86400, stale-while-revalidate=604800. It had been max-age=0, so every image was re-checked on every visit. Versioned /js, /css and /addToHomescreen files are immutable for a year in production. Offline still has to work Offline support is a core feature, so “just don’t download it” was never an option. Some of the changes above put it at risk, and a couple of things turned up along the way: Safari plays video from byte ranges. Safari requests video with Range: bytes=.... Answer that with a full cached response and the video won’t play. The service worker now answers Range requests from its cache with a proper 206 Partial Content slice (lib/util/rangeResponse.ts, with unit tests). First-visit gap: on a first visit the service worker isn’t controlling the page yet, so dialog images only reached the offline cache on the second online visit. The page’s own dialog images and videos now go to the front of the offline preload queue on the first visit. I nearly downloaded my whole site, 12 times over. The service worker cached every <link href> it found in the page. The new SEO work had just added canonical and hreflang <link>s pointing at all 12 localized homepages. So every new visitor would have downloaded about 12 extra homepages, in languages they don’t speak, “for offline use”. I caught it before production. The service worker now skips rel=canonical and rel=alternate. Safari stopped the service worker mid-download. The old preload queue ran on timers after the request had been answered. Safari considers an idle service worker fair game, so it stopped it after the first few images. The page now sends images in batches of 10, and the service worker caches each batch before it replies. A page lock-up I’d never noticed. resizeDialog added a new “image loaded” listener every time the window resized. With lots of images loading at once, the listeners multiplied until the page locked up. It now attaches one listener per image, which, in hindsight, is how many it needed. Part 3: The blog Blog index cards used the full 1920 px screenshots as covers, up to 500 KB each, in a box about 200 px wide. Each card was a little billboard, shrunk down by the browser on every visit. Covers now go through next/image with sizes that match the actual card widths, so the browser gets a resized WebP. The first few cards get priority. The rest load lazily. The first sizes hint was too small at some widths and made covers blurry. It now matches the real card widths, up to about 630 px between 769 px and 1028 px wide. Post pages: The cover image gets fetchpriority="high", and images further down the post load lazily. Five images were recompressed in place, keeping the same filenames and dimensions. The PNGs came out about 4× smaller and the JPEGs about 40% smaller. I deleted a 1.1 MB cover.png that nothing referenced. All 12 translations of that post used cover.jpg. The PNG had just been sitting in public/ taking up space. Results on the slow 4G profile: /blog LCP went from 13.3 s to 1.8 s. A typical post went from 3.9 s to 1.7 s. The gallery didn’t get faster, on purpose. It got a 5-minute edge cache and a cached Firestore image count, which fixed its slow server responses. I decided not to change its 20 full-size PNG thumbnails, so its lab LCP barely moved (8.4 s to 8.6 s). That’s a choice, and the chart owns it. Part 4: Lighthouse homework After the speed work went live I ran Lighthouse on the production homepage (mobile) and cleaned up what it flagged. Performance stayed in the low 70s, so I have some more work to do, but it’s moved nicely in the right direction. Part 5: Telling the search engines Fixing the site is half the job. The other half is getting crawlers to come back and notice. Google Search Console: Resubmitted the www sitemap. Clicked “Validate fix” on “Duplicate without user-selected canonical” and on the redirect errors. Requested indexing for the main language homepages and the top blog posts. The quota is about 10 a day, so it’ll take a few days. Wrote down a baseline from the Performance report, so in 4 to 8 weeks I can tell whether any of this worked. Bing Webmaster Tools: Submitted all 204 sitemap URLs through URL Submission. The daily quota is 10,000, so no trickle-feeding needed. Bing’s index also feeds DuckDuckGo and several AI search tools, so it’s cheap extra reach. Most of Bing’s “SEO recommendations” pointed at old ?v= URLs and old titles. They’ll clear as Bing recrawls. What I’m not watching: the Lighthouse score. Google ranks on real-user Chrome data (the Chrome UX Report): a rolling 28-day window, judged at the 75th percentile. So the honest answer to “did it work?” is “ask me in a month”. How I kept from breaking things The app has hundreds of unit and integration tests, all of which still pass (even though they do take over 30 minutes to run). I also manually regression tested all the riskiest changes. Hopefully I don’t make things worse before they get better… Lessons, mostly at my own expense Read your own sitemap. Actually open it and click a URL. Mine had been quietly redirecting for who knows how long. <link rel="preload"> for the script that boots your app is the cheapest big win there is. Browsers fetch resources in the order they find them. If your app script is at the bottom of a 358 KB document full of images, it really is last in line. Check what your LCP element actually is before you try to make it faster. Mine was a “Contact support” link. GIF is an image format from 1987 that I was using as a video format. A real video codec beats it by an order of magnitude at the same quality. try/catch doesn’t catch promise rejections. I knew that. My code didn’t. Every <link> you add to <head> is something your service worker might decide to download. Speed scores are for diagnosis. Rankings come from real users. Fix what the lab finds, then wait for the field data. Epilogue You’re still here? Wow. Cool. After all this, I’m hoping that users notice nothing other than quicker app start times. I’m looking forward to keeping an eye on traffic and retention in the coming weeks. Wish me luck!

6 hours ago • 1 votes
My new digital home

It's time for a dev blogger's favorite topic: blogging about my new blogging setup. After migrating my blog from Hexo to Eleventy, building a photography website and creating a personal one-pager, it was time to find a new digital home for all my projects. If you notice any issue after the migration, please let me know. I redirect the RSS feed to the new domain, but you might want to update the feed URL in your reader. Motivation I've been maintaining three different websites under two different names: a mostly developer-oriented blog, a photography portfolio and a one-pager gluing everything together. When I started blogging about my sabbatical journey, I was thinking about making yet another page to create a clear separation. I've decided to do the opposite and merge all my websites into one instead. As I further reduce my dependency on social media and third-party services, it has become even more important to have my own space and practice POSSE. Every decision I've made was driven by two main goals: simplicity and personality. Setup I've stopped chasing the latest and greatest. I want to keep the setup as clean as possible, which means pulling fewer dependencies. Every package adds complexity and maintainability costs, so I've only added what was necessary — no more Gulp, Sass or Tailwind. Instead of taking one of my existing websites as a starting point, I created this project from scratch. I reused some of my previous code, but I didn't want to take over any technical debt (especially with the advancements in CSS). The foundation of this website hasn't changed: Eleventy (Build Awesome). It covers the fundamentals of a static site and offers a great level of customization. I've made my project more and less dependent on Eleventy at the same time: I replaced Gulp as my build pipeline with pure Eleventy processing. I replaced most shortcodes with Markdown alternatives (and markdown-it plugins), which are better supported by editors like Obsidian. I've also replaced the Nunjucks template engine with Liquid, which comes with a few trade-offs. The main reason was to avoid creating a new collection for every set of posts I render. With Liquid, you can apply array functions like filtering or sorting in the template itself: {% assign drafts = collections.all | where: "data.isDraft" | reverse %} {% for draft in drafts %} … {% endfor %} Another advantage is having date formatting included, so I don't need another library or custom code. You can even set a default date format, so you don't have to provide it each time. What I don't like is the verbosity of the template language, although I've gotten used to it by now. Nunjucks: {{ "/tags/" + tag + "/" }} {{ modified or created or date }} {% set perspectives = ["dev", "photography", "life"] %} Liquid: {{ "/tags/" | append: tag | append: "/" }} {{ modified | default: created | default: date }} {% assign perspectives = "dev, photography, life" | split: ", " %} After migrating my existing content, I've noticed the build taking way too long, both in the dev server and the production build. I've found out that the Eleventy template cache is turned off for Liquid by default. This was useful during development, but when updating actual content, it caused every template and partial to be constantly recalculated. After turning the cache on, this issue was resolved: eleventyConfig.setLiquidOptions({ cache: true }); Check the colophon for the full tech stack overview. Perspectives The main challenge was finding a way to separate and present my main personas. The Venn diagram intersection of people interested in software development, photography and my personal life is probably small. I could use tags, but they don't offer the level of personalization I was looking for. Most personal blogs separate the content by post type (blog post, note, photo), but this doesn't fit my use case. Instead, I've decided to structure my website around three perspectives, a term I have borrowed from the Eclipse IDE. Each perspective comes with its own avatar, tagline and bio. If someone is interested in everything I share (hi Mom!), they can still view all my posts. Design Since building my photography website, I've made many changes, but I never got around to share an update. The biggest change was the design, which I have used as a blueprint for the new website. I've decided to mimic a social timeline/feed, which most people are familiar with. At the same time, it should be clear that it's a personal website and not yet another walled garden. Typography is an important part of every design. The first step is to choose between a system font stack and a custom font, which comes with the usual performance vs. personality trade-offs. I've decided to go with a uniform look across all devices. I've settled on Source Sans 3 for copy text and Hack for code. Another big change was introducing a sidebar. I always felt like the empty horizontal space was "wasted" on a desktop device, but getting the sidebar UX right is challenging. I'm happy with the result, especially with the last two panels adding a personal touch to the design. Images I've made several changes to the handling of image files. To make them compatible with Markdown editors, I had to replace my custom picture shortcode. The official Eleventy image plugin is a popular choice, but it violates my simplicity goal and doesn't support everything I needed. I've decided to go with a plain Markdown image markup and a single image file (no format fallback or 2x version for retina displays). Additionally, I wrote a markdown-it plugin to turn the optional title parameter into a caption. As for the file format, both WebP and AVIF have excellent browser support. For each image, I select the format based on the quality and file size. For my photos, I'm using WebP for the timeline thumbnails and JPG for the full-size version. Theme picker There have been some recent discussions about dark mode toggles, and I considered going for a light/dark solution based on the user's OS preference. Driven by the personality goal, I knew I had to add at least one more theme, so a proper theme picker was necessary. Similar to navigation, people like to hide the theme selection on mobile devices behind a burger menu or a dropdown. I prefer the solution by Sarah L. Fossheim, where all available themes are displayed above the page footer. A friend was scrolling through my new website, and their first question was "Why is the theme picker in the footer?". This tells me the solution was a good idea — I don't think he would have noticed a typical theme button in the header. The implementation follows standard practices: Use the light or dark theme as default based on the user's OS or browser preference. Store a selected theme in the local storage and use it as the single source of truth. Prevent a flash of inaccurate color theme. Make the theme play nicely with bfcache. I might have slightly gone overboard with my third theme, but the nostalgia kept me adding more and more features. Enjoy going back to the 90s: Feeds As browser vendors decided to remove XSLT support, I didn't bother to style my feed. Instead, I've created a new web feeds page, listing all available feeds and a short explanation. I provide one feed for every perspective and one with all my posts combined. I once offered tag-based RSS feeds. This was useful for my sabbatical, but even there I had only a single subscriber. Now, all tag feeds redirect to their main perspective feed. I've also dropped the JSON feed, despite having at least 16 subscribers. Given that every web feed reader supports Atom feeds, I don't see the value of providing a JSON alternative. A JSON feed doesn't add much complexity, but handling different media types (post, photo) and properly escaping the content is one more thing to implement and maintain. Quality assurance I've put a lot of effort into my new digital home, and I want to make sure it stays in good shape. I've included several tools, most running automatically as part of the CI pipeline: eleventyDataSchema — lint Eleventy data values like titles or dates markdownlint — format/lint Markdown files Vale — lint content (grammar, writing style, formatting) Lychee — find broken links (internal and external) Evaluatory — check accessibility and validate HTML Oxlint — lint JavaScript files Eleventy linters are another option to analyze a template's output, but I haven't found a use case for it yet. Not everything can be automated, so I also did the following manually: Test with Chrome, Firefox and Safari Test with Polypane Test with Google Lighthouse Test with a screen reader Test with JavaScript disabled Test with CSS disabled Test at 200% zoom Test with a bigger browser font size Test with custom fonts disabled Test with delayed assets Performance It's difficult to compare the performance of two separate websites with that of a combined one. Some parts got worse, e.g. bigger font files and more CSS. At the same time, I've noticed that gzip compression was turned off for anything but HTML for a few years now (I must have missed it when upgrading nginx) 🙈. One improvement was to implement on-demand assets. For example, the lite-youtube-embed CSS and JavaScript is only loaded if a <lite-youtube> element is present on the page. As before, JavaScript is fully optional (except for interactive demos in individual posts). I've been using a mix of <noscript> and CSS to hide elements that require JS (like the theme picker). I don't like the user experience of pagination, so I avoided it for years. But now that I have almost 300 posts, I've decided to finally add it. I display 30 posts per page, with images further down still being lazy-loaded for better performance. I haven't applied pagination to tag pages, as that's more complex with Eleventy. Bits and pieces Here are some other noteworthy changes: I've removed post-specific social share images and use a single WebP Open Graph image instead. I've dropped JSON-LD. Open Graph and microformats are sufficient. "Naming is hard" is a common expression in software development, but it also applies to photograph titles. I've decided to use a counter as the title, e.g. #0100. Sometimes I do come up with a title that I love, like the Castle in the Sky, so I might mention it in the description. On a photo page, you can now open the previous/next photo using the left/right arrow keys (in addition to the existing navigation buttons). It's now possible to filter photos by date, gear, or location. Check the explore page for an overview. I've learned about and used some experimental CSS features (with progressive enhancement), like scroll-triggered animations or squircle corners. I've added an AI statement on my LLM usage. I finally have a proper about page. Cool URIs don't change, but it's inevitable when moving to a new domain. All my previous URLs are redirected, except for some assets that are no longer used. I will keep the old domain, so the redirects will continue to work for a foreseeable future. I've kept my previous Easter egg and added a few more. Have a happy hunt! 🕵️‍♂️ Inspiration I visited hundreds of personal websites looking for inspiration. Here are a few that I kept coming back to: Emma Goto. I love Emma's approach to presenting the variety of her interests, even though I went a different route. Brennan Kenneth Brown. This website has so much to offer. It's a great example of what the open web looks like. Rex Barrett. The sentence "Collecting hobbies is my hobby." hit home — so much that I had to steal borrow it for my short life bio. Conclusion This project was mostly about merging the content of two websites into one. I knew this would take a considerable amount of time, but I still greatly underestimated the effort. In the end, it was all about the journey, not the destination. I loved fine-tuning the design and tweaking little details that probably no one will ever notice. I still have many more ideas left in my backlog. How do you like my new digital home? If you have an opinion, let me know! Reply via email

14 hours ago • 1 votes
Industrial Growth

New electronica album by Warrington-Runcorn New Town Development Plan

14 hours ago • 1 votes
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