More from Jaz's Blog
I’ve recently started building a POC of a Redis RESP3 Wire Compatible Key/Value Database built on FoundationDB with @calabro.io and though it’s rather early, it’s already spawned a fun distributed systems problem that I thought would be interesting to share. Previously I’ve written about how I implemented a Graph DB via Roaring Bitmaps, representing relations as a bidirectional pair of sets. To support such use-cases in this new database, we’d like to represent sets of keys such that you can perform boolean operations on them (intersection, union, difference) relatively quickly even for very large sets (with millions of members). Supporting Larger Keys In the original Graph DB, we were representing user DID strings as uint32 UIDs to allow us to store millions of edge lists in very little space (e.g. the set of users who follow bsky.app) while being able to perform boolean operations between lists quickly (using Roaring Bitmaps’ parallel boolean operators). Since we were graphing follows, blocks, and other such User-to-User relationships, there was a practical maximum for the total number of user IDs in the low billions. We’ve continued exploring objects and relationships we’d like to represent as a Graph, and have realized that if we wanted to store e.g. the URIs of all posts a user has liked so we can intersect it with other users’ likes, we’re going to need a bigger keyspace! There are well over 15 Billion records in the AT Proto Ecosystem, each with a unique AT URI! Now our desired keyspace is much larger than can be represented by uint32 values and so we need to expand to uint64. Easy enough, let’s use the uint64 flavor of Roaring Bitmaps and simply intern URIs and User DIDs as uint64s, problem solved, right? Not quite… Interning Many Things at Once The AT Proto Firehose has hit historic peak traffic of over 1,500 evt/sec. We want to design a system that will handle many times more scale than we’ve ever seen in reality. This means designing for 10x or 100x would require us to be able to intern 15k to 150k new URIs per second into uint64 integers. Sounds easy enough, what’s the holdup? Well, in FoundationDB we’re able to use Transactions to do things like atomically increment a sequence safely when many other threads may be trying to do the same thing. This is simple enough to do in Go, we can just toss together a little helper function to acquire a new UID for our string: func (s *server) allocateNewUID(span trace.Span, tx fdb.Transaction) (uint64, error) { var newUID uint64 val, err := tx.Get(fdb.Key("last_uid")).Get() if err != nil { return 0, return fmt.Errorf("failed to get last UID: %w", err) } if len(val) == 0 { newUID = 1 // start from 1 } else { lastUID, err := strconv.ParseUint(string(val), 10, 64) if err != nil { return 0, return fmt.Errorf("failed to parse last UID: %w", err) } newUID = lastUID + 1 } tx.Set(fdb.Key("last_uid"), []byte(strconv.FormatUint(newUID, 10))) return newUID, nil } This function gets called from a fdb.Transaction which gets assigned a Transaction ID, then stages its changes, then tries to commit them. In FoundationDB, if your transaction is reading or modifying data written to by a different Transaction that finishes while you’re in-progress, your Transaction is thrown out and must be retried. For our UID assignment use-case, this is pretty problematic. We want to assign hundreds of thousands of new UIDs per second but if they’re all modifying the same key, concurrent transactions will constantly run into contention on the same data and will be forced to retry over and over again. This problem gets worse the more concurrent transactions you have trying to read from or write to the same key. Even if we stick to sequential access, if it takes ~5-10ms to assign a UID, we can only assign ~100-200 UIDs per second, nowhere near the throughput we need to support. How can we get past this problem and allow us to give strings unique uint64 UIDs in a high throughput and highly concurrent manner? Attempt #1: xxHash My first attempt to solve this problem was to try something that required no coordination and hash the string keys into uint64s using xxHash. xxHash is a non-cryptographic hash algorithm that supports incredibly high throughput (dozens of GB/sec) and can produce 64 bit unsigned integer hashes of strings trivially. Implementing this would look something like: Hash the incoming string key Lookup the uint64 UID to see if we’ve already assigned it to a string Reject the transaction if there’s a collision and give up Store the key in the UID map and the UID in the key map Use the UID for anything else we need While the uint64 keyspace is plenty large for our needs assuming we distribute evenly among the whole space, using a hashing algorithm with no coordination means there’s room for collisions and thus we’d need some additional logic (potentially by bucketing the keys somehow). Consulting the Birthday Problem we can see that a keyspace with 64 bit hashes has a >50% chance of containing a single collision when we have only ~5 billion keys in the set! That’s barely more keys than we can cram into a uint32 and definitely won’t suffice for the number of keys we expect to be storing! So, xxHash, while nice and coordination-free is probably not going to be the solution we need. What else can we do? Attempt #2: Billions of Sequences Incrementing one sequence is clearly not an option because we can only increment a single sequence ~100-200 times per second, but what if we instead had more than one sequence? Roaring Bitmaps managed to make highly efficient bitmap representations by breaking up a uint32 keyspace into a uint16-wide set of uint16-wide keyspaces. Can we do something similar here? Here’s an idea, what if we had just over 4 billion difference sequences and just picked one at random when we needed to assign a UID? Since we’re constructing our UIDs as a uint64, we can split the full UID into a pair of uint32s where the most-significant-bits are used to identify the sequence ID and the least-significant-bits are used to identify the value assigned to the UID within the sequence. So in our implementation, we get ~4.3 Billion sequence IDs that each have ~4.3 Billion incrementing values. As an example, if we were to randomly select Sequence ID 37 and then we increment that sequence to the value 5, we’d assemble the ID as 37<<32 + 5 which looks like 158,913,789,952 + 5 -> 158,913,789,957. Looking at the next Seuqence ID, we’d see 38 which, when left shifted by 32 gives us 163,208,757,248. You can see there’s a gap of ~4.3 billion values between the first UID assigned by each Sequence ID. Assuming we can increment a single sequence ~100 times per second with contention, we’re able to mint 430 Billion new UIDs per second without locking up (assuming the cluster can keep up). Storing ~4.3 billion sequences may be a bit expensive, but thankfully this strategy can scale up and down by picking a larger or smaller prefix size. If we only wanted to store say, ~16k sequences, we can pick a 14 bit prefix instead of a 32 bit prefix and then use a 50 bit sequence number. That spreads the load across 2^14 sequence IDs and significantly reduces storage requirements for Sequences. What does this look like in code? Well, it’s honestly not very complex! const uidSequencePrefix = "uid_sequence/" func (s *server) allocateNewUID(tx fdb.Transaction) (uint64, error) { // sequenceNum is the random uint32 sequence we are using for this allocation var sequenceNum uint32 var sequenceKey string // assignedUID is the uint32 within the sequence we will assign var assignedUID uint32 // Try up to 5 times to find a sequence that is not exhausted for range 5 { // Pick a random uint32 as the sequence we will be using for this UID sequenceNum = rand.Uint32() sequenceKey = fmt.Sprintf("%s%d", uidSequencePrefix, sequenceNum) val, err := tx.Get(fdb.Key(sequenceKey)).Get() if err != nil { return 0, fmt.Errorf("failed to get last UID: %w", err) } if len(val) == 0 { assignedUID = 1 // Start each sequence at 1 } else { lastUID, err := strconv.ParseUint(string(val), 10, 32) if err != nil { return 0, fmt.Errorf("failed to parse last UID: %w", err) } // If we have exhausted this sequence, pick a new random sequence if lastUID >= 0xFFFFFFFF { continue } assignedUID = uint32(lastUID) + 1 } } // If we failed to find a sequence after 5 tries, return an error if assignedUID == 0 { return 0, fmt.Errorf("failed to allocate new UID after 5 attempts") } // Assemble the 64-bit UID from the sequence ID and assigned UID newUID := (uint64(sequenceNum) << 32) | uint64(assignedUID) // Store the assigned UID back to the sequence key for the next allocation tx.Set(fdb.Key(sequenceKey), []byte(strconv.FormatUint(uint64(assignedUID), 10))) // Return the full 64-bit UID return newUID, nil } And there we go! We can now intern billions of strings per second with little to no contention in a distributed system while completely avoiding collisions and making full use of our keyspace! Conclusion Often times when designing distributed systems, patterns and strategies you see in seemingly unrelated libraries can inspire an elegant solution to the problem at hand. In the case of distributed, high-throughput string interning, horizontal scaling can be achieved by breaking up one large keyspace that requires strict coordination into billions of smaller keyspaces that can be randomly load-balanced across. Both patterns used in this technique are present elsewhere: Breaking up a large keyspace into a bunch of smaller keyspaces is present in Roaring Bitmaps (among other systems) Letting randomness and large numbers spread out resource contention is present in many load balancing systems This is one of my favorite parts of growing as an engineer: the more systems and strategies you familiarize yourself with, the more material you have to draw from when designing something new. Personal News A bit of personal news for y’all if you made it this far. Today is my last day as a member of the Bluesky team! The past 2+ years building out Bluesky’s Infrastructure and Platform team and scaling Bluesky from 100,000 -> 40,000,000 users have been the most intense and rewarding years of my life. I don’t have the words to express how much I’ve valued my time on the team and how much I care for the people I’ve worked with in what feels like a decade of real time. I’ve got some new adventures ahead and am excited to be embarking on a new journey within the next month (still building large-scale infrastructure, don’t worry). I plan to continue being involved in the AT Proto Community and to contribute to some cool projects other folks on the Bluesky team are working on from the FOSS space (like KVDB). To the team, I wish you all the best and will dearly miss getting to work with you all every day, but nothing lasts forever and I will always cherish the time I got to spend building an incredible platform with incredible people. If you’re interested in joining a world-class team doing important work, check out Bluesky’s open job listings here. There should be a new role opening up for a seasoned Go Engineer on the Platform team soon!
Bluesky recently saw a massive spike in activity in response to Brazil’s ban of Twitter. As a result, the AT Proto event firehose provided by Bluesky’s Relay at bsky.network has increased in volume by a huge amount. The average event rate during this surge increased by ~1,300%. Before this new surge in activity, the firehose would produce around 24 GB/day of traffic. After the surge, this volume jumped to over 232 GB/day! Keeping up with the full, verified firehose quickly became less practical on cheap cloud infrastructure with metered bandwidth. To help reduce the burden of operating bots, feed generators, labelers, and other non-verifying AT Proto services, I built Jetstream as an alternative, lightweight, filterable JSON firehose for AT Proto. How the Firehose Works The AT Proto firehose is a mechanism used to keep verified, fully synced copies of the repos of all users. Since repos are represented as Merkle Search Trees, each firehose event contains an update to the user’s MST which includes all the changed blocks (nodes in the path from the root to the modified leaf). The root of this path is signed by the repo owner, and a consumer can keep their copy of the repo’s MST up-to-date by applying the diff in the event. For a more in-depth explanation of how Merkle Trees are constructed, check out this explainer. Practically, this means that for every small JSON record added to a repo, we also send along some number of MST blocks (which are content-addressed hashes and thus very information-dense) that are mostly useful for consumers attempting to keep a fully synced, verified copy of the repo. You can think of this as the difference between cloning a git repo v.s. just grabbing the latest version of the files without the .git folder. In this case, the firehose effectively streams the diffs for the repository with commits, signatures, and metadata, which is inherently heavier than a point-in-time checkout of the repo. Because firehose events with repo updates are signed by the repo owner, they allow a consumer to process events from any operator without having to trust the messenger. This is the “Authenticated” part of the Authenticated Transfer (AT) Protocol and is crucial to the correct functioning of the network. That being said, of the hundreds of consumers of Bluesky’s production Relay, >90% of them are building feeds, bots, and other tools that don’t keep full copies of the entire network and don’t verify MST operations at all. For these consumers, all they actually process is the JSON records created, updated, and deleted in each event. If consumers already trust the provider to do validation on their end, they could get by with a much more lightweight data stream. How Jetstream Works Jetstream is a streaming service that consumes an AT Proto com.atproto.sync.subscribeRepos stream and converts it into lightweight, friendly JSON. If you want to try it out yourself, you can connect to my public Jetstream instance and view all posts on Bluesky in realtime: $ websocat "wss://jetstream2.us-east.bsky.network/subscribe?wantedCollections=app.bsky.feed.post" Note: the above instance is operated by Bluesky PBC and is free to use, more instances are listed in the official repo Readme Jetstream converts the CBOR-encoded MST blocks produced by the AT Proto firehose and translates them into JSON objects that are easier to interface with using standard tooling available in programming languages. Since Repo MSTs only contain records in their leaf nodes, this means Jetstream can drop all of the blocks in an event except for those of the leaf nodes, typically leaving only one block per event. In reality, this means that Jetstream’s JSON firehose is nearly 1/10 the size of the full protocol firehose for the same events, but lacks the verifiability and signatures included in the protocol-level firehose. Jetstream events end up looking something like: { "did": "did:plc:eygmaihciaxprqvxpfvl6flk", "time_us": 1725911162329308, "type": "com", "commit": { "rev": "3l3qo2vutsw2b", "type": "c", "collection": "app.bsky.feed.like", "rkey": "3l3qo2vuowo2b", "record": { "$type": "app.bsky.feed.like", "createdAt": "2024-09-09T19:46:02.102Z", "subject": { "cid": "bafyreidc6sydkkbchcyg62v77wbhzvb2mvytlmsychqgwf2xojjtirmzj4", "uri": "at://did:plc:wa7b35aakoll7hugkrjtf3xf/app.bsky.feed.post/3l3pte3p2e325" } }, "cid": "bafyreidwaivazkwu67xztlmuobx35hs2lnfh3kolmgfmucldvhd3sgzcqi" } } Each event lets you know the DID of the repo it applies to, when it was seen by Jetstream (a time-based cursor), and up to one updated repo record as serialized JSON. Check out this 10 second CPU profile of Jetstream serving 200k evt/sec to a local consumer: By dropping the MST and verification overhead by consuming from relay we trust, we’ve reduced the size of a firehose of all events on the network from 232 GB/day to ~41GB/day, but we can do better. Jetstream and zstd I recently read a great engineering blog from Discord about their use of zstd to compress websocket traffic to/from their Gateway service and client applications. Since Jetstream emits marshalled JSON through the websocket for developer-friendliness, I figured it might be a neat idea to see if we could get further bandwidth reduction by employing zstd to compress events we send to consumers. zstd has two basic operating modes, “simple” mode and “streaming” mode. Streaming Compression At first glance, streaming mode seems like it’d be a great fit. We’ve got a websocket connection with a consumer and streaming mode allows the compression to get more efficient over the lifetime of the connection. I went and implemented a streaming compression version of Jetstream where a consumer can request compression when connecting and will get zstd compressed JSON sent as binary messages over the socket instead of plaintext. Unfortunately, this had a massive impact on Jetstream’s server-side CPU utilization. We were effectively compressing every message once per consumer as part of their streaming session. This was not a scalable approach to offering compression on Jetstream. Additionally, Jetstream stores a buffer of the past 24 hours (configurable) of events on disk in PebbleDB to allow consumers to replay events before getting transitioned into live-tailing mode. Jetstream stores serialized JSON in the DB, so playback is just shuffling the bytes into the websocket without having to round-trip the data into a Go struct. When we layer in streaming compression, playback becomes significantly more expensive because we have to compress outgoing events on-the-fly for a consumer that’s catching up. In real numbers, this increased CPU usage of Jetstream by 23% while lowering the throughput of playback from ~200k evt/sec to ~28k evt/sec for a single local consumer. When in streaming mode, we can’t leverage the bytes we compress for one consumer and reuse them for another consumer because zstd’s streaming context window may not be in sync between the two consumers. They haven’t received exactly the same data in the session so the clients on the other end don’t have their state machines in the same state. Since streaming mode’s primary advantage is giving us eventually better efficiency as the encoder learns about the data, what if we just taught the encoder about the data at the start and compress each message statelessly? Dictionary Mode zstd offers a mechanism for initializing an encoder/decoder with pre-optimized settings by providing a dictionary trained on a sample of the data you’ll be encoding/decoding. Using this dictionary, zstd essentially uses it’s smallest encoded representations for the most frequently seen patterns in the sample data. In our case, where we’re compressing serialized JSON with a common event shape and lots of common property names, training a dictionary on a large number of real events should allow us to represent the common elements among messages in the smallest number of bytes. For take two of Jetstream with zstd, let’s to use a single encoder for the whole service that utilizes a custom dictionary trained on 100,000 real events. We can use this encoder to compress every event as we see it, before persisting and emitting it to consumers. Now we end up with two copies of every event, one that’s just serialized JSON, and one that’s statelessly compressed to zstd using our dictionary. Any consumers that want compression can have a copy of the dictionary on their end to initialize a decoder, then when we broadcast the shared compressed event, all consumers can read it without any state or context issues. This requires the consumers and server to have a pre-shared dictionary, which is a major drawback of this implementation but good enough for our purposes. That leaves the problem of event playback for compression-enabled clients. An easy solution here is to just store the compressed events as well! Since we’re only sticking the JSON records into our PebbleDB, the actual size of the 24 hour playback window is <8GB with sstable compression. If we store a copy of the JSON serialized event and a copy of the zstd compressed event, this will, at most, double our storage requirements. Then during playback, if the consumer requests compression, we can just shuffle bytes out of the compressed version of the DB into their socket instead of having to move it through a zstd encoder. Savings Running with a custom dictionary, I was able to get the average Jetstream event down from 482 bytes to just 211 bytes (~0.44 compression ratio). Jetstream allows us to live tail all posts on Bluesky as they’re posted for as little as ~850 MB/day, and we could keep up with all events moving through the firehose during the Brazil Twitter Exodus weekend for 18GB/day (down from 232GB/day). With this scheme, Jetstream is required to compress each event only once before persisting it to disk and emitting it to connected consumers. The CPU impact of these changes is significant in proportion to Jetstream’s incredibly light load but it’s a flat cost we pay once no matter how many consumers we have. (CPU profile from a 30 second pprof sample with 12 consumers live-tailing Jetstream) Additionally, with Jetstream’s shared buffer broadcast architecture, we keep memory allocations incredibly low and the cost per consumer on CPU and RAM is trivial. In the allocation profile below, more than 80% of the allocations are used to consume the full protocol firehose. The total resident memory of Jetstream sits below 16MB, 25% of which is actually consumed by the new zstd dictionary. To bring it all home, here’s a screenshot from the dashboard of my public Jetstream instance serving 12 consumers all with various filters and compression settings, running on a $5/mo OVH VPS. At our new baseline firehose activity, a consumer of the protocol-level firehose would require downloading ~3.16TB/mo to keep up. A Jetstream consumer getting all created, updated, and deleted records without compression enabled would require downloading ~400GB/mo to keep up. A Jetstream consumer that only cares about posts and has zstd compression enabled can get by on as little as ~25.5GB/mo, <99% of the full weight firehose. Feel free to join the conversation about Jetstream and zstd on Bluesky.
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